Based, Legion was last expansion I enjoyed dropped wow after it, mainly because gcd changes since I played rogue/druid because besides artifact grind(which was not really grind if you played at least semi-regularly) and legendaries shitlocking you at start of expansion it was pretty great >Mythic + still fresh and at least somehow rewarding, actually making you to party with people on your server >Class halls that at least gave some identity to the characters >Raids were good >Story, albeit rehash, was not complete abomination and characters were at least likable
It went downhill the further it got but early legion was last thing that resembled wow of old times in any form
>Contrarians listing MoP at the top despite it being dogshit
Just another day on nu/v/
WoD and MoP were the only time where WoW actually had a genuinely enjoyable in-game narrative told through quest chains you were either led to or reasonably expected to find. Frostfire Ridge for Horde and everything surrounding Garrosh, Lothremar, Wrathion and Anduin during MoP (check out Nobbels playthrough if you dont play anymore) is the closest WoW ingame storytelling and structure has *ever* come to the greatest moments of 14s MSQ
Even if you are subbed I dont think you can even do some of those anymore. The Wrathion legendary questchain during MoP is one of the best and most straightforward stories they've actually bothered to tell in the game instead of players having to read fricking WoWpedia and THEY REMOVED IT lmao
Friendly reminder that more than half of the developers were fired after WoW vanilla shipped; and more still quit afterwards. The people who were left were the Everquest hires that coasted off the successful design. By early WoTLK the cracks were starting to show.
It doesnt matter how well made the content for MoP was, it doesnt chamge the fact that a goofy pandaren expansion permanently destroyed the aesthetic and popularity of Warcraft
Pandaren and Pandaria fit the aesthetic of Azeroth just fine.
We had "you no take candle" kobolds
We had goofy murlocs with meme battle cries.
We had ka'luak in WOTLK, also animal themed races.
We had centaurs since vanilla too. And other silly species like the sporeegarr.
It never did not fit. The problem was that they decided to make the voice acting, writing and general direction more E for everyone, drifting away from the serious tone of WOTLK and before. But this is not Pandaria's fault, because this started with Cataclysm already.
>Pandaren and Pandaria fit the aesthetic of Azeroth just fine.
In WC3 they did. However pandaria was a blatant step down from the hyperexaggerated savagery of previous WoW expacs towarda a more disney pixar grubhub vibe which WoW continues to possess to this very day. It raped warcraft and in fact its in Pandaria that WoW first sees a major decline in active players
that started with Cataclysm.
did you see the ZA/ZG dungeons? it's a fricking disneyland theme park ride.
"there is only PAWAH"
the fricking indiana jones quests
that started with Cataclysm.
did you see the ZA/ZG dungeons? it's a fricking disneyland theme park ride.
"there is only PAWAH"
the fricking indiana jones quests
come on.
my mom quit WoW at MoP because "pandas are stupid"
I put base game mid because base game was unfortunately unfinished with plenty of zone storylines just dropping off.
So it gets points removed for the same reason Shadowlands and WoD get points removed.
Coomer posts aside MoP also had the best world building, arguably from frickall, with WoD coming in as a close second
Pandaren lore was fleshed out and was extremely light on member berries, as there was no "Remember this from the RTS games or previous expansions" syndrome that plagued every other new addition, particularly Shadowlands
Im not even a weeb or that interested in Asian culture and I found exploring and learning of Pandaria a far better experience than anything Blizzard has cobbled together since. It feels like a thought out, logical world that you're meant to explore and understand
bugs can't swim
wall if for the kuchongs and to force all the bugs to be funnelled through the air where they bottleneck them with towers full of archers.
bugs can make a boat
and again they can fly over the water >Kuchongs
can also fly
They make them walk all the time for no apparent reason.Garalon flies up to his platform in HoF >archers
have an upper limit to their range, wont hit shit at night, etc.
the mantid do bombing runs all the time in MoP, the wall is just open season on pandaren
The wall makes no sense in the world. It was poorly copied from the real world except unlike the mantid humans dont have fricking wings. If you want to avoid flying enemies you go underground where they cant threaten you, not wide open spaces
Also. >Easily the best faction war story the series has done. >So good the devs attempt to recreate it 3 expansions later just fell flat. >The main cast was actually likable back then.
Also. >Easily the best faction war story the series has done. >So good the devs attempt to recreate it 3 expansions later just fell flat. >The main cast was actually likable back then.
Don't forget brawler's guild that was introduced in MoP. I liked doing that
MoP was hated for pandas and chinese pandering, but the xpac was so good (actually had pacing and good content for once) that people opened to it, and this was back when it was the latest expansion, of course that looking back it'll be one of the better ones
Timeless Isle is still the best end game zone the game had
People (including me) were put off by the initial premise of the expansion but as the patches went on it was the only expansion that actually recovered subscribers in the middle of its lifecycle rather than just being a bump at the start and then a sudden dropoff drifting lower until the next expansion. So clearly it must have done something right
people who got into WoW during MoP and are unironically nostalgic about a mediocre expansion
I still remember the discussion in threads about "Wrath babs" and yet here were are today with people nostalgic about WoD in this very thread
>player count == quality
Good to know you’re moronic. You saved me a few minutes arguing with you. Also, just so you and the other zoomers ITT know, most people who played wow back when it was good haven’t touched classic servers in years, so your other point is also moronic.
It must be easy to win arguments in your head when you presuppose everything about the person you’re arguing with. I haven’t played wow at all since 2016. MMOs in general have been dead for years. >inb4 ok I’m sure the x people playing y agree with z
Work on your bait. I’d almost believe it was AI generated.
>ummm old good? new??? badd?????
Classic servers dying proves it really was nostalgia.
12 months ago
Anonymous
yep, it's just nostalgia, that's why people are still playing it to this day and coming back to era servers / turtlewow
12 months ago
Anonymous
Turtle WoW isn't anything like classic, and I already said only a few people play era servers. If retail WoW had the amount of players era servers boast to have, it'd be called dead
12 months ago
Anonymous
>old good new bad
Strawman. TBC is a D-tier expansion. Same with cata. Both are well over a decade old. Classic and WOTL at launch were the only two times that WoW was the best MMO on the market. Why do people like you even post? Your tales are always the most contrived vague nothingburgers. You’re just here to argue fruitlessly in order to farm (you)s. My condolences to your parents.
12 months ago
Anonymous
>and WOTL at launch were the only two times that WoW was the best MMO on the market.
Ah yes, when wrathbabies were born and made. The most casual time of the game and the easiest its ever been.
12 months ago
Anonymous
>game isn’t overdesigned to shit >means it’s bad
WoW didn’t die because wrath streamlined the experience a bit to enable people doing what they want when they play $15/month for a sub. It died because subsequent expansions catered exclusively to the raiding Mets until leveling, the world economy, and player socialization meant dick because in order to be meta-ready to keep up with the arbitrarily rising gear checks, you needed to grind dailies and do shit nobody except no life gays like you would want to do. At this point, WoW is like a 2nd job you’ve gotta pay for. Enjoy, moron.
vanilla > first half of wotlk > tbc > second half of wotlk (dropped the game after ulduar) > progressively worse garbage
For about 13 years now my friends have been badgering me >COME BACK TO PLAY BRO THE EXPANSION IS TOTALLY GOOD THIS TIME >YOU MUST BE EXCITED TO PLAY CLASSIC HUH?
Slowly their voices died out one by one, even the guy still playing Dragonflight quit by now. Dropping wow in 2010 was one of the best decisions I've made
Legion is my favorite.
It did away with grinding for good gear for PVP, so I could just enjoy the battlegrounds for fun instead of gear.
If blizz has returned to that format for dragonflight, i might even consider resubbing for a bit to play pvp.
I always found it hilarious that people whined and cried about pandaren being "too cartoony", as if WoW wasn't full of cartoony shit already
>drunken dwarves >silly eccentric gnomes >brooklyn-accented goblins >elves >gay elves >talking cows >spacegoats >jamacian trolls
like seriously, the majority of WoW races are "cartoony" as it is, pandaren are no different
literally one character
what was the incentive to make a whole expansion around it, huh
oh I dunno maybe this big ass movie that blew up recently that shows us people love fighting pandas
How did one panda manage to filter an entire generation from the best experience wow ever put out?
I always found it hilarious that people whined and cried about pandaren being "too cartoony", as if WoW wasn't full of cartoony shit already
>drunken dwarves >silly eccentric gnomes >brooklyn-accented goblins >elves >gay elves >talking cows >spacegoats >jamacian trolls
like seriously, the majority of WoW races are "cartoony" as it is, pandaren are no different
>Vanilla
Conquered millions. The reason WoW got so big in the first place. The thing that is currently keeping the name WoW alive >Burning Crusade
Brought some nice additions to the table but you can also already see the first cracks forming which will later become the main reason for the games downfall with the way Blizzard developed content >WOTLK
The actual climax of the Warcraft story. As an expansion it was kinda whatever. Very unbalanced and building upon the cancer that Burning Crusade introduced to kill the classic feel of the game with everything focusing entirely on raiding and nothing else >Cata
Great idea - Horrible execution. Let's destroy the thing that people loved about WoW to give the game a new coat of paint. The first expansion where the population actually started to decline to no ones surprise >MoP
On a purely technical level probably the best expansion they had made until this point. Didn't matter though because the same flawed design philosophy kept killing it. That and pandas are still gay - sorry furgays. >WoD
First actual TRASH expansion. What should have been a return to form ended up being a content drought and character assassination with plenty of nostalgia pandering >Legion
Did i mention the game exclusively pandering to raidgays already? Guess what. This expansion is probably the best if you are one of those raidgays. You didn't like raiding or the way WoW was heading? Well, bad for you. >BfA
The second truly trash expansion. Suffers from all the problems WoD had but multiplied by x. Once again horrible character assassinations combined with cheap nostalgia pandering all while delivering absolute fricking nothing. >Shadowlands
What can Blizzard do to save WoW from falling even further down the toilet? How can we stop players from leaving our game? I know! Let's take one of the most iconic characters in the lore and completely frick him up for massive nostalgia points. Fanfic writing and the start of World of Peacecraft. Bottom tier
>legion >the expansion which introduced mythic+, the game mode which specifically raped raidgays >and which had legendary RNG which raidgays absolutely hated and are still mad about to this day >and introduced an absolute ton of fun single-player content >catered to raidgays too much
Are you fricking mental?
S tier >vanilla (specifically 2004-2005 WoW, not Classic as its just the same modern autistic minmax speedrun Black persondom applied to a piss easy babby game that was never about being mechanically difficult)
A tier >Wrath, MoP (after a few patches)
B tier >TBC, Legion (after a few patches)
C tier >Cataclysm, WoD
D tier >BFA, SL
for perspective while I raided and did organized pvp quite a bit it was always side content to me compared to socialization and being immersed in the setting. the lore and world building went full schizo moron in terms of concept around MoP but the quality really fell out after Legion. I had zero interest in playing DF. it doesn't even generate disgust in me anymore, just complete neutral disinterest.
You pick your race. Get thrown into tutorial island. Upon completion, you get thrown into BFA which is like the 8th expansion. Level up to 60, skip the 9th expansion and then enter Dragonflight the 10th and current expansion.
Then you unlock everything you want that's still in game, from races and such.
On alts you're allowed to level through any other expansions storyline, via scaled levelling.
Retail is easy at first and extremely anti-beginner in its endgame. Classic is a grind fest for 100 hours then piss easy raiding in the endgame. Just play a different mmo. The train left the station nearly two decades ago.
how can people stand this guy? he isn't funny, he isn't interesting, he isn't intelligent, he isn't even that dumb, he isn't even that amusing
what the frick does he bring to the table for people to tolerate his content?
It's hard to evaluate it from my perspective as a veteran player. I would say it's serviceable but not great.
You'll start off on an island that does a pretty good job of tutorializing things. It gives you somewhat of a feel for the races on your faction, and your class and the very basic systems of WoW. Once you're done with the island which will take about 20-30 minutes or so, you'll be taken to your main faction capital, shown around a bit, and then told that you're needed for a special mission. This will take you to Kul Tiras or Zandalar to play the 7th expac, Battle for Azeroth. The story is fairly agnostic to the greater WoW story as a whole, but you'll have the idea that a faction war is going on at that period of time.
You will level in these areas until you hit 60 at which point Wrathion or Sabellian will tell you that you're needed in the Dragon Isles, and you'll be able to start the 9th and current expansion Dragonflight, skipping over Shadowlands the 8th expansion.
Overall as a casual experience it will probably be fine. You will be able to level through questing without knowing your class inside and out, and you might get a gist about how to do your rotation or talent your character, but you probably won't know very well until you start reading 3rd party guides.
And that is kind of the problem. Third party guides and addons will be required to know what to do at the end game. You will need to research on how to play and build your character at the end game.
new experience is weird I'm sure because they had so much lore raping shit happen but never really retrofit the old expansions except by going "time travel b***hes"
gameplay wise it's fine but if you even glance at what is going on around you the game makes no sense
you'll have plenty to collect and aim for and experience, but if you hate FOMO shit you'll have how much shit is just not available anymore
>WoD. >Anywhere in the top 3. >The expansion with the main patch that had less content than a vanilla patch.
Sister, you don't think WoD was cool because you thirst for big sweaty orcs, right?
WoW at this point needs a complete overhaul - basicly a 2.0 treatment if it wants to become a popular game again.
No matter what WoWbucks tell you. Most people don't enjoy boring ass leveling for tens of hours only to end up in a maze where they get put into a grind for better gear - better abilities - better borrowed power - better QoL. Only for the next expansion to completely erase most of those things - Forcing you to start over and over again.
Classic will never die because it's only part of WoW that doesn't work that way. Classic is something you play because you want the whole experience - you wanna see everything and interact with other players. Not rush to max level to get into the current endgame grind.
There is a reason every other MMO besides WoW is gaining players and they are not doing it with endgame raiding. But casual shit like events, housing, minigames and side activities. But WoW devs will probably never realize this because the remaining players in Dragonshite refuse any of those additions out of fear that the might raid tier could be less as the result.
>implying XIV is the only game doing this
TESO is an even bigger sucker when it comes to housing. They actually charge you money for that shit. And people use it.
Other games like Lost Ark or Black Desert have seen great increases in player numbers with the same result.
Do you only want raidgays in your game? Or do you want all kinds of players who all have different goals and objectives to make the world actually feel alive?
>Players who do other things
Why the frick would I want that? If they don't interact with m+ or raiding then they might as well not even be online. It's the same as how xiv is a dead game despite having dozens of afk cattroons taking screenshots of their characters in the main city.
Because a stable and growing game will remain alive which means your achievements mean something and might actually increase in value.
Raiding in WoW becomes more and more pointless the less people play the game which is the only result that can happen if you game exclusively panders to raidgays and no one else. You don't attract new players and the existing player base slowly dies out.
Sure, keep playing. Let's see how much your M+ clear means on a game that has barely any players left. Nobody online to give a shit about your accomplishments.
I don't want devs catering to people who log on to do dailies and pet battles. It's not interesting content and any resources spent creating it takes away from raids and dungeons.
Blizzard needs another financially successful game they can milk for 10 years so they can make an official WoW 2 but they keep shitting out games that dramatically underperform their financial expectations, so WoW is stuck in this weird limbo of being produced as cheaply as possible, milking the ever shrinking pool of players as much as possible, and all revenue funneled into the development of other games
WoW 2 in 2028-2030 would absolutely sell millions and millions of fricking copies, the boomers who played when it was new and popular would be middle aged and interested out of nostalgia and it would give Blizzard enough time for the PR disasters and reputational damage to be forgotten. of course the modern development team seems to actively fricking hate the Warcraft franchise so it in all likelihood would be unrecognizable.
The entire game is trash.
I’m not ranking shit for you homosexual.
World of Warcraft is fricking garbage and Forspoken mogs the shit out of your trash ass weak game.
Dragonshite players laugh at WOTLK and Classic players when they parse and proudly present their achievements in an easy game. But they fail to realize that Classic is actually populated so your achievements there actually do mean something.
Nobody gives a frick if you are a hardcore top tier raider and world first in Dragonshite. Nobody plays Dragonshite. Being good at Dragonshite means absolutely nothing even if the achievements and clears are harder to get than vanilla ones.
Nobody talked about Final Fantasy
Also: Comparing those games is moronic to begin with as the way raiding works is fundamentally different in each game.
XIV players have one character they play and parse with and they get one clear per week for the drops - which they might not even parse.
WoW players meanwhile have 10 different alts ready to endgame with them running the same content again and again and again just for a better parse
>running the same content again and again and again just for a better parse
that's literally what's happening in final troony because there are no boss lockouts, only loot lockouts
compared to wow where there are boss lockouts, as once you kill a boss, you're done for the week
in final troony, you can keep killing the same boss 50 times per day
that game is just dead
it absolutely is dead. no content creators, no streamers, no news, no players, no mention in any financial report from square, nada
no asspulled moonrunes can save you
12 months ago
Anonymous
>asmongold
>belluar >preach >rich pervert campbell > and mizkif
all wow streamers and content creators are either moving away from the game, sex feinds, or their career is dying
12 months ago
Anonymous
Log in to retail and post a screenshot of all the people in SW right now.
12 months ago
Anonymous
you need to prove that final troony is not dead, as the numbers completely destroy your cope
HAHAHAHAHAHA
HAHAHAHAHA
HAHAHAHA
HAHAHA
12 months ago
Anonymous
Pulled from lodestone. Now please cope and tell me why this doesn't count
12 months ago
Anonymous
>numbers asspulled from 1 (one) jap with nobody to verify him
lmfao
next cope please
12 months ago
Anonymous
>no content creators, no streamers
you act like that is a bad thing, wowfugee was the worst era for FFXIV >no news
no shit, fanfest is in July and we're due for the next exp news >no players
sure >square
they are moronic, who cares
Thottbot, elitist jerks, and the internet ruined WoW and MMOs. You can never go back to a pre meta-gaming world. Everything has and will be datamined and optimized before release until the end of time
If you played though them at the time:
Vanilla TBC Wrath
The rest were kinda meh >MOP was good
The people that like MOP are delusional.
Nearly every terrible system the game used for years started in MoP. Titanforge MrRobot addon to reset gear. The TERRIBLE talent system. Legendaries for everyone.
MoP had one thing going for it and it was Peak Class design
Legion gets a mention for being intersting at the start before Mythic Maw killed it.
>people leaving to play other MMOs that more specifically cater to their personal interests >exclusively pandering raidgays which made loregays, pvpgays and rp'ers leave >furries >erp'ers >guides and walkthroughs which tell every noob to min max even the most mundane type of content >bots >the chinese >Blizzard itself be it through lack of updates or bad updates or sex scandals >censorship >alts being as important as they are >other games simply being better
>wow died for the 584725th time >still the most popular mmo >other mmos died >they're dead
how does this happen, over and over again, for close to 20 years?
Wow isn’t the most popular MMO though, and it has been for a long time. Blizzard stopped posting official sub counts after years of plummeting numbers.
>vanilla
started it all. raiding had it's own world. pvp had its own world. game was great. years later the game shows its age and was only hard due to people not understanding shit. 7/10 >bc
more of the same, 8/10 >wotlk
start of the end with item levels, achievement linking, "hero" classes, dungeon finder, mass pull shit. ulduar could only carry it so far. 5/10 >cata
at the start it was a good 9/10. dungeons were back to being hard but first raid was sort of lackluster. once the nerfs hit it dropped to 5/10 >mop
pandas and shit. monk is fun but didn't play much this expansion. start of the "daily hubs" that is still referenced and copied 7/10 >wod
bastard child but I liked the iron horde so I actually liked it. the 18 month patch death killed it 6/10 >legion
terrible, frick everyone that says otherwise. artifacts and legendaries just turned itemization into D3 and took the whole expansion to finally get it right 4/10 >BfA
forgettable 3/10 >SL
want to be forgettable 3/10 >DF
shaping up to be forgettable
Judging by how i viewed them as they came out:
Vanilla - 10/10
TBC - 8/10
WotlK - 7/10
Cata - 6/10
Pandaria - 2/10, don't (You) me
WoD - Skipped because of Pandaria
Legion - 8/10
BoA - 5/10
Shadowlands - 0/10, made me quit for good
Judging in retrospect:
Vanilla - 9/10 had some very absurd elements (example: paladin gameplay), but the community made all flaws bearable
TBC - 7/10, good, heroics were difficult and fun, space goats and flying mounts were a mistake
WotlK - 7/10, still a good expansion but marked WoW's decline with the LFG system
Cata - 6/10, you thought you wanted the revamped world, but you didn't
Pandaria - 2/10 not Warcraft and destroyed Scholomance, don't (You) me
Legion - 8/10 had fun with it
BoA - 5/10 underwhelming and too little focus on the faction war
Shadowlands - 0/10 completely shat on all of Warcraft's lore
People are blinded by the story. Everything wrong with modern wow started with Legion and wowtards are too stupid to see it. The same can be said about FFXIV and Shadowbringers.
modern wow started with Cata, Id say id was complete with Mists and refined untill shadowlands. people like legion for the same reason they like Wrath, classes felt complete, granted in legion that was only true if your weapon was finished.
>classes felt complete
Most of them were gutted hard, and only played right at the end of the expansion, had the right legendaries, and fully upgraded the weapon. Even then, some specs were still fricked.
>story
Not really that reason for me, first of mythic raids had really interesting mechanics that made raiding fun. Class fantasy felt better due to class halls/quests. I was indifferent to artifact weapons because from the standpoint of dual wielding class it was war easier to just increase stats with relics.
I would even say it made an attempt to patch some damage made to the game, mythic+ were a clear attempt of reviving party play on the server level, not just using auto search
Biggest offender was IMO legendaries that dropped completely random while being substantial DPS/utility boost
>vanilla: increase >tbc: increase >wotlk: very small increase >cata: decline >mop: stays the same >wod: not pictured
Your image doesn't do a very good job at driving your point
He's right but he worded it wrong
Only vanilla, tbc, and mop gained subs mid-xpac due to their high quality. Everything else didn't. Wrath data is slightly deceptive due to lack of data points.
Getting a very slight upwards bump for one patch that doesn't even go up to early expansion numbers is hardly a victory, but I'll give you that it did go slightly up. Timewise I'm guessing it was thanks to Throne of Thunder being good and the Garrosh raid getting released.
>vanilla: increase >tbc: increase >wotlk: very small increase >cata: decline >mop: stays the same >wod: not pictured
Your image doesn't do a very good job at driving your point
Rather I'm a moron for comparing the beginnings of expansions instead of the ends. MoP declined in numbers just like Cata did.
All are shit thanks to classic theorycraft/Streamer said so so it must be true homosexuals came in. Frick min maxing, frick those Black folk who believe in streamers and their bullshit and frick everyone who theorycrafts shit and is wrong yet somehow it ends up being meta for morons. Wow died when they released classic.
Thank frick I will always have my jank private servers with better community then retail or classic
>jank private servers with better community then retail or classic
absolutely this. not a single fricking Black person every uses general chat in official servers. it's not WOW without some random schizo shit going on randomly in the chatbox
S Tier: Classic
A Tier: Burning Crusade, Legion
B Tier: Wrath, Cataclysm, Pandaria
C Tier: Battle for Azeroth
D Tier: Warlords of Draenor
Never played never will: Shadowlands, Dragonflight
Classic is mid at best
There are no real raid mechanics. everything is just tank and spank, dispel whack-a-mole and basic whack-a-mole healing. Only Naxx has mechanics, and you can play that in WOTLK. The only loss was Atiesh and its questline.
same boring dungeons throughout the whole expansion that give nothing but barely better blues. ZG was loot pinata. Classic was honestly boring. everything was a GDKP and they're a b***h with 40 people. The most boring part of WoW is the logistics to get a raid starting (and having to gatekeep the shitters so you don't wipe so you have to check logs of EVERY person). 40 people? no thanks. you can't just log in and play. you have to book in advance on discord or a guild. even now they still do for 25mans and it's boring.
It's thanks to MoP that they introduce Flex Raiding that you can easily parse 99 by being able to retry bosses as much as you wan despite not getting loot after doing them once. It's also thanks to Flex raiding that your lockout is not FRICKED if you invite some shitters because people can ditch if things go south so people are less hesistant to join, and you can just prune the shitters and invite better players to complete.
pugging is not a viable option until MoP for heroics, 40man raids, current "hard" bosses(the relevant ones), because if you don't vet you will lose your lockout.
MoP allows you to play anytime you want and completely removes the most boring part about WoW, the logistics autism and booking. just go and play.
Fairly easy tierlist, anyone who disagrees with me is a gay, Legion sucked dick till the end same as BFA. Shadowlands was hot garbage made for gays. Anyone still playing Dragonflight should kill themselves. TBC was just a major downgrade from vanilla and Wrath sucked dick till ICC.
thats the only adequate, non-boomer, non-nostalgic etc tier list
based on facts
based on the quality and quantity of the content
based on class design quality
based on the fun of the gameplay
Legion homies think horrible leggo rng, 3 bad raid tiers in a row and spamming the same M+ dungeon over and over again with the worst PvP in history is fire gameplay.
7.0 was the worst patch the game has ever had. you could only play one spec realistically, you had to farm AP, you ahd to farm resources to put in biweekly work orders to stay on top of artifact knowledge, and legiondaries were at their worst
WoW > TBC > WotLK > MoP (Don't mind the Asian aesthetics but I wish they outsourced character design to a japanese studio so they would've been funny racists to themselves rather than fluffy obscure western design WOAT) > Cata
From this point on it's scaling the things I hate the least
Legion (M+ requires goyslop dungeon design) > BFA (while it was often depressing and empty of content, I liked Nazjatar, Corruption and horrific visions) > WoD (clanker aesthetic, that fricking BG, overworld was a chore) > Shadowlands (god I fricking hated covenants, even after ripcord, "choose your gamemode", yup, full moron, disjointing the overworld ruins the vibe) > Transylvanialands onwards DNP.
Best to imagine everything after Cata didn't exist
PvP:
MoP > Cata > Legion > Shadowlands > Dragonflight > BFA > WoD > The rest are mini-game.
Leveling Experience:
Classic > Cata > Shadowlands > MoP > Legion > BFA > Dragonflight > WOTLK > TBC > WoD (WoD, MoP had power leveling spots, BFA was powerleveled by herbalism, new ones have leveling options however you want, classic ones have boosting from mages/pallies for gold)
TBC is massively overrated and Cataclysm is massively underrated
TBC: >stupidly autistic buff farming for raids 99 parses >attunements in paper sound cool to gatekeep those unworthy but in practice they made attunement just a boring grindy quest chain >Raid Boss mechanics are a joke and simple outside KT for everything until Black Temple. >Arena PvP is the worst it ever was as first expansion for it >Grindy as frick Arena/Honor/Badges
Cata: >It has the best class design and polish of the classic talent tree formula with many specs peaking here like Frost DK, Affliction Lock, Fire mage, and many more that only got more boring with pruning of the future expansions. >The PvE content that was there is actually good >The leveling experience was good >PvE only players hate it because it was a year wait of Zul gurub/Zul Aman for Dragon Soul, and because their long wait was met with an inferior final boss fight compared to last expansion
Yes, Tol Barad was worse than Wintergrasp but at least it was mostly PvP fights and not vehicle autism rigged for defense to have an easier time winning. Don't forget OG Wintergrasp was gross with no cross realm and irrelevant because you could glitch underneath the ground to enter and summon people to enter the vault.
TBC is 100% overrated and personally I think classic TBC proved it to many, holy frick that shit was boring. But Cata being "massively" underrated, meh
only true criticism I can think for Cataclysm is that Raiding was overall even easier than WOTLK because of how much utility people have with all the new buttons they have
Shadow priests and Boomkins can literally save the raid and carry raid mechanics with Divine Hymn and Tranquility. The plethora of raid cooldowns make Cata very easy.
Cata cut and mishandled a lot of content including the Abyssal Maw, and the Firelands. I don't know why people rip into WoD about this, but give Cata a pass.
WoD was 3 seasons and the first was shit
Cata was fine for the 3 seasons outside of Deathwing being a disappointment.
Abyssal Maw being content would've made Cata top tier.
Cata was a shock because they were used to 4 seasons and Cata was basically only 3, with the 2 latter raids being inferior to WOTLK in comparison (Ulduar > Firelands) (ICC > Dragon Soul)
their hate comes only with context but independently Cataclysm was ok. If they do Cata classic, all these frickers will play it and apologize if they release the content quickly instead of a year wait for a patch.
Cata is arguably the worst expansion, even worse than wrath; and the only good thing about wrath was fotlk when you had broken icc and rs gear with stat caps. Them nerfing heroic dungeons and tier 11 was the final nail in the coffin after the dogshit disappointment that was tier 7. You're the biggest cuck if you stayed for 4.2 after they butchered the only good content the game has seen since sunwell. Also cata classes sucked Black persondick, the casualization never stopped since wotlk released and it only got worse with cata.
ruby sanctum is not an expansion. the expansion is done with ICC. RS is just a freebie boss while you wait for Cata. nobody cares about RS.
The only true sin of Cata was Raid Finder, and you can just ignore it.
>ruby sanctum is not an expansion.
Yeah it's a filler patch. >nobody cares about RS
The scales except pts were all worth it. Also the caster upgrades were really good. >The only true sin of Cata was Raid Finder
The biggest sin of cata was nefing heroics and tier 11 to the ground, and ruining the game completely. I don't care about 4.3 because the game was dead to me before the release of fl.
Sunwell is overrated >First boss
free. tank and healer outside and just tank and spank on twilight realm or whatever >brutallus
just a gear check boss fight with generic taunt swap. >felmyst
dodge the mist. wow! so fun! waiting for the boss to land with nothing to do. >twins
dps race. in 2023 this is hardly a challenge. basic positioning. that's it. >mu'ru
i remember people saying "omg le hardest boss ever so punishing" but with proper dps, what it was designed around and now people have optimized/maximized in 2023, the boss is not hard. Especially with how stupidly broken Warlock Shadowbolt spamming was.
Parsing in TBC was a nightmare with Heroism and no exhaustion. while we're talking about busted synergies. >Kael'thas
only real boss with mechanics.
Based. Cata is way overhated. Yeah, Dragon Soul and LFR sucked, but the rest of the expansion was great with none of the bullshit endless grinds of what came after it. That said, while the old world revamp was really cool at the time, it's pretty lame that the destroyed fricked up zones are all still in place.
cata heroics filtered a lot of boomers. that's why people hated cata
because they went from facerolling wrath heroics to dungeons that needed actual coordination and CC
Correct.
TBC Classic proved that expansion was a slog. I liked the leveling, the pve content and the dungeons but it was still a game in concoction and many things were either too simple or unpolished.
Cataclysm is the opposite. excellent polish, but little content.
Friendly Reminder that MoP is the best expansion: >Reforging encourages customization >Gear upgrading with Valor rewards effort and reason to do scenarios/dungeons >Challenge Mode. More kino (and harder) than cringe M+ autism
>every single spec is fun with a polished, complete toolkit with only Affliction Warlock being weaker from last expansion (and deserved nerfed for dominating pve since the conception of the game) >every spec is fun with high mobility >Monk peaks here in fun and class design >timeless isle best quest hub >coins to fight the homosexualry RNG dependence introduced here >scenarios cap your weekly valor quickly avoiding boring grind fests >PvE is on par with WOTLK. Throne of Thunder is kino. Siege of Ogrimmar is kino. 3 raids to start the expansion >fun PvE gear/trinkets/weapons with Cooldown Reduction. fun tier sets. >introduction to Toys. Toys are actually USEFUL. >quick to level with monkey power leveling gets you straight to content.
first half of BFA, particularly 8.1, was an par with Legion
the faction war, raid, assaults, m+, BFA dungeons, tier set appearances and the general community was an excellent treat for anyone who played WoW since its launch
then 8.2 hit and everything went to shit
assaults were wasted potential. the end result was not fun.
M+ was best in BFA (better dungeons than Legion and shadowlands), but M+ was a weekly chore for your +15 for your weekly chest, the ONLY way to get optimal upgrades, at the mercy of RNG, outside of mythic gear (and many BiS locked behind it)
Tier set appearances were ok. >the community
lmao no the community has been resetera/reddit since BFA.
>assaults were wasted potential. the end result was not fun
that and the way azerite gear system Ill agree werent good >but M+ was a weekly chore for your +15 for your weekly chest, the ONLY way to get optimal upgrades, at the mercy of RNG, outside of mythic gear (and many BiS locked behind it)
I cant think of a much better iteration of the system tbh, unless we count the current one, which is also a weekly chore but for 8 dungeons instead for 3 pieces or tokens >lmao no the community has been resetera/reddit since BFA.
I was mostly engaged with the pro-war RP community on my realm and it felt like a resurgence with people cooperating on making events, campaigns and the general WPvP scene as the server wasnt sharded to shit
MoP >= WotLK > Vanilla > Legion > TBC > Cata > BFA > SL > WoD. Never touched DF, but from the outside in, it's probably either right above or right below Cata. I'm inclined to go with the latter as of now.
Legion is objectively ruined by Jay WIlson's horrible gear and reward system
>grinding for artifact >grinding world quests >Legendaries being RNG drops forcing to grind for the drop
it's sad because the PvE content in Legion was actually good, outside of some really boring dungeons like Court of Stars. The raids were actually good. Some classes had a really boring optimal DPS rotation like Frost DK delegated to be a Sindy Breath fluffer cuck that was extremely clunky and boring to play as, along with really boring 2 neuron specs being more DPS than the fun ones, but outside of those bumps Legion is was fun, peaking with Antorus.
Only played at the start of B and below.
Cata launch was pretty good, but it got to shit fast and it has an incredibly bad legacy so it might deserve an especially low rank for that
Man, Warcraft 3 was such peak fiction, it gave such intense and deep feelings at the time, that game should have never stopped being a strategy game, turning it into an MMO was such a disgrace and completely ruined it.
Cata actually deserves to be higher on the list but it was the beginning of the end. The rework of the classic map will forever be unforgivable in my mind.
WoW peaked with MoP
anything after that, when they truly began pruning, is shit. shadowlands de-pruning is too little, too late. dragonflight's desperate attempt to make old passives come back only fixed a few specs.
Class Design:
>TOP:
MoP > Cata > WoD > WOTLK (no pruning but less polished)
>SIMPLE
TBC
>MODERN WOW CRINGE
Dragonflight
>BORROWED POWER CRINGE
Shadowlands > Legion* > BFA
*Legion's borrowed power was more fun but remove the sugarcoating and it's basic shit with no buttons. At least the borrowed power of SL was actual abilities, many that stayed today in Dragonflight because they were fun.
TBC had the right direction, but many specs were unfinished or incomplete. That's where WOTLK polishes (and still not enough, which is finalized in cata)
Shadow priests did not have AoE, they got Mind Sear in WOTLK
Rets were still a fricking meme. they got Divine Storm in WOTLK (and taunt glyph in classic)
Ferals were still mediocre. They got turned into a good spec in WOTLK (and even better in Cata)
Druids has no rez, they got it in WOTLK.
WOTLK polishes big chunks and Cata adds the final touches. But TBC has the correct direction of class design.
This direction ends after MoP.
do you genuinely believe spamming shadowbolt AND NOTHING ELSE as the optimal DPS rotation, not just the class but the highest DPS in the game, is good design?
like I said, the rotations could've been a little more complicated but the design of the classes and trees were good regardless of the actual rotation
12 months ago
Anonymous
but the design of the classes were terrible >shamans absurdly overpowered because of lust >anything with a debuff is only 1 of, buffs are bring 5 of them >hpal cant AoE heal at all >2/3 tanks totally worthless for dungeons >tons of classes couldnt AoE at all >rogues just run over people in pvp
12 months ago
Anonymous
giving every class the ability to aoe is class homogenization, some classes are supposed to be better at some things than others. A good is example is rogue. Their aoe is shit but they're worth bringing for their great single target. Same deal with holy pallys, they're better tank healers than group healers.
As for needing several shammies, it does kinda suck but if you didn't need that many you'd just stack other classes like rogue or whatever so having a mandatory class actually helps keep the roster balanced a little better
12 months ago
Anonymous
the rotations get fleshed out in WOTLK
the rotation is the application of your design.
if the rotation is boring, your core design is imbalanced or boring. WOTLK balances this out with new buttons they desperately need.
For the record the strengths and weaknesses of each spec still stay, but at least those weak in AoE can have a button to press.
Fan of Knives is a fun ability that rogues deserved in PvE and has fun synergies with combo dumps.
You can have strengths and weaknesses and unique class archetypes while still not being absolute DOGSHIT.
12 months ago
Anonymous
for the record, I'm aware Fan of Knives is strong, but the point is that the new abilities introduced in WOTLK synergize and enhance the core design and toolkit of the classes.
Does it matter if the content is also balanced around this dps increase in mind? no, it doesn't.
TBC was horrible and no one should play Boomkin or Ret and feel that they got shafted the short end of the stick when they reach max level and realize their spec is shit.
Nobody should just press 1 button like Frostbolt or Shadowbolt and win for free. that's shit design.
I'll keep it concise and use the best DPS/class, warlocks, as an example.
In TBC, your optimal rotation is spamming shadowbolt.
In WOTLK, you place your 3 dots, and the addition of Haunt makes DoTs more centric to the rotation and more enticing with the haunt debuff. In addition, UA is now a fast cast to lessen buildup of application and get into direct damage (shadowbolt)
They completed the spec with the gameplay archetype intended for the class and spec while still keeping shadowbolt.
WOTLK does a lot of this for many specs, where they not only give them new tools, but tools that synergize with their kid and highlight what the spec is supposed to be about.
Bladestorm, for instance, is an excellent tool to fight rage starvation and press to gain full rage for Arms Warrior, something they desperately needed as Arms who rage starved before and depended solely on crit for rage spikes.
I will now say the truth and it will trigger the nostalgiagays.
Classic was shit. No raid mechanics. 1 button rotations
TBC was shit. Extremely Grindy. 1 button rotations. No raid mechanics until Black Temple.
WOTLK was fun, but easy. Ulduar is a b***h to pug because it's long. pug leaves? you're done for the week say bye to your lockout. dungeon finder cringe.
Cata was even easier than WOTLK. It's like they never increased difficulty for all the powerups the players got throghout the expansions. only 3 seasons. Raid finder cringe.
MoP was probably the best expansion and WoW peaked here. They finally upped the PVE difficulty on par with player power. reforging, coins to fight rng. gear upgrading. Monks are fun. toys are useful, encourages exploration with actual rewards. Timeless isle was kino. Legendaries can be achieved with effort and not RNG drops or relying on pugs. Flexible raiding makes pugging viable and no more logistics autism. Easier to parse 99 with flex raiding. SOO and Throne of Thunder rival ulduar. Trinkets, Weapons, tier sets are fun.
STOP PLAYING HERE
WoD is shit. no content, do your raids on tuesday then nothing to do until next tuesday. start of pruning and burst-centric class balance.
Legion is shit. RNG leggos, artifacts, pruning, borrowed powers. Suramar questline is fricking boring. the grind was horrible for the first 2 seasons of legion, only being fun for the wrong reasons
BFA and anything after is borrowed power trash of the same boring blueprint of structure. hub, grinding quest hub, do your raids, do your dailies to buff your borrowed power. even MORE pruning and less fun borrowed power than legion.
Shadowlands had better borrowed power and depruning but it had less pve content than BFA
Dragonflight brings back passive procs and some older abilities, but the PvE content is even more boring and basic than Shadowlands.
WoD is playable because it doesn't have borrowed power shit, but yes, if you have standards you can stop after MoP. It has too little content anyway.
Hellfire Citadel was fun end game raid at least
>Cata was even easier than WOTLK
moron >only 3 seasons
Same as MoP. Same as Wrath if you dont count the copy pasted vanilla raid >MoP was probably the best expansion and WoW peaked here.
reddit opinion >reforging
was added in Cata >Monks are fun
the least played classes and continue to be >Legendaries can be achieved with effort
Legendaries were handed out like candy >Easier to parse 99 with flex raiding
Flex has no bearing on your parses and nobody gives a shit about parsing in easy content anyway >SOO and Throne of Thunder rival ulduar
Ulduar was shit to begin with, not surprising a dumb frick didnt realize that >WoD is shit. no content, do your raids on tuesday then nothing to do until next tuesday
So exactly like MoP. Except in 6.2 mythic dungeons came out while MoP never had such a thing
No it didnt lmao
BRF and HFC completely mog MoP >s1 had many raids
and it was all shit. Amber Shaper is one of the worst bosses ever made and Sha is one of the worst end bosses
The last boss of BRF was boring
The Furnace was extremely boring.
I can't think of a bad boss from ToT. That raid had more bosses too.
12 months ago
Anonymous
>I can't think of a bad boss from ToT
thats because you didnt actually do ToT. Dark Animus is a terrible fight, Horridon and Tortos suck ass, Twins are mindnumbingly boring
If you had actually played the game you would know this
12 months ago
Anonymous
There was nothing wrong with Horridon or Tortos.
If anything the only boring one would be the eye boss and Animus, but animus wasn't hard or bad, it was a loot pinata if your group is not braindead.
>The last boss of BRF was boring
actual peak cope lmao
because he was. very anticlimatic end season boss. fight was over in 2 seconds.
12 months ago
Anonymous
Animus was the hardest boss in the raid you tard, it was also a terrible shitty fight
god damn why do you LFR rats think you can comment on raid quality
12 months ago
Anonymous
>put 1 person on each robot >each person 1v1s their robot >OMG SO LE HARD
have a nice day, green parser.
12 months ago
Anonymous
I wasnt asking for your LFR strat
Animus was a unique boss fight whose entire winning condition revolved around add management and managing the animus they dropped accordingly. It was a smart idea and honestly not hard to beat down in practice if your raid is not room temp IQ brainlets.
It would be considered a free boss kill today in 2023.
>Animus was a unique boss fight
uniquely terrible >and honestly not hard to beat down in practice
Again, Animus was by far the hardest boss in the raid and always left for last on prog. You clearly didnt clear ToT >It would be considered a free boss kill today in 2023.
not at all, its the only boss where 1 mistake is an instant wipe
12 months ago
Anonymous
You're not a very good player, or your guild, if you wiped on animus. He was considered a gatekeeper for bad guilds.
12 months ago
Anonymous
Animus was a unique boss fight whose entire winning condition revolved around add management and managing the animus they dropped accordingly. It was a smart idea and honestly not hard to beat down in practice if your raid is not room temp IQ brainlets.
It would be considered a free boss kill today in 2023.
12 months ago
Anonymous
>The last boss of BRF was boring
actual peak cope lmao
Cata was easier than WOTLK.
if you didn't clear all heroic Cata you're dogshit. people pugged heroic deathwing 2 months into the patch. pugs NEVER pugged Heroic Lich king.
Nobody was pugging heroic deathwing you moron, guilds struggled to even kill H Rag in 4.3
You clearly never played Cata and are just a coping Wrathbaby
>flex has no bearing on your parses
you're a fricking idiot.
Lockouts are no longer instance IDs, theyre personal flags whether the boss drops gear or not. Made Heroic Parsing extremely easy in Legion. There was no warcraft logs in WoD and below.
>Thunder King was bigger than the fricking Shado-Pan monastery
why did this motherfricker even need a wall, he could have just walked over to the Dread Wastes, fart away the entire Mantid army and stomp on the Mantid Queen as if she was a roach
Not pictured:dragonslop, for good reason. Legion babbied pls no cry. Your shitty xpac introduced the new standard that everyone hates, a god awful launch, terrible balancing and abundant non-unique diceroll legendaries
Legion onward had something to do outside of raidlogging which automatically puts them above the shitty first 6 expansions that didnt
Having no content is not a feature
Why do people defend WoD
there was literally nothing to do after the raid
the leveling was shit
it RUINED the economy with the garrison. It's the reason we have a gold inflation in retail today.
in fact WoD committed most of all the sins, along with pruning and removing reforging and casualizing the game even harder than ever with legion being the final nail in the coffin. class balance was the worst with some specs becoming useless, coming from MoP where ALL the specs were good.
WoD had the best leveling, you're a delusional homosexual if you're lying about this, each of the zones was peak quest design and the unique garrison abilities to each zone is something people constantly beg to make a return. Removing reforging is the opposite of casualizing the game, people hated it because it wasn't casual friendly at all because of the apexis grind and ashran gladiator shit, on top of the raids being literally the hardest they have ever been with blizzard designing mechanics around the fact that people had bullshit boss mods that held your hand. WoD isn't to blame for inflation either newbie, the garrison gold making was patched fricking immediately and it went back to being a mid method of gold farming, inflation started being a problem in Cata because the new world beefed up the gold rewards from quests through the fricking roof and the overstatted cata greens were vendoring for like 30g
>WoD had the best leveling
you're kidding, right?
There was a cave in the Starting Horde zone where you could AoE down small adds that would infinitely spawn and give XP equal to a normal mob.
This was never fixed until the end of the expansion.
conversely, if you wanted to level in a legit manner, it only took 1 hour to go from 90 to 100 by hunting down the rare treasures. Each gave the same as a dungeon quest and there a myriad of them in every zone. A friend with passenger flying could chauffer you to the drops. That + bonus objectives.
People would just download Handynotes and follow it. that was WoD leveling.
WoD did the following: >ruined the economy >turned the class balance from consistent damage to burst oriented, which led to nerfing damage outside of burst in Legion turning it into "nu-WoW" >removed reforging removing customization in an RPG >began the pruning. Ghostcrawler trimmed the bushes. with WoD, they just amputated the game and in legion they just chopped all extremities and replaced them with borrowed power >had literally no content outside of garrison/mission table facebook game. no M+ no quest hub to mingle no nothing besides challenge mode which MoP introduced and it's a 1 and done. >garbage leveling, people just power leveled gathering treasures or Power leveled in the cave aoeing adds down >no raidlogging back then (no WC logs until Legion) making raiding outside of gear acquisition obsolete >the biggest abomination of them all: Ashran. >barebones 8 bosses for S1 with nothing to do till the other 2 raids came out. It's essentially a 2 and a half season expansion >biggest class imbalance seen since Vanilla, a complete downgrade from the perfect balance of cata and mop >Premade group cross realm having loot master enabled ninja looting cross realm. ironically the most fun thing out of WoD, with no repercussions for ninjaing given it's people from other realms.
so no raidlogging, no M+, no nothing. just get gear and sit in your garrison. With the only thing to do being PVP, and ashran. literally ashran expansion. absolute dogwater.
the only nice thing about WoD is that you could get honor set quickly and powerlevel (albeit not intended) quickly so you could play your alts in pvp. but here's the problem. everybody and their mother had Alts with garrisons and everybody was filthy fricking rich and it ruined the game's economy, crippling it even today.
the only cool boss from WoD's first season was the flamethrower boss to destroy the plant boss' spread of poisonous spores and the final boss.
The final boss of foundry was imo barebones compared to that. Hell, even archimonde was boring for a final boss. It's like they just stopped trying or their development had spread priorities.
>Still me
By the way I never played Warcraft 1 and 2, are they cool too? Is it anything close to the glory of Warcraft 3?
God I wish this game had never become an MMO, this is what most ruined the immense quality of the series.
I raided from WotLK to MoP and played every other expansion casually. Vanilla is kinda weird to rank against the rest since it's basically an entirely different game.
>the rest
they should have gotten another year of dev time and skipped the expansions or at least made them play out in azeroth instead of demolishing 1-60 andd making everything obsolete
wrath > legion > tbc > mop > wod > bfa
the first 4 i all had good experiences in
played tbc and wrath as a kid so obviously there's big nostalgia there, wasn't huge into raiding though i remember i cried over loot once in naxx god bless being autistic
legion is the only expansion i seriously raided in and played through from start to finish basically. rng legendaries were dumb and artifact power wore on me but i had fun with what it brought to the table at that time
was pretty casual in mop and didn't play until siege i think but i had fun just doing stuff like the quests, dungeons and even the dailies and pet battles. max comfy
played wod for like the first 2 patches and the last patch... not sure what i can say that hasn't already been said before
bfa is bfa. thankfully i got gifted that shit by a guildie and only played for about a month and a half. haven't touched wow since aside from wow classic for a bit
Honestly with the passage of so much time it's hard to pinpoint a good ranking for any of the expansions. There are so many highlights and low points on a patch by patch basis in each xpac alone. Then there's the cross between gameplay vs story because some xpacs have the genuine bits of what made Blizz stories good (as good as they can be) but most of them falter and continually tread on old content, and Blizzard can't stop relating everything to the real world so everything loses its sense of fantasy. And then there's the entire social climate to consider that gave the game it's absurd height of popularity in the first place. If I had to make a blanket list that's somewhat fair to the rollercoaster each xpac went through on the grand rollercoaster that is this fricking dogshit series then it would probably be:
Legion > WoD = MoP > TBC > Wrath > Cata > Vanilla > BFA > SL >>>>> IMMENSE POWER GAP >>>>> all the classics
>classic
6/10 due to extreme class imbalance and blatant favoritism from those homosexuals tigole and furor >bc
8/10 pretty good but still class imbalance and hatred of hybrids >wotlk
10/10 by far the best expansion that was ever made. pure kino >cata
5/10 really good early game with the new zones but quickly fell off a cliff >mop
8/10 easily equals BC as long as you arent put off by the asian stuff and pandas. really liked cooking. >wod
3/10 absolute dogshit with almost no redeeming qualities >legion
9/10 second best next to wotlk. amazing class stories, powerful artefacts, fun dungeons. only downside was its sort of weak pvp and how poorly they handled illidan and sargeras >battle for azeroth
didnt play, but from what i hear, 2/10 >shadowlands
didnt play, but from what i hear, 1/10 >dragonflight
didnt play, but from what i hear, 0/10 troony garbage
these are the objectively correct ratings for expansions and if you disagree then you're just wrong, sorry not sorry
I have two opinions that might be of interest >1) panda expansion played well but it sucked with its lore and aesthetics. I cannot rank it high simply due to that. >2) Shadowlands suffered from the same thing but the lore wasnt just bad, it was butchered, and most zones were boring too. it just wasnt the content the game needed. I think it was the worst expansion the game ever had but I didnt play troonyflight. >3) BFA is underrated and if you were a casual or at the very least not a jaded player, it could easily land in your top 5.
BFA had good raids, balance, pvp, lore, amazing zones and questing, Nazjatar was kino, etc. it was a nice experience I remember fondly
I think TBC is my favorite expansion just because of the endgame. You should totally have to clear every raid before you can go on to the next one. retail just has this obsession with invalidating the prior raid tier as soon as a new one comes out, it makes gearing up just feel pointless.
It was also the only expansion that ever got class balance right in raids. It didn't matter if boomkins did shit damage, they had brez and crit aura so they were worth bringing along anyway and it was okay that enhance shammies didn't top the meter either. They had bloodlust and windfury and spot decruse, etc, etc.
The formula in TBC had room for improve and instead of iterating on it wotlk just nuked all the progression from the game
the only issue with that is that you end up with a wide swath of players who never see past part of the first raid because they or their friends just aren't good enough to full clear it; and they can't power through it when the next tier comes out and its nerfed. so you have players missing a ton of content.
and you know, especially in today's mmo audience, its all about being carried. no one wants to actually learn the fights and get better, its all cheese strats and min-maxing and getting that epic geared warrior from the guild you know and occasionally do bgs with to tank for you because you have no tanks since there's a shortage of them and the ones that exist don't want to join your scrub team
trying to cater to everyone is what lead to retail. so what if some people don't get to see all the content? you shouldn't try to pander to everyone. not everyone got to see naxx in vanilla either
there's a difference between catering and fulfilling game expectations though, anon. having a game where a majority of your players just don't see important content is a failure. there's a way to keep the kind of steady improvement you want AND have content accessible to even casuals, without ruining the game. at least, i believe.
there is content accessible to casuals. There's dungeons and the earlier raids. You might not clear sunwell but you will see a lot of these raids as a casual player
except not
a casual will never see past karazkhan
know how i know this?
because i know about 20 casuals who never did
12 months ago
Anonymous
because you never saw it means no one ever did?
12 months ago
Anonymous
no, i saw it, because i was a poopsock hardcore moron who ignored his schoolwork to raid until 2 or 3 am every night
i had 20 acquaintances and friends who kept begging me to try and get them in on the raids. most of them were hybrids who didn't want to be healbots
needless to say, they didn't get in, so they never saw it. it wasn't until wotlk came out where it balanced classes properly and they actually got to experience the whole game's content, so unsurprisingly, wotlk is all their favorite expansion over bc
12 months ago
Anonymous
wotlk "balanced" the classes by making them homogenized, except for the fact that making them all balanced actually make. If anything class balance is worse now. Ret, boomkin, enhance, elemental, etc. were all hybrid specs. Them underperforming as DPS never felt strange as those classes had utility and other ways to contribute to a raid. It'd have been nice if some of those were given a slight boost, but it was far from a critical issue. I tihnk it's worse now when you have those specs outperforming all three mage specs. The drive to make everyone "viable" just created more problems.
12 months ago
Anonymous
>Them underperforming as DPS never felt strange
Frick you. Speak for yourself.
12 months ago
Anonymous
>It'd have been nice if some of those were given a slight boost, but it was far from a critical issue.
this post reeks of a puregay speaking without having a single clue of what it's like to be a hybrid who wants to dps and be excluded from everything because of an outdated prejudiced 'design philosophy' that was spearheaded by that Black person tigole and homosexual furor, all because they got killed by paladins in everquest pvp
you're just wrong. homogenization is its own separate thing; but every class's dps spec should have equal (or at least roughly equal) damage potentials. otherwise you run into minmax Black folk like you who suck all the fun out of the game "we have to have 8 rogues because they hav etop dps!!!11!111!!!" "oh no we cant lose a rogue or two!!11!!111 muh pure!!11!!"
>class balance right in raids
you literally did not get to raid as a paladin, druid, or shaman unless you were a healer. what are you even talking about bro.
no you didn't, unless it was karazhan, which was literally the easy mode entry level dungeon. after kara, non-healer pallies/shamans/druids were benched, always, without exception unless you were literally the guild leader
chiefly because blizzard refused to make the dps and tank specs for them viable compared to other classes. this went double for paladins because they refused to give alliance seal of blood and horde seal of vengeance, which is the only things that made dps and tanking even semi-viable (respectively)
you would literally hit enrage timer on gruul if you took dps hybrids
they should have equal dps potential to 'pure' classes
if those hybrids were able to fulfill two roles at once then i would say youd have a point. but they cant. so you dont.
12 months ago
Anonymous
hybrid DPS shouldn't do as much damage as pures. If you wanna see the effects of making every spec balanced and "viable" just look at wrath and retail and behold it's homogenous glory
Also, if an enhancement shaman brings windfury, blood, spot decurse, totems AND does as much damage as a rogue, why bring a rogue?
If a boomkin brings MOTW, battle rez, crit aura, etc, etc and does as much damage as a mage. Why bring a mage?
12 months ago
Anonymous
sorry but you're just wrong, anon
and the proof is the fact that wotlk is widely considered the best expansion
also you bring the rogue so someone gets leather and daggers/swords that drop. and because its just cool to have a rogue shanking Black folk in the back. and you bring a mage because they have food tables, solid reliable CC that boomkin doesn't have, and can use cloth shit. plus mages throwing fireballs and icebolts is just cool.
oh yeah rogue has sap too. shaman doesn't. there is no reason for hybrid dps specs to not have equal damage potential to pure dps specs. none.
12 months ago
Anonymous
see
wotlk "balanced" the classes by making them homogenized, except for the fact that making them all balanced actually make. If anything class balance is worse now. Ret, boomkin, enhance, elemental, etc. were all hybrid specs. Them underperforming as DPS never felt strange as those classes had utility and other ways to contribute to a raid. It'd have been nice if some of those were given a slight boost, but it was far from a critical issue. I tihnk it's worse now when you have those specs outperforming all three mage specs. The drive to make everyone "viable" just created more problems.
12 months ago
Anonymous
as someone who was doing a few raids a week on warmane's last progression server, we were very picky about what we brought. If I was raid leading I was definitely making sure that raid utility was being brought, unless they were a friend. That's a lot of fun of raid leading: do you take the good player with no utility or the random that will bring bloodlust
12 months ago
Anonymous
great, cool. so one shaman out of 39 other players with probably 8 rogues and 8 warriors and 8 warlocks for dps then.
12 months ago
Anonymous
uh sweaty, you're wrong. wotlk has the highest sub count at the time of the game so it's obviously the best version even though it's kinda weird that the subs flattened out like that when it was rising so sharply before
12 months ago
Anonymous
trial of the crusader (or whatever it scalled) was kind of shit and lost a lot of subs
12 months ago
Anonymous
wotlks subs flattened out before togc came out
12 months ago
Anonymous
the subs peaked at that time anon. the drop came after ICC drug on into month 8
8.3 was better than several Legion patches.
and then as usual people b***hed about the random chances, and it was gonna ruin their esports and parse troony shit, and so fun was removed
everything after TBC sucks
WOTLK is horrible, why does everything 1 hit me when i overaggro?
raid mechanics in ulduar randomly kill you even if you do everything right
everything is super balanced, why does class do same DPS and has a mega AoE etc?
wotlk and every expansion after is just terrible
Vanilla was the best for an MMO experience
BC and WotLK were great followups, but weren't as big as Vanilla
MoP was okay
Legion wasn't very good, but at least it's the best post-MoP expansion
WoD, Cata, BfA, and Shadowlands were awful
Haven't played DF, and I won't
I thought BC was an upgrade gameplay wise but the atmosphere was just not comfy at all like vanilla. Yeah it's a hostile alien world I get it but I still want to be comfy in my games 🙁
Reasoning: >Wrath had plenty of lore that actually made me want to read the quest text most of the time, and had the coolest intro cinematic. >Cata was fun, and felt like an expansion pack should. It had its mistakes, but the experience wasn't as awful as everyone paints it. >TBC is when I started, but I was invested in the alien world. I also liked playing as an alien. >Legion picked up the slack left by its predecessor, and did a lot of things right. It introduced AP however, which was one of the worst things ever. >BfA was kind of enjoyable if you ignore the lore. Nice visuals, good music, decent art direction, and so on. >Dragonflight gave us Dragonriding, which is the best thing they've added to the game. It feels so damn good. Everything else is either "whatever" or just plain bad. >Pandaria was boring until the Dread Wastes, and only became interesting again with Throne and Siege. Everything else was just not the same game that I had enjoyed up to that point. >Warlords exists.
I played through Classic, TBC, and Cata while it was content. I played through MoP with a free month during its last content update and cleared the dungeons/raids to experience them. I played through the first tier of raiding for Wrath and BFA when it was content (but dropped both before the 2nd tier came out). When I wasn't raiding during BFA, I went through all the Legion content (with my main and a Demon Hunter). But I completely forgot WoD even existed until I saw this image. On my main, I often like to try to complete the quests/dungeons/raids in old zones to get the achievements on my downtime, but I for the life of me cannot remember anything about WoD. I have not clue if I even touched the content for it. Even when I googled it, nothing is ringing a bell besides the fact that it had a garrison.
>Rightfully call out MoP as glorified Chyna-Disney shit that invited in the worst kinds of fans >The entire thread gets flooded with angry comments out of nowhere
frick off troony
Wotlk>Classic>TBC> WoD if it had content > Legion > Cataclysm > Pandashit > WoD > BFA > Shadowlands > Gay girly wide_hips scalie anthro dragon bedroom_eyes naked zackary911
panda should be above legion
Panda should be in the trash where it belongs
Yes, pandas should be. However the expansion that added them was really good despite their presence
Based, Legion was last expansion I enjoyed dropped wow after it, mainly because gcd changes since I played rogue/druid because besides artifact grind(which was not really grind if you played at least semi-regularly) and legendaries shitlocking you at start of expansion it was pretty great
>Mythic + still fresh and at least somehow rewarding, actually making you to party with people on your server
>Class halls that at least gave some identity to the characters
>Raids were good
>Story, albeit rehash, was not complete abomination and characters were at least likable
It went downhill the further it got but early legion was last thing that resembled wow of old times in any form
Looks like an Inchoroi
Real tier list by a real player. King's honor, friend.
Cata if it had content > WoD if it had content
WoD ruined the game with pruning and centering damage around burst (king of the jungle, Dark Soul, etc).
>Wotlk at the top
Based WoD appreciator Warlords content was great, there just wasn't nearly enough of it. It did have the best leveling experience though
Wrath sucks so much wiener I dont know what you boomers liked about it, I preferred classic and tbc classic to wrath shit
Panda should be above Legion at least.
I'd argue better than TBC, if not best expansion.
WoD and MoP were the only time where WoW actually had a genuinely enjoyable in-game narrative told through quest chains you were either led to or reasonably expected to find. Frostfire Ridge for Horde and everything surrounding Garrosh, Lothremar, Wrathion and Anduin during MoP (check out Nobbels playthrough if you dont play anymore) is the closest WoW ingame storytelling and structure has *ever* come to the greatest moments of 14s MSQ
Even if you are subbed I dont think you can even do some of those anymore. The Wrathion legendary questchain during MoP is one of the best and most straightforward stories they've actually bothered to tell in the game instead of players having to read fricking WoWpedia and THEY REMOVED IT lmao
there are NINE NOW?!!!!!!
I played WOTLK, and i thought three was a lot.......................
10 if you count Dragonflight.
And from what I'm gathering alot of people barely know it came out.
there was some shilling when it dropped. Posting the stupid ads and saying this xpack saves wow.
>insult your fanbase if they don't like your expansion
>show off painfully average animations
The absolute state of wow in 2023
>Dragonflight
>saves wow
>context is that he lost his wow UI and addons he had since highschool and his favorite mount animation got changed
Too many addons.
>you need addons for addons
WoW > MoP > WoTLK > TBC > Cata > Legion > WoD > SL > BFA > troonyflight
The only acceptable tierlist
Actually agree with this one.
Friendly reminder that more than half of the developers were fired after WoW vanilla shipped; and more still quit afterwards. The people who were left were the Everquest hires that coasted off the successful design. By early WoTLK the cracks were starting to show.
bfa was better than sneedolands
remove tbc from that list all together and i agree
thats some old fart tier list
old fart who is also gay
It doesnt matter how well made the content for MoP was, it doesnt chamge the fact that a goofy pandaren expansion permanently destroyed the aesthetic and popularity of Warcraft
Pandaren and Pandaria fit the aesthetic of Azeroth just fine.
We had "you no take candle" kobolds
We had goofy murlocs with meme battle cries.
We had ka'luak in WOTLK, also animal themed races.
We had centaurs since vanilla too. And other silly species like the sporeegarr.
It never did not fit. The problem was that they decided to make the voice acting, writing and general direction more E for everyone, drifting away from the serious tone of WOTLK and before. But this is not Pandaria's fault, because this started with Cataclysm already.
>Pandaren and Pandaria fit the aesthetic of Azeroth just fine.
In WC3 they did. However pandaria was a blatant step down from the hyperexaggerated savagery of previous WoW expacs towarda a more disney pixar grubhub vibe which WoW continues to possess to this very day. It raped warcraft and in fact its in Pandaria that WoW first sees a major decline in active players
that started with Cataclysm.
did you see the ZA/ZG dungeons? it's a fricking disneyland theme park ride.
"there is only PAWAH"
the fricking indiana jones quests
come on.
my mom quit WoW at MoP because "pandas are stupid"
they hated Jesus because he spoke the truth.
I will rank them based off their box art.
wotlk > vanilla > BfA > WoD > MoP > Legion > TBC > Cata > Dragonflight > Shadowlands
WotLK > [power gap] > shit > banilla > [power gap] > TBC. The rest isn't WoW.
fine, just know my opinion is the correct one and i will only post once
MoP > WoD > Cata > WotLK > troonyflight > BFA before corruptions > Vanilla > TBC > Legion > BFA after corruptions > Asspulllands
welfare legendaries and AP grinds were the worst things to happen to the xpacs that housed them
MoP is great but why wod and cata right after
>know my opinion is the correct one
>doesn't start with vanilla
yeah, moronic
MoP > BC/Wrath > Cata > WoD >BFA > Shadowlands
Dragonflight TBD not over yet
Cringe furry secondaries.
MoP qas a dogshit expansion concept with lots of content.
WoD was a god tier expansion concept with zero content
Aight
>base game was mid
You had to be there. Classic servers today can’t recapture the feeling of playing wow at launch. You’ll never get it, zoomer.
I put base game mid because base game was unfortunately unfinished with plenty of zone storylines just dropping off.
So it gets points removed for the same reason Shadowlands and WoD get points removed.
>bald 40 year old men calling balding 30 year old men zoomers
kek
>projecting insecurity over premature hair loss
Could you make it any more obvious?
anon I have dreadlocs, I aint going bald any time soon
having dreads makes it more likely for you to have hair loss, jackass. read about traction alopecia
t. i have dreads myself
o7 fricking love pandaria and i only sorta want to breed the pandas
Coomer posts aside MoP also had the best world building, arguably from frickall, with WoD coming in as a close second
Pandaren lore was fleshed out and was extremely light on member berries, as there was no "Remember this from the RTS games or previous expansions" syndrome that plagued every other new addition, particularly Shadowlands
Im not even a weeb or that interested in Asian culture and I found exploring and learning of Pandaria a far better experience than anything Blizzard has cobbled together since. It feels like a thought out, logical world that you're meant to explore and understand
>thought out logical world
>built a wall to stop bugs with wings
>wall just ends at the ocean
nah
bugs can't swim
wall if for the kuchongs and to force all the bugs to be funnelled through the air where they bottleneck them with towers full of archers.
bugs can make a boat
and again they can fly over the water
>Kuchongs
can also fly
They make them walk all the time for no apparent reason.Garalon flies up to his platform in HoF
>archers
have an upper limit to their range, wont hit shit at night, etc.
the mantid do bombing runs all the time in MoP, the wall is just open season on pandaren
The wall makes no sense in the world. It was poorly copied from the real world except unlike the mantid humans dont have fricking wings. If you want to avoid flying enemies you go underground where they cant threaten you, not wide open spaces
>Contrarians listing MoP at the top despite it being dogshit
Just another day on nu/v/
You're the one being a controonian here
>Year of our lord 2020+3 and anons still get filtered by Pandas.
> challenge modes
> 8 different faction reps you can farm
> 3 raids with tiered lockouts week long with multiple modes
> alcoholic pandas
is anon moronic?
>
Also.
>Easily the best faction war story the series has done.
>So good the devs attempt to recreate it 3 expansions later just fell flat.
>The main cast was actually likable back then.
Don't forget brawler's guild that was introduced in MoP. I liked doing that
If you ever go to the wow general on vg, you'll notice that 90% of the posters are furries, hence the overwhelming love for MoP on this website
MoP was hated for pandas and chinese pandering, but the xpac was so good (actually had pacing and good content for once) that people opened to it, and this was back when it was the latest expansion, of course that looking back it'll be one of the better ones
Timeless Isle is still the best end game zone the game had
when did people start pretending to like MoP?
In 2012-2014 when everyone who subscribed loved the game and had alot of stuff to do
Zoomers unironically love it, don't ask me why.
In my 30s, played WoW from mid 2006 onwards. MoP is my favorite expac.
People (including me) were put off by the initial premise of the expansion but as the patches went on it was the only expansion that actually recovered subscribers in the middle of its lifecycle rather than just being a bump at the start and then a sudden dropoff drifting lower until the next expansion. So clearly it must have done something right
people who got into WoW during MoP and are unironically nostalgic about a mediocre expansion
I still remember the discussion in threads about "Wrath babs" and yet here were are today with people nostalgic about WoD in this very thread
>instead of posting their rankings they instead whine about other's rankings
Classic > wotlk >>>>>>>>>>>>>> ff14 >>>>>>>>>>>>>> all other wow content
I'm sure the 200 other people who still play WOTLK classic agree with you.
>player count == quality
Good to know you’re moronic. You saved me a few minutes arguing with you. Also, just so you and the other zoomers ITT know, most people who played wow back when it was good haven’t touched classic servers in years, so your other point is also moronic.
Ok, I'm sure the 100 people still playing WOTLK private servers agree with you.
It must be easy to win arguments in your head when you presuppose everything about the person you’re arguing with. I haven’t played wow at all since 2016. MMOs in general have been dead for years.
>inb4 ok I’m sure the x people playing y agree with z
Work on your bait. I’d almost believe it was AI generated.
>ummm old good? new??? badd?????
Classic servers dying proves it really was nostalgia.
yep, it's just nostalgia, that's why people are still playing it to this day and coming back to era servers / turtlewow
Turtle WoW isn't anything like classic, and I already said only a few people play era servers. If retail WoW had the amount of players era servers boast to have, it'd be called dead
>old good new bad
Strawman. TBC is a D-tier expansion. Same with cata. Both are well over a decade old. Classic and WOTL at launch were the only two times that WoW was the best MMO on the market. Why do people like you even post? Your tales are always the most contrived vague nothingburgers. You’re just here to argue fruitlessly in order to farm (you)s. My condolences to your parents.
>and WOTL at launch were the only two times that WoW was the best MMO on the market.
Ah yes, when wrathbabies were born and made. The most casual time of the game and the easiest its ever been.
>game isn’t overdesigned to shit
>means it’s bad
WoW didn’t die because wrath streamlined the experience a bit to enable people doing what they want when they play $15/month for a sub. It died because subsequent expansions catered exclusively to the raiding Mets until leveling, the world economy, and player socialization meant dick because in order to be meta-ready to keep up with the arbitrarily rising gear checks, you needed to grind dailies and do shit nobody except no life gays like you would want to do. At this point, WoW is like a 2nd job you’ve gotta pay for. Enjoy, moron.
vanilla > first half of wotlk > tbc > second half of wotlk (dropped the game after ulduar) > progressively worse garbage
For about 13 years now my friends have been badgering me
>COME BACK TO PLAY BRO THE EXPANSION IS TOTALLY GOOD THIS TIME
>YOU MUST BE EXCITED TO PLAY CLASSIC HUH?
Slowly their voices died out one by one, even the guy still playing Dragonflight quit by now. Dropping wow in 2010 was one of the best decisions I've made
Classic > Legion > WotLK
Rest are varying shades of irrelevant
MOP > DF > Legion > WOTLK > TBC > Vanilla > WoD > BFA > SL
good list aside from the fact you put the gay centaur expansion ahead of the burning legion
Vanilla > TBC = Wrath >>> MoP >>>>>>>>> everything else, it's all shit
wotlk->cata->MoP->BC->Legion->WoD->BFA->Vanilla->Shadowlands->homosexualflight.
Legion is my favorite.
It did away with grinding for good gear for PVP, so I could just enjoy the battlegrounds for fun instead of gear.
If blizz has returned to that format for dragonflight, i might even consider resubbing for a bit to play pvp.
Legion > TBC > Wotlk > WOD > BFA > pandaria > cataclysm > Vanilla > Shadowlands
How did one panda manage to filter an entire generation from the best experience wow ever put out?
I always found it hilarious that people whined and cried about pandaren being "too cartoony", as if WoW wasn't full of cartoony shit already
>drunken dwarves
>silly eccentric gnomes
>brooklyn-accented goblins
>elves
>gay elves
>talking cows
>spacegoats
>jamacian trolls
like seriously, the majority of WoW races are "cartoony" as it is, pandaren are no different
you mean this one?
Pandaren were in WC3 approximately 5 years before that movie came out, zoomzoom
literally one character
what was the incentive to make a whole expansion around it, huh
oh I dunno maybe this big ass movie that blew up recently that shows us people love fighting pandas
Comical isn't the same as Disney-cartoony.
>Implying kung fu Panda is bad
it is in my Warcraft game
From when I ACTUALLY started playing.
1. Legion
2.Draenor
3. BfA
The rest I either was too late for, or didn't play. Yes I know it looks bad.
It's even worse because I only started playing because of the Game Grumps Guild.
>Vanilla
Conquered millions. The reason WoW got so big in the first place. The thing that is currently keeping the name WoW alive
>Burning Crusade
Brought some nice additions to the table but you can also already see the first cracks forming which will later become the main reason for the games downfall with the way Blizzard developed content
>WOTLK
The actual climax of the Warcraft story. As an expansion it was kinda whatever. Very unbalanced and building upon the cancer that Burning Crusade introduced to kill the classic feel of the game with everything focusing entirely on raiding and nothing else
>Cata
Great idea - Horrible execution. Let's destroy the thing that people loved about WoW to give the game a new coat of paint. The first expansion where the population actually started to decline to no ones surprise
>MoP
On a purely technical level probably the best expansion they had made until this point. Didn't matter though because the same flawed design philosophy kept killing it. That and pandas are still gay - sorry furgays.
>WoD
First actual TRASH expansion. What should have been a return to form ended up being a content drought and character assassination with plenty of nostalgia pandering
>Legion
Did i mention the game exclusively pandering to raidgays already? Guess what. This expansion is probably the best if you are one of those raidgays. You didn't like raiding or the way WoW was heading? Well, bad for you.
>BfA
The second truly trash expansion. Suffers from all the problems WoD had but multiplied by x. Once again horrible character assassinations combined with cheap nostalgia pandering all while delivering absolute fricking nothing.
>Shadowlands
What can Blizzard do to save WoW from falling even further down the toilet? How can we stop players from leaving our game? I know! Let's take one of the most iconic characters in the lore and completely frick him up for massive nostalgia points. Fanfic writing and the start of World of Peacecraft. Bottom tier
>legion
>the expansion which introduced mythic+, the game mode which specifically raped raidgays
>and which had legendary RNG which raidgays absolutely hated and are still mad about to this day
>and introduced an absolute ton of fun single-player content
>catered to raidgays too much
Are you fricking mental?
S tier
>vanilla (specifically 2004-2005 WoW, not Classic as its just the same modern autistic minmax speedrun Black persondom applied to a piss easy babby game that was never about being mechanically difficult)
A tier
>Wrath, MoP (after a few patches)
B tier
>TBC, Legion (after a few patches)
C tier
>Cataclysm, WoD
D tier
>BFA, SL
for perspective while I raided and did organized pvp quite a bit it was always side content to me compared to socialization and being immersed in the setting. the lore and world building went full schizo moron in terms of concept around MoP but the quality really fell out after Legion. I had zero interest in playing DF. it doesn't even generate disgust in me anymore, just complete neutral disinterest.
Thinking of getting into WoW as a complete beginner, what's the new player experience like?
You pick your race. Get thrown into tutorial island. Upon completion, you get thrown into BFA which is like the 8th expansion. Level up to 60, skip the 9th expansion and then enter Dragonflight the 10th and current expansion.
Then you unlock everything you want that's still in game, from races and such.
On alts you're allowed to level through any other expansions storyline, via scaled levelling.
Retail is easy at first and extremely anti-beginner in its endgame. Classic is a grind fest for 100 hours then piss easy raiding in the endgame. Just play a different mmo. The train left the station nearly two decades ago.
this perfectly describes the wow experience
how can people stand this guy? he isn't funny, he isn't interesting, he isn't intelligent, he isn't even that dumb, he isn't even that amusing
what the frick does he bring to the table for people to tolerate his content?
80% of asmongoloids content is throwaway shit but the 20% thats good is really good in my opinion
>doesn't understand how modern blizzard game players can be fanatically loyal to deeply underwhelming media
because he's like us. relatable
It's hard to evaluate it from my perspective as a veteran player. I would say it's serviceable but not great.
You'll start off on an island that does a pretty good job of tutorializing things. It gives you somewhat of a feel for the races on your faction, and your class and the very basic systems of WoW. Once you're done with the island which will take about 20-30 minutes or so, you'll be taken to your main faction capital, shown around a bit, and then told that you're needed for a special mission. This will take you to Kul Tiras or Zandalar to play the 7th expac, Battle for Azeroth. The story is fairly agnostic to the greater WoW story as a whole, but you'll have the idea that a faction war is going on at that period of time.
You will level in these areas until you hit 60 at which point Wrathion or Sabellian will tell you that you're needed in the Dragon Isles, and you'll be able to start the 9th and current expansion Dragonflight, skipping over Shadowlands the 8th expansion.
Overall as a casual experience it will probably be fine. You will be able to level through questing without knowing your class inside and out, and you might get a gist about how to do your rotation or talent your character, but you probably won't know very well until you start reading 3rd party guides.
And that is kind of the problem. Third party guides and addons will be required to know what to do at the end game. You will need to research on how to play and build your character at the end game.
Don't bother with retail. It's too late
its not worth it, dont bother
if you've never played it, it's great. tons of shit for you to do and explore
new experience is weird I'm sure because they had so much lore raping shit happen but never really retrofit the old expansions except by going "time travel b***hes"
gameplay wise it's fine but if you even glance at what is going on around you the game makes no sense
you'll have plenty to collect and aim for and experience, but if you hate FOMO shit you'll have how much shit is just not available anymore
Legion>WoD>MoP>Vanilla>TBC>Shadowlands>BFA>WoTLK>Cataclysm
Nostalgiagays need not apply
>WoD.
>Anywhere in the top 3.
>The expansion with the main patch that had less content than a vanilla patch.
Sister, you don't think WoD was cool because you thirst for big sweaty orcs, right?
WoD is kino and the content is still amazing.
Any expansion is miles better than XIV or any other "competitor" so it doesn't really matter.
>WOW: shit expansions onto a good game
>FFXIV: good expansions onto a shit game
WoW at this point needs a complete overhaul - basicly a 2.0 treatment if it wants to become a popular game again.
No matter what WoWbucks tell you. Most people don't enjoy boring ass leveling for tens of hours only to end up in a maze where they get put into a grind for better gear - better abilities - better borrowed power - better QoL. Only for the next expansion to completely erase most of those things - Forcing you to start over and over again.
Classic will never die because it's only part of WoW that doesn't work that way. Classic is something you play because you want the whole experience - you wanna see everything and interact with other players. Not rush to max level to get into the current endgame grind.
There is a reason every other MMO besides WoW is gaining players and they are not doing it with endgame raiding. But casual shit like events, housing, minigames and side activities. But WoW devs will probably never realize this because the remaining players in Dragonshite refuse any of those additions out of fear that the might raid tier could be less as the result.
>We need le Yoshit Piss treatment
Absolute zozzle
The above post was made by a raid moron
>implying XIV is the only game doing this
TESO is an even bigger sucker when it comes to housing. They actually charge you money for that shit. And people use it.
Other games like Lost Ark or Black Desert have seen great increases in player numbers with the same result.
Do you only want raidgays in your game? Or do you want all kinds of players who all have different goals and objectives to make the world actually feel alive?
>Players who do other things
Why the frick would I want that? If they don't interact with m+ or raiding then they might as well not even be online. It's the same as how xiv is a dead game despite having dozens of afk cattroons taking screenshots of their characters in the main city.
Because a stable and growing game will remain alive which means your achievements mean something and might actually increase in value.
Raiding in WoW becomes more and more pointless the less people play the game which is the only result that can happen if you game exclusively panders to raidgays and no one else. You don't attract new players and the existing player base slowly dies out.
Sure, keep playing. Let's see how much your M+ clear means on a game that has barely any players left. Nobody online to give a shit about your accomplishments.
I don't want devs catering to people who log on to do dailies and pet battles. It's not interesting content and any resources spent creating it takes away from raids and dungeons.
>muh alive world!
go play secondlife if you want to wander around a 3D world and see other people
Blizzard needs another financially successful game they can milk for 10 years so they can make an official WoW 2 but they keep shitting out games that dramatically underperform their financial expectations, so WoW is stuck in this weird limbo of being produced as cheaply as possible, milking the ever shrinking pool of players as much as possible, and all revenue funneled into the development of other games
WoW 2 in 2028-2030 would absolutely sell millions and millions of fricking copies, the boomers who played when it was new and popular would be middle aged and interested out of nostalgia and it would give Blizzard enough time for the PR disasters and reputational damage to be forgotten. of course the modern development team seems to actively fricking hate the Warcraft franchise so it in all likelihood would be unrecognizable.
wotlk>
>>>>>>>>>>>>>>>else
>Vanilla
8/10
>Tbc
8/10
>Wotlk
8/10
>Cata
8/10
>Mop
7/10
>WOD
4/10
>Legion
6/10
I don't care About Battle for ass, shadowfanfiction or scalyflight
WotlK > Pandaria > Cata > Classic > Legion > Burning Crusade > WoD > Shadowlands > BFA > Dragonflight
The entire game is trash.
I’m not ranking shit for you homosexual.
World of Warcraft is fricking garbage and Forspoken mogs the shit out of your trash ass weak game.
Dragonshite players laugh at WOTLK and Classic players when they parse and proudly present their achievements in an easy game. But they fail to realize that Classic is actually populated so your achievements there actually do mean something.
Nobody gives a frick if you are a hardcore top tier raider and world first in Dragonshite. Nobody plays Dragonshite. Being good at Dragonshite means absolutely nothing even if the achievements and clears are harder to get than vanilla ones.
HAHAHAHAHAHA
HAHAHAHAHA
HAHAHAHA
HAHAHA
Nobody talked about Final Fantasy
Also: Comparing those games is moronic to begin with as the way raiding works is fundamentally different in each game.
XIV players have one character they play and parse with and they get one clear per week for the drops - which they might not even parse.
WoW players meanwhile have 10 different alts ready to endgame with them running the same content again and again and again just for a better parse
>running the same content again and again and again just for a better parse
that's literally what's happening in final troony because there are no boss lockouts, only loot lockouts
compared to wow where there are boss lockouts, as once you kill a boss, you're done for the week
in final troony, you can keep killing the same boss 50 times per day
that game is just dead
But it's not dead, its still growing
it absolutely is dead. no content creators, no streamers, no news, no players, no mention in any financial report from square, nada
no asspulled moonrunes can save you
>asmongold
>belluar
>preach
>rich pervert campbell
> and mizkif
all wow streamers and content creators are either moving away from the game, sex feinds, or their career is dying
Log in to retail and post a screenshot of all the people in SW right now.
you need to prove that final troony is not dead, as the numbers completely destroy your cope
Pulled from lodestone. Now please cope and tell me why this doesn't count
>numbers asspulled from 1 (one) jap with nobody to verify him
lmfao
next cope please
>no content creators, no streamers
you act like that is a bad thing, wowfugee was the worst era for FFXIV
>no news
no shit, fanfest is in July and we're due for the next exp news
>no players
sure
>square
they are moronic, who cares
That you Barry? Why are you bringing up XIV in a WoW thread?
Can't you stick to those XVI threads.
vanilla>powergap>wotlk>tbc>big gap>pandaland>human shit>cata>wod
Never played anything past WoD, and I kind of pity the people who did.
Thottbot, elitist jerks, and the internet ruined WoW and MMOs. You can never go back to a pre meta-gaming world. Everything has and will be datamined and optimized before release until the end of time
Burning>Wrath>MoP>power vacuum>a pile of dog shit>everything else
S tier
>----
A tier
>LK
>MoP
>Vanilla
B tier
>TBC
>Legion
C tier
>BFA
>Cata
>DF
D tier
>WoD
F tier
>SL
If you played though them at the time:
Vanilla TBC Wrath
The rest were kinda meh
>MOP was good
The people that like MOP are delusional.
Nearly every terrible system the game used for years started in MoP. Titanforge MrRobot addon to reset gear. The TERRIBLE talent system. Legendaries for everyone.
MoP had one thing going for it and it was Peak Class design
Legion gets a mention for being intersting at the start before Mythic Maw killed it.
Here is a list of everything that killed WoW
>people leaving to play other MMOs that more specifically cater to their personal interests
>exclusively pandering raidgays which made loregays, pvpgays and rp'ers leave
>furries
>erp'ers
>guides and walkthroughs which tell every noob to min max even the most mundane type of content
>bots
>the chinese
>Blizzard itself be it through lack of updates or bad updates or sex scandals
>censorship
>alts being as important as they are
>other games simply being better
>wow died for the 584725th time
>still the most popular mmo
>other mmos died
>they're dead
how does this happen, over and over again, for close to 20 years?
Wow isn’t the most popular MMO though, and it has been for a long time. Blizzard stopped posting official sub counts after years of plummeting numbers.
>Wow is the most popular MMO though, and it has been for a long time
it's what i said
Why post bait if it’s gonna be this bad? This is like trying to force scholar’s mate in chess. Only noobs play hope chess.
Vanilla > whatever that other shit is.
Epic
how long can nu-blizz keep milking classics stretched out breasts
>blizzard is so desperate they set a team up to maintain some oldass game
Wrath > Vanilla > TBC > Legion > Cata > WoD > Dragonflight > BfA > Shadowlands > Pandas
wod sucked
i agree. so did cata
everything below legion is garbage
>wrath>mop>classic>tbc>wod>cataclysm
I quit the game after WoD so frick the rest
>vanilla
started it all. raiding had it's own world. pvp had its own world. game was great. years later the game shows its age and was only hard due to people not understanding shit. 7/10
>bc
more of the same, 8/10
>wotlk
start of the end with item levels, achievement linking, "hero" classes, dungeon finder, mass pull shit. ulduar could only carry it so far. 5/10
>cata
at the start it was a good 9/10. dungeons were back to being hard but first raid was sort of lackluster. once the nerfs hit it dropped to 5/10
>mop
pandas and shit. monk is fun but didn't play much this expansion. start of the "daily hubs" that is still referenced and copied 7/10
>wod
bastard child but I liked the iron horde so I actually liked it. the 18 month patch death killed it 6/10
>legion
terrible, frick everyone that says otherwise. artifacts and legendaries just turned itemization into D3 and took the whole expansion to finally get it right 4/10
>BfA
forgettable 3/10
>SL
want to be forgettable 3/10
>DF
shaping up to be forgettable
vanilla > tbc > mop > dragonflight > cataclysm > wrath > legion > bfa > shadowlands > wod
>vanilla
>expansion
Anyways
Judging by how i viewed them as they came out:
Vanilla - 10/10
TBC - 8/10
WotlK - 7/10
Cata - 6/10
Pandaria - 2/10, don't (You) me
WoD - Skipped because of Pandaria
Legion - 8/10
BoA - 5/10
Shadowlands - 0/10, made me quit for good
Judging in retrospect:
Vanilla - 9/10 had some very absurd elements (example: paladin gameplay), but the community made all flaws bearable
TBC - 7/10, good, heroics were difficult and fun, space goats and flying mounts were a mistake
WotlK - 7/10, still a good expansion but marked WoW's decline with the LFG system
Cata - 6/10, you thought you wanted the revamped world, but you didn't
Pandaria - 2/10 not Warcraft and destroyed Scholomance, don't (You) me
Legion - 8/10 had fun with it
BoA - 5/10 underwhelming and too little focus on the faction war
Shadowlands - 0/10 completely shat on all of Warcraft's lore
where's vanilla?
what did people like so much about legion?
People are blinded by the story. Everything wrong with modern wow started with Legion and wowtards are too stupid to see it. The same can be said about FFXIV and Shadowbringers.
modern wow started with Cata, Id say id was complete with Mists and refined untill shadowlands. people like legion for the same reason they like Wrath, classes felt complete, granted in legion that was only true if your weapon was finished.
>classes felt complete
Most of them were gutted hard, and only played right at the end of the expansion, had the right legendaries, and fully upgraded the weapon. Even then, some specs were still fricked.
>story
Not really that reason for me, first of mythic raids had really interesting mechanics that made raiding fun. Class fantasy felt better due to class halls/quests. I was indifferent to artifact weapons because from the standpoint of dual wielding class it was war easier to just increase stats with relics.
I would even say it made an attempt to patch some damage made to the game, mythic+ were a clear attempt of reviving party play on the server level, not just using auto search
Biggest offender was IMO legendaries that dropped completely random while being substantial DPS/utility boost
>Class fantasy
Class fantasy was back in full force which was rotting for so long.
People were so desperate for any kind of "tree" that the weapons provided that want, at least for a little bit.
While artifact power with its design flaws, it was also the first time the player base encountered it.
For most normies, the prospect of anyone being able to find a legendary doing anything was extremely appealing.
TBC
Vanilla
Wotlk
IDC
Reminder MoP was the only expansion to stop the subscription decline.
>stop the decline by having a small curve up
I mean by your metric WoD saved WoW since it got to MoP levels at one point
the "release spike" doesn't count ofc
WoD was about to save WoW, but then they threw in the towel.
>vanilla: increase
>tbc: increase
>wotlk: very small increase
>cata: decline
>mop: stays the same
>wod: not pictured
Your image doesn't do a very good job at driving your point
He's right but he worded it wrong
Only vanilla, tbc, and mop gained subs mid-xpac due to their high quality. Everything else didn't. Wrath data is slightly deceptive due to lack of data points.
Getting a very slight upwards bump for one patch that doesn't even go up to early expansion numbers is hardly a victory, but I'll give you that it did go slightly up. Timewise I'm guessing it was thanks to Throne of Thunder being good and the Garrosh raid getting released.
considering how quickly wows sub count was rising at the time when wotlk came out I don't think the games subs should've flattened out like it did
Rather I'm a moron for comparing the beginnings of expansions instead of the ends. MoP declined in numbers just like Cata did.
The precise moment where the subscriptions died was the 1 year drought waiting on Dragon Soul.
All are shit thanks to classic theorycraft/Streamer said so so it must be true homosexuals came in. Frick min maxing, frick those Black folk who believe in streamers and their bullshit and frick everyone who theorycrafts shit and is wrong yet somehow it ends up being meta for morons. Wow died when they released classic.
Thank frick I will always have my jank private servers with better community then retail or classic
>jank private servers with better community then retail or classic
absolutely this. not a single fricking Black person every uses general chat in official servers. it's not WOW without some random schizo shit going on randomly in the chatbox
play on RP realms homie
>t. rpgay
Vanilla > Cata > MoP > WotLK > BFA > TBC > Dragonflight > Shadowlands > Legion > WoD
>worst expac
wotlk
>best expac
MOP
rest are mid
S Tier: Classic
A Tier: Burning Crusade, Legion
B Tier: Wrath, Cataclysm, Pandaria
C Tier: Battle for Azeroth
D Tier: Warlords of Draenor
Never played never will: Shadowlands, Dragonflight
Classic is mid at best
There are no real raid mechanics. everything is just tank and spank, dispel whack-a-mole and basic whack-a-mole healing. Only Naxx has mechanics, and you can play that in WOTLK. The only loss was Atiesh and its questline.
same boring dungeons throughout the whole expansion that give nothing but barely better blues. ZG was loot pinata. Classic was honestly boring. everything was a GDKP and they're a b***h with 40 people. The most boring part of WoW is the logistics to get a raid starting (and having to gatekeep the shitters so you don't wipe so you have to check logs of EVERY person). 40 people? no thanks. you can't just log in and play. you have to book in advance on discord or a guild. even now they still do for 25mans and it's boring.
It's thanks to MoP that they introduce Flex Raiding that you can easily parse 99 by being able to retry bosses as much as you wan despite not getting loot after doing them once. It's also thanks to Flex raiding that your lockout is not FRICKED if you invite some shitters because people can ditch if things go south so people are less hesistant to join, and you can just prune the shitters and invite better players to complete.
pugging is not a viable option until MoP for heroics, 40man raids, current "hard" bosses(the relevant ones), because if you don't vet you will lose your lockout.
MoP allows you to play anytime you want and completely removes the most boring part about WoW, the logistics autism and booking. just go and play.
Fairly easy tierlist, anyone who disagrees with me is a gay, Legion sucked dick till the end same as BFA. Shadowlands was hot garbage made for gays. Anyone still playing Dragonflight should kill themselves. TBC was just a major downgrade from vanilla and Wrath sucked dick till ICC.
Vanilla > MoP >>> Cata >>>>>> Rest are dogshit
pve
tbc>vanilla>=mop>wrath
pvp
vanilla>tbc>mop=wrath
havent played cata enough to have an opinion
Dragonflight > Legion > WotLK > WoD > MoP > Cata > BFA > SL
thats the only adequate, non-boomer, non-nostalgic etc tier list
based on facts
based on the quality and quantity of the content
based on class design quality
based on the fun of the gameplay
Yeah, TBC would be somewhere in between of WotlK and MoP
Legion homies think horrible leggo rng, 3 bad raid tiers in a row and spamming the same M+ dungeon over and over again with the worst PvP in history is fire gameplay.
if anyone has vanilla or legion over mop you can safely disregard their opinoin
I can see.vanilla, but no way in hell legion
7.0 was the worst patch the game has ever had. you could only play one spec realistically, you had to farm AP, you ahd to farm resources to put in biweekly work orders to stay on top of artifact knowledge, and legiondaries were at their worst
WoW > TBC > WotLK > MoP (Don't mind the Asian aesthetics but I wish they outsourced character design to a japanese studio so they would've been funny racists to themselves rather than fluffy obscure western design WOAT) > Cata
From this point on it's scaling the things I hate the least
Legion (M+ requires goyslop dungeon design) > BFA (while it was often depressing and empty of content, I liked Nazjatar, Corruption and horrific visions) > WoD (clanker aesthetic, that fricking BG, overworld was a chore) > Shadowlands (god I fricking hated covenants, even after ripcord, "choose your gamemode", yup, full moron, disjointing the overworld ruins the vibe) > Transylvanialands onwards DNP.
Best to imagine everything after Cata didn't exist
PvE:
MoP > WOTLK > TBC > Classic > Legion > Cata > BFA > Shadowlands > WoD > Dragonflight
PvP:
MoP > Cata > Legion > Shadowlands > Dragonflight > BFA > WoD > The rest are mini-game.
Leveling Experience:
Classic > Cata > Shadowlands > MoP > Legion > BFA > Dragonflight > WOTLK > TBC > WoD (WoD, MoP had power leveling spots, BFA was powerleveled by herbalism, new ones have leveling options however you want, classic ones have boosting from mages/pallies for gold)
Overall Experience:
MoP > WOTLK > TBC > Cata > Classic > Legion > BFA > Shadowlands > Dragonflight > WoD
My bad, please ignore first tier and Put Classic on like the bottom of PvE. there are no real raids besides Naxxramas there.
TBC is massively overrated and Cataclysm is massively underrated
TBC:
>stupidly autistic buff farming for raids 99 parses
>attunements in paper sound cool to gatekeep those unworthy but in practice they made attunement just a boring grindy quest chain
>Raid Boss mechanics are a joke and simple outside KT for everything until Black Temple.
>Arena PvP is the worst it ever was as first expansion for it
>Grindy as frick Arena/Honor/Badges
Cata:
>It has the best class design and polish of the classic talent tree formula with many specs peaking here like Frost DK, Affliction Lock, Fire mage, and many more that only got more boring with pruning of the future expansions.
>The PvE content that was there is actually good
>The leveling experience was good
>PvE only players hate it because it was a year wait of Zul gurub/Zul Aman for Dragon Soul, and because their long wait was met with an inferior final boss fight compared to last expansion
Yes, Tol Barad was worse than Wintergrasp but at least it was mostly PvP fights and not vehicle autism rigged for defense to have an easier time winning. Don't forget OG Wintergrasp was gross with no cross realm and irrelevant because you could glitch underneath the ground to enter and summon people to enter the vault.
TBC is 100% overrated and personally I think classic TBC proved it to many, holy frick that shit was boring. But Cata being "massively" underrated, meh
only true criticism I can think for Cataclysm is that Raiding was overall even easier than WOTLK because of how much utility people have with all the new buttons they have
Shadow priests and Boomkins can literally save the raid and carry raid mechanics with Divine Hymn and Tranquility. The plethora of raid cooldowns make Cata very easy.
Cata cut and mishandled a lot of content including the Abyssal Maw, and the Firelands. I don't know why people rip into WoD about this, but give Cata a pass.
WoD was 3 seasons and the first was shit
Cata was fine for the 3 seasons outside of Deathwing being a disappointment.
Abyssal Maw being content would've made Cata top tier.
Cata was a shock because they were used to 4 seasons and Cata was basically only 3, with the 2 latter raids being inferior to WOTLK in comparison (Ulduar > Firelands) (ICC > Dragon Soul)
their hate comes only with context but independently Cataclysm was ok. If they do Cata classic, all these frickers will play it and apologize if they release the content quickly instead of a year wait for a patch.
If Cata had 4 seasons it would've been revered as high as MoP/WOTLK.
Cata is arguably the worst expansion, even worse than wrath; and the only good thing about wrath was fotlk when you had broken icc and rs gear with stat caps. Them nerfing heroic dungeons and tier 11 was the final nail in the coffin after the dogshit disappointment that was tier 7. You're the biggest cuck if you stayed for 4.2 after they butchered the only good content the game has seen since sunwell. Also cata classes sucked Black persondick, the casualization never stopped since wotlk released and it only got worse with cata.
ruby sanctum is not an expansion. the expansion is done with ICC. RS is just a freebie boss while you wait for Cata. nobody cares about RS.
The only true sin of Cata was Raid Finder, and you can just ignore it.
>ruby sanctum is not an expansion.
Yeah it's a filler patch.
>nobody cares about RS
The scales except pts were all worth it. Also the caster upgrades were really good.
>The only true sin of Cata was Raid Finder
The biggest sin of cata was nefing heroics and tier 11 to the ground, and ruining the game completely. I don't care about 4.3 because the game was dead to me before the release of fl.
Sunwell is overrated
>First boss
free. tank and healer outside and just tank and spank on twilight realm or whatever
>brutallus
just a gear check boss fight with generic taunt swap.
>felmyst
dodge the mist. wow! so fun! waiting for the boss to land with nothing to do.
>twins
dps race. in 2023 this is hardly a challenge. basic positioning. that's it.
>mu'ru
i remember people saying "omg le hardest boss ever so punishing" but with proper dps, what it was designed around and now people have optimized/maximized in 2023, the boss is not hard. Especially with how stupidly broken Warlock Shadowbolt spamming was.
Parsing in TBC was a nightmare with Heroism and no exhaustion. while we're talking about busted synergies.
>Kael'thas
only real boss with mechanics.
there was no pruning in Cataclysm. The new abilities only completed toolkits from WOTLK and before in Cataclysm, you dumb fricking LARPING imbecile.
Based. Cata is way overhated. Yeah, Dragon Soul and LFR sucked, but the rest of the expansion was great with none of the bullshit endless grinds of what came after it. That said, while the old world revamp was really cool at the time, it's pretty lame that the destroyed fricked up zones are all still in place.
cata heroics filtered a lot of boomers. that's why people hated cata
because they went from facerolling wrath heroics to dungeons that needed actual coordination and CC
Correct.
TBC Classic proved that expansion was a slog. I liked the leveling, the pve content and the dungeons but it was still a game in concoction and many things were either too simple or unpolished.
Cataclysm is the opposite. excellent polish, but little content.
May I present the highest skill ceiling expansion?
All the best arena players in the EU acknowledge wotlk had the highest skill ceiling objectively.
Vanilla > Wotlk > Cata > Legion > MoP > TBC > The rest who cares > Dragonblightshit not even in the picture a.k.a where it belongs
everything after vanilla was shit
Friendly Reminder that MoP is the best expansion:
>Reforging encourages customization
>Gear upgrading with Valor rewards effort and reason to do scenarios/dungeons
>Challenge Mode. More kino (and harder) than cringe M+ autism
>every single spec is fun with a polished, complete toolkit with only Affliction Warlock being weaker from last expansion (and deserved nerfed for dominating pve since the conception of the game)
>every spec is fun with high mobility
>Monk peaks here in fun and class design
>timeless isle best quest hub
>coins to fight the homosexualry RNG dependence introduced here
>scenarios cap your weekly valor quickly avoiding boring grind fests
>PvE is on par with WOTLK. Throne of Thunder is kino. Siege of Ogrimmar is kino. 3 raids to start the expansion
>fun PvE gear/trinkets/weapons with Cooldown Reduction. fun tier sets.
>introduction to Toys. Toys are actually USEFUL.
>quick to level with monkey power leveling gets you straight to content.
Dungeons suck. Raids sucks. Arenas sucks.
I'd rather be doing wpvp and battlegrounds.
Only played classic rereleases but can say that all of the expansions suck and they keep getting worse after each one
t. "highend" player
classic=BC=WotLK=Cata=MoP=Legion=DF>WoD=BFA=SL
first half of BFA, particularly 8.1, was an par with Legion
the faction war, raid, assaults, m+, BFA dungeons, tier set appearances and the general community was an excellent treat for anyone who played WoW since its launch
then 8.2 hit and everything went to shit
assaults were wasted potential. the end result was not fun.
M+ was best in BFA (better dungeons than Legion and shadowlands), but M+ was a weekly chore for your +15 for your weekly chest, the ONLY way to get optimal upgrades, at the mercy of RNG, outside of mythic gear (and many BiS locked behind it)
Tier set appearances were ok.
>the community
lmao no the community has been resetera/reddit since BFA.
>assaults were wasted potential. the end result was not fun
that and the way azerite gear system Ill agree werent good
>but M+ was a weekly chore for your +15 for your weekly chest, the ONLY way to get optimal upgrades, at the mercy of RNG, outside of mythic gear (and many BiS locked behind it)
I cant think of a much better iteration of the system tbh, unless we count the current one, which is also a weekly chore but for 8 dungeons instead for 3 pieces or tokens
>lmao no the community has been resetera/reddit since BFA.
I was mostly engaged with the pro-war RP community on my realm and it felt like a resurgence with people cooperating on making events, campaigns and the general WPvP scene as the server wasnt sharded to shit
MoP >= WotLK > Vanilla > Legion > TBC > Cata > BFA > SL > WoD. Never touched DF, but from the outside in, it's probably either right above or right below Cata. I'm inclined to go with the latter as of now.
Classic
TBC
Wrath
Legion
MOP I guess, pandas r gay lol
and don't play the rest
Legion is objectively ruined by Jay WIlson's horrible gear and reward system
>grinding for artifact
>grinding world quests
>Legendaries being RNG drops forcing to grind for the drop
it's sad because the PvE content in Legion was actually good, outside of some really boring dungeons like Court of Stars. The raids were actually good. Some classes had a really boring optimal DPS rotation like Frost DK delegated to be a Sindy Breath fluffer cuck that was extremely clunky and boring to play as, along with really boring 2 neuron specs being more DPS than the fun ones, but outside of those bumps Legion is was fun, peaking with Antorus.
>good tier
TBC
>shit tier
everything that came after TBC
>Good
Vanilla
Wrath
MoP
WoD
>Bad
TBC
Cata
Legion
>Seek help if you're still playing
The rest
Only played at the start of B and below.
Cata launch was pretty good, but it got to shit fast and it has an incredibly bad legacy so it might deserve an especially low rank for that
shit > all of them
>everything from WoD onwards is wojaks
pottery
Man, Warcraft 3 was such peak fiction, it gave such intense and deep feelings at the time, that game should have never stopped being a strategy game, turning it into an MMO was such a disgrace and completely ruined it.
Vanilla>TBC>>>>>>>>>>The rest>>>>>
Wotlk > vanilla > tbc > Legion > MoP > shadowlands > bfa > cata
Cata actually deserves to be higher on the list but it was the beginning of the end. The rework of the classic map will forever be unforgivable in my mind.
Vanilla >>>>>>>>>>>>>>>>>>>>>>>>> Everything else > Shadowlands > the new one I guess I haven't even seen the trailer
wotlk is just a watered down beta version of retail. I have no idea why people rank it so highly
WoW peaked with MoP
anything after that, when they truly began pruning, is shit. shadowlands de-pruning is too little, too late. dragonflight's desperate attempt to make old passives come back only fixed a few specs.
Class Design:
>TOP:
MoP > Cata > WoD > WOTLK (no pruning but less polished)
>SIMPLE
TBC
>MODERN WOW CRINGE
Dragonflight
>BORROWED POWER CRINGE
Shadowlands > Legion* > BFA
*Legion's borrowed power was more fun but remove the sugarcoating and it's basic shit with no buttons. At least the borrowed power of SL was actual abilities, many that stayed today in Dragonflight because they were fun.
>LITERALLY UNFINISHED DEVELOPMENT
Classic
TBC was the only expansion that got class design correct
TBC had the right direction, but many specs were unfinished or incomplete. That's where WOTLK polishes (and still not enough, which is finalized in cata)
Shadow priests did not have AoE, they got Mind Sear in WOTLK
Rets were still a fricking meme. they got Divine Storm in WOTLK (and taunt glyph in classic)
Ferals were still mediocre. They got turned into a good spec in WOTLK (and even better in Cata)
Druids has no rez, they got it in WOTLK.
WOTLK polishes big chunks and Cata adds the final touches. But TBC has the correct direction of class design.
This direction ends after MoP.
what makes you think they were incomplete? their rotations could've added a few buttons to make it less mindless but it wasn't a major issue
do you genuinely believe spamming shadowbolt AND NOTHING ELSE as the optimal DPS rotation, not just the class but the highest DPS in the game, is good design?
like I said, the rotations could've been a little more complicated but the design of the classes and trees were good regardless of the actual rotation
but the design of the classes were terrible
>shamans absurdly overpowered because of lust
>anything with a debuff is only 1 of, buffs are bring 5 of them
>hpal cant AoE heal at all
>2/3 tanks totally worthless for dungeons
>tons of classes couldnt AoE at all
>rogues just run over people in pvp
giving every class the ability to aoe is class homogenization, some classes are supposed to be better at some things than others. A good is example is rogue. Their aoe is shit but they're worth bringing for their great single target. Same deal with holy pallys, they're better tank healers than group healers.
As for needing several shammies, it does kinda suck but if you didn't need that many you'd just stack other classes like rogue or whatever so having a mandatory class actually helps keep the roster balanced a little better
the rotations get fleshed out in WOTLK
the rotation is the application of your design.
if the rotation is boring, your core design is imbalanced or boring. WOTLK balances this out with new buttons they desperately need.
For the record the strengths and weaknesses of each spec still stay, but at least those weak in AoE can have a button to press.
Fan of Knives is a fun ability that rogues deserved in PvE and has fun synergies with combo dumps.
You can have strengths and weaknesses and unique class archetypes while still not being absolute DOGSHIT.
for the record, I'm aware Fan of Knives is strong, but the point is that the new abilities introduced in WOTLK synergize and enhance the core design and toolkit of the classes.
Does it matter if the content is also balanced around this dps increase in mind? no, it doesn't.
TBC was horrible and no one should play Boomkin or Ret and feel that they got shafted the short end of the stick when they reach max level and realize their spec is shit.
Nobody should just press 1 button like Frostbolt or Shadowbolt and win for free. that's shit design.
I'll keep it concise and use the best DPS/class, warlocks, as an example.
In TBC, your optimal rotation is spamming shadowbolt.
In WOTLK, you place your 3 dots, and the addition of Haunt makes DoTs more centric to the rotation and more enticing with the haunt debuff. In addition, UA is now a fast cast to lessen buildup of application and get into direct damage (shadowbolt)
They completed the spec with the gameplay archetype intended for the class and spec while still keeping shadowbolt.
WOTLK does a lot of this for many specs, where they not only give them new tools, but tools that synergize with their kid and highlight what the spec is supposed to be about.
Bladestorm, for instance, is an excellent tool to fight rage starvation and press to gain full rage for Arms Warrior, something they desperately needed as Arms who rage starved before and depended solely on crit for rage spikes.
>Expansion that introduced playable Worgens
6/10
>Base Game + All other Expansions
5/10
MoP > all
I was using greenfire and metamorphosis before those gay elves.
wow>tbc>wotlk>dont care
pandaria is fricking gay and the worst addon. Gankertards placing it as number 1 doesn't surprise me.
Dragonflight=Legion > BfA > Shadowlands > MoP > WotLK > BC > Cataclysm >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WoD
You will never be a High Elf
No but i'll be high
spoken like a true backpedalling pvehero shitter that only raids twice a week
I will now say the truth and it will trigger the nostalgiagays.
Classic was shit. No raid mechanics. 1 button rotations
TBC was shit. Extremely Grindy. 1 button rotations. No raid mechanics until Black Temple.
WOTLK was fun, but easy. Ulduar is a b***h to pug because it's long. pug leaves? you're done for the week say bye to your lockout. dungeon finder cringe.
Cata was even easier than WOTLK. It's like they never increased difficulty for all the powerups the players got throghout the expansions. only 3 seasons. Raid finder cringe.
MoP was probably the best expansion and WoW peaked here. They finally upped the PVE difficulty on par with player power. reforging, coins to fight rng. gear upgrading. Monks are fun. toys are useful, encourages exploration with actual rewards. Timeless isle was kino. Legendaries can be achieved with effort and not RNG drops or relying on pugs. Flexible raiding makes pugging viable and no more logistics autism. Easier to parse 99 with flex raiding. SOO and Throne of Thunder rival ulduar. Trinkets, Weapons, tier sets are fun.
STOP PLAYING HERE
WoD is shit. no content, do your raids on tuesday then nothing to do until next tuesday. start of pruning and burst-centric class balance.
Legion is shit. RNG leggos, artifacts, pruning, borrowed powers. Suramar questline is fricking boring. the grind was horrible for the first 2 seasons of legion, only being fun for the wrong reasons
BFA and anything after is borrowed power trash of the same boring blueprint of structure. hub, grinding quest hub, do your raids, do your dailies to buff your borrowed power. even MORE pruning and less fun borrowed power than legion.
Shadowlands had better borrowed power and depruning but it had less pve content than BFA
Dragonflight brings back passive procs and some older abilities, but the PvE content is even more boring and basic than Shadowlands.
WoD is playable because it doesn't have borrowed power shit, but yes, if you have standards you can stop after MoP. It has too little content anyway.
Hellfire Citadel was fun end game raid at least
>Cata was even easier than WOTLK
moron
>only 3 seasons
Same as MoP. Same as Wrath if you dont count the copy pasted vanilla raid
>MoP was probably the best expansion and WoW peaked here.
reddit opinion
>reforging
was added in Cata
>Monks are fun
the least played classes and continue to be
>Legendaries can be achieved with effort
Legendaries were handed out like candy
>Easier to parse 99 with flex raiding
Flex has no bearing on your parses and nobody gives a shit about parsing in easy content anyway
>SOO and Throne of Thunder rival ulduar
Ulduar was shit to begin with, not surprising a dumb frick didnt realize that
>WoD is shit. no content, do your raids on tuesday then nothing to do until next tuesday
So exactly like MoP. Except in 6.2 mythic dungeons came out while MoP never had such a thing
MoP had better raids than WoD.
and more, given S1 had many raids while WoD had just 8 bosses.
what a time to be alive when WoD apologists exists.
No it didnt lmao
BRF and HFC completely mog MoP
>s1 had many raids
and it was all shit. Amber Shaper is one of the worst bosses ever made and Sha is one of the worst end bosses
Throne of Thunder > BRF
Siege of Ogrimmar > HFC
cope. Your defense of WoD is contrarian homosexualry, not surprising from this shit website.
The last boss of BRF was boring
The Furnace was extremely boring.
I can't think of a bad boss from ToT. That raid had more bosses too.
>I can't think of a bad boss from ToT
thats because you didnt actually do ToT. Dark Animus is a terrible fight, Horridon and Tortos suck ass, Twins are mindnumbingly boring
If you had actually played the game you would know this
There was nothing wrong with Horridon or Tortos.
If anything the only boring one would be the eye boss and Animus, but animus wasn't hard or bad, it was a loot pinata if your group is not braindead.
because he was. very anticlimatic end season boss. fight was over in 2 seconds.
Animus was the hardest boss in the raid you tard, it was also a terrible shitty fight
god damn why do you LFR rats think you can comment on raid quality
>put 1 person on each robot
>each person 1v1s their robot
>OMG SO LE HARD
have a nice day, green parser.
I wasnt asking for your LFR strat
>Animus was a unique boss fight
uniquely terrible
>and honestly not hard to beat down in practice
Again, Animus was by far the hardest boss in the raid and always left for last on prog. You clearly didnt clear ToT
>It would be considered a free boss kill today in 2023.
not at all, its the only boss where 1 mistake is an instant wipe
You're not a very good player, or your guild, if you wiped on animus. He was considered a gatekeeper for bad guilds.
Animus was a unique boss fight whose entire winning condition revolved around add management and managing the animus they dropped accordingly. It was a smart idea and honestly not hard to beat down in practice if your raid is not room temp IQ brainlets.
It would be considered a free boss kill today in 2023.
>The last boss of BRF was boring
actual peak cope lmao
Challenge modes in MoP > Challenge modes in WoD
I'm bored in MoP? time to gank gays in Timeless Isle
I'm bored in WoD? literally nothing to do.
cata added reforging?
based. another reason why cata is better than WoD.
Cata was easier than WOTLK.
if you didn't clear all heroic Cata you're dogshit. people pugged heroic deathwing 2 months into the patch. pugs NEVER pugged Heroic Lich king.
Nobody was pugging heroic deathwing you moron, guilds struggled to even kill H Rag in 4.3
You clearly never played Cata and are just a coping Wrathbaby
I vividly remember heroic deathwing being a complete joke being pugged full of boomies and spriests carrying raid mechanics with tranq/DH.
the only "hard" boss was spine.
>flex has no bearing on your parses
you're a fricking idiot.
Lockouts are no longer instance IDs, theyre personal flags whether the boss drops gear or not. Made Heroic Parsing extremely easy in Legion. There was no warcraft logs in WoD and below.
MoP had mobility. It was fun.
WoD got the mobility pruned. It was not fun.
simple as.
TBC>Vanilla>Legion>Wrath>WoD>Cata>MoP>SL>DF
Based on atmosphere, zone/dungeon visuals, and music as those are what I liked most about WoW
Best raid.
>Thunder King was bigger than the fricking Shado-Pan monastery
why did this motherfricker even need a wall, he could have just walked over to the Dread Wastes, fart away the entire Mantid army and stomp on the Mantid Queen as if she was a roach
>great
vanilla
>good
burning crusade
>shit
everything else
simple as.
>moron can only handle 1 button rotations and tank n spank bosses
lol
now tell me how easy and simple vashj, kael'thas and sunwell were
the only "hard" boss in sunwell was Mu'ru. and TBC classic showcased they're not really hard, people were just bad back then
what? it's true
people had dial up and 20 fps back then, that's where the difficulty came from
>anime reaction image homosexualry
>but no proper rebuke
like clockwork. have a nice day 1 button rotation mongoloid. back to your tranime guild discord.
people cleared them in greens
uh very? dad gamers cleared them all in pugs
maybe post nerf they did, I dunno about pre-nerf
Warcraft 3> Warcraft 2> Warcraft 1>World of Warcraft
>There are people in current year defending the absolute travesty that was WoD balance overall
Okay now post pre-nerf Stampede in MoP
TBC>Vanilla>Wotlk>Pandaria>>>>>>>
>>>>WoD>>>>>>Cata
the rest aren't canon as far as i'm concerned
Not pictured:dragonslop, for good reason. Legion babbied pls no cry. Your shitty xpac introduced the new standard that everyone hates, a god awful launch, terrible balancing and abundant non-unique diceroll legendaries
Legion onward had something to do outside of raidlogging which automatically puts them above the shitty first 6 expansions that didnt
Having no content is not a feature
Mobile gaming moment
you are the target audience for artifact power
What I played the most to least:
Cata > TBC > WotLK > Legion > Classic > WoD > Shadowlands > BFA > MoP
Here is my score. It's been downhill for long time.
TBC
WOTLK
Classic
MoP
Legion
Cata
BFA
Draenor
troonylands
Furry Dragon frickers.
Classic > WoD if it wasn't dropped > Cata > TBC > WoD > Legion > Wrath > who cares the rest are garbage
Why do people defend WoD
there was literally nothing to do after the raid
the leveling was shit
it RUINED the economy with the garrison. It's the reason we have a gold inflation in retail today.
in fact WoD committed most of all the sins, along with pruning and removing reforging and casualizing the game even harder than ever with legion being the final nail in the coffin. class balance was the worst with some specs becoming useless, coming from MoP where ALL the specs were good.
WoD had the best leveling, you're a delusional homosexual if you're lying about this, each of the zones was peak quest design and the unique garrison abilities to each zone is something people constantly beg to make a return. Removing reforging is the opposite of casualizing the game, people hated it because it wasn't casual friendly at all because of the apexis grind and ashran gladiator shit, on top of the raids being literally the hardest they have ever been with blizzard designing mechanics around the fact that people had bullshit boss mods that held your hand. WoD isn't to blame for inflation either newbie, the garrison gold making was patched fricking immediately and it went back to being a mid method of gold farming, inflation started being a problem in Cata because the new world beefed up the gold rewards from quests through the fricking roof and the overstatted cata greens were vendoring for like 30g
>WoD had the best leveling
you're kidding, right?
There was a cave in the Starting Horde zone where you could AoE down small adds that would infinitely spawn and give XP equal to a normal mob.
This was never fixed until the end of the expansion.
conversely, if you wanted to level in a legit manner, it only took 1 hour to go from 90 to 100 by hunting down the rare treasures. Each gave the same as a dungeon quest and there a myriad of them in every zone. A friend with passenger flying could chauffer you to the drops. That + bonus objectives.
People would just download Handynotes and follow it. that was WoD leveling.
>The chad era
MoP > WOTLK > Cata > TBC > Classic
>the cringe era
Legion > BFA > Shadowlands >troonyflight
WoD did the following:
>ruined the economy
>turned the class balance from consistent damage to burst oriented, which led to nerfing damage outside of burst in Legion turning it into "nu-WoW"
>removed reforging removing customization in an RPG
>began the pruning. Ghostcrawler trimmed the bushes. with WoD, they just amputated the game and in legion they just chopped all extremities and replaced them with borrowed power
>had literally no content outside of garrison/mission table facebook game. no M+ no quest hub to mingle no nothing besides challenge mode which MoP introduced and it's a 1 and done.
>garbage leveling, people just power leveled gathering treasures or Power leveled in the cave aoeing adds down
>no raidlogging back then (no WC logs until Legion) making raiding outside of gear acquisition obsolete
>the biggest abomination of them all: Ashran.
>barebones 8 bosses for S1 with nothing to do till the other 2 raids came out. It's essentially a 2 and a half season expansion
>biggest class imbalance seen since Vanilla, a complete downgrade from the perfect balance of cata and mop
>Premade group cross realm having loot master enabled ninja looting cross realm. ironically the most fun thing out of WoD, with no repercussions for ninjaing given it's people from other realms.
so no raidlogging, no M+, no nothing. just get gear and sit in your garrison. With the only thing to do being PVP, and ashran. literally ashran expansion. absolute dogwater.
the only nice thing about WoD is that you could get honor set quickly and powerlevel (albeit not intended) quickly so you could play your alts in pvp. but here's the problem. everybody and their mother had Alts with garrisons and everybody was filthy fricking rich and it ruined the game's economy, crippling it even today.
the only cool boss from WoD's first season was the flamethrower boss to destroy the plant boss' spread of poisonous spores and the final boss.
The final boss of foundry was imo barebones compared to that. Hell, even archimonde was boring for a final boss. It's like they just stopped trying or their development had spread priorities.
Should I play classic or original? I've never touched wow before.
Play Warcraft 3, ignore everything else that came after and ruined the glory of Warcraft 3.
>Still me
By the way I never played Warcraft 1 and 2, are they cool too? Is it anything close to the glory of Warcraft 3?
God I wish this game had never become an MMO, this is what most ruined the immense quality of the series.
classic is v good for a beginner
i recommend classic era
TBC>Vanilla>Cata>Wrath>Legion>MoP>WoD>BfA>SL>Dragongay
>TBC first place
MoP > Legion > WOTLK > WoD > TBC > WoW > Cata > BfA > Shadowlands > Dragonlands
WotLK > Cata > MoP > BC > BfA > Legion > WoD > SL
I raided from WotLK to MoP and played every other expansion casually. Vanilla is kinda weird to rank against the rest since it's basically an entirely different game.
vanilla>>>>tbc>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>the rest
they should have gotten another year of dev time and skipped the expansions or at least made them play out in azeroth instead of demolishing 1-60 andd making everything obsolete
Is there still a chance for a Warcraft 4 strategy game?
maybe under microsoft AoE team
heard they handed over warcraft reforged to an aussia studio to redevlop and relaunch it
wrath > legion > tbc > mop > wod > bfa
the first 4 i all had good experiences in
played tbc and wrath as a kid so obviously there's big nostalgia there, wasn't huge into raiding though i remember i cried over loot once in naxx god bless being autistic
legion is the only expansion i seriously raided in and played through from start to finish basically. rng legendaries were dumb and artifact power wore on me but i had fun with what it brought to the table at that time
was pretty casual in mop and didn't play until siege i think but i had fun just doing stuff like the quests, dungeons and even the dailies and pet battles. max comfy
played wod for like the first 2 patches and the last patch... not sure what i can say that hasn't already been said before
bfa is bfa. thankfully i got gifted that shit by a guildie and only played for about a month and a half. haven't touched wow since aside from wow classic for a bit
i'm right
>thinking wrath of the shit king is a good expansion
i only posted 2 good expansions, mop and legion, the rest are varying levels of dog shit
bfa is literally the same as legion but with less RNG
Warcraft before WoW>Misha's Shit>*MASSIVE POWER GAP*>>>>>>>>>>>>
WoW related content
Ant questions? /thread
Honestly with the passage of so much time it's hard to pinpoint a good ranking for any of the expansions. There are so many highlights and low points on a patch by patch basis in each xpac alone. Then there's the cross between gameplay vs story because some xpacs have the genuine bits of what made Blizz stories good (as good as they can be) but most of them falter and continually tread on old content, and Blizzard can't stop relating everything to the real world so everything loses its sense of fantasy. And then there's the entire social climate to consider that gave the game it's absurd height of popularity in the first place. If I had to make a blanket list that's somewhat fair to the rollercoaster each xpac went through on the grand rollercoaster that is this fricking dogshit series then it would probably be:
Legion > WoD = MoP > TBC > Wrath > Cata > Vanilla > BFA > SL >>>>> IMMENSE POWER GAP >>>>> all the classics
>WoD as good as MoP
have a nice day. the WoD shilling is the most contrarian homosexualry and needs to stop.
wod was barebones shit anon
>classic
6/10 due to extreme class imbalance and blatant favoritism from those homosexuals tigole and furor
>bc
8/10 pretty good but still class imbalance and hatred of hybrids
>wotlk
10/10 by far the best expansion that was ever made. pure kino
>cata
5/10 really good early game with the new zones but quickly fell off a cliff
>mop
8/10 easily equals BC as long as you arent put off by the asian stuff and pandas. really liked cooking.
>wod
3/10 absolute dogshit with almost no redeeming qualities
>legion
9/10 second best next to wotlk. amazing class stories, powerful artefacts, fun dungeons. only downside was its sort of weak pvp and how poorly they handled illidan and sargeras
>battle for azeroth
didnt play, but from what i hear, 2/10
>shadowlands
didnt play, but from what i hear, 1/10
>dragonflight
didnt play, but from what i hear, 0/10 troony garbage
these are the objectively correct ratings for expansions and if you disagree then you're just wrong, sorry not sorry
>finally play classic wotlk after all the hype
>me and my friends all get bored as frick and quit much faster than vanilla
>vanilla wow
terrible
>bc
slightly less terrible
>wotlk
a few more improvements
>cata
downright playable
>everything after cata
sucks
I have two opinions that might be of interest
>1) panda expansion played well but it sucked with its lore and aesthetics. I cannot rank it high simply due to that.
>2) Shadowlands suffered from the same thing but the lore wasnt just bad, it was butchered, and most zones were boring too. it just wasnt the content the game needed. I think it was the worst expansion the game ever had but I didnt play troonyflight.
>3) BFA is underrated and if you were a casual or at the very least not a jaded player, it could easily land in your top 5.
BFA had good raids, balance, pvp, lore, amazing zones and questing, Nazjatar was kino, etc. it was a nice experience I remember fondly
these are all shitty games about grind.
>mmo
>it's grindy
frick off
I think TBC is my favorite expansion just because of the endgame. You should totally have to clear every raid before you can go on to the next one. retail just has this obsession with invalidating the prior raid tier as soon as a new one comes out, it makes gearing up just feel pointless.
It was also the only expansion that ever got class balance right in raids. It didn't matter if boomkins did shit damage, they had brez and crit aura so they were worth bringing along anyway and it was okay that enhance shammies didn't top the meter either. They had bloodlust and windfury and spot decruse, etc, etc.
The formula in TBC had room for improve and instead of iterating on it wotlk just nuked all the progression from the game
the only issue with that is that you end up with a wide swath of players who never see past part of the first raid because they or their friends just aren't good enough to full clear it; and they can't power through it when the next tier comes out and its nerfed. so you have players missing a ton of content.
and you know, especially in today's mmo audience, its all about being carried. no one wants to actually learn the fights and get better, its all cheese strats and min-maxing and getting that epic geared warrior from the guild you know and occasionally do bgs with to tank for you because you have no tanks since there's a shortage of them and the ones that exist don't want to join your scrub team
trying to cater to everyone is what lead to retail. so what if some people don't get to see all the content? you shouldn't try to pander to everyone. not everyone got to see naxx in vanilla either
there's a difference between catering and fulfilling game expectations though, anon. having a game where a majority of your players just don't see important content is a failure. there's a way to keep the kind of steady improvement you want AND have content accessible to even casuals, without ruining the game. at least, i believe.
there is content accessible to casuals. There's dungeons and the earlier raids. You might not clear sunwell but you will see a lot of these raids as a casual player
except not
a casual will never see past karazkhan
know how i know this?
because i know about 20 casuals who never did
because you never saw it means no one ever did?
no, i saw it, because i was a poopsock hardcore moron who ignored his schoolwork to raid until 2 or 3 am every night
i had 20 acquaintances and friends who kept begging me to try and get them in on the raids. most of them were hybrids who didn't want to be healbots
needless to say, they didn't get in, so they never saw it. it wasn't until wotlk came out where it balanced classes properly and they actually got to experience the whole game's content, so unsurprisingly, wotlk is all their favorite expansion over bc
wotlk "balanced" the classes by making them homogenized, except for the fact that making them all balanced actually make. If anything class balance is worse now. Ret, boomkin, enhance, elemental, etc. were all hybrid specs. Them underperforming as DPS never felt strange as those classes had utility and other ways to contribute to a raid. It'd have been nice if some of those were given a slight boost, but it was far from a critical issue. I tihnk it's worse now when you have those specs outperforming all three mage specs. The drive to make everyone "viable" just created more problems.
>Them underperforming as DPS never felt strange
Frick you. Speak for yourself.
>It'd have been nice if some of those were given a slight boost, but it was far from a critical issue.
this post reeks of a puregay speaking without having a single clue of what it's like to be a hybrid who wants to dps and be excluded from everything because of an outdated prejudiced 'design philosophy' that was spearheaded by that Black person tigole and homosexual furor, all because they got killed by paladins in everquest pvp
you're just wrong. homogenization is its own separate thing; but every class's dps spec should have equal (or at least roughly equal) damage potentials. otherwise you run into minmax Black folk like you who suck all the fun out of the game "we have to have 8 rogues because they hav etop dps!!!11!111!!!" "oh no we cant lose a rogue or two!!11!!111 muh pure!!11!!"
>class balance right in raids
you literally did not get to raid as a paladin, druid, or shaman unless you were a healer. what are you even talking about bro.
I saw non-healer pallies, shammies and druids in raids. I'm not really sure what you mean. maybe you just had bad luck
no you didn't, unless it was karazhan, which was literally the easy mode entry level dungeon. after kara, non-healer pallies/shamans/druids were benched, always, without exception unless you were literally the guild leader
chiefly because blizzard refused to make the dps and tank specs for them viable compared to other classes. this went double for paladins because they refused to give alliance seal of blood and horde seal of vengeance, which is the only things that made dps and tanking even semi-viable (respectively)
you would literally hit enrage timer on gruul if you took dps hybrids
>chiefly because blizzard refused to make the dps and tank specs
hybrid DPS are not supposed to top the meters
they should have equal dps potential to 'pure' classes
if those hybrids were able to fulfill two roles at once then i would say youd have a point. but they cant. so you dont.
hybrid DPS shouldn't do as much damage as pures. If you wanna see the effects of making every spec balanced and "viable" just look at wrath and retail and behold it's homogenous glory
Also, if an enhancement shaman brings windfury, blood, spot decurse, totems AND does as much damage as a rogue, why bring a rogue?
If a boomkin brings MOTW, battle rez, crit aura, etc, etc and does as much damage as a mage. Why bring a mage?
sorry but you're just wrong, anon
and the proof is the fact that wotlk is widely considered the best expansion
also you bring the rogue so someone gets leather and daggers/swords that drop. and because its just cool to have a rogue shanking Black folk in the back. and you bring a mage because they have food tables, solid reliable CC that boomkin doesn't have, and can use cloth shit. plus mages throwing fireballs and icebolts is just cool.
oh yeah rogue has sap too. shaman doesn't. there is no reason for hybrid dps specs to not have equal damage potential to pure dps specs. none.
see
as someone who was doing a few raids a week on warmane's last progression server, we were very picky about what we brought. If I was raid leading I was definitely making sure that raid utility was being brought, unless they were a friend. That's a lot of fun of raid leading: do you take the good player with no utility or the random that will bring bloodlust
great, cool. so one shaman out of 39 other players with probably 8 rogues and 8 warriors and 8 warlocks for dps then.
uh sweaty, you're wrong. wotlk has the highest sub count at the time of the game so it's obviously the best version even though it's kinda weird that the subs flattened out like that when it was rising so sharply before
trial of the crusader (or whatever it scalled) was kind of shit and lost a lot of subs
wotlks subs flattened out before togc came out
the subs peaked at that time anon. the drop came after ICC drug on into month 8
Hot fricking take coming through
MoP > WotLK > BC > Vanilla > Cata > literal watery shit > everything else.
eh, that's not that hot honestly. at least you dont think WoD was good. pretty lukewarm take, tbh.
>vanilla under WoTLK
kys
Why is everyone pretending that the main reason they don't play retail anymore is because the game is too complicated and difficult to play?
8.3 was better than several Legion patches.
and then as usual people b***hed about the random chances, and it was gonna ruin their esports and parse troony shit, and so fun was removed
you don't wanna be like othergame in which the gap between the highest dps and the lowest is only 6% do you?
8.3 was the single worst patch since 4.3.
>MOP is the best!
the bugmen need to frick off, yeah yeah ching chong nip nong DONG sir
didnt the ching chongs absolutely hate mop because it 'made fun of their heritage' or some other such whiny shit?
nah the bugs loved it
MoP>WotLK>Legion>Cataclysm>WoD>TBC>vanilla>SL>BFA
Didn't play DF.
Judgements of the wise/Vamp touch was great.
everything after TBC sucks
WOTLK is horrible, why does everything 1 hit me when i overaggro?
raid mechanics in ulduar randomly kill you even if you do everything right
everything is super balanced, why does class do same DPS and has a mega AoE etc?
wotlk and every expansion after is just terrible
Vanilla>BC>Legion>Lich>Cataclysm>Pandaria>Azeroth>Shadowlands>Draenor
I've never played WoW I'm just ranking the title cards aesthetically.
I started playing mop during siege of org so yeah it kinda sucked fricking ASS
Everything after Wrath is absolute dog shit.
>Everything after TBC is absolute dog shit.
ftfy
>game gets slightly harder
>wrathbaby starts crying
lol
i quit at cataclysm, deleting the old maps meant i would never care to play again
>but classic
nope, not a cent
Vanilla was the best for an MMO experience
BC and WotLK were great followups, but weren't as big as Vanilla
MoP was okay
Legion wasn't very good, but at least it's the best post-MoP expansion
WoD, Cata, BfA, and Shadowlands were awful
Haven't played DF, and I won't
>Wotlk
>Great followup
literal NPC opinion
you have no soul
I thought BC was an upgrade gameplay wise but the atmosphere was just not comfy at all like vanilla. Yeah it's a hostile alien world I get it but I still want to be comfy in my games 🙁
I didn't start in classic, so I'm going to leave it out. I can't properly judge it if I never played it, and I missed my chance to do so.
Wrath = Cata > TBC > Legion > BfA > Dragonflight > Pandaria > WoD
Reasoning:
>Wrath had plenty of lore that actually made me want to read the quest text most of the time, and had the coolest intro cinematic.
>Cata was fun, and felt like an expansion pack should. It had its mistakes, but the experience wasn't as awful as everyone paints it.
>TBC is when I started, but I was invested in the alien world. I also liked playing as an alien.
>Legion picked up the slack left by its predecessor, and did a lot of things right. It introduced AP however, which was one of the worst things ever.
>BfA was kind of enjoyable if you ignore the lore. Nice visuals, good music, decent art direction, and so on.
>Dragonflight gave us Dragonriding, which is the best thing they've added to the game. It feels so damn good. Everything else is either "whatever" or just plain bad.
>Pandaria was boring until the Dread Wastes, and only became interesting again with Throne and Siege. Everything else was just not the same game that I had enjoyed up to that point.
>Warlords exists.
I played through Classic, TBC, and Cata while it was content. I played through MoP with a free month during its last content update and cleared the dungeons/raids to experience them. I played through the first tier of raiding for Wrath and BFA when it was content (but dropped both before the 2nd tier came out). When I wasn't raiding during BFA, I went through all the Legion content (with my main and a Demon Hunter). But I completely forgot WoD even existed until I saw this image. On my main, I often like to try to complete the quests/dungeons/raids in old zones to get the achievements on my downtime, but I for the life of me cannot remember anything about WoD. I have not clue if I even touched the content for it. Even when I googled it, nothing is ringing a bell besides the fact that it had a garrison.
>Rightfully call out MoP as glorified Chyna-Disney shit that invited in the worst kinds of fans
>The entire thread gets flooded with angry comments out of nowhere
Really makes you think.
probably because youre moronic
you can dislike MoP but its still obviously better than anything before it in every objective way
Because you're full of shit.
Vanilla > TBC > Wrath > Legion > MoP > Cata > BfA > WoD > Dragonflight > Shadowlands
see
Wrath > everything else > MoP
same. I fricking loved wrath, and I love deathknights.
vanilla >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> legion >>>>>>>>>>>>>>>> rest
Classic 10/10
Every expansion after 0/10
there isn't a single person who played them all at the time.