why couldn't blockbuster adapt and turn into a streaming service like netflix did? I feel like there's an alternate universe where this actually did happen.
>Limewire >NFT site
Please don't tell me this is real.
First I find out that Winamp is trying to get into NFT's, and now this? It's like finding out your old friends have been coke fiends since the last time you saw them and there's no way you can save them if you tried.
Did you know Netflix still offers the DVD mail service? They've shipped something like over 5 billion DVD's over the years. I have no idea who would still be using it except maybe people that live in shitholes without proper internet infrastructure.
It's cause the DVD service offers way more titles. They let the licenses expire on all their good shit on streaming years ago, but it's all there on dvd.
Maybe its the Amish.
Seriously, are the amish going to remain permanently locked into 18th century technology or do they get to slowly update where it'll be 2122 and they're living the humble life of 1920s flappers?
Depends on the community. Some are practically indistinguishable from normal people, some are medieval, most somewhere between flip phone and smartphone-level tech.
Netflix actually went to them first and offered to be bought out.
Google actually went to Yahoo and asked to to be bought out.
Steve Jobs went to Sony and offered to make them the only exclusive mac Clones (and later iOS).
Greatest blunders in recent tech.
>Steve Jobs went to Sony and offered to make them the only exclusive mac Clones
IIRC, it was to sign them on as an official second-party manufacturer for Mac laptops, since they were impressed with the work some of their software engineers did getting MacOS to run on one of their VAIO laptops. Super weird that Sony passed, considering they DID have existing working relations with Apple around that time (like their Trinitron tubes being the basis for many of their CRT monitors, for example).
In the US, Blockbuster became a cable package like HBO and Starz, but those don't have as much exposure as streaming. Making it Dish exclusive didn't help much either.
https://planetdish.com/blockbuster-at-home/
Are you talking about the Donkey Kong Classics compilation, or the 30th anniversary edition on the 3DS, because they did add the Pie Factory back in the latter, along with adding in the animation where Donkey Kong takes Pauline/Lady and goes up to the next level
they realized it was kinda expensive to make/didnt reach a big enough audience so it was never mass produced and never actually given out normally, the procedure was to destroy them all and only the workers involved in the making kept some
Some trivia about Spec Ops: The Line.
1. The Soldier or Civilian Choice in Chapter 9 was supposed to include 3 men instead of 2.[1] "The Journey" trailer makes a reference to this, in fact (pic related).
2. The original plan for loading screens was to have minigames. But Namco patented the idea, so it was dropped and replaced with those ominous phrases and quotes.[2]
3. There were going to be female soldiers, but they were worried of a possible controversy. So they decided to not include any women at all.[3]
4. Despite what everyone says, Yager had plans to sell the game as "not a generic shooter." The terrible reception of "The Journey" convinced 2K to take away creative control over the marketing from Yager.[4]
5. The fish of the giant aquiarium at the Burj Aurora were stolen from BioShock 2.[5]
6. There was going to be a dehydration meter. If you failed to take care of it, Walker would start having hallucinations.[6]
7. Walt Williams wanted to purge a couple of scenes from the game, among them, pic related:[7] >At one point, you come across two men. The antagonist explains that both men have committed crimes worthy of a death sentence. It's up to the player to decide guilt. But when we changed the story so that Konrad is in fact dead and Walker is secretly insane, suddenly this made no sense. We wanted to cut it, but one of our bosses felt the scene worked so well that it couldn't be cut, regardless of whether it made sense. So we just had to accept it. This boss was literally the only person who felt it should stay. Even Nolan North, during recording, was like, 'You guys are going to fix this, right?' The only workaround I could come up with was having Walker hallucinate the entire scene, which isn't revealed until the end. But, it was . Walker goes comatose and hallucinates himself in a 'moral choice.' The player takes part in this tense moment, but what's really happening is the player character is standing there staring at corpses while his squad mates yell at him. >There's a scene in Spec Ops where Walker falls out of a building and slides down the side, barely dodging huge pieces of debris. He flies off into a gorge, and barely manages to grab a pipe. It doesn't fit with the rest of the game. This was the first cutscene made, very early in production. It was meant as a visual benchmark. Some of us wanted to cut it because it felt like a fun action movie scene and the game's tone had moved far away from that, but a 'Higher-Up' decreed that it needed to stay because he thought it was cool. It's something that made it in simply because we were forced to keep it.
>not a generic shooter >make a gears of war clone with middle school tier philosophy added on top
get the frick out of here with that cringe shit, you impressionable millennial manchild
>2. The original plan for loading screens was to have minigames. But Namco patented the idea, so it was dropped and replaced with those ominous phrases and quotes.[2] >you can patent the fricking idea of having mini games during loading screens
jesus christ
The patent office doesn't know shit about video games. Nintendo currently holds the patent for these concepts: >If there's level geometry blocking the view of your character from the camera, show a silhouette of the character >If you're using touch controls, register some inputs when the touch is lifted rather than when it's depressed
Yeah, gameplay mechanics can be patented. Konami pretty much ruled over the rhythm game genre for more than 20 years thanks to them.
https://www.gamedeveloper.com/pc/exclusive-exploring-i-guitar-hero-iii-i-s-patent-secrets
The company that developed In the Groove died in its attempt to challenge them.
https://en.wikipedia.org/wiki/Konami_Corp._v._Roxor_Games_Inc.
Now the IP is owned by Konami.
Recently Warner Bros. patented the Nemesis system back in 2021.
https://www.gamesindustry.biz/articles/2021-02-08-warner-bros-finally-secures-patent-for-shadow-of-mordors-nemesis-system
Warframe gets away with it by not having a system anywhere close to as fleshed out as the Nemesis system. Warframe is mostly closed level based mission loading and their "nemesis system" is just an enemy appearing for a mission at random and attacking you. The "you hurt me and now I'll get my revenge" part is just playing a couple premade lines that are chosen at random and have nothing to do with what you actually do to them when they attack you.
The Dev team behind spec ops, Yager, seems to be extremely incompetent. They have a new game out called The Cycle Frontier that's similar to hunt showdown or EFT in space and it's just riddled with technical issues, cheater and a plethora of bugs. That's before even getting into the balance issues. Game's already lost over half it's playerbase in under 2 months.
https://steamcharts.com/app/868270#7d
There's a Burger King training software for the Philips CD-i.
https://archive.org/details/burger-king-orientation-cd-i-training-philips-cd-i-usa
It got preserved thanks to the HomeComputerMuseum.
When Steins;Gate was released on Nintendo Switch, it included a bonus "NES demake" of the game, that ran on the emulator of the console. The neat thing is that it was actually developed using legit NES dev tools, and it's an actual legit NES rom that runs on any emulator on any machine if you dump it. This means that there was an official Nintendo-sanctioned NES game released in 2018.
Super Mario Bros 2 was never released outside of Japan because it was too difficult for westacucks. As of 2022 it has still never left Japanese shores.
Miyamoto enforces a framework for all Mario games known as the "Mario Mandate". This includes many restrictions on everything from the backgrounds to the characters. It was first introduced after the Mario Strikers series became too "adult" for a Mario game, in Miyamoto's opinion at least.
A little known secret is that Miyamoto hates the Donkey Kong Country series and was insanely jealous of the games RARE were creating in the 90s. To this day he still holds a grudge.
>A little known secret is that Miyamoto hates the Donkey Kong Country series and was insanely jealous of the games RARE were creating in the 90s. To this day he still holds a grudge.
No he doesn't, you lying sack of shit.
The quote that everyone likes to parade around is completely fake, people have searched through EGM's catalogue for the interview that quote is from and have found nothing.
I don't know what egm is. I guess it's some muttoid gaming magazine? Of course the interview won't be found in there, mutt magazines were all marketing pages with 0 journalism.
>Implying any journos in existence have a shred of credibility or integrity
Journos are the talentless, egotistical scum of the world. Game journos are the disgusting residue at the bottom of that barrel. They add nothing to the industry and will lie to get clicks and reads.
You are a fricking moron if you believe anything a gaming journo says.
But it was called Lost Levels, not 2 :^)
For real though, every butthole thinks they're a video game trivia genius when they find out the Super Mario Bros 2 released outside Japan was actually a re-skin of Doki Doki Frickface or whatever the hell.
deny it all you want but far more was revealed about the tyranny of Miyamoto in Reggie's autobiography. the man is a control freak that is permanently seething about losing his former glory
There's a theatrical trailer for Bugs Bunny: Lost in Time that features other licensed Looney Tunes games by Infogrames (now Atari).
Oddly enough, it features a mockup for the Nintendo 64 version of Looney Tunes: Space Race, a game that never came out for that platform.
The trailer has been scanned in 4K and it looks pretty good:
Some music-related ones:
- The Magic House track from FF6 is an expanded version of an unused track intended for FF2.
- Siren Song from FF14 is a reworking of the theme from Nanashi no Game, both by Soken.
- Ippo Yamada got partial credit for the track Abandoned Memory in Megaman 10 because the climax uses a sped-up version of his Silent Rain track for the climax of the piece.
- Most of the initial tracks that were composed but rejected for Megaman 2 (only Crashman's theme was accepted from the first batch) were later reused for a Japan-only game called Cocoron.
- The soundtrack for Legend of Legaia recycles the piece Requiem from Alundra's OST as Cara's Theme.
Miyamoto stole ideas for SM64 from a prototype he was shown of Croc!. After telling the developers of Croc! the game did not look good, he immediately set to work on copying the ideas (3D camera, collectables, etc.)
and yet mario 64 released in 96 while croc released in 97...... curious......
also extreme doubt since the story goes croc started life as a pitch for a yoshi game before argonaut and nintendo's relationship went up in smoke
2 years ago
Anonymous
exactly, it was a pitch for a yoshi game and nintendo canned it. Miyamoto then stole all their ideas and used Nintendo's huge resources to rush out SM64.
Croc devs never had a chance when going up Shigeru the Snake
2 years ago
Anonymous
Going by Croc it would have sucked ass. No wonder same devs said SF64 had the canceled SF2's code in it
2 years ago
Anonymous
>Miyamoto then stole all their ideas
What ideas, "Be in 3D"?
2 years ago
Anonymous
3D camera, collectathon, many other ideas
2 years ago
Anonymous
i can't believe that shigeru miyamoto has done this to steal such fantastic video game concepts!
2 years ago
Anonymous
>rush out SM64
Yes, they rushed out a game that has a level of control that hasn't been replicated to this day.
Sudacas are the only reason playstation consoles sell well. PS3 lagged behind the Xbox 360 all gen until the monkey model sliding disc tray version released for Huezil. Snoys count that as a win.
makes no sense since the super slim never got a cfw and only got an exploit like 3 years ago
meanwhile I could buy a chipped 360 and games in any tech store
I was kind of hoping this was a scam where you would fax a question and some butthole somewhere would get the fax and reply with a fax answer, like 1980s google.
Would...honestly probably have been cool in the early 80s. Until you remember there were phone infolines.
Brazil had their own version of Nick Arcade, and the way they handle the final game of the show was to make modified versions of ROMs and have a production member backstage play it with the contestants doing physical movements green screened on top of the game.
Did you know Family Guy, American Dad and Cleveland Show have surprisingly a bunch of lost media? These include: >Family Guy: Video Game (Unreleased Gamecube and Wii versions) >Family Guy Online (Lost MMORPG) >Family Guy: Back to the Multiverse (lost Wii and 3DS versions. Prototypes exist) >Lost Cleveland Show game (developed by Activision and Heavy Iron) >Lost American Dad game (developed by Activision and Heavy Iron) >Family Guy original full pilot (1998) >American Dad original full pilot (2003) >Lost Family Guy mobile games >Lost American Dad mobile games >Samsung Doorways (lost Family Guy AR game 2018) >Road to Rhode Island extended Dr. Amanda Rebecca scene NSFW (full) >American Dad video game (2008; for the PS2, PS3, XB360, Wii) >Lost Paul Reubens cameo audio (Star Wars: It's a Trap) >In Harmony's Way w/ Brian Griffin's appearance >Lauren Prepon's original recordings as Hayley Smith >Nia Long's S2 Cleveland Show recordings >Other deleted scenes
How could Seth's famous shows spawn so many lost media? You would think fans would dig them up or ask developers
Sadly, the only American Dad video game is Apocalypse Soon, and it's a shitty mobile game. They also appeared in two Animation Domination crossover games (Animation Throwdown and Warped Kart Racers).
An actual American Dad game WAS in the works, but because Family Guy Back to the Multiverse didn't become that much of a success as either Heavy iron, Activision of Fox have hoped for, it was canned. Also, American Dad Online was in the works alongside Cleveland Show Online. Those two were also cancelled following the poor results of Family Guy Online.
When Bluepoint Games got the source code repositories for Ico and Shadow of the Colossus, they discovered that Team Ico developed those games on Linux, this caused some issues.
>The studio's next job, the Team Ico HD Classics collection, makes God Of War look simple. Bluepoint spends a month evaluating HD remake requests, looking at factors such as artistic merit, present day singularity and complexity. For two weeks, Ico and Shadow Of The Colossus were touch-and-go. >“Japanese developers have a very different philosophy,” O'Neil explains. “They use Linux, to start off with. So you get the first drop and have to find a Japanese version of that. And they use an unusual build pipeline.” [...] >Chief technical officer Marco Thrush elaborates: “The main difference to God Of War is that we got the [GOW] code and could just drop it into Windows Compiler and run it. But with Shadow, it was developed on Linux computers throughout the whole development. There was only ever one platform. So once we tried to compile it, there were thousands of Assembler functions that simply didn't compile. We could run the God Of War games on day one, but Shadow took a lot longer."
Edge #233, page 15.
This is a verified list of video games whose source code was lost at least temporarily by the copyright holder. If anyone wants sources that verify that the source code for a particular game was lost, feel free to ask.
Almost one-hundred games from Atari Corporation.
Most old Konami, Sega and Square Enix games.
Autoduel (1985).
Ambermoon (1993).
Ben Jordan: Paranormal Investigator (2004-2012).
BioShock (2007).
Blade Runner (1997).
Blake Stone: Planet Strike (1994).
Bubble Bobble (1986).
Virgin Games' Disney's Aladdin (1993).
Doom for Sega Saturn (1997).
Doom II: Hell on Earth for Microsoft Windows (1995).
Duke Nukem (1991).
Duke Nukem II (1993).
Ecco the Dolphin (1992).
Embodiment of Scarlet Devil (2002).
Fallout (1997).
Fallout 2 (1998).
Final Fantasy VII (1997) [less than a year after release].
Final Fantasy VIII (1999).
Gemini Rue for Android (2014).
Golden Axe (1989).
Grim Fandango (1998).
Heroes of Might and Magic III: Complete (2000).
Hollywood Monsters (1997).
Homeworld: Cataclysm (2000).
Icewind Dale II (2002).
Lure of the Temptress (1992).
Marathon 2: Durandal for Microsoft Windows (1996).
Mass Effect: Pinnacle Station (2009).
Oddworld: Abe's Oddysee for Microsoft Windows/DOS (1997).
Oddworld: Abe's Exoddus for PlayStation (1998).
Prince of Persia (1989).
Ridiculous Fishing for Android (2013).
Saints Row 2 for Microsoft Windows (2008).
Sonic Spinball (1993).
Star Control 2 for DOS (1992).
Tribes 2 (2001).
Virtua Racing (1992).
Virtua Formula (1993).
Zool for Amiga (1992).
ZZT (1991).
There's only beta source code surviving for Disney's Beauty & The Beast: A Boardgame Adventure (1999), Donkey Kong (1983) [Atari 8-bit], The Little Mermaid II: Pinball Frenzy (2000), Oddworld: Abe's Oddysee [PSX], Silent Hill 2 (2001), and Silent Hill 3 (2003).
It's a pity that source code releases aren't more common.
BioShock (2007): Recovered and it compiles fine.
Blake Stone: Planet Strike (1994): Recovered, released under the GPL.
Virgin Games' Disney's Aladdin (1993): Recovered by the Video Game History Foundation.
Ecco the Dolphin (1992): Recovered by CodeFire to make a Game Body Advance port.
Fallout (1997): Recovered by Tim Cain. It does not compile.
Grim Fandango (1998): Recovered.
Heroes of Might and Magic III: Complete (2000): Source code for the Mac port recovered.
Prince of Persia (1989): Recovered, available on GitHub. https://github.com/jmechner/Prince-of-Persia-Apple-II
Saints Row 2 for Microsoft Windows (2008): Recovered, an update it's on the works. Deep Silver and Volition promised Mike "IdolNinja" Watson that they will finish the update no matter what. The likelihood of Volition actually delivering, however, it is pretty low.
Sonic Spinball (1993): Recovered by CodeFire to make a Game Body Advance port.
Virtua Formula (1993): Recovered, used as the basis for the Virtua Racing port for Nintendo Switch.
ZZT (1991): There's a byte accurate recreation on GitHub under the MIT License with the blessing of Tim Sweeney.
It absolutely blows my mind how this happens
Fricking hell is it really that hard to keep a git repo on a server then compress/archive/store it once the game reaches EOL?
>Fricking hell is it really that hard to keep a git repo on a server then compress/archive/store it once the game reaches EOL?
The truth is that a lot of developers simply don't care about it, even today. Frank Cifaldi went to the Game Developer Conference (GDC) and asked the attendees:
1. How many of them worked on a game that shipped five or more years ago? A lot of them raised their hands.
2. How many of them felt that they could get it to compile right now? There are very few people left.
3. How many of them feel that the game could be compiled twenty years from now? None of them kept their hands raised.
I just find it funny companies go to such great lengths to DMCA fan projects and put in anti-piracy measures, but don't seem to care at all if their precious property is lost to the void.
By the way, compressing a Git repo (Git in general is not the standard for video game version control and never was) is not ideal.
You should keep a virtual machine with the operating system and all the libraries and software you need to make it run.
The NES game StarTropics had a gate where you needed a password to progress the game at a certain place.
You could only get the password by immersing the physical manual that came with the game in water to make the secret code on the pages visible.
This was before widespread internet access, so it worked.
Many people know about the Louvre 3DS guides but you could (can?) get a limited edition Louvre 3DS and physical copy of the guide at the museum. A baffling decision as the 3DS had a bad screen, even for it's time, the battery life was bad and the 3DS wasn't even that popular of a system.
One of the guys that worked on the PC version of Halo 2 put a picture of his ass into an error you could get in the level editor.
"Partial Nudity" was added to this version's ESRB rating for this reason.
It kindof is in Micro Machines 64, they have a "split pad' mode. Nintendo also did this in Mario Party 7, there's a very small amount of 8 player minigames.
The concept of microtransactions AND loot boxes in a video game can arguably traced back to 1997 with a MUD called Achaea, wherein you could purchase "credits" to buy powered up weapons, utility items, and probably horse armour.
The fact this company is still around is only topped by the fact this company isn't owned by EA.
I don't have the full details, but someone here probably remembers, what was that bomber plane simulator game that was absolutely PACKED with porn on the release CD version?
why couldn't blockbuster adapt and turn into a streaming service like netflix did? I feel like there's an alternate universe where this actually did happen.
They thought streaming digitally would be a fad and did nothing to prep
They fricked up
Cannot wait for them to be brought back as some NFT site like Limewire.
>Limewire
>NFT site
Please don't tell me this is real.
First I find out that Winamp is trying to get into NFT's, and now this? It's like finding out your old friends have been coke fiends since the last time you saw them and there's no way you can save them if you tried.
Don't worry, someone will have bought the Limewire name for a large amount and will be trying to recoup money.
a lot of toy makers thought gaming was a fad too and would pass on quick too. by god were they wrong
Basically, blockbuster had the chance to buy netflix in 2000, for $50million, and laughed the offer away thinking it was a gimmick
In fairness, Netflix was just a mail-in service at the time. They didn't start streaming until 2007.
Did you know Netflix still offers the DVD mail service? They've shipped something like over 5 billion DVD's over the years. I have no idea who would still be using it except maybe people that live in shitholes without proper internet infrastructure.
Interesting.
It's cause the DVD service offers way more titles. They let the licenses expire on all their good shit on streaming years ago, but it's all there on dvd.
redbox is still a thing, who knows
as a non american the only time ive heard about redbox is people stealing from it using photocopied pictures of the disk
As an american the only time ive heard of redbox is when i get gas and see one in front of the convenience store. No one i know uses that shit
Not everything is available for streaming. Some titles they can only send out in the mail
Maybe its the Amish.
Seriously, are the amish going to remain permanently locked into 18th century technology or do they get to slowly update where it'll be 2122 and they're living the humble life of 1920s flappers?
Depends on the community. Some are practically indistinguishable from normal people, some are medieval, most somewhere between flip phone and smartphone-level tech.
Netflix actually went to them first and offered to be bought out.
Google actually went to Yahoo and asked to to be bought out.
Steve Jobs went to Sony and offered to make them the only exclusive mac Clones (and later iOS).
Greatest blunders in recent tech.
>Steve Jobs went to Sony and offered to make them the only exclusive mac Clones
IIRC, it was to sign them on as an official second-party manufacturer for Mac laptops, since they were impressed with the work some of their software engineers did getting MacOS to run on one of their VAIO laptops. Super weird that Sony passed, considering they DID have existing working relations with Apple around that time (like their Trinitron tubes being the basis for many of their CRT monitors, for example).
In the US, Blockbuster became a cable package like HBO and Starz, but those don't have as much exposure as streaming. Making it Dish exclusive didn't help much either.
https://planetdish.com/blockbuster-at-home/
They guy who sold Blockbuster took all the profits and left them with all the debt.
They actually did try. The problem is that the streaming service provider was... ENRON. Fricking Enron!
Looks like things went en-wrong
And fun fact: Enron's only interest was selling bandwidth securities because finance is the temple of the antichrist
This guy's channel has a boatload of extremely y2k Enron stuff if anyone else is a scam connoisseur like I am
Their SOUL wouldn't let them
the NES controller was going to have 3 buttons
A+B+C? Or
A+B+Start? (no Select)
Not true
That's why it's obscure.
I think i learned of this
from a did you know gaming video.
Nintendo re-released donkey kong on the NES with a higher rom size, but didn't add the missing levels.
Are you talking about the Donkey Kong Classics compilation, or the 30th anniversary edition on the 3DS, because they did add the Pie Factory back in the latter, along with adding in the animation where Donkey Kong takes Pauline/Lady and goes up to the next level
One of the rarest games ever is a Japanese McDonalds training video game. There's currently only 2 known copies owned and it sells for 3000 dollars
If its meant to train people at McDonalds why does it only have 2 copies?
the rest were destroyed or lost
they only stole 2
They're for the kids who broke into mcdonalds by shooting the lock.
they realized it was kinda expensive to make/didnt reach a big enough audience so it was never mass produced and never actually given out normally, the procedure was to destroy them all and only the workers involved in the making kept some
Some trivia about Spec Ops: The Line.
1. The Soldier or Civilian Choice in Chapter 9 was supposed to include 3 men instead of 2.[1] "The Journey" trailer makes a reference to this, in fact (pic related).
2. The original plan for loading screens was to have minigames. But Namco patented the idea, so it was dropped and replaced with those ominous phrases and quotes.[2]
3. There were going to be female soldiers, but they were worried of a possible controversy. So they decided to not include any women at all.[3]
4. Despite what everyone says, Yager had plans to sell the game as "not a generic shooter." The terrible reception of "The Journey" convinced 2K to take away creative control over the marketing from Yager.[4]
5. The fish of the giant aquiarium at the Burj Aurora were stolen from BioShock 2.[5]
[1] https://twitter.com/Baxayaun/status/1008407104615583744
[2] https://twitter.com/Baxayaun/status/1008426272802983936
[3] https://twitter.com/Baxayaun/status/1008426278666555392
[4] https://twitter.com/Baxayaun/status/1008432408591568897
[5] https://twitter.com/Baxayaun/status/1008432455068594176
6. There was going to be a dehydration meter. If you failed to take care of it, Walker would start having hallucinations.[6]
7. Walt Williams wanted to purge a couple of scenes from the game, among them, pic related:[7]
>At one point, you come across two men. The antagonist explains that both men have committed crimes worthy of a death sentence. It's up to the player to decide guilt. But when we changed the story so that Konrad is in fact dead and Walker is secretly insane, suddenly this made no sense. We wanted to cut it, but one of our bosses felt the scene worked so well that it couldn't be cut, regardless of whether it made sense. So we just had to accept it. This boss was literally the only person who felt it should stay. Even Nolan North, during recording, was like, 'You guys are going to fix this, right?' The only workaround I could come up with was having Walker hallucinate the entire scene, which isn't revealed until the end. But, it was . Walker goes comatose and hallucinates himself in a 'moral choice.' The player takes part in this tense moment, but what's really happening is the player character is standing there staring at corpses while his squad mates yell at him.
>There's a scene in Spec Ops where Walker falls out of a building and slides down the side, barely dodging huge pieces of debris. He flies off into a gorge, and barely manages to grab a pipe. It doesn't fit with the rest of the game. This was the first cutscene made, very early in production. It was meant as a visual benchmark. Some of us wanted to cut it because it felt like a fun action movie scene and the game's tone had moved far away from that, but a 'Higher-Up' decreed that it needed to stay because he thought it was cool. It's something that made it in simply because we were forced to keep it.
[6] https://twitter.com/Baxayaun/status/1008426232608952320
[7] https://archive.is/5xcoy
>not a generic shooter
>make a gears of war clone with middle school tier philosophy added on top
get the frick out of here with that cringe shit, you impressionable millennial manchild
Make me.
OK *unzips dick*
The post didn't claim it's not a generic shooter, based autist
>2. The original plan for loading screens was to have minigames. But Namco patented the idea, so it was dropped and replaced with those ominous phrases and quotes.[2]
>you can patent the fricking idea of having mini games during loading screens
jesus christ
Good news then, the patent expired
The patent office doesn't know shit about video games. Nintendo currently holds the patent for these concepts:
>If there's level geometry blocking the view of your character from the camera, show a silhouette of the character
>If you're using touch controls, register some inputs when the touch is lifted rather than when it's depressed
Yeah, gameplay mechanics can be patented. Konami pretty much ruled over the rhythm game genre for more than 20 years thanks to them.
https://www.gamedeveloper.com/pc/exclusive-exploring-i-guitar-hero-iii-i-s-patent-secrets
The company that developed In the Groove died in its attempt to challenge them.
https://en.wikipedia.org/wiki/Konami_Corp._v._Roxor_Games_Inc.
Now the IP is owned by Konami.
Recently Warner Bros. patented the Nemesis system back in 2021.
https://www.gamesindustry.biz/articles/2021-02-08-warner-bros-finally-secures-patent-for-shadow-of-mordors-nemesis-system
who knew the japs could be such israelites?
>the nemesis system is patented
i recall seeing warframe advertise a knockoff of that, how's that work then?
I don't have info on that, to be honest.
Warframe gets away with it by not having a system anywhere close to as fleshed out as the Nemesis system. Warframe is mostly closed level based mission loading and their "nemesis system" is just an enemy appearing for a mission at random and attacking you. The "you hurt me and now I'll get my revenge" part is just playing a couple premade lines that are chosen at random and have nothing to do with what you actually do to them when they attack you.
The Dev team behind spec ops, Yager, seems to be extremely incompetent. They have a new game out called The Cycle Frontier that's similar to hunt showdown or EFT in space and it's just riddled with technical issues, cheater and a plethora of bugs. That's before even getting into the balance issues. Game's already lost over half it's playerbase in under 2 months.
https://steamcharts.com/app/868270#7d
There's a Burger King training software for the Philips CD-i.
https://archive.org/details/burger-king-orientation-cd-i-training-philips-cd-i-usa
It got preserved thanks to the HomeComputerMuseum.
le gril? what the hell is that?
Underappreciated post.
Games for the Sega Master System and Genesis were still being made in Brazil well into the 2000s
SNK was so meticulous with their circuit boards that the Neo Geo CD outright tells you how to region mod the console.
When Steins;Gate was released on Nintendo Switch, it included a bonus "NES demake" of the game, that ran on the emulator of the console. The neat thing is that it was actually developed using legit NES dev tools, and it's an actual legit NES rom that runs on any emulator on any machine if you dump it. This means that there was an official Nintendo-sanctioned NES game released in 2018.
Cool.
Super Mario Bros 2 was never released outside of Japan because it was too difficult for westacucks. As of 2022 it has still never left Japanese shores.
Miyamoto enforces a framework for all Mario games known as the "Mario Mandate". This includes many restrictions on everything from the backgrounds to the characters. It was first introduced after the Mario Strikers series became too "adult" for a Mario game, in Miyamoto's opinion at least.
A little known secret is that Miyamoto hates the Donkey Kong Country series and was insanely jealous of the games RARE were creating in the 90s. To this day he still holds a grudge.
miyamato has been cucking mario into generic kiddy shit since that mandate
>A little known secret is that Miyamoto hates the Donkey Kong Country series and was insanely jealous of the games RARE were creating in the 90s. To this day he still holds a grudge.
No he doesn't, you lying sack of shit.
The quote that everyone likes to parade around is completely fake, people have searched through EGM's catalogue for the interview that quote is from and have found nothing.
I don't know what egm is. I guess it's some muttoid gaming magazine? Of course the interview won't be found in there, mutt magazines were all marketing pages with 0 journalism.
>Implying any journos in existence have a shred of credibility or integrity
Journos are the talentless, egotistical scum of the world. Game journos are the disgusting residue at the bottom of that barrel. They add nothing to the industry and will lie to get clicks and reads.
You are a fricking moron if you believe anything a gaming journo says.
>mario 2 has never left japanese shores
But it did, on the 3ds and wii u eshops
super mario allstars on snes too
it was on the wii shop channel
The Mario mandate is a good thing, otherwise Mario would've went the way of sonic
Isn't Mario Strikers baseball games?
No, that's Superstar Baseball/Super Sluggers.
>look it up
>its Mario Football
Ok, how did a series of Mario Football games get too "adult"?
An "extreme" style that gave every character too much personality.
>Super Mario Bros 2 was never released outside of Japan
It was on Super Mario All-Stars for the snes.
But it was called Lost Levels, not 2 :^)
For real though, every butthole thinks they're a video game trivia genius when they find out the Super Mario Bros 2 released outside Japan was actually a re-skin of Doki Doki Frickface or whatever the hell.
606032606
>this moron again
deny it all you want but far more was revealed about the tyranny of Miyamoto in Reggie's autobiography. the man is a control freak that is permanently seething about losing his former glory
Go away Ganker matpat.
how the frick does this even work lol
PS2 had ethernet
There's a theatrical trailer for Bugs Bunny: Lost in Time that features other licensed Looney Tunes games by Infogrames (now Atari).
Oddly enough, it features a mockup for the Nintendo 64 version of Looney Tunes: Space Race, a game that never came out for that platform.
The trailer has been scanned in 4K and it looks pretty good:
Wasn't Taz Express PAL exclusive too?
Yes, good observation.
Some music-related ones:
- The Magic House track from FF6 is an expanded version of an unused track intended for FF2.
- Siren Song from FF14 is a reworking of the theme from Nanashi no Game, both by Soken.
- Ippo Yamada got partial credit for the track Abandoned Memory in Megaman 10 because the climax uses a sped-up version of his Silent Rain track for the climax of the piece.
- Most of the initial tracks that were composed but rejected for Megaman 2 (only Crashman's theme was accepted from the first batch) were later reused for a Japan-only game called Cocoron.
- The soundtrack for Legend of Legaia recycles the piece Requiem from Alundra's OST as Cara's Theme.
Miyamoto stole ideas for SM64 from a prototype he was shown of Croc!. After telling the developers of Croc! the game did not look good, he immediately set to work on copying the ideas (3D camera, collectables, etc.)
>concepts that had already been invented
>stolen from a random shitty game
Don't you ever get tired of being moronic?
tell that to the developers of Croc
he needs to retire and let some young bucks with talent make good mario games and make them more often than once a generation
>"move over mario" mascot game's devs say mario copied them
many such cases in the 90s
Croc was a prototype that was shown to Nintendo before SM64 was even in any form of development.
and yet mario 64 released in 96 while croc released in 97...... curious......
also extreme doubt since the story goes croc started life as a pitch for a yoshi game before argonaut and nintendo's relationship went up in smoke
exactly, it was a pitch for a yoshi game and nintendo canned it. Miyamoto then stole all their ideas and used Nintendo's huge resources to rush out SM64.
Croc devs never had a chance when going up Shigeru the Snake
Going by Croc it would have sucked ass. No wonder same devs said SF64 had the canceled SF2's code in it
>Miyamoto then stole all their ideas
What ideas, "Be in 3D"?
3D camera, collectathon, many other ideas
i can't believe that shigeru miyamoto has done this to steal such fantastic video game concepts!
>rush out SM64
Yes, they rushed out a game that has a level of control that hasn't been replicated to this day.
>young bucks
Get out of here AEWtist
mario mushrooms are real
Post the Donkey Kong one
Sudacas are the only reason playstation consoles sell well. PS3 lagged behind the Xbox 360 all gen until the monkey model sliding disc tray version released for Huezil. Snoys count that as a win.
makes no sense since the super slim never got a cfw and only got an exploit like 3 years ago
meanwhile I could buy a chipped 360 and games in any tech store
Burgers are the only reason Xbox sells well. Just look at any sales breakdown.
I was kind of hoping this was a scam where you would fax a question and some butthole somewhere would get the fax and reply with a fax answer, like 1980s google.
Would...honestly probably have been cool in the early 80s. Until you remember there were phone infolines.
Brazil had their own version of Nick Arcade, and the way they handle the final game of the show was to make modified versions of ROMs and have a production member backstage play it with the contestants doing physical movements green screened on top of the game.
Many of the scenery themes and shop brands of Planet Coaster had backstories created as a guide for the artists.
Netflix used to let you rent video games by mail.
Obscure facts you say? Well then...
Did you know Family Guy, American Dad and Cleveland Show have surprisingly a bunch of lost media? These include:
>Family Guy: Video Game (Unreleased Gamecube and Wii versions)
>Family Guy Online (Lost MMORPG)
>Family Guy: Back to the Multiverse (lost Wii and 3DS versions. Prototypes exist)
>Lost Cleveland Show game (developed by Activision and Heavy Iron)
>Lost American Dad game (developed by Activision and Heavy Iron)
>Family Guy original full pilot (1998)
>American Dad original full pilot (2003)
>Lost Family Guy mobile games
>Lost American Dad mobile games
>Samsung Doorways (lost Family Guy AR game 2018)
>Road to Rhode Island extended Dr. Amanda Rebecca scene NSFW (full)
>American Dad video game (2008; for the PS2, PS3, XB360, Wii)
>Lost Paul Reubens cameo audio (Star Wars: It's a Trap)
>In Harmony's Way w/ Brian Griffin's appearance
>Lauren Prepon's original recordings as Hayley Smith
>Nia Long's S2 Cleveland Show recordings
>Other deleted scenes
How could Seth's famous shows spawn so many lost media? You would think fans would dig them up or ask developers
>You would think fans would dig them up or ask developers
How many genuine fans are there of Family Guy?
the american dad stuff sounds interesting ive never even heard of a video game for that
Sadly, the only American Dad video game is Apocalypse Soon, and it's a shitty mobile game. They also appeared in two Animation Domination crossover games (Animation Throwdown and Warped Kart Racers).
An actual American Dad game WAS in the works, but because Family Guy Back to the Multiverse didn't become that much of a success as either Heavy iron, Activision of Fox have hoped for, it was canned. Also, American Dad Online was in the works alongside Cleveland Show Online. Those two were also cancelled following the poor results of Family Guy Online.
>all separate projects when it could've just been one unified project with decent gameplay to make it work
The incompetence is unreal
I would play an American Dad game. It has always been better than family guy
When Bluepoint Games got the source code repositories for Ico and Shadow of the Colossus, they discovered that Team Ico developed those games on Linux, this caused some issues.
>The studio's next job, the Team Ico HD Classics collection, makes God Of War look simple. Bluepoint spends a month evaluating HD remake requests, looking at factors such as artistic merit, present day singularity and complexity. For two weeks, Ico and Shadow Of The Colossus were touch-and-go.
>“Japanese developers have a very different philosophy,” O'Neil explains. “They use Linux, to start off with. So you get the first drop and have to find a Japanese version of that. And they use an unusual build pipeline.” [...]
>Chief technical officer Marco Thrush elaborates: “The main difference to God Of War is that we got the [GOW] code and could just drop it into Windows Compiler and run it. But with Shadow, it was developed on Linux computers throughout the whole development. There was only ever one platform. So once we tried to compile it, there were thousands of Assembler functions that simply didn't compile. We could run the God Of War games on day one, but Shadow took a lot longer."
Edge #233, page 15.
This is a verified list of video games whose source code was lost at least temporarily by the copyright holder. If anyone wants sources that verify that the source code for a particular game was lost, feel free to ask.
Almost one-hundred games from Atari Corporation.
Most old Konami, Sega and Square Enix games.
Autoduel (1985).
Ambermoon (1993).
Ben Jordan: Paranormal Investigator (2004-2012).
BioShock (2007).
Blade Runner (1997).
Blake Stone: Planet Strike (1994).
Bubble Bobble (1986).
Virgin Games' Disney's Aladdin (1993).
Doom for Sega Saturn (1997).
Doom II: Hell on Earth for Microsoft Windows (1995).
Duke Nukem (1991).
Duke Nukem II (1993).
Ecco the Dolphin (1992).
Embodiment of Scarlet Devil (2002).
Fallout (1997).
Fallout 2 (1998).
Final Fantasy VII (1997) [less than a year after release].
Final Fantasy VIII (1999).
Gemini Rue for Android (2014).
Golden Axe (1989).
Grim Fandango (1998).
Heroes of Might and Magic III: Complete (2000).
Hollywood Monsters (1997).
Homeworld: Cataclysm (2000).
Icewind Dale II (2002).
Lure of the Temptress (1992).
Marathon 2: Durandal for Microsoft Windows (1996).
Mass Effect: Pinnacle Station (2009).
Oddworld: Abe's Oddysee for Microsoft Windows/DOS (1997).
Oddworld: Abe's Exoddus for PlayStation (1998).
Prince of Persia (1989).
Ridiculous Fishing for Android (2013).
Saints Row 2 for Microsoft Windows (2008).
Sonic Spinball (1993).
Star Control 2 for DOS (1992).
Tribes 2 (2001).
Virtua Racing (1992).
Virtua Formula (1993).
Zool for Amiga (1992).
ZZT (1991).
There's only beta source code surviving for Disney's Beauty & The Beast: A Boardgame Adventure (1999), Donkey Kong (1983) [Atari 8-bit], The Little Mermaid II: Pinball Frenzy (2000), Oddworld: Abe's Oddysee [PSX], Silent Hill 2 (2001), and Silent Hill 3 (2003).
It's a pity that source code releases aren't more common.
BioShock (2007): Recovered and it compiles fine.
Blake Stone: Planet Strike (1994): Recovered, released under the GPL.
Virgin Games' Disney's Aladdin (1993): Recovered by the Video Game History Foundation.
Ecco the Dolphin (1992): Recovered by CodeFire to make a Game Body Advance port.
Fallout (1997): Recovered by Tim Cain. It does not compile.
Grim Fandango (1998): Recovered.
Heroes of Might and Magic III: Complete (2000): Source code for the Mac port recovered.
Prince of Persia (1989): Recovered, available on GitHub. https://github.com/jmechner/Prince-of-Persia-Apple-II
Saints Row 2 for Microsoft Windows (2008): Recovered, an update it's on the works. Deep Silver and Volition promised Mike "IdolNinja" Watson that they will finish the update no matter what. The likelihood of Volition actually delivering, however, it is pretty low.
Sonic Spinball (1993): Recovered by CodeFire to make a Game Body Advance port.
Virtua Formula (1993): Recovered, used as the basis for the Virtua Racing port for Nintendo Switch.
ZZT (1991): There's a byte accurate recreation on GitHub under the MIT License with the blessing of Tim Sweeney.
It absolutely blows my mind how this happens
Fricking hell is it really that hard to keep a git repo on a server then compress/archive/store it once the game reaches EOL?
>Fricking hell is it really that hard to keep a git repo on a server then compress/archive/store it once the game reaches EOL?
The truth is that a lot of developers simply don't care about it, even today. Frank Cifaldi went to the Game Developer Conference (GDC) and asked the attendees:
1. How many of them worked on a game that shipped five or more years ago? A lot of them raised their hands.
2. How many of them felt that they could get it to compile right now? There are very few people left.
3. How many of them feel that the game could be compiled twenty years from now? None of them kept their hands raised.
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I just find it funny companies go to such great lengths to DMCA fan projects and put in anti-piracy measures, but don't seem to care at all if their precious property is lost to the void.
Yeah.
Anyone can send dcma to purge content. Companies never check and put bots in charge.
By the way, compressing a Git repo (Git in general is not the standard for video game version control and never was) is not ideal.
You should keep a virtual machine with the operating system and all the libraries and software you need to make it run.
There are over 500 songs on spotify that in some way sample the FFVII ost, the most of any single video game
The NES game StarTropics had a gate where you needed a password to progress the game at a certain place.
You could only get the password by immersing the physical manual that came with the game in water to make the secret code on the pages visible.
This was before widespread internet access, so it worked.
Many people know about the Louvre 3DS guides but you could (can?) get a limited edition Louvre 3DS and physical copy of the guide at the museum. A baffling decision as the 3DS had a bad screen, even for it's time, the battery life was bad and the 3DS wasn't even that popular of a system.
The 3DS sold a lot of units.
>A baffling decision as the 3DS had a bad screen, even for it's time, the battery life was bad and the 3DS wasn't even that popular of a system.
Eh?
pretty sure the 3ds outsold every platform in its generation (especially the wiiu)
Did you know super mario bros 2 isn't super mario bros 2 st all but a refurbished japanese game called Dream Factory: Heart Pounding Panic?
One of the guys that worked on the PC version of Halo 2 put a picture of his ass into an error you could get in the level editor.
"Partial Nudity" was added to this version's ESRB rating for this reason.
Don't forget this one picture caused the PC release of Halo 2 to be delayed
The N64 controller was originally supposed to be usable by two people at the same time
It kindof is in Micro Machines 64, they have a "split pad' mode. Nintendo also did this in Mario Party 7, there's a very small amount of 8 player minigames.
Oh, cool. I just made up my post
The concept of microtransactions AND loot boxes in a video game can arguably traced back to 1997 with a MUD called Achaea, wherein you could purchase "credits" to buy powered up weapons, utility items, and probably horse armour.
The fact this company is still around is only topped by the fact this company isn't owned by EA.
I don't have the full details, but someone here probably remembers, what was that bomber plane simulator game that was absolutely PACKED with porn on the release CD version?