They were fun to shoot in Mount and Blade: With Fire and Sword and you had multiple types and variants of muskets, like miquelet, matchlock or wheellock
>Event exclusive weapon
well shit, it was fun while it lasted.
76 has them, along with gatling guns and a black powder pistol
in fact, during the VERY early days of the game, equipping 4 pistols to your wheel and alternating shots between them in a really fast manner (they hit like a truck but take 15-20 seconds to reload kek) was a well known "exploit"
you can also dress up as confederate guy or a pirate and use these bad boys
its kino
That's not an exploit, that's a well-known historical use case. Off the top of my head, Japanese soldiers carrying two rifles into battle, and pirates carrying several pistols.
No, that would be missiles and other long-range guided weaponry. With muskets you still had men with balls of steel marching in formation, bayonet charges, cavalry...with the invention of fancy artillery and missiles, war just became about throwing million dollar bills at the enemy.
With chemical weapons you just needed to wait for the enemy to show up
With biological weapons you don't even need to do that
Missiles are there just to make war a little more exciting and a whole hell of a lot less terrifying. Hard to find support for a war among the civilian populace when soldiers on both sides are literally melting on the battlefield from invisible, nonodorous, flavourless and all around undetectable gas, or vomiting their now-liquified lungs out for seemingly no reason.
>Missiles are there just to make war a little more exciting and a whole hell of a lot less terrifying. >more exciting >overweight homosexual in an air conditioned room presses a button >some guy 30000 miles away goes kaboom
Yeah, real 'interesting' there.
Why did it take the entirety of the Aviation, automobile, and computer industry's lifespan for people to realize putting the bullet in a casing let people reload it in seconds?
1a. they did understand it, see kalthoff repeater or ferguson rifle or lorenzoni repeater or breech loading swivel guns
1b. they used paper cartridges as early at the 1600s which let you ram the wad/ball/powder in all at once
2. industrial revolution hadn't matured yet, so mass producing complex designs (and making them reliable) couldn't be done
3. blackpowder doesn't burn cleanly, so any sort of reciprocating mechanism is going to gum up almost instantly, to the point where lead balls were undersized so they could actually keep shooting after a few shots
4. you can't load the paper cartridge from the other side, it needs to be packed in tight with a ramrod so you don't have airgaps (which turn your gun into a grenade)
Because people weren't concerned with using the advances in industry to kill people until the industrial revolution led to an exponential amount of more insufferable people being born. So many that they started getting sick of each other at a faster rate and so what was needed was a faster way to remove population.
How do you make a 30 second reload animation fun?
Theres several games that have muskets, and those games make the staggeringly boring act of reloading fun because youre standing in formation with 10 other morons while some guy larping as a british officer is yelling at you
>game has muzzleloaders >no buck-and-ball option >no mechanic for using undersized balls to reload faster at the cost of accuracy >no mechanic for tap loading
Had an idea for a survival/adventure game set around the baltic sea toward the end of the great northern war. Might be doable with as a solo project if I make it top down instead of FPS. Repeaters exist but have limited durability and only 1 ammo type. Your default musket has 6 ammo types that you can make paper cartridges for, and can be used as a club or spear as well. >ball >buck >buck n ball >rifled ball (slow reload, high acc) >undersized (tap reload, low dmg) >gravel (if you powder but no ammo)
Also you get a Gears of War style minigame where you are timed on various stages, which can gain or lose you a few seconds.
Muskets are little fun because no matter how hard you aim you're probably going to miss. All your efforts just go towards reloading as fast as possible, that's the only thing you can do that will matter.
On the other hand, playing a skirmisher with a rifle like the Baker would be a more enjoyable experience. Yes it still takes ages to reload but your shot will actually go where you aim.
>Muskets
That just means they're bore-loaded. There were rifled muskets as well. As for unrifled barrels, My understanding is that they could be accurate for the first couple of shots, until the bore became fouled, and properly sized ammunition was no longer practical to use. Cleaner burning explosives are a pretty huge deal.
Being a soldier in any time period is literally just throwing yourself into a meat grinder and hoping you don’t die. Can’t believe people willingly sign up to do this for a living.
I thought that was over after the end of the korean war, but looks like were getting right back to meat grinder tactics with the current slavic "war" (it's a depopulation plan orchestrated by elites, you can't change my mind).
>but looks like were getting right back to meat grinder tactics
Seems cyclical. During peacetime most people are focused on defensive weapons, like ATGMs and SAMs
It's not until they're actually at war that they start to think 'hmm maybe we should invest heavily in researching vehicles that can fight through ATGMs and SAMs'.
Similar thing happened in the ~40 years of relative peace before WW1. Everyone was developing machine guns and artillery but no one developed the tank or the warplane until halfway through the war.
>but looks like were getting right back to meat grinder tactics
Seems cyclical. During peacetime most people are focused on defensive weapons, like ATGMs and SAMs
It's not until they're actually at war that they start to think 'hmm maybe we should invest heavily in researching vehicles that can fight through ATGMs and SAMs'.
Similar thing happened in the ~40 years of relative peace before WW1. Everyone was developing machine guns and artillery but no one developed the tank or the warplane until halfway through the war.
War supports propaganda and not the other way around now. This is not only illustrated in the NFL battle entertainment and talking head news announcements of how battles allegedly will take place, but the very fact that these sniveling connivers invest exponentially more into propaganda when they could have otherwise just spend it all on munitions and ended it eons ago. Ukraine for instance could have just surrendered day one, but why let a catastrophe go to waste? Let them fight it out and garner more support from stupid Americans to "donate to Ukraine (democrat/republican politicians/associates companies)" and eliminate both Russian and Ukrainian population.
Meanwhile the war is waged with scrap russian orc tech from the 60's and ukrainian soibois piloting cheap explosive drones with cameras attached. You think that shit costs billions? Russian gas is cheap and any 3rd worlder can afford a drone now.
>soldiers fight in formation for millennia due to limitations on capacity for military to command and control smaller units + limitation of smaller military units to have an impact on larger ones due to existing weapons technology >firearms become integrated into formation fighting >formation is at the time square, gunners shoot when they can with no organization >it is eventually understood that everyone shooting at the same time has a larger impact on enemy >making formation longer than it is deep means you can present more of your weapons at the same time, and hence have more guns shooting simultaneously >arms race of longer and longer formations culminates in a line
christ there are so many myths about these guns because people want to one-up dead people to feel smart
to everybody complaining about the inaccuracy of a smoothbore musket, I ask you how often do vidya shootouts take place at a range longer than the 100 yards a musket is effective at anyway?
war of rights does it well if you ask me
Payday 2 did
They were fun to shoot in Mount and Blade: With Fire and Sword and you had multiple types and variants of muskets, like miquelet, matchlock or wheellock
>Event exclusive weapon
well shit, it was fun while it lasted.
>extremely inaccuracte because of no rifling
>spend more time loading than shooting
Have you ever fired one? They're not fun.
76 has them, along with gatling guns and a black powder pistol
in fact, during the VERY early days of the game, equipping 4 pistols to your wheel and alternating shots between them in a really fast manner (they hit like a truck but take 15-20 seconds to reload kek) was a well known "exploit"
you can also dress up as confederate guy or a pirate and use these bad boys
its kino
That's not an exploit, that's a well-known historical use case. Off the top of my head, Japanese soldiers carrying two rifles into battle, and pirates carrying several pistols.
yeah, it's still in I think but PVP has been killed so its no use anymore
but I might be confusing entire chain of events idk
how? i find them fun in mount and blade (although more so commanding troops using them)
It's fun in darkest of days because reloading is also interactive
These things ruined war.
No, that would be missiles and other long-range guided weaponry. With muskets you still had men with balls of steel marching in formation, bayonet charges, cavalry...with the invention of fancy artillery and missiles, war just became about throwing million dollar bills at the enemy.
With chemical weapons you just needed to wait for the enemy to show up
With biological weapons you don't even need to do that
Missiles are there just to make war a little more exciting and a whole hell of a lot less terrifying. Hard to find support for a war among the civilian populace when soldiers on both sides are literally melting on the battlefield from invisible, nonodorous, flavourless and all around undetectable gas, or vomiting their now-liquified lungs out for seemingly no reason.
>chemical weapons
>solved, defendable issue, weather dependent, can backfire
>biological weapons
>ineffective, imprecise, slow, can backfire
>Missiles are there just to make war a little more exciting and a whole hell of a lot less terrifying.
>more exciting
>overweight homosexual in an air conditioned room presses a button
>some guy 30000 miles away goes kaboom
Yeah, real 'interesting' there.
PAYDAY 2 just had one.
Real life didn't make them fun either.
Speak for yourself no-gunz I put thirty .54 cal round balls through mine this morning. Favorite gun I own.
Why did it take the entirety of the Aviation, automobile, and computer industry's lifespan for people to realize putting the bullet in a casing let people reload it in seconds?
1a. they did understand it, see kalthoff repeater or ferguson rifle or lorenzoni repeater or breech loading swivel guns
1b. they used paper cartridges as early at the 1600s which let you ram the wad/ball/powder in all at once
2. industrial revolution hadn't matured yet, so mass producing complex designs (and making them reliable) couldn't be done
3. blackpowder doesn't burn cleanly, so any sort of reciprocating mechanism is going to gum up almost instantly, to the point where lead balls were undersized so they could actually keep shooting after a few shots
4. you can't load the paper cartridge from the other side, it needs to be packed in tight with a ramrod so you don't have airgaps (which turn your gun into a grenade)
>what was the industrial revolution
Because people weren't concerned with using the advances in industry to kill people until the industrial revolution led to an exponential amount of more insufferable people being born. So many that they started getting sick of each other at a faster rate and so what was needed was a faster way to remove population.
How do you make a 30 second reload animation fun?
Theres several games that have muskets, and those games make the staggeringly boring act of reloading fun because youre standing in formation with 10 other morons while some guy larping as a british officer is yelling at you
If you didn't enjoy battlegrounds then it's a (you) problem.
Check out the game Holdfast.
weirdly, i found two games on roblox of all platforms that make musket games fun
test
Welcome back Anon.
>game has muzzleloaders
>no buck-and-ball option
>no mechanic for using undersized balls to reload faster at the cost of accuracy
>no mechanic for tap loading
Had an idea for a survival/adventure game set around the baltic sea toward the end of the great northern war. Might be doable with as a solo project if I make it top down instead of FPS. Repeaters exist but have limited durability and only 1 ammo type. Your default musket has 6 ammo types that you can make paper cartridges for, and can be used as a club or spear as well.
>ball
>buck
>buck n ball
>rifled ball (slow reload, high acc)
>undersized (tap reload, low dmg)
>gravel (if you powder but no ammo)
Also you get a Gears of War style minigame where you are timed on various stages, which can gain or lose you a few seconds.
Muskets are little fun because no matter how hard you aim you're probably going to miss. All your efforts just go towards reloading as fast as possible, that's the only thing you can do that will matter.
On the other hand, playing a skirmisher with a rifle like the Baker would be a more enjoyable experience. Yes it still takes ages to reload but your shot will actually go where you aim.
>Muskets
That just means they're bore-loaded. There were rifled muskets as well. As for unrifled barrels, My understanding is that they could be accurate for the first couple of shots, until the bore became fouled, and properly sized ammunition was no longer practical to use. Cleaner burning explosives are a pretty huge deal.
>stand in a line and shoot
I can't believe this was the strategy
Being a soldier in any time period is literally just throwing yourself into a meat grinder and hoping you don’t die. Can’t believe people willingly sign up to do this for a living.
I thought that was over after the end of the korean war, but looks like were getting right back to meat grinder tactics with the current slavic "war" (it's a depopulation plan orchestrated by elites, you can't change my mind).
>but looks like were getting right back to meat grinder tactics
Seems cyclical. During peacetime most people are focused on defensive weapons, like ATGMs and SAMs
It's not until they're actually at war that they start to think 'hmm maybe we should invest heavily in researching vehicles that can fight through ATGMs and SAMs'.
Similar thing happened in the ~40 years of relative peace before WW1. Everyone was developing machine guns and artillery but no one developed the tank or the warplane until halfway through the war.
War supports propaganda and not the other way around now. This is not only illustrated in the NFL battle entertainment and talking head news announcements of how battles allegedly will take place, but the very fact that these sniveling connivers invest exponentially more into propaganda when they could have otherwise just spend it all on munitions and ended it eons ago. Ukraine for instance could have just surrendered day one, but why let a catastrophe go to waste? Let them fight it out and garner more support from stupid Americans to "donate to Ukraine (democrat/republican politicians/associates companies)" and eliminate both Russian and Ukrainian population.
Meanwhile the war is waged with scrap russian orc tech from the 60's and ukrainian soibois piloting cheap explosive drones with cameras attached. You think that shit costs billions? Russian gas is cheap and any 3rd worlder can afford a drone now.
better than "stand in line and stab"
>soldiers fight in formation for millennia due to limitations on capacity for military to command and control smaller units + limitation of smaller military units to have an impact on larger ones due to existing weapons technology
>firearms become integrated into formation fighting
>formation is at the time square, gunners shoot when they can with no organization
>it is eventually understood that everyone shooting at the same time has a larger impact on enemy
>making formation longer than it is deep means you can present more of your weapons at the same time, and hence have more guns shooting simultaneously
>arms race of longer and longer formations culminates in a line
Logistics is hard.
No it was a tactic.
christ there are so many myths about these guns because people want to one-up dead people to feel smart
to everybody complaining about the inaccuracy of a smoothbore musket, I ask you how often do vidya shootouts take place at a range longer than the 100 yards a musket is effective at anyway?
I beat nioh with it was fun to me
M1000 Classic in Deep Rock Galactic is fun as frick
1 bullet = 1 dead bug
Try The Battle Grounds III. Love that mod.
>video games have never made them fun
>he doesn't know about Mount and Blade or Holdfast
they're fun to use in vermintide