lmao.. it may actually be an oversight (small independent dev, plz understand) due to random item generation. because Nords do actually know their dead go to Sovngarde and the draugr are just bodies.
they actually are intended to make gameplay just that tiny bit more annoying because standing still looking at the enemies and mashing buttons would otherwise start to feel boring. Compared to these puzzles even the basic gameplay of the game starts to seem not that bad
>Make puzzles to stop the Draugr from getting out >Leave a chain or lever at the end that leads to the entrance anyway
So yeah, made by drunken morons.
They should have just built a door opened via key so I didn't have to arbitrarily scroll through my inventory to find the correct item model every time I went into a dungeon.
The only one I remember being confused about was one where the clues are in a book and that was only confusing because I never expected them to actually require you to read.
The best part is this game is so moronic that you can level up enchanting a bit and then enchant your gear so that it reduces mana cost, which isn't crazy by itself, but you can actually give yourself -100% mana cost for destruction spells if you wear 4 items that reduce cost by 25% each.
So basically you can go around just killing everything with unlimited fireballs about 1/4 of the way through the game.
I don't think I even made it to winter hold lol I got bored after killing literally everything.
Also this one time in 1998 I took a shit in a large soda cup at McDonald's and tossed it into the ball pit in the kids play area when no one was looking.
Why would you waste your time casting spells when you can smith up a weapon that one shots everything?
Reducing mana cost is only good for grinding spell levels.
Same reason I keep my workstation password on a stickynote attached to my monitor.
You never know when a third person immersive sim or stealth game protagonist is going to need to get in there.
Perhaps these puzzles are complicated for Skyrim residents? After all we are talking about characters that forget about a fresh arrow sticking out of the nape of their head in a minute or two
Its actually kinda fricked up how Nords thousands upon thousands of years ago had these intricate towns or cities with dedicated defenses set up or Draugr who use 2-3 shouts along with ice magic. Then you see these shitty huts and straw houses dotting most of the land and only a handful of characters period can freely use any amount of dedicated spells.
>make a dungeon where you have to use Shouts to get through it >some b***h managed to go through it and steal the item you were looking for
Nice immersion Todd >muh back entrance
Back entrance can only be opened from the front, is closed when you get there
That's one way to describe Bethesda devs.
The puzzles are explained in lore. They aren't intended to stop adventurers from getting in. They're meant to stop Draugr from getting out.
Why are there draugrs on both sides thenq
That's a stupid explanation. It's a tomb, just fricking seal it. There's no need for people to keep going in and out and needing any form of "lock"
>Doesn't know what a catacomb is
Typical American moron
Nords do go in and out though. These are they're family members, so they tend the graves and leave food, like you see.
>Giving food to dead people
Why haven't these morons been wiped out yet?
The actual food are the weaker nords that fall behind the rest of the party
lmao.. it may actually be an oversight (small independent dev, plz understand) due to random item generation. because Nords do actually know their dead go to Sovngarde and the draugr are just bodies.
You know people make food offerings to the dead in real life right?
These dead people literally get up and kill you if you try to rob them. Seems like giving them food would work in their families favor in this case.
they actually are intended to make gameplay just that tiny bit more annoying because standing still looking at the enemies and mashing buttons would otherwise start to feel boring. Compared to these puzzles even the basic gameplay of the game starts to seem not that bad
>Make puzzles to stop the Draugr from getting out
>Leave a chain or lever at the end that leads to the entrance anyway
So yeah, made by drunken morons.
I'm literally dying my sides all these comments lol
then by all means just go
They should have just built a door opened via key so I didn't have to arbitrarily scroll through my inventory to find the correct item model every time I went into a dungeon.
>simplest puzzles ever
Try solving them without looking up the solutions online
>Once you have the claw, the answer is in the palm of your hand? What could they ever mean by this?
Do zoomers really
>implying you need the claw
these moron puzzles can easily be brute forced
where tf does it say that?
on the corpse of the dude you have to kill to get the claw
If you have to look up any of the Skyrim puzzles you might have actual mental problems and/or lead poisoning.
The only ones that are the least bit tricky are:
-The one where you need to push the buttons in the correct order based on the clues about what animals hunt which.
-The one where you need to match the animal displayed to the environment objects behind them
Every other puzzle is just looking at the wall and having at least two brain cells.
The only one I remember being confused about was one where the clues are in a book and that was only confusing because I never expected them to actually require you to read.
>tfw its quicker to brute force the doors than shuffle through your inventory to rotate that specific dragon claw
Wait a minute that item...
Hey man they're simple but they still work 500,000 years later. That has to count for something right?
OW FRICK
Kek
The best part is this game is so moronic that you can level up enchanting a bit and then enchant your gear so that it reduces mana cost, which isn't crazy by itself, but you can actually give yourself -100% mana cost for destruction spells if you wear 4 items that reduce cost by 25% each.
So basically you can go around just killing everything with unlimited fireballs about 1/4 of the way through the game.
I don't think I even made it to winter hold lol I got bored after killing literally everything.
Also this one time in 1998 I took a shit in a large soda cup at McDonald's and tossed it into the ball pit in the kids play area when no one was looking.
you can also stunlock anything in the game to death with the fireball stun talent
it's such a dumb game in terms of mechanics
Why would you waste your time casting spells when you can smith up a weapon that one shots everything?
Reducing mana cost is only good for grinding spell levels.
Didn't ask
Also you are likely black
If I was black you would be kissing my feet and worshiping me angloid
Pick my cotton Black person
Will Starfield have puzzles?
it will have the same puzzles but with different symbols on the panels. the solution will also be the same.
I imagine the alien discoveries might. And maybe ye olde hacking mini game for modern enemies..
I imagine they’ll just be things like Fallout hacking or the same Skyrim puzzles but with futuristic looking totems.
>when i google every puzzle in skyrim regardless of difficulty because time is money
If it takes you longer to solve it yourself than it takes to look them up you are an actual idiot.
takes less time and effort to just brute force them. not even worth looking at the claw
>3 characters per dildo
>3 dildos
>27 combos
Not that many 2bh
`
*click on door*
disable
` `
Why google something when you can just skip it
this homie gets it. If someone asks just say that you used CHIM
If you need a "key" anyway why do you have to solve puzzles to use that key
It would be cool if puzzles had randomly generated solutions so morons got filtered
Ah yes Skyrim, the game known for being hostile to the lowest denominator
>that one puzzle where you have to read a book about the love story of a couple to know the combination of pillars
kino
>that one puzzle where you just brute forced it like all the others
You mean every one? I could never get the first at Bleakbarrow so I have the most common knes written in my journal
I bet your mom is on knees
todd did make them moron friendly on purpose lol
why even add piss easy puzzles that are just copy pasted versions of each other? They're not fun, not challenging, just a waste of time.
they're for (you)
thanks todd
Because a moron's money is worth as much as your money but they're much more willing to part with it.
I still don't get why you'd write the password to your door, on the very key that opens it.
They want people to get in.
They jerk off to the screams of the looters who go in looking to score some easy treasure only to get eaten alive.
Same reason I keep my workstation password on a stickynote attached to my monitor.
You never know when a third person immersive sim or stealth game protagonist is going to need to get in there.
>haven't been open in 4 eras until 1 dragonborn comes along
Seems like it works to me.
Perhaps these puzzles are complicated for Skyrim residents? After all we are talking about characters that forget about a fresh arrow sticking out of the nape of their head in a minute or two
They were also too complicated for more recent arrivals as well.
you mean literal children or?
As in outsiders you lark.
Its actually kinda fricked up how Nords thousands upon thousands of years ago had these intricate towns or cities with dedicated defenses set up or Draugr who use 2-3 shouts along with ice magic. Then you see these shitty huts and straw houses dotting most of the land and only a handful of characters period can freely use any amount of dedicated spells.
I blame the oblivion crisis
The degradation of Nord society in-game parallels the real life degradation of Nord lore
true original nords were all imperials from the south but then they mixed with the local snow orcs and modern nords are the result
Skyrim had actual puzzles? I just remember having to match stuff to the wall and simple shit like that
>make a dungeon where you have to use Shouts to get through it
>some b***h managed to go through it and steal the item you were looking for
Nice immersion Todd
>muh back entrance
Back entrance can only be opened from the front, is closed when you get there
i don't even know why they bother with the puzzles when the draugrs will kill the average bandit raid party before they get to the good stuff