Punishing deaths in 5th gen and onwards?

This almost made me drop the game right before the end meme style
>huge damage per hit
>no heals in the area
>experiment a bit and die and you'll have to do both dorf and the entire TOWER again
Awesome theme though, really feels like a final battle without being tacky

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  1. 8 months ago
    Anonymous

    Zelda difficulty was balanced kinda perfectly before WW turned it into baby shit for some reason

    • 8 months ago
      Anonymous

      >he hasn't done the savage labyrinth with no bottles
      ngmi

    • 8 months ago
      Anonymous

      >Zelda difficulty was balanced kinda perfectly before WW
      Yep, it's the perfect fine line of challenging but without killing you (unless you really frick up) so it feels like one immersive adventure without a gamey Game Over screen. That's what they once explained in an interview.

      • 8 months ago
        Anonymous

        OoT also had the death count, so you really want that 0 death run which was a nice additional challenge

      • 8 months ago
        Anonymous

        >but without killing you
        if you never died to this piece of shit, you are just lucky

      • 8 months ago
        Anonymous

        Zelda difficulty was balanced kinda perfectly before WW turned it into baby shit for some reason

        yeah I don't know why they just made it so that everything does piss poor damage to you, it really wasn't necessary since if you were bad at older Zeldas they were easily trivialized by just filling 4 bottles with fairies. It just becomes boring in WW and TP when you actually can't die, and Hero mode in the remakes doesn't fix it because you can't get heart pickups which is just obnoxious.

        I'm glad they brought back the difficulty in the Switch games but it's hard to say if we'll ever have a 3D zelda like OoT again which is a little sad.

    • 8 months ago
      Anonymous

      >he hasn't done the savage labyrinth with no bottles
      ngmi

      >Zelda difficulty was balanced kinda perfectly before WW
      Yep, it's the perfect fine line of challenging but without killing you (unless you really frick up) so it feels like one immersive adventure without a gamey Game Over screen. That's what they once explained in an interview.

      Combat became way too easy with Wind Waker but it still has some of the best dungeon design. Twilight Princess made combat negligibly harder again but was still too easy, which is a shame because it has the best Zelda moveset. Difficulty is pretty good again since Skyward Sword and A Link Between Worlds

  2. 8 months ago
    Anonymous

    Just bring fairies with you. Fairy. Game is piss easy.

    • 8 months ago
      Anonymous

      >goes out of his way to catch fairies and basically pick low difficulty
      >complains about low difficulty
      Protip: The heart containers after boss fights never disappear for a reason as well

    • 8 months ago
      Anonymous

      On paper it would be, if the fights themselves weren't so easy. Even assuming this is your first time playing the game and you went for a casual run where you didn't get everything, you ought to have at least eleven hearts by that point, along with two or three bottles with fairies and/or potions, and unless you absolutely suck at reflecting Ganondorf's energy balls and died to him, using up your fairies and potions in the process, that ought to be more than enough to get you through Ganon. And that's without mentioning the health upgrade you can easily get right before tackling Ganondorf (conveniently located just outside his tower), as well as Nayru's Love, which makes you invincible, and the Light Arrows, which stun him and guarantee a free hit on his tail if you absolutely suck at chasing his tail. And to top it off, there ARE heart pickups during that battle, which you can get by having Ganon destroy the pillars scattered around the battlefield.
      tl;dr he's only hard if you're utterly clueless.

      If it was nearly as easy as people pretend, all those streamers who play it for the first time and are used to games like Dark Souls wouldn't always die

      ?list=PL5WudgiN0-8QnrDQdyaTiu38oDY99EadF&t=9931
      You just can't remember your first time or think everything that isn't Contra is easy

      • 8 months ago
        Anonymous

        watched for 5 seconds, looks like she's struggling more with the controls than the game lmao the N64 controller is so awful.

        • 8 months ago
          Anonymous

          >women brained people can't comprehend the N64 controller
          Really makes you think.

        • 8 months ago
          Anonymous

          >a-an analog stick and some buttons??? what were they thinking!!

          • 8 months ago
            Anonymous

            That anal log stick is pretty shit, looks like that's what she's struggling with, dialing in the target on ganondork. oot and mm both have twitchy analog pointer movement.

            • 8 months ago
              Anonymous

              The better question is anon's a homosexual for simping for and even linking some Literal Who and should end his life.

      • 7 months ago
        Anonymous

        unironically made me realize how poorly designed that fight is

  3. 8 months ago
    Anonymous

    Viewtiful Joe felt pretty punishing. I dropped it because I got sick of having to retread so much ground after Game Overs.

    • 8 months ago
      Anonymous

      >Viewtiful Joe felt pretty punishing. I dropped it because I got sick of having to retread so much ground after Game Overs.
      This. And honestly, just play VJ on easy your first playthrough

    • 7 months ago
      Anonymous

      F-Zero GX is genuinely difficult. There are themed story races where you will die over and over.

      >Viewtiful Joe felt pretty punishing. I dropped it because I got sick of having to retread so much ground after Game Overs.
      This. And honestly, just play VJ on easy your first playthrough

      DAAAAAAAAAVIDSON IS IN THE HOUSE

  4. 8 months ago
    Anonymous

    Anon, those are two extremely easy fights even if they're back to back...you need to git gud.

    • 8 months ago
      Anonymous

      Wouldn't say extremely. A lot of games have bosses where you can stand around for 1 min without getting killed. And even, then the thread says punishing deaths and not hard boss fights

      No need to be an insane fanboy in every thread

  5. 8 months ago
    Anonymous

    On paper it would be, if the fights themselves weren't so easy. Even assuming this is your first time playing the game and you went for a casual run where you didn't get everything, you ought to have at least eleven hearts by that point, along with two or three bottles with fairies and/or potions, and unless you absolutely suck at reflecting Ganondorf's energy balls and died to him, using up your fairies and potions in the process, that ought to be more than enough to get you through Ganon. And that's without mentioning the health upgrade you can easily get right before tackling Ganondorf (conveniently located just outside his tower), as well as Nayru's Love, which makes you invincible, and the Light Arrows, which stun him and guarantee a free hit on his tail if you absolutely suck at chasing his tail. And to top it off, there ARE heart pickups during that battle, which you can get by having Ganon destroy the pillars scattered around the battlefield.
    tl;dr he's only hard if you're utterly clueless.

    • 8 months ago
      Anonymous

      No you don't always have two or three fairies on your casual OoT playthrough. Also see

      Wouldn't say extremely. A lot of games have bosses where you can stand around for 1 min without getting killed. And even, then the thread says punishing deaths and not hard boss fights

      No need to be an insane fanboy in every thread

      Holy shit I had no idea this game still triggered so many Sony fans. Post punishing deaths or stfu

    • 8 months ago
      Anonymous

      >tl;dr he's only hard if you're utterly clueless.
      No one called him hard. You're fighting with your inner demons right now and the Nintendo DS kids who bullied you in school for having a PSP

    • 8 months ago
      Anonymous

      >conveniently located just outside his tower
      You mean "conveniently" located so you, only at the very end of the game, have to go out of your way, leave the dungeon and backtrack to a random pillar you wouldn't even think about at that point if you aren't a 100% junkie, which maybe 1% of OoT players are because...skulltulas

      • 8 months ago
        Anonymous

        Why are you speedruining it zoomzoom?

    • 7 months ago
      Anonymous

      [...]
      If it was nearly as easy as people pretend, all those streamers who play it for the first time and are used to games like Dark Souls wouldn't always die

      ?list=PL5WudgiN0-8QnrDQdyaTiu38oDY99EadF&t=9931
      You just can't remember your first time or think everything that isn't Contra is easy

      Played it last year for the first time, don't remember it being that hard at all. I struggled a little bit with the first Ganondorf phase - first I couldn't figure out how to damage him at all, then I had to get used to hit those balls consistently. As for the final Ganon form, I probably beat him in one try, since I don't remember escaping the tower multiple times. Maybe I just figured out the light arrows stun - it's kinda logical to try them, because they're even described as anti-evil as far as I remember.
      Generally I got hard stuck in OoT only once - trying to find the way to the last optional chest in the Fire Temple, eventually gave up and left it there. Also I missed the stone of time after the Dark Link fight and it took a while to find the way I should go. Other than that, there were fairly challenging parts, but nothing infuriating. Previous games were harder.

      • 7 months ago
        Anonymous

        >don't remember it being that hard at all
        Not even seeing anyone saying it is. You can stop posting cringy verbiage no one reads just because Zelda triggers you

        • 7 months ago
          Anonymous

          Literally fricking OP saying it is, moron. And the other post I replied to.

        • 7 months ago
          Anonymous

          the youtube streamer thing really fell flat, nobody has ever found this game hard.

          • 7 months ago
            Anonymous

            >the youtube streamer thing really fell flat
            If you mean

            [...]
            If it was nearly as easy as people pretend, all those streamers who play it for the first time and are used to games like Dark Souls wouldn't always die

            ?list=PL5WudgiN0-8QnrDQdyaTiu38oDY99EadF&t=9931
            You just can't remember your first time or think everything that isn't Contra is easy

            , it shows that people die to the boss and it isn't as impossible to die as you pretend. That was literally the first video I found. Here is the second one

            ?list=PL-eIkjzQUJeNVgmD2GBL_ktSH3h7lnAv6&t=3881

            This is magnitudes more demonstrable of the truth than insane fanboy musings on an anonymous image board

            • 7 months ago
              Anonymous

              >b-but daddy eceleb sucked too!!!
              Literally rope yourself, homosexual

            • 7 months ago
              Anonymous

              It's easy to die in the game if you just don't basic shit like block. Otherwise, if you understand things at all, you can basically hold the [DON'T DIE] button to not die. It's only because you didn't know the basic strategy for a given boss that they will be any threat, with (Phantom) Ganondorf being the one exception.

              The problem is that all challenge immediately goes away once you understand this.

              • 7 months ago
                Anonymous

                That's an interesting essay. The average person still gets hit, dies and often doesn't know what to do and your word means, I'm sorry to say it, literally nothing compared to video evidence

              • 7 months ago
                Anonymous

                I didn't ask.

              • 7 months ago
                Anonymous

                No one asked for your reality-denying fanboy shitposts

              • 7 months ago
                Anonymous

                Rent free.

  6. 8 months ago
    Anonymous

    Anything Monster Hunter should you somehow triple card after 20+ minutes

  7. 8 months ago
    Anonymous

    >filtered by a N64 Nintendo game

    • 7 months ago
      Anonymous

      hey RARE jet force gemini was hard

  8. 8 months ago
    Anonymous

    >health upgrade
    Really just exists for casuals who can't beat the game otherwise. One of many things Majora does way worse
    >can already get it midgame
    >almost impossible to miss

  9. 8 months ago
    Anonymous

    >numeric generation nonsense
    kys

  10. 8 months ago
    Anonymous

    Literally what happened to me recently
    I savescummed

    • 8 months ago
      Anonymous

      I beat this boss as a child, anon. 10 years old. A literal child.

  11. 8 months ago
    Anonymous

    >thread with fresh premise
    >almost no one engages
    >just shitposting because popular game bad
    evry time

    • 8 months ago
      Anonymous

      More like:
      >Another Zelda thread

  12. 8 months ago
    Anonymous

    You can lure him into breaking the castle debris in the arena for items, you nitwits.

  13. 8 months ago
    Anonymous

    Dying and having to redo the entire boss stage in GGA is brutal.

    • 8 months ago
      Anonymous

      At least it (secretly) auto-saves around that point. Mom made us turn it off with the thread of grounding us otherwise when we were struggling there one late night, and thankfully we found out later that we weren't forced to redo the whole level.

      • 8 months ago
        Anonymous

        Wait how do you spawn there after dying then?

  14. 8 months ago
    Anonymous

    How did you die? You have 4 bottles. Even as a moron kid I had three bottles and beat Ganon without a game over

    • 8 months ago
      Anonymous

      >How did you die?
      Legit forgot what to do and felt like experimenting. Not like I expected this level of 'go frick yourself' for dying there

    • 8 months ago
      Anonymous

      >it's an anti-Zelda-kun pretending any normal person always runs to the store to fill the bottles with potion or looks for fricking fairies episode

      • 7 months ago
        Anonymous

        Is this your way of coping? Inventing boogeymen?

        • 7 months ago
          Anonymous

          I don't understand these people. OoT is a perfectly fine game, which does have flaws that I feel any reasonable fan should acknowledge, even if people are right to praise it far above everything otherwise. But ignoring basic issues like having way too much health and enemies barely being able to hit you if you put up basic defense, because you're not supposed to do you most basic shit, is just being silly and makes you look desperate.

      • 7 months ago
        Anonymous

        >Warp to Temple of Time
        >Walk outside to the Sheikah Stones
        >Play Zelda's Lullaby or whatever the frick you had to play
        >Refill all your bottles in an instant
        So hard and tedious

        • 7 months ago
          Anonymous

          wat

          • 7 months ago
            Anonymous

            You don't have to look for fairies at all. If you play Zelda's Lullaby in front of a Gossip Stone, a fairy spawns. Same with the puddles that Navi targets, except it's Song of Storms IIRC. There's a row of four stones just outside of the Temple of Time, the exact same number of bottles you can carry.

            • 7 months ago
              Anonymous

              >you don't have to look for fairies, you just have to do this cryptic thing 99% of players have no way of knowing besides reading a trivia blogpost in 2005

              • 7 months ago
                Anonymous

                >Zelda's Lullaby is the royal family's song
                >Sheikah are the royal family's guardians
                >gossip stones have Sheikah symbols on them
                Just put 2 and 2 together, man.

              • 7 months ago
                Anonymous

                It's not even that. If you find something cryptic in the game that Navi targets, chances are you're going to try playing some songs. It's the main mechanic of the game

  15. 8 months ago
    Anonymous

    MGS deaths are never punishing but it still feels this way because it's so dramatic every time you die

  16. 8 months ago
    Anonymous

    >Awesome theme though, really feels like a final battle without being tacky
    Yeah, and the hold build up to Ganondorf -> Ganon was fantastic with the storms and fire surrounding both Ganon and Link. Icing on the cake is when Ganon knocks out the Master Sword from Link's hand conveniently outside the ring of fire to setup the final battle. Still my favorite final boss of all time.

  17. 8 months ago
    Anonymous

    I grew up with 8 and 16 bit games. Than Zelda 64 came out. I played it and thought," This is one of the best games ever. But is is also the easiest game I have ever played."

    If you want some truly hard games from that genre look at Contra Shattered Soldier and those dastardly Shmups, Cave, Gradius 5, etc. True difficulty is finite lives and continues.

    If you want something that is hard but more approachable the entire DmC genre. You can get sent back 10-15 minutes.

    Game difficulty is tied hard to to genre. Zelda style games will never be as difficult as DmC style games which will never be as difficulty as Contra Style games, which will never be as difficulty as shmups. It's just that the rule-set is more conductive to difficulty.

    • 8 months ago
      Anonymous

      OoT's final sequence is fantastic cinematically, but you can just hold up your shield to block every single attack he throws out, and once you know what to do he gives you way more than enough time to run around to his tail.

      The idea that you wouldn't think to just pick up a few fairies before the final part of the game is honestly just silly, if you had any trouble whatsoever you could just go back and get some anyway.

      The game is the best, but would just be even better had it really gone all out and made enemies actually challenging. Miyamoto even acknowledges that his 5 year old daughter has a far easier time with the game than he expected, as it's almost all knowledge based and rarely punishes bad execution.

      • 8 months ago
        Anonymous

        >but would just be even better had it really gone all out and made enemies actually challenging.

        This was the period in time were Nintendo stopped being about hardcore games.

        • 8 months ago
          Anonymous

          >This was the period in time were Nintendo stopped being about hardcore games.
          Dumb, pretentiois Zoomer.

        • 8 months ago
          Anonymous

          You can say that, but it's around this period that their games reached their peak mechanically. With Mario 64, Smash Bro. (and then Melee specificlaly) the racing games released as 3D games got more advanced etc. you could do way more physically than what you got in previous eras. Zelda is actually no real exception to this, the N64 games have basically an excess of mechanical depth, but it just doesn't matter outside of speedruns etc. because they mostly avoid serious challenges.

      • 8 months ago
        Anonymous

        >but would just be even better had it really gone all out and made enemies actually challenging.
        There's some OoT difficulty mod for the PC ver. that changes up enemy and boss patterns and changes to the combat mechanics, but on the combat, the mechanics come off more like a gimmick rather than actually being difficult and before anyone calls me a shill, I'll only link it if anyone's interested.

  18. 8 months ago
    Anonymous

    Grunty in Banjo-Tooie is fricking hard as all frick.

  19. 7 months ago
    Anonymous

    If you want to talk about dropping games at the end:
    Jet Force Gemini forces you to get every collectible in the game to be allowed to fight the last boss. This requires redoing all the stages with the two characters that didn't do them.
    Windwaker same collect all the bullshit right at the end.
    Metroid Prime 2 same thing and never bought anything from Nintendo again.

  20. 7 months ago
    Anonymous

    I think I had to try this fight 3 times when I was 6 years old, mostly because I was too dumb to figure out the gimmick. If you're an adult struggling with this I don't know what to tell you.

  21. 7 months ago
    Anonymous

    I still remember me and either my friend or my cousin getting filtered and doing the castle a couple of times until we finally beat him. One of the most rewarding games to beat.

  22. 7 months ago
    Anonymous

    unadulterated ludo

  23. 7 months ago
    Anonymous

    >thread isn't even about high difficulty
    >twenty NINTENDO IS FOR BABBY posts, most of them clearly samegayging
    Your brain on Sony

    • 7 months ago
      Anonymous

      While I agree 'tendogays and casual contrarians are shitting up this thread with their victim complex, you need to frick off back to Ganker, Genshitter.

      • 7 months ago
        Anonymous

        NO

    • 7 months ago
      Anonymous

      Neither a single person, nor twenty said or implied that. You’re obviously mentally immature since you can’t handle a discussion without inventing imaginary enemies within your own head. Come back to this board in 15 years after you turn 30 years old.

      • 7 months ago
        Anonymous

        She's not wrong.
        The thread is mostly full autists arguing over a 'tendo game, but that's to be expected on Ganker when you start a thread using a particular game in the OP as just an example of the topic, only for autists to latch onto the game, drawing in more autists and thus the thread gets derailed into talking about [Game] instead of [Topic].
        You people have ADHD.

        • 7 months ago
          Anonymous

          Nice try

          • 7 months ago
            Anonymous

            Concession accepted, queeranon.

  24. 7 months ago
    Anonymous

    Castlevania and most games with long af stages

  25. 7 months ago
    Anonymous

    This fight was easy. His first form in the top of the tower however...

  26. 7 months ago
    Anonymous

    Why has no-one mentioned Metroid Prime? So many missable save points where you could walk into the wrong area and get killed first by an Omega Pirate or something. Ironically, the second and third games which are harder, cut back on this serious strength.

  27. 7 months ago
    Anonymous

    Is there a decent way to play OoT on PC?

    • 7 months ago
      Anonymous

      emulate the wii virtual console port in dolphin with wiimote+nunchuck controls

    • 7 months ago
      Anonymous

      Just emulate either NTSC 1.0 or 1.1 versions since they're uncensored. I personally like the Ares emulator the best for N64 games since it's probably the most accurate

  28. 7 months ago
    Anonymous

    Ocarina of Time is one of the few games whose atmosphere cannot be replicated it is the classic
    hero journey vs evil without edgelord crap

  29. 7 months ago
    Anonymous

    >No heals in the area
    The fallen pillars in the second phase drop magic, hearts, and arrows when Ganondorf smacks them with his golden trident swords.

  30. 7 months ago
    Anonymous

    It always seemed like late 4th gen into 5th gen did a lot of experimenting with degrees of interactivity to stay stimulating and engrossing without being very punishing, and I kinda miss it. Like it was just enough to keep you from falling asleep at the wheel so that you were taking everything in. I guess that's why games from back then are "cozy" to a lot of people.

  31. 7 months ago
    Anonymous

    Should have specified 3D games. 2D games always had a fair share of punishing games.

  32. 7 months ago
    Anonymous

    >>no heals in the area
    Oh are those magic and health refills in the first phase an addition in the 3DS version?

    • 7 months ago
      Anonymous

      OP is just dumb, you can get Ganon to attack the debris around the arena and hearts and magic will come out.

      • 7 months ago
        Anonymous

        First phase anon.

        Wouldn't surprise me if they added more in the demake or made jugs refill after dying or leaving a room. The OG has none or a few hidden ones. Probably why people like OP don't bother bringing potions because they're used to newer Zeldas

        So there's not a whole bunch of magic (which I can understand) and health refills down the ladder in the first phase of the fight in the original?

        • 7 months ago
          Anonymous

          If you're calling Ganondorf the first phase (which is confusing because the Ganon fight itself has 2 phases) then yes, there are pots with hearts below where you fight Ganondorf.

          • 7 months ago
            Anonymous

            >(which is confusing because the Ganon fight itself has 2 phases)
            My bad, clearly I don't remember this fight very well. Yeah that is what I meant, thanks.
            Never liked there being health during that fight, but I needed the magic so what can ya do; took me a while to realise you weren't supposed to rapid fire light arrows so I wasted it all.

    • 7 months ago
      Anonymous

      Wouldn't surprise me if they added more in the demake or made jugs refill after dying or leaving a room. The OG has none or a few hidden ones. Probably why people like OP don't bother bringing potions because they're used to newer Zeldas

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