will VR ever become popular with the masses and how would it be possible?
It's All Fucked Shirt $22.14 |
Nothing Ever Happens Shirt $21.68 |
It's All Fucked Shirt $22.14 |
will VR ever become popular with the masses and how would it be possible?
It's All Fucked Shirt $22.14 |
Nothing Ever Happens Shirt $21.68 |
It's All Fucked Shirt $22.14 |
If won’t be popular until it’s simplified.
>problem: no games
>problem people see: it is the hardware
lol
>Problem 1: no games
>Problem 2 that contributes to problem 1: nobody likes the headset part of the hardware
Motherfrickers were on the right track fifteen years ago, but the motion devices were a novelty due to the crudeness of "waggle" not being enough to do anything precise. Motion technology has evolved dramatically within just the past few years thanks to the demand that VR made in regards to responsiveness and accuracy.
Get rid of the stupid expensive uncomfortable screen on your face and give people an independent motion control environment. It is the pseudo-tactile interaction with the game world that is the biggest attraction to the majority of people.
That wii remote addon thing for that one Zelda game was already perfect, people didn’t give a frick
Sony should have made a standalone
>Sony should have made a standalone
Frick no we have enough of those on the market. Sony need to demonstrate how much of an improvement this is over the previous generation, and have it be compatible with PC.
A high quality head set with no light house bullshit and plugs in via a single USB port with no bullshit like another box that needs its own power source and a tangle of wires like the Vive is pretty necessary to remove any sort of friction between getting the headset and playing a game.
I can't count how many times I wanted to play with the original PSVR but didn't because I'd have to unplug my PS4 pro from the TV, plug the HDMI into the PSVR box (because it shipped without HDR passthrough originally)
And the same thing with my Vive requiring a display port to be free for it resulting in me having to unplug one of my displays and plug that in, and then have to make sure the play area was free of obstructions to the light house like chairs and shit.
1 USB cable is more than acceptable for me. A wireless option would be better obviously but I can deal with a single thin cable.
Also no gaems and doesn't even have back compat for the PSVR library. What a joke.
A standalone would have lessened the burden of entry, probably would had AR and given it wireless connectivity to a PS5 for the very few games that will actually use ps5 capabilities.
>A standalone would have lessened the burden of entry
The last thing VR needs is are more standalone headsets with the processing power of a mid range phone. I for one am sick of games being gutted because they need to run on a Quest 2 when I have a dedicated GPU that can output something of a much higher quality. There's very little AAA development happing for VR and if the PSVR2 does well and they end up targeting PS5 specs then we'll finally have some games that look good for once.
Considering how shitty aaa games are today id call that a selling point
Look I'm just happy I can play GT7 in VR. I just want to sit in a Nissan GTR and look at all the buttons and admire the stitching on the leather seats.
den donrold BRLARMPH would win and the black community would collapse!
>will VR ever become popular
VR won't. AR or mixed reality probably will.
Wires are a major point if contention. That's why Quest 2 is so high selling.
Beyond that, the biggest setback is
fricking
G
A
M
E
S
.
NO FRICKING VR HEADSET HAS HAD A NOTEWORTHY GAME IN 3 FRICKING YEEEEEARS. When there are no God damned games, no one will fricking buy the headset.
Praydog standardizing a vr mod across all unreal 3.5 and up games fixes this
Mods are not games. They're mods. I don't give a shit about playing stuff I already played in vr. That does not make the initial investment worthwhile.
That's why you shouldn't bother playing games until there's a vr mod. Flat games are lame
>mods
>no games
or
>old games
WOW
Unreal injector will work on new games. Also old games in vr are better than new flat games
What are you talking about? Saints and Sinners 2, iron man and amogus and grid just got released (on Quest 2)
it costs more than the console needed to use it and we're in a recession
no shit it didn't sell 2 million right out of the gate
also most of the games are available on steam and or quest 2
No if these VR machines continue to drop support for things. Why the frick would anyone buy this when it can't even play PSVR1 titles?
Release some fricking games? Release some actual quality porn and VR videos?
The hardware is all there. It's completely ready to go. There is no fricking content. My headset has been sitting unused for months.
nobody is spending $600 on an addon for a $1000 console for their kids in this economy
Make high budget games that let you play them while sitting down.
Also make the game look good while recording for those youtube popularity bucks.
Apple is going to popularize it. I don't make the rules the normies do and they won't bite until apple tells them to. We had bluetooth headset gays for years but when apple told the normies to put tampons in their ears suddenly everyone adopted them.
Apple needs to start putting 3d 180 cameras in their iPhone. This will cause huge explosion in homemade vr porn and give degens a reason to mass adopt headsets
nope, it's gonna be pretty niche as far as a genre, psvr2 not selling well is no surprise since many people including myself for burned on the first version. PC does VR far better and should be the default platform for it but its not entirely popular now
>PC does VR far better
Purely because of VRChat, no games.
you can atleast expand your PC hardware to make it a slightly better experience in the way of graphics, but no games is still no games
Vr native games suck. That's why vr modded games are better
VR porn and porn games
But now there is a new challenger: AI and deep fakes.
>expensive peripheral for notoriously difficult to acquire console
Even though they're finally available, many people are only just barely getting a PS5 and likely aren't trying to pay the cost of an entire console just to experience one or two games.
VR is not accessible to the common consumer
VR needs 3 things to succeed: affordability, a library of must-have games and being able to play them for long periods of time without getting sick. If your VR setup is worth more than a console or good PC, you've already lost most of your audience because they'll think of the 2nd thing I mentioned if they want to invest in VR. What are the games for it? There isn't really that many killer apps for VR which mostly boil down to glorified tech demos or a collection of mini-games. They fall into the trap similar to 3D movies way back when all it was was throwing stuff at the camera and giving you glasses and saying how 3D it is. I think most will suggest Half-Life: Alyx as the best of the bunch but you don't really see much else. I'm sure there are other's but most casual viewers will not see those other games mentioned as must play games. The 3rd one is more split by experience from person to person. Some are fine with long VR playthroughs but for most others, they'll be forced to take a break every 30 minutes or so to adjust themselves before going back to play and it's not fun when a game forces you to take a break to continue playing it. I think this is less of a problem for games where you don't stand and can just casually sit and play but then doesn't that kind of go against the reason to play VR games for the immersion? I'm sure most of these problems can be solved with time. It is a growing market. Invest in the future potential because I think it can be a little more viable in like 10~15 years.
Why would anyone buy this shit after they dropped compatibility for the first one
It's going to be completely dead in 3 years max
because the cheapest decent quality VR headset is 400 USD and the catalog of games is not worth it.
you could just upgrade parts of your system for that much money and enjoy better games even more.
>high price tag
the frick is high price tag about 550 dollars unless people think buying both a PS5 and a PSVR2 is logical the PSVR2 is for people who already have a PS5
all these kids got the occulus the market is saturated I would guess. needed a blockbuster title to go with the release.
same price as PS5 or even more expensive, frick no, if i can grab ashley breasts in re4r vr i will buy it
you cant
how about lady D ass?
no
im gonna spend money on hooker instead then
Whats the point of buying a console, paying the same price again and then having nothing you can do with it
Where's all the shills claiming Sony are the only company who are taking VR seriously?
I’m here. They’re releasing the headset don’t they. As long as it’s not shit and they deliver some games - it’s going to be fine.
ah yes the classic sony strategy of not making too much effort, just the bare minimum and if it doesn't work abandon it.
not backwards compatible, don't give a shit.
as someone that is often bored with money to spend I dont see myself getting a VR headset, I feel like the gimmick is going to were off really fast.
>Sony forces censorship of DOAX3 and Summer Lessons
>wonders why PSVR don't sell
what censorship in summer lesson?
No upskirt, swimsuit dlc is japanese version only.
Didn't help that most of the launch titles suck ass. Just ask Valve to port Half-Life Alyx, or ask for Boneworks/Bonelabs/that Walking Dead VR game too while you're at it instead of some tech demo Horizon VR game.
This is the real reason, if you’re serious about VR you’re going to get a PC VR set, not one locked to a console with 0 mod support and a smaller title selection. They still won’t even bother insisting on gyro or Kb/m or a million other quality of life improvements, they’re not going to care about this either. Everything you’d actually want is on PC.
The psvr crowd figure pcvr is for coomers and don't want that tag put on them lol.
There is a psvr crowd? Lol news to me. Always seemed kind of fricking stupid to me, since there’s such a smaller game selection and it’s clear it’s just a shitty half measure. Just get one for the computer, anyone can see how much more is available on those ones than one locked to a console. Imo it’s just not a concept people will appreciate such a half assed approach, the simplicity of a console doesn’t really translate to the same marketability for a simpler VR set, if you’re into VR you’re already pushing into territory beyond someone that exclusively plays on consoles and doesn’t want to be bothered.
Imagine a mid 30s dudebro with a mild alcohol problem that still has the swoop haircut from 90s/00s and always wears khaki shorts.
consumer spending is in a state of collapse right now. Even people with well paying jobs are cutting back because they fear being laid off unless they are in a really secure field.
People are struggling to pay for food and putting necessary bills on credit cards. This is not a healthy environment for buying a expensive toy that will likely have almost no games.
people b***h about the cost then turn around a buy 1k phones that do same shit every year
>preordering something as nuanced as a VR headset without seeing real reviews
What did they expect. Just make it good and release some games
The only use people see in those VR headsets is porn and VRchat
If spny at least rebooted Playstation home od might believe they were taking vr seriously
This will be Sony's Kinect
Kinect did what it needed. it was about accumulating lots of biometric data not for gaming
there s no games, nor expectation of games. you need either games or decent porn
>another locked platform VR headset
>(maybe) with another exclusive game and some shitty ports of VR games that have existed for year
Just what we needed!
hopefully never
Only excessive support for porn can save this device from failing hard. So, it's dead already. For me $600 is DualSense Edge and hella lot of games, not some boring helmet.
Not until you make it affordable, portable, and with actual games. not glorified tech demos
>almost all of them run into a tv
Boobyful
the equivalent of throwing your wiimote
No backwards compatibility and costing more than the fricking console it plugs into are both dealbreakers.
There are some situations you would call death by a thousand papercuts. This was just death by getting shot in the face twice.
Or don’t be poor.
consolevr is fundamentally flawed considering that all games are pcvr
why would i buy a vr headset in 2023 that requires CABLES?
vr won't take off until they remove the wires and sensor bars necessary around the room
it's too much of a hassle to set up just to play vr chat
There isn’t VR chat on PlayStation you autist. Wires aren’t a problem, especially if you want the best graphics. Grow up.
I wasn't talking specifically about psvr. This is a general vr hardware problem and you'll just have to cope with the fact that vr will never be more than just a gimmick until it advances past those requirements.
There's no point in caring about the graphics until they can make some decent games and deal with the control limitations. There are fundamental problems with VR that haven't been solved yet IMO, and until those are addressed it will never reach mainstream popularity.
I had a lot of fun playing the first PSVR even with shitty controls. Games like Superhot felt like legitimately something new in gaming. What we have now is more than enough to have enjoyable unique experiences. All we need is more content.
It’s $600 shipped for me, which isn’t a lot of money to me but it’s very cost prohibitive to most. What did they expect making this more expensive than the PS5?
it's $600 AUD if you send EB games your ps4 pro too or $880 AUD otherwise
The look at PCVR enthusiasts throw money at top notch hardware and think it works like that: release restricted, less capable and compatible device, then wait till they come. Nope.
I doubt that because PC VR's been floundering for a couple years now. Nobody in marketing is looking at that and thinking
>ah yes that's where we want our product to be
I think it's already happening but it's creating a separate market from core gaming. Quest 2 seems to be really popular with young children (to the detriment of every single multiplayer VR game with crossplay). Like people on Ganker are whining about how there are no VR games, but that's really a core gaming audience complaining about the lack of names they recognize. Meanwhile shitty mobile-tier games on standalone VR are making bank.
I'm sure exclusively having to order from sony's site rather than a retailer is a huge factor
they still don't understand that it looks and feels moronic, with or without wires
the only reason I would put all that crap on my head is if it would provide virtual experiences like the fricking Matrix, not the current 'burn your eyes out by looking through periscope goggles at a screen up close'-bs.
modding flat games to VR is literally the way forward.
>OG DOOM VR
>Outer Wilds VR (1 of the best gaming experiences out there)
>roguelikes in VR (ror2, gunfire reborn)
>Minecraft VR
>RE2/3/7/8 VR
>Skyrim VR
etc etc. studios should just make high quality VR ports. these fanmade mods are better than 99% of VR titles
runescape classic
A lot more people would have to start buying games to play them in VR for that to justify the resources. Early on there was a lot of enthusiasm from developers doing ports because they thought it was cool. Years later and the enthusiasm has all dried up and now the effort isn't worth the return. Devs like Bethesda or Croteam that previously made VR ports of their games stopped bothering. It's all sliding backwards.
yea, VR is an a terrible cycle of
>not enough games for people to buy it
>not enough users to make games for
VR mods are legitimately the only thing keeping
me playing. the only hope I have for VR in the medium-term is Praydog's universal UE modtool going public
>what if we took 2 failed fads and combine them into a helmet based system? that would make it fun right?
just stop doing this. people expect and want a holodeck not le floating hand simulator
Why is anyone surprised by this? They've most likely planned for a PSVR2 since before the pandemic. What seemed like a relatively safe idea before that is now a fricking awful idea after
>industry wide shortages and price hikes
>VR sector slowdown
>cost of living crisis
>world economies on the brink of full blown recession
It just doesn't make sense. It will sell to the well off millenials and Gen X'ers who have cash to blow on consume shit, but it will absolutely not be a mass market peripheral.
It fricking hurts to see VR so fricking stifled by companies like Meta, and now Sony is stumbling into a sales disaster that could see them throw a tantrum and exit VR. All while Valve is fricking nowhere to be seen because they dick around on Deckard R&D shit all day and prioritize the Deck.
PSVR1 has better games, I'm not upgrading until we get some Japanese mecha
>struggles
>preorders
It's not even out yet, how does this matter?
VR seems cool, but I feel like without Neural link its still limited. But make no mistake, VR is the next frontier of gaming.
No pc support and no games. Why the frick would I spend more than I spent on my console to play essentially 0 games?
>high price tag seen as limiting factor
Well no shit, when every popular VR headset is standalone and costs around $400, why would anyone go for the Sony's VR?