Knowing the terrain is 70% of the problem. Most of your deaths will come from the terrain, failing a jump, getting boxed in, bottomless pits, drowning before you can find the next surface, etc. so always pay attention to it. Every pipe, every pole, every step and gap.
For your first playthrough? Probably yes. It all depends on how often you make progress and how often you die.
That's good to know, just exploring at the minute and understanding how certain items work. Is it advisable to follow the golden helper thing or carve your own path?
Wear headphones and listen carefully. Dead serious.
You can absolutely hear the majority of threats coming, and they all sound distinct.
Golden helper dude will direct you to the "default" route, but will show up less as you go. You can follow them or carve your own path, but following it will generally keep you out of massive difficulty spikes. Actual spoilers: Should you find a robot with floaty glowy things around them, for the love of god don't eat them.
Cheers anon, will ear my in-ear buds then as they're good quality. I'm assuming from what i've played there is no actual skills / progression in the sense there are RPG elements. It's a pure survival game from start - finish.
Your, basically, only progression is your knowledge, so learning is super important. I'd also suggest going into the arena and just fricking around with your own movement. There's a lot to find and the arena provides a way to test things without consequences.
There is a slight progression, albeit not in traditional RPG elements, yes.
One, even if you knew where to complete the game, you can't just head straight there.
Two, you may notice certain pips appearing when you sleep. These "achievements," should you complete a set, each offer you a ONE TIME teleport to another shelter you've been to before.
That's pretty cool anon, is that shoreline? Can we get another view?
Also, from this perspective, slugcat looks massive, when I think it should be very small.
Yup! It's shoreline. Here's another view of it that I have with another project I made.
I actually tried to get Slugcat on the pole of the platform but it would have been too small for my 3D printer 🙁
Sky Islands gets my vote.
That's a pretty good idea, I think the pallet and the shape would be pretty straight forward to make.
I think the thing that blew me away the most about Rain World on a technical level is that all the "landscape" assets are monochrome, with each region having its own palette applied to them.
It's amazing what a restricted palette can do for style.
I don't think there's a big difference, really.
I just prefer keyboard because I do dumb shit like hitting verticals when switching from left to right on controllers.
At the start, most people struggle with controls, so, just try to get used to them. Other than for super advanced stuff that I can't do even after 300 hours of playtime, you can use whatever you like. If you somehow reach that level, you can just switch to keyboard. Even then, the top speedrunner uses a controller.
Yup! It's shoreline. Here's another view of it that I have with another project I made.
I actually tried to get Slugcat on the pole of the platform but it would have been too small for my 3D printer 🙁
[...]
That's a pretty good idea, I think the pallet and the shape would be pretty straight forward to make.
Man, that slugcat looks so tired. I also forgot to mention a region, but I'd also probably go with Sky Islands. Other than that, it'd be cool to see a jungle gym of Chimney Canopy, but that sphere is probably too small for that.
patience
practise
Knowing the terrain is 70% of the problem. Most of your deaths will come from the terrain, failing a jump, getting boxed in, bottomless pits, drowning before you can find the next surface, etc. so always pay attention to it. Every pipe, every pole, every step and gap.
Staying alive. Everything else comes after.
Think i'm getting the hang of it.
Is it a long game?
For your first playthrough? Probably yes. It all depends on how often you make progress and how often you die.
not super long, but it depends on your path
That's good to know, just exploring at the minute and understanding how certain items work. Is it advisable to follow the golden helper thing or carve your own path?
Wear headphones and listen carefully. Dead serious.
You can absolutely hear the majority of threats coming, and they all sound distinct.
Golden helper dude will direct you to the "default" route, but will show up less as you go. You can follow them or carve your own path, but following it will generally keep you out of massive difficulty spikes.
Actual spoilers:
Should you find a robot with floaty glowy things around them, for the love of god don't eat them.
Cheers anon, will ear my in-ear buds then as they're good quality. I'm assuming from what i've played there is no actual skills / progression in the sense there are RPG elements. It's a pure survival game from start - finish.
Your, basically, only progression is your knowledge, so learning is super important. I'd also suggest going into the arena and just fricking around with your own movement. There's a lot to find and the arena provides a way to test things without consequences.
There is a slight progression, albeit not in traditional RPG elements, yes.
One, even if you knew where to complete the game, you can't just head straight there.
Two, you may notice certain pips appearing when you sleep. These "achievements," should you complete a set, each offer you a ONE TIME teleport to another shelter you've been to before.
you play a better game.
What area should I make a new diorama out of next?
That's pretty cool anon, is that shoreline? Can we get another view?
Also, from this perspective, slugcat looks massive, when I think it should be very small.
Yup! It's shoreline. Here's another view of it that I have with another project I made.
I actually tried to get Slugcat on the pole of the platform but it would have been too small for my 3D printer 🙁
That's a pretty good idea, I think the pallet and the shape would be pretty straight forward to make.
Sky Islands gets my vote.
I think the thing that blew me away the most about Rain World on a technical level is that all the "landscape" assets are monochrome, with each region having its own palette applied to them.
It's amazing what a restricted palette can do for style.
I've been playing with a keyboard because I heard it's best for movement but I'm struggling with the controls, is a controller really that much worse?
Use what you feel is better.
I don't think there's a big difference, really.
I just prefer keyboard because I do dumb shit like hitting verticals when switching from left to right on controllers.
At the start, most people struggle with controls, so, just try to get used to them. Other than for super advanced stuff that I can't do even after 300 hours of playtime, you can use whatever you like. If you somehow reach that level, you can just switch to keyboard. Even then, the top speedrunner uses a controller.
Man, that slugcat looks so tired. I also forgot to mention a region, but I'd also probably go with Sky Islands. Other than that, it'd be cool to see a jungle gym of Chimney Canopy, but that sphere is probably too small for that.