Prevalence of restorative magic subtracts from the social aspect of healing to the point of pretty much erasing it completely.

Prevalence of restorative magic subtracts from the social aspect of healing to the point of pretty much erasing it completely. Patching each other up is normally a powerful bonding experience and bedside manners are important part of healing process. Reduced it to mumbling an incantation while tapping the injured on the shoulder makes the characters feel more like unthinking unfeeling automatons, instead of actual humans (elves, dwarves, and so on).

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  1. 1 month ago
    Anonymous

    If you want both, you can come up with rules for infected wounds, tetanus, and so on that are more efficiently healed by traditional methods rather than magic.

    • 1 month ago
      Anonymous

      I kind of run things in my fantasy setting as:
      >The type pf healing magic used in fights doesn't necessarily heal, they're basically bandages and splints with painkillers and adrenaline meant to just keep you alert, active, and stable until you can get to better medical care.
      >Once you're safe, proper healing magic is combined with more traditional methods and is a slow and meticulous process which, while significantly shorter than in IRL, still takes a decent amount of time. (For example, a compound leg fracture can take eight months to a year to heal for us. For them it's be more like one month to three.)

  2. 1 month ago
    Anonymous

    Okay, but how about we talk about games?

  3. 1 month ago
    Anonymous

    Use a specific rulesystem (or add situational requirements/costs on top the one you're currently using) for a more granular approach on the matter that would take into account time constraints among the others. There you go, next argument?

  4. 1 month ago
    Anonymous

    >Reduced it to mumbling an incantation while tapping the injured on the shoulder
    As opposed to reducing it to a dice roll while skipping the actual minutia.

    • 1 month ago
      Anonymous

      Having the players actually describe the exact procedure would be metagaming.

  5. 1 month ago
    Anonymous

    This is why I substract half the healed points out of the healer. It even has the benefit of manipulating the healed to than their healer, you're Welcome.

  6. 1 month ago
    Anonymous

    *Thank

  7. 1 month ago
    Anonymous

    https://en.wikipedia.org/wiki/Florence_Nightingale_effect

    • 1 month ago
      Anonymous

      Figures, you can only go elbow deep inside someone so many times before starting to feel some sort of emotional attachment over it.

    • 1 month ago
      Anonymous

      Wasn't this found to be just a thing from romantic fiction as most nurses and doctors talk about how it's actually quite hard to look at someone you put back together and not think about how you met them with their intestines hanging out?
      Usually romances only bloom from the really minor shit or involving sickos who get off to gore.

      • 1 month ago
        Anonymous

        So, asking for a friend, where would I find a sicko doctor girl who gets off to gore?

        • 1 month ago
          Anonymous

          The places that require medical expertise but aren't too bothered about ethics. Poor parts of 2nd / 3rd world, warzones, dictatorships, criminal organisations, PMCs and mercenary groups.

        • 1 month ago
          Anonymous

          You don't want your healer to be too much of a sicko, little bit of sicko is probably fine.

          • 1 month ago
            Anonymous

            >little bit of sicko is probably fine.
            probably

      • 1 month ago
        Anonymous

        No, it's an actual effect, for you are confusing two different things (befitting a moron):
        - trauma care
        - reconvalescence
        It's very easy to develop feeling for something or someone no longer bleeding to death, but still helpless. The way how you get attached to a pet, except it talks back to you.

  8. 1 month ago
    Anonymous

    What you need is a rule that lets you patch other characters up and make it take time. Pathfinder has that. I bet other systems do it even better.
    Me and the bros always bandaging eachother into mummies, it's much more colloquial than at the campfire before a rest.
    I just had an idea that I think I had before; how about making magic part of the healing activity? Just like bandages and medicine are a component but don't replace the whole process. A spell could speed up wound healing, but without making it take zero time, meaning you speak a spell before bandaging the guy. I bet a /tg/ autist could think of a cool system for that, or there already is one in some system.

  9. 1 month ago
    Anonymous

    Do you want to have 20 consecutive sessions where the characters do nothing but sit around the rogue's bedside while he recovers from a broken arm or something?

    • 1 month ago
      Anonymous

      You can totally do it between sessions and just fade-to-black on the details.

      • 1 month ago
        Anonymous

        >the nogames loser with no friends is also a pedo weeb
        Big shocker there

  10. 1 month ago
    Anonymous
  11. 1 month ago
    Anonymous

    If your healing magic is the type to shrimply accelerate the body's natural healing instead of handwaving the wound away, regular medicine is still required for more serious injuries... the type you're already going to a hospital for in most cases. You're not sleeping off a tumor, a broken limb, or third-degree burns, and the body can only do so much by itself before it's too weak to go on.

  12. 1 month ago
    Anonymous

    Prevalence of medical skill subtracts from the social and religious aspect of healing to the point of pretty much erasing it completely. The healer and injured connecting divinely through magic is normally a powerful bonding experience and the ineffable font of the Godhead is an important part of healing process (sic). Reduced (sic) it to putting pieces of cloth on wounds while telling someone to eat pieces of chalk makes the characters feel like lifeless, disconnected pariahs, instead of actual humans (elves, dwarves, and so on.)

    • 1 month ago
      Anonymous

      >while telling someone to eat pieces of chalk
      That's a thing?

      • 1 month ago
        Anonymous

        You think tablets are real? Grow up.

        • 1 month ago
          Anonymous

          Ah. You weren't pushing your woowoo alert hard enough.

  13. 1 month ago
    Lilyfag

    I forget where I heard the idea originally, but I like the idea of having magic heal things "Exactly" as it is. So if a bone is bent at a 45 degree angle, if magic heals it, it heals exactly at that angle. If there's a bullet in someone's gut, the magic heals around the bullet. So on and so forth. Gives a reason to be medically capable, while still making magical healing a powerful tool.

    • 1 month ago
      Anonymous

      >If there's a bullet in someone's gut, the magic heals around the bullet.
      When there's a real risk you'd do more harm fishing the bullet out than it does staying in place, the smart thing is to leave it in there.
      James Garfield and Abe Lincol both died because their caratakes messed around with the gunshot wound bit too enthusiastically. Teddy Roosevelt opted to just walk it off and lived. Bullets do kill people, but so does malpractice.

      • 1 month ago
        Anonymous

        Less so when you can follow it up with literal magic.

      • 1 month ago
        Anonymous

        I think Abe died because he was shot in the back of the head.

        • 1 month ago
          Anonymous

          He didn't die on the spot, he was still alive for 8 hours in a state of coma while the doctors tried to save him.

  14. 1 month ago
    Anonymous

    I can't tell if ESL or bot

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