Raster art or pixel art

Raster art or pixel art

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  1. 2 weeks ago
    Anonymous

    >top
    Sauceless and spiceless, reductive in lieu of maximization, gormless, derivative and candidly unimaginative, diluted
    >bottom
    Contemplative vivid tapestry, mise-en-scene that speaks for itself, future-proofed and anti-digital erosion, cathartic

    • 2 weeks ago
      Anonymous

      >Top
      >Shit art by middle schooler who wasn't bullied

      >bottom
      >Shit art by someone who didn't give a frick and thought NES graphics were "good enough", as is spouted in any entry level CS class.

    • 2 weeks ago
      Anonymous

      >gormless
      That's a funny word

    • 2 weeks ago
      Anonymous

      What are most of these words

      • 2 weeks ago
        Anonymous

        Let me translate to redditor for you:
        >top
        virgin, cringe, coal, locked
        >bottom
        chad, based, gem, keyed

    • 2 weeks ago
      Anonymous

      basted

  2. 2 weeks ago
    Anonymous

    Pixel art or pixel ART

    • 2 weeks ago
      Anonymous

      why did they make the fairly realistically proportioned characters into moronic chibi cal arts designs

      • 2 weeks ago
        Anonymous

        Readability probably, you get to dedicate more pixels to each of the major forms and especially the face

    • 2 weeks ago
      Anonymous

      It's best when there's some kind of self-imposed limitations to mimic the 8 or 16-bit eras. Otherwise what's preventing you from making a game with pixel art on par with Metal Slug?

      • 2 weeks ago
        Anonymous

        >Otherwise what's preventing you from making a game with pixel art on par with Metal Slug?
        Talent, skill, patience and a lack of autism. Those frickers made every little thing move and look smooth as frick, no way your modern indie is hitting that level of detail.

        • 2 weeks ago
          Anonymous

          owlboy

          • 2 weeks ago
            Anonymous

            was considered vapourware for literal years, took so long to come out that everyone forgot about it and it underperformed

        • 2 weeks ago
          Anonymous

          There's Souldiers, but it's laggy as frick to the point of being unplayable.

        • 2 weeks ago
          Anonymous

          Mercenary Kings

        • 2 weeks ago
          Anonymous

          Well that's the funny thing. It would be a lot more effective to just know your limitations and try to mimic a 8 or 16 bit style instead of trying to fill every inch full of detail that still fails to capture the spirit of what you're trying to do. Like there's nothing wrong with doing pixel art as a style, but if the point is nostalgia, it better look like something you actually remember.

        • 2 weeks ago
          Anonymous

          because literally no one else uses sub-pixel shading or whatever they called it (basically gradually changing the tone of pixels instead of distinct flat colours moving around the grid)

      • 2 weeks ago
        Anonymous

        >Otherwise what's preventing you from making a game with pixel art on par with Metal Slug?
        Probably the lack of the best pixel art team that ever lived working on death hours for years.

    • 2 weeks ago
      Anonymous

      >left: a game
      >right: non-playable artwork
      almost like there's a reason why games don't look like that

      • 2 weeks ago
        Anonymous

        There's no reason why a game wouldn't be able to look like that

        • 2 weeks ago
          Anonymous

          it's not realistic or viable in any capacity
          if some homosexual spends 2 weeks on a single static 200x300 pixel image with no animations or anything, then how the FRICK do you expect to carry that same level of detail across an entire video game?
          you only see artworks like this as just that: artworks
          you will never, ever in a million years see a full-fledged video game that looks like this, unless the developers are morons who are critically mismanaging their resources (see: owlboy)

          • 2 weeks ago
            Anonymous

            Metal Slug not only looks leagues better in stills, it has some of the most insane animation in any game ever on top. Saying it's not realistic is silly when it's completely doable, normalgays just don't want to buy it.

            >if some homosexual spends 2 weeks on a single static 200x300 pixel image with no animations or anything, then how the FRICK do you expect to carry that same level of detail across an entire video game?
            Multiple artists, tilesets, inbetweeners etc. Once you have a style and designs down, making the final assets is a breeze, games these days take 5+ years to make on average anyway.

            • 2 weeks ago
              Anonymous

              >tilesets
              the ironic thing is that if you actually broke down most of these types of artworks into a tileset, it would be incredibly unoptimized
              games aren't made this way, you don't start with a fully rendered artwork and then break down the tiles into what you need, you can't do crazy baked-in rendering with a tileset because tiles need to be flexible and versatile

              • 2 weeks ago
                Anonymous

                What the frick are you talking about, the point is that you can reasue drawings and don't need to draw the e.g. pillar in the background four times you can draw it once and copy it across the entire game, we don't even need tilesets these days with how powerful engines and layers are

              • 2 weeks ago
                Anonymous

                use your fricking eyes and look at the artwork again
                nearly every single pillar is done differently, the moss, ferns and cracks are placed differently, there is a unique part where the stairs are casting a shadow over the pillar, most of it completely unique
                it's not that this type of tileset would not be technologically achievable - it's so bloated and it would require so many tiles to the point that it would be an unmanageable clusterfrick
                also SNK games don't do this type of shit either, for obvious reasons

              • 2 weeks ago
                Anonymous

                Nah anon it's mostly reused stuff that's then fudged around a bit to make it more unique, such a pass wouldn't take too long for a full game though if you just left it without the pass most people wouldn't notice.

                >also SNK games don't do this type of shit either, for obvious reasons
                Yeah they draw full unique background art for every scene at a much higher resolution and with more colors which is far FAR more time consuming than what was done here.

              • 2 weeks ago
                Anonymous

                Gottem.

                Is it just me or should the fishman statue be a bit darker? It stands out a little too much for a backround prop.

              • 2 weeks ago
                Anonymous

                don't be a reductive c**t, it's not JUST rearranging tiles, it's also blatantly using unique tiles for very niche and specific parts of the level as well
                the shadow from the stairs is a prime example of a tile that has no reason to exist
                >such a pass wouldn't take too long for a full game
                yes it would, think about the logistics of this
                it would require the game to be already 99% finished and set in stone, without the ability to rearrange anything after this point
                then a phase of looking over each individual screen of the game in order to see what can be added
                then a phase of adding baked-in stuff like rendering and detail on top
                then a phase of turning those additions into new tiles
                then a phase of pain-stakingly implementing said tiles in their correct positions

                nobody does this, because like you said, most people wouldn't even notice

              • 2 weeks ago
                Anonymous

                Anon like I said you don't have to make the game using tile logic anymore, you can just use tiles to make the whole scenes as images which will be shipped as assets, pixel art background PNGs are so small you can just make the entire game one giant PNG even if there's tons of repetition because it'd be like 10MB for the whole game at worst.

              • 2 weeks ago
                Anonymous

                >the shadow from the stairs
                not a /vr/gay so I might be missing something, but is there any reason why you can't just have the shadow be part of the stair sprite and draw it on top of the pillar tile?

              • 2 weeks ago
                Anonymous

                that idea mostly doesn't apply in a /vr/ context, especially not 8-bit consoles
                you can't have shit hanging off of tiles, the shadow would have to be its own tile
                but nowadays you can use lighting and shaders, pretty much anything as long as you plan it out properly

              • 2 weeks ago
                Anonymous

                I didn't really mean shaders or anything, but just overlaying, same way you can gave the player character sprite on top of the background without obscuring a full square of whatever's behind it
                ...which I'm assuming wasn't possible at the time either, and you'd just get a blocky "shadow" following you around as you went, your sprite replacing the background tile?

              • 2 weeks ago
                Anonymous

                actually wait what am I saying, you can see what I mean with the player's sprite overlaid atop the background right here

                Pixel art or pixel ART

                on the left

    • 2 weeks ago
      Anonymous

      Bottom, top looks too plastic. Might look better in motion though.

      Right, looks like classic arcade graphics, Belmont looks kinda goofy but it's fine.

      Not sure. If right is animated but left isn't then right, I guess. Something is off about it.

      Programmer art or artist art

      I don't like either of these. Bottom, if I have to pick.

      Right.

    • 2 weeks ago
      Anonymous

      I hate Twitter pixel art redraws like this or whatever you call them. It's not impressive when it's not actually a game.

    • 2 weeks ago
      Anonymous

      The use of negative space and black backgrouds in the NES games led to a sense of otherworldliness and uneasiness, especially during the boss fights. While it was the result of technical liminations (usually making the boss a background), it led to an artistic eeriness which is inseparable from video games for me. Shame this art is gone.
      That's also why 8-bit games are probably the best creepypasta foils.

      • 2 weeks ago
        Anonymous

        I love the use of black in Mario 3 and none of the other games have that sort of feeling to them. A reason why I disliked the SNES remake

    • 2 weeks ago
      Anonymous

      In the bottom one, the skeleton is readable. The top example, he blends in.

      The right example is competent, but misguided in both art direction (not art style, that drives me crazy) and that there's a lack of separation between the gameplay and the scenery. A player should never have to guess what they can and can't interact with unless it's like an easter egg. In the original, the black is crucial to make sure your character and the enemies pop so you can immediately detect any changes as the screen scrolls.

      This one works for me, the strong cel-shaded look gives off Capcom vibes. Since there's more detail, the little details like the shelf bowing from the perspective and the shopkeep's head turned just slightly are nice touches.

      • 2 weeks ago
        Anonymous

        >The top example, he blends in
        Your eyes need checking.

  3. 2 weeks ago
    Anonymous

    I like pixel art better. 2D drawn art never looks quite right in sidescrollers to me.
    I've only seen a few games that managed to do it right

  4. 2 weeks ago
    Anonymous

    Both look awful

  5. 2 weeks ago
    Anonymous

    Raster art is pixel art, dumbfrick.

    • 2 weeks ago
      Anonymous

      Other way around, all pixel art is raster art but not all raster art is pixel art

  6. 2 weeks ago
    Anonymous

    voxels

  7. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      why did they turn that statue into a real man?

    • 2 weeks ago
      Anonymous

      why do i get bara vibes from right

    • 2 weeks ago
      Anonymous

      >2nd pic
      Why is there a thick curtain of smoke right behind him? Did something catch on fire?

      • 2 weeks ago
        Anonymous

        fart gas

      • 2 weeks ago
        Anonymous

        Value separation to make him and the foreground stand out against the background and make their silhouettes stronger, otherwise you get busy stuff like the right on here

        Pixel art or pixel ART

        Ironically you don't need that separation in this case since it's a static shop scene, whereas in the Castlevania example the separation would be useful since it'd be hard to tell apart the playable area and characters/enemies from the decorative background, you'd constantly be hunting around the screen

  8. 2 weeks ago
    Anonymous

    >Raster art or pixel art
    that's the same thing

    • 2 weeks ago
      Anonymous

      see

      Other way around, all pixel art is raster art but not all raster art is pixel art

  9. 2 weeks ago
    Anonymous

    Programmer art or artist art

    • 2 weeks ago
      Anonymous
      • 2 weeks ago
        Anonymous

        soul vs soulless

      • 2 weeks ago
        Anonymous

        Right is literally TOO good for this mobile-looking shit.

        • 2 weeks ago
          Anonymous

          Yeah it's a travesty what snake chooses to spend his time on, dude should be the art director at Square Enix's remake department

  10. 2 weeks ago
    Anonymous

    I like Pixel better but it's more a mater of the color and contrast used. Like if they recreated the bottom in a raster style near exactly, I'd still like it more than the top. Though the Player Character needs a redesign, dude is the least noticable part in the whole picture.

  11. 2 weeks ago
    Anonymous

    Vector art so I can zoom infinitely

  12. 2 weeks ago
    Anonymous

    Bottom still needs work, the characters are less pronounced than the background. Ground tiles are awful. Needs more doodad in the scene.

  13. 2 weeks ago
    Anonymous

    the wonder boy remake literally gave more soul to the game

  14. 2 weeks ago
    Anonymous

    Both are soulful

  15. 2 weeks ago
    Anonymous

    top is better
    but wonder boy remake, streets of rage 4 and the future shinobi game all look awesome

  16. 2 weeks ago
    Anonymous

    top pic looks awful because reddit artstyle
    bottom pic looks awful because it's
    1. purposefully drawn to look like average SNES shovelware
    2. disproportionate with the size/look of the item and health GUI, zero effort put in

    • 2 weeks ago
      Anonymous

      Wonder Boy 3 came out in 1989 dumbass

      • 2 weeks ago
        Anonymous

        oh then it just looks like shit naturally my bad

    • 2 weeks ago
      Anonymous

      >reddit artstyle
      ?????

  17. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      Both of those are okay. I'd take whichever has nicer animation, with a slight preference for left.

    • 2 weeks ago
      Anonymous

      The top isn't really a problem but why the frick did they made the road completely iced over and insert a billion trees? The original looks better in that regard.

  18. 2 weeks ago
    Anonymous

    pixel

  19. 2 weeks ago
    Anonymous

    >left
    >165x65
    >right
    >338x206
    woah old pixel "artists" sure were dumb... why didn't they just triple the size like our modern pixel artist GODs??? it's just common sense
    so glad we're out of the videogame dark ages their stupidity brought on......

  20. 2 weeks ago
    Anonymous

    Bad raster art > bad pixel art
    Good pixel art > good raster art

    • 2 weeks ago
      Anonymous

      better art > art

  21. 2 weeks ago
    Anonymous

    Don't care. Just give me good gameplay.

  22. 2 weeks ago
    Anonymous

    bump so I can post some shit once I'm outta bed

  23. 2 weeks ago
    Anonymous

    Top except done like bottom would be the best. Top just lacks the same vibes.

  24. 2 weeks ago
    Anonymous

    top looks better because it's good raster art
    bottom looks worse because it's only competent pixel art, although it does look more gamey and easier to read
    overall I think pixel art is much easier to make look good if you have little art skill, since you can just go for NES / GBC style or just minimalism in general, which requires a bit more art knowledge in raster lest it look like a bad flash game (which raster has connotations with in general)

    • 2 weeks ago
      Anonymous

      another example with pico-8, the color palette does a lot of the heavy lifting in terms of art since the choices are already made for you in such a limited palette and resolution

  25. 2 weeks ago
    Anonymous

    Wonder Boy 3 is one of the game's I'm most fond of. I still remember the wonderful days I spent as a child playing it with my parents. I miss you Mom, and I'll always love you.

    • 2 weeks ago
      Anonymous

      I miss your mom, too.

  26. 2 weeks ago
    Anonymous

    Pixel art sucks outside of its time period. Dont make pixel art in 2024.

    On the other hand Raster art never looked good and will never look good.

    • 2 weeks ago
      Anonymous

      shit taste

    • 2 weeks ago
      Anonymous

      Nah pixel art looks good

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