Quake is pretty cool, and spooky.

Quake is pretty cool, and spooky.

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  1. 2 years ago
    Anonymous

    Brown: the game

    • 2 years ago
      Anonymous

      That's Quake 2.

      • 2 years ago
        Anonymous

        Quake 2 is orange.

      • 2 years ago
        Anonymous

        Nah, Q2 is grey textures with a bunch of rainbow colored lights everywhere.

        • 2 years ago
          Anonymous

          >with a bunch of rainbow colored lights everywhere.
          These really stick out after a fresh Quake 1 playthrough, it was fun to see.

      • 2 years ago
        Anonymous

        Brown: the game

        Gay: the post

        Quake's color scheme was a logical choice for an 8-bit display. What I think made it objectionable was its clash with abstract level design. Other games can get away with muted color palettes through detailed and grounded environments, but with a bunch of rectangular corridors, you can barely tell any of them apart when they aren't bright and glamorous.

    • 2 years ago
      Anonymous

      Quake isn’t brown, the colors just aren’t as bright as say, Doom’s

    • 2 years ago
      Anonymous

      Gay: the post

      • 2 years ago
        Anonymous

        Quake is still two thirds brown. Not to mention there's brown in some of those screens anyway.

        • 2 years ago
          Anonymous

          maybe the shareware episode moron

        • 2 years ago
          Anonymous

          still more colorful than Call of Dookie

        • 2 years ago
          Anonymous

          I honestly remember more grays than browns.

        • 2 years ago
          Anonymous

          You'll want a lot of earth colors when you're doing a gloomy and grimey game with a gothic horror setting, yes. Complaining about Quake having a lot of brown is like complaining about Silent Hill's color palette, that game is full of rust, rot, and dirt, and that's the point, that's that game's aesthetic.

          Not that you can't do horror with vibrant colors, Suspiria is splendidly colorful with stark tones everywhere, making it look almost like a comic book, and it works extremely well for that film, but Quake isn't doing that kind of aesthetic. Hell, Doom wasn't doing that kind of aesthetic.

          but Blood is pretty cooler, and spookier

          Luv me Blud
          Luv me Quake
          Luv em games with dark and gritty gothic aesthetics where mold and tetanus is plentiful
          simple as

          That's Quake 2.

          Quake 2 is more gray interspliced with orange, if we're gonna stereotype it. Not that it too doesn't have a lot of color in actuality.

      • 2 years ago
        Anonymous

        You'll want a lot of earth colors when you're doing a gloomy and grimey game with a gothic horror setting, yes. Complaining about Quake having a lot of brown is like complaining about Silent Hill's color palette, that game is full of rust, rot, and dirt, and that's the point, that's that game's aesthetic.

        Not that you can't do horror with vibrant colors, Suspiria is splendidly colorful with stark tones everywhere, making it look almost like a comic book, and it works extremely well for that film, but Quake isn't doing that kind of aesthetic. Hell, Doom wasn't doing that kind of aesthetic.

        [...]
        Luv me Blud
        Luv me Quake
        Luv em games with dark and gritty gothic aesthetics where mold and tetanus is plentiful
        simple as

        [...]
        Quake 2 is more gray interspliced with orange, if we're gonna stereotype it. Not that it too doesn't have a lot of color in actuality.

        This makes me want to quickly go through Doom 2’s levels to see how they compare to Quake. A lot of the color is made up for with the monsters, the levels themselves are much less colorful or saturated.

        • 2 years ago
          Anonymous

          Doom 2 I feel used less color in most of the early and mid game than Doom 1 did in E2 and E3. Doom as a whole has a lot of browns and tans, which was broken up with areas of gray or green, and then typically more vibrant stuff like this was more occasional.
          Doom's monsters and objects are more colorful than Quake's though, which I think makes a difference.

      • 2 years ago
        Anonymous

        All I see is brown.

      • 2 years ago
        Anonymous

        You'll want a lot of earth colors when you're doing a gloomy and grimey game with a gothic horror setting, yes. Complaining about Quake having a lot of brown is like complaining about Silent Hill's color palette, that game is full of rust, rot, and dirt, and that's the point, that's that game's aesthetic.

        Not that you can't do horror with vibrant colors, Suspiria is splendidly colorful with stark tones everywhere, making it look almost like a comic book, and it works extremely well for that film, but Quake isn't doing that kind of aesthetic. Hell, Doom wasn't doing that kind of aesthetic.

        [...]
        Luv me Blud
        Luv me Quake
        Luv em games with dark and gritty gothic aesthetics where mold and tetanus is plentiful
        simple as

        [...]
        Quake 2 is more gray interspliced with orange, if we're gonna stereotype it. Not that it too doesn't have a lot of color in actuality.

        Software renderer is the only true way to play Quake.
        Such a shame this game is hard to emulate, DOSBox has a problem with constant desyncs and speed ups, only way to fix it is to limit cycles to 30FPS.
        Screw Bethesda for messing up everything in the remaster, soundtrack might be included but if I cannot play QDQ demos or QTF, I’m pissed.

        • 2 years ago
          Anonymous

          Rungs well in QuakeSpasm for me.

          • 2 years ago
            Anonymous

            QuakeSpasm doesn’t work for me for the soundtrack, plus sourceports suck.
            Mark V is nice but I’d rather try to run the game as intended.

            • 2 years ago
              Anonymous

              >I’d rather try to run the game as intended.
              Why wouldn't the intended way to play be on the best hardware and settings possible that still retain the original aesthetic? id was all about pushing hardware and somewhat future proofing.

              Oh, you just have trouble reading readmes.

            • 2 years ago
              Anonymous

              Tried putting the sound track in the corresponding folders? That worked for me.

        • 2 years ago
          Anonymous

          >DOSBox has a problem with constant desyncs and speed ups
          host_framerate 0.0138889
          done.

        • 2 years ago
          Anonymous

          Why would you emulate it when the software renderer is native to Windows?

          • 2 years ago
            Anonymous

            unless you're on winxp or earlier, you're gonna need something like dgvoodoo to run winquake, otherwise the palette gets fricked up.

            • 2 years ago
              Anonymous

              Never had issues on Windows 7. It looks pretty much the same as the DOS version when compared side by side.

              • 2 years ago
                Anonymous

                had it on two PCs but can't check right now. it would look correct but then randomly switch to a different (standard vga?) palette. running the pickup flash command (bf or fb, not sure) would temporarily fix it

              • 2 years ago
                Anonymous

                here's what I meant fwiw.
                it doesn't seem to happen on my win10 machine now, but if I launch it with -noddraw it will always look like this, even after pickup flashes.
                I remember finding an explanation, but can't anymore. but it's not the standard palette obviously.

              • 2 years ago
                Anonymous

                IIRC Windows Aero/Explorer would cause issues like that with DOS games in Windows 7, so try writing a small batch file which kills explorer.exe and launches Quake, then resets it on exit.

              • 2 years ago
                Anonymous

                Just toggle between DIB and DirectDraw. One works fine.

            • 2 years ago
              Anonymous

              >voodoo
              So, NOT software rendering. Schizo much?

              • 2 years ago
                Anonymous

                Bait.

              • 2 years ago
                Anonymous

                >I'm so much of a fricking moron I don't know what software rendering is
                Yeah cry more buzzwords to try and hide you're an ignorant idiot.

              • 2 years ago
                Anonymous

                >I'm so much of a fricking moron I don't know what dgvoodoo is
                Delete yourself.

              • 2 years ago
                Anonymous

                >embarrassing yourself further and further
                Yeah you got blown the frick out now you're just getting angry and violent
                big surprise, cognitive dissonance is a b***h

              • 2 years ago
                Anonymous

                [...]
                You are genuinely moronic if you think dgvoodoo is "software rendering".

                Software rendering and hardware display API's are not mutually exclusive, you absolute fricking morons.
                Dgvoodoo is a wrapper, not a renderer.

              • 2 years ago
                Anonymous

                You are beyond mentally moronic. dgvoodoo is a wrapper to translate the game's hardware-accelerated API into Direct3d calls. That is not the software renderer. Literally smother yourself you fricking mong. How can you genuinely be this hopelessly incompetent? Jesus christ.

              • 2 years ago
                Anonymous

                Holy shit, you're such a fricking moron. How do you even have the brain capacity to get off your bed?
                Dgvoodoo also wraps 2D calls.
                http://dege.freeweb.hu/dgVoodoo2/ReadmeDirectX/

              • 2 years ago
                Anonymous

                the game does not work natively. what's so hard to understand?

              • 2 years ago
                Anonymous

                >I'm so much of a fricking moron I don't know what software rendering is
                Yeah cry more buzzwords to try and hide you're an ignorant idiot.

                [...]
                You are genuinely moronic if you think dgvoodoo is "software rendering".

                [...]
                You are genuinely moronic if you think dgvoodoo is "software rendering".

                https://www.pcgamingwiki.com/wiki/Quake#Vanilla_Restoration_Patch
                >An alternative patch to the above that aims to fix compatibility issues with GLQuake and WinQuake through dgVoodoo 2
                >and WinQuake through dgVoodoo 2

                Oh no no no no no.

            • 2 years ago
              Anonymous

              >I'm so much of a fricking moron I don't know what dgvoodoo is
              Delete yourself.

              You are genuinely moronic if you think dgvoodoo is "software rendering".

              • 2 years ago
                Anonymous

                my whole point was that you either emulate with dosbox or emulate by hijacking ddraw. the other guy isn't me and both of you are morons.

              • 2 years ago
                Anonymous

                >hurr durr you have to emulate a HARDWARE GPU-ACCELERATED API to get software rendering
                You are terminally fricking moronic.

      • 2 years ago
        Anonymous

        >tries to prove OP wrong
        >posts a bunch of screens with a lot of brown in them

        • 2 years ago
          Anonymous

          >tries to prove OP wrong
          *first post, not OP

        • 2 years ago
          Anonymous

          >"quake's just brown"

          Gay: the post

          posts picture where quake is not just brown
          ?

          Doom 2 I feel used less color in most of the early and mid game than Doom 1 did in E2 and E3. Doom as a whole has a lot of browns and tans, which was broken up with areas of gray or green, and then typically more vibrant stuff like this was more occasional.
          Doom's monsters and objects are more colorful than Quake's though, which I think makes a difference.

          The monsters and item pickups seem to be doing all the work in the first half of 2 so far, as well as some of the spots seen here.

    • 2 years ago
      Anonymous

      256 colors was all we had and we liked it

    • 2 years ago
      Anonymous

      Quake is still two thirds brown. Not to mention there's brown in some of those screens anyway.

      your under wears are brown

    • 2 years ago
      Anonymous

      Palettelet

    • 2 years ago
      Anonymous

      there's at least one blue level, come on now

  2. 2 years ago
    Anonymous

    I used to play Quake without music but I play Quake with music now.

  3. 2 years ago
    Anonymous

    but Blood is pretty cooler, and spookier

    • 2 years ago
      Anonymous

      And slower and boringer and hitscannier.

    • 2 years ago
      Anonymous

      Blood’s alright but the damn cultists are annoying

      • 2 years ago
        Anonymous

        The cultists are the only real threat in te game sadly, along with the hell hounds

      • 2 years ago
        Anonymous

        MARANAX
        NIAAAAAAAHHHHH

    • 2 years ago
      Anonymous

      Blood is the best Build Engine game, we can all leave it at that

  4. 2 years ago
    Anonymous

    The sound design in this game is so good.

  5. 2 years ago
    Anonymous

    Ranger is a p. cool guy eh kills eldritch monstrosities and dosent afraid or anything.

  6. 2 years ago
    Anonymous

    I don't know why but I can't into id games, I just get bored playing them

    • 2 years ago
      Anonymous

      Because you're a zoom

  7. 2 years ago
    Anonymous

    >I ain't afraid of no quake

    • 2 years ago
      Anonymous

      Duke lost

      • 2 years ago
        Anonymous

        And the way Duke lost was pretty humiliating too. The price you pay for being just a glorified walking parody.

      • 2 years ago
        Anonymous

        And the way Duke lost was pretty humiliating too. The price you pay for being just a glorified walking parody.

        Blow it out your ass

      • 2 years ago
        Anonymous

        He's not done losing.

      • 2 years ago
        Anonymous

        And the way Duke lost was pretty humiliating too. The price you pay for being just a glorified walking parody.

        Duke Nukem Forever lost, Duke Nukem 3D tied very closely with Quake, there were not many other first person games of their caliber at the time of their release.

    • 2 years ago
      Anonymous

      I just cant imagine how badass it must have been to be a pc gamer back in 1997

  8. 2 years ago
    Anonymous

    It's not pretty, but it's cool and also spooky sometimes.

    • 2 years ago
      Anonymous

      We need more “ugly” games IMO.

  9. 2 years ago
    Anonymous

    Nothin’ against Tront but I much prefer listening to Judas Priest while playing Quake.

  10. 2 years ago
    Anonymous

    I enjoy swimming in Quake because the water reminds me of chocolate milk 😛

  11. 2 years ago
    Anonymous

    I've played every version of this game available and I still think the N64 version was the best.

    • 2 years ago
      Anonymous

      That's probably because you are a moron

      • 2 years ago
        Anonymous

        I actually believe you disagree with me because you, in fact, are mentally moronic.

        • 2 years ago
          Anonymous

          This right here is a perfect example of what too much consumption of brown can do to a person.
          Do not play Quake.

          • 2 years ago
            Anonymous

            interesting given that Quake 64 is the most colorful version. perhaps you're mentally ill?

            • 2 years ago
              Anonymous

              Low res textures and Ironwail shader memes but yes it's very colorful

  12. 2 years ago
    Anonymous

    Quake 2 was colourful you fricking idiots, it had coloured lighting. Also, none of you played quake 2 mutiplayer in its heyday so you may not express any opinion on the game as a whole (ie saying its brown)

    • 2 years ago
      Anonymous

      Q2>Q1 in pretty much every way but that is blasphemy around these parts

      • 2 years ago
        Anonymous

        Ehhhh. I think Q1 was more interesting setting wise but Q2 was more competent game design wise. It has always been a tossup for me, I love them both.

      • 2 years ago
        Anonymous

        enormously moronic

      • 2 years ago
        Anonymous

        >Q2
        >gib enemy
        >torso is twice as big as the enemy it came from
        lol Q2 is only good one N64 and PS1

      • 2 years ago
        Anonymous

        no i actually agree, but I've seen a thread propping up Q2 before.

        the thing about Q2 that are really good never actually get talked about though, it's simple things like it's well rounded enemy roster, their animation and sound design are good, an effort made to make certain weapons more different to reduce redundancy of Q1.

        a personal criticism of Q1 is that it leans way way too heavily on ogres and fiends for encounters for the majority of the game. ogres especially...like it feels at times the entire game is predicated on them alone. carmack was just REALLY excited to show off their little grenades bouncing around all over frick in real 3d space.

    • 2 years ago
      Anonymous

      I did, Quake 2's multiplayer was sick as frick, it's arguably even better than Quake 3's, which itself is a fantastic multiplayer game.

    • 2 years ago
      Anonymous

      All the colored lighting was orange. Software mode looked more colorful.

  13. 2 years ago
    Anonymous

    Quake's lovely.
    The hype surrounding it in 95 / 96 was awesome - really miss the Pentium & Co era.

  14. 2 years ago
    Anonymous

    >and spooky
    Yes. Fricking shamblers and fiends still give me the creeps

  15. 2 years ago
    Anonymous
  16. 2 years ago
    Anonymous

    Definitely not spooky

    Only fun because of the music, higher resolution, ripped off the previous fps that was before it and still wasn't as fun as that

  17. 2 years ago
    Anonymous

    It plays better when you turn off that homosexual ambience 'soundtrack' and begin blasting some other song while playing it https://youtu.be/xX_Kb0cDN98

    • 2 years ago
      Anonymous

      This is the only thing you should listen to when playing Quake.

      • 2 years ago
        Anonymous

        CARLOS!

        • 2 years ago
          Anonymous

          Yo listen up, here's the story
          About a little guy that lives in a brown world
          And all day and all night and everything he sees is just brown
          Like him, inside and outside
          Brown his house with a brown little window
          And a brown Corvette
          And everything is brown for him
          And himself and everybody around
          'Cause he ain't got nobody to listen

          I'm brown da ba dee da ba daa
          Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
          Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa

          • 2 years ago
            Anonymous

            cringe and kys homosexual zoomer.

      • 2 years ago
        Anonymous

        Serious talk i often replace the .midi files on quake for whatever song i feel like listening at the time https://youtu.be/e2MW2Dkx8eE

        [Spoiler] i also do it on some duke nukem levels where the soundtrack just doesn't cut it for me [/spoiler]

  18. 2 years ago
    Anonymous

    Honestly I think Quake’s earthtone color scheme is quite fitting for the dark fantasy setting.

    • 2 years ago
      Anonymous

      It is, people are just fricking gay.

  19. 2 years ago
    Anonymous

    episode 4 kinda sucks

  20. 2 years ago
    Anonymous

    quake is fun as hell, I'm a little burned out on it since playing it nonstop since the "remaster" in september, but damn I had a good time

    • 2 years ago
      Anonymous

      I forgot I had it in my library. Just had a run through great game, I like that the remaster can be configured to be lores with no texture filter it looks just like how I used to play it before I bought a Voodoo.

  21. 2 years ago
    Anonymous
  22. 2 years ago
    Anonymous

    I hate to admit it, but I’ve gotten motion sickness from Quake. Anybody else ever had this experience?

    • 2 years ago
      Anonymous

      >motion sickness homosexual
      pennjillette.png

    • 2 years ago
      Anonymous

      Only in Quake VR. Which is a surreal experience, having grown up with Quake. Everything feels way different when you realize a simple nail crate comes up to your chest.

  23. 2 years ago
    Anonymous

    I just wandered into /vr/ but multiplayer quake with a bunch of random people was fricking awesome. Before that it was literally hauling your computer to a friend's house or a LAN party.
    >I'm downstairs, my buddy is upstairs
    >leave the landline off the hook for awhile
    >it starts beeping, but eventually stops, leaving an open line so you can talk to eachother from different rooms in the house
    frick yeah memories

  24. 2 years ago
    Anonymous
  25. 2 years ago
    Anonymous

    I still play the game but on nQuake with modern graphics. It's great. Sometimes I also hop on to play 2v2 and 4v4 on dm2 and dm4. Community still active, join us: badplace.eu

  26. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      picking maps with heavy use of colored light/fog/sky isn't really a fair counter-argument, vanilla game didn't have these.
      anyway, I don't mind brown. having lots of neutral colors is a sensible choice if you're doing lightmaps with a limited palette.

      • 2 years ago
        Anonymous

        i'm just drive-by posting. my 1st post itt and not intended as an argument for anything.

    • 2 years ago
      Anonymous

      cool map

  27. 2 years ago
    Anonymous
  28. 2 years ago
    Anonymous

    I like scourge of armagon

    • 2 years ago
      Anonymous

      Me too.

    • 2 years ago
      Anonymous

      Better than the main game.

  29. 2 years ago
    Anonymous

    Quake made a bad impression on me as a kid, so I haven't touched it until quite recently. Nowadays it's my favourite campaign made by id, replaying it often. Yes, that includes episode 4, especially episode 4.

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