Ranking slugcats from most to least fun
>Artificer
>Spearmaster pre-pearl quest
>Saint
>Hunter
>Rivulet
>Survivor
>Gourmand
>Monk
>Survivor doing the Pearl Quest
>Hellcat aka Memecat aka Kaizoslug
Beyond that though, how far have you sluggers got, and what other modded slugcats do you wish you could play as?
CRIME Shirt $21.68 |
>Survivor doing Pearl Quest
I meant Spearmaster, frick
Cringy hollow knight ripoff
Get outta here Orischizo
Weak bait but it is fine.
It's not like you've got filtered by the difficulty and now is trying to gather attention for your miserable life on Ganker
map for outer expanse?
You werent playing gourmand right if you put him at the bottom.
What pisses me off isn't isn't fact that he's a fat piece of shit
but that EXHAUSTION is a mechanic for him God dammit
How the FRICK does anyone find it fun when you have to stop every couple of minutes to catch your breath like a fat kid trying to walk up a small incline
Being fat comes with pros and cons, you gotta deal with it.
i wish being fat IRL meant random item spawns 🙁
Every time I see Gourmand I can't help but hear this shit
He one shots most lizards with a single spear. I've ass slammed so many red centipedes and gotten away with stuff I never would have with survivor. He can slide super far, and roll indefinitely. Hes secretly one of the best.
his roll is not indefinite, just about 3 times as long as normal
All cats have the exhaustion mechanic, have you never starved?
yeah, as a punishment. a bit different to have it as the perpetual state of being for the entire playthrough
>i bet energy core will be small
oh hell no
Spoiler warning?
no
Guess I'm leaving rain world threads until I finish every single dlc slugcat, frick you moron 🙂
Reddit has spoiler tags 🙂
So does Ganker newbie
Does it?
Yeah it does newbie
What the hell?
artificer, START USING SPOILER WARNING YOU MONKEY
*Scav
I want to enjoy this game so bad but im just stuck in the industrial complex. I've been exploring but I can't find a use for the little pearls, theres now a blue one too, i can't find the next area, what do I do? Should I just focus on surviving and the yellow guy will give me directions eventually after enough days survived?
on pearls: don't worry about them until later, if you want to stash them in a shelter for now feel free
the yellow guy is a little inconsistently available but yeah you should generally try to follow his directions. i can give you more specific directions if you want
I might take you up on that later, for now I'll just keep fricking around. Knowing I don't need the pearls and chan just stash them for now is definitely good.
Is there some secret to the second half of the Underhang or do I just have to get good with the hookshot worm?
the secret is it's entirely unnecessary. go somewhere different from the shelter in the middle of underhang. but yeah if you did want to go all the way left on underhang its just a matter of gitting gud with worm
Just the characters
>Artificer
>Hunter
>Spearmaster
>Saint
>Rivulet
>Gourmand
>Survivor
>Monk
Campaigns
>Saint
>Rivulet
>Spearmaster
>Gourmand
>Hunter
>Survivor
>Monk
>Artificer
I fricking hate Artificer so much, because it's a great character, but combat with monkeys is so miserable, since you usually walk for a minute or two and then get one shot by one off screen. The flat areas in metropolis are either fear simulations or nigh impossible to survive death zones.
Either you risk the run and miserably walk back to anything interesting or you wait forever to slowly kill them. Both are awful and I have no idea why the shelters in Metropolis are light-years apart to make this even worse.
You essentially just have to get good, though, I wouldn't say it's particularly hard. I used to treat it as this impassable area, but after doing it, it's now a viable route.
Yeah, I got destroyed by that, as I spent 7 cycles throwing myself into different bottomless pits to see if I'm missing something. If the bridge on the right just ends, then there's sadly nothing there for that slugcat.
Grenades are good at getting them in a safer way, since you don't have to be as horizontal in their line of sight. Downthrows are also useful if you can do them consistently. Other than that, yes, they are miserable.
I be here until I see a spoiler for me and I leave.
I do see why to an extent, since imagine playing Rivulet in coop, but I don't see why they wouldn't just give another orb or, at the very least, put a warning saying that it isn't supported. It's a pretty moronic decision.
Not sure what actual region Barren Conduit is, but in general, if you see that strange effect at the start of the cycle, you're on the right track, so try to figure out why you get it.
I think it's the Pipeyard. I don't think i've noticed any strange effects at the start of cycles, but I think i'm only like 6 cycles in.
One should have happened in Sky Islands, so if you're confused, try going back there. You can also check out Chimney Canopy.
Explore, git gud, follow yellow guy if confused.
I did encounter an echo already, and I get the idea is probably that i'm finding a bunch of echoes to get max karma. I just restarted, getting back up to Sky Islands from how deep I was felt fruitless.
You got it. Good luck, you'll have to walk around quite a lot, but I personally found it pretty fun.
I also suggest Gourmand, Artificer becomes a mess later on.
Also yes, Saint is more impactful if you play Rivulet and Spearmaster before.
I'm still not sure if anyone knows, but there may be something in downpour to explain it. It's a question that most players ask and never get a reply to.
Just got to Precipice as Survivor
It's literally just five rooms total with one dropwig and one cyan lizard. There's one of those hollow spherical structures over a deadly fall. Unfortunately it leads nowhere. I guess other slugcats have this as an actual region.
the controls for this game are filtering me
I feel like a disabled parapelgic who has been injected with a lethal dose of muscle relaxers
They take some time to get used to, but trust me, once you finally get them down shit feels so satisfying to pull off.
There's a video out there and a document most anons have been using thst documents the more advanced movement mechanics, try watching or reading it up if you can find it
you gotta realize it's a physics based game and that requires a pretty different approach than standard tight platforming controls. but i get it, it's a struggle at first.
Remap them to be less moronic, then get used to physics-based movement
The game is pretty clever in that it literally makes you feel like the stumbling toddler you are supposed to be at the start of the game. After a while, movement will just become more natural as you become accustomed to your characters weight and learn to correctly climb and jump around
I just wish they had less overlapping buttons. It's been infuriating as Artificer to try and eat a Scav but first I have to get 5 spears out of the way. Though I never really understood some comments that people make about how it's a completely different take on platforming compared to other games. It never felt too different from Mario to me.
the only thing i's say is similar between rain world controls and mario controls is the backflip. being physics based demands a pretty different approach compared to non-physics based platforming where everything is consistently responsive
Beat survivor when the update dropped, Just beat artificer a few days ago and started rivulet. What a hyperactive fricker.
why do they call it survivor if the goal is to stop surviving
Not staying dead =/= surviving
sure but ascension definitely =/= surviving
So apparently rivulet can't breathe underwater forever.
Yeah they only have a long breath meter, which is God damn stupid given they tell you they can breathe under water
maybe they can breathe underwater, just not efficiently enough for indefinite submersion
The fact that they keep fricking mentioning that Rivulet can breathe underwater is what's pissing me off. Plus spending half of every cycle in the blurry screen end of cycle downpour water is getting old quickly.
Ok so wtf do I do here, I've been stuck here forever now, tried multiple paths, but there is no way to get across these things in time.
The long legged things you can ride take way to long to show up and by then I just get rained on.
theres an object you should be able to find that helps with the long legged jackalopes
why is the saint's difficulty curve so utterly ass backwards?
the sky islands are pure hell, you have to do speed run from the three only sources of food (by my count at least) to barely scrape by before you freeze to death to grind your karma up, do a suicde run to the sky island echo, then do a butthole clenching run into the farm arrays to shelter in time.
But once you get a lantern or two the cold mechanic can pretty much be completely ignored, effectively removing the time limit and the latter areas are all you can eat buffet littered with more food you could ever need.
and why do lanterns warm you up in the first place? I thought the were powered by slime mold and there's no reason a glowing fungus would emit heat
For me it's
Artificer > Rivulet > Saint > Hunter > Survivor > Spearmaster > Monk > Gourmand
how can monk be higher than gourmand its literally just kneecapped survivor
Because Gourmand is fat and boring as frick and shits on the lore, Saint does the latter too but the gameplay is fun and the storm is cute.
Snow storms are indeed kino, I can forgive Saint's weird ass story for that.
If only we had other weather effects, maybe something akin to a drought or a heatwave
>shits on the lore
doubt
>Why ascend and escape the constant struggle of birth, death and rebirth when you can eat food and have a big happy family :*~~
i don't really see how one slugcat's goal not being ascension shits all over the lore but ok
>Oh no by le lore you should throw yourself into acid
Yes.
Boy do I love the void no matter if it's bug flavored or slugcat flavor
same energy
>hunter long legs entire existence
> the retcon of the slugcat tree from outskirts to subterranean making it right there for monk and survivor
>his whole goal and ending
>slugpups in general
He’s a god damn train-wreck
how is hunter long legs bad for the lore? it answers the question of what happens at 0. obviously it can't be actual permadeath because that's ascension
hunter having rot makes no sense because why on earth would nsh make a creature infected with rot when he himself isn't infected with rot
>Artificer that high
My Black, I'm glad we can all agree the hyper-violent explosive slugcat is the best one
did hunter get an alternate ending with downpour like survivor and monk or is he still shit out of luck?
Unfortunately, no alt end. Hunter really deserved better.
Gate's locked before Gourmand, path doesn't exist after Monk.
Ah it's timeline relevant. Then how are you supposed to get back to the starting area as Spearmaster, at the very beginning of Outskirts?
hunter already had the option to ascend or not right?
Alternate ending? So it's worth going back and playing Monk and re-exploring as Survivor?
Gourmand should be able to charge a spear throw
Can you access outer expanse as Spearmaster? How do unlock gate?
What is this section here with the unlit passageway in submerged superstructure that goes through a few rooms and ends at another dead end? I searched the last room and none of the other pipes go anywhere.
how does one consistently dodge phase 3 of challenge 70
help
Any tips for Artificer in Metropolis?
Scav are a fricking pest with their bs arching spears
>it's a thread full of spoilers
Unorganic shill thread just like Outer Wilds
true nobody likes any video game genuinely actually, we're all paid actors
>It's a thread full of people discussing the game they played,
>shills
lol, lmao even
Ganker never talks about video games, haven't you heard?
why do the threads keep dying so quickly?
the threads are like slugcats i guess
>want to avoid spoilers and take my time with the game instead of rushing everything in 2 days
>threads die by the time i've completed anything
why is it always like this?
how hard is it to get moon's cloak from submerged superstructure as monk? by process of elimination he seems to be the one who gives it to her
What's this about Moon's cloak? I assumed they just updated her to have one like Pebbles
Nope, it's a thing you can get and bring to her for extra dialogue.
A reason to play Monk, then? Interesting. I'll be honest, I can't be bothered to do that
Someone who did the thing here.
It's honestly not too bad as long as you leave bubbleweed for backtracking. I died a fair bit but it wasn't too bad to my suprise. Just watch out for the aquapede's. Jetfish also are fast enough to get between most air pockets even with monks low air capacity Getting out is way harder that getting in though. Apparently its just some soggy fabric but given that she's wearing it however many years maybe even centauries later, she definitely loves it.
where exactly is the area's entrance, by the way?
On the island east to moons can, the one that goes down into the tunnels with the leeches, there's a new door at the bottom of the chimney. You need jetfish or bubbles.
To add to that iterators are also composed mostly of microbes and other small organisms that need a constant influx of fresh water. It's both coolant and circulation.
>jolly coop allows you to replace which slugcat you play on any campaign
blessed be anon who gave me that idea yesterday, everything works except saving karma when restarting the game
i thought only base game campaigns supported co-op?
homie don't do me like that, I tested on survivor but wanted to play spearmaster's campaign
there's been a lot of complaints about that decision so it's conceivable they change it but that was my understanding
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA FRICK YOU
its base game only x.x
rest in rip in peace
Yeah and I really don't get why. At the minimum they could simply enforce that everyone has to play the designated Slugcat for the given campaign. Given that it's paid DLC, I don't think it's unreasonable that they could implement mechanics or map changes that would even allow other Slugcats to play even if Player 1 must be the campaign specific one.
Yeah I think allowing co-op where everyone uses the campaign's slugcat is a reasonable middle ground. I guess it's not so easy to create alternate paths for other slugcats to use that don't trivialize the main path for the campaign's slugcat.
I really wanted to co-op spearmasters so I could do the pearl quest without wanting to commit sudoku, but alas.
I'm assuming because jolly Co-op is a port of a non-downpour mod and might require some more work to get it working with the new campaigns?
Theres a file you can add to enable the feature, but glitches can occur. I hope they add in support for them later.
What general direction should you head as Saint? I'm in the dark part of the Barren Conduit and I feel like down isn't the way I should be going.
Started playing, what the frick do I do?
you are prey animal
try not die
explore and experiment
when feel ok with controls follow yellow dude
I really didn't like the Artificer campaign
Yeah I'm not a fan either. Scavs are just not fun to fight.
Yeah exactly, I like them as friends or friends or foes, but not as the main enemies, spears fly from offscreen, sometimes they insta stab you at pojt blank without any windup, sometimes they throw spears in impossible angles, it's a real mess.
Plus I don't think the artificer fits the game thematically.
as someone who sucks at combat in this game against any creature harder than a blue lizard (much-less scav hordes) i think i will start with gourmand instead of artificer
I honestly think, that may be a bad idea? But who knows, I've only ever played spearmaster and gourmand, and I only know how to defend myself using spears.
If you suck at combat, what makes you think gourmand would be any better? With artificer, you'd probably be able to just double jump over them. Gourmand gets exhausted after one spear throw, and relies more on momentum to kill. Sliding headbutt, landing on them, rolling away...
The impression I get is that gourmand's campaign is considerably less combat-focused than artificer's. Are you suggesting that's not true?
I disagree with that anon, Gourmand is definitely less combat oriented. Yes you get tired but between the super strong spear and crafting grenades getting kills isn't too hard. There were less difficult enemies for the most part too. I never used slide damage for momentum and did fine.
OK yeah that's more or less what I was thinking. I really want to do Saint but I know it'll be more impactful if I save it for later.
Gourmand has the strongest throw in the game, I found it useful to get used to combat. Once you get comfortable with his ass pound too. His food side quest helps to nudge you in that direction as well.
He's fun
Someone turned off gravity apparently and I got eaten by a wall.
Just beat the game on survivor and... What the hell is happening is that entire ending sequence, why are there giant glowing worms with snake heads down there?
I don't know, why are we here?
To suffer obviously
Your slugcat has achieved nirvana. The void worms I can't really offer much context for, they just are weird things that live in the void.
Is it the same ending for every cat or do they each have their own endings?
I'm not actually sure, since I've only beat Survivor so far. I know Monk is basically just Survivor with a few changes so I expect its ending is the same.
(Spoilers All)
Yes.
Extended: Every Downpour Slugcat save for one has a non-void ending. Of the ones with multiple endings, only one has a unique void ending. Completing one of the campaigns also opens different endings for Survivor and Monk.
Aren't the void worms pretty much gate keepers that evaluate whether you are worthy?
My headcanon is they just ascend people and if you haven't let go of your attachments, that's your fault and you turn into an echo. Hence why the Guardians are in place to ensure people can't take a dip into the void sea willy nilly.
I don't know if Downpour shits all over this take with some overly explained lore though
That sounds about right to me.
So why didn't the official account lewd the female slugcat instead?
Because wanting to frick aliens is gay so might as well embrace it
I'm doing an expedition as arti, and do the DLL in the garbage wastes not count for the objective?
Depends on the objective
Garbage has Brother Long Legs, you may need Daddy Long Legs, which are the blue ones.
They are blue
Nevermind, I checked the map and despite being blue they count as bll
>still no mod to add explodey jump to non-artificer slugcats
Use an explosive spear you casual scum.
anyone knows where I can find a red centipede naturally as Gourmand? Or at least find a room with enough non-infant centipedes to lineage one into spawning?
Subterranean or pipeyard
Pipeyard if you want to unga with grenades.
Subterranean if you want to use spores because there are way more mushrooms to craft them with.
Garbage Wastes might have one as well, but i didn't check
>the rot
>water sections in 5P
I was not expecting that
2 days ago I was dying by lizards, yesterday I practiced on the arena, today, I had a vulture groveling on my feet, trying to reach me with his mouth, unable to move, just before I executed her and took her mask, holy shit this game is awesome, fear me !!!!!
why does it start to snow after the rivulet ending
was 5P powering some kind of weather device or some shit?
and can you ascend 5p and Moon as the Saint?
why do you think he needs water? because he generates a lot of heat
i thought he was just a big thirsty boy like me
saint spoilers
where is the echo in submerged superstructure
is it in bitter aerie? if so I've never even managed to get close to the exit, is there a better starting point than the central shelter?
Correct on location
I did it by using a water flower and going through the long horizontal tunnel. It's tough, but doable. After that, you'll find a shelter if you look around and then it shouldn't be tough.
If that's the Chimney sub area, then it connects to drainage
Artificer vs Hunter? Hunter exists only for a while, so, you need to know what you're doing, but if you do, he's more fun. If you don't, which is probably the case, go Artificer.
Good job, pretty tough area when you're new
Any idea how to get past the giant jellyfish at the beginning of shoreline as Saint? I'm starting to get the feeling I can't go this way.
You can just jump ontop or swim under.
Jesus christ, I died to it 3 times. Turns out you just need to mash jump.
Does it not always electrocute you? I don't get their behavior.
Only the main body hurts you. The tentacle snaring is cumulative so if you keep moving they're just harmless jellies.
So treat it like worm grass? Thanks for the heads up.
I had a leviathan eat on of those in a single fricking bite during my playtrough
pretty scary, but i got some free slime mold out of it
Slime mould seems to be the most sucessful species in rain world.
>Underground? Check
>In old buildings? Check
>In a fricking superstructure million feet in the air? Check
>Inside a fricking jellyfish? Apparently Check!
I watched a leviathan swim right up to it and do nothing. I was hoping he would eat it. Later I saw a giant mess elsewhere and was really confused what it was. Must've been a different one that got chomped.
dear god how horrifying
wrong pic
any ides for fun color schemes?
I tried to make a shartcat, complete with corn eyes
>shartcat
Edmund would be proud.
I found light grey with blackish-blue eyes to be quite tasteful.
Try fleshy pink and red eyes for a grotesque molerat though though.
Are the snake-like ruins behind Shoreline dead Leviathans? The jaws are similar to the projecting parts.
i always assumed they were an old iteration of them, since the "mandibles" are quite different
it's also possible they're just random chunks of moon. two of them almost seem like just one big mostly-circle
The protrusions look a lot like ceramic coils on industrial transformers to me. The fact they have flexible bodies but are also occasionally seen attached to tension cables suggest they were probably designed to be held up but flex in the wind. My guess is they were a means of connecting moon to the local facilities without the use of underground cables. Probably powerlines meant to tank the rain and ground water levels. (probably didn't last long once maintenance stopped.)
How do you actually throw spears downwards, I did it once by complete accident and I cannot manage to repeat it.
Turn, jump when you hear the skid right after.
Mid backflip hold only down when throwing.
I have way to many questions about the mechanics in this game.
Why can I sometimes escape lizard's bites when I have throwing items, but sometimes not?
Why do I roll after landing from higher ground sometimes and move really fast?
If a camo lizard grabs me and I have nothing to throw, am I just fricked?
Can you actually kill things by throwing things other than spears/explosives? To me it only seems like a mini stun
This game is so fricking confusing
>Why can I sometimes escape lizard's bites when I have throwing items, but sometimes not?
bite lethality differs between lizard types, and behavior isn't fully deterministic so there are sometimes opportunities to escape and sometimes there aren't
>Why do I roll after landing from higher ground sometimes and move really fast?
movement tech i dont understand
>If a camo lizard grabs me and I have nothing to throw, am I just fricked?
probably, but spamming jump and throw is worth it in case its grip slips
>Can you actually kill things by throwing things other than spears/explosives? To me it only seems like a mini stun
i think yes but it would take forever because they barely do damage
Much appreciated.
>Why can I sometimes escape lizard's bites when I have throwing items, but sometimes not?
lizards only have a percentage chance to instantly kill you, based on the species. if you hear the death sound effect once, you're unconscious. if you hear it play twice, you're dead. you can also look at the slugcat's eyes to determine it. >< eyes means you're unconscious x x eyes means you're dead. if you immediately throw something and it hits the lizard it might release its grasp on you, assuming you survived the bite.
>Why do I roll after landing from higher ground sometimes and move really fast?
if you hold down upon landing from a certain height or a backlip you start rolling
>If a camo lizard grabs me and I have nothing to throw, am I just fricked?
if a tongue lizard grabs you, it won't let go until it's stunned or you're close to its mouth. you can just get real close until it releases you then start running for your life, or even run towards it, jump on top of it and run the other way.
>Can you actually kill things by throwing things other than spears/explosives? To me it only seems like a mini stun
technically yes but it deals so little damage you'd be there until the rain comes
During a flip hold down and throw the spear.
i did it my literal first ever attempt and have not been able to recreate it. thankfully my first attempt was in the one location/situation it matters
yeah i'm thinking kino
Why are Artificer's pups gone for good when they got killed by scavs, but she along with other adult slugcats returns to life upon death?
split timeline shenanigans? idk maybe the great cycle isn't as literally tied to our gameplay experience as people assume but is moreso the general concept of reincarnation
What
said. Characters aren't literally respawning each day but rather reincarnating a bit down the line.
What's the point of Forgotten Conduit?
I fricking hate scavs so god damn much
if it's any consolation, they hate you back.
same
>don't even see a single scav for a cycle i had
>reputation dropped
did someone spread rumors about me?
even if a toll is unmanned you'll get dinged for passing without paying (yes it's bullshit)
they just have a certain inclination for slugcats
that inclination involving a good ole lynching
some scav misplaced a spear, some other scav noticed the missing inventory and went "hm, yes, no doubt that filthy creature did this".
>Slugcat passes by without paying the toll despite them not being there, therefore blaming all slugcats for their problems
>Slugcat looks at them incorrectly from a distance, thus violating the NAP
>Slugcat doesn't hand them a pearl as they pass by, therefore they're stingy greedy furballs that don't deserve my mercy
>Slugcat runs away from a predator that turns its attention towards the scavs passing nearby and chomps one of them, therefore they are at fault
>Slugcat pup suddenly takes a tiny pearl
>I FRICKING HATE SLUGGERS SO GOD DAMN MUCH I WANNA SPEAR THEM, AND NOT JUST THE MEN SLUGGERS, BUT THE WOMEN AND CHILDREN TOO, ALL SLUGGERS DESERVE DEATH
around scavs, never relax
Why are scavs so racist?
I hate the tolls, i had to fight with a vulture because of a goddamn toll, then i thought the vulture mask would work just like a pearl. I was wrong. They tried to kill me but i survived, now these monkeys are harassing me at the filtration systems .
Need two vulture masks for a toll, or one king mask.
stupid Black person moron
only king vultyre masks work
There is no indication of such.
i feel like a Black person
"SCAVS could be here" he thought, "I've never been in this region before. There could be SCAVS anywhere." The cool drizzle felt good against his slimey fur. "I HATE SCAVS" he thought. The Captain reverberated his entire rain deer, making it pulsate even as the worm grass devoured a lizard below and washed away his (merited) fear of tribals before rain. "With a rain deer, you can't go anywhere" he said to himself, out loud.
>"With a rain deer, you can't go anywhere" he said to himself, out loud.
>"With a rain deer, you can't go anywhere" he said to himself, out loud.
What's the safest path for hunter from top of the wall to the end, I just want my win for the chievo
most of them are potentially dangerous.
Considering you have to get to subterranean, it has to be any of the following areas:
>Farm Arrays
>Drainage System
>Pipeyard
>Shoreline
I don't know how bad pipeyard is with hunter, but chimney -> industrial -> pipeyard -> subterranean is probably the most straightforward path of them especially since it lands you right into filtration system, skipping the rest of subterranean.
Oh i forgot about the Karma requirement.
You could pass by Sky Islands to get the echo there and then go to pipeyard from there, but that's a dangerous undertaking as the gate and echo are far apart.
I heard Farm Arrays has a new section to avoid needing raindeers, so you could go there over outskirts and get the echo there as well.
My path was chimney > industrial > shaded > shoreline (moon) > subterranean with shaded citadel also housing an echo
Thanks I made it, I couldn't remember where the pipeyard entrance was from industrial so I went to outskirt then drainage then filtration
Still had 10 cycles
Congrats anon!
hunter vs spearguy? I only did the default white slug
Hm, starting from scratch in a flat, blank arena, I'd give it to spearguy.
If they're both equipped at the start, it's a bit more even - probably still spearguy since he can hold two spears in hands instead of one and back, but it depends on how hunter's feeling.
May a red centipede attack you at night
Just pushed through Unfortunate Developments on my first play through and got to the systems bus - holy shit this looks awesome. Love the giant axons w/ myelin and everything.
So nice to have a big calm area after that monstrosity.
nicely done, unfortunate development can suck my dick
>Good job, pretty tough area when you're new
It's because I refused to leave my hookshot worm behind, so many times I would get half caught by the leggy fricks and he'd let me resist long enough to escape.
I have named him Squiggy and he is escaping the cycles of necessity with me.
I love when people try to bring pets along, keep it up anon.
Ah, it's this spot. I do believe that you can grapple onto poles, but it could be tricky there. I definetly never tried to go up there, though, I do remember looking if there's a bottomless put on the right (which there is, I think)
I tried the same thing. I saw a weird chunk of the map down there that looked like I could get to if I fell down.
I'm playing Saint, and I reached the ruins of 5P/Silent Construct. I found the wide open room right before his chamber, but my tounge just barely misses the pole above it. Is that a jump I can make? Or do you have to come around a different way?
It's a bit confusing, so it'd be helpful if you could post a map pic. If I recall correctly, you are climbing up and so you should be able to just grapple up the left wall. However, in general, I've always gone from the other direction.
You have to hold a pearl for a majority of the run. I personally didn't mind it, but it can be really annoying for a lot of people.
Probably my favorite new region. Saint has regions with kino moments, but just as a region, Outer Expanse is one of the best in the game.
>You have to hold a pearl for a majority of the run.
i take it spearmaster has no stomach pouch?
Spearmaster has no mouth and he must scream
psh no mouth what an excuse
just use your spears to cut your way into the stomach pouch coward
Rain World is a really cool game despite what the Spearmaster campaign put me through
what's spearmaster like? it's the only campaign I have left before saint
i know that's a nose
i've always known that's a nose
i still see it as a mouth
how you homies feel about outer expanse
Just finished the Spearmaster pearl quest. Lugging that thing across half the world was such a b***h, but holy shit that ending is pure feels.
>S Tier
Artificer
>A Tier
Saint
Riv
>B Tier
Gourmand
>C Tier
Spearmaster
Here's the map screenshot. I climbed up a bunch of ruins on the left, but on the top there isn't anything to the left. It seemed like my only way upwards was to jump to the pole, which you can barely see on the top.
I made it to 5P now going around though, so I imagine i'll come out from there going downwards.
>rivulet's campaign
>fp is playing with a pearl which is his only comfort at that point in time
>take it to moon against his wishes since he won't be needing it soon anyway
>she says she has no use for it and barely gives lore on it
um. whoops.
you sick frick
i was debating whether to do it but i wanted the lore!!!!!
when i get to that point I will toss it in the void sea
frick pebbles
>Saint's campaign
>get back to 5P
>he still has the pearl in question
>really consider taking it from him
>can't leave a bro stranded in a winter wasteland without his jams
Heartbreaking, truly
can saint ascend 5p and moon? do they even want to ascend at that point?
I wanted more creatures like the firebug throughout the whole DLC. Why is one of the few creatures that actually seems semi-new confined to only a single area? I really like the idea of taking less aggressive enemies like eggbugs and turning them into potential killers, wish we got more of that kinda thing.
Hear me out, my donut steel critter idea: centipede that pretends to be a poleplant
eyeterator
I'll be honest, I'm pretty disappointed with Downpour overall. Artificer and Rivulet were fun, Saint was novel but got old pretty quickly, Gourmand was boring and Spearmaster is kind of fun but ultimately is a worse Survivor/Hunter; their missions feel quite tedious at times. The new regions are occasionally great, sometimes good, mostly meh at best or downright bad. The same can be said of the new creatures. I dislike a lot of the added story and will happily ignore it. Nothing has been as good as Rain World since I played it and Downpour is not the exception, unfortunately.
mucho texto
i dunno man. for what it actually is (a mod), id say its pretty damn solid. Personally I loved Saint though so we disagree there. I thought Gourmand and Spearmaster were meh as well but personally I'd say nailing 3 out of 5 campaigns is pretty admirable for a mod of this size. I didn't have any issues with the writing other than I kinda wish it went in a more unexpected direction.
The problem I have when it comes to the writing is specifically how the spearmaster campaign treats it. Out of all the campaigns spearmasters is the one where the writing is front and center. One of the main gimmicks of the campaign is that you can intercept communications between iterators. Its cool, but the campaign is so fricking shitty compared to the others in terms of the slugcats capabilities and how you progress. In Riv the macguffin you find gives you a massive speed buff, in spearmaster the macguffin is a useless pearl that only serves to hinder one of your defining abilities to wield two spears. You'd think the payoff at the end would be sick, but the end of the campaign is just yet another communication I love RW for the visuals, not the writing. Spearmaster focuses ENTIRELY on the writing and its the primary reward for playing it. If you dont like reading iterator dialogue, you are probably going to hate spearmaster.
I don't like how they wrote the iterators tbh, they seem kind of immature for godlike beings you know?
can you specify some instances of immaturity that bothered you? Only thing I thought was tacky was the ~ but ehh I took it as more of a tone of voice in her dialogue being cheerful
They are immortal beings stuck trying to solve an almost surely impossible problem, with the only entertainment available to them being shitposting on IRC. They're basically anons.
it's definitely dialed up in downpour. the sky islands pearls reveal their chatroom dialogue and they talk more or less normally, the only one who doesn't is nsh. it's just troony fanbase imagining iterators one way and writing them like that. even moon speaks a lot less formally in downpour when she would speak with a lot of elegance (yet familiarity) in the base game
wow submerged superstructure is cool
I wouldn't know, I fricked off as soon as I started seeing giant jellyfish and leviathans. Moon is into some WEIRD shit.
moon lets tentacle monsters enter her lower access port!
Bros I'm so tilted with Artificer right now. I just got to the fight against the Chieftain and it's just so frustrating. I feel like I'm just waiting to get lucky with the throws in order to actually win the damn fight. And every time I lose it's about a two minute walk back. The 1 shot spears do not feel like good game design.
goddamn you people are really bad at videogames
So scavengers are humans?
They're Black folk
They're posthumans
Thanks to the rain world discord the amount of “I hate scavs and rain deer bad” posting has increased 10 fold so I say it’s a newbie skill issue but whatever
>Spearmaster is original slugcat
>fights and feeds using modified love dart
https://en.wikipedia.org/wiki/Love_dart
>every creature you hit but don't kill is in fact impregnated
>this is how other slugcat variants came to be
Excuse my?
Dear god.
>The love dart is not a penial stylet (in other words, this is not an accessory organ for sperm transfer)
you don't even read your own shit
>hey baby, wanna see my penile stylet?
the spear is the foreplay
the feeding tube flows both ways
Based Seven Red Suns, ensuring his perfect being spreads it’s genes
>game wont launch for no reason all of a sudden after working fine an hour ago
restarted comp, verified game cache, reinstalled, still doesn't work what the FRICK I just want to play videogames bros goddamn
Good morning sir, restart your computer. and download the official game version.
I liked gourmand’s campaign except the final area, his playstyle is very different from other slugcats and if you mind his exhaustion mechanic he can be really powerful. Overall more fun than rivulet (just rush you barely have combat or food issues) or spearmaster (infinite spears but getting food can be a pita in some areas) both in kit and in not having to deal with moon’s areas.
does rivulet have an alt end like some of the other slugs?
Not really. You can ascend, but it's just reskinned Survivor, and OE is blocked off by this point in the timeline.
i'm in ss as rivulet, i got to a part where i hear a heart beating which i assume means i'm headed in the right direction, but every path i take leads away from the sound. am i missing something?
Up the big tube
i haven't come across any big tube
Did you find it yet
i did. for some reason my map wasn't showing a pipe i didn't go in, so i found it after backtracking through every area around the heartbeat
You're looking for a huge vertical red room with living algea on the sides, from there you go down and down until you reach a, horizotal room with pipes and from there you go right.
rivulet spoilers
should i be exploring bitter aerie fully? should i go back to moon with a passage? i found a new region all the way to the west. this end portion seems really rushed and anticlimactic
I recently played this for the first time
Everything went good, found food, went to sleep. Woke up, climbed on some stuff and a big monster with green head ate me.
Turned off
This is a great game I think, it's not for me though. But I feel that if you like it, it's really good.
Also, the slug cat is a cute animal.
dying unexpectedly once is enough to throw in the towel? if you already have the game and get the basics why not keep going?
Do passages save up each time I get a cheevo or can you only hold one at a time? I used one to refill my Karma after getting raped trying to cross the Chimney Canopy. I've seen a few echoes and have 4-5 cheevs so was wandering if I could use them to cheese the neuron to Moon.
yea they save up. you can have as many at a time as you want
Alright lads, I finished Rivulet about an hour ago. Saint is all that's left. Gotta be honest, I'm not sure I like Rivulet's story/ending. I can't place my finger on it but it doesn't feel right that Five Pebbles seeks atonement and forgiveness and that Moon gets back a bunch of her functionality. It feels like the devs are trying to force them into the story when the point of them in the base game was that they were leftover relics of an ancient civilization and were meant to slowly wither without anything they can do about it Maybe after I think about it some more I'll like it. What are your thoughts on it?
>Five Pebbles seeks atonement and forgiveness and that Moon gets back a bunch of her functionality.
Literally both of these things happen in Hunters campaign
fp does not feel sorry for himself and act like a completely different character in hunter's campaign. he tells you "hey this is meant for moon instead, let me help you a little" and tells you to get out, just like he does with every other slugcat. you're just being moronic with the moon point though
"I am not without responsibility for her situation. It would only be suiting that I aided in this... rescue mission. As other endeavors have proven futile, I'm not ashamed to admit I've become more invested in day to day matters.
I will do what I can to assist you.
Unless you are aware, you are not well.
I was not a medical facility even when the equipment was functioning, but I will attempt to do something to buy you a little time.
You do not have much time. It is admirable what you choose to do with it."
He literally admits his fault and finds it admirable that Hunter, despite living on borrowed time, would spend his time living to help others. Which is exactly what he does in Rivulet's campaign.
I thought Rivulet was the best one. They're still corroding, Five Pebbles is done for. He just wanted to atone somewhat by prolonging Moon's life a bit longer than his since he is doomed anyway. He already expressed regret for what he did in Hunter's storyline so it seems logical to me that after countless more cycles of frustration and creeping Rot he had the time to really think it all over some more.
are there any anons here that unironically like spearmaster the best? if so why?
Spearmaster is fun when you're just playing the game instead of actually doing the quest.
So let me see if I understand this correctly... 5P was tasked to find "the solution" as was all the other iterators. He was frustrated he couldn't figure it out and wanted to die. SOS gave him the pearl outlining an idea on how to override his suicide taboo and 5P rolled with it. His actions forced Moon to use admin status to disrupt his experiment but it ruined it and caused "the rot"... which is killing him... like he wanted.
Uhhh-
the solution isn't death. it's ascension
I think monk gets too much hate. Yes, he's the "easy" mode and if you beat the game with other slugcats he'll be comparatively boring, but I think he's perfect for new players who get to learn the ropes in a still challenging and immersive ecosystem. By the time you beat the game as monk you'll be good enough to handle survivor well right out of the gate. But then again, I'm also the sort of guy who likes scavengers and rarely gets killed by them.
If you wanted to commit suicide would you really want it to be a slow and painful death by cancer?
is there any way to play jolly co-op in campaigns other than Monk, Survivor, and Hunter? the option is not showing for them even though I finished them
you can only play as the DLC slugcats in the vanilla campaigns, you cannot play the DLC campaigns in coop
that really sucks, why would they not make it available in DLC campaigns?
Dunno. I'm sure a mod for DLC campaign coop will come out in a month or so though
>tfw been playing rain world non-stop since the DLC dropped
feels good tbqh
Post em
I beat all but saint and did a hunter run the other day which was barely successful. Also I did almost all the challenges I unlocked, only skipped the zero-grav gun one which is completely moronic.
I've hit max karma as Saint. Do I have a direction at this point? In Subterannean for reference
so where should i head first as saint? he seems more aimless than any other slugcat. should i head to fp first? moon? or am i really supposed to go around doing all the echoes?
I headed towards FP first, then Moon. That'll give you a good idea of where to go for the time being. Otherwise yes you are correct.
damn. i don't even really remember where the echoes are. i only ever have done the sky islands, chimney, and wall ones. does the order of iterators matter? you get some tiny bit more lore if you go to moon first as rivulet and spearmaster, so i'm just wondering which to go first to
If you want more concrete direction, head through Sky Islands into Chimney Canopy towards the wall and hit up 5P. You'll see how things are different. Then head towards Moon. That's the only real important direction to keep in mind.
alright cool, thanks man. that's what i was planning on doing but you never know with this shite
how many hours you homies get out of the DLC so far? What slug you currently running with?
artifiter: 6 hours
gourmand: 7 hours
rivulet: just under 6 hours
spearmaster: 11 hours (holy frick i hate moon)
just started saint. haven't done any of the challenges yet
I just started playing Saint, although the character forces you into a pacifist run, I really like the gimmick and the changes made to the world, but I was wondering:
since there is no hard timer until the rain comes, and the only real environmental danger is the snowstorm, is it possible to wait out a snowstorm by finding a heat source and staying indoors, and go out once it's over?
I never stayed out that long, but it doesn't seem to be the case. Usually you'll have a heat source, and there might be an environmental one, but keep in mind warming up takes time which generally aren't good for your chances at beating the cold. At least that's how it felt when I dealt with it.
I tried the base game first recently before thinking about getting the dlc and holy shit, farm arrays lowers this game by like 2 points for me. Why the frick did they make an area completely reliant on the shitty ai of these slow ass finicky deer
>shitty ai
>works perfectly if you just put a spore puff on the ground and wait for them to bow down
>doesn't appreciate the scenery and ambience as you ride them and approach the end of the game
yea surely you're not just a moron
>defending thw rain deer AI
Bro I love Rain World as much as the next guy but the Rain Deer are moronic as frick. Even if you do everything that should work they commonly glitch out and stay in place or ignore you entirely, or worse yet, just sit down on the ground for the entire cycle.
i've done like 20 playthroughs and have never once had an issue with the rain deer. i am convinced everyone who has problems with them are genuinely moronic, and you can't really change my mind
My first playthrough theybworked perfectly, but my friend had glitchy Rain deer when he played and I was watching him, and recently they have been standing stock still for me and ignoring me even after feeding them. May be the tweaked AI but my friend played through the game before Downpour.
had some dude on the discord seethe because i wanted to play the slugcats in chronological order instead of respecting the unlock order the devs setup. that's the kind of person that dwells there
whoever the FRICK thought pipe maze was a cool idea in the pipe area needs a thorough mental wellness check
what a fricking SHITHOLE for artificer, good god
is artificer canonically a milf
I really want to like this game but I just cant get far without dying and losing my karma then having to backtrack to bat or fruit only to gain karma to then die again, I feel punished for adventuring too far, Its so fricking frustrating despite loving the physics, aesthetic and experience. I give up tho, good for you guys who get it, genuinely, I have never played a game I wanted to like more.
end rant, thank you and good day.
So I haven't bought downpour yet but is this a thing? I've seen nobody posting videos of people playing as lizards
Yeah it is, you have to unlock safari regions however. (Or cheat them in the mod menu.)