Post Myst-likes
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Post Myst-likes
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In before
i uh weirdly have a box of this; i bought a big box of titanic an adventure in time and this was in it
I remember seeing this on the shelf at Software Etc or Electronics Boutique and was like how the hell did this get made and John Goodman even agree lol
kinda tasteless lowblow right?
Frankenstein isn't a great game but Curry's acting is great in it.
>the witness
Shit game with no story and non-diagetic puzzles. Please remove.
>The Witness
Why would you put that piece of shit with these other games? Also, it lacks Firmament, The Talos Principle 1+2, RHEM, and perhaps Return of the Obra Dinn.
Only recommended stuff I've played.
Ah, okay. Check out the games I mentioned if you want more games in the same vein, especially The Talos Principle 1. It's probably one of the best overall puzzle games ever.
They've been on my list forever. I need to go back and play Myst and then all the sequels. My desktop at the time could barely run Riven.
Yeah it was like why did this need to be made lol. I know this was the era of Postal and all that other crap but they could have made a REAL parody.
>My desktop at the time could barely run Riven.
Heh, I know that feeling. If you want to get The Talos Principle, it's 85% off right now on Steam, making it like 5 bucks.
Good puzzle game, but not enough levers, buttons and machines that go brrrrr.
You want Quern, friend. It's all about that shit.
>Talos Principle
>walk into designated puzzle room
>solve puzzle by moving boxes around
>check room off list
>move off to next room
it lacks any sense of exploration and the puzzles dont feel integrated into the world/story like the myst games do
The stars were the cool part of Talos Principle. Secrets existing in the world >>> isolated puzzle rooms. This is why I love La Mulana, though it's not very similar to Myst.
You're not wrong, but different people like different things. Some people would swear that Portal is the greatest puzzle game of all time, for example, despite being as linear as something can be.
Not sure how linearity is supposed to detract from good puzzles.
Nta, but I prefer when part of the puzzle is that there's a puzzle there at all. When everything is explicitly shown to you, the game loses much of its mystery.
>Not sure how linearity is supposed to detract from good puzzles.
I wasn't talking about that, I was referring to the sense of exploration.
It doesn't make Talos bad, but it does make it not very Myst-like, which is the purpose of this thread.
Talos and Obra Dinn are nothing like MYST.
Didn't play those other two games
>Talos and Obra Dinn are nothing like MYST.
I'd argue that Talos is like Myst, but in a more evolved sense, meaning that it takes the story telling in a more direct and "sophisticated" way + makes the gameplay a bit more linear, if that makes sense. As for Obra Dinn, that's why I wrote "perhaps" because the general sentiment seems to be that some people think it is like them, and some people don't. I don't personally, but I have seen it included in many Myst-like lists.
They're nothing like MYST. They're closer to The Witness.
It's the one same puzzle mechanic behind used, reused and changed.
I don't know why, but even though I like puzzle games and classic point'n'clicks, I could never get into Myst.
Lately I thought maybe it changed after years, so I bought Quern and got bored of it in 2 hours. Maybe I've just had enough of those "dude sends you to a strange place/world and you follow his footsteps" stories, like The Room series (which I liked, but they're mostly escape rooms).
Now this is an amazing game, but I don't see how it's a "Myst-like".
I very much enjoyed Quern: Undying Thoughts
>mfw the computer reveal
William Maythorn is a god amongst gigachads.
Unraveling the whole island as an interconnected puzzle was a real joy.
I have Zof, RHEM I SE, and Kredolis on my wishlist. How are they?
Myst/Uru online
I've played the OG and Riven this year.
Actually beat them, but I had to spoiler myself twice with Riven due to missing where one of the sound puzzle parts was and the "gotcha" of that overarching puzzle because I couldn't associate every pictogram with an animal.
Should I play the other Myst entries? I remember the cult status of the series really peaking with 2. Interesting setting.
If I'm being confusing: did Myst peak on Riven and will I be disappointed if I keep going?
Myst definitely peaked with Riven.
That's not saying much, though, considering the entire fricking genre of puzzle games peaked with Riven. See
for my recommendations.
The first two games are classics. The third is not far below. It suffers of the syndrome of good sequel to a 10/10. 4-5 are only for those that beg for more of it.
Myst 3 is my favorite, but that's probably because it's the first one I beat on my own (I watched my dad play Myst and neither of us could solve Riven at the time). It's more like Myst where there are more local puzzles, compared to Riven with it's fewer over-arching puzzles. The reward for the Amateria age is something that needs to be experienced first hand.
3's good. I'd say better than 1.
4 is horribly mediocre, except for the age of Spire, which somehow manages to be Riven-level in quality and single-handedly makes the game worth playing.
Do not fricking play 5.
Once you've played through the main Myst series and are hungering for more Myst-like content, then I recommend Obduction and Quern. I'd place both on the same level as Myst 3. Then there's Outer Wilds, obviously -- people shill that game for good reason, I'd say it beats them all out except Riven.
Thanks, I've already played OW.
It's one of my favorite games ever but I wouldn't put it as a myst-like. The "puzzles" there are mostly you mentally connecting the dots plus exploration instead of actual puzzles.
>The "puzzles" there are mostly you mentally connecting the dots plus exploration instead of actual puzzles.
Forgotten City is also very much like Outer Wilds, connecting the dots between what the npcs in the city tell you. But if you're looking for more puzzle then Chants of Sennaar might be more up your alley. The puzzles are about language so it's not really about the content of what NPCs say, but what they say.
My first point & click adventure game. I'd never heard the term before and it took me ages to figure out what to do. I quit and went back several times. Until it clicked and I figured out how to advance in the game. Don't know if it would still be good.
The outer wilds sort of
In the sense both are based around exploration and figuring out how the world works.
I like The Witness a lot. What would you recommend I try and why?
The Witness is very good but a whole different subgenre of the puzzle genre. Myst is still essentially a point and click adventure game.
I saw my uncle playing this when I was like 5 and it intrigued me but I never knew what it was for another decade or so.
There's that game Obduction that was made by one of the creators of Myst, but honestly, it's crap (just like Myst). The story is quite interesting, though.
Obduction and Firmament are both worth a play, as long as you go into them being 100% aware that they are both magnitudes worse than Myst and Riven, and you being fine with that.
Machinarium is a classic point-and-click puzzle game, but it doesn't feel like Myst.
I wish Myst-likes had taken off more than they did. Maybe it’s because it came at a point when point-and-click adventures were starting to decline?
Oh no, there was PLENTY of Myst ripoffs.
The issue is all of them sucked shit and have rightfully been forgotten because they didn't understand what made Myst good.
It's confusing because I remember myst getting a bad rap because the market flooded with clones soon after its initial success but I've never actually seen these mountains of myst likes people complain about.
A lot of them are obscure and low-budget, the kind of things you would see at the end of the PC game aisle for five bucks
I never played Myst or Riven because I was playing real adventure games like Monkey Island and Gabriel Knight instead.
Real adventure games where you use every item at every location until it works. Hyperbole aside Myst is a lot more nuanced than classic adventure games.
>Gabriel Knight
Never heard about this ever, but it looks intriguing. I might try it out.
This game sucks, which is a shame because the concept of it is great