Rate the Hollow Knight map out of 10
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Rate the Hollow Knight map out of 10
It's All Fucked Shirt $22.14 |
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9.5908/10
How many dicks can you see in this picture?
4/10. Kinda hard to find where to go next.
but thats the best part
6/10. Complex without being terribly compelling. No intimacy within the levels.
this is what gets me. no intimacy with or between levels. interconnectivity is what makes Metroidvanias so fun. Looking at this you dont see any of that. One sector of Metroid Dread has more depth, interconnectivity and fun progression than HK
>queen's garden spills out into greenpath
>lake of unn fills greenpath with acid
>mantis village defends from deepnest
>the tramway is a literal tramway which goes through multiple zones
>the blue lake constantly drips water down into the city of tears
>royal waterways is the city's sewers
>moths live with the magic light crystals
It's valid to say that there's not a huge amount of interconnectivity within one zone, but you're literally just a gibbering moron if you think there's no interconnectivity between them.
That's bullshit and you know it. Dread is so fricking lazy with its area connections, they're all teleporters or elevators
7.8/10
once you get to know the map, it actually feels really small. I wouldn't mind if it was bigger, I hope Silksong is enormous.
Not sure what you're getting at here. You will definitely know when you're close to the Crystal Mines when coming from the Crossroads, same with going to Greenpath from there, because the scenery changes accordingly as you get closer. Even in places where there is no obvious gate between zones, you can tell that you're close to one zone while being inside another at several places in the game. From the top of my head, while at the Nailmaster's Hut, mushrooms completely cover the walls and the roof, indicating that you're right next to the Fungal Wastes. Same thing right by the the Dashmaster statue, there are pipes sticking out from the right side of the wall, and water is pouring out from them, indicating that you are right next to the Royal Waterways.
Good take
Greenpath / Fog Canyon was the only area that seemed to mesh well.
They should've put Crystal Peak lower, maybe switch it with Queens Garden, and then put Fungal wastes below that.
>Crystal Peak
>put it lower
based moron
Soulful as frick, soundtrack of different areas is amazing.
9/10 slightly too big for my taste
>too big
nah, i like it big
9/10
There are some fairly forgettable areas, like the howling cliffs and queen's gardens or royal waterways to an extent, and some screens are way too empty, but man does it have an amazing atmosphere.
The Hive is too small, so 9.5/10
wow, really like the variety of black and blacker
rate the rain world map
It's sad that many people get filtered by either dying constantly when they need karma or just get lost somewhere and never even get to important npcs
I got filtered in the upper part of chimney canopy because of that reason, I think
They a eh
Thanks, just removed it from my wishlist
All the different areas are neat and all but many people who dropped the game did it becayse they ended up in the drainage system, chimney canopy or similar
Without adding anything that would make it worth it to investigate those areas(lore pearls don't count) the game would benefit from being linear until you meet Moon(or just removing the drainage system from the fricking game, it's anti-fun)
every map people have made looks just eh
but ingame it's a 6~8/10 depending on the area, and mostly taking point down due to foreground/background art sometimes fricking you up
>Backtracking forever lost/10
I would give it 2/10 , i gave up trying to find where to go like 2 hours in , i hate this in games,stop wasting my fricking time.It's like the 2D version of old doom and quake games where you have to find some dumbass switch or key to progress...i just wanna play the fricking game if you would let me , but nah you have to pad the game with "exploration" , well no thank you.
imagine being this moronic
casuals get out my website
filtered by cornifer
7/10. I like that everything is connected and that the different areas make sense in the context of the setting, but the "intended" path is a complete mess. You're supposed to pass by the fog canyon without knowing if that's what you're supposed to do, you're supposed to turn tail on the mantises and go back towards where Hornet was to get to the City of Tears and then you have to reach the resting grounds somehow? I don't even remember how. And then afterwards, good look finding the way to go up the city of tears.
>All those long hallways and small rooms
Looks like it's trying to give the illusion of being large, but ends up just being a complete clusterfrick.
I've seen worse, 6/10
too big/10
What if we peed in the Blue Lake
best metroidvania map ever made/10
>best metroidvania map ever made
You know that's not true.
>copypasted linear tunnels: the game
Nah.
>there are still people who think SOTN's castle is passable, let alone the best metroidvania map
how?
>symphony of the night, more like symphony of the israelite!
chuds go home
>all the tendies seething ITT
>better art than dread
>more open than dread
>longer than dread
>harder than dread
what the frick? how does this happen?
The basic map? Something like 9/10. It has variety and a lot of fun/well thought-out connections.
In terms of each individual area's layout, more like 6 or 7/10. The platforming just isn't that fun. You have a few fun areas and a few fun abilities, but the endgame, where you should be able to just fly through areas that you already know and blitz through new ones, just doesn't have any of that. All a final pass through the game does is highlight how empty the rooms you've already explored feel. Most metroidvanias have this but Hollow Knight has it particularly bad.
For me, it's the Fungal Wastes. There's just something so incredibly nostalgic about it. I don't know if that's because of the colour scheme or the trippiness of the mushrooms or the music or what, but it's always felt like home.
same
>all areas look the same and have the same dark blue pallet
At least Dread had varied environments, jesus
>The zone after you beat Mantis Lords where you can get lost in Deepnest
Kino as frick
4/10. Fun to explore once. Cancer to go through again.
It gets an 8 from me, Ancient Basin and the Abyss are extremely cool areas, but the Queen's Garden knocks it down a bunch
>have less than half the upgrades compared to metroid
>be 5 times longer than metroid
How boring can one game be?
It's called soul, you wouldn't understand.
I hate Crystal Peaks so much.
And I was disappointed with City of Tears. With the way characters were talking about it, I expected the place to be filled with npcs and shops and whatnots. But it's just completely abandoned.
I stopped playing shortly after, so I'm not going to rate the map overall, since I haven't even finished it. But the rest of the locales were pretty nice.
>But it's just completely abandoned.
that's the point, dumbass.
You're supposed to get there and wonder what the frick happened, and then you play enough and you learn what the frick happened.
I know it's the point homosexual.
But all the time I spent playing I was looking forward to going there, because the game sets up the expectation that it's this huge, bustling place, but when you finally get there it's literally nothing.
After all the previous areas that were filled with danger and crazy shit, I was expecting CoT to be some sort of reward. But it wasn't. It's just another area filled with enemies and traps and shit.
That's why I found it disappointing. Again, it does make you wonder why it became the way it is, but I don't want to think about that shit. I just wanted more quirky NPCs and more shops with new abilities.
>I just wanted more quirky NPCs and more shops with new abilities.
nailsmith and the guy who buys the artifacts for geo are in there
True. And the singing butterfly is also there. They're cool, but not enough to make CoT a lively place like I had pictured.
Why would you expect a bustling city in a game full of death, where even the bug mayor or whoever says that any bugs who go down there die and he's proven right? The entire region was dead or insane save for a rare few, that was the point. Why did you think there would be some cool working city in the middle of that?
I don't give a shit about lore reasons.
I just wanted a comfy city. I already have no idea what the story of the game is because it's basically told in riddles and cryptic bs.
Environmental storytelling is shit and unfortunately this game seems to have it aplenty.
I'm too much of a "what do they eat?" autist. It's a good map, but there should be some areas where we see ruins of farms (fungal wastes might be a good place to put them), and Kingdom's Edge right next to the main city makes no sense.
There are some nice touches, though. Like Blue Lake being the source of the city's rain.
I love the gameplay of hollow knight but I've dropped it twice now due to getting lost or annoyed at the backtracking. Doesnt help that my sense of direction is bad.
Should I pick it up again and try to power through it?
>Should I pick it up again and try to power through it?
Yes. It helps using a map
It's a good thing i'm on Ganker and destined to die alone because if not and I had still played this game I would keep a magnifying glass on hand every waking second of the day to give to my kid and tell them to burn every bug they find.
30
>OMG EVERYTHING IS TOO LINEAR IN GANES NOWADAYS
>*Hollow Knight devs make a game that you can explore and find many satisfying secrets and hidden bosses*
>REEEEEEEEEEE I DONT KNOW WHERE TO GO IM FRICKING QUITING WHY CANT GAMES JUST BE A HALLWAY
>many satisfying secrets
What large have zero gameplay impact and are thus useless
>and hidden bosses
Most of those aren't so much found by exploration as waiting until you have the right movement upgrade
the game's pacing and level design is meh, but the game is great overall
8/10
It's kino
6/10
Shitload of wasted space, generally way too huge and reeks of padding, quite open, but due to the nature of the game going in the "wrong" direction can result in very large amounts of wasted time and knowing which direction is the "right" one is not always easy.
>Why isn't this abandoned city less abandoned?
0/10 reddit knight is shit
the map is the only good thing about this game, 8/10. everything else is terrible though, and they fell for the "featureless white indie blob character" thing.
indieshit/10
are you proud of yourself for that post anon?
could've been bigger
its missing the cliffs from the left of king's pass