I'm about halfway through, and there are some aggravating points. Checkpoints are a bit crap as well.
Note: I have beaten the Ace of Aces missions in Ace Combat 6 in an F-14. I don't suck at this kind of game.
It's definitely challenging, even if you're familiar with Ace Combat. I still think it's one of the best in the genre, even if it takes some getting used to. I wouldn't recommend it as someone's first "arcade flight combat" game or whatever we call Ace Combat these days, but once you've played a few dozen hours of Ace Combat it's a nice change and a steal at $25.
>I wouldn't recommend it as someone's first "arcade flight combat" game
It was actually my first, unless you count Star Wars Squadrons. I loved it so much that I destroyed my logitech HOTAS by accident and immediately bought the thrustmaster warthog set + pedals to properly enjoy it. Played through the entire campaign on medium difficulty, mostly in VR, and it's one of my best video game experiences of all time. Gonna play it again on hard later this year when the time is right and I'm already looking forward to it. Tried Ace Combat 7 afterwards but the shitty HOTAS support, neverending cutscenes and lack of ultrawide pissed me off so much that I refunded it.
Project Wingman is a 10/10 masterpiece imo. The only thing it's lacking is online coop
It's not a flight sim term, it comes from actual aviation and how wienerpit controls gradually all wound up in that arrangement because it just works the best. Been around since at least the 60s, IIRC.
Lol.
The only actual issue I have with it is that unlike AC missions aren't on timers so you often are just flying around picking off stragglers you missed because the mission requires 100% annihilation rather than X amount of points.
You don't really need to do. Just set AOA limiter to a toggle ability rather than something you need to hold down. It has the same effect of making it so you activate AOA whenever you airbrake.
>You don't really need to do.
*that
brainshit moment
Anyways AOA makes PW comically easy either way. I know some people absolutely love how intuitive it is compared PSMs in AC7, but AOA planes are just bonkers.
2 years ago
Anonymous
If there's ever a sequel, I want it to go full AC3 sci-fi and fully embrace the AOA limiter off gameplay.
Once I got the F15 the game just went full anime, literally doing donuts around enemies while blasting them with the gun.
AoA is fun but on mercenary or double spawns you will need flares to keep up with the unending tide of missiles.
AI planes can generally turn a lot better in Wingman with most of them using their own high-g turns. Rather than getting into turn fights fly away from the death blob and joust them instead.
What the frick did you just fricking say about me, you mercenary dog? I'll have you know I graduated top of my class in the Cascadian national guard, and I've been involved in numerous secret raids on the rebels, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top Ace in the entire Federation armed forces. You are nothing to me but just another target. I will wipe you the frick out with rail guns the likes of which has never been seen before on this Earth, mark my fricking words. You think you can get away with saying that shit to me over the radio? Think again, fricker. As we speak I am contacting my secret network of spies across the Federation and your IP is being traced right now so you better prepare for the storm, dog. The storm that wipes out the pathetic little thing you call your life. You're fricking dead, merc. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my misiles. Not only am I extensively trained in aerial combat, but I have access to the entire arsenal of the Federation peacekeepers and I will use it to its full extent to wipe your miserable ass off the face of the Cascadia, you little shit. If only you could have known what unholy retribution your little "clever" contract was about to bring down upon you, maybe you would have held your fricking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn crown. I will bury you so completely that the earth will turn over a thousand times before your body is dug up. You're fricking dead, mercenary.
Doesn't take too long before the latter 2/3 of every campaign mission is nonstop panic tone and tossing potshots from an endless bank turn, because if you straighten out to focus on something, the 20 missiles on your tail will catch you. Honestly pretty fricking tiresome, I'm all for a challenge but it's not that fun to just keep yanking the nose up for 20 minutes and lucking into charity kills on enemy pilots distracted with their barf bag.
The big gunships would have been a fun change of pace like in AC, but they're basically tall ground targets, extremely low priority because their fighter escorts refuse to crawl out of your ass and remain the same #1 smothering threat that they are in every mission.
i'm playing through it on hard right now for the first time, never touched any kind of flight combat game since like IL Sturmovik 2 back in the aughts, so it's basically my first. I don't think it's really hard, I'm only really having trouble on the current mission, the furball where you kill twenty planes and then crimson squadron comes in and you have to kill them too, that's a bit of a pain.
What the frick did you just fricking say about me, you mercenary dog? I'll have you know I graduated top of my class in the Cascadian national guard, and I've been involved in numerous secret raids on the rebels, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top Ace in the entire Federation armed forces. You are nothing to me but just another target. I will wipe you the frick out with rail guns the likes of which has never been seen before on this Earth, mark my fricking words. You think you can get away with saying that shit to me over the radio? Think again, fricker. As we speak I am contacting my secret network of spies across the Federation and your IP is being traced right now so you better prepare for the storm, dog. The storm that wipes out the pathetic little thing you call your life. You're fricking dead, merc. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my misiles. Not only am I extensively trained in aerial combat, but I have access to the entire arsenal of the Federation peacekeepers and I will use it to its full extent to wipe your miserable ass off the face of the Cascadia, you little shit. If only you could have known what unholy retribution your little "clever" contract was about to bring down upon you, maybe you would have held your fricking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn crown. I will bury you so completely that the earth will turn over a thousand times before your body is dug up. You're fricking dead, mercenary.
The only nitpick I have about this game is that I don't like needing to shoot down separate parts of a naval ship before i'm allowed to actually target the ship itself. It's like a bunch of mini-Alicorns.
I think this is fair too, but I prefer my solution since I usually hold afterburner and this forces me to lay off and so activate AOA. Furthermore it ensures a jink when flaring.
>not D-Day >except instead of storming the beach or holding it, you're flying over bombing the shit out of everything and playing chicken with A-10s while friendlies outright cheer for your support and the best music in the game plays
Every single Ace Combat game has a moment like that, honestly. Except maybe the original Air Combat. I'm happy to see Wingman continued the trend.
>similar mission in AC5 >the two ground troops who try to get you to bomb their CO because he's a useless butthole >answer Yes and they get caught >answer No and they say they'll have to find another way to get rid of him, but then he leads them into a charge and they all get killed
>Playing on the hardest difficulty makes the final battle LESS kino because it disables the HUD, and you completely miss the moment when Crimson 1's boss bar appears... and so does yours, your own boss bar next to his >You ARE the final boss, the Pixy, the Shilage, and Crimson 1 is a schmuck without the plot armor needed to defeat the best pilot in the world
I genuinely feel bad for anybody who played on the hardest difficulty first, you were robbed.
The entire HUD was removed on all difficulties in the launch version, and the boss bar setup was from the first patch. I remember beating the game pre-patch and thinking that final moment was amazing, but yeah, the health bar overhaul made an already incredible moment even better.
the issue was that the somehow felt more jilted and unnatural than the ace combat JP localizations. I don't really know how they managed that. It was ok, but I don't really understand the immense hype. I really felt like I was missing out by not playing it in VR, something was missing.
AC7 has stronger presentation IMO. Wingman does fellate the player pretty well, but there was only two memorable missions, the furball and the final boss. Both of which were just re-done Ace Combat missions. To their credit, that's what they were going for.
AC7 has more than a few >Stonehenge Defense where you get revenge on the fricking impossible to kill air fortress >waiapolo mountains, both the bullshit radar ducking part and the cinematic dogfight after they spoof your IFF >bombing oil platforms with your new squad >chasing a space shuttle through a giant thunderstorm >massive dogfight around the space elevator plus the two bossfights afterwards >tunnel run
THEN there's the DLC, all of which was fantastic. In a lot of ways it was better than the base game. I'd have to say the early bits are probably the worst. 444 squadron was breddy cool but the missions were mostly bad, and the beginning was mostly tutorial.
Again, I don't really remember much about PW besides the color orange and a piss babby final boss
If Ace Combat 7 effectively played off of the high of the mission Faceless Soldier, it would have been an unrivalled piece of ludo kino. Sadly the development hell and fragmented story meant the peak of the penal unit was promptly brushed to the side and treated like a side story.
AC0 uses the "Zero" leitmotif a lot, the earliest point it appears being afaik the Directus liberation
2 years ago
Anonymous
I really enjoy how the zero theme is used when you're doing actual heroic shit.
The early bits are the best. Penal Squad should've been the entire fricking game.
like I said, I really enjoyed penal squad's antics and banter, but the missions around them were middling score attacks or escorts. Other highlights from 444 segments >chasing trucks through the sandstorm >karst duel with mihaly >2 minute score attack run on the refinery
The rest was ok. It didn't really feel like it tied into the rest of the war unless you really paid attention to how you were being used to distract the enemy so you could get stonehenge up and running, but they didn't really go anywhere with that after you get yoinked into the LRSSG
Not even the best track in the game, the LGSS had kino missions >mfw all silos destroyed >alert pops up and warheads are launched >this shit kicks in and you chase the nukes and shoot them down
It's almost funny how quickly that gets dropped. Bandog tricks Count into murdering a friendly, where is the plot going to go now? Will Count want revenge? Will this lead to a rebellion? How will characters change?
Oh, it got forgotten about instantly. Count has one line of dialogue complaining about it in the next mission and that's it. Okay. Great. Nice writing.
It's a shitshow, but it can't be 100% blamed in Project Aces because there were serious doubts about the game even being finished. Bamco weren't confident an Ace Combat game had a place in the modern market, and gave PA a shoestring budget and little time.
2 years ago
Anonymous
You're describing Infinity there, not 7. 7 had over three years of development and a decent budget. It's just things went wrong somehow so they had to scrap and remake it repeatedly.
I hope AC8 goes well. Make the perfect game. That's what we need.
2 years ago
Anonymous
>but it can't be 100% blamed in Project Aces because there were serious doubts about the game even being finished
you can definitely blame the writer though, he admitted it himself that he was busy with other work at the time but still rushed the frick out of AC7's script just to stroke his ego
Not even the best track in the game, the LGSS had kino missions >mfw all silos destroyed >alert pops up and warheads are launched >this shit kicks in and you chase the nukes and shoot them down
You're both off the mark Daredevil is by far the best track >Arsenal bird shields finally drop >That short delay >Vocals at 3:14 drop while you're unloading on the bird
There hasn't been anything more Kino in the past decade
I don't know man, Faceless Soldier drop was pretty great too, as was Mihaly's appearance over the castle. 'course, those were both cutscenes so them not happening during open gameplay hits a bit different
The plot is just too disjointed for me to buy in. Also your squadron mates are generally just not interesting and don't do anything in combat. Your wingmen in PW aren't exactly beasts but they put in a shift and have good rapport, and the narrative is consistent.
I find it easier to remember the levels of PW than you do, they don't stand out as much as AC7's but I can easily remember stuff like bombing the cordium refineries, helping the Eminent Domain win a naval battle, and doing a Pearl Harbour on the Feds' docked airships at Not!Hawaii
>Stonehenge defense >Pearl harboring Mihaly's hometown and refugee tents >Blowing up warheads out of the sky >Space elevator >MGS infiltrating into the Erusean base while avoid headlights
Come on now, AC7 had tons of memorable kino.
cmon bruh I explicitly said AC7's levels stand out more. I'm just saying PW doesn't only have two levels in my mind.
Also the lack of any tunnel run is pretty disappointing in PW.
>play game not knowing much if at all about it >expecting at least something on par with AssCreed >into level is pre good >then this >frickinggoosebumps.jpeg
From this moment I knew I was in for the most kino samurai game of all time.
This game unironically suffers from kino overload, like to the point where you grow numb of the amazing vistas, epic speeches and cool samurai shit. Unlocking rage mode and your handmaiden dying as you both stare out the sunset and she confesses her feelings towards your father to you were the highlights.
Ghost mode unlock is the peak, easily. That's a powertrip done right. Seeing all the mongols cower before you, running away while Jin rallies the Yarikawa forces is amazing.
Any of >AC set in the 80s >AC set between AC7 and AC3 >AC set after AC3
would be kino as far as I'm concerned, I would prefer not to do a remake but if they must do a remake then I guess Zero or 3 would be the best options (though I believe 3 was basically ruled out of any remake since it would take too much dev time to do it justice)
they're extensive missions, and there are also extensive cutscenes to put them into context. They've got >great music >great dogfights >great characters >decent stakes
I do wish there were a couple more but for the steam sale price I'd say they're worth it.
I found the 2nd mission to kind of drag on as a ground pound mission but it was still decent, but the 1st one you were dared to bring out the best air to air fighter you had and just blast everything out of the sky. I suppose I prefer that slightly more to bombing shit
That one level with the intense rain and thunder, low hanging clouds and first encounter with the railgun warships was absolutely terrifying in VR. I lost control of what was up and down while dog fighting inside the thick clouds and flew straight into the ocean so many times and each time I shat massive bricks. I have issues with massive bodies of water in video games...
Luckily I learned to pay attention to the height meter after nosediving into the ocean around 10 or 15 times lmao. Now I'm looking forward to experiencing the horror again on hard mode this winter. Summer heat and VR don't mix very well sadly
While scripted events are all well and good, I really like moments that come from just exploring the mechanics.
This is gonna sound a little odd but Company of Heroes 2 became one of my favorite games the first time I used a preplaced demo charge to obliterate two squads of Germans instantly.
sometimes having fun playing games is about making your own stakes >playing an RTS >one of your units is racking up kills >he's now your VIP veteran and you try to keep him alive while you beat on the CPU
basically the same shit as playing pretend in an actual sandbox
Easily one of the best missions, and believe me, playing this in VR with HOTAS while having no prior experience with the genre was almost like a religious experience for me.
How the frick do you not burn out playing like 14 of the same game in a row
2 years ago
Anonymous
Well, to be more precise I played every numbered AC game (1-7), Zero, and Project Wingman. So, nine games.
Planes are cool and the games are fun. Not much more needed.
PW has amazing gameplay, easily customizable HOTAS controls, ultrawide and solid VR support.
Ace Combat apparently has a better story, more expensive looking cutscenes and some more memorable setpiece missions but I wouldn't know, only messed around with AC7 for an hour or so before refunding it.
I loved PW for what it's worth, and I found the missions extremely memorable and cool, but I'm probably very biased as it was my first experience with the genre. The story was honestly kinda meh as well but I don't care, I still think it's a 10/10
I know Ganker's reaction to this game but for me it's Johnny Silverhands introduction and when this starts playing during the assault on Arasaka Tower.
Some day, when the hype machine is a distant memory, people will start using the turn "hidden gem" to describe Cyberpunk. It has multiple kino moments in there that range from big wiener power fantasy stuff like that section, to unnerving spooky shit like the latter parts of the Peralez missions.
Honestly get both. They are both good games and really cheap on sale.
Make sure to grab AC7 with all mission DLCs because it's really cool. or just pirate and enjoy both
the first colossus for me, its intro alone was enough
I can't consider anything japanese as kino, it's always so forced
this game is absolutely impossibly difficult
I'm about halfway through, and there are some aggravating points. Checkpoints are a bit crap as well.
Note: I have beaten the Ace of Aces missions in Ace Combat 6 in an F-14. I don't suck at this kind of game.
It is and I'm absolutely in love
This entire stage is so goddamn cool
It's definitely challenging, even if you're familiar with Ace Combat. I still think it's one of the best in the genre, even if it takes some getting used to. I wouldn't recommend it as someone's first "arcade flight combat" game or whatever we call Ace Combat these days, but once you've played a few dozen hours of Ace Combat it's a nice change and a steal at $25.
>I wouldn't recommend it as someone's first "arcade flight combat" game
It was actually my first, unless you count Star Wars Squadrons. I loved it so much that I destroyed my logitech HOTAS by accident and immediately bought the thrustmaster warthog set + pedals to properly enjoy it. Played through the entire campaign on medium difficulty, mostly in VR, and it's one of my best video game experiences of all time. Gonna play it again on hard later this year when the time is right and I'm already looking forward to it. Tried Ace Combat 7 afterwards but the shitty HOTAS support, neverending cutscenes and lack of ultrawide pissed me off so much that I refunded it.
Project Wingman is a 10/10 masterpiece imo. The only thing it's lacking is online coop
I just want to say to all flight sim nerds, the term HOTAS sounds really fricking dumb.
It's not a flight sim term, it comes from actual aviation and how wienerpit controls gradually all wound up in that arrangement because it just works the best. Been around since at least the 60s, IIRC.
Lol.
The only actual issue I have with it is that unlike AC missions aren't on timers so you often are just flying around picking off stragglers you missed because the mission requires 100% annihilation rather than X amount of points.
Yeah this, makes you feel like you really are the only one doing anything, even though your wingmen are actually more useful than in AC7.
Get a plane with the AOA Limiter module. Mastering the way of the aerial dorifto is the only way to git gud at the game.
Master tip: rebind airbrakes to the same button as special. Thank me later.
Rather vice versa: bind special on airbrakes. Sorry!
You don't really need to do. Just set AOA limiter to a toggle ability rather than something you need to hold down. It has the same effect of making it so you activate AOA whenever you airbrake.
>You don't really need to do.
*that
brainshit moment
Anyways AOA makes PW comically easy either way. I know some people absolutely love how intuitive it is compared PSMs in AC7, but AOA planes are just bonkers.
If there's ever a sequel, I want it to go full AC3 sci-fi and fully embrace the AOA limiter off gameplay.
Once I got the F15 the game just went full anime, literally doing donuts around enemies while blasting them with the gun.
AoA is fun but on mercenary or double spawns you will need flares to keep up with the unending tide of missiles.
AI planes can generally turn a lot better in Wingman with most of them using their own high-g turns. Rather than getting into turn fights fly away from the death blob and joust them instead.
What the frick did you just fricking say about me, you mercenary dog? I'll have you know I graduated top of my class in the Cascadian national guard, and I've been involved in numerous secret raids on the rebels, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top Ace in the entire Federation armed forces. You are nothing to me but just another target. I will wipe you the frick out with rail guns the likes of which has never been seen before on this Earth, mark my fricking words. You think you can get away with saying that shit to me over the radio? Think again, fricker. As we speak I am contacting my secret network of spies across the Federation and your IP is being traced right now so you better prepare for the storm, dog. The storm that wipes out the pathetic little thing you call your life. You're fricking dead, merc. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my misiles. Not only am I extensively trained in aerial combat, but I have access to the entire arsenal of the Federation peacekeepers and I will use it to its full extent to wipe your miserable ass off the face of the Cascadia, you little shit. If only you could have known what unholy retribution your little "clever" contract was about to bring down upon you, maybe you would have held your fricking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn crown. I will bury you so completely that the earth will turn over a thousand times before your body is dug up. You're fricking dead, mercenary.
Nice
>gorilla warfare
dumb phonehomosexual
Lurk more, moron
brutal display of lack of self-awareness, hope you have a great day though anon xoxo
my favorite scene in the game, this was the moment I realized I was playing kino
Doesn't take too long before the latter 2/3 of every campaign mission is nonstop panic tone and tossing potshots from an endless bank turn, because if you straighten out to focus on something, the 20 missiles on your tail will catch you. Honestly pretty fricking tiresome, I'm all for a challenge but it's not that fun to just keep yanking the nose up for 20 minutes and lucking into charity kills on enemy pilots distracted with their barf bag.
The big gunships would have been a fun change of pace like in AC, but they're basically tall ground targets, extremely low priority because their fighter escorts refuse to crawl out of your ass and remain the same #1 smothering threat that they are in every mission.
At least it looks stellar in VR.
Mercenary difficulty is unironically hard as frick, I got battered even on level one
The rest is fine
Yeah you can't play it like AC. Focus on staying alive instead of killing as fast as possible
Git gud nugget
i'm playing through it on hard right now for the first time, never touched any kind of flight combat game since like IL Sturmovik 2 back in the aughts, so it's basically my first. I don't think it's really hard, I'm only really having trouble on the current mission, the furball where you kill twenty planes and then crimson squadron comes in and you have to kill them too, that's a bit of a pain.
Not this:
Come on anon, you can do better.
This game is a damn masterpiece
s-should i play it with VR?
If you have VR, then I would say yes.
The only nitpick I have about this game is that I don't like needing to shoot down separate parts of a naval ship before i'm allowed to actually target the ship itself. It's like a bunch of mini-Alicorns.
bro your railgun???
>he pussies out and uses prototype machines
instead of the chad standard fighters like the f-15c
ISHYGDDT
>missiles
lol
lmao, even
I prefer MGP Sk37
>not flying the f14 exclusively
zoom zoom
For me it's the mod to make the two-seater F/A-18 playable in the campaign
You gotta wear such a big thing down, other than an ASM or Railgun your munitions are designed for small targets.
Bring anti-ship missiles
Ships were too easy to kill in every Ace Combat game precisely because they didn't force you to take out the weapons first
cringe
Always this. There's just something about staring down a bunch of smug motherfrickers on their comfy thrones and challenging them to a fight.
>getting my 68 year old dad into ace combat
>hes actually enjoying it
>Finish the prologue
>The actual intro unlocks
>Music actually sounds different
Scarlet Nexus is full of SOUL and I'm tired of pretending otherwise.
Sequel when?
I think this is fair too, but I prefer my solution since I usually hold afterburner and this forces me to lay off and so activate AOA. Furthermore it ensures a jink when flaring.
>When you hear the thunder.
>When the storm comes for you.
>Remember me.
Kino
When you use one of the Sing quick chat commands in EDF and all your commanded solders start singing along.
>nioh
>kino
>not D-Day
>except instead of storming the beach or holding it, you're flying over bombing the shit out of everything and playing chicken with A-10s while friendlies outright cheer for your support and the best music in the game plays
Every single Ace Combat game has a moment like that, honestly. Except maybe the original Air Combat. I'm happy to see Wingman continued the trend.
>tfw that commander that whined about you not being on time got blown to shit
fug
>similar mission in AC5
>the two ground troops who try to get you to bomb their CO because he's a useless butthole
>answer Yes and they get caught
>answer No and they say they'll have to find another way to get rid of him, but then he leads them into a charge and they all get killed
That feeling of walking into Hong Kong for the first time
The moment the elevator opens up and the music started, so fricking good.
My man
really? Hong Kong is where I dropped the game, I hated that location
>Playing on the hardest difficulty makes the final battle LESS kino because it disables the HUD, and you completely miss the moment when Crimson 1's boss bar appears... and so does yours, your own boss bar next to his
>You ARE the final boss, the Pixy, the Shilage, and Crimson 1 is a schmuck without the plot armor needed to defeat the best pilot in the world
I genuinely feel bad for anybody who played on the hardest difficulty first, you were robbed.
If you say so
at some point it was patched so the HUD is only disabled on the difficulty you have to beat the game once to unlock
You literally can't pick Mercenary difficulty without already beating the game so there is no risk of this happening
That was a patch post-launch, Hard did the same thing until that patch.
The entire HUD was removed on all difficulties in the launch version, and the boss bar setup was from the first patch. I remember beating the game pre-patch and thinking that final moment was amazing, but yeah, the health bar overhaul made an already incredible moment even better.
I thought you can only go mercenary after completing the game?
>When I heard 3:02 and beyond for the first time
One of the most beautiful pieces of music I've ever heard.
For me it was the first mission with Crimson, where I found out I could trench run between the lava and the drilling machines.
PW tried really hard but honestly the characters fell really flat. Good game, but story and characters really didn't work out.
the issue was that the somehow felt more jilted and unnatural than the ace combat JP localizations. I don't really know how they managed that. It was ok, but I don't really understand the immense hype. I really felt like I was missing out by not playing it in VR, something was missing.
>You found a reason to fight
>BUDDY
Is Project Wingman better than AC7?
In some parts, yes, in others, no. Both are great games.
I would say so
But you should play both, buddy
AC7 has stronger presentation IMO. Wingman does fellate the player pretty well, but there was only two memorable missions, the furball and the final boss. Both of which were just re-done Ace Combat missions. To their credit, that's what they were going for.
AC7 has more than a few
>Stonehenge Defense where you get revenge on the fricking impossible to kill air fortress
>waiapolo mountains, both the bullshit radar ducking part and the cinematic dogfight after they spoof your IFF
>bombing oil platforms with your new squad
>chasing a space shuttle through a giant thunderstorm
>massive dogfight around the space elevator plus the two bossfights afterwards
>tunnel run
THEN there's the DLC, all of which was fantastic. In a lot of ways it was better than the base game. I'd have to say the early bits are probably the worst. 444 squadron was breddy cool but the missions were mostly bad, and the beginning was mostly tutorial.
Again, I don't really remember much about PW besides the color orange and a piss babby final boss
If Ace Combat 7 effectively played off of the high of the mission Faceless Soldier, it would have been an unrivalled piece of ludo kino. Sadly the development hell and fragmented story meant the peak of the penal unit was promptly brushed to the side and treated like a side story.
>When 00:42 kicks in
the leitmotif used through AC7 is beyond memorable. AC4 is the only one I can think of that has the same amount of repeated leitmotifs.
AC0 uses the "Zero" leitmotif a lot, the earliest point it appears being afaik the Directus liberation
I really enjoy how the zero theme is used when you're doing actual heroic shit.
like I said, I really enjoyed penal squad's antics and banter, but the missions around them were middling score attacks or escorts. Other highlights from 444 segments
>chasing trucks through the sandstorm
>karst duel with mihaly
>2 minute score attack run on the refinery
The rest was ok. It didn't really feel like it tied into the rest of the war unless you really paid attention to how you were being used to distract the enemy so you could get stonehenge up and running, but they didn't really go anywhere with that after you get yoinked into the LRSSG
Not even the best track in the game, the LGSS had kino missions
>mfw all silos destroyed
>alert pops up and warheads are launched
>this shit kicks in and you chase the nukes and shoot them down
It's almost funny how quickly that gets dropped. Bandog tricks Count into murdering a friendly, where is the plot going to go now? Will Count want revenge? Will this lead to a rebellion? How will characters change?
Oh, it got forgotten about instantly. Count has one line of dialogue complaining about it in the next mission and that's it. Okay. Great. Nice writing.
It's a shitshow, but it can't be 100% blamed in Project Aces because there were serious doubts about the game even being finished. Bamco weren't confident an Ace Combat game had a place in the modern market, and gave PA a shoestring budget and little time.
You're describing Infinity there, not 7. 7 had over three years of development and a decent budget. It's just things went wrong somehow so they had to scrap and remake it repeatedly.
I hope AC8 goes well. Make the perfect game. That's what we need.
>but it can't be 100% blamed in Project Aces because there were serious doubts about the game even being finished
you can definitely blame the writer though, he admitted it himself that he was busy with other work at the time but still rushed the frick out of AC7's script just to stroke his ego
You're both off the mark Daredevil is by far the best track
>Arsenal bird shields finally drop
>That short delay
>Vocals at 3:14 drop while you're unloading on the bird
There hasn't been anything more Kino in the past decade
I don't know man, Faceless Soldier drop was pretty great too, as was Mihaly's appearance over the castle. 'course, those were both cutscenes so them not happening during open gameplay hits a bit different
The plot is just too disjointed for me to buy in. Also your squadron mates are generally just not interesting and don't do anything in combat. Your wingmen in PW aren't exactly beasts but they put in a shift and have good rapport, and the narrative is consistent.
I find it easier to remember the levels of PW than you do, they don't stand out as much as AC7's but I can easily remember stuff like bombing the cordium refineries, helping the Eminent Domain win a naval battle, and doing a Pearl Harbour on the Feds' docked airships at Not!Hawaii
>Stonehenge defense
>Pearl harboring Mihaly's hometown and refugee tents
>Blowing up warheads out of the sky
>Space elevator
>MGS infiltrating into the Erusean base while avoid headlights
Come on now, AC7 had tons of memorable kino.
cmon bruh I explicitly said AC7's levels stand out more. I'm just saying PW doesn't only have two levels in my mind.
Also the lack of any tunnel run is pretty disappointing in PW.
The early bits are the best. Penal Squad should've been the entire fricking game.
It's better than all Ace Combat games.
Let's not get ahead of ourselves now
"kino" refers to a cinematic experience, meaning something you get when watching a movie
Therefore games cannot be "kino"
The big fall in Paradise Killer is kino certified.
>play game not knowing much if at all about it
>expecting at least something on par with AssCreed
>into level is pre good
>then this
>frickinggoosebumps.jpeg
From this moment I knew I was in for the most kino samurai game of all time.
This game unironically suffers from kino overload, like to the point where you grow numb of the amazing vistas, epic speeches and cool samurai shit. Unlocking rage mode and your handmaiden dying as you both stare out the sunset and she confesses her feelings towards your father to you were the highlights.
Ghost mode unlock is the peak, easily. That's a powertrip done right. Seeing all the mongols cower before you, running away while Jin rallies the Yarikawa forces is amazing.
This game was too generic and the kino moments felt forced to me
>it insists upon itself
Agreed, Tsushima showed me that AAA games can still be full of soul.
>end of game
>both write death haiku
>even if you win 2 samurai died today
Pure unadulterated kino, I was numb afterward
so is this game coming to pc? I'm interested
Just play any other shitty Ubisoft open world
There's a few Far Cry games on PC, I believe
reddit soiboys are here
Reminder
Ace Combat 8 entered development middle of last year, and this time is getting full support from Bamco.
>mfw it's a direct sequel to 3
Any of
>AC set in the 80s
>AC set between AC7 and AC3
>AC set after AC3
would be kino as far as I'm concerned, I would prefer not to do a remake but if they must do a remake then I guess Zero or 3 would be the best options (though I believe 3 was basically ruled out of any remake since it would take too much dev time to do it justice)
Are the 7 DLCs really worth a buy?
They seem expensive as frick for just three extra levels
The DLC missions are top tier.
they're extensive missions, and there are also extensive cutscenes to put them into context. They've got
>great music
>great dogfights
>great characters
>decent stakes
I do wish there were a couple more but for the steam sale price I'd say they're worth it.
Get the missions. They're the only ones that are 100% worth it.
The first mission is kinda lame but the rest are good.
I found the 2nd mission to kind of drag on as a ground pound mission but it was still decent, but the 1st one you were dared to bring out the best air to air fighter you had and just blast everything out of the sky. I suppose I prefer that slightly more to bombing shit
CreamAPI
That one level with the intense rain and thunder, low hanging clouds and first encounter with the railgun warships was absolutely terrifying in VR. I lost control of what was up and down while dog fighting inside the thick clouds and flew straight into the ocean so many times and each time I shat massive bricks. I have issues with massive bodies of water in video games...
>Anon gets PTSD from VR
Luckily I learned to pay attention to the height meter after nosediving into the ocean around 10 or 15 times lmao. Now I'm looking forward to experiencing the horror again on hard mode this winter. Summer heat and VR don't mix very well sadly
While scripted events are all well and good, I really like moments that come from just exploring the mechanics.
This is gonna sound a little odd but Company of Heroes 2 became one of my favorite games the first time I used a preplaced demo charge to obliterate two squads of Germans instantly.
sometimes having fun playing games is about making your own stakes
>playing an RTS
>one of your units is racking up kills
>he's now your VIP veteran and you try to keep him alive while you beat on the CPU
basically the same shit as playing pretend in an actual sandbox
Didn't even have to wait for Crimson to show up in that mission, just starting it made me realize the game I was playing was special.
Easily one of the best missions, and believe me, playing this in VR with HOTAS while having no prior experience with the genre was almost like a religious experience for me.
For me, it's
Also MiG 29
I played AC Zero on an emulator (only thing I remember is WHAT HAVE BORDERS GIVEN US) and AC7
Great games
Is Project Wingman of the same caliber?
Yeah, PW is a very similar game. If you like AC games, then you will like it as well.
I'd say Wingman is better than 4 and X, but worse than 5, 0 and 7
You'll surely enjoy it if you play it
4 is the best game in the AC franchise, though.
It's okay to prefer your first AC game anon, but let's be real here
I played through all the games in release order starting about three months ago.
How the frick do you not burn out playing like 14 of the same game in a row
Well, to be more precise I played every numbered AC game (1-7), Zero, and Project Wingman. So, nine games.
Planes are cool and the games are fun. Not much more needed.
PW has amazing gameplay, easily customizable HOTAS controls, ultrawide and solid VR support.
Ace Combat apparently has a better story, more expensive looking cutscenes and some more memorable setpiece missions but I wouldn't know, only messed around with AC7 for an hour or so before refunding it.
I loved PW for what it's worth, and I found the missions extremely memorable and cool, but I'm probably very biased as it was my first experience with the genre. The story was honestly kinda meh as well but I don't care, I still think it's a 10/10
The lieutenant trusts you
Kim truly trusts you
Kino
Post lesser known AC/PW bangers
first-person w/ wienerpit, first-person or third-person?
For something as arcadey as AC? Third person all the way
It's basically Need for Speed but for planes
For me it has to be nose cam.
I know Ganker's reaction to this game but for me it's Johnny Silverhands introduction and when this starts playing during the assault on Arasaka Tower.
Some day, when the hype machine is a distant memory, people will start using the turn "hidden gem" to describe Cyberpunk. It has multiple kino moments in there that range from big wiener power fantasy stuff like that section, to unnerving spooky shit like the latter parts of the Peralez missions.
Are you meant to play these games with a controller? I couldn't get the newest one to detect my flight stick.
yes, controller is the way to go
Nobody posted rdr 2 moments yet ?
>Minagho and her demons finally gets to you
>she's like 20 levels above you
>mythic powers awaken in you
>this music starts playing
>they all seem like ants beneath your feet
>absolutely blow them the frick out
Pure kino moment
Should I get Ace Combat 7 or Project Wingman
Both
Honestly get both. They are both good games and really cheap on sale.
Make sure to grab AC7 with all mission DLCs because it's really cool.
or just pirate and enjoy both
Right about here