Gameplay-wise: Pressing B no longer skips dialogue boxes for rocks/pots and acorns/triangles so you have to sit through a 3-4 box-length text scroll every single fricking time.
Appearance-wise: The tiles are uglier, too busy, and blend poorly around the edges making the game simply not as visually appealing. You can get the original nicer tiles by playing DX on an original Game Boy but then you're just playing the original with worse gameplay as noted above.
The Switch version has nice controls, but its own problems as well when it comes to casualization ruining puzzles. Bombable walls in dungeons now all have cracks on them and the rooms hidden behind them always show up on the map. There's an entire riddle in the Face Shrine which is completely trivialized by this.
Because the color pallete on the dx version are very ugly compared to other games at the time. I usually tell people to skip that version and play the comfy black and white version. Its the reason why i got the zelda game and watch. Now that the Nintendo Switch came out, if you want color get the LAS version.
The color dungeon fricks the game balance. Hey, heres an upgrade that makes you 1 shot all the enemies. You dont have to do anything special to get it and its available like an hour into the game. Brilliant game design
1. Ages best dungeons
2. Link's Awakening best overworld of the 4 and solid dungeons
3. Seasons just pretty fun
4. Minish Cap too easy, short and unexciting.
1.seasons
best boss fights in the series hands down, only real flaw of the game is the stupid plot. onox and din basically dont exist outside of the beginning and end.
2. LA
id give ages the win here if it wasnt for its godawful goron segments.
3.ages
see above
4.minish cap
fun quick game but kinstones are just too fricking stupid to ignore.
overall gameboy zeldas are the best zeldas though
this except only LA is better than some of the 3d games because Oracle games have really bad music. A couple of standout dungeons is all they really have to offer besides nostalgia baiting.
LADX is the MM of 2D Zeldas, pure Koizumi-kino with a chraming but also melancholy story and very memorable characters. Dungeon design is also top-notch. OoA also has top-tier dungeon design and arguably does the time travel mechanic better than OoT, but it's also very linear like the other Capcom games. TMC has really fun mechanics and some great setpieces, but there's too much padding between dungeons. Seasons suffers from the same issues as TMC, but the season changing mechanic slows gameplay down a lot and makes things more tedious.
All of the games are better than ALttP and Zelda 1 and 2, though.
fricking fence sitting Black person
go kys >a-all games are... le valid!!!!
no. Some are better than others. Minish Cap may be the best in terms of UI and controls, but the pacing, difficulty and puzzles were all ass.
morons like you should go back to tumblr and twitter, where only yes-men exists.
Develop a personality first before posting ever again
Ages > LA > Seasons > MC
Ages has the best dungeons with LA following it. MC is last because it’s even shorter than the others. And the figure system is dumb as frick.
Oracle of Ages > Oracle of Seasons > Link's Awakening > Minish Cap
All good games but Ages is just on another level for me, none of the other games have surpassed its dungeon complexity.
Ages has best dungeons and I like time travel shit
Link's Awakening has the second best dungeons of the four
Seasons had the stupid rod and I didn't like the underworld that much. Didn't like reused bosses from the first Zelda
Minish Cap is the shortest Zelda game I have ever played and it only has 4 dungeons. They weren't that good and neither were the bosses. The boss music sounded the least intimidating of the four entries
Seasons has great bosses(except digdogger. Frick you digdogger), lots of weapons, great dungeons, and a fun overworks to explore and see how it changes with each season
MC is charming and the Minoan world adds an extra world to explore, and combat feels fun and fluid. Absolutely horrid use of kinstones for everything
LA is good but I never felt like it did anything exceptional besides the Photo Booth moments and stuff with malon. No I don’t care about the story
Ages is ok but some bosses are really shit and you’re very limited in when/how you can go back to the past. Also the mini”quest” where you have to get all your shit back fricking sucks
ages has some of the best puzzles and dungeons in the series. my only gripe with it would be the lame final dungeon item. the time travel idea is very well executed and it is easy to move back and forth in a way that it never feels tedious. high point of the entire game is the tokay island puzzle sequence. legit one of the best moments in any zelda game.
seasons is a great reimagining of zelda 1, but the combat system is not interesting enough (in any zelda) to make the base ideal of an entire game. the seasons mechanic often feels super tedious although it is a cool idea on paper. the shining point of the game is the magnet glove and exploring subrosia.
link's awakening is ok. one of the more often overrated games in the franchise. it is a fun, short adventure, through a very colorful land and story. the game drags a lot when you aren't in a dungeon, similar to seasons. the text pop ups every time you bump certain objects is pretty inexcusable. the dx alterations are kinda lame, but at least you get color. high point is the glitches. you can do more skips and sequence breaks and easily enter a minus world that connects all the games dungeons into one randomly generated tileset.
minish cap is legitimately a bad game. just a completely boring premise and game. the game is in my opinion pretty ugly as well. the shrinking mechanic is poorly used and always feels shitty to find a new place to shrink in then have to go two screens away to shrink then walk back or vice versa. i dislike the shit dungeons and items as well as the FRICKING KINSTONES. the high point is the cuckoo catch minigame. that's it. do not waste your time playing the story of links hat.
Ages had some really cool puzzles going on. Im a big fan of the Island lost items puzzle. I think I played it 7 times by now and its a game I never have a "*ugh* THAT" moment with. I absolutely adore it. Only negative I have is I wish they did a bit more with the concept of time travel and dungeons. Only 1 dungeon can be visited in both past and present, and it should have been more.
Seasons mainly because in order to 100% Ages. But its a realy fun and solid game. And while less focused on puzzles, the dungeons are oftentimes endurance challenges that test your mettle against a horde of enemies or difficult action sequences (I have fond memories of Sword and Shield Maze).
For both games Im very fond of the NPC's. They are quite the fun bunch. Also Ricky is best animal companion.
LA is also a great game, just not as good. It felt less lived in? A lot of the tiles were just wilderness. Altho the animal town was a nice suprise, shame its a one-and-done. No reason to go back to it. Regardless, my main problem are the collectables. I always ignored the temporary powerups, because the game is already way to easy and the constant text boxes were annoying.
Minish Cap I honestly only played twice; once dropped it after the first dungeon and the other time I completed it, but not 100%. It has problems. Its way to secluded and it feels like a railroad. The other games also have this issue, but they feel more free. like you could always do another thing, whereas Minish cap always had to regulate the amount of fun you can have.
I dont think I will play it a 3rd time.
LA is the only one worth playing, it was directed by the greatest game director the industry has ever seen, Takashi Tezuka.
The others look and play like chinese romhack bootlegs with their reused assets and sound effects, and their design is just a "best of compilation" of puzzles and things already done before.
They're like zelda if it was made by an AI. Utterly uninspired and insipid.
maybe Seasons (since the capcom zelda's started out as a remake), but Ages puzzles trump anything in LA
The worst puzzle in Ages is still better than the best puzzle in LA.
the fact that it only has five dungeons and that two or three items are literally useless, one of then being only available you finish the game and there's nothing to do?
Minish Cap >>>>> Ages > Links Awakening >>> Seasons
'retro'gays always overrate oracles, because they connect the oracles games to LA because they all look like shit and think that minish cap is some modern game, when in reality there is a ten year gap between LA and oracles where the games are only marginally improved, and then a two year gap between oracles and MC which completely blows them out of the fricking water.
minish cap just isnt fun. Its obviously the better game on a technical standpoint (graphics, sounds), but its really slow. The other games let you have fun right of the bat, but with minish cap, it takes a while to get going. Plus for reasons I dont understand, they really railroad you towards the next dungeon. If my memory serves right, there are multiple non-item related npc roadblocks (like in Pokemon), that only disappear onceyou reached a certain point in the story. The only time you can truly have fun is during endgame. And at this point you might already seen all there is to see.
Now lets talk about its 2 gimmicks.Minish transformation and Kinstones
Minish Transformation is basically just a lesser wand of seasons. Whenever you saw a stump, in both games you knew you had to use it atleast once for a "puzzle". But whereas in Seasons its a quick "get on it and use it", in Minishcap its slow and tedious. You get on it, wait for the cap to sing and then exist the vase/treestump. And for what? Just another route. Its never interesting. Atleast in Seasons you had a changed of scenery. I always liked the Summer versions of areas more.
I never went "Oh frick yeah, I can transform to a minish here!" when I saw a spot for it. Its just a boring gimmick. Controlling weather is cool. Being tiny is not.
And kinstones. Frick Kinstones. Atleast rings were fun to collect, Kinstones are just 100% annoying. Rings are optional, Kinstones sometimes are not. You never needed a specific ring to get a heartpiece, yet you need multiple specific kinstones for those. Identifying a ring for something new is exciting. Solving the kinstone of an NPC is less so. Plus you also have to travel to that spot again in order to open the now-appearing chest. Just bothersome.
>But whereas in Seasons its a quick "get on it and use it", in Minishcap its slow and tedious. You get on it, wait for the cap to sing and then exist the vase/treestump.
Outside of the extended cutscene for the first transformation, minish transformatio is slower than cycling 1 season and faster than cycling 2. This is also, generously, assuming you dont have to open menu to equip rod of seasons in the first place.
>Rings are optional, Kinstones sometimes are not. You never needed a specific ring to get a heartpiece, yet you need multiple specific kinstones for those. Identifying a ring for something new is exciting. Solving the kinstone of an NPC is less so.
You seem like the kind of person who might be better served by not trying to 100% zelda games. The fact rings are completely optional and do not have any actual progress locked behind them is a flaw that makes them feel like poorly fleshed out content, not a boon for being 'ignore completely' in the worst case and 'find one good ring and THEN ignore' in the best case.
The number of people who played MC as their first game is effectively nil. Not only were all of the GBA zeldas more available and cheaper, but there were also both OOT/MM and WW for home consoles. To put it in perspective, there are more combined copies of Collectors Edition and the WW bonus disk for the GameCube, than there are legitimate copies of Minish Cap on the GBA.
The people who hate Minish Cap are largely people who never played it because it has WW link, and a smaller subgroup of people who played it on emulator a decade after it came out and dont like the idea of suddenly having to use strange, previously unbound keys for timed shoulder button inputs.
It's not a buzzword, it's my subjective opinion of the games. They're just dull and lifeless and paint-by-numbers, and they never get me fully engaged or invested in what's happening in the game world. Each one I played just felt like going through the motions from point A to point B until the game ended.
>seasons
very fun mechanic - though game is short >ages
fun mechanic but I with it also had a future >DX
very fun game, especially with the GBC colors but very tedious and long overall. Final boss is boring. >Minish cap
never played, didn't care for it
I can't decide between Seasons and Ages. Last time I played them I felt like Ages was too "easy", while I was burnt out on puzzles by the end of Ages. I wish they had balanced them between the two games instead of having one focus on each element.
minishdicklette FUMING over how much better the "Oh shit you're fricked unless you think of something quick" boss themes in the GB Zeldas are over his "meh big baddie it's whatever" "boss" theme
Man YouTube just can't convey how hard the bass goes in the Oracle theme.
If they remake the games they will be soulless as frick but I am interested to see if any of the remixes will be good.
I just recently finished playing these and this was the impression I was left with after completing each one.
>Link’s Awakening >pretty good despite some annoying minor issues that were bafflingly not fixed in the rerelease like the obtrusive messages that pop up every time you bump into something without the right items equipped. Only a couple of obtuse things in the game to find or figure out (mostly heart pieces).
>Oracle of Seasons >good but Subrosia was an annoying and pointless inclusion, especially with having to dig up ore chunks. The amount of item switching was beginning to get really annoying and the gacha shit is cancer and completely made the rings pointless. Has a couple of obtuse progression blockers
>Oracle of Ages >Actively annoying to play with how much backtracking and time changing you need to do with the slow time traveling animation and the game blueballs you for too long before you get the last song. Shit fricking mandatory minigames littered everywhere. Some extremely obtuse recycled puzzles like the one requiring the cane of somaria. The gacha is still cancer.
>Minish Cap >despite being visually appealing, the level of player inconvenience and time wasting needed to barely progress is at its worst with most obstacles being people just standing in doorways until you do some tedious fetch quest that requires you to go out of your way. The gacha has grown to be an unavoidable cancer needed to progress and actively makes the game and doing its side content terrible and an awful chore. Short with a stupid story with Vaati coming off as a bad deviantart character.
All required kinstones that progress the game are golden kinstones that are treated as key items, you find a specific golden keystone in one location and they must be used on a specific statue to unlock one thing. Green Blue and Red kinstones are not required for progression outside of the tutorial.
NTA but they are required for the side content, which isn’t the case for the Oracle games.
All required kinstones that progress the game are golden kinstones that are treated as key items, you find a specific golden keystone in one location and they must be used on a specific statue to unlock one thing. Green Blue and Red kinstones are not required for progression outside of the tutorial.
>not required for progression outside of the tutorial
Not him, but the fact that they ARE required for progression IN the tutorial means that it will end up leaving someone with the impression that the game requires them.
...They are required, though. The ones that are required aren't RNG-oriented however. And if they give someone that impression then maybe they should finish the fricking game so they get the correct impression instead.
9 months ago
Anonymous
Gee, calm down sperge.
9 months ago
Anonymous
kinstones are fricking moronic anon. you can quit defending them now. They waste about a minute each if you know exactly where they are in the selection screen.
It’s usually just the same worthless ones like protecting from zora fire or turning into a moblin. The game would have been better if you just would have been able to buy them, making rupees worth more. I do think the rewards for minigames always gave you the same pool of rings that are awarded in the same sequence each time though
Seasons>ages>Minish>LA
The changing seasons mechanic just did it more for me than ages time travel mechanic, which honestly got really annoying at times with positioning. Minish is just bland. Nothing about it stands out to me. As for Links awakening i dislike for autistic reasons, namely it takes place after the oracle games and i have a hard time rationalizing it.
Technically doesn't matter.
As one anon said, unlinked Ages has a tile you can't access, if that triggers your autism.
Ages into Seasons makes more narrative sense.
That being said, you should do: >Play Game 1 >Link into Game 2 >Enter Hero Mode for Game 2 >Link into Hero Mode Game 1
Hero Mode doesn't actually change much of anything, but it's a good excuse to go back the other way.
LA: I'm biased, I enjoy the 8 dungeon format that the games going forward lack.
Ages and Seasons are a package deal and if you don't swap back and forth between the two to unlock everything, you're doing the games a disservice.
Minish: There's nothing wrong with it. It's fine. But you put it up against some of the best Zelda games in the series and it's gonna be bottom of the barrel.
Anyone who puts minish cap above any of the others clearly knows shit about video games
LA > Seasons > Ages > Minish
All these games are better than the shitty 3D ones.
>All these games are better than the shitty 3D ones.
this is the key thing
LA >> LADX >>>>> Seasons >>>>> Minish Cap >>> Ages
How is DX worse than the OG? What kind of drugs on you on?
Gameplay-wise: Pressing B no longer skips dialogue boxes for rocks/pots and acorns/triangles so you have to sit through a 3-4 box-length text scroll every single fricking time.
Appearance-wise: The tiles are uglier, too busy, and blend poorly around the edges making the game simply not as visually appealing. You can get the original nicer tiles by playing DX on an original Game Boy but then you're just playing the original with worse gameplay as noted above.
Play the Switch version dumbass
It's the same
The Switch version has nice controls, but its own problems as well when it comes to casualization ruining puzzles. Bombable walls in dungeons now all have cracks on them and the rooms hidden behind them always show up on the map. There's an entire riddle in the Face Shrine which is completely trivialized by this.
Because the color pallete on the dx version are very ugly compared to other games at the time. I usually tell people to skip that version and play the comfy black and white version. Its the reason why i got the zelda game and watch. Now that the Nintendo Switch came out, if you want color get the LAS version.
The color dungeon fricks the game balance. Hey, heres an upgrade that makes you 1 shot all the enemies. You dont have to do anything special to get it and its available like an hour into the game. Brilliant game design
Where’s the new Link’s Awakening on this?
Below original but above DX, because it at least boasts some QOL improvements from the updated controls.
not retro, anon
Link's Awakening > Seasons > Ages > Minish Cap
Seasons > LA > Ages > Minish Cap
1. Ages best dungeons
2. Link's Awakening best overworld of the 4 and solid dungeons
3. Seasons just pretty fun
4. Minish Cap too easy, short and unexciting.
what about 4 swords?
Not Zelda.
LA > Ages > Seasons > Minish
Might as well be considered a 3DS game for how many people were able to play it before AE.
1.seasons
best boss fights in the series hands down, only real flaw of the game is the stupid plot. onox and din basically dont exist outside of the beginning and end.
2. LA
id give ages the win here if it wasnt for its godawful goron segments.
3.ages
see above
4.minish cap
fun quick game but kinstones are just too fricking stupid to ignore.
overall gameboy zeldas are the best zeldas though
all S tier
Ages #1
Rest aren't worth ranking
What makes Ages specifically the best?
Nothing in particular
This. Buncha weirdos ranking it third or last over here. Almost like they got filtered.
this except only LA is better than some of the 3d games because Oracle games have really bad music. A couple of standout dungeons is all they really have to offer besides nostalgia baiting.
>Have really bad music
ENTER
The boss was amazing.
Ages>Seasons>LA>Minish
Awakening = Seasons > Ages
Didn't play Minish Cap so I can't judge it. Is it worth a play?
Not really, but maybe if you're bored and don't know what to play.
I see, shame. Saw many screenshots and people saying it was great so I was hoping it was an outstanding game. Will check it out if I have the chance.
Minish Cap is still a great game, just nothing stands out by series standards.
It's the best looking 2d zelda and it has an interesting gimmick
LADX > OoA > TMC > Seasons
LADX is the MM of 2D Zeldas, pure Koizumi-kino with a chraming but also melancholy story and very memorable characters. Dungeon design is also top-notch. OoA also has top-tier dungeon design and arguably does the time travel mechanic better than OoT, but it's also very linear like the other Capcom games. TMC has really fun mechanics and some great setpieces, but there's too much padding between dungeons. Seasons suffers from the same issues as TMC, but the season changing mechanic slows gameplay down a lot and makes things more tedious.
All of the games are better than ALttP and Zelda 1 and 2, though.
Ages really dropped the ball with the dungeons starting with the fourth one except for Mermaid's Cave being pure excellence.
LA = OoA = OoS = MC
They're just that good.
fricking fence sitting Black person
go kys
>a-all games are... le valid!!!!
no. Some are better than others. Minish Cap may be the best in terms of UI and controls, but the pacing, difficulty and puzzles were all ass.
morons like you should go back to tumblr and twitter, where only yes-men exists.
Develop a personality first before posting ever again
Seasons > LA > Minish > Ages
OoA > OoS > LA > MC
No matter how you slice it the Oracles are just LA but better.
I will never forgive LA for the travesty that is the hidden switch room in Turtle Rock.
Seasons > Ages > LA > Minish cap
Animal buddies.
Minish Cap > All
Reasoning: It's the only Zelda game I've played.
Ages > LA > Seasons > MC
Ages has the best dungeons with LA following it. MC is last because it’s even shorter than the others. And the figure system is dumb as frick.
good someone posted the actual ranking.
Oracle of Ages > Oracle of Seasons > Link's Awakening > Minish Cap
All good games but Ages is just on another level for me, none of the other games have surpassed its dungeon complexity.
Awakening > Minish Cap > Ages > Seasons
LA > Ages > Seasons > Minish Cap
Minish > Link's Awakening > Seasons > Ages
Ages > LA > Seasons >MC
Ages has best dungeons and I like time travel shit
Link's Awakening has the second best dungeons of the four
Seasons had the stupid rod and I didn't like the underworld that much. Didn't like reused bosses from the first Zelda
Minish Cap is the shortest Zelda game I have ever played and it only has 4 dungeons. They weren't that good and neither were the bosses. The boss music sounded the least intimidating of the four entries
the frog for whom the bell tolls is a better LA.
MC > AGES > SEASONS > LA
They all better than the modern day Zelda (botw, totk)
>They all better than
OOT and its clones? Totally agree, glad BoTW/ToTK took inspiration from the good games in the series instead.
I seriously hope you're baiting, but then I remember I share this board with troglodytes that actually believe this
>I seriously hope you're baiting
No way, some of us actually play video games. That's why OOT and its clones are mocked on this board.
Alright, alright, you can stop now, or else you'll blow your cover
How many action games have you played? Genuine question.
botw and totk are boring open world garbage , hard to call them Zelda, harder to even call them games
>boring open world garbage
Good to see OOToddlers hate Zelda like usual.
I don't know what's funnier, the anger towards botw/totk or the immediate seething whenever someone says they hate them
Seasons > LA > Ages = Minish
Seasons
MC
LA
Ages
Seasons has great bosses(except digdogger. Frick you digdogger), lots of weapons, great dungeons, and a fun overworks to explore and see how it changes with each season
MC is charming and the Minoan world adds an extra world to explore, and combat feels fun and fluid. Absolutely horrid use of kinstones for everything
LA is good but I never felt like it did anything exceptional besides the Photo Booth moments and stuff with malon. No I don’t care about the story
Ages is ok but some bosses are really shit and you’re very limited in when/how you can go back to the past. Also the mini”quest” where you have to get all your shit back fricking sucks
Four Swords > the rest
I don't have friends so it's the worst
Skill issue.
frrfr ongoddy no kappa
FSA maybe.
Seasons has the hardest boss in the franchise.
>uses master sword
ooa
oos
la
mc
ages has some of the best puzzles and dungeons in the series. my only gripe with it would be the lame final dungeon item. the time travel idea is very well executed and it is easy to move back and forth in a way that it never feels tedious. high point of the entire game is the tokay island puzzle sequence. legit one of the best moments in any zelda game.
seasons is a great reimagining of zelda 1, but the combat system is not interesting enough (in any zelda) to make the base ideal of an entire game. the seasons mechanic often feels super tedious although it is a cool idea on paper. the shining point of the game is the magnet glove and exploring subrosia.
link's awakening is ok. one of the more often overrated games in the franchise. it is a fun, short adventure, through a very colorful land and story. the game drags a lot when you aren't in a dungeon, similar to seasons. the text pop ups every time you bump certain objects is pretty inexcusable. the dx alterations are kinda lame, but at least you get color. high point is the glitches. you can do more skips and sequence breaks and easily enter a minus world that connects all the games dungeons into one randomly generated tileset.
minish cap is legitimately a bad game. just a completely boring premise and game. the game is in my opinion pretty ugly as well. the shrinking mechanic is poorly used and always feels shitty to find a new place to shrink in then have to go two screens away to shrink then walk back or vice versa. i dislike the shit dungeons and items as well as the FRICKING KINSTONES. the high point is the cuckoo catch minigame. that's it. do not waste your time playing the story of links hat.
bump
Quality is crap
Awakening > Ages > Seasons > Minish
Ages
Seasons
LA
Minish Cap
Ages had some really cool puzzles going on. Im a big fan of the Island lost items puzzle. I think I played it 7 times by now and its a game I never have a "*ugh* THAT" moment with. I absolutely adore it. Only negative I have is I wish they did a bit more with the concept of time travel and dungeons. Only 1 dungeon can be visited in both past and present, and it should have been more.
Seasons mainly because in order to 100% Ages. But its a realy fun and solid game. And while less focused on puzzles, the dungeons are oftentimes endurance challenges that test your mettle against a horde of enemies or difficult action sequences (I have fond memories of Sword and Shield Maze).
For both games Im very fond of the NPC's. They are quite the fun bunch. Also Ricky is best animal companion.
LA is also a great game, just not as good. It felt less lived in? A lot of the tiles were just wilderness. Altho the animal town was a nice suprise, shame its a one-and-done. No reason to go back to it. Regardless, my main problem are the collectables. I always ignored the temporary powerups, because the game is already way to easy and the constant text boxes were annoying.
Minish Cap I honestly only played twice; once dropped it after the first dungeon and the other time I completed it, but not 100%. It has problems. Its way to secluded and it feels like a railroad. The other games also have this issue, but they feel more free. like you could always do another thing, whereas Minish cap always had to regulate the amount of fun you can have.
I dont think I will play it a 3rd time.
LA is the only one worth playing, it was directed by the greatest game director the industry has ever seen, Takashi Tezuka.
The others look and play like chinese romhack bootlegs with their reused assets and sound effects, and their design is just a "best of compilation" of puzzles and things already done before.
They're like zelda if it was made by an AI. Utterly uninspired and insipid.
maybe Seasons (since the capcom zelda's started out as a remake), but Ages puzzles trump anything in LA
The worst puzzle in Ages is still better than the best puzzle in LA.
Also the ring system was dope.
I don't see how Oracle of Seasons is in any way better than Minish Cap.
the fact that it only has five dungeons and that two or three items are literally useless, one of then being only available you finish the game and there's nothing to do?
keystones are stupid
In what way? You'd rather collect Korok seeds which do nothing? Not to say that keystones don't also do nothing but they do more than Korok seeds.
>mindbroken over BoTW
hahahahahahaha look at this homie.
Kinstones are a gacha mechanic, korok seeds aren't. Awful comparison.
>nu zelda out of no where
How dare you accuse me of enjoying that filth
>filtered
yes
>great puzzles
no
FRICK jabu-jabu
Has nothing to do with puzzles or difficulty but rather the tedius segments and annoying time travel shit.
Minish Cap >>>>> Ages > Links Awakening >>> Seasons
'retro'gays always overrate oracles, because they connect the oracles games to LA because they all look like shit and think that minish cap is some modern game, when in reality there is a ten year gap between LA and oracles where the games are only marginally improved, and then a two year gap between oracles and MC which completely blows them out of the fricking water.
minish cap just isnt fun. Its obviously the better game on a technical standpoint (graphics, sounds), but its really slow. The other games let you have fun right of the bat, but with minish cap, it takes a while to get going. Plus for reasons I dont understand, they really railroad you towards the next dungeon. If my memory serves right, there are multiple non-item related npc roadblocks (like in Pokemon), that only disappear onceyou reached a certain point in the story. The only time you can truly have fun is during endgame. And at this point you might already seen all there is to see.
Now lets talk about its 2 gimmicks.Minish transformation and Kinstones
Minish Transformation is basically just a lesser wand of seasons. Whenever you saw a stump, in both games you knew you had to use it atleast once for a "puzzle". But whereas in Seasons its a quick "get on it and use it", in Minishcap its slow and tedious. You get on it, wait for the cap to sing and then exist the vase/treestump. And for what? Just another route. Its never interesting. Atleast in Seasons you had a changed of scenery. I always liked the Summer versions of areas more.
I never went "Oh frick yeah, I can transform to a minish here!" when I saw a spot for it. Its just a boring gimmick. Controlling weather is cool. Being tiny is not.
And kinstones. Frick Kinstones. Atleast rings were fun to collect, Kinstones are just 100% annoying. Rings are optional, Kinstones sometimes are not. You never needed a specific ring to get a heartpiece, yet you need multiple specific kinstones for those. Identifying a ring for something new is exciting. Solving the kinstone of an NPC is less so. Plus you also have to travel to that spot again in order to open the now-appearing chest. Just bothersome.
>But whereas in Seasons its a quick "get on it and use it", in Minishcap its slow and tedious. You get on it, wait for the cap to sing and then exist the vase/treestump.
Outside of the extended cutscene for the first transformation, minish transformatio is slower than cycling 1 season and faster than cycling 2. This is also, generously, assuming you dont have to open menu to equip rod of seasons in the first place.
>Rings are optional, Kinstones sometimes are not. You never needed a specific ring to get a heartpiece, yet you need multiple specific kinstones for those. Identifying a ring for something new is exciting. Solving the kinstone of an NPC is less so.
You seem like the kind of person who might be better served by not trying to 100% zelda games. The fact rings are completely optional and do not have any actual progress locked behind them is a flaw that makes them feel like poorly fleshed out content, not a boon for being 'ignore completely' in the worst case and 'find one good ring and THEN ignore' in the best case.
seething MClette who is shitting his pants over no one liking his first zelda game
The number of people who played MC as their first game is effectively nil. Not only were all of the GBA zeldas more available and cheaper, but there were also both OOT/MM and WW for home consoles. To put it in perspective, there are more combined copies of Collectors Edition and the WW bonus disk for the GameCube, than there are legitimate copies of Minish Cap on the GBA.
The people who hate Minish Cap are largely people who never played it because it has WW link, and a smaller subgroup of people who played it on emulator a decade after it came out and dont like the idea of suddenly having to use strange, previously unbound keys for timed shoulder button inputs.
Minish Cap is so fricking boring, Hyrule is boring, Kinstones are boring, items are boring, figurines are boring.
All the Capcom Zeldas feel soulless.
You dont know what that buzzword means and you should stop using it.
It's not a buzzword, it's my subjective opinion of the games. They're just dull and lifeless and paint-by-numbers, and they never get me fully engaged or invested in what's happening in the game world. Each one I played just felt like going through the motions from point A to point B until the game ended.
>seasons
very fun mechanic - though game is short
>ages
fun mechanic but I with it also had a future
>DX
very fun game, especially with the GBC colors but very tedious and long overall. Final boss is boring.
>Minish cap
never played, didn't care for it
i like the look of Minish cap but it just felt too short
Minish Cap has the dumbest looking Link.
I can't decide between Seasons and Ages. Last time I played them I felt like Ages was too "easy", while I was burnt out on puzzles by the end of Ages. I wish they had balanced them between the two games instead of having one focus on each element.
Easiest way to tell which is the worst
>Link's Awakening boss theme
>Ages/Seasons boss theme
>Minish Cap boss theme
You can argue which is better with Awakening/Ages/Seasons but holy shit does Minish Cap blow
The Minish Cap song here is much, much better in just about every single regard, other than having the GBA's signature fuzz over everything.
minishdicklette FUMING over how much better the "Oh shit you're fricked unless you think of something quick" boss themes in the GB Zeldas are over his "meh big baddie it's whatever" "boss" theme
You'd be better off posting the actual big baddie song, then. You're comparing oracles final boss music to MC regular boss music.
Hahahahahaha you've never played Ages or Seasons you utter dumbfrick hahahaha
complexity =/= good
minish cap's boss theme does not sound threatening in any way, nor does it excite or induce a adrenaline effect
Man YouTube just can't convey how hard the bass goes in the Oracle theme.
If they remake the games they will be soulless as frick but I am interested to see if any of the remixes will be good.
Making the LA boss theme the Ages/Seasons mid boss theme was kino btw
LA > Minish > Seasons > Ages
I just recently finished playing these and this was the impression I was left with after completing each one.
>Link’s Awakening
>pretty good despite some annoying minor issues that were bafflingly not fixed in the rerelease like the obtrusive messages that pop up every time you bump into something without the right items equipped. Only a couple of obtuse things in the game to find or figure out (mostly heart pieces).
>Oracle of Seasons
>good but Subrosia was an annoying and pointless inclusion, especially with having to dig up ore chunks. The amount of item switching was beginning to get really annoying and the gacha shit is cancer and completely made the rings pointless. Has a couple of obtuse progression blockers
>Oracle of Ages
>Actively annoying to play with how much backtracking and time changing you need to do with the slow time traveling animation and the game blueballs you for too long before you get the last song. Shit fricking mandatory minigames littered everywhere. Some extremely obtuse recycled puzzles like the one requiring the cane of somaria. The gacha is still cancer.
>Minish Cap
>despite being visually appealing, the level of player inconvenience and time wasting needed to barely progress is at its worst with most obstacles being people just standing in doorways until you do some tedious fetch quest that requires you to go out of your way. The gacha has grown to be an unavoidable cancer needed to progress and actively makes the game and doing its side content terrible and an awful chore. Short with a stupid story with Vaati coming off as a bad deviantart character.
>The gacha has grown to be an unavoidable cancer needed to progress
Why would someone do that, just go on the internet and tell lies?
I think he’s talking about the kinstones
The RNG kinstones are optional.
NTA but they are required for the side content, which isn’t the case for the Oracle games.
All required kinstones that progress the game are golden kinstones that are treated as key items, you find a specific golden keystone in one location and they must be used on a specific statue to unlock one thing. Green Blue and Red kinstones are not required for progression outside of the tutorial.
>not required for progression outside of the tutorial
Not him, but the fact that they ARE required for progression IN the tutorial means that it will end up leaving someone with the impression that the game requires them.
...They are required, though. The ones that are required aren't RNG-oriented however. And if they give someone that impression then maybe they should finish the fricking game so they get the correct impression instead.
Gee, calm down sperge.
kinstones are fricking moronic anon. you can quit defending them now. They waste about a minute each if you know exactly where they are in the selection screen.
>anon plays four adventure games in a row and becomes increasingly annoyed by puzzle elements as time passes
>Gasha seeds
>Gacha seeds
Holy frick, I just now realize it.
>gacha made rings completely pointless
iirc half of the rings are just given to you and you can appraise them to get the same thing every time
It’s usually just the same worthless ones like protecting from zora fire or turning into a moblin. The game would have been better if you just would have been able to buy them, making rupees worth more. I do think the rewards for minigames always gave you the same pool of rings that are awarded in the same sequence each time though
Seasons>ages>Minish>LA
The changing seasons mechanic just did it more for me than ages time travel mechanic, which honestly got really annoying at times with positioning. Minish is just bland. Nothing about it stands out to me. As for Links awakening i dislike for autistic reasons, namely it takes place after the oracle games and i have a hard time rationalizing it.
what order am I supposed to play ages/seasons in?
Seasons -> Ages. Ages has a map block that you can't access without a linked game.
first: seasons -> ages
then: ages -> seasons
Technically doesn't matter.
As one anon said, unlinked Ages has a tile you can't access, if that triggers your autism.
Ages into Seasons makes more narrative sense.
That being said, you should do:
>Play Game 1
>Link into Game 2
>Enter Hero Mode for Game 2
>Link into Hero Mode Game 1
Hero Mode doesn't actually change much of anything, but it's a good excuse to go back the other way.
LA > Ages = Seasons > Minish
LA: I'm biased, I enjoy the 8 dungeon format that the games going forward lack.
Ages and Seasons are a package deal and if you don't swap back and forth between the two to unlock everything, you're doing the games a disservice.
Minish: There's nothing wrong with it. It's fine. But you put it up against some of the best Zelda games in the series and it's gonna be bottom of the barrel.
Seasons > Ages > LA > TMC
I love them all.