Balan Wonderworld is the worst game here, but Mighty No. 9 was the biggest failure with all the hype behind it. Add on that Inafune was already trying to set up a whole franchise, and it rightfully blew up in his face.
Yooka-Laylee is a mess, but it's not in the same league as the other two. It came off as more poor decisions building up and some budget constraints, but you could tell the team DID care. It also got a sequel that was far better despite having to reinvent the wheel.
>Balan Wonderworld is the worst game here, but Mighty No. 9 was the biggest failure with all the hype behind it.
Couldn't have put it better myself. I won't pretend I wasn't one of those morons that believed store-brand Mega Man could finally provide some quality jumpin' & shootin', but when the pain faded the schadenfreude more than made up for it. Everything about Balan was just sad.
As already said, yooka laylee while not the best game, is no where near as flawed as the other two and got a much better sequel with impossible lair. It’ll likely have a future unlike the other two.
Yooka>Balan>Mighty
Yooka is a mediocre game but it is at the very least functional on a technical level.
Balan is legit broken down to the very design, but at least you can feel some soul in it.
Mighty was a scam and Inafune is a masaive hack who falsely claims to have incented Mega Man when in reality he was just a glorified coffee b***h.
"Mega Man walked so Mighty Number 9 could run". This is what the internet was like before 20 minutes later everyone realized Inafune had no idea on how to handle an IP and literal free money given by people, "better than nothing" was my favorite part of the arc.
The relationship between Yooka Laylee and Banjo isn't the same precisely thanks to duds like MN9 making people have less faith in projects like this, at best it was disappointment but never that its only redeeming quality was being better than nothing, Balan doesn't hit the same either because it was never sold as a replacement for a real old Sonic Team game just because it used devs from back when ST were good, it wasn't Naka's dream game or anything so it's just surprising how bad it is, not disappointing.
Mighty no 9 has a cool boss theme. I've always liked it.
That's it, that's the list of good things, maybe I can also give it the Robotmasters being a family in-game is kind of cool but list is done. Game's like the MM equivalent of the 2D Sonic Colors sections except it plays even worse and it's way way way uglier and so full up its ass with unneccesary flowery shit what a fricking trashfire.
Mighty no 9 faceplanted into a fricking puddle so Shovel Kight could run more like.
They did a Kickstarter and haven't delivered the full game in years. Add on the constant controversies in that community, even compared to normal for these kinds of fanbases.
Yooka-Laylee's a fun game. I played it without listening to the reviews and couldn't tell what people were mad about. I actually beat it twice and started a third run.
yooka laylee is occasionally fun and is better than banjo tooie
mighty number 9 is a mid-tier mega man rip off
balan wonderworld is fricking god awful every second and it's nothing like nights or sonic
Bloodstained got a full release with decently positive reception besides the switch version being complete ass at launch, two dlc characters, and two classicvania spin-offs. Regardless of how it stacks up to Castlevania, it is clearly in a tier above the rest of these failure from critical reception alone
I preferred Curse of the Moon, if only for the aesthetic. Ritual of the Night was good as such, but it looks kind of bad at times and lacks the atmosphere of Castlevania
>did Banjogays just dream up impossible expectations for an outdated genre?
this plus the fact that it was one of the first games to get the cancel culture treatment.
Mighty No9 and Yoka are disappointments sure but they still play like actual video games they are trying to ape.
Id argue if they came out back when the genre they are replicating was popular they would have got much better scores.
Balan is just a mess of a game it would haver sucked even if it came out during the Saturn/Dream-cast era.
Yooka-Laylee >>>>>>>>> Balan Blunderworld > Mighty No
Balan is the worst game by far, but the hype mixed with the absolute shitshow MN9 was makes it leave an extra terrible taste in my memory. Don't know why YL is there, the original game is just okay at best, but nowhere near a mess and The Impossible Lair is genuinely a good game.
At least Balan seems interesting. YL was dull as frick with it's large, empty, ugly levels and lame gameplay. Haven't played MN9, but it simply looks boring
Yooka-Laylee was pretty fun for the first two worlds, was clearly on the downslope in the second half, especially in the casino world (the overall level shape is just a giant fricking square), it fell off completely in world 5. That being said, The Impossible Lair was really solid and I enjoyed it a lot more. No idea what Playtonic is up to, but a second 2D game would be the best outcome at this point. I suggest the first game only as a novelty but the second one is probably one of the better modern platformers around.
Maybe. I really liked BK and BT and felt that YL failed to deliver on it completely. Maybe it's the modern graphics, the widescreen versus 4:3 ratio, but the entire presentation and visual aspect of it feels very not like Rareware at all, surprisingly. The levels are also very spread out. BK had much better density, aside from Click Clock Woods of course. I'd say it's worth a go if you can get it on sale cheap
Dunno about those two on too but Yokai Leelley and Super Lucky's Tale are two platform games I thought to be overhated.
If those can't scratch your itch for Banjo then nothing will.
Yooka-Laylee isn't really in the same tier of failure as the other 2
I would say balan wonderland just barely was a bigger disaster than mighty number 9 as a game but at least it didn't directly insult it's audiences biggest insecurities
Yooka 1 followed everything wrong with Banjo Tooie.
Yooka 2 was forgettable, but fun until the end of the game.
I beat it, but giving out tonics that affect how your movement works then asking you to do a gauntlet without them was pretty shit. You get movement ones early in the game so you can go most of the game playing a certain way and then have to re-learn the game for a challenge gauntlet.
The fact that Capcom slapped together Megaman 11 just to prove what an absolute shit show MN9 was even more by comparison, and then never touched Megaman again makes the whole MN9 saga even more hilarious. It's like a martial artist copying the opponent's signature move, doing it better than them, and then saying it's too shit to use again.
remember when they originally posted these images on the kickstarter (never saying it was concept art) then showed the 3D dogshit graphics and people were trapped in a coping spiral
>Only Kickstarter games I ever considered maybe backing during that whole craze were Bloodstained and La-Mulana 2. >Both of them manage to hit some weird specific niche of "actually manages stand up to its predecessors for the most part, but stumbles during the endgame (but not enough to ruin the game)."
two nickels etc
The only kickstarter I've backed was Wonderful 101 Remastered, since it was an actual finished game and functioned more like a pre-order.
Four years out and I still haven't gotten the comic book. They did give me a free steam code when my physical switch copy was delayed, though.
Yukka Laylee isn't in the same realm as the other two. They got a sequel.
MN9 kinda did too.
>inb4 they all get mogged by Billie Bust Up
I thought jap devs were better than western?
I haven’t played any/10
I would say MN9 is the worst buy people saw that disaster coming from miles away, so I'm gonna have to say Yooka Laylee
Balan Wonderworld is the worst game here, but Mighty No. 9 was the biggest failure with all the hype behind it. Add on that Inafune was already trying to set up a whole franchise, and it rightfully blew up in his face.
Yooka-Laylee is a mess, but it's not in the same league as the other two. It came off as more poor decisions building up and some budget constraints, but you could tell the team DID care. It also got a sequel that was far better despite having to reinvent the wheel.
>Balan Wonderworld is the worst game here, but Mighty No. 9 was the biggest failure with all the hype behind it.
Couldn't have put it better myself. I won't pretend I wasn't one of those morons that believed store-brand Mega Man could finally provide some quality jumpin' & shootin', but when the pain faded the schadenfreude more than made up for it. Everything about Balan was just sad.
As already said, yooka laylee while not the best game, is no where near as flawed as the other two and got a much better sequel with impossible lair. It’ll likely have a future unlike the other two.
yooka laylee is so ugly, balan is unironically at least a good design
>unironically at least a good design
Nothing to be ironic about, it's such a waste of a design.
Yooka>Balan>Mighty
Yooka is a mediocre game but it is at the very least functional on a technical level.
Balan is legit broken down to the very design, but at least you can feel some soul in it.
Mighty was a scam and Inafune is a masaive hack who falsely claims to have incented Mega Man when in reality he was just a glorified coffee b***h.
Yooka Laylee isn't offensively bad.
"Mega Man walked so Mighty Number 9 could run". This is what the internet was like before 20 minutes later everyone realized Inafune had no idea on how to handle an IP and literal free money given by people, "better than nothing" was my favorite part of the arc.
The relationship between Yooka Laylee and Banjo isn't the same precisely thanks to duds like MN9 making people have less faith in projects like this, at best it was disappointment but never that its only redeeming quality was being better than nothing, Balan doesn't hit the same either because it was never sold as a replacement for a real old Sonic Team game just because it used devs from back when ST were good, it wasn't Naka's dream game or anything so it's just surprising how bad it is, not disappointing.
Mighty no 9 has a cool boss theme. I've always liked it.
That's it, that's the list of good things, maybe I can also give it the Robotmasters being a family in-game is kind of cool but list is done. Game's like the MM equivalent of the 2D Sonic Colors sections except it plays even worse and it's way way way uglier and so full up its ass with unneccesary flowery shit what a fricking trashfire.
Mighty no 9 faceplanted into a fricking puddle so Shovel Kight could run more like.
The praise MN9 got just made the fall more fun
Add FNF to the list.
Don't kids love that game? I haven't heard anything about it failing.
They did a Kickstarter and haven't delivered the full game in years. Add on the constant controversies in that community, even compared to normal for these kinds of fanbases.
>They did a Kickstarter and haven't delivered the full game in years
How? It's a flash game. Either way that's pretty funny, thanks.
Yooka-Laylee's a fun game. I played it without listening to the reviews and couldn't tell what people were mad about. I actually beat it twice and started a third run.
i havent played it in awhile but this joke is the main thing i remember about it.
How does the bat know that?
The lizard tongue-fricks her daily
Echolickation.
yooka laylee is occasionally fun and is better than banjo tooie
mighty number 9 is a mid-tier mega man rip off
balan wonderworld is fricking god awful every second and it's nothing like nights or sonic
I just noticed it looks like not-megaman is wearing a thong.
yooka laylees 2d sequel is unironically a really good platformer
Don't forget to add Bloodstained to the list of kickstarter spiritual successor failures
Bloodstained is good though??????????????????????????????
nah, it's shit and doesn't get remotely close to castlevania games, you just pretend to like it because of the coomerbait
wait until you hear about yooka laylee
Oh you're moronic
How was that a failure if they announced a sequel?
Bloodstained got a full release with decently positive reception besides the switch version being complete ass at launch, two dlc characters, and two classicvania spin-offs. Regardless of how it stacks up to Castlevania, it is clearly in a tier above the rest of these failure from critical reception alone
I need to get around to playing my copy.
Curse of the Moon was great. How did the main game stack up in comparison?
somewhere between the better castlevanias and the average ones
fun gameplay, poor graphical style
I preferred Curse of the Moon, if only for the aesthetic. Ritual of the Night was good as such, but it looks kind of bad at times and lacks the atmosphere of Castlevania
ritual of the night is upper-mid tier out of the sotn-style castlevanias
Was Yooka Laylee actually bad or did Banjogays just dream up impossible expectations for an outdated genre?
>did Banjogays just dream up impossible expectations for an outdated genre?
this plus the fact that it was one of the first games to get the cancel culture treatment.
Mighty No9 and Yoka are disappointments sure but they still play like actual video games they are trying to ape.
Id argue if they came out back when the genre they are replicating was popular they would have got much better scores.
Balan is just a mess of a game it would haver sucked even if it came out during the Saturn/Dream-cast era.
Yooka-Laylee >>>>>>>>> Balan Blunderworld > Mighty No
Balan is the worst game by far, but the hype mixed with the absolute shitshow MN9 was makes it leave an extra terrible taste in my memory. Don't know why YL is there, the original game is just okay at best, but nowhere near a mess and The Impossible Lair is genuinely a good game.
At least Balan seems interesting. YL was dull as frick with it's large, empty, ugly levels and lame gameplay. Haven't played MN9, but it simply looks boring
So Balan > MN9 > YL
YL got a good 2d platformer. the original just suffered from scope creep creating empty levels.
Balan is ass, but MN9 is an insult.
Yooka-Laylee was pretty fun for the first two worlds, was clearly on the downslope in the second half, especially in the casino world (the overall level shape is just a giant fricking square), it fell off completely in world 5. That being said, The Impossible Lair was really solid and I enjoyed it a lot more. No idea what Playtonic is up to, but a second 2D game would be the best outcome at this point. I suggest the first game only as a novelty but the second one is probably one of the better modern platformers around.
Guess I need to play The Impossible Lair. Seems like a lot of people like it
It's basically DKC Returns and Tropical Freeze
Will I enjoy Yooka-Laylee if I love Banjo Kazooie and Tooie?
The only thing it's missing is the humour. Gameplay is a yes from me.
Maybe. I really liked BK and BT and felt that YL failed to deliver on it completely. Maybe it's the modern graphics, the widescreen versus 4:3 ratio, but the entire presentation and visual aspect of it feels very not like Rareware at all, surprisingly. The levels are also very spread out. BK had much better density, aside from Click Clock Woods of course. I'd say it's worth a go if you can get it on sale cheap
At least Yooka Laylee got some decent furry porn.
Dunno about those two on too but Yokai Leelley and Super Lucky's Tale are two platform games I thought to be overhated.
If those can't scratch your itch for Banjo then nothing will.
Yooka-Laylee isn't really in the same tier of failure as the other 2
I would say balan wonderland just barely was a bigger disaster than mighty number 9 as a game but at least it didn't directly insult it's audiences biggest insecurities
I still remember when people were trying to pile Bloodstained with MN9 too. People are moronic.
Yooka 1 followed everything wrong with Banjo Tooie.
Yooka 2 was forgettable, but fun until the end of the game.
I beat it, but giving out tonics that affect how your movement works then asking you to do a gauntlet without them was pretty shit. You get movement ones early in the game so you can go most of the game playing a certain way and then have to re-learn the game for a challenge gauntlet.
we were fricking stupid back then
it was a different time
The fact that Capcom slapped together Megaman 11 just to prove what an absolute shit show MN9 was even more by comparison, and then never touched Megaman again makes the whole MN9 saga even more hilarious. It's like a martial artist copying the opponent's signature move, doing it better than them, and then saying it's too shit to use again.
Balan was next level awful, to the point that it became cringe kino. the other ones were just fricking boring and disappointing
balan wonderworld was the funnest one to watch crash and burn. other two just felt like cheap knock iffs of games people wanted
So is tooka laylee ever gonna happen
Yooka-Laylee > Mighty No. 9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Balan Wonderland
I think Yuji Naka going to jail shortly after release cements Balan as the most bombastic king of failures.
remember when they originally posted these images on the kickstarter (never saying it was concept art) then showed the 3D dogshit graphics and people were trapped in a coping spiral
How could I forget?
>Only Kickstarter games I ever considered maybe backing during that whole craze were Bloodstained and La-Mulana 2.
>Both of them manage to hit some weird specific niche of "actually manages stand up to its predecessors for the most part, but stumbles during the endgame (but not enough to ruin the game)."
two nickels etc
The only kickstarter I've backed was Wonderful 101 Remastered, since it was an actual finished game and functioned more like a pre-order.
Four years out and I still haven't gotten the comic book. They did give me a free steam code when my physical switch copy was delayed, though.
Didn't Mighty no 9 tried to have a TV show or something?
Boy, what a shitshow.
Frick I remember that. They even tried to do another alternate universe similar to Mega Man Legends.