I feel like there’s a lot of grassy/meadow areas and not enough other biomes to make areas distinct. I can see 2 other dirt areas, a dark green forest, and 1 water route. You should add more variety.
Look everyone it's the muh biomes nazi. Biomes, you need more biomes! I'm gonna bioooooooooom! Not every flipping patch of ground needs to have a desert two feet from a swamp. There are different kinds of forest. Many different kinds. Maybe if you spent any time in real world "biomes" you could find that out.
Who the frick built TWO roads going east from the same city, both through the same forest?
Also that winding road in going to the water and then back to land in the left makes no sense whatsoever.
I wonder if its easier to build the actual places and landmarks first instead of the map and its routes. Because when you look at a map in a pokemon game, it lacks a lot of crucial info.
When I make my maps (for D&D, but the idea is the same), I layout where I want the cities to be, and then what connections make sense between them.
Sometimes you have to think "logistically, would there be a road here?". In OPs case, most were "no" to me.
This is how I would layout the Routes, only adding a city in that big gap in the middle (could be a blue smaller one).
That layout is even more nonsensical unless you add a mountain or lake to justify why you have to make a circuit through three other towns just to get to the one in the middle.
Because historically, it's easier and cheaper to build and travel near the coast. Inland long roads that only connect 2 cities on opposite sides of a landmass, with nothing in between, is not realistic.
Multiple smaller settlements alongside both of those.
4 months ago
Anonymous
No shit, they were built after the routes were established. If you made a road from the purple town on the left to the central town, then from there to the little blue town directly east of it you eliminate an incredible amount of pointless travel time.
4 months ago
Anonymous
You mean this?
4 months ago
Anonymous
Yes. You can get rid of the road south from purple as it's now superfluous.
4 months ago
Anonymous
Done.
What even is purple supposed to represent? Dungeon?
looks like there's a lot of backtracking
What is based on?
Can't be worse than Sinnoh's.
Is there something interesting in the big rectangle like a mountain?
Is that a latios or a kitten jumping?
It's lucario jump kicking cleffa
It looks a little… bland(?)
I feel like there’s a lot of grassy/meadow areas and not enough other biomes to make areas distinct. I can see 2 other dirt areas, a dark green forest, and 1 water route. You should add more variety.
Look everyone it's the muh biomes nazi. Biomes, you need more biomes! I'm gonna bioooooooooom! Not every flipping patch of ground needs to have a desert two feet from a swamp. There are different kinds of forest. Many different kinds. Maybe if you spent any time in real world "biomes" you could find that out.
Based on your map it looks like only temperate forest and grasslands could exist in your region.
That's like saying it's a bad thing if there are only streets and buildings in a city.
Fixed that abomination in the bottom left.
That's whole lot of long routes that lead to nowhere in particular. Are you sure that's going to be fun to play through?
Im guessing that the middle area could either be the elite 4 or where the region's legendary resides.
Here's my region.
Centralia is the starting town and Mt Rainier will be where the Pokémon League is.
Oops, wrong map.
kys david
Who the frick built TWO roads going east from the same city, both through the same forest?
Also that winding road in going to the water and then back to land in the left makes no sense whatsoever.
I wonder if its easier to build the actual places and landmarks first instead of the map and its routes. Because when you look at a map in a pokemon game, it lacks a lot of crucial info.
When I make my maps (for D&D, but the idea is the same), I layout where I want the cities to be, and then what connections make sense between them.
Sometimes you have to think "logistically, would there be a road here?". In OPs case, most were "no" to me.
This is how I would layout the Routes, only adding a city in that big gap in the middle (could be a blue smaller one).
That layout is even more nonsensical unless you add a mountain or lake to justify why you have to make a circuit through three other towns just to get to the one in the middle.
Because historically, it's easier and cheaper to build and travel near the coast. Inland long roads that only connect 2 cities on opposite sides of a landmass, with nothing in between, is not realistic.
You mean like the Oregon Trail and Trans-Siberian Railroad
Multiple smaller settlements alongside both of those.
No shit, they were built after the routes were established. If you made a road from the purple town on the left to the central town, then from there to the little blue town directly east of it you eliminate an incredible amount of pointless travel time.
You mean this?
Yes. You can get rid of the road south from purple as it's now superfluous.
Done.
What even is purple supposed to represent? Dungeon?
Not sure, OP abandoned his thread
pixel density please
looks kinda small and cramped. without knowing anything else id say 7 ACKs outta 10.
>tfw anon made a shitty map on purpose so the thread would fix it and give him a good one for free
Why are the roads in pokemon not curved?
4 direction movememt