Any turn trick+Shivering Touch+Contport XP cube
Or for martials, SRweapon (or touch ac buffed) the ironheart capeport charged XP cube.
If DM ignores planar rules, possibly a large enough Hurlers world yeet XP cube too.
Magazine gimmick to see how many people can figure out the obvious weaknesses at best, dumb autism otherwise.
Modern? See the saves? That's 3rd Ed dumbass, over 20 years old. It's immune to magic and any spell like abilities. I'd say summon something and send it in with a portable hole and a bag of holding, but it's a full round cast. Someone is going to have to ready an action to pass off the implosion.
Anyone have any other ideas for things without saves that might deal with this thing?
Ego whip minimum damage is 1 point of charisma damage, so it makes its save and still falls unconscious. Unless there's some dumbass mega epic neener neener ability that prevents powers under some arbitrary level from affecting it.
I can't remember, are constructs immune to ability damage in 3.5?
ridiculous thing is, shit like OP is not that different from 3.5 epic level book, or deities and demigods. books and books with outrageous stats for terminal level D&D megautists
it's some magnitude levels above, sure, but it's the same kind of mental illness
>it's some magnitude levels above
As far as I know, only three monsters in official 3e books break the 1000 HP mark, that being Hecatonchires (1048), Phaethon (1392) and Xixecal (1686).
If you include dragon magazine though, you get the time dragon which at its greatest age category has 3700.
>As far as I know, only three monsters in official 3e books break the 1000 HP mark, that being Hecatonchires (1048), Phaethon (1392) and Xixecal (1686).
Pretty sure some of the continent-sized vermin in the same book also get to that level.
Oh yeah I forgot about those, they indeed have ridiculous HP but a party with flight (In other words any party with a level in the double digits) can easily whittle one down.
I don't understand the appeal.
oooauughhhh... big numbre.....
nice
Any turn trick+Shivering Touch+Contport XP cube
Or for martials, SRweapon (or touch ac buffed) the ironheart capeport charged XP cube.
If DM ignores planar rules, possibly a large enough Hurlers world yeet XP cube too.
Magazine gimmick to see how many people can figure out the obvious weaknesses at best, dumb autism otherwise.
>Shivering Touch
Constructs don't take ability damage, and like most golems the neutronium golem has infinite spell resistance.
Mexican hands made this
>4 hour fan fiction
you don't even know the half of it
>Those view numbers
For fricks sake
This is a typical 5E 3rd level encounter.
The sad part is, that "encounter" is probably solved in a single round by the castergays too. God modern DnD is such shit.
Either play the actual game if you want to talk about or stop talking, I don't care which.
Modern? See the saves? That's 3rd Ed dumbass, over 20 years old. It's immune to magic and any spell like abilities. I'd say summon something and send it in with a portable hole and a bag of holding, but it's a full round cast. Someone is going to have to ready an action to pass off the implosion.
Anyone have any other ideas for things without saves that might deal with this thing?
Ego whip minimum damage is 1 point of charisma damage, so it makes its save and still falls unconscious. Unless there's some dumbass mega epic neener neener ability that prevents powers under some arbitrary level from affecting it.
I can't remember, are constructs immune to ability damage in 3.5?
And yes it's immune to anything allowing spell resistance, but I always played with the magic/psionic split so one doesn't affect the other.
It has construct traits and is mindless.
I'm sure a 9721st Level Magic User can figure out how to put it down.
Frick off worst troll.
Force cage.
You can find both pdfs online, or are you telling us you are incapable of using google?
lmao
definitely using one of these at some point
kino
Question is, will you allow a player to play this as their character?
I mean it does have LA
ridiculous thing is, shit like OP is not that different from 3.5 epic level book, or deities and demigods. books and books with outrageous stats for terminal level D&D megautists
it's some magnitude levels above, sure, but it's the same kind of mental illness
>it's some magnitude levels above
As far as I know, only three monsters in official 3e books break the 1000 HP mark, that being Hecatonchires (1048), Phaethon (1392) and Xixecal (1686).
If you include dragon magazine though, you get the time dragon which at its greatest age category has 3700.
>As far as I know, only three monsters in official 3e books break the 1000 HP mark, that being Hecatonchires (1048), Phaethon (1392) and Xixecal (1686).
Pretty sure some of the continent-sized vermin in the same book also get to that level.
Oh yeah I forgot about those, they indeed have ridiculous HP but a party with flight (In other words any party with a level in the double digits) can easily whittle one down.
Ah yes, a fellow True Munchkin enjoyer!
Wasnt there a neutron dragon or some shit?