Honest tips? Gun for the Pulse Gun asap so you can save on ammo expenses.
All parts buy and sell for the same amount, so feel free to sell your back radar and head for a head that has built in radar.
Replace your generator and booster ASAP.
Missiles from you honestly kinda suck in AC1. Consider going for quad/tank legs and attaching a chaingun or cannon to the back.
The most broken weapon in the entire game is one of the absolute easiest to find. The mission where you blow up those fuel tanks has it right in the final room on the top alcove with the shitton of tanks.
Honest tips? Gun for the Pulse Gun asap so you can save on ammo expenses.
All parts buy and sell for the same amount, so feel free to sell your back radar and head for a head that has built in radar.
Replace your generator and booster ASAP.
Missiles from you honestly kinda suck in AC1. Consider going for quad/tank legs and attaching a chaingun or cannon to the back.
The most broken weapon in the entire game is one of the absolute easiest to find. The mission where you blow up those fuel tanks has it right in the final room on the top alcove with the shitton of tanks.
>The most broken weapon in the entire game is one of the absolute easiest to find. The mission where you blow up those fuel tanks has it right in the final room on the top alcove with the shitton of tanks.
I like the expenses thing for missions but I hate how it heavily favors energy weapons. You usually have enough ammo for every mission, and once you get the Karasawa it's the only weapon you need unless it's a mission with +80 enemies, and even then those ones you usually have a key target to take out.
Is it worth bringing a gun as a back weapon in AC3 if I already have a gun hand?
Or should I go for missiles/an energy weapon to conserve ammo when possible?
Should be fine to vary things up as long as you have enough ammo to deal with the threats you’re presented with. The most appropriate load out will change depending on the mission/opponent
you have an aiming problem if the small pulse rifles are not working for you, the long range, 200 shots and doing double the damage of the starting rifle makes the WG-XP2000 perfect for most missions
a generator is typically the next thing to purchase after an energy weapon, the basic generator isn't a sidegrade like most items and is just worse than anything else you can get. as long as you have 4k you can sell your basic generator and get the GRD-RX5 which has almost double the green bar.
A common thing in all AC games is to replace your Booster and Generator ASAP as the starter models for those are total dogshit.
Other starting parts however can vary between games. You start with a pretty solid 2 shot missile launcher in AC2, and AC3 has your Core be overall pretty damn solid.
To addon to what this anon said. The more initial drain you put on your AC the slower your energy regenerates. Some leg parts eat up a surprising amount of energy so take note of the specs.
>AC3/SL >despite coming out 5 years after the dualshock controller, right analog is completely non-functional >can't unbind anything >can't have duplicate bindings either
I just want to make it not control like shit
I'd begrudgingly accept it if there was no analog control, but they let you use left stick for forward/back/turning and it can't be re-bound to anything else. It's specifically right analog that is left to rot.
You should probably run mid to mid heavy just to shove the biggest god damn generator available is inside you.
The pulse cannon back weapons tend to be insanely good in every game. Machine guns are busted before AC 3 and even then they're still good. Build for sustainability, either by being thick but still mobile due to an aggressive booster or too light to hit. Rockets are really good for stationary targets and boss MTs and don't take up much weight for the insane damage they do.
yes, i hate it at first but now i'm kinda addicted. when you start custom a real good machine and get uset to the mechanics game starts to get really nice.
>The most broken weapon in the entire game is one of the absolute easiest to find. The mission where you blow up those fuel tanks has it right in the final room on the top alcove with the shitton of tanks.
In AC1 they don't have much beyond basic body stats like weight/armor/health. Just figure out which ones you can fit on after you've figured everything else out.
the gun arms have no defensive stats and their weight to hp ratio is not good. The actual weapons are not that great and always use at least 2 shots. Even if you don't have weight for weapons on your arms just having actual arms is probably better
>it's a "anon grossly misremembers complexity of older games due to nostalgia" episode >it's a "anon thinks a console exclusive game will have the complexity of a PC engineering game" episode
HOW DO I EARN MONEY
I'M BANKRUPT AND IN DEBT
stop shooting bullets if you do not land every single hit and REALLY stop shooting missiles, these eat your money for damage.
Good tips. I'm just going to start a new game.
Honest tips? Gun for the Pulse Gun asap so you can save on ammo expenses.
All parts buy and sell for the same amount, so feel free to sell your back radar and head for a head that has built in radar.
Replace your generator and booster ASAP.
Missiles from you honestly kinda suck in AC1. Consider going for quad/tank legs and attaching a chaingun or cannon to the back.
The most broken weapon in the entire game is one of the absolute easiest to find. The mission where you blow up those fuel tanks has it right in the final room on the top alcove with the shitton of tanks.
>The most broken weapon in the entire game is one of the absolute easiest to find. The mission where you blow up those fuel tanks has it right in the final room on the top alcove with the shitton of tanks.
>go there
>radar jammed
invest in a good generator and buy a energy gun that's what i did and now i don't spend ridiculous amounts in ammo
This guy gets it, that's how I got through all of the PS1 titles without it being brutal money sinks.
I like the expenses thing for missions but I hate how it heavily favors energy weapons. You usually have enough ammo for every mission, and once you get the Karasawa it's the only weapon you need unless it's a mission with +80 enemies, and even then those ones you usually have a key target to take out.
Do arena opponents canonically die when you beat them?
No because #1 will usually have his description changed to something like "is looking for his next shot at the champ" when you make him #2
Pay your debts or you'll pay with your body
Human+ isn't so bad.
plussies get the rope
reject money, take the pluspill
>aahhh geez dude 50,000 credits? I mean I got these missions to do, chrome's been on my ass
guys how i can reduce the damage debt in every mission besides not taking damage
I remeber playing AC V and using the one weapon that does massive dmg but is super close range and has 1 reload.
Go big or go home, loved that shit
Is it worth bringing a gun as a back weapon in AC3 if I already have a gun hand?
Or should I go for missiles/an energy weapon to conserve ammo when possible?
Should be fine to vary things up as long as you have enough ammo to deal with the threats you’re presented with. The most appropriate load out will change depending on the mission/opponent
THE ENERGY WEAPON FRICKING SUCKS, YOU GUYS LIED TO ME
wich one did you buyed?
plus buy some boosters and you will have no problem
WG-XP2000
you have an aiming problem if the small pulse rifles are not working for you, the long range, 200 shots and doing double the damage of the starting rifle makes the WG-XP2000 perfect for most missions
I don't know, when the energy depletes, I don't know what else to do other than just stand around for 20 minutes until it refills.
a generator is typically the next thing to purchase after an energy weapon, the basic generator isn't a sidegrade like most items and is just worse than anything else you can get. as long as you have 4k you can sell your basic generator and get the GRD-RX5 which has almost double the green bar.
A common thing in all AC games is to replace your Booster and Generator ASAP as the starter models for those are total dogshit.
Other starting parts however can vary between games. You start with a pretty solid 2 shot missile launcher in AC2, and AC3 has your Core be overall pretty damn solid.
Stop using all of your energy at once like a fricking idiot, and buy a new generator with big numbers
To addon to what this anon said. The more initial drain you put on your AC the slower your energy regenerates. Some leg parts eat up a surprising amount of energy so take note of the specs.
It seriously took me like 12 years to figure out that unused capacity makes your energy more efficient.
Also there's both stationary and moving drain, you regenerate slower while walking.
Is there any downside to just jumping to Armored Core 3?
None. Most people started with PS2 ACs to begin with.
>AC3/SL
>despite coming out 5 years after the dualshock controller, right analog is completely non-functional
>can't unbind anything
>can't have duplicate bindings either
I just want to make it not control like shit
There was actually a very autistic reason why from never used analog control until Nexus but I forgot why, just rebind it if bothers you that much
I'd begrudgingly accept it if there was no analog control, but they let you use left stick for forward/back/turning and it can't be re-bound to anything else. It's specifically right analog that is left to rot.
>action time
>getting attacked by other mecha
>low life
>enemy dashes to my side
>use analog to lock him
>nothing happens
>fricking die
FRICK FRICK FRICK FRICK FRICK FRICK FRICK FRICK FRICK FRICK FRICK FRICK moronic ASS FRICKING GAME WITH AUTISTIC MECHANICS
You should probably run mid to mid heavy just to shove the biggest god damn generator available is inside you.
The pulse cannon back weapons tend to be insanely good in every game. Machine guns are busted before AC 3 and even then they're still good. Build for sustainability, either by being thick but still mobile due to an aggressive booster or too light to hit. Rockets are really good for stationary targets and boss MTs and don't take up much weight for the insane damage they do.
sheeesh this game deadass slaps
yes, i hate it at first but now i'm kinda addicted. when you start custom a real good machine and get uset to the mechanics game starts to get really nice.
It's fun watching you guys learn
>train depot mission in ac1
>got fricking shredded by flying enemies
Ok, generators are really fricking important. The moment I bought the most expensive one, I had a way easier time
Oh nice guide
What legs do I get
humanoid = all around
chicken = jumping and flying
hover = """"free""" ground boosting
tank = tank
Figure out which one you want first.
Rate my bulky boi
>quad legs and all energy weapons
I hope you're using the generator improving optional part
Christ, is there really no way to see the stats of what you're buying
In AC1? Have you pressed triangle?
THANK YOU
Any arm recs?
In AC1 they don't have much beyond basic body stats like weight/armor/health. Just figure out which ones you can fit on after you've figured everything else out.
Some of them got guns tho
Gun arms are cool, but they're pretty much glass cannons since they add basically nothing to the health or defenses.
the gun arms have no defensive stats and their weight to hp ratio is not good. The actual weapons are not that great and always use at least 2 shots. Even if you don't have weight for weapons on your arms just having actual arms is probably better
my coomer brain had to read that 3 times before I realized you didn't say "weight to hip ratio"
I thought I'd just rush through AC1 to get to the PS2 era, but I'm having a lot of fun with this
>it's a "anon grossly misremembers complexity of older games due to nostalgia" episode
>it's a "anon thinks a console exclusive game will have the complexity of a PC engineering game" episode