Prey

Just got this free, what am I in for?

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  1. 11 months ago
    Anonymous

    everything about it seems like someone i'd enjoy, yet it was shit.
    shrug

    • 11 months ago
      Anonymous

      Basically this. Everything is there for a great game, but somehow it manages to be a boring slog that is unfun as hell.
      Honestly, it's somehow an art.

      • 11 months ago
        Anonymous

        It's too easy and the ending feels like it's tailor made to nullify any emotional attachment you may have felt towards any of the characters.

        It's a System Shock spiritual successor with no resource scarcity and no difficulty so all of those choices and neat level design decisions don't feel meaningful at all

    • 11 months ago
      Anonymous

      exactly howI felt. I was thinking it was going to be somewhat like bioshock. Damn was it bad. Someone online gave me the physical copy for free, I still feel ripped off.

  2. 11 months ago
    Anonymous

    Tedium, it's a four hour game stretched out to twenty.

  3. 11 months ago
    Anonymous

    Pure garbage, enjoy your slop arkanetroony.

  4. 11 months ago
    Anonymous

    A mostly good game that gets a lot of things right but suffers from its lack of enemy variety and an overabundance of resources.

  5. 11 months ago
    Anonymous

    I really liked it.
    Smack everything.
    This may not make sense now, but my words will ring true very soon.

  6. 11 months ago
    Anonymous

    everyone is black or some mutt

  7. 11 months ago
    Anonymous

    The last good Arkane game.

  8. 11 months ago
    Anonymous

    >Just got this free, what am I in for?
    I peak Arkane design game, for better and worse.
    The good: Fantastic environmental storytelling, atmosphere, extremely interactive environments, amazing level design, and an insane amount of freedom and emergent gameplay possibilites stemming from that im-sim philosophy.

    The bad: The freedom of player has priority over game ballance, resulting in a situation where it's laughably easy to break the game unless you adhere to self-imposed challenges. They are afraid to restrict the player, and that makes the game overal too easy even on hardest difficulties.
    Also, the plot and writing are garbage. Arkane can do great environments and world-building, but can't do a good plot or character to save their lives.

    In my opinion, it's a better game than Dishonored, by quite a significant marging, but it does share the same core flaws that game had.

    I had most fun with it when I deliberately gimped my build. No increased recycler yields otherwise you'd be swimming in so much ammo and consumables you'll be essentially immortal. Only non-combat-oriented alien powers, otherwise you'll trivialize encounters by spamming magic.
    Played on hardest, with the survival mode and some mods that further limit things like health recharger uses.

    • 11 months ago
      Anonymous

      Based. Have you tried Mooncrash? Good, difficult shit. Just don't use the shop at the start of the game or the mule operator.
      How viable could a "no guns, only typhoon powers" run in vanilla Prey?

      • 11 months ago
        Anonymous

        >Based. Have you tried Mooncrash?
        I think I did, and I did not like it. I'm not sure which one I played, but it was the one where you just completed runs in the same locations with randomized enemy properties, which I found incredibly backward and the exact opposite of what I enjoyed about the base game.

        You could REALLY feel the team being clueless without Colantonio's guidance.

        • 11 months ago
          Anonymous

          Ah man it's a shame you didn't get into it. It really deviates from the main game, but to me it felt liberating. In the main game I would never spend resources, whereas in Mooncrash, because every run is over in half an hour and every item banishes, I used them.
          It also really plays well into the multiple ways of dealing with obstacles. In the main gameI always felt I could solve any enviromental obstacle in 7 ways at the same time, so decisions never mattered. In Mooncrash you are stuck with what you find and time is limited, so what you keep with you do matter.
          I distinctly remember that time I was out of electric charges for the stun gun and wasn't able to cross a force field because I was a typhoon. I then realized I could pull a battery out of the main generator, leaving a zone without power, and explode the battery to produce an EMP charge to disable the field.
          The only bad thing is it starts pretty slow and then ends without being able to redo runs, so do not complete all kasma objectives or else you'll be locked out of playing.

          • 11 months ago
            Anonymous

            >It really deviates from the main game, but to me it felt liberating.
            I know that a lot of people enjoyed it, but to me, it was pointless. Without the exploration and the lived-in world, the systems of Prey start to lose my interest. I don't enjoy optimizing within this particular gameplay framework, I enjoy organic exploration and improvisation in context of that exploration.
            The huge, open and fixed areas of the moonbase just did not click with me at all. Admitedly, I was pre-disposed to be annoyed by my own fault - I bought the DLC without reading up on it, thinking it's a regular story DLC where I get to explore more of what the base game did, I was very unpleasantly surprised - but again, that is entirely on me.

            I later tried to give it more fair chance, but it just didn't click with me at all. I need... more context for this kind of player experience.

            • 11 months ago
              Anonymous

              I completely get it dude. Have you tried other ImSims? What's your favourite?

          • 11 months ago
            Anonymous

            Can also attest, starts a little slow but I really got into it toward the end.

            Because of its dynamism it really makes you flex those on the fly problem solving skills. After playing through the main game a few times I tended to fall into patterns but Mooncrash really broke that up thanks to the randomisation.

  9. 11 months ago
    Anonymous

    Lesbians

  10. 11 months ago
    Anonymous

    Best world design you'll find in any game ever

  11. 11 months ago
    Anonymous

    A very fun game with nice exploration and great environments, but also quite boring enemies and rather easy combat.

    • 11 months ago
      Anonymous

      >but also quite boring enemies
      The enemies aren't boring at all. People for some reason endlessly whine about their visual appearance, and completely ignore how dramatically different the enemies actually acted, how drastically better the functional variety was compared to most contemporary games.

  12. 11 months ago
    Anonymous

    Last westoid game with a unique art style.

  13. 11 months ago
    Anonymous

    played it when it came out. Really enjoyed it. Went for a wrench only + some turrets sometimes. A few human powers.

    I wonder if its worth another run with the alien powers

    • 11 months ago
      Anonymous

      >I wonder if its worth another run with the alien powers
      I had quite a lot of fun trying different builds. Though there is this problem of the game just handing you too much stuff even if you play a gimped build.
      Personally, I found the combat-oriented typhoon powers to be just kind of a boring playstyle. The game gives you so much alien matter - even if you don't take recycler yield or autopsy skills, that you basically can't run out of psy-injectors, meaning that you can very much just spam your projectile attacks to trivialize every battle.
      To me, it's just very boring, because the power-based combat is the most boring way of engaging enemies.

  14. 11 months ago
    Anonymous

    One of the best games of the last decade.
    If you play it like an Immersive Sim, you'll have fun, if you rush through it as if it's a FPS/horror/action game, you might find it boring and tedious.

  15. 11 months ago
    Anonymous

    A fricking brilliant game, one of my all time favorites

  16. 11 months ago
    Anonymous

    I'm playing it at the moment, I am really enjoying it. It's fun to mess around in.

  17. 11 months ago
    Anonymous

    A pretty good System Shock reboot with bland enemy design.

  18. 11 months ago
    Anonymous

    Shit enemies
    Shit combat
    Shit stealth

  19. 11 months ago
    Anonymous

    One of the worst games i ever played.
    Its a 1 hour game stretched into 30 hours.

    You just walk around an empty space station and read e-mails.

    Thats it, thats the whole game.

    It doesnt look good.
    It doesnt sound good.
    The gameplay isnt good.

    If i didnt get it for free, i'd be pissed.

  20. 11 months ago
    Anonymous

    no neuromod run was incredibly fun

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