Can't be anything else when the devs themselves consider vanilla 1's artstyle a mistake and memory holed it out of reality and you're still arguing with them when the debate's already over.
Can't be anything else when the devs themselves consider vanilla 1's artstyle a mistake and memory holed it out of reality and you're still arguing with them when the debate's already over.
>Shaking so hard with seethe you fricked up the green text
5 months ago
Anonymous
something tells me you're not actually looking for an argument, just an excuse to shitpost >inb4 durrr schizo meds
clue words such as "cope", "seethe", and any other buzzword non-argument you're probably thinking of hurling at me right now tell me everything i need to know. we'll be ready to engage with your shitposts seriously when you learn how to talk like an adult
>Takahashi:Finally, appearance. This is mostly focused on enhancing the character graphics, which was one of our regrets in the original game. Originally, one of the trade-offs we had to make because of hardware limitations was the crispness of character graphics. In Definitive Edition, while there are still restrictions such as production cost and time, we decided to break those past limits and upgrade. >and upgrade
https://www.nintendolife.com/news/2020/05/monolith_softs_takahashi_tetsuya_talks_xenoblade_chronicles_definitive_edition_in_this_translated_famitsu_interview
5 months ago
Anonymous
>crispiness
Nothing about style. Especially when Tales of Graces and Arc Rise Fantasia were on the wii.
5 months ago
Anonymous
>Especially when Tales of Graces and Arc Rise Fantasia were on the wii.
They didn't have a lead character design artist for XB1 unlike those games and if it was about the crispiness why didn't they just update the resolution?
5 months ago
Anonymous
Don't ask me, ask the devs. But they clearly did not say the style was a mistake.
5 months ago
Anonymous
They don't outright call it that, but still said it was regrettable while implying it was simply the best they could do with the budget and hardware limitations at the time.
5 months ago
Anonymous
>hardware limitations
Only when it came to raw fidelity. See
>crispiness
Nothing about style. Especially when Tales of Graces and Arc Rise Fantasia were on the wii.
XB1 looks like low-rent FF12 and every XB1 purist hates anime and decries the "direction" the series took after X. How is it rent free when they literally wanted the series to just look like FF?
Can't be anything else when the devs themselves consider vanilla 1's artstyle a mistake and memory holed it out of reality and you're still arguing with them when the debate's already over.
DE is undoubtedly better playing, but it comes with caveats due to being build on the bones of the original Wii game.
The character redesigns come with caveats, especially on characters that benefitted from baked in lighting for their defined features. The new redesigns also resulted in less emotive facial acting oddly enough. Some characters do undoubtedly look better.
The remastered OST is largely worse, with a smattering of slightly improved tracks.
Then on a general visual standpoint you can now clearly see where the tall grass pops in (I imagine this is due to how the base game was built) while you couldn't see it very well before and the resolution is honestly too low.
Low resolution is a general problem across all Switch Xenoblade games, which unfortunately lowers the impact of their great vistas. 3 fixes this a bit with upscaling tech (though it's hardly the same as a higher native resolution), but it actually dialed back the visuals in some areas compared to 2, though it made enormous progress in other areas like the character models.
I love the Xenoblade franchise and want more, but I notice the faults here and there too. It's not enough to affect my enjoyment much, but still all of those problems are there.
>Dead Space
It's an unoptimized stuttering mess. Any scripted scene is a huge downgrade. Artstyle is worse. Gameplay is a sidegrade. The game is only okay because it's almost a direct copy of an incredible game.
I never played this game and I have no idea which one is which. In my opinion the pictures on the right have significantly better designs and direction.
Halo 2 and Gears of War 1 are the only "good" ones I've ever played, and they're still missing miscellaneous details from the original games such as certain projectile effects and whatever else.
Black Mesa is better except the dialogue, but it's still boring once you escape the lab.
1st picture: more unique face, less trash anime design
2nd picture: better atmosphere
3rd picture: the robot is not a microtransaction deluxe glowBlack person skin but a cool robot
4th picture: better establishing frame, more colors and clearly defined mood
The problem is actually that the images are taken from different times of the day. I love that Xenoblade lets every story moment take part at any time but it makes comparing different versions awfully difficult.
Yeah I prefer the original too, but playing as Luigi, Wario and Yoshi and having extra levels in Mario 64, in a freaking DS, with minigames even, was the coolest shit back then.
>take a lively enviroments despite the hardware >remaster it into a sterile lifeless areas that belong in mobileshit >All while butchering all the character models outside Fiora
Pic unrelated?
The Metal Face screenshot looks better in the original but that might just be because of the time of day. Otherwise it's a straight improvement visually. Unfortunately it didn't improve on mediocre gameplay or make the sidequests less shit.
>DE
>good remake
kek
>Still coping three years later
You lost, Xeno has always been otakubait anime, go back to Final Fantasy if you want faux anime manimeshit
>le coping
gb2r
Can't be anything else when the devs themselves consider vanilla 1's artstyle a mistake and memory holed it out of reality and you're still arguing with them when the debate's already over.
doesn't make you any less of a third worlder
>No argument
Imagine getting BTFO that hard
>Shaking so hard with seethe you fricked up the green text
something tells me you're not actually looking for an argument, just an excuse to shitpost
>inb4 durrr schizo meds
clue words such as "cope", "seethe", and any other buzzword non-argument you're probably thinking of hurling at me right now tell me everything i need to know. we'll be ready to engage with your shitposts seriously when you learn how to talk like an adult
>good
I mean gameplay-wise yes, but...
>source
>my ass
>Takahashi:Finally, appearance. This is mostly focused on enhancing the character graphics, which was one of our regrets in the original game. Originally, one of the trade-offs we had to make because of hardware limitations was the crispness of character graphics. In Definitive Edition, while there are still restrictions such as production cost and time, we decided to break those past limits and upgrade.
>and upgrade
https://www.nintendolife.com/news/2020/05/monolith_softs_takahashi_tetsuya_talks_xenoblade_chronicles_definitive_edition_in_this_translated_famitsu_interview
>crispiness
Nothing about style. Especially when Tales of Graces and Arc Rise Fantasia were on the wii.
>Especially when Tales of Graces and Arc Rise Fantasia were on the wii.
They didn't have a lead character design artist for XB1 unlike those games and if it was about the crispiness why didn't they just update the resolution?
Don't ask me, ask the devs. But they clearly did not say the style was a mistake.
They don't outright call it that, but still said it was regrettable while implying it was simply the best they could do with the budget and hardware limitations at the time.
>hardware limitations
Only when it came to raw fidelity. See
RENT FREE
XB1 looks like low-rent FF12 and every XB1 purist hates anime and decries the "direction" the series took after X. How is it rent free when they literally wanted the series to just look like FF?
make the chin longer and the top of the head 3 times longer and you have the original
Better than stupid monkey faces with huge lips and ears.
>pic unrelated
Can't be anything else when the devs themselves consider vanilla 1's artstyle a mistake and memory holed it out of reality and you're still arguing with them when the debate's already over.
DE is undoubtedly better playing, but it comes with caveats due to being build on the bones of the original Wii game.
The character redesigns come with caveats, especially on characters that benefitted from baked in lighting for their defined features. The new redesigns also resulted in less emotive facial acting oddly enough. Some characters do undoubtedly look better.
The remastered OST is largely worse, with a smattering of slightly improved tracks.
Then on a general visual standpoint you can now clearly see where the tall grass pops in (I imagine this is due to how the base game was built) while you couldn't see it very well before and the resolution is honestly too low.
Low resolution is a general problem across all Switch Xenoblade games, which unfortunately lowers the impact of their great vistas. 3 fixes this a bit with upscaling tech (though it's hardly the same as a higher native resolution), but it actually dialed back the visuals in some areas compared to 2, though it made enormous progress in other areas like the character models.
I love the Xenoblade franchise and want more, but I notice the faults here and there too. It's not enough to affect my enjoyment much, but still all of those problems are there.
>you can now clearly see where the tall grass pops in
This is why I stopped playing DE. It just bothered me way too much.
is right the remake?
right looks way worse
yeah right is the remake
Hi, OP
You can have my first reply.
Dead Space
RE2
RE4
Black Mesa
FF7
>Dead Space
It's an unoptimized stuttering mess. Any scripted scene is a huge downgrade. Artstyle is worse. Gameplay is a sidegrade. The game is only okay because it's almost a direct copy of an incredible game.
>remake has a giant 12 on the south left corner at all times
but go on about the remake’s “superiority”
I never played this game and I have no idea which one is which. In my opinion the pictures on the right have significantly better designs and direction.
>pictures on the right have significantly better designs and direction.
yikes
So which one is the remaster?
Left is the remaster in 2020 for the Seitch, right is the OG in 2010 for the Wii. The game is Xenoblade Chronicles.
I rest my case. I have yet to see a good remaster. The only remake worthy of the original is Resident Evil 4.
they got corn syruped
How could you not tell with the third pic?
Halo 2 and Gears of War 1 are the only "good" ones I've ever played, and they're still missing miscellaneous details from the original games such as certain projectile effects and whatever else.
Black Mesa is better except the dialogue, but it's still boring once you escape the lab.
how is the left worse? the right looks like fricking soulless dead puppets
1st picture: more unique face, less trash anime design
2nd picture: better atmosphere
3rd picture: the robot is not a microtransaction deluxe glowBlack person skin but a cool robot
4th picture: better establishing frame, more colors and clearly defined mood
Opinion disregarded
The problem is actually that the images are taken from different times of the day. I love that Xenoblade lets every story moment take part at any time but it makes comparing different versions awfully difficult.
Yeah I prefer the original too, but playing as Luigi, Wario and Yoshi and having extra levels in Mario 64, in a freaking DS, with minigames even, was the coolest shit back then.
Yes, I know you hate the D-pad controls.
Sega Classics Collection
Where did the sun go?
The Xenoblade games have dynamic weather and time of day during cutscenes because they're all rendered in-game
>l-look fiora emotes in the r-remake
you first, OP
Right looks much better, especially in the bottom pics
if you have down syndrome and like characters that look like it true
Nintendo absolutely nails remasters it is incredible. Metroid Prime might just be the best ever in mankinds history though.
Did they bring back missing effects from the Wii version?
>take a lively enviroments despite the hardware
>remaster it into a sterile lifeless areas that belong in mobileshit
>All while butchering all the character models outside Fiora
Pic unrelated?
Bad taste
The Metal Face screenshot looks better in the original but that might just be because of the time of day. Otherwise it's a straight improvement visually. Unfortunately it didn't improve on mediocre gameplay or make the sidequests less shit.
>The Metal Face screenshot looks better in the original but that might just be because of the time of day
It's also ran through an emulator...
You start.
I did.