>bayonetta >dodge at right to freeze time over and over again
I hate this gay franchise for influencing so many other games and severely dumbing down their combat.
The combat in these games are so bad the game has to introduce a completely external factor, score, to motivate the player. Trash. Nioh mogs those shit games when it comes to combat and Tony Hawk mogs those games when it comes to high apm combo spam
Nioh has good combat but the boss and enemy design is so bad that it becomes worse than both dmc and souls. Its not simple and engaging as souls and its not as complex and energetic as dmc or bayonetta, its a luke warm forgettable inbetween
How is this comment even wrong? What the frick is wrong abo- >its a Ganker acts contrarian as a substitute for a personality episode
Oh that makes sense.
you're right only buttmad gays are reeeeeing at you. ultrakill is also a 10/10. i could also say MGS3 with all the tricks you can pull off, and the same could be said about MGS4&V. NG could also be put on this list. Godhand too!
This and Revengeance. The original God of War trilogy was fun as well.
This.
God of War Four (4) REMOVES: >Jumping in combat & platforming >Free climbing with combat >Player control >Good camera >QTEs replaced with trigger mashing
And it adds: >Unskippable story segments >Overly convoluted RPG systems >Terribly slow fast travel system >And an admittedly very cool main weapon
>"I definitely don't want to become associated solely with just God of War. And I could see--this franchise is very successful for Sony and I think it's awesome. I was big part of making that a success for them and I think it's great that they should continue doing it, but I don't want to make God of War IV and God of War V and God of War: The Expansion Pack and God of War: The Role-Playing Kart Racing Game. I definitely could see that there is a potential for that." Cory Barlog, 2008
But thats actually a good thing see webm related at 10 seconds in. GoW 2018 just fricked up its camera, which is weird because OG GoW games have the best camera in action vidya, what a fricking step back that was.
Dunno it was just an activision request for them, they got paid for their work but i guess activision never shilled for it. Great fricking game though.
It fricking works. As in the controls are responsive and the various elements involved don't ever contradict what they're suppose to do for whatever reason. Everything else is secondary. Whether the gameplay is simplistic or complex, this in particular is all just a matter of personal preference and pretentious dick stroking.
I don't understand why the Arkham games are the only ones to get it right. Everyone else always place the camera way too close for comfort.
alright here it goes.
if you get the master collection for PC, make to download the Black Mod for Sigma 2 to make it more like the original. There's a lot of changes which frick with the original's intent but Sigma 1 is still really good. It's Sigma2 that's the bastardized but there's mods to soften the blows. If you're PC is decent enough, you can emulate the Xbox versions via Xemu for Ninja Gaiden Black and Xenia for Vanilla 2.
There is no “good combat system” it is whatever fits the needs of your game. Dark souls has a perfect style for what its going for and so does dmc. If you swapped the combat systems for both games and kept everything else they would both become nonsensical
Saying cope is not an argument. This is not to say that some combat systems can be better than others in their on style. Bayonetta and dmc are similarly bombastic, but I think dmc captures the feeling they were going for more.
So theres a combat system that would work with every game?? think.......you need to prove it....
Nijna Gaiden while fighting ninjas is the ultimate combat system, everything else is shit and should aspire to be like it, including the rest of ninja gaiden which is utterly rancid trash compared to fighting ninjas in the early chapters.
Bro this guys bait is so fire frfr, im getting so heated reading this homie worship ninja gaiden while he insults every other games combat system it has me so peeved fr im sweating
Just off what you think is good play means you didn't play the game.
Bro this guys bait is so fire frfr, im getting so heated reading this homie worship ninja gaiden while he insults every other games combat system it has me so peeved fr im sweating
>NG devolves into either UT spam, Izuna Drop spam or Flying Swallow spam
Oh oh, someone is bad at the game that they had to say bullshit thing they didn't even try to master the game
Maybe some games are not for everyone instead of just forcing yourself to play it even though you suck at it
Even if you say it like that like there's no other action games devolves into optimal strategy tactics, like dmc can be beaten by just mashing same button or stinger whatever the lock on+forward+attack and bayonetta with dodge input offset you needed you needed just to beat the game. You either suck at the game to force yourself into cheese tactics or you just want to speak non sense without even exploring combat system in each game.
If we're talking about dark souls 1 specifically, (the only one of the three I'm familiar with) more enemies capable of preventing the typical strategy of circle strafe+backstab
Bloodborne and Demon's souls are much better games from a combat perspective, even if the former runs like ass on ps4 and the latter leaned too hard on gimmick fights and was mostly a case of good ideas poor execution.
Demon's souls was just a bit faster to play than dark 1 and I liked it more. I haven't touched 2 or 3 since they launched because I hate them
Fair enough but I think thats more of an oversight than something that is flawed in the combat system itself. I didn’t even know it was particularly easy to backstab enemies in ds1 and Ive beaten it twice
>a quick sidestep or dash in addition to a roll that covers less distance but has quicker recovery >instead of iframes, you have to dodge in the correct direction, and it shrinks your hurtbox so that's it not as strict. enemy attacks are designed to account for this >weapons have 100% physical guard so encourage a mix of blocking and dodging when 2-handing, but they have far less stability and more shield stun >stop having so many attacks knock you to the ground, it just makes the combat feel awkward
to an extent yes, it's a step in the right direction. but i want it to go all the way. It seems like sekiro doesn't have iframes on the dash, but I don't like how parrying is so centralized. I wish games would do directional parrying so you're not just pressing 1 button.
>>a quick sidestep or dash in addition to a roll that covers less distance but has quicker recovery
backstep, kys
of iframes, you have to dodge in the correct direction, and it shrinks your hurtbox so that's it not as strict. enemy attacks are designed to account for this
the roll already does this, hitboxes have a clear area, kys
have 100% physical guard so encourage a mix of blocking and dodging when 2-handing, but they have far less stability and more shield stun >blocking
shiggy >>stop having so many attacks knock you to the ground, it just makes the combat feel awkward
poise, kys
>Never had a problem with the hitboxes or buttons, thats a skill issue.
That's not an opinion and only actual moronic Fromdrones say skill issue or git gud to people who've beaten the games more times than they have. The hitboxes are bad and the input buffering is shit. That's not a matter of opinion.
2 years ago
Anonymous
>The hitboxes are bad and the input buffering is shit. That's not a matter of opinion
Ive never had a problem with either of them, therefore that is an opinion
2 years ago
Anonymous
>Ive never had a problem with either of them
You being too stupid and slow to notice issues with hitboxes not matching models or inputs being eaten during buffers on weapon switches doesn't mean those issues aren't there. "I can ignore it" does not mean "It does not exist." They are issues that if fixed would improve the game. This is not a matter of opinion. The only skill issue here is that you're too bad at the game to notice how the mechanics work.
2 years ago
Anonymous
>The only skill issue here is that you're too bad at the game to notice how the mechanics work.
If I adapted to the game enough to where I had no problems with any controls, and the only time I can recall a fromsoft enemy having a shitty hitbox is the ds2 troll grabs then I am not bad at the game, you are. If you were as good as me, as perceptive, as quick as me in mind and body, you would not complain about those things simple as. Get better unironically
this game is still gay for just letting you use unlimited potions, but Ganker lied to me about just holding square to avoid all damage as long as you have MP. it doesn't work.
Responsiveness and good feedback from impacts. As long as you can move well and get satisfying noises from hitting things, people will call your combat good.
Did anybody ever said DD have good combat?
The only good thing about the game is the interactions of the world's elements.
Like water actually soaking off your lantern.
1. Everything feels good to do and connect. Take notes from not just good action games but good fighting games; you need to balance the speed at which you can do something and the startup/attack/recovery animations of the move in a way that is satisfying without hurting the flow you're going for.
2. Design mechanics that set hard rules and boundaries but give the player freedom within those bounds. You can keep things very tight and deliberate, but still allow players some expression within that. Likewise, you can give a player a ton of freedom while having some rules in place that prevent the game from becoming trivial.
3. Design enemies with two potential approaches; the most basic and straight-forward, and the more specific but optimal. Every enemy should have some quirk that makes them stand out from all others, even if they reuse assets of another enemy, in order to give incentive to use your full arsenal without railroading you.
4. Provide some reason to replay your game and in turn promote mastery. Score milestones, enemy remixes, new weapons/moves, unlockables, etc. These have to be something tangible; a pure high score appeals to completionists but having a reward that can add to the gameplay experience is better.
Beyond that, just run with your idea. Saying that a certain kind of combat is better than another conceptually is stupid; a game can be better than another but one game's core idea can be improved upon even if the execution is poor. Yeah some of this is just game design, but you wouldn't want a good combat system without anything good to use it against, right?
Did anybody ever said DD have good combat?
The only good thing about the game is the interactions of the world's elements.
Like water actually soaking off your lantern.
The biggest issue with DD combat is the damage calculation. After that it's probably that some enemies are designed with specific Vocations in mind to give incentive to have a varied party of experienced Pawns that can cover your weaknesses, but sometimes you don't and just have a miserable time. Also Mages suck for Arisens.
No need to read your post, everything about fighting games that has to do with SP is untouchable trash. Bringing them up at all is enough reason to not read the rest of your post.
Im not even the guy who made the post you're just actually autistic
2 years ago
Anonymous
Didn't ask, if you defended him then you agree with him and I would have no reason to believe you weren't him since this is an anonymous imageboard. Either way I don't care, fighting games should be the last genre to look at in regards to SP since they have to this day failed to delivery even a single halfway decent sp game.
Didn't ask, if you defended him then you agree with him and I would have no reason to believe you weren't him since this is an anonymous imageboard. Either way I don't care, fighting games should be the last genre to look at in regards to SP since they have to this day failed to delivery even a single halfway decent sp game.
Didn't ask, if you defended him then you agree with him and I would have no reason to believe you weren't him since this is an anonymous imageboard. Either way I don't care, fighting games should be the last genre to look at in regards to SP since they have to this day failed to delivery even a single halfway decent sp game.
The post is specifically talking about animation and feedback for landing a move, something that fighting games have excelled at because that's literally all there is in them.
This is literally what inspired much of Itsuno's combat system design, because the guy worked on fighting games for a decade before DMC.
If fighting games excelled at anything then people would actually play them. Itsuno is a hack who made DMC2 after Kamiya left, leave a fightangay in charge of anything and he fricking ruins it.
>If fighting games excelled at anything then people would actually play them.
Yes because we all know that normies have the absolute best taste in video games.
Beating up sandbags isn't good combat. There needs to be a dynamic back and fourth between you and your enemies.
>There needs to be a dynamic back and fourth between you and your enemies.
Wrong. The goal of combat is to kill your enemy. Their resistance is optional.
morons like you dislike DMC because it takes a sandbox approach to combat that gives the player ample freedom to execute towards a self defined target. It's an action game for creative types to express their style through their execution. People like you have zero creativity and the entire idea of a self-defined target is offensive to you. You need to be spoonfed a set of executional tasks because you're too lazy to do anything beyond the bare minimum.
This is entirely a you problem. DMC is great at what it does.
DmC has the meatiest combat, nothing feels better than comboing with ifrit and arbiter, the sound design is also pumpy and has the best soundtrack. DMC1-3 soundtrack is some legit cheaply made midi shit meanwhile DmC has proper guitars bass and analog drums ie. what you FRICKING NEED in a high octane game. Also DMC5 is some electronic wubstep shit and DMC4 I don't even remember a single track so it's got to be worse.
also the sound engine supports beat matching, meaning you get in a combat it starts the combat track at the start of the bar, and if you end it stops at the end of the bar
Beating up sandbags isn't good combat. There needs to be a dynamic back and fourth between you and your enemies.
2 years ago
Anonymous
I like bullying enemies, it's the best part about sekiro, souls combat where you just roll roll roll roll is infuriating
2 years ago
Anonymous
Sekiro combat is fricking shit
2 years ago
Anonymous
it's just because u suck at it, same reason why doom eternal is shit but then you find out the guy can't beat it on nightmare without considerable strain
2 years ago
Anonymous
Eternal literally has more creativity and thought to its combat than shitkiro does, and its not even a fricking action game. Thats just how fricking bad shitkiro is, it can't even beat an fps at being an action game.
2 years ago
Anonymous
>Really, I mean realy?
Read the fricking post moron, it says 3. >No problems here, it's good.
Then put it on the list, souls/shitkiro is a fricking joke in comparison. >Never played, can't talk.
Then play it, mogs shitkiro, dd, GoW 2018, and souls to oblivion. >No it's shit.
Filtered cuck can't handle isometric camera because he needs his cinematic over the shoulder homosexualry.
This anon got bulled for sure
2 years ago
Anonymous
>t. fights bosses with literally two attacks where you l1 spam one and jump the other >after l1 spamming the single attack and jumping when his DDR sign told him to he goes on Ganker to pretend his game is hardcore
2 years ago
Anonymous
>the game is this simple >he still got filtered by the giraffe homie
2 years ago
Anonymous
>f-filtered
Beat the game, you have no argument, sad to see sekirobabs have to pretend like their game is hard when its not even in the running for hardest souls-like.
2 years ago
Anonymous
>nioh >hard
Fricking kek
2 years ago
Anonymous
>30 active frame l1 spam >hard
Fricking kek
2 years ago
Anonymous
I never said sekiro was hard but it is harder than nioh and nioh 2. Only bosses I remember struggling on in both games were umi bozu because it had a gimmick I wasnt aware of, and some japanese homie in nioh 2 who was optional and about 50 levels higher than me. You can prefer nioh to fromsoft games, but they are objectively sloppier in every way aside from how the character controls/skill trees
2 years ago
Anonymous
Its definitively not harder than Nioh 1 or 2, where you have double boss battles and even basic skeletons two shot you with a simple jab. There is nothing sloppy about Nioh's combat, I'm sorry that you suck at it but thats not an argument.
2 years ago
Anonymous
Anon you misunderstand me. I have breezed through nioh 1 and 2 with minimal effort. They are good games in their own right but they are not difficult in the same way souls games are. They are more punishing but less difficult, this is what results in Game where bosses and enemies simultaneously feel easier to beat and also feel cheaper
2 years ago
Anonymous
>lies lies lies
Meanwhile we have objective proof that Nioh is harder than Sekiro, and this is with him using sloth +heavy armor + spear the entire time for maximum cheese.
The fact is that enemies attack faster, do more damage, and more advanced movesets, and generally come in bigger groups than Sekiro. Not only that but you have to juggle far more from your side as well. Its a harder game straight up, no amount of imaginary lies will change that fact.
2 years ago
Anonymous
I have no reason to lie to you >The fact is that enemies attack faster
I don’t think so, they are also stunned much easier from what I remember
do more damage
This is true, that’s why I said the games are more punishing but they are easier
and more advanced movesets
I disagree completely, enemies have simpler movesets, that they are grouped up much less often, there are far fewet of them and bosses are far simpler >generally come in bigger groups than Sekiro.
I can’t remember a time where I need to plan out my pathing in a Nioh level, I just need to walk towards enemies and hit them >Not only that but you have to juggle far more from your side as well.
This is true, there is much more to do on your side of the game in nioh but the enemies are so much simpler that they become irrelevant >Its a harder game straight up, no amount of imaginary lies will change that fact.
Again, I have no reason to lie about what game I found harder, maybe souls was easier for you and Nioh was easier for me
2 years ago
Anonymous
>they are also stunned much easier from what I remember
Nope, ki functions like posture (nioh did it first btw) except instead of a cutscene attack the game actually expects the player to do a combo. >more punishing but they are easier
basically admitting Nioh is harder but doing mental gymnastics. >I just need to walk towards enemies and hit them
Except in Nioh you get guard broken and have finite stamina vs groups. In sekiro you walk towards them and spam l1 no matter the group. >the enemies are so much simpler
Nope, enemies in sekiro have limited movesets so you can learn your l1 spam """timing"""". Fukis aren't even bosses and absolute shit on everything in sekiro, while also having multiple versions of themselves with different weapons. >Again, I have no reason to lie about what game I found harder
Uh yeah you do, you favor sekiro and are willingly to blind yourself out of bias to defend it. Nioh 1/2 are harder games straight up, as proven by DSP and basically everyone whose ever played them. Not only that but Nioh offers real creativity and freedom, while Sekiro is the same game day 1 as it is day infinity because it has 0 depth.
2 years ago
Anonymous
>actually expects the player to do a combo
I never had to do a combo the entire time I played both games, and in fact doing combos was much less reliable and slow then just attacking enemies normally with an occasional skill tree move shoved in there >basically admitting Nioh is harder but doing mental gymnastics.
Im saying the enemies themselves are easier to dodge, easier to hit, there are less of them and they have less moves so the game is easier, but they all do a lot of damage so the game is more punishing. The experience ends up being easier as a whole for this imo >Except in Nioh you get guard broken and have finite stamina vs groups.
I agree that stamina systems are generally better but I can’t remember getting guard broken to be a problem in nioh >In sekiro you walk towards them and spam l1 no matter the group.
Try that in the actual game >enemies in sekiro have limited movesets so you can learn your l1 spam """timing"""".
Enemies in every game have limited movesets, I could see how someone would think sekiro is particularly limited but it never felt easier than nioh. >Uh yeah you do, you favor sekiro and are willingly to blind yourself out of bias to defend it. Nioh 1/2 are harder games straight up, as proven by DSP and basically everyone whose ever played them. >one moron has an easier time with a game >this game is now objectively easier than that game
Makes no sense, he probably didn’t know how to ki blast or some shit. Nioh does have more creativity in builds than sekiro does, wouldn’t agree that its more replayable considering Ive beaten it 11 times and kind of just wanted nioh 1 and 2 to end already. People can find different things difficult, I beat abyss watchers 1st try and some morons stay stuck on them for 5 hours
2 years ago
Anonymous
>I never had to do a combo the entire time I played both games
Frombab moment, jesus fricking christ. The state of fricking npc drones, what did you do when you broke ki, just fricking light attack them? The most braindead fanbase of all time, actually subhuman. >the enemies themselves are easier to dodge, easier to hit, there are less of them
This except in regards to Sekiro because everything in that game has to be made for you to l1 spam for, unlike Nioh which has spacing/blocking are real gameplay elements allowing them to have more intense movesets. >I can’t remember getting guard broken to be a problem in nioh
Yes well you also lie about difficultly, so I'm sure you can say anything anyways. > I could see how someone would think sekiro is particularly limited
It literally is, hell you have a BOSS with literally two fricking attacks (giraffe), saddest and laziest shit I ever saw in an action game. >Makes no sense
DSP has real proof, you have none, hell you didn't even record your own deaths and are just going off feelings rather than any real analysis either. Nioh has more creativity in its combat BY FAR, I get into arguments with just 1 kat players alone about how to fight enemies with what moves and what approach. I mean fffs Sekiro has literally 0 (ZERO) creativity or depth to it, there is nothing to learn in that game, you l1 when you are told to, jump when told, etc. Almost every action game to exist has more creativity in its combat than Sekiro. Its as bad as fricking Darksiders 3 is.
2 years ago
Anonymous
>what did you do when you broke ki, just fricking light attack them? The most braindead fanbase of all time, actually subhuman.
Hit them with a heavy attack or a special attack and kill them instantly, also calm down you spastic homosexual > This except in regards to Sekiro because everything in that game has to be made for you to l1 spam for
You have a real hate boner for sekiro despite me never bringing it up, compare nioh enemies and bosses to souls/bloodborne, they are juvenile in comparison. >Yes well you also lie about difficultly, so I'm sure you can say anything anyways.
Project your trouble with the games on me once again, this seems to be a common theme with nioh fans. Had one tell me I didnt play the game because I used the wrong weapon and I wasnt on newgame+4 > It literally is, hell you have a BOSS with literally two fricking attacks (giraffe), saddest and laziest shit I ever saw in an action game.
Still had to pay more attention than I did with any nioh boss except for one time where two came at me > DSP has real proof, you have none, hell you didn't even record your own deaths
Again assuming dsp is the arbiter of difficulty despite the fact that he regularly forgets game mechanics exist, again assuming Im lying about a game being easy to me and also still comparing sekiro to nioh despite me never doing that. Nioh has more creative gameplay than sekiro but that doesnt mean its better imo. Sekiro was more challenging, took more effort, patience and skill, and this is completely ignoring world building/music/character/animation/level design and everything else that makes sekiro better. Not every action game needs to give you a lot of tools, and not every action game needs to be simple.
2 years ago
Anonymous
>heavy attack and special move >kill them instantly
So you didn't play the game, nice larp. >sekiro despite me never bringing it up
Entire conversation was built off the original Sekiro conversation, have a nice day you gaslighting homosexual. >Project your trouble with the games on me once again
Project your trouble with Sekiro on me, you have no argument. >Still had to pay more attention
Clearly desperate at this point if you are going to pretend like giraffe requires attention with its literal two (2) attacks. >Again assuming dsp is the arbiter of difficulty despite the fact that he regularly forgets game mechanics exist,
The fact he forgets everything he learns is why he is the arbiter of difficulty, he comes into every game fresh because he is a moronic baboon. Notably this moronic baboon found Sekiro easier than even DS3, which is obvious when you realize that a skill-less simon says game would be what a baboon would be best suited for.
Sekiro takes no effort, or skill. There is no thought about what you need to do, just spam your 30 frame l1 over and over again, jump when the game tells you to, etc. Its a brainless game for idiots. Not only simple, but lacking any depth to it. Ninja gaiden is a simple game compared to DMC, but it shit tons of depth to its combat because you have freedom. Sekiro has no depth, all it asks of you is to click when the green light comes on pic related
2 years ago
Anonymous
>So you didn't play the game, nice larp.
I used the axe and the fists, let me guess, I didnt beat the game because I used the axe > Entire conversation was built off the original Sekiro conversation, have a nice day you gaslighting homosexual >gaslighting
Go back. Also show me where I brought up sekiro >Project your trouble with Sekiro on me, you have no argument.
Thats because it wasnt an argument. Ive had more trouble with every souls game and sekiro and you incessantly claim that I haven’t. >Clearly desperate at this point if you are going to pretend like giraffe requires attention with its literal two (2) attacks.
Desperate for what, I have nothing to prove. The only enemy that required genuine focus from me in both nioh games were an enemy that was 50 levels ahead of me and one of the duo bosses. >sekiro rage boner
You’re also ignoring the fact that dsp literally searched up a cheese strat for the final boss of sekiro. Never said that it had more depth than nioh, I said it was more challenging and fun.
2 years ago
Anonymous
>I didnt beat the game
You didn't even play the game, let alone beat it. Either that or admit you lied, I don't care which. >Also show me where I brought up sekiro
How about the last 20 posts moron? We've been taliking about it the entire fricking time you sad gaslighting homosexual. >Thats because it wasnt an argument.
I know, thats why I said that. Is this you concession or what? >Desperate for what
Desperate for any straw you can reach for. At this point all you have is "muh feeling" about the games. Just take the l and walk away bud, you're fricking washed. >You’re also ignoring the fact that dsp literally searched up a cheese strat for the final boss of sekiro
Oh you mean like how DSP looked up the easiest way to beat Nioh and literally cheese the entirety of both with sloth which breaks the game? How he gave up during Nioh 1 dlc because Date face fricked him 40+ times in a row and then never returned to the dlc ever again? This is what happens when you are a biased Black person, you make yourself look like a moron.
>Never said that it had more depth than nioh,
Good, because it doesn't, nor challenge or fun. Sekiro is easier to play because of l1 spam, requires no thought from the player (just do what the game tells you to), and has no depth to it what so ever.
2 years ago
Anonymous
>You didn't even play the game, let alone beat it. Either that or admit you lied, I don't care which.
You’re crazy insecure over the difficulty of a game. I beat both games with the axe/fists/chain thing. > How about the last 20 posts moron?
You brought it up literally every single time. I never brought up a sekiro comparison unprompted. Ill concede this if you show me that I didnt > I know, thats why I said that. Is this you concession or what?
Its not a concession because its not a point that can be argued. The games was easier for me and thats that. >Desperate for any straw you can reach for. At this point all you have is "muh feeling" about the games. Just take the l and walk away bud, you're fricking washed.
You arent even saying anything. You’re calling me desperate because a game was easier to me. All while saying cringe zoomer lingo like “you’re washed” and “take the l” with absolutely no irony. Go back >Oh you mean like how DSP looked up the easiest way to beat Nioh and literally cheese the entirety of both with sloth which breaks the game? How he gave up during Nioh 1 dlc because Date face fricked him 40+ times in a row and then never returned to the dlc ever again? This is what happens when you are a biased Black person, you make yourself look like a moron.
I don’t even watch DSP you fricking spastic, you’re so angry for literally no reason. You brought up him beating sekiro as an argument and I refuted it fundamentally. Then im biased because I dont watch some moron play every game I have ever played, seriously listen to yourself. >Good, because it doesn't, nor challenge or fun. Sekiro is easier to play because of l1 spam
Okay, I disagree. It was more fun, challenging and interesting than both nioh games put together imo
2 years ago
Anonymous
>You’re crazy insecure
Projecting, either you didn't play the games or you lied about what you said for the sake of this conversion. Decide now. >You brought it up literally every single time
Oh so when you posted the picture of teh raging bull in sekiro, that wasn't you mentioning skeiro. Or let me guess, that wasn't you who posted it, but you jumped into the conversation about Sekiro, argued about the game, and and when you got btfo suddenly you run to a "I never said anything about it ever lol" damage control. Sad. >its not a point that can be argued
In other words you agree you have no argument, which is a concession. >You brought up him beating sekiro as an argument and I refuted it fundamentally.
Sorry I missed that part, was that when you cried about him "cheesing" the final boss and then got btfo because he literally cheesed the entirety of Nioh? Or was it when you admitted that your feelings are not an argument, I'm confused here because it seems like all you've done is admit to having no argument and get btfo.
>Okay, I disagree.
You are free to be a biased moron all you like, you have given up all arguments since you lost all of them and are now fully in the "well thats like my opinion maaaaaaaaaaaaan" tier. I accept your concession.
2 years ago
Anonymous
>Projecting, either you didn't play the games or you lied about what you said for the sake of this conversion. Decide now.
I played the games with the axe. have a nice day > Oh so when you posted the picture of teh raging bull in sekiro, that wasn't you mentioning skeiro >skeiro is literally a response to you mispelling the word sekiro, meaning I responded after you brought it up >bull is a response to a post where you repeatedly say shitkiro
A genuine moron ladies and gentleman. >In other words you agree you have no argument, which is a concession.
Ive given my argument multiple times, you reject it flat out and claim ive never played the games >Sorry I missed that part
You’re just rambling at this point. My entire point is that dsp is not a metric on a game’s difficulty or quality. You took me not having watched his nioh playthrough as being a btfo despite it being the opposite. Him cheesing or beating nioh has nothing to do with the game itself so it’s irrelevant. Your sekiro hateboner is blinding you again. >You are free to be a biased moron all you like
I gave you my opinions and you rejected them and claimed I havent played the game. I assure you dont have friends if you act this way irl. Nioh has a very good combat system, but the enemies are terribly designed and dont utilize its great system. not one boss is memorable and only 2 of them have challenged me, both of which were optional. Only boss who had a good design was that frog Black person with the pipe, which funnily enough is what you need, considering you’re this mad over one homie’s opinion
2 years ago
Anonymous
>I played the games with the axe
So you lied then? Because what you said earlier was a lie, if you played the game then admit you lied for the sake of the conversation. That or admit you didn't play I don't care which. >A genuine moron ladies and gentleman.
So you did in fact engage with me before I had mentioned Nioh at all? So you are indeed talking about Sekiro this entire time, and your "I'm not talking about sekiro" comments were just damage control like I said. Btfo. >Ive given my argument multiple times
What argument? You've devolved into simply crying that the game "feels easier to me maaaaaaaaaan", to which you ever admitted wasn't an argument. I say you never played the game because your comment prove it, that or you lied intentionally, you decide. >Him cheesing or beating nioh has nothing to do with the game itself
Oh but its relevant when you do it right? Sorry its only relevant when its in favor of what you like, as soon as its shown to be not in your favor after realizing he cheesed nioh even harder than shitkiro, suddenly its no longer relevant kek. >I gave you my opinions and you rejected them and claimed I havent played the game
Yes I did reject your non-arguments, and I did say you didn't play the games because based on your comments you haven't. When you pretend enemies "die instantly" in Nioh 2 to some "heavy attacks", I know you're lying and you got caught.
2 years ago
Anonymous
>So you lied then?
What did I lie about homie, are you just wasting my time here? >and your "I'm not talking about sekiro" comments were just damage control like I said. Btfo.
I said I never brought up sekiro mouthbreather, I responded to your impotent “shitkiro” rant. Learn to read > What argument? You've devolved into simply crying that the game "feels easier to me maaaaaaaaaan"
Ive repeatedly said nioh had a good combat system, but the enemies are simple. I could just repeatedly hit them over an over again and their attacks were easier to dodge than from jobbers. Same thing goes for most nioh bosses >Oh but its relevant when you do it right? Sorry its only relevant when its in favor of what you like
You seem to have a habit of bringing up points, me refuting them, and then you engaging me like I was the one who brought up the argument in the first place. I never said he breezed through nioh, I said he wasnt a judge on a games difficulty. Slow down, breathe, and read what im saying before you go on dissing yourself
2 years ago
Anonymous
I borrowed Sekiro from a friend for a weekend and this thing was as far as I got. I decided to do a flashback instead and got through most of it before I had to give it back.
2 years ago
Anonymous
Nah, you just suck at it.
t. beat Doom Eternal on UNM + Sekiro on CL+DB
2 years ago
Anonymous
Sekiro isn't even a hard game, and it has no creativity or depth to it. Which is why every sekiro player responds to every enemy the exact same way, l1 spam until its your turn and then r1 until you get defelected, jump or dodge when red sign says so, end of story thats literally the entire game from the first hour to 10k hours.
T. beat NGS, NG2, and NG3RE on MN/UN and Eternal on UNM + Basically every action game on its hardest difficulty
2 years ago
Anonymous
>Eternal on UNM
Post screenshot
2 years ago
Anonymous
You first
2 years ago
Anonymous
2 years ago
Anonymous
Good job, here's my old pic I already posted on this dogshit site before. So you going to post an argument or just keep coping because Skeiro is a shit game?
2 years ago
Anonymous
Why are you pretending to be me?
2 years ago
Anonymous
You mean you pretending to be someone else as you just went to the archives for your pic lol.
2 years ago
Anonymous
Nah, that pic you posted is on the archive posted by me. Next time I catch you larping with a year old picture I've posted I'm going to remind you and show you this discussion.
2 years ago
Anonymous
Yeah I posted it intentionally because your pic and that one come up as the first results on the archives when you search UNM. The only LARP here is (you).
2 years ago
Anonymous
>Yeah I posted it intentionally
anon's got so good at pretending to be moronic that he no longer has to pretend.
2 years ago
Anonymous
>Skeiro
This homie got bulled expeditiously
2 years ago
Anonymous
He got bullied to the point where he posted a screenshot I posted pretending to be me
Ganker larping never ceases to amaze me
2 years ago
Anonymous
You responded to the wrong guy, I just thought skeiro was funny. Havent even played doom 2016 or doom eternal, I only pirated the original
2 years ago
Anonymous
I know, but I thought it was funny that someone saved my doom screenshot and pretends to be me and gets literally caught doing it in a random non-doom thread.
Yeah I posted it intentionally because your pic and that one come up as the first results on the archives when you search UNM. The only LARP here is (you).
You literally claimed to be me after I asked about you beating Doom on UNM and you posted my picture
Good job, here's my old pic I already posted on this dogshit site before. So you going to post an argument or just keep coping because Skeiro is a shit game?
He got bullied to the point where he posted a screenshot I posted pretending to be me
Ganker larping never ceases to amaze me
Post your doom eternal screenshot folder like I did.
2 years ago
Anonymous
Nice larp and all, but you can stop pretending to be people from the archives already.
2 years ago
Anonymous
you're not going to post your screenshot folder aren't you
2 years ago
Anonymous
Well I said you first and then you decided to larp as people in the archives, not my problem anymore.
2 years ago
Anonymous
>larp as people in the archives
Like you are doing? How many times have you pretended to be me? Or someone else?
Fricking weirdo.
2 years ago
Anonymous
>He's still trying to larp
Sad, but dedicated to the craft I must admit.
2 years ago
Anonymous
The screenshot you posted is in RTSS format, post your screenshot folder that you posted
Good job, here's my old pic I already posted on this dogshit site before. So you going to post an argument or just keep coping because Skeiro is a shit game?
from, and then this is all over.
2 years ago
Anonymous
I already said that picture is not me, it was posted to mock you for your larp because you larp as people from the archives.
2 years ago
Anonymous
Those screengrabs are mine and I posted them in the archive, and I even posted something you can't find in the archive
I know, but I thought it was funny that someone saved my doom screenshot and pretends to be me and gets literally caught doing it in a random non-doom thread.
[...]
You literally claimed to be me after I asked about you beating Doom on UNM and you posted my picture [...] [...]
Post your doom eternal screenshot folder like I did.
So next time you keep pretending to be someone else you're going to remember this lol
2 years ago
Anonymous
>dude it just happens that I pulled up archive pictures
Yeah anyways, besides your larp failing to convince anyone do you have any actual arguments to offer or can I just move on already since you're still damage controlling about your acting career.
2 years ago
Anonymous
Yeah run away, creepy archive crawling weirdo. Go live a more interesting life.
2 years ago
Anonymous
>Anons so bad at vidya he has to lie about beating ZoomEternal on UNM
2 years ago
Anonymous
Both pretended to be someone they weren't, larp thread
Nice larp and all, but you can stop pretending to be people from the archives already.
2 years ago
Anonymous
Its the same guy arguing with himself. Look at the morons typing habits.
2 years ago
Anonymous
Sekiro combat is fricking good, and so is souls
2 years ago
Anonymous
Of course you do, you fricking casual.
2 years ago
Anonymous
When will you morons realize its different for every game? Dmc would not work with souls combat and vice versa. Dmc/bayonetta gameplay is for when you’re playing as a super powerful characters, and dark souls is for the opposite
2 years ago
Anonymous
Power fantasies are a detriment to good combat.
2 years ago
Anonymous
I don’t agree, games can be power fantasies while still posing a challenge, if you played any dmc game on dmd you would know this
2 years ago
Anonymous
It isn't really about challenge, it's firing up your primal lust for combat and that's best achieved through intense back and forth exchanges between you and your enemies. hammering on hp sponges that barely fight back is the complete opposite of that.
It needs to invoke a hatred for the enemies you encounter, like they would frick your gf if you let your guard down.
2 years ago
Anonymous
it's called DMD homosexual you play on easy don't lie
2 years ago
Anonymous
>he hasn’t platinum’d every dmc game
Are you even allowed to discuss action games if this isnt the case?
DmC had the bones of a good combat system, but a stupid Style system and the worst Devil Trigger in the series by a WIDE margin made it suck so hard. I heard the updated version fixed colored enemies demanding a specific weapon to beat them, but holy shit, who thought that was a good idea?
If they try again for a DmC2, and also crucified Tameem, it might be good
2 years ago
Anonymous
the colored enemy shit was the most braindead easy shit ever, how did you not figure it out? you have a spammable CC that CCs enemies for 30sec and it works on blue enemies, and for red enemies you can use your normal red attack combos that you should be using for everything in the game in general, basically it doesn't require any adapting
2 years ago
Anonymous
It's not about not being able to solve it, it just makes the combat worse. Just play any of the encounters with multiple enemies and a single red enemy, it's plain annoyance.
2 years ago
Anonymous
>single red enemy
just mash all the red attacks and everything dies, 2x ifrit -> wait -> arbiter for the big frick you combo, tir-arc or whatever the frick it was called
or you can just focus the single enemy down and then doing a tornado
Reminder that Elden Ring fits every single of those points, every single one, and it filtered Gankerirgins, mattgays, youtube comment sections and journalists alike
>Gothic 1, 2
AHAHAHHAHAHAHAHHAHAHAHAHAHAHA *left swing right swing left swing right swing* AHHAHAHAHHAHAHAHHAHAHA *cant hit enemies unless locked on* HAHAHHAHAHAHHAHAHAHHAHA *lock on system is horrible* HAHAHAHHAHAHAHHAHAHA *literally the only thing it has going for it is the animations change when you level up* HAHAHHAHAHAHAHHAHA
Not forcing the devs to work around a shitty fixed over the shoulder camera with awkward character movements. The old GoW games were never the pinnacle of action, but they were fun. The new one is shit.
>spacing mattering, and not having your character just automatically zoom to the enemy when you press the attack button, or just pressing 1 button at the right time to avoid all damage regardless of your position >multiple defensive options >a balanced health and healing system that keeps the game challenging. no farming for health potion nonsense. >enemies that can't easily be cheesed and stunlocked, unless they're trash mobs >a system or mechanic that rewards you for keeping up the offense instead of turtling >having good incentive to use all different kinds of attacks instead of just spamming the best one.
>sekiro, spacing
yes, you play far better if you move good >different attacks
basic slash + thrust + prosthetics + combat art are already a pretty nice foundation
I really hope that ( i'm assuming ) video is using GoW as an example of bad combat, although i doubt it, since it wouldn't have been the thumbnail. Instead of going on a long list and explaining all that i think is wrong with the game, i want to say that almost every flaw of it can be traced back to the moronic desire of cory for the game to be "one take" camera shot, because that influenced how the story progresses, and even probably the beats, the camera angle, the difficulty, the mechanics, and yes, i believe even the structure of the combat
>enemies that are just right in front of you
you know it's bad choice when the game has fricking arrows to tell you which side you're being attacked from, kek. I think the camera angle works great for 1 v 1 fights with smaller enemies, but in a game with enemies all around you and big bosses it's moronic.
It's easy to learn hard to master, lots of options that allow for active problem solving, some hidden high execution tech is always nice if it isn't broken. Timing animation locks adds a lot to action games, animation cancels often defuse tension since they provide you with easy outs if you mess up so avoid using them too much.
Enemies should be very reactive and be able to rip you apart if you aren't playing well. They should get progressively more challenging, testing your accumulated knowledge, forcing you to adapt to new situations and to think on your feet.
Enemies should behave very differently to one another and there needs to be lots of variants. Variety is important, else it can get stale quickly.
I have to give props to this dude. Man orbits Ganker everyday so he can find a thread on action games and start schizoing out about why Ninja Gaiden is better then DMC. That level of autism takes dedication
me when I enter an action game thread and about to crash it with no survivors without even an having an argument with anyone because everyone knows I'm right
>simon says and ddr for edgelords >good combat system
Frombabs are subhuman.
The only thing sekusoge shits on is your face as press jump when the red simon sign says so. Shit game for low iq subhuman where you don't even need to move your analog stick to win.
What point moron? All he said was that it shits on other games with no real reason for why that is. Meanwhile the game is so dogshit they didn't even bother giving you an incentive to move your analog stick since movement is too much hassle and complexity for Frombabs.
2 years ago
Anonymous
all I can see is seething because you can't prove how a game that's so simply yet mogs all action games, it doesn't even have to try
2 years ago
Anonymous
All I see is some Black person who has not a single real point besides buzzwords.
Lmao no
Elden Ring combat is what Sekiro tried to be and failed at
A bunch if takedown animations don't change just how fricking shallow Sekiro is.
Absolutely zero thought process, player agency or actual decision making
>Absolutely zero thought process, player agency or actual decision making
Have you considered the problem is that you're just shit at the game? When he does that jumping slash, any non-moronic person knows to get around him.
>Misses several deflects (but blocks anyway because the game is piss easy with a MGRR tier block system) >Git gud, you are supposed to do the simon says and look for floating letters
Nice "combat"
That wasn't a speedrun or challenge video, that was just me beating a boss in 30 seconds without getting hit and pointing out how to dodge the attack you showed in your webm. Saying "You weren't literally perfect on every movement" doesn't change anything.
>Shazamtroony reveals he didn't play the game because he doesn't know that 3rd strike of genichiro combo have no deflect frames and the whole existence of hard mode without kuro talisman
Sekiro is just Ninja Gaiden with a focus on parrying and 1/100th the depth of options as well as normal enemies being boring as shit to fight outside of maybe 2 of them.
me when I enter an action game thread and about to crash it with no survivors without even an having an argument with anyone because everyone knows I'm right
this is an unpopular opinion but I hate how everyone's idea of making action games more "skillful" is adding rythym mechanics. I'm counting anything that's basically just pushing buttons with exact timing, so parries, perfect guards, i frames, exceed, etc. you can say "git gud" or whatever but I hate that kind of mechanic and wish devs would think of something else to use.
Do you think rhythm games invented the concept of timing?
>The only skill issue here is that you're too bad at the game to notice how the mechanics work.
If I adapted to the game enough to where I had no problems with any controls, and the only time I can recall a fromsoft enemy having a shitty hitbox is the ds2 troll grabs then I am not bad at the game, you are. If you were as good as me, as perceptive, as quick as me in mind and body, you would not complain about those things simple as. Get better unironically
>If you were as good as me, as perceptive
You lack the perception to actually notice misaligned hitboxes and models, and input drops due to buffering. These things exist, no matter how much and get mad and insist it's everyone else that's bad. I'm sorry your eyes and reflexes are terrible.
2 years ago
Anonymous
>You lack the perception to actually notice misaligned hitboxes and models,
Clearly not when I haven’t died due to poor hitboxes >input drops due to buffering.
What does this mean? >These things exist, no matter how much and get mad and insist it's everyone else that's bad. I'm sorry your eyes and reflexes are terrible.
Again, how are my reflexes bad when they aren't a problem for me? >you’re getting bullshitted by the hitboxes and input buffering but your reaction time is too slow to see it, im dying repeatedly but I know the game is cheating so my reaction time is better than yours!
Lol
2 years ago
Anonymous
>Clearly not when I haven’t died due to poor hitboxes
Irrelevant when they still exist. I'm sorry that your eyes and reflexes are too shit to notice them.
2 years ago
Anonymous
>I died way more than you but its because of the hitboxes >oh you didnt notice them? Thats because my reflexes are actually better and I did >why did I die if my reflexes are better? Input buffering. Oh you didn’t notice that either?
You Black folk will do anything but improve!
2 years ago
Anonymous
>I died way more than you
Could you show me exactly where I said that? I know your eyes are too bad to notice hitboxes, but now you're seeing entire words that aren't there. I beat DeS and DaS multiple times with ease before you'd even started playing them.
2 years ago
Anonymous
I assume that you died more than me because you claim the hitboxes are a huge issue when they are in fact not. Likewise with the input buffering or whatever excuse you’ll use to claim you aren’t shit at the games
2 years ago
Anonymous
Your problem is that you're an idiot Fromdrone who is only capable of think in terms of git gud shitposting memes, and you're genuinely too stupid to understand that people can point out objective flaws in game mechanics even if they don't have any trouble beating them. That tends to happen a lot with PTD secondaries.
2 years ago
Anonymous
Im not a fromdrone and the get good shit is not a meme. Having played through every one of their games except elden ring, I can only recall two instances of bad hitboxes and one of them was a clip and I adapted to the games weird timing a quarter into ds1. Every time ive died to an enemy in these games I understood what I did wrong, learned from it and adapted, thats why I can’t recall ever raging at a boss in these games, ive never felt cheated
2 years ago
Anonymous
>Im not a fromdrone and the get good shit is not a meme
These statements are contradictory. Sorry, Fromdrone.
>I can only recall two instances of bad hitboxes
Because your senses are dull.
2 years ago
Anonymous
Stay filtered
2 years ago
Anonymous
How can I be filtered by games I've beaten more times than you and before you have with no trouble? Don't tell me you're one of those subhuman shitposters who doesn't know what filtered means.
2 years ago
Anonymous
You have beaten them more times yet you sit on Ganker and complain about “input buffering” who are you kidding? You have gotten more angry at these games than I have despite putting potentially more time into them because you are bad at them inherently.
2 years ago
Anonymous
>you can't complain about flaws in a game unless you have trouble beating it
How is it even possible to be stupid enough to think this?
2 years ago
Anonymous
Thats the opposite of what I said. You can’t complain about flaws in a game because those flaws didn't affect me in the slightest.
2 years ago
Anonymous
>Thats the opposite of what I said
You been insisting I had trouble beating the games otherwise I wouldn't complain about the flaws. That makes you a moron.
I always find it funny when people spam filtered at complaints about doom eternals story/atmosphere. Yeah, the gameplay is worth putting up with it for but those things are still pretty bad.
Filtered in response to calling a story shit is next level shitposting.
2 years ago
Anonymous
If you are complaining that an element of a game is unfair or cheap, and that element of the games did not trouble me in the slightest for 5 games in the series, you being worse than me is objective. This is not even mentioning the fact that bad hitboxes are not a game mechanic, they are just an element of the game that could be improved.
2 years ago
Anonymous
>If you are complaining that an element of a game is unfair or cheap
Could you show me where I called them unfair or cheap? It looks like your shitty eyes are acting up again.
2 years ago
Anonymous
>Ive never had a problem with either of them
You being too stupid and slow to notice issues with hitboxes not matching models or inputs being eaten during buffers on weapon switches doesn't mean those issues aren't there. "I can ignore it" does not mean "It does not exist." They are issues that if fixed would improve the game. This is not a matter of opinion. The only skill issue here is that you're too bad at the game to notice how the mechanics work.
>You being too stupid and slow to notice issues with hitboxes not matching models or inputs being eaten during buffers on weapon switches
Does saying a game has issues/flaws regarding hitboxes and buffering not imply these elements of the game are unfair?
2 years ago
Anonymous
>Does saying a game has issues/flaws regarding hitboxes and buffering not imply these elements of the game are unfair?
It implies that they're bad. You're not going to worm your way into turning "bad mechanics" into "difficult mechanics". Shitty mechanics can be used to abuse the game and make it too easy as well. Only moronic subhuman homosexual Fromdrones think any mechanical complaints are related to the game being too difficult.
2 years ago
Anonymous
What makes a hitbox bad?
2 years ago
Anonymous
Not accurately matching the model's size and movement. I know you're the kind of redditor homosexual who's going to try to turn this into "Well you can't define why it's OBJECTIVELY bad!" but the problem is that hitboxes are a universally understood mechanic and the only question is how efficiently devs can map them with simple shapes to reduce processing power. There's no wiggle room to pretend this is a subjective issue. have a nice day.
2 years ago
Anonymous
>Not accurately matching the model's size and movement
Im not one of those subjective redditors, the issue you are describing is unfairness. I have never had a problem with the size and movement not being matched with hitboxes in any of these games. If I did I would agree with you, its that simple.
2 years ago
Anonymous
>the issue you are describing is unfairness
No you homosexual, you're not going to weasel your way into twisting someone's words so you can pretend you have a point. It's not unfairness, it's just a shit mechanic. You are objectively wrong and don't understand basic gameplay mechanics because you're a fricking idiot.
2 years ago
Anonymous
How are dark souls hitboxes bad mechanics
2 years ago
Anonymous
They don't match the size or movement of character models and animations.
2 years ago
Anonymous
I disagree, Ive had that problem precisely 2 times in 5 games. Do you see how this shit just turns into he said she said? Maybe there are 3 enemies who have 1 attack each that has a wonky hitbox, that doesnt make the mechanic of a hitbox poorly implemented
2 years ago
Anonymous
>I disagree
That's fine, but you're wrong.
2 years ago
Anonymous
Okay, prove the games hitboxes are flawed without just resorting to a webm or two of bad hitboxes. You won’t because you can’t
2 years ago
Anonymous
>prove the game has bad hitboxes >but don't prove it by posting webms that show bad hitboxes
This is why people hate Fromdrones.
2 years ago
Anonymous
Anon, you guys are claiming that the games have mechanically poor hitboxes. You could post a wonky hitbox from any game and say the hitboxes are bad but thats pointless. Unless it is a regular occurrence which is not my experience with any game in this thread, you’re basically catching a developer with his pants down after a cold bath and saying he has a small dick. You’re claiming shrinkage
2 years ago
Anonymous
>You could post a wonky hitbox from any game and say the hitboxes are bad but thats pointless.
There are entire threads dedicated to making funny webms of the terrible hitboxes in From games. Literally endless webms from all their games. You're a mentally ill homosexual if you're pretending this is an isolated issue.
2 years ago
Anonymous
There have been countless threads on ER alone with atleast 100 clips people repost of bad/wonky hitboxes over and over. Fromnigs are like troony leftists which makes sense because that is alot of ERs reddit player base. You just demand people make the argument that you have no counter against posting the same information until they get tired and you can feel justified in your baseless defense.
2 years ago
Anonymous
I disagree with you because you're seething and using /misc/ buzzwords, most like because you're lying and angry nobody is believing you
2 years ago
Anonymous
>You just demand people make the argument that you have no counter against posting the same information until they get tired
The argument that fromsoft generally has poorer hitboxes compared to other action games? Despite rarely facing this problem lets say I agree with you. I would argue that the sheer number of enemies fromsoft games have, and how many moves they all have, the generally poorer hitboxes are preferable to having 16 or so enemies with great hitboxes. Would you agree with this? In terms of enemy variety and attack variety I will take a bloodborne with poor hitboxes over a dmc4 with great hitboxes any day
2 years ago
Anonymous
>I will take a bloodborne with poor hitboxes over a dmc4 with great hitboxes any day
That's a terrible example because Bloodborne has pretty poor enemy variety, with you fighting Yharnamites everywhere except some select areas, even in the DLC.
And those enemies aren't particularly interesting either. You have slightly more enemies but they do way less and are less interesting.
2 years ago
Anonymous
>That's a terrible example because Bloodborne has pretty poor enemy variety, with you fighting
Im playing it right now and I disagree. Im also including bosses as enemies btw. Its not the most varied game of all time but it certainly has much more than a dmc game. Also the way enemies are paired with eachother along with the enviroment also impact the encounters which was one of my problems with dmc4. Almost every encounter is just on a flat plane
2 years ago
Anonymous
>Im playing it right now and I disagree.
It wasn't an opinion, it's a factual statement. Compare Bloodborne to some of the Dark Souls games. The enemy variety is handed much more poorly, for basically no benefit.
>Almost every encounter is just on a flat plane
Yes, because the challenge of a DMC game isn't based around being unable to walk past enemies in tight corridors or being hit through a wall. If the game wants you to fight the enemies, it just puts a red wall blocking your path and puts you in a place where your character and the enemy are clearly visible.
Bloodborne doesn't care if you kill most enemies, let alone how, whereas the whole point of a DMC is to make you want to fight the enemies and fight them well.
2 years ago
Anonymous
Ive platinum’d every dmc game my nig, I like them, I just prefer the enemies in souls games for the reasons ive stated but both games are going for different things. I don’t know what you’re referring to with pic related though
2 years ago
Anonymous
It's from this interview where Itsuno explains what he considers good game game design, including using the hitboxes to communicate that to the player.
>I just prefer the enemies in souls games for the reasons ive stated
And I'm saying that's a bad example because Bloodborne doesn't do enemy variety well even for the type of game it is. Demon's Souls is a way better example of how variety is implemented. The enemies might be simple, but they're all unique to their areas and do unique things, and those areas are also all different traversal-wise. Bloodborne repeats enemies constantly, and a lot of the areas are way more open than in DeS or the first Dark Souls to boot, on top of also being less varied.
>both games are going for different things
Then what was the point of your comparison? Why would you even bring it up if you know it's not really an issue for those games?
2 years ago
Anonymous
>Then what was the point of your comparison? Why would you even bring it up if you know it's not really an issue for those games?
Because I think they both work, but prefer one over the other. Maybe bloodborne was a bad example but for jobber enemies I prefer scuffed variety over a perfected 12
2 years ago
Anonymous
The thing is that they don't need to be scuffed. The bad hitboxes in From games aren't a result of their enemy variety, they're a result of their mismanaging. That's why DS2 and ER are singled out for bad hitboxes more than their other games. They just didn't do the necessary work, just like they have kept things like enemies attack through walls while making their enemies larger than ever and their games more action focused.
2 years ago
Anonymous
Im my defence ds2 wasnt miyazaki and I literally haven’t played ER, so you very possibly could be right about it
2 years ago
Anonymous
2 years ago
Anonymous
im not wrong doe
2 years ago
Anonymous
You've been defending something you have no idea about for hours. You are wrong on multiple levels.
2 years ago
Anonymous
I defended ds1, ds3, sekiro, bloodborne and demons souls. I assume elden ring is up to snuff
2 years ago
Anonymous
You were given evidence to the contrary and you kept going.
2 years ago
Anonymous
im not watching spoilers you smelly Black
2 years ago
Anonymous
2 years ago
Anonymous
I will dodge roll your slap you bawd
2 years ago
Anonymous
>Would you agree with this?
No, because the enemies in Fromsoft games don't have any impressive AI and the combat isn't deep enough to excuse the hitbox issues by saying "Well of course the hitboxes fail sometimes because you have a dozen attacks with cancellable animations and you can air juggle and step off them and grab them so naturally not all of these are perfect." The enemies are very basic and you basically just swipe at them while they swipe at you. There isn't even really any body part damage or environmental effects that influence them. There's no excuse for it.
2 years ago
Anonymous
Im referring to the variety itself, I would prefer to have 30 more enemies if The tradeoff is that I get killed by a poor hitbox 2 times during the entire run time.
2 years ago
Anonymous
>Im referring to the variety itself
Variety means nothing when their behaviors, interactions and AI is basic. Elden Ring has a huge amount of enemies but none of them are interesting to fight. Visual variety at the cost of all gameplay variety is pointless. Also, BB and Sekiro avoid a lot of the problems that the Souls games and Elden Ring have so they're bad examples. They have much more polish.
2 years ago
Anonymous
>Variety means nothing when their behaviors, interactions and AI is basic
Im not referring to behaviours and interactions, which action game has genuinely smart and competent jobber enemies? We were talking about hitboxes but I guess I could kind of mix the subjects. Out of the 18 or so enemies every dmc game has (bosses included) 6 of them just stand around and let you beat their asses. Even if their hitboxes are far better than souls games, I would argue that having a variety of jobbers and jobber attacks is worth more than having a small amount of finely tuned jobbers
2 years ago
Anonymous
>We were talking about hitboxes
You brought up variety as a worthwhile trade off for bad hitboxes. I said that "variety" means nothing when the variety doesn't include mechanical variety. Try to keep up.
2 years ago
Anonymous
>I said that "variety" means nothing when the variety doesn't include mechanical variety. Try to keep up.
I disagree. I dont think jobber enemies need mechanical variety. Or at least most game designers think so. Point me to a game that has a decent amount of complex basic enemies and ill download that game right now. Hell the jobbers in dmc feel like they have less mechanical variety than some basic dark souls enemies
2 years ago
Anonymous
>Point me to a game that has a decent amount of complex basic enemies and ill download that game right now.
Stalker, Fear and BotW all have little enemy variety in terms of models but all have basic enemies with good AI that can fight you a variety of ways and interact with the environment and each other. DMC enemies don't have much mechanical variety, but the player does which is where the fun in gameplay comes from.
>Hell the jobbers in dmc feel like they have less mechanical variety than some basic dark souls enemies
They do not. Basic enemies in Souls games lumber slowly towards the player and occasionally spaz out for a few seconds swinging.
2 years ago
Anonymous
>Stalker, Fear and BotW all have little enemy variety in terms of models but all have basic enemies with good AI that can fight you a variety of ways and interact with the environment and each other.
Ill give you stalker and fear because I haven’t played them yet but I hope you concede botw. Their little gimmicks are amusing at first but they are much worse than almost any enemy in souls games. Even ignoring botw’s dogshit combat system they are far too simple and there are far too little of them. Bokoblins and moblind are damn near the same thing aside a couple gimmicks, you cant tell me you prefer botws enemies to a souls games enemies. Also arent fear and stalker fps? I was referring more to ninja gaiden/dmc type action games > They do not. Basic enemies in Souls games lumber slowly towards the player and occasionally spaz out for a few seconds swinging
As a fan of the series, you just described most dmc enemies man. Hell there is mechanic that if you keep them off screen they wont attack you
2 years ago
Anonymous
>but I hope you concede botw.
No, you massive fricking homosexual. Enemies have full AI routines, can pick up and use different weapons, can fight as groups, and are affected by the environment. Larger enemies will even pick up smaller enemies to use as a weapon if nothing else is available.
>Even ignoring botw’s dogshit combat system they are far too simple
A bobo in BotW has more complex AI than any enemy or boss in any Souls game. You're just objectively wrong here, which is to be expected of a homosexual that hasn't played Fear or Stalker but talks about good enemy AI like they have any idea what that means.
2 years ago
Anonymous
>No, you massive fricking homosexual. Enemies have full AI routines, can pick up and use different weapons, can fight as groups, and are affected by the environment. Larger enemies will even pick up smaller enemies to use as a weapon if nothing else is available.
1. They better have that much depth, considering there are 4 fricking enemies in the entire game
2. Pic related, armour and food make every encounter in botw laughable >>Even ignoring botw’s dogshit combat system they are far too simple >A bobo in BotW has more complex AI than any enemy or boss in any Souls game.
Thats because its 1 of three enemies the billion dollar company designed for the game you stupid frick >You're just objectively wrong here, which is to be expected of a homosexual that hasn't played Fear or Stalker but talks about good enemy AI like they have any idea what that means.
Never talked about good enemy ai, I talked about enemy variety and hitboxes. Never claimed fromsoft enemies were sentient.
2 years ago
Anonymous
>try arguing about enemy AI and variety >don't have a point >start arguing about how combat can be broken
I can pick up a Drake Sword and breeze through the first half of DaS, then switch to a Zwei and breeze through the second half. The game is laughably easy therefore nothing else matters. Guess the argument is over.
2 years ago
Anonymous
Botw has 3 enemies, no amount of gimmicks will change that. This is on top of the games combat being shit
2 years ago
Anonymous
Dark Souls has shit combat because the enemies are all moronic and can be mowed down with 2 easily obtainable weapons, no amount of pretending it's hardcore will change that. This is on top of the game's combat being simplistic shit reliant on iframe abuse and not allowing for any creative fighting.
2 years ago
Anonymous
>Unless it is a regular occurrence which is not my experience
They had to patch the hitboxes of one of the main bosses in ER less than a month in.
Not even the devs would agree that their hitboxes are adequate.
2 years ago
Anonymous
Not that guy but I've seen whole threads of bad souls hitboxes, not just 'a webm or two'
2 years ago
Anonymous
>This is not even mentioning the fact that bad hitboxes are not a game mechanic
I actually laughed when I read this part. You're moronic even by Fromdrone standards.
2 years ago
Anonymous
How is the size of a hitbox a mechanic? Iframes are a mechanic, taking damage is a mechanic, hitboxes are not. If I increase a hitbox too much it becomes a shitty hitbox, not a shitty game mechanic. Also funny how you people just resort to name calling without any argument. Notice how I havent call you a dmctroony or a ninjagaiden Black person or what have you, because I know what I’m on about. Souls games have flaws that arent as simple as poor hitboxes
2 years ago
Anonymous
>how are hitboxes a mechanic
I can't stop laughing. You're so fricking stupid.
2 years ago
Anonymous
>how is the size of a hitbox a mechanic
You clearly lack reading comprehension
2 years ago
Anonymous
>no dude, implementation of hitboxes as a concept and how they actually work in games are 2 totally different things >it's not a mechanic
You get stupider with every post.
2 years ago
Anonymous
Hitboxes are a mechanic, how they are implemented and impact the environment are mechanics. The individual sizes of hitboxes on different attacks are not game mechanics each unto themselves. A good hit box is not a separate mechanic from a bad Hitbox, that makes no fricking sense and you know it
2 years ago
Anonymous
>The individual sizes of hitboxes on different attacks are not game mechanics each unto themselves.
What an absolutely israeli attempt to split words and assign arbitrary classifications to things. Hitboxes and their implementation are gameplay mechanics. Trying to isolate one aspect of a mechanic and saying "this single vector is not in and of itself a mechanic!" is not a real point, and you are stupid. Stop embarrassing yourself.
2 years ago
Anonymous
>Hitboxes and their implementation are gameplay mechanics. Trying to isolate one aspect of a mechanic and saying "this single vector is not in and of itself a mechanic!" is not a real point,
I agree which is why I didn’t do that. The implementation of dark souls hitboxes is good, getting occasionally cheated by one or two of them does not mean that they are poorly implemented. Unless you can prove that dark souls hitboxes are inherently flawed in comparison to other action games your argument is wrong and you’re relying on implying im more petty than I really am
2 years ago
Anonymous
>The implementation of dark souls hitboxes is good
It is not. The sizes of the hitboxes and their movement relative to character models and attack animations are all part of implementation, and that's something that's been criticized since they game came out.
>Unless you can prove that dark souls hitboxes are inherently flawed in comparison to other action games your argument is wrong
No one cares about your imaginary argument and proof rules, redditor.
2 years ago
Anonymous
I always find it funny when people spam filtered at complaints about doom eternals story/atmosphere. Yeah, the gameplay is worth putting up with it for but those things are still pretty bad.
2 years ago
Anonymous
not that anon but you can definitely see a lot of hitbox jank if you try a shield playthrough. It doesn't kill you since you're blocking it anyway but it still makes it obvious because you see your character block a miss.
I don't mind perfect parries but I think games could implement defensive and evasive maneuvers in a more interesting way than just press x to counter. Even MGR mixed it up a bit by forcing you to tilt the stick in the direction of the attack, and MGR sucks balls.
I'd like to put For Honor up for discussion. It had some really bad DLCs that broke the game, but the core combat system was great. Timing and spacing mattered, stamina mattered, direction mattered, and class advantages mattered. Gear tuning added to high level gameplay, combat had weight and impact, multiplayer was super fun, there were rewards and rank to keep you interested. Situation and awareness was super important, arenas we're reactive, varied, and dangerous. You could master combos and create flow, there were multiple status effects, the list never stops. This game was super awesome, it was just over monetized. Ubisoft really shat on an incredible masterpiece.
To carry on, if you could adapt it to boss fights and a bigger adventure, something more aesthetic than trudging through a muddy Viking town, For Honor really has it all.
I'd like to put For Honor up for discussion. It had some really bad DLCs that broke the game, but the core combat system was great. Timing and spacing mattered, stamina mattered, direction mattered, and class advantages mattered. Gear tuning added to high level gameplay, combat had weight and impact, multiplayer was super fun, there were rewards and rank to keep you interested. Situation and awareness was super important, arenas we're reactive, varied, and dangerous. You could master combos and create flow, there were multiple status effects, the list never stops. This game was super awesome, it was just over monetized. Ubisoft really shat on an incredible masterpiece.
>For Honor's combat system in more open ended vidya like Elderscrolls or Mount and Blade
If you can "cheese" the combat by using a normal feature/option presented to the player with no special awareness of mechanics or builds, then it's poorly balanced. You insisting that rolling and R1 with a greatsword is fun doesn't make the game good.
Step 1: No i-frames
Step 2: No anime bullshit
Step 3: No "press a button, something awesome happens"
Step 4: Japanese flavored "press a button, something awesome happens" is still "press a button, something awesome happens" and it fricking sucks
There. You just made a good combat system.
good combat is combat that is focused on positioning with a light fast attack and a slow punishing heavy attack with enemies that fight back and behave like a player, not clicking dodge to invincible or clicking button to parry trash like or combotrannies on inflated sandbags like DMC dogshit.
>DMC 2
Really, I mean realy? I ok with 1 and 3, but 2!! > Ninja Gaiden
No problems here, it's good. > Bayo. / Transformers
Never played, can't talk. >101
No it's shit. Bit fun at first, but gets old fast.
>Really, I mean realy?
Read the fricking post moron, it says 3. >No problems here, it's good.
Then put it on the list, souls/shitkiro is a fricking joke in comparison. >Never played, can't talk.
Then play it, mogs shitkiro, dd, GoW 2018, and souls to oblivion. >No it's shit.
Filtered cuck can't handle isometric camera because he needs his cinematic over the shoulder homosexualry.
2 years ago
Anonymous
Do you have like 15 old? Or are you one those Nintendo manchilds that like talking shit and be mean for no good reason. You truly feel like an Nintendo manchild...
>deserved to fail.
It didn't. It's one of Kamiya's best games.
2 years ago
Anonymous
W101 was just too hard for morons and casuals. Might I remind you we're on a board of """""hardcore gamers""""" that get hard filtered by literally any fighting game.
2 years ago
Anonymous
Fighting games are pure fricking bullshit though.
Like seriously, what the frick is this?
2 years ago
Anonymous
If you can do a fireball you can do an SRK. Quite literally just press forward then do a fireball. There you go, you've now mastered the SRK motion.
2 years ago
Anonymous
If you think a shoryuken is hard, give up on video games.
2 years ago
Anonymous
its a z dumbass
i know it sucks to do a z on controller joysticks, that's why progays get arcade sticks
Player interactivity. There's a huge difference in games like Devil May Cry, where you are expected to do individual inputs for combos, and games that have similar systems but it's all one or two buttons. The problem with this is that player satisfaction comes from pulling off certain things in combat. Meaning some people enjoy pulling off fancy combos, while others get more satisfaction from simply being able to parry enemy attacks reliably and countering and nothing else.
Ultimately, it comes down to individual preference, so there's no such thing as an objectively "good" combat system. Though I would argue that more player interactivity is always good, and things can get stale if "combat" revolves around a single button. Like in the wienersucking fromsoftware games and how they're more about i-frame rolling than actually attacking. That's bad combat system design but they get away with it because formsoft managed to get actual cultists to defend them. But for everyone else except them, yeah, player interactivity with the enemies and environment should be a priority. I would also like to thank you for making a video game thread on Ganker.
Good combat system allows players to have full control of your character because it can give player much much more different ways of experiencing the game. You can't precisely aim in games with combat like ds dmc so you don't have full control of your character but you can do that monster Hunter, warframe or deep down if it ever came out
Does character control feel good? Does it feel good to land hits on an enemy? And are the mechanics deep enough to maintain interest for the duration of the game? If you can get those 3 points down then good level/enemy designs can do the rest of the work.
>cope >it's better, because it is >my opinion is like a fact man you wouldn't get it... oh btw you're le homosexual kys >Dark souls namedrop post #12470124 followed by dark souls bad post #12409840 >as if literally anything RPG could qualify for "good combat" against games literally creating mechanics just for the sake of action
I'm so proud as always of my board, it takes effort to be always this consistently moronic on the first 20 post or so
It really does not take much if the dev knows what they are doing, even as soon as the early 80s the difference between an action game that didn't felt like shit is what made certain games so popular a entire market could come out of just the chink bootleg clone of it. Americans and EU have a hard time coming up with good action games if they're not ripping off the japanese who at least could program a decent scoring system, no one likes "wide as an ocean, shallow as a puddle" except western developers.
I agree with the second and third point but I dont agree with the first. If im playing as a down syndrome beast with a peg leg I dont want the character to control good
Yes, and no. Whilst it was balanced around a level 1 playthrough I find it incredibly dull that ever boss devolves into finding each bosses AI loop. Yes, you have theory crafting and combo chain building to help you find loops but that's not really what I want in an ARPG.
Armiger unleashed in FFXV is closer to KH2FM combat than FFVIIR if you ask me. Too bad it's late game content sorely needed earlier given it makes the combat actually fun and interactive.
I mean, that is just KH2FM as well, except you can customize the combo chain ever so slightly and there are a few more aerial combo inserters/ground finishers on Square.
All you need is attack and avoid, while not solely focusing on action. Everything else is number crunching moron shit shit to hide the fact that you are still hitting a boss and avoiding attacks (depending on the game), but your "epic build thats adds so much depth" does slightly more numbers! Frick off with that shit and keep it simple, the boss design itself is what matters the most, all the player needs is a few attacks and good movement
It totally depends on the genre. To get it out of the way first, it should feel impactful and flow well for all of them. >Platforming: Should integrate the moves you normally use to get around in a major way. Sure, punches are nice, but integrate jumping, sliding, and all that jazz into the flow of said punches >FPS: Make both you and your foes equally capable of killing the other without making your opponents too similar to you in terms of what they can actually DO. >Hack and slash (More grounded): Make it feel precise and calculated and have each hit matter. >Hack and slash (Less grounded): Really lean into how much you can control the battlefield
Stuff like that
A good combat system is one that consistently engages the player in a way that they expect and makes sense for the character they are controlling. Good gameplay doesn't have to be completely diverse with each enemy and throwing curveballs or unexpected situations at every turn.
Basically, if your game is described as having a lot of "bullshit deaths", then it may have a bad combat system. If it has a lot of "fair deaths" instead then it will likely be praised as being good. This does not mean whether you can be "one shot" or not, because that depends on whether all participants can do the same (instagib railgun arena shooter gamemodes were popular for a while). This can apply to both multiplayer and singleplayer.
Gameplay is so subjective that its simply not possible to say if some particular style of game is objectively better than the other, so the above is the simplest way to separate good from bad. What people ultimately enjoy most will be up to their personal preferences, but its more likely that *more* people will enjoy a game if it has a consistent combat system (if it has combat or competition at all obviously).
I think Marathon's combat is a shining example of FPS combat because there's no "Better version" of a weapon, and each gun remains useful and relevant into the endgame. Plus, the only reward that comes from it is "There are less enemies," so it incentivizes you to fight carefully, knowing that your ammo isn't going to be returned to you if you kill someone. Combat is a net loss save for enemy death.
The makers of god of war sure as shit don't understand what makes a good combat system. Their focus is on cinematics, and you can't do a good combat system if you're trying to be cinematic/realistc at the same time.
GoW 2018 has multiple problems that were already solved in the first Devil May Cry game and that was fricking 20 years ago.
The biggest problem with GoW is that they allow you to cancel out of ANY animation at ANY time to block. It's one of the worst things you can do in an action game but the devs thought it felt good.
They also have the enemies stand idly by while you're in a combo, wacky game.
>RE4??? >ETernal??? >mortal combat??? >shadow the hedgehog??? >yaiba at DMC2 level >Wonderful 101 at dmc2 level
You haven't played most of these games, and certainly not at the highest difficulty.
>never seen a schizo on Ganker
we already had some weirdo in this thread pretending to be other anonymous people in the archive and posting the same screenshots they do with the same filenames and say the same things they do
>creative uses for simple mechanics >intuitive design (if an enemy is wet, lightning should hurt more) >a few deep options over many shallow options >relatively balanced options in the player’s arsenal 88PW2
if the game plays like shit in easy mode then the game is shit, no the "muh hardest difficulty" does not count. if a game is good then it should be good regardless of the difficulty.
I disagree, playing something like tlou2 on game journo/disabled difficulty and then claiming the game is bad based off of that is dishonest, difficulty in inherent part of games, this is why countless times people here have listed games being too easy as a flaw
Also why west can't into melee combat? Even their fighting games has the worst combat in the genre all they care about is graphics and cinematic experience, style over substance.
>Also why west can't into melee combat?
but they can? God of War has been a thing for a long time. I have plans to play Dark Siders and Dante's Inferno one of these days and i wonder if they hold up to GOW.
Stuff like deep mechanics enough to have tech is not their forte but they can create flowing and well animated combat with good feedback and decent face value mechanics. Well, at least one of them could.
According to Vee, Sekiro, Bloodborne (sub 30 fps no less) and maybe DMC3 SE. AFAIK, that's it.
Of course, the problem is, Vee wouldn't know a good combat system or good gameplay if it shat on their heads. Vee largely cannot even do a Dragon Punch motion correctly ffs.
Vee has shit taste and is amazingly bad at average level video games. This place has more normies than even leddit, which is sad, since 80% of that site are AI chatbots.
>schizo thinks I'm a janny because he's schizo ramblings get pruned
2 years ago
Anonymous
*his
sorry but I'm not the schizo you're thinking of. also stop invading non DoA threads, you have your own.
2 years ago
Anonymous
uh huh
keep projecting your suicidal thoughts on to me. It's the only entertaining thing you came out with so far.
2 years ago
Anonymous
I do not wish ill to anyone, no matter how annoying they are, again I'm not the guy you think you're talking to.
2 years ago
Anonymous
no, you just talk like him. You need to PACE yourself better.
2 years ago
Anonymous
what do you mean by "you talk like him"? who's him you're referring to? this
how'd you know? are you a mod or something?
was my first post ITT.
what does "PACE yourself better mean"? I don't get it.
2 years ago
Anonymous
huh uh
Whomever you are, please refrain from talking to me again. Okay? Cheers.
2 years ago
Anonymous
Now post your NG3RE Ultimate Ninja Gameplay or you're a fricking homosexual poser who just wants attention
2 years ago
Anonymous
>please refrain from talking to me again
lol and what if I don't? lmao anon who the frick are you? you think you're special but you're just another avatargay hungry for attention. and this post
Now post your NG3RE Ultimate Ninja Gameplay or you're a fricking homosexual poser who just wants attention
isn't me btw, incase you're going full schizo again.
2 years ago
Anonymous
>incase you're going full schizo again
He's already a schizo as expected from a Doaavatargay and a fricking NG poser
2 years ago
Anonymous
huh uh
Whomever you are, please refrain from talking to me again. Okay? Cheers.
you gonna let this random anon cyberbully you like that? I say you two gotta settle some scores
I think a good combat system is one where you feel like your attacks have weight and fluidity behind them. I’m from the camp of people that like both pizza man action games like Bayonetta and Souls shit. One of the biggest issues that devs haven’t figured out is how to make combat weighty and challenging without the pitfalls of Souls games. While simultaneously balancing out the ability to be a god doing crazy tricks like in DMC. It always feels like either you are juggling lifeless enemies or anime villains are juggling you. I don’t think there’s a game that hits that sweet spot.
The only actual games I consider to have good combat are: DMC, Ninja Gaiden, Bayonetta, W101, God Hand, Monster Hunter, NioH, Vermintide 2
All these games do combat well in one way or another. Either by giving the player a big tool kit to frick around with, have enemies that push the players to their limits on reactions/control/spacing, importance on positioning, rewards experimentation with the mechanics, well done audio/visual cues so the player can easily process combat information with very little "noise".
The vast majority of Nioh's "RPG" mechanics do not matter a single bit until around NG+++. At that point you're forced to pick two graces because everything has so much stat bloat. It could work with deeper RPG mechanics but TN doesn't know shit about that.
Nu God of War has objectively good combat. It's not the deepest combat in the genre but it's good, satisfying combat. Miles better combat than something like Souls games or Bloodborne for example. It unfortunately follows the series tradition of frick all enemy and boss variety so it has what eventually turns into very repetitive combat, just like it's predecessors.
You can seethe all you want about this. It's nothing but facts.
>Also why west can't into melee combat?
but they can? God of War has been a thing for a long time. I have plans to play Dark Siders and Dante's Inferno one of these days and i wonder if they hold up to GOW.
Stuff like deep mechanics enough to have tech is not their forte but they can create flowing and well animated combat with good feedback and decent face value mechanics. Well, at least one of them could.
. The other games are mentioned because plenty of people think they have good combat when they pale in comparison to that game. Perspective is important.
God of War has good combat but shit enemy variety. Also Nu God of War happens to have an excellent boss for the genre and hands down the best boss in the entire series and it's not even close.
Playing on Hard was genuinely fun until the Ultra Valkyrie superboss. Then it's just "she 1shots you and takes 15 minutes to kill lmao" That fight sucks dicks. Every other valkyrie was dummy fun
Sure this is the take you wanna have anon? All the other Valkyries are a waste of space because they end up just being tutorials for the actual Valkyrie boss. Sigrun has the moveset to be interesting on top of having the health to make sure she can't be face rolled by spamming Runic attacks one after the other.
It's such a good fight, I'd put it up there with the greats.
1- her health is not inflated much less "insanely"
2- proper health bar length ensures the fight is about consistency and not bursting the boss down. It ensures the boss has the time to make use of it's moveset as well.
If it was up to me all boss fights of any significance would be like this. I wish NG was like that and the bosses had the co op health bar in single player.
what shitters think good combat systems are >rgb colors eyerape >screen shake >motion blur >lens flare >hit stop >qte prompts >auto-combos >skill-order autism >cutscene attacks >slow-motion >dubstep/record scratch >pressing 3000 buttons to avoid an attack >air combos/ juggling >invulnerability button
what good combat systems actually are >"good thing i saved all my potions for this fight" >poke >poke >poke >poke >poke >walk away >*siiiiip* >poke >poke >poke >"it ain't much but it's honest work"
Castlevania
Way of The Samurai
Severance
Dragon's Crown
Morrowind
Fable
Tera
Mount and Blade
Diablo 2
Dungeon Fighter Online
Ghosts and Goblins
Dragon Nest
Ganker would have you convinced they have a picosecond reaction time and need every game with any sense of combat to be some ocean deep complex system that punishes even the slightest mistake. The reality is most morons here WANT to believe that because they have zero other accomplishments in real life or talents period.
people on Ganker are garbage at games so I very much doubt that's the real case, i have a hard time getting people to believe me when I claim I beat doom eternal's DLC on UNM and sekiro on cl+db and neither of them are particularly hard feats you can't do in a few dozen hours if you're decent at vidya, although, admittably sekiro took more than that because I don't play action games nearly as much as fps
>post glitched animation >this games combat sucks
Haven’t even played DmC but this shit is so dishonest, its like that helicopter clip from ninja gaiden
The difference from this to the NG helicopter clip is that this boss is/can be on the ground and can be combo'd whilst in NG helicopter clip, it's just aerial boss test your dodge and bow aim in game.
Is it me or does the doavatargay literally have a janny protector around him at all times? I've seen Barry rip threads to shred, or that one HL autist do whatever he likes, but never do I see posts mentioning them deleted within minutes like the doavatargay.
>game has "level" system where your level slowly increases automatically as the game progresses and enemies that are two or more levels above you are literally impossible to beat
Every single game that does this is trash. God of Soi was shit.
/cgg/ is the biggest fricking cancer on this board. Nothing about this shitfest is fun, it's just unhinged mental illness and children throwing shit at each other. This thread is legit garbage.
Enemy design
More than just 1 or 2 answers to multiple types of attacks
Punish the player for being reckless but dont make it a death game (aka 1 hit or 2 hits kill which leads to playing perfectly and learning the boss over 200000 deaths)
Player expression
the bayonetta/DMC games
>Bayonetta
bait or have a nice day
Bayonetta is the best action game of all time.
>bayonetta
>dodge at right to freeze time over and over again
I hate this gay franchise for influencing so many other games and severely dumbing down their combat.
that's only on the easy difficulties
but you're still correct
>playing on difficulties that have Witch Time
Why do you think your opinion matters?
>I hate this gay franchise for influencing so many other games
What other games freeze time for a perfect dodge? Just admit you got filtered lmao
>DMC
have a nice day
Holy fricking shit what an horrible first post
>oh yeah im combooooing, get me that SSS rank1!
I will never understand the appeal of those goofy ass games
Look at how mad you made them just by stating a fact.
The combat in these games are so bad the game has to introduce a completely external factor, score, to motivate the player. Trash. Nioh mogs those shit games when it comes to combat and Tony Hawk mogs those games when it comes to high apm combo spam
Trash take you really didn’t think critically about.
Nioh has good combat but the boss and enemy design is so bad that it becomes worse than both dmc and souls. Its not simple and engaging as souls and its not as complex and energetic as dmc or bayonetta, its a luke warm forgettable inbetween
>Tony Hawk mogs those games when it comes to high apm combo spam
HOLY BASED
How is this comment even wrong? What the frick is wrong abo-
>its a Ganker acts contrarian as a substitute for a personality episode
Oh that makes sense.
>episode
>not the entire board at all times
If fromsoft/souls was extremely obscure Ganker would unconditionally adore them
>How is this comment even wrong?
Bullying punching bags is not combat
>Bayonetta
>Punching bags
are you moronic?
you're right only buttmad gays are reeeeeing at you. ultrakill is also a 10/10. i could also say MGS3 with all the tricks you can pull off, and the same could be said about MGS4&V. NG could also be put on this list. Godhand too!
They hated him because he told the truth
You're 100% correct and years ago this was a common sense statement. I have no idea what is wrong with people who post here nowadays
I'll tell you what *doesn't* make a good combat system: needing the HUD to point out when there's an enemy behind you because the camera sucks balls
Oh so it’s not just me that hates how close it to kratos
This and Revengeance. The original God of War trilogy was fun as well.
This.
God of War Four (4) REMOVES:
>Jumping in combat & platforming
>Free climbing with combat
>Player control
>Good camera
>QTEs replaced with trigger mashing
And it adds:
>Unskippable story segments
>Overly convoluted RPG systems
>Terribly slow fast travel system
>And an admittedly very cool main weapon
Doesn't help that Sony Santa Monica are way too proud of their particle system that covers up the half of the screen not covered up by Kratos's ass.
>"I definitely don't want to become associated solely with just God of War. And I could see--this franchise is very successful for Sony and I think it's awesome. I was big part of making that a success for them and I think it's great that they should continue doing it, but I don't want to make God of War IV and God of War V and God of War: The Expansion Pack and God of War: The Role-Playing Kart Racing Game. I definitely could see that there is a potential for that." Cory Barlog, 2008
Hmmm...
The RPG element was great. It allowed you to play Kratos like how you wanted. It’s probably the best RPGlike system in any western action game.
What?
Or treating the player like a total moron
"FATHER BEHIND YOU!"
"Father you are currently on fire right now!"
But thats actually a good thing see webm related at 10 seconds in. GoW 2018 just fricked up its camera, which is weird because OG GoW games have the best camera in action vidya, what a fricking step back that was.
why does perceptor turn into a car
why does this look like a platinum game
Dunno, I don't care about children's cartoon lore
It is a platinum game
he's normally a microscope, so car is very weird
why the heck did they not market it if it's a plat game????
Dunno it was just an activision request for them, they got paid for their work but i guess activision never shilled for it. Great fricking game though.
because that's sideswipe not perceptor
go play transformers devastation right now
It fricking works. As in the controls are responsive and the various elements involved don't ever contradict what they're suppose to do for whatever reason. Everything else is secondary. Whether the gameplay is simplistic or complex, this in particular is all just a matter of personal preference and pretentious dick stroking.
I don't understand why the Arkham games are the only ones to get it right. Everyone else always place the camera way too close for comfort.
Bayonetta is better.
is that thumbnail implying that cuck of war has good combat
It is red and closes his eyes, which could mean guilty, maybe this is bait for dad of son fans to tell them it has shit combat
Soo cool, I want play. What diffrence between versions? I have only pc, ps3 4
alright here it goes.
if you get the master collection for PC, make to download the Black Mod for Sigma 2 to make it more like the original. There's a lot of changes which frick with the original's intent but Sigma 1 is still really good. It's Sigma2 that's the bastardized but there's mods to soften the blows. If you're PC is decent enough, you can emulate the Xbox versions via Xemu for Ninja Gaiden Black and Xenia for Vanilla 2.
bump
Thanks bro
>Game Maker's Toolkit
Yet another cringe video game analysis channel
There is no “good combat system” it is whatever fits the needs of your game. Dark souls has a perfect style for what its going for and so does dmc. If you swapped the combat systems for both games and kept everything else they would both become nonsensical
Cope, there are objective better combat systems.
So theres a combat system that would work with every game?? think.......you need to prove it....
Saying cope is not an argument. This is not to say that some combat systems can be better than others in their on style. Bayonetta and dmc are similarly bombastic, but I think dmc captures the feeling they were going for more.
Nijna Gaiden while fighting ninjas is the ultimate combat system, everything else is shit and should aspire to be like it, including the rest of ninja gaiden which is utterly rancid trash compared to fighting ninjas in the early chapters.
Bro this guys bait is so fire frfr, im getting so heated reading this homie worship ninja gaiden while he insults every other games combat system it has me so peeved fr im sweating
>ultimate combat system
lol no.
Every single encounter in NG devolves into either UT spam, Izuna Drop spam or Flying Swallow spam.
Just off what you think is good play means you didn't play the game.
Cope.
>NG devolves into either UT spam, Izuna Drop spam or Flying Swallow spam
Oh oh, someone is bad at the game that they had to say bullshit thing they didn't even try to master the game
Maybe some games are not for everyone instead of just forcing yourself to play it even though you suck at it
Even if you say it like that like there's no other action games devolves into optimal strategy tactics, like dmc can be beaten by just mashing same button or stinger whatever the lock on+forward+attack and bayonetta with dodge input offset you needed you needed just to beat the game. You either suck at the game to force yourself into cheese tactics or you just want to speak non sense without even exploring combat system in each game.
ninja gaiden sucks and only literal boomers say it's good
Ok filtered zoomer gay
Come on, you can't just claim something like that and not provide an example.
>Dark souls has a perfect style for what its going for
no
what do you think they could add to the combat system in dark souls that would be an improvement?
If we're talking about dark souls 1 specifically, (the only one of the three I'm familiar with) more enemies capable of preventing the typical strategy of circle strafe+backstab
Bloodborne and Demon's souls are much better games from a combat perspective, even if the former runs like ass on ps4 and the latter leaned too hard on gimmick fights and was mostly a case of good ideas poor execution.
Demon's souls was just a bit faster to play than dark 1 and I liked it more. I haven't touched 2 or 3 since they launched because I hate them
Fair enough but I think thats more of an oversight than something that is flawed in the combat system itself. I didn’t even know it was particularly easy to backstab enemies in ds1 and Ive beaten it twice
>a quick sidestep or dash in addition to a roll that covers less distance but has quicker recovery
>instead of iframes, you have to dodge in the correct direction, and it shrinks your hurtbox so that's it not as strict. enemy attacks are designed to account for this
>weapons have 100% physical guard so encourage a mix of blocking and dodging when 2-handing, but they have far less stability and more shield stun
>stop having so many attacks knock you to the ground, it just makes the combat feel awkward
Dont bloodborne and sekiro both do all 4 of these things to an extent?
to an extent yes, it's a step in the right direction. but i want it to go all the way. It seems like sekiro doesn't have iframes on the dash, but I don't like how parrying is so centralized. I wish games would do directional parrying so you're not just pressing 1 button.
>>a quick sidestep or dash in addition to a roll that covers less distance but has quicker recovery
backstep, kys
of iframes, you have to dodge in the correct direction, and it shrinks your hurtbox so that's it not as strict. enemy attacks are designed to account for this
the roll already does this, hitboxes have a clear area, kys
have 100% physical guard so encourage a mix of blocking and dodging when 2-handing, but they have far less stability and more shield stun
>blocking
shiggy
>>stop having so many attacks knock you to the ground, it just makes the combat feel awkward
poise, kys
Hit boxes that are actually good, more responsive controls, and less of a focus on iframe button rolling.
Never had a problem with the hitboxes or buttons, thats a skill issue. I do agree that iframes are too important in those games though
>Never had a problem with the hitboxes or buttons, thats a skill issue.
That's not an opinion and only actual moronic Fromdrones say skill issue or git gud to people who've beaten the games more times than they have. The hitboxes are bad and the input buffering is shit. That's not a matter of opinion.
>The hitboxes are bad and the input buffering is shit. That's not a matter of opinion
Ive never had a problem with either of them, therefore that is an opinion
>Ive never had a problem with either of them
You being too stupid and slow to notice issues with hitboxes not matching models or inputs being eaten during buffers on weapon switches doesn't mean those issues aren't there. "I can ignore it" does not mean "It does not exist." They are issues that if fixed would improve the game. This is not a matter of opinion. The only skill issue here is that you're too bad at the game to notice how the mechanics work.
>The only skill issue here is that you're too bad at the game to notice how the mechanics work.
If I adapted to the game enough to where I had no problems with any controls, and the only time I can recall a fromsoft enemy having a shitty hitbox is the ds2 troll grabs then I am not bad at the game, you are. If you were as good as me, as perceptive, as quick as me in mind and body, you would not complain about those things simple as. Get better unironically
>if you swapped DMC bosses into a souls game you would have a nonsensical mess
eldentrannies destroyed
That isnt what I said and I haven’t played elden ring. Im talking about the combat system itself, not bosses. Does elden ring have a style meter?
why are nggays so hostile every single time? is it envy?
>If the game has hitstop, it is shit.
more like shitstop LOL
I like when games let you tone down or remove the hitstop.
something that feels responsive and motivates you to dig deeper, like the DMC series (minus 2 and the shitty reboot)
a bad combat system is something like FFXVs where it's Hold O to win
this game is still gay for just letting you use unlimited potions, but Ganker lied to me about just holding square to avoid all damage as long as you have MP. it doesn't work.
>struggling with a wienerroach of all enemies
this isnt the example you think it is anon
Satisfying, and can carry you through the whole game without getting tired/bored of it.
You don't need anything else.
mouse aiming
Responsiveness and good feedback from impacts. As long as you can move well and get satisfying noises from hitting things, people will call your combat good.
everything that is not dragon shitogma
Did anybody ever said DD have good combat?
The only good thing about the game is the interactions of the world's elements.
Like water actually soaking off your lantern.
1. Everything feels good to do and connect. Take notes from not just good action games but good fighting games; you need to balance the speed at which you can do something and the startup/attack/recovery animations of the move in a way that is satisfying without hurting the flow you're going for.
2. Design mechanics that set hard rules and boundaries but give the player freedom within those bounds. You can keep things very tight and deliberate, but still allow players some expression within that. Likewise, you can give a player a ton of freedom while having some rules in place that prevent the game from becoming trivial.
3. Design enemies with two potential approaches; the most basic and straight-forward, and the more specific but optimal. Every enemy should have some quirk that makes them stand out from all others, even if they reuse assets of another enemy, in order to give incentive to use your full arsenal without railroading you.
4. Provide some reason to replay your game and in turn promote mastery. Score milestones, enemy remixes, new weapons/moves, unlockables, etc. These have to be something tangible; a pure high score appeals to completionists but having a reward that can add to the gameplay experience is better.
Beyond that, just run with your idea. Saying that a certain kind of combat is better than another conceptually is stupid; a game can be better than another but one game's core idea can be improved upon even if the execution is poor. Yeah some of this is just game design, but you wouldn't want a good combat system without anything good to use it against, right?
The biggest issue with DD combat is the damage calculation. After that it's probably that some enemies are designed with specific Vocations in mind to give incentive to have a varied party of experienced Pawns that can cover your weaknesses, but sometimes you don't and just have a miserable time. Also Mages suck for Arisens.
> good fighting games
you mean the games with the worst sp modes ever made in history? No thanks Black person.
Actual reading comprehension
No need to read your post, everything about fighting games that has to do with SP is untouchable trash. Bringing them up at all is enough reason to not read the rest of your post.
Im not even the guy who made the post you're just actually autistic
Didn't ask, if you defended him then you agree with him and I would have no reason to believe you weren't him since this is an anonymous imageboard. Either way I don't care, fighting games should be the last genre to look at in regards to SP since they have to this day failed to delivery even a single halfway decent sp game.
The post is specifically talking about animation and feedback for landing a move, something that fighting games have excelled at because that's literally all there is in them.
This is literally what inspired much of Itsuno's combat system design, because the guy worked on fighting games for a decade before DMC.
If fighting games excelled at anything then people would actually play them. Itsuno is a hack who made DMC2 after Kamiya left, leave a fightangay in charge of anything and he fricking ruins it.
>If fighting games excelled at anything then people would actually play them.
Yes because we all know that normies have the absolute best taste in video games.
>There needs to be a dynamic back and fourth between you and your enemies.
Wrong. The goal of combat is to kill your enemy. Their resistance is optional.
morons like you dislike DMC because it takes a sandbox approach to combat that gives the player ample freedom to execute towards a self defined target. It's an action game for creative types to express their style through their execution. People like you have zero creativity and the entire idea of a self-defined target is offensive to you. You need to be spoonfed a set of executional tasks because you're too lazy to do anything beyond the bare minimum.
This is entirely a you problem. DMC is great at what it does.
DmC has the meatiest combat, nothing feels better than comboing with ifrit and arbiter, the sound design is also pumpy and has the best soundtrack. DMC1-3 soundtrack is some legit cheaply made midi shit meanwhile DmC has proper guitars bass and analog drums ie. what you FRICKING NEED in a high octane game. Also DMC5 is some electronic wubstep shit and DMC4 I don't even remember a single track so it's got to be worse.
DmC is unironically the best dmc game, still dogshit though
The fanbase for this genre doesn't actually give a shit about the gameplay. It's all about the story and memes
also the sound engine supports beat matching, meaning you get in a combat it starts the combat track at the start of the bar, and if you end it stops at the end of the bar
this is basic fricking shit
Beating up sandbags isn't good combat. There needs to be a dynamic back and fourth between you and your enemies.
I like bullying enemies, it's the best part about sekiro, souls combat where you just roll roll roll roll is infuriating
Sekiro combat is fricking shit
it's just because u suck at it, same reason why doom eternal is shit but then you find out the guy can't beat it on nightmare without considerable strain
Eternal literally has more creativity and thought to its combat than shitkiro does, and its not even a fricking action game. Thats just how fricking bad shitkiro is, it can't even beat an fps at being an action game.
This anon got bulled for sure
>t. fights bosses with literally two attacks where you l1 spam one and jump the other
>after l1 spamming the single attack and jumping when his DDR sign told him to he goes on Ganker to pretend his game is hardcore
>the game is this simple
>he still got filtered by the giraffe homie
>f-filtered
Beat the game, you have no argument, sad to see sekirobabs have to pretend like their game is hard when its not even in the running for hardest souls-like.
>nioh
>hard
Fricking kek
>30 active frame l1 spam
>hard
Fricking kek
I never said sekiro was hard but it is harder than nioh and nioh 2. Only bosses I remember struggling on in both games were umi bozu because it had a gimmick I wasnt aware of, and some japanese homie in nioh 2 who was optional and about 50 levels higher than me. You can prefer nioh to fromsoft games, but they are objectively sloppier in every way aside from how the character controls/skill trees
Its definitively not harder than Nioh 1 or 2, where you have double boss battles and even basic skeletons two shot you with a simple jab. There is nothing sloppy about Nioh's combat, I'm sorry that you suck at it but thats not an argument.
Anon you misunderstand me. I have breezed through nioh 1 and 2 with minimal effort. They are good games in their own right but they are not difficult in the same way souls games are. They are more punishing but less difficult, this is what results in Game where bosses and enemies simultaneously feel easier to beat and also feel cheaper
>lies lies lies
Meanwhile we have objective proof that Nioh is harder than Sekiro, and this is with him using sloth +heavy armor + spear the entire time for maximum cheese.
The fact is that enemies attack faster, do more damage, and more advanced movesets, and generally come in bigger groups than Sekiro. Not only that but you have to juggle far more from your side as well. Its a harder game straight up, no amount of imaginary lies will change that fact.
I have no reason to lie to you
>The fact is that enemies attack faster
I don’t think so, they are also stunned much easier from what I remember
do more damage
This is true, that’s why I said the games are more punishing but they are easier
and more advanced movesets
I disagree completely, enemies have simpler movesets, that they are grouped up much less often, there are far fewet of them and bosses are far simpler
>generally come in bigger groups than Sekiro.
I can’t remember a time where I need to plan out my pathing in a Nioh level, I just need to walk towards enemies and hit them
>Not only that but you have to juggle far more from your side as well.
This is true, there is much more to do on your side of the game in nioh but the enemies are so much simpler that they become irrelevant
>Its a harder game straight up, no amount of imaginary lies will change that fact.
Again, I have no reason to lie about what game I found harder, maybe souls was easier for you and Nioh was easier for me
>they are also stunned much easier from what I remember
Nope, ki functions like posture (nioh did it first btw) except instead of a cutscene attack the game actually expects the player to do a combo.
>more punishing but they are easier
basically admitting Nioh is harder but doing mental gymnastics.
>I just need to walk towards enemies and hit them
Except in Nioh you get guard broken and have finite stamina vs groups. In sekiro you walk towards them and spam l1 no matter the group.
>the enemies are so much simpler
Nope, enemies in sekiro have limited movesets so you can learn your l1 spam """timing"""". Fukis aren't even bosses and absolute shit on everything in sekiro, while also having multiple versions of themselves with different weapons.
>Again, I have no reason to lie about what game I found harder
Uh yeah you do, you favor sekiro and are willingly to blind yourself out of bias to defend it. Nioh 1/2 are harder games straight up, as proven by DSP and basically everyone whose ever played them. Not only that but Nioh offers real creativity and freedom, while Sekiro is the same game day 1 as it is day infinity because it has 0 depth.
>actually expects the player to do a combo
I never had to do a combo the entire time I played both games, and in fact doing combos was much less reliable and slow then just attacking enemies normally with an occasional skill tree move shoved in there
>basically admitting Nioh is harder but doing mental gymnastics.
Im saying the enemies themselves are easier to dodge, easier to hit, there are less of them and they have less moves so the game is easier, but they all do a lot of damage so the game is more punishing. The experience ends up being easier as a whole for this imo
>Except in Nioh you get guard broken and have finite stamina vs groups.
I agree that stamina systems are generally better but I can’t remember getting guard broken to be a problem in nioh
>In sekiro you walk towards them and spam l1 no matter the group.
Try that in the actual game
>enemies in sekiro have limited movesets so you can learn your l1 spam """timing"""".
Enemies in every game have limited movesets, I could see how someone would think sekiro is particularly limited but it never felt easier than nioh.
>Uh yeah you do, you favor sekiro and are willingly to blind yourself out of bias to defend it. Nioh 1/2 are harder games straight up, as proven by DSP and basically everyone whose ever played them.
>one moron has an easier time with a game
>this game is now objectively easier than that game
Makes no sense, he probably didn’t know how to ki blast or some shit. Nioh does have more creativity in builds than sekiro does, wouldn’t agree that its more replayable considering Ive beaten it 11 times and kind of just wanted nioh 1 and 2 to end already. People can find different things difficult, I beat abyss watchers 1st try and some morons stay stuck on them for 5 hours
>I never had to do a combo the entire time I played both games
Frombab moment, jesus fricking christ. The state of fricking npc drones, what did you do when you broke ki, just fricking light attack them? The most braindead fanbase of all time, actually subhuman.
>the enemies themselves are easier to dodge, easier to hit, there are less of them
This except in regards to Sekiro because everything in that game has to be made for you to l1 spam for, unlike Nioh which has spacing/blocking are real gameplay elements allowing them to have more intense movesets.
>I can’t remember getting guard broken to be a problem in nioh
Yes well you also lie about difficultly, so I'm sure you can say anything anyways.
> I could see how someone would think sekiro is particularly limited
It literally is, hell you have a BOSS with literally two fricking attacks (giraffe), saddest and laziest shit I ever saw in an action game.
>Makes no sense
DSP has real proof, you have none, hell you didn't even record your own deaths and are just going off feelings rather than any real analysis either. Nioh has more creativity in its combat BY FAR, I get into arguments with just 1 kat players alone about how to fight enemies with what moves and what approach. I mean fffs Sekiro has literally 0 (ZERO) creativity or depth to it, there is nothing to learn in that game, you l1 when you are told to, jump when told, etc. Almost every action game to exist has more creativity in its combat than Sekiro. Its as bad as fricking Darksiders 3 is.
>what did you do when you broke ki, just fricking light attack them? The most braindead fanbase of all time, actually subhuman.
Hit them with a heavy attack or a special attack and kill them instantly, also calm down you spastic homosexual
> This except in regards to Sekiro because everything in that game has to be made for you to l1 spam for
You have a real hate boner for sekiro despite me never bringing it up, compare nioh enemies and bosses to souls/bloodborne, they are juvenile in comparison.
>Yes well you also lie about difficultly, so I'm sure you can say anything anyways.
Project your trouble with the games on me once again, this seems to be a common theme with nioh fans. Had one tell me I didnt play the game because I used the wrong weapon and I wasnt on newgame+4
> It literally is, hell you have a BOSS with literally two fricking attacks (giraffe), saddest and laziest shit I ever saw in an action game.
Still had to pay more attention than I did with any nioh boss except for one time where two came at me
> DSP has real proof, you have none, hell you didn't even record your own deaths
Again assuming dsp is the arbiter of difficulty despite the fact that he regularly forgets game mechanics exist, again assuming Im lying about a game being easy to me and also still comparing sekiro to nioh despite me never doing that. Nioh has more creative gameplay than sekiro but that doesnt mean its better imo. Sekiro was more challenging, took more effort, patience and skill, and this is completely ignoring world building/music/character/animation/level design and everything else that makes sekiro better. Not every action game needs to give you a lot of tools, and not every action game needs to be simple.
>heavy attack and special move
>kill them instantly
So you didn't play the game, nice larp.
>sekiro despite me never bringing it up
Entire conversation was built off the original Sekiro conversation, have a nice day you gaslighting homosexual.
>Project your trouble with the games on me once again
Project your trouble with Sekiro on me, you have no argument.
>Still had to pay more attention
Clearly desperate at this point if you are going to pretend like giraffe requires attention with its literal two (2) attacks.
>Again assuming dsp is the arbiter of difficulty despite the fact that he regularly forgets game mechanics exist,
The fact he forgets everything he learns is why he is the arbiter of difficulty, he comes into every game fresh because he is a moronic baboon. Notably this moronic baboon found Sekiro easier than even DS3, which is obvious when you realize that a skill-less simon says game would be what a baboon would be best suited for.
Sekiro takes no effort, or skill. There is no thought about what you need to do, just spam your 30 frame l1 over and over again, jump when the game tells you to, etc. Its a brainless game for idiots. Not only simple, but lacking any depth to it. Ninja gaiden is a simple game compared to DMC, but it shit tons of depth to its combat because you have freedom. Sekiro has no depth, all it asks of you is to click when the green light comes on pic related
>So you didn't play the game, nice larp.
I used the axe and the fists, let me guess, I didnt beat the game because I used the axe
> Entire conversation was built off the original Sekiro conversation, have a nice day you gaslighting homosexual
>gaslighting
Go back. Also show me where I brought up sekiro
>Project your trouble with Sekiro on me, you have no argument.
Thats because it wasnt an argument. Ive had more trouble with every souls game and sekiro and you incessantly claim that I haven’t.
>Clearly desperate at this point if you are going to pretend like giraffe requires attention with its literal two (2) attacks.
Desperate for what, I have nothing to prove. The only enemy that required genuine focus from me in both nioh games were an enemy that was 50 levels ahead of me and one of the duo bosses.
>sekiro rage boner
You’re also ignoring the fact that dsp literally searched up a cheese strat for the final boss of sekiro. Never said that it had more depth than nioh, I said it was more challenging and fun.
>I didnt beat the game
You didn't even play the game, let alone beat it. Either that or admit you lied, I don't care which.
>Also show me where I brought up sekiro
How about the last 20 posts moron? We've been taliking about it the entire fricking time you sad gaslighting homosexual.
>Thats because it wasnt an argument.
I know, thats why I said that. Is this you concession or what?
>Desperate for what
Desperate for any straw you can reach for. At this point all you have is "muh feeling" about the games. Just take the l and walk away bud, you're fricking washed.
>You’re also ignoring the fact that dsp literally searched up a cheese strat for the final boss of sekiro
Oh you mean like how DSP looked up the easiest way to beat Nioh and literally cheese the entirety of both with sloth which breaks the game? How he gave up during Nioh 1 dlc because Date face fricked him 40+ times in a row and then never returned to the dlc ever again? This is what happens when you are a biased Black person, you make yourself look like a moron.
>Never said that it had more depth than nioh,
Good, because it doesn't, nor challenge or fun. Sekiro is easier to play because of l1 spam, requires no thought from the player (just do what the game tells you to), and has no depth to it what so ever.
>You didn't even play the game, let alone beat it. Either that or admit you lied, I don't care which.
You’re crazy insecure over the difficulty of a game. I beat both games with the axe/fists/chain thing.
> How about the last 20 posts moron?
You brought it up literally every single time. I never brought up a sekiro comparison unprompted. Ill concede this if you show me that I didnt
> I know, thats why I said that. Is this you concession or what?
Its not a concession because its not a point that can be argued. The games was easier for me and thats that.
>Desperate for any straw you can reach for. At this point all you have is "muh feeling" about the games. Just take the l and walk away bud, you're fricking washed.
You arent even saying anything. You’re calling me desperate because a game was easier to me. All while saying cringe zoomer lingo like “you’re washed” and “take the l” with absolutely no irony. Go back
>Oh you mean like how DSP looked up the easiest way to beat Nioh and literally cheese the entirety of both with sloth which breaks the game? How he gave up during Nioh 1 dlc because Date face fricked him 40+ times in a row and then never returned to the dlc ever again? This is what happens when you are a biased Black person, you make yourself look like a moron.
I don’t even watch DSP you fricking spastic, you’re so angry for literally no reason. You brought up him beating sekiro as an argument and I refuted it fundamentally. Then im biased because I dont watch some moron play every game I have ever played, seriously listen to yourself.
>Good, because it doesn't, nor challenge or fun. Sekiro is easier to play because of l1 spam
Okay, I disagree. It was more fun, challenging and interesting than both nioh games put together imo
>You’re crazy insecure
Projecting, either you didn't play the games or you lied about what you said for the sake of this conversion. Decide now.
>You brought it up literally every single time
Oh so when you posted the picture of teh raging bull in sekiro, that wasn't you mentioning skeiro. Or let me guess, that wasn't you who posted it, but you jumped into the conversation about Sekiro, argued about the game, and and when you got btfo suddenly you run to a "I never said anything about it ever lol" damage control. Sad.
>its not a point that can be argued
In other words you agree you have no argument, which is a concession.
>You brought up him beating sekiro as an argument and I refuted it fundamentally.
Sorry I missed that part, was that when you cried about him "cheesing" the final boss and then got btfo because he literally cheesed the entirety of Nioh? Or was it when you admitted that your feelings are not an argument, I'm confused here because it seems like all you've done is admit to having no argument and get btfo.
>Okay, I disagree.
You are free to be a biased moron all you like, you have given up all arguments since you lost all of them and are now fully in the "well thats like my opinion maaaaaaaaaaaaan" tier. I accept your concession.
>Projecting, either you didn't play the games or you lied about what you said for the sake of this conversion. Decide now.
I played the games with the axe. have a nice day
> Oh so when you posted the picture of teh raging bull in sekiro, that wasn't you mentioning skeiro
>skeiro is literally a response to you mispelling the word sekiro, meaning I responded after you brought it up
>bull is a response to a post where you repeatedly say shitkiro
A genuine moron ladies and gentleman.
>In other words you agree you have no argument, which is a concession.
Ive given my argument multiple times, you reject it flat out and claim ive never played the games
>Sorry I missed that part
You’re just rambling at this point. My entire point is that dsp is not a metric on a game’s difficulty or quality. You took me not having watched his nioh playthrough as being a btfo despite it being the opposite. Him cheesing or beating nioh has nothing to do with the game itself so it’s irrelevant. Your sekiro hateboner is blinding you again.
>You are free to be a biased moron all you like
I gave you my opinions and you rejected them and claimed I havent played the game. I assure you dont have friends if you act this way irl. Nioh has a very good combat system, but the enemies are terribly designed and dont utilize its great system. not one boss is memorable and only 2 of them have challenged me, both of which were optional. Only boss who had a good design was that frog Black person with the pipe, which funnily enough is what you need, considering you’re this mad over one homie’s opinion
>I played the games with the axe
So you lied then? Because what you said earlier was a lie, if you played the game then admit you lied for the sake of the conversation. That or admit you didn't play I don't care which.
>A genuine moron ladies and gentleman.
So you did in fact engage with me before I had mentioned Nioh at all? So you are indeed talking about Sekiro this entire time, and your "I'm not talking about sekiro" comments were just damage control like I said. Btfo.
>Ive given my argument multiple times
What argument? You've devolved into simply crying that the game "feels easier to me maaaaaaaaaan", to which you ever admitted wasn't an argument. I say you never played the game because your comment prove it, that or you lied intentionally, you decide.
>Him cheesing or beating nioh has nothing to do with the game itself
Oh but its relevant when you do it right? Sorry its only relevant when its in favor of what you like, as soon as its shown to be not in your favor after realizing he cheesed nioh even harder than shitkiro, suddenly its no longer relevant kek.
>I gave you my opinions and you rejected them and claimed I havent played the game
Yes I did reject your non-arguments, and I did say you didn't play the games because based on your comments you haven't. When you pretend enemies "die instantly" in Nioh 2 to some "heavy attacks", I know you're lying and you got caught.
>So you lied then?
What did I lie about homie, are you just wasting my time here?
>and your "I'm not talking about sekiro" comments were just damage control like I said. Btfo.
I said I never brought up sekiro mouthbreather, I responded to your impotent “shitkiro” rant. Learn to read
> What argument? You've devolved into simply crying that the game "feels easier to me maaaaaaaaaan"
Ive repeatedly said nioh had a good combat system, but the enemies are simple. I could just repeatedly hit them over an over again and their attacks were easier to dodge than from jobbers. Same thing goes for most nioh bosses
>Oh but its relevant when you do it right? Sorry its only relevant when its in favor of what you like
You seem to have a habit of bringing up points, me refuting them, and then you engaging me like I was the one who brought up the argument in the first place. I never said he breezed through nioh, I said he wasnt a judge on a games difficulty. Slow down, breathe, and read what im saying before you go on dissing yourself
I borrowed Sekiro from a friend for a weekend and this thing was as far as I got. I decided to do a flashback instead and got through most of it before I had to give it back.
Nah, you just suck at it.
t. beat Doom Eternal on UNM + Sekiro on CL+DB
Sekiro isn't even a hard game, and it has no creativity or depth to it. Which is why every sekiro player responds to every enemy the exact same way, l1 spam until its your turn and then r1 until you get defelected, jump or dodge when red sign says so, end of story thats literally the entire game from the first hour to 10k hours.
T. beat NGS, NG2, and NG3RE on MN/UN and Eternal on UNM + Basically every action game on its hardest difficulty
>Eternal on UNM
Post screenshot
You first
Good job, here's my old pic I already posted on this dogshit site before. So you going to post an argument or just keep coping because Skeiro is a shit game?
Why are you pretending to be me?
You mean you pretending to be someone else as you just went to the archives for your pic lol.
Nah, that pic you posted is on the archive posted by me. Next time I catch you larping with a year old picture I've posted I'm going to remind you and show you this discussion.
Yeah I posted it intentionally because your pic and that one come up as the first results on the archives when you search UNM. The only LARP here is (you).
>Yeah I posted it intentionally
anon's got so good at pretending to be moronic that he no longer has to pretend.
>Skeiro
This homie got bulled expeditiously
He got bullied to the point where he posted a screenshot I posted pretending to be me
Ganker larping never ceases to amaze me
You responded to the wrong guy, I just thought skeiro was funny. Havent even played doom 2016 or doom eternal, I only pirated the original
I know, but I thought it was funny that someone saved my doom screenshot and pretends to be me and gets literally caught doing it in a random non-doom thread.
You literally claimed to be me after I asked about you beating Doom on UNM and you posted my picture
Post your doom eternal screenshot folder like I did.
Nice larp and all, but you can stop pretending to be people from the archives already.
you're not going to post your screenshot folder aren't you
Well I said you first and then you decided to larp as people in the archives, not my problem anymore.
>larp as people in the archives
Like you are doing? How many times have you pretended to be me? Or someone else?
Fricking weirdo.
>He's still trying to larp
Sad, but dedicated to the craft I must admit.
The screenshot you posted is in RTSS format, post your screenshot folder that you posted
from, and then this is all over.
I already said that picture is not me, it was posted to mock you for your larp because you larp as people from the archives.
Those screengrabs are mine and I posted them in the archive, and I even posted something you can't find in the archive
So next time you keep pretending to be someone else you're going to remember this lol
>dude it just happens that I pulled up archive pictures
Yeah anyways, besides your larp failing to convince anyone do you have any actual arguments to offer or can I just move on already since you're still damage controlling about your acting career.
Yeah run away, creepy archive crawling weirdo. Go live a more interesting life.
>Anons so bad at vidya he has to lie about beating ZoomEternal on UNM
Both pretended to be someone they weren't, larp thread
Its the same guy arguing with himself. Look at the morons typing habits.
Sekiro combat is fricking good, and so is souls
Of course you do, you fricking casual.
When will you morons realize its different for every game? Dmc would not work with souls combat and vice versa. Dmc/bayonetta gameplay is for when you’re playing as a super powerful characters, and dark souls is for the opposite
Power fantasies are a detriment to good combat.
I don’t agree, games can be power fantasies while still posing a challenge, if you played any dmc game on dmd you would know this
It isn't really about challenge, it's firing up your primal lust for combat and that's best achieved through intense back and forth exchanges between you and your enemies. hammering on hp sponges that barely fight back is the complete opposite of that.
It needs to invoke a hatred for the enemies you encounter, like they would frick your gf if you let your guard down.
it's called DMD homosexual you play on easy don't lie
>he hasn’t platinum’d every dmc game
Are you even allowed to discuss action games if this isnt the case?
WTF, people actually like this shitty combat?
People have such shit tastes.
here's the worst part:
fanboys are demanding a sequel
>it's shitty
translation: I have no idea wtf is going on, therefore it must be shitty
No, I see it. It's still shitty.
DmC had the bones of a good combat system, but a stupid Style system and the worst Devil Trigger in the series by a WIDE margin made it suck so hard. I heard the updated version fixed colored enemies demanding a specific weapon to beat them, but holy shit, who thought that was a good idea?
If they try again for a DmC2, and also crucified Tameem, it might be good
the colored enemy shit was the most braindead easy shit ever, how did you not figure it out? you have a spammable CC that CCs enemies for 30sec and it works on blue enemies, and for red enemies you can use your normal red attack combos that you should be using for everything in the game in general, basically it doesn't require any adapting
It's not about not being able to solve it, it just makes the combat worse. Just play any of the encounters with multiple enemies and a single red enemy, it's plain annoyance.
>single red enemy
just mash all the red attacks and everything dies, 2x ifrit -> wait -> arbiter for the big frick you combo, tir-arc or whatever the frick it was called
or you can just focus the single enemy down and then doing a tornado
Reminder that Elden Ring fits every single of those points, every single one, and it filtered Gankerirgins, mattgays, youtube comment sections and journalists alike
Based and Matthewpilled.
Rare footage of Ganker being wise and level headed.
Don't use Deed for your abhorrent shitposting.
>Imagine unironically posting this webm with the intent to shill a game
Good combat:
Gothic 1,2
AC Odyssey
Bad combat:
Dark souls
Gothic 3
Elder scrolls
Witchers
>AC Odyssey
el em ay oh
Only on max hard, do you played child difficulty?
It's shit at all difficulties.
>Gothic 1, 2
AHAHAHHAHAHAHAHHAHAHAHAHAHAHA *left swing right swing left swing right swing* AHHAHAHAHHAHAHAHHAHAHA *cant hit enemies unless locked on* HAHAHHAHAHAHHAHAHAHHAHA *lock on system is horrible* HAHAHAHHAHAHAHHAHAHA *literally the only thing it has going for it is the animations change when you level up* HAHAHHAHAHAHAHHAHA
GoW 4 does not have good combat. 3 is putting it to shame.
Not forcing the devs to work around a shitty fixed over the shoulder camera with awkward character movements. The old GoW games were never the pinnacle of action, but they were fun. The new one is shit.
NG2 is fantastic, why didn't you post something that actually shows that? DMC and Bayonetta are better though.
>spacing mattering, and not having your character just automatically zoom to the enemy when you press the attack button, or just pressing 1 button at the right time to avoid all damage regardless of your position
>multiple defensive options
>a balanced health and healing system that keeps the game challenging. no farming for health potion nonsense.
>enemies that can't easily be cheesed and stunlocked, unless they're trash mobs
>a system or mechanic that rewards you for keeping up the offense instead of turtling
>having good incentive to use all different kinds of attacks instead of just spamming the best one.
So, sekiro?
>sekiro
>spacing
>different attacks
lol
>sekiro, spacing
yes, you play far better if you move good
>different attacks
basic slash + thrust + prosthetics + combat art are already a pretty nice foundation
>God of War 4
>good combat
The good God of War games were never as good as DMC, but even they shit all over the trashfire that is Dad of Boy.
After GoW dmc too hard for me, i dont get what i must do, in gow just mush or roll0
I really hope that ( i'm assuming ) video is using GoW as an example of bad combat, although i doubt it, since it wouldn't have been the thumbnail. Instead of going on a long list and explaining all that i think is wrong with the game, i want to say that almost every flaw of it can be traced back to the moronic desire of cory for the game to be "one take" camera shot, because that influenced how the story progresses, and even probably the beats, the camera angle, the difficulty, the mechanics, and yes, i believe even the structure of the combat
being able to jump and see more than enemies that are just right in front of you is a good start though.
>enemies that are just right in front of you
you know it's bad choice when the game has fricking arrows to tell you which side you're being attacked from, kek. I think the camera angle works great for 1 v 1 fights with smaller enemies, but in a game with enemies all around you and big bosses it's moronic.
Do the opposite of God of War
It's easy to learn hard to master, lots of options that allow for active problem solving, some hidden high execution tech is always nice if it isn't broken. Timing animation locks adds a lot to action games, animation cancels often defuse tension since they provide you with easy outs if you mess up so avoid using them too much.
Enemies should be very reactive and be able to rip you apart if you aren't playing well. They should get progressively more challenging, testing your accumulated knowledge, forcing you to adapt to new situations and to think on your feet.
Enemies should behave very differently to one another and there needs to be lots of variants. Variety is important, else it can get stale quickly.
I have to give props to this dude. Man orbits Ganker everyday so he can find a thread on action games and start schizoing out about why Ninja Gaiden is better then DMC. That level of autism takes dedication
>mogs your combat system
>simon says and ddr for edgelords
>good combat system
Frombabs are subhuman.
>simon says
>still shits over Black person gayden, team ninja kusoge, and crapcom shovelware
miyaHACKi wins yet again, many such cases!
The only thing sekusoge shits on is your face as press jump when the red simon sign says so. Shit game for low iq subhuman where you don't even need to move your analog stick to win.
his points still stand, looks like you're all talk and no bite
What point moron? All he said was that it shits on other games with no real reason for why that is. Meanwhile the game is so dogshit they didn't even bother giving you an incentive to move your analog stick since movement is too much hassle and complexity for Frombabs.
all I can see is seething because you can't prove how a game that's so simply yet mogs all action games, it doesn't even have to try
All I see is some Black person who has not a single real point besides buzzwords.
calm it down with the racism
Ok Black person, first day on Ganker?
calm down, and I'm not reading that
>Black person can't read
No need to tell me
I feel like he could be a decent mechanic
Not really
Lmao no
Elden Ring combat is what Sekiro tried to be and failed at
A bunch if takedown animations don't change just how fricking shallow Sekiro is.
Absolutely zero thought process, player agency or actual decision making
Shouldn’t have jumped toward him
>Absolutely zero thought process, player agency or actual decision making
Have you considered the problem is that you're just shit at the game? When he does that jumping slash, any non-moronic person knows to get around him.
>Misses several deflects (but blocks anyway because the game is piss easy with a MGRR tier block system)
>Git gud, you are supposed to do the simon says and look for floating letters
Nice "combat"
That wasn't a speedrun or challenge video, that was just me beating a boss in 30 seconds without getting hit and pointing out how to dodge the attack you showed in your webm. Saying "You weren't literally perfect on every movement" doesn't change anything.
>Shazamtroony reveals he didn't play the game because he doesn't know that 3rd strike of genichiro combo have no deflect frames and the whole existence of hard mode without kuro talisman
No simon says sign, prease understand its very gud gayme ok? You jump when red, no jump when no sign ok? 10/10.
>Elden Ring combat is what Sekiro tried to be
Sekiro is just Ninja Gaiden with a focus on parrying and 1/100th the depth of options as well as normal enemies being boring as shit to fight outside of maybe 2 of them.
..did that gay just say gow has a good combat lmao
me when I enter an action game thread and about to crash it with no survivors without even an having an argument with anyone because everyone knows I'm right
this is an unpopular opinion but I hate how everyone's idea of making action games more "skillful" is adding rythym mechanics. I'm counting anything that's basically just pushing buttons with exact timing, so parries, perfect guards, i frames, exceed, etc. you can say "git gud" or whatever but I hate that kind of mechanic and wish devs would think of something else to use.
>I hate timing attacks and blocks
Then don't play games with action/real time combat.
Or just play games where you avoid attacks by not being where they hit
Sounds like you don't want an actual action game and want shitty MMO combat.
You can do almost all of your defence in ninja gaiden via positioning, simple untimed blocks and staggering enemies.
fps and rts are both real time and avoid that kind of mechanic for the most part
They're also not action games like the ones being talked about in this thread.
And all high level defensive strategies involving spamming iframe moves, so your point is moot.
Yeah I'm not saying it's optimal but it's still a lot of fun which is proof that low iframe action gameplay can work.
yes and my point was that I hate how action games all decided to steal mechanics from rythym games
Do you think rhythm games invented the concept of timing?
>If you were as good as me, as perceptive
You lack the perception to actually notice misaligned hitboxes and models, and input drops due to buffering. These things exist, no matter how much and get mad and insist it's everyone else that's bad. I'm sorry your eyes and reflexes are terrible.
>You lack the perception to actually notice misaligned hitboxes and models,
Clearly not when I haven’t died due to poor hitboxes
>input drops due to buffering.
What does this mean?
>These things exist, no matter how much and get mad and insist it's everyone else that's bad. I'm sorry your eyes and reflexes are terrible.
Again, how are my reflexes bad when they aren't a problem for me?
>you’re getting bullshitted by the hitboxes and input buffering but your reaction time is too slow to see it, im dying repeatedly but I know the game is cheating so my reaction time is better than yours!
Lol
>Clearly not when I haven’t died due to poor hitboxes
Irrelevant when they still exist. I'm sorry that your eyes and reflexes are too shit to notice them.
>I died way more than you but its because of the hitboxes
>oh you didnt notice them? Thats because my reflexes are actually better and I did
>why did I die if my reflexes are better? Input buffering. Oh you didn’t notice that either?
You Black folk will do anything but improve!
>I died way more than you
Could you show me exactly where I said that? I know your eyes are too bad to notice hitboxes, but now you're seeing entire words that aren't there. I beat DeS and DaS multiple times with ease before you'd even started playing them.
I assume that you died more than me because you claim the hitboxes are a huge issue when they are in fact not. Likewise with the input buffering or whatever excuse you’ll use to claim you aren’t shit at the games
Your problem is that you're an idiot Fromdrone who is only capable of think in terms of git gud shitposting memes, and you're genuinely too stupid to understand that people can point out objective flaws in game mechanics even if they don't have any trouble beating them. That tends to happen a lot with PTD secondaries.
Im not a fromdrone and the get good shit is not a meme. Having played through every one of their games except elden ring, I can only recall two instances of bad hitboxes and one of them was a clip and I adapted to the games weird timing a quarter into ds1. Every time ive died to an enemy in these games I understood what I did wrong, learned from it and adapted, thats why I can’t recall ever raging at a boss in these games, ive never felt cheated
>Im not a fromdrone and the get good shit is not a meme
These statements are contradictory. Sorry, Fromdrone.
>I can only recall two instances of bad hitboxes
Because your senses are dull.
Stay filtered
How can I be filtered by games I've beaten more times than you and before you have with no trouble? Don't tell me you're one of those subhuman shitposters who doesn't know what filtered means.
You have beaten them more times yet you sit on Ganker and complain about “input buffering” who are you kidding? You have gotten more angry at these games than I have despite putting potentially more time into them because you are bad at them inherently.
>you can't complain about flaws in a game unless you have trouble beating it
How is it even possible to be stupid enough to think this?
Thats the opposite of what I said. You can’t complain about flaws in a game because those flaws didn't affect me in the slightest.
>Thats the opposite of what I said
You been insisting I had trouble beating the games otherwise I wouldn't complain about the flaws. That makes you a moron.
Filtered in response to calling a story shit is next level shitposting.
If you are complaining that an element of a game is unfair or cheap, and that element of the games did not trouble me in the slightest for 5 games in the series, you being worse than me is objective. This is not even mentioning the fact that bad hitboxes are not a game mechanic, they are just an element of the game that could be improved.
>If you are complaining that an element of a game is unfair or cheap
Could you show me where I called them unfair or cheap? It looks like your shitty eyes are acting up again.
>You being too stupid and slow to notice issues with hitboxes not matching models or inputs being eaten during buffers on weapon switches
Does saying a game has issues/flaws regarding hitboxes and buffering not imply these elements of the game are unfair?
>Does saying a game has issues/flaws regarding hitboxes and buffering not imply these elements of the game are unfair?
It implies that they're bad. You're not going to worm your way into turning "bad mechanics" into "difficult mechanics". Shitty mechanics can be used to abuse the game and make it too easy as well. Only moronic subhuman homosexual Fromdrones think any mechanical complaints are related to the game being too difficult.
What makes a hitbox bad?
Not accurately matching the model's size and movement. I know you're the kind of redditor homosexual who's going to try to turn this into "Well you can't define why it's OBJECTIVELY bad!" but the problem is that hitboxes are a universally understood mechanic and the only question is how efficiently devs can map them with simple shapes to reduce processing power. There's no wiggle room to pretend this is a subjective issue. have a nice day.
>Not accurately matching the model's size and movement
Im not one of those subjective redditors, the issue you are describing is unfairness. I have never had a problem with the size and movement not being matched with hitboxes in any of these games. If I did I would agree with you, its that simple.
>the issue you are describing is unfairness
No you homosexual, you're not going to weasel your way into twisting someone's words so you can pretend you have a point. It's not unfairness, it's just a shit mechanic. You are objectively wrong and don't understand basic gameplay mechanics because you're a fricking idiot.
How are dark souls hitboxes bad mechanics
They don't match the size or movement of character models and animations.
I disagree, Ive had that problem precisely 2 times in 5 games. Do you see how this shit just turns into he said she said? Maybe there are 3 enemies who have 1 attack each that has a wonky hitbox, that doesnt make the mechanic of a hitbox poorly implemented
>I disagree
That's fine, but you're wrong.
Okay, prove the games hitboxes are flawed without just resorting to a webm or two of bad hitboxes. You won’t because you can’t
>prove the game has bad hitboxes
>but don't prove it by posting webms that show bad hitboxes
This is why people hate Fromdrones.
Anon, you guys are claiming that the games have mechanically poor hitboxes. You could post a wonky hitbox from any game and say the hitboxes are bad but thats pointless. Unless it is a regular occurrence which is not my experience with any game in this thread, you’re basically catching a developer with his pants down after a cold bath and saying he has a small dick. You’re claiming shrinkage
>You could post a wonky hitbox from any game and say the hitboxes are bad but thats pointless.
There are entire threads dedicated to making funny webms of the terrible hitboxes in From games. Literally endless webms from all their games. You're a mentally ill homosexual if you're pretending this is an isolated issue.
There have been countless threads on ER alone with atleast 100 clips people repost of bad/wonky hitboxes over and over. Fromnigs are like troony leftists which makes sense because that is alot of ERs reddit player base. You just demand people make the argument that you have no counter against posting the same information until they get tired and you can feel justified in your baseless defense.
I disagree with you because you're seething and using /misc/ buzzwords, most like because you're lying and angry nobody is believing you
>You just demand people make the argument that you have no counter against posting the same information until they get tired
The argument that fromsoft generally has poorer hitboxes compared to other action games? Despite rarely facing this problem lets say I agree with you. I would argue that the sheer number of enemies fromsoft games have, and how many moves they all have, the generally poorer hitboxes are preferable to having 16 or so enemies with great hitboxes. Would you agree with this? In terms of enemy variety and attack variety I will take a bloodborne with poor hitboxes over a dmc4 with great hitboxes any day
>I will take a bloodborne with poor hitboxes over a dmc4 with great hitboxes any day
That's a terrible example because Bloodborne has pretty poor enemy variety, with you fighting Yharnamites everywhere except some select areas, even in the DLC.
And those enemies aren't particularly interesting either. You have slightly more enemies but they do way less and are less interesting.
>That's a terrible example because Bloodborne has pretty poor enemy variety, with you fighting
Im playing it right now and I disagree. Im also including bosses as enemies btw. Its not the most varied game of all time but it certainly has much more than a dmc game. Also the way enemies are paired with eachother along with the enviroment also impact the encounters which was one of my problems with dmc4. Almost every encounter is just on a flat plane
>Im playing it right now and I disagree.
It wasn't an opinion, it's a factual statement. Compare Bloodborne to some of the Dark Souls games. The enemy variety is handed much more poorly, for basically no benefit.
>Almost every encounter is just on a flat plane
Yes, because the challenge of a DMC game isn't based around being unable to walk past enemies in tight corridors or being hit through a wall. If the game wants you to fight the enemies, it just puts a red wall blocking your path and puts you in a place where your character and the enemy are clearly visible.
Bloodborne doesn't care if you kill most enemies, let alone how, whereas the whole point of a DMC is to make you want to fight the enemies and fight them well.
Ive platinum’d every dmc game my nig, I like them, I just prefer the enemies in souls games for the reasons ive stated but both games are going for different things. I don’t know what you’re referring to with pic related though
It's from this interview where Itsuno explains what he considers good game game design, including using the hitboxes to communicate that to the player.
>I just prefer the enemies in souls games for the reasons ive stated
And I'm saying that's a bad example because Bloodborne doesn't do enemy variety well even for the type of game it is. Demon's Souls is a way better example of how variety is implemented. The enemies might be simple, but they're all unique to their areas and do unique things, and those areas are also all different traversal-wise. Bloodborne repeats enemies constantly, and a lot of the areas are way more open than in DeS or the first Dark Souls to boot, on top of also being less varied.
>both games are going for different things
Then what was the point of your comparison? Why would you even bring it up if you know it's not really an issue for those games?
>Then what was the point of your comparison? Why would you even bring it up if you know it's not really an issue for those games?
Because I think they both work, but prefer one over the other. Maybe bloodborne was a bad example but for jobber enemies I prefer scuffed variety over a perfected 12
The thing is that they don't need to be scuffed. The bad hitboxes in From games aren't a result of their enemy variety, they're a result of their mismanaging. That's why DS2 and ER are singled out for bad hitboxes more than their other games. They just didn't do the necessary work, just like they have kept things like enemies attack through walls while making their enemies larger than ever and their games more action focused.
Im my defence ds2 wasnt miyazaki and I literally haven’t played ER, so you very possibly could be right about it
im not wrong doe
You've been defending something you have no idea about for hours. You are wrong on multiple levels.
I defended ds1, ds3, sekiro, bloodborne and demons souls. I assume elden ring is up to snuff
You were given evidence to the contrary and you kept going.
im not watching spoilers you smelly Black
I will dodge roll your slap you bawd
>Would you agree with this?
No, because the enemies in Fromsoft games don't have any impressive AI and the combat isn't deep enough to excuse the hitbox issues by saying "Well of course the hitboxes fail sometimes because you have a dozen attacks with cancellable animations and you can air juggle and step off them and grab them so naturally not all of these are perfect." The enemies are very basic and you basically just swipe at them while they swipe at you. There isn't even really any body part damage or environmental effects that influence them. There's no excuse for it.
Im referring to the variety itself, I would prefer to have 30 more enemies if The tradeoff is that I get killed by a poor hitbox 2 times during the entire run time.
>Im referring to the variety itself
Variety means nothing when their behaviors, interactions and AI is basic. Elden Ring has a huge amount of enemies but none of them are interesting to fight. Visual variety at the cost of all gameplay variety is pointless. Also, BB and Sekiro avoid a lot of the problems that the Souls games and Elden Ring have so they're bad examples. They have much more polish.
>Variety means nothing when their behaviors, interactions and AI is basic
Im not referring to behaviours and interactions, which action game has genuinely smart and competent jobber enemies? We were talking about hitboxes but I guess I could kind of mix the subjects. Out of the 18 or so enemies every dmc game has (bosses included) 6 of them just stand around and let you beat their asses. Even if their hitboxes are far better than souls games, I would argue that having a variety of jobbers and jobber attacks is worth more than having a small amount of finely tuned jobbers
>We were talking about hitboxes
You brought up variety as a worthwhile trade off for bad hitboxes. I said that "variety" means nothing when the variety doesn't include mechanical variety. Try to keep up.
>I said that "variety" means nothing when the variety doesn't include mechanical variety. Try to keep up.
I disagree. I dont think jobber enemies need mechanical variety. Or at least most game designers think so. Point me to a game that has a decent amount of complex basic enemies and ill download that game right now. Hell the jobbers in dmc feel like they have less mechanical variety than some basic dark souls enemies
>Point me to a game that has a decent amount of complex basic enemies and ill download that game right now.
Stalker, Fear and BotW all have little enemy variety in terms of models but all have basic enemies with good AI that can fight you a variety of ways and interact with the environment and each other. DMC enemies don't have much mechanical variety, but the player does which is where the fun in gameplay comes from.
>Hell the jobbers in dmc feel like they have less mechanical variety than some basic dark souls enemies
They do not. Basic enemies in Souls games lumber slowly towards the player and occasionally spaz out for a few seconds swinging.
>Stalker, Fear and BotW all have little enemy variety in terms of models but all have basic enemies with good AI that can fight you a variety of ways and interact with the environment and each other.
Ill give you stalker and fear because I haven’t played them yet but I hope you concede botw. Their little gimmicks are amusing at first but they are much worse than almost any enemy in souls games. Even ignoring botw’s dogshit combat system they are far too simple and there are far too little of them. Bokoblins and moblind are damn near the same thing aside a couple gimmicks, you cant tell me you prefer botws enemies to a souls games enemies. Also arent fear and stalker fps? I was referring more to ninja gaiden/dmc type action games
> They do not. Basic enemies in Souls games lumber slowly towards the player and occasionally spaz out for a few seconds swinging
As a fan of the series, you just described most dmc enemies man. Hell there is mechanic that if you keep them off screen they wont attack you
>but I hope you concede botw.
No, you massive fricking homosexual. Enemies have full AI routines, can pick up and use different weapons, can fight as groups, and are affected by the environment. Larger enemies will even pick up smaller enemies to use as a weapon if nothing else is available.
>Even ignoring botw’s dogshit combat system they are far too simple
A bobo in BotW has more complex AI than any enemy or boss in any Souls game. You're just objectively wrong here, which is to be expected of a homosexual that hasn't played Fear or Stalker but talks about good enemy AI like they have any idea what that means.
>No, you massive fricking homosexual. Enemies have full AI routines, can pick up and use different weapons, can fight as groups, and are affected by the environment. Larger enemies will even pick up smaller enemies to use as a weapon if nothing else is available.
1. They better have that much depth, considering there are 4 fricking enemies in the entire game
2. Pic related, armour and food make every encounter in botw laughable
>>Even ignoring botw’s dogshit combat system they are far too simple
>A bobo in BotW has more complex AI than any enemy or boss in any Souls game.
Thats because its 1 of three enemies the billion dollar company designed for the game you stupid frick
>You're just objectively wrong here, which is to be expected of a homosexual that hasn't played Fear or Stalker but talks about good enemy AI like they have any idea what that means.
Never talked about good enemy ai, I talked about enemy variety and hitboxes. Never claimed fromsoft enemies were sentient.
>try arguing about enemy AI and variety
>don't have a point
>start arguing about how combat can be broken
I can pick up a Drake Sword and breeze through the first half of DaS, then switch to a Zwei and breeze through the second half. The game is laughably easy therefore nothing else matters. Guess the argument is over.
Botw has 3 enemies, no amount of gimmicks will change that. This is on top of the games combat being shit
Dark Souls has shit combat because the enemies are all moronic and can be mowed down with 2 easily obtainable weapons, no amount of pretending it's hardcore will change that. This is on top of the game's combat being simplistic shit reliant on iframe abuse and not allowing for any creative fighting.
>Unless it is a regular occurrence which is not my experience
They had to patch the hitboxes of one of the main bosses in ER less than a month in.
Not even the devs would agree that their hitboxes are adequate.
Not that guy but I've seen whole threads of bad souls hitboxes, not just 'a webm or two'
>This is not even mentioning the fact that bad hitboxes are not a game mechanic
I actually laughed when I read this part. You're moronic even by Fromdrone standards.
How is the size of a hitbox a mechanic? Iframes are a mechanic, taking damage is a mechanic, hitboxes are not. If I increase a hitbox too much it becomes a shitty hitbox, not a shitty game mechanic. Also funny how you people just resort to name calling without any argument. Notice how I havent call you a dmctroony or a ninjagaiden Black person or what have you, because I know what I’m on about. Souls games have flaws that arent as simple as poor hitboxes
>how are hitboxes a mechanic
I can't stop laughing. You're so fricking stupid.
>how is the size of a hitbox a mechanic
You clearly lack reading comprehension
>no dude, implementation of hitboxes as a concept and how they actually work in games are 2 totally different things
>it's not a mechanic
You get stupider with every post.
Hitboxes are a mechanic, how they are implemented and impact the environment are mechanics. The individual sizes of hitboxes on different attacks are not game mechanics each unto themselves. A good hit box is not a separate mechanic from a bad Hitbox, that makes no fricking sense and you know it
>The individual sizes of hitboxes on different attacks are not game mechanics each unto themselves.
What an absolutely israeli attempt to split words and assign arbitrary classifications to things. Hitboxes and their implementation are gameplay mechanics. Trying to isolate one aspect of a mechanic and saying "this single vector is not in and of itself a mechanic!" is not a real point, and you are stupid. Stop embarrassing yourself.
>Hitboxes and their implementation are gameplay mechanics. Trying to isolate one aspect of a mechanic and saying "this single vector is not in and of itself a mechanic!" is not a real point,
I agree which is why I didn’t do that. The implementation of dark souls hitboxes is good, getting occasionally cheated by one or two of them does not mean that they are poorly implemented. Unless you can prove that dark souls hitboxes are inherently flawed in comparison to other action games your argument is wrong and you’re relying on implying im more petty than I really am
>The implementation of dark souls hitboxes is good
It is not. The sizes of the hitboxes and their movement relative to character models and attack animations are all part of implementation, and that's something that's been criticized since they game came out.
>Unless you can prove that dark souls hitboxes are inherently flawed in comparison to other action games your argument is wrong
No one cares about your imaginary argument and proof rules, redditor.
I always find it funny when people spam filtered at complaints about doom eternals story/atmosphere. Yeah, the gameplay is worth putting up with it for but those things are still pretty bad.
not that anon but you can definitely see a lot of hitbox jank if you try a shield playthrough. It doesn't kill you since you're blocking it anyway but it still makes it obvious because you see your character block a miss.
Spoken like a true Diablo fan
diablo doesn't have good combat
True.
Positioning and preparation and "chase" or tracking is underutilized.
Blame it on the call of duty audiance.
it's not unpopular, it's just moronic.
Nothing gets my juices flowing quite like a good counter system.
I don't mind perfect parries but I think games could implement defensive and evasive maneuvers in a more interesting way than just press x to counter. Even MGR mixed it up a bit by forcing you to tilt the stick in the direction of the attack, and MGR sucks balls.
Attributes, properties and skills of the characters and a dimension of player agency and actions that utilize such characters
I'd like to put For Honor up for discussion. It had some really bad DLCs that broke the game, but the core combat system was great. Timing and spacing mattered, stamina mattered, direction mattered, and class advantages mattered. Gear tuning added to high level gameplay, combat had weight and impact, multiplayer was super fun, there were rewards and rank to keep you interested. Situation and awareness was super important, arenas we're reactive, varied, and dangerous. You could master combos and create flow, there were multiple status effects, the list never stops. This game was super awesome, it was just over monetized. Ubisoft really shat on an incredible masterpiece.
To carry on, if you could adapt it to boss fights and a bigger adventure, something more aesthetic than trudging through a muddy Viking town, For Honor really has it all.
>For Honor's combat system in more open ended vidya like Elderscrolls or Mount and Blade
The 'rock paper scissor' mechanics take the fun out of it.
Elden Ring has easily the best RPG combat ever made
What awful bait.
It's no bait, Elden Ring has one of the best combat systems ever made
lol
>I can cheese the game with spirits
Ok? What has that to do with combat systems?
If you can "cheese" the combat by using a normal feature/option presented to the player with no special awareness of mechanics or builds, then it's poorly balanced. You insisting that rolling and R1 with a greatsword is fun doesn't make the game good.
Just copy DMC4. Easy to learn impossible to master. Plenty of tech. Attacks can be used in multiple ways
Arkane is one of the only western devs that has made good WRPG combat, everything else is copy pasted shit for the most part
Sure as frick isn't the latest God of War game, if fricking anything it's how NOT to make a combat system.
Nioh 2
definitely not god of square square triangle
Both Sekiro and Elden Ring are garbage. Frick off, fromgays.
Step 1: No i-frames
Step 2: No anime bullshit
Step 3: No "press a button, something awesome happens"
Step 4: Japanese flavored "press a button, something awesome happens" is still "press a button, something awesome happens" and it fricking sucks
There. You just made a good combat system.
>What if we fill up the screen with useless jobber enemies so you can easily kill them all and do sick combooos
Zzz
>t. hasn’t played dmc on dmd
good combat is combat that is focused on positioning with a light fast attack and a slow punishing heavy attack with enemies that fight back and behave like a player, not clicking dodge to invincible or clicking button to parry trash like or combotrannies on inflated sandbags like DMC dogshit.
>combotrannies on inflated sandbags like DMC dogshit
Great combat:
Dragon's dogma
DMC 4-5
Souls ( Bloodborne, EldenRing, dark, demons...)
Sekiro
Nioh
Good of War 2018
Monster Hunter
>DD
>souls
>sekiro
>GoW 2018
lol
Do you disagree? Haver any suggestions?
DMC3
Ninja Gaiden 1,2,3
Bayonetta 1 and 2
Transformers Devastation
Wonderful 101
I would also argue even shallow beat em ups like yakuza have better combat than shitkiro and souls
>DMC 2
Really, I mean realy? I ok with 1 and 3, but 2!!
> Ninja Gaiden
No problems here, it's good.
> Bayo. / Transformers
Never played, can't talk.
>101
No it's shit. Bit fun at first, but gets old fast.
>Really, I mean realy?
Read the fricking post moron, it says 3.
>No problems here, it's good.
Then put it on the list, souls/shitkiro is a fricking joke in comparison.
>Never played, can't talk.
Then play it, mogs shitkiro, dd, GoW 2018, and souls to oblivion.
>No it's shit.
Filtered cuck can't handle isometric camera because he needs his cinematic over the shoulder homosexualry.
Do you have like 15 old? Or are you one those Nintendo manchilds that like talking shit and be mean for no good reason. You truly feel like an Nintendo manchild...
Esl detected
Actually more like 4° language.
kino
That anon didnt say dmc2
W101 is gimmicky dogshit. that deserved to fail.
>deserved to fail.
It didn't. It's one of Kamiya's best games.
W101 was just too hard for morons and casuals. Might I remind you we're on a board of """""hardcore gamers""""" that get hard filtered by literally any fighting game.
Fighting games are pure fricking bullshit though.
Like seriously, what the frick is this?
If you can do a fireball you can do an SRK. Quite literally just press forward then do a fireball. There you go, you've now mastered the SRK motion.
If you think a shoryuken is hard, give up on video games.
its a z dumbass
i know it sucks to do a z on controller joysticks, that's why progays get arcade sticks
Player interactivity. There's a huge difference in games like Devil May Cry, where you are expected to do individual inputs for combos, and games that have similar systems but it's all one or two buttons. The problem with this is that player satisfaction comes from pulling off certain things in combat. Meaning some people enjoy pulling off fancy combos, while others get more satisfaction from simply being able to parry enemy attacks reliably and countering and nothing else.
Ultimately, it comes down to individual preference, so there's no such thing as an objectively "good" combat system. Though I would argue that more player interactivity is always good, and things can get stale if "combat" revolves around a single button. Like in the wienersucking fromsoftware games and how they're more about i-frame rolling than actually attacking. That's bad combat system design but they get away with it because formsoft managed to get actual cultists to defend them. But for everyone else except them, yeah, player interactivity with the enemies and environment should be a priority. I would also like to thank you for making a video game thread on Ganker.
this homie is always making lessons on how to make the most watered down shit possible to appeal to every smooth brain on earth
One that I like and not one that annoys me.
Good combat system allows players to have full control of your character because it can give player much much more different ways of experiencing the game. You can't precisely aim in games with combat like ds dmc so you don't have full control of your character but you can do that monster Hunter, warframe or deep down if it ever came out
I forgot to say that monster Hunter combat is outdated but still good
Does character control feel good? Does it feel good to land hits on an enemy? And are the mechanics deep enough to maintain interest for the duration of the game? If you can get those 3 points down then good level/enemy designs can do the rest of the work.
>cope
>it's better, because it is
>my opinion is like a fact man you wouldn't get it... oh btw you're le homosexual kys
>Dark souls namedrop post #12470124 followed by dark souls bad post #12409840
>as if literally anything RPG could qualify for "good combat" against games literally creating mechanics just for the sake of action
I'm so proud as always of my board, it takes effort to be always this consistently moronic on the first 20 post or so
It really does not take much if the dev knows what they are doing, even as soon as the early 80s the difference between an action game that didn't felt like shit is what made certain games so popular a entire market could come out of just the chink bootleg clone of it. Americans and EU have a hard time coming up with good action games if they're not ripping off the japanese who at least could program a decent scoring system, no one likes "wide as an ocean, shallow as a puddle" except western developers.
I agree with the second and third point but I dont agree with the first. If im playing as a down syndrome beast with a peg leg I dont want the character to control good
When there is no combat and it's sex instead
KH2FM mogs Devil may Cringe, Ninja Gayden, troonyneta, Soý of War, and Shitkiro it's not even funny
>Least insecure KH2FMgay
Yes, and no. Whilst it was balanced around a level 1 playthrough I find it incredibly dull that ever boss devolves into finding each bosses AI loop. Yes, you have theory crafting and combo chain building to help you find loops but that's not really what I want in an ARPG.
absolutely sub saharan african tier views
Besides the camera, I think KH1 had a pretty good combat sysyem
>KH1 had a pretty good combat sysyem
Until you start an aerial combo.
UM KHBROS?
everybody knows KH is shit in both gameplay and lore
>Game has a cheese strat so it's bad.
Name an action game that doesn't have any cheese.
It depends on the genre.
I just want another game like KH2FM. FF7R came close, but it was in desperate need of combo-oriented materia akin to KH's ability system.
Armiger unleashed in FFXV is closer to KH2FM combat than FFVIIR if you ask me. Too bad it's late game content sorely needed earlier given it makes the combat actually fun and interactive.
>Armiger unleashed in FFXV is closer to KH2FM combat than FFVIIR if you ask me. T
it's just DW tier combos, not worth the $15 so I can button mash like a fool
I mean, that is just KH2FM as well, except you can customize the combo chain ever so slightly and there are a few more aerial combo inserters/ground finishers on Square.
except KH2 has actual difficulty while in XV you can item spam AT 0 HP on the highest difficulty level
who would win in an autism contest?
Meleegays or the entire action game fanbase?
All you need is attack and avoid, while not solely focusing on action. Everything else is number crunching moron shit shit to hide the fact that you are still hitting a boss and avoiding attacks (depending on the game), but your "epic build thats adds so much depth" does slightly more numbers! Frick off with that shit and keep it simple, the boss design itself is what matters the most, all the player needs is a few attacks and good movement
It totally depends on the genre. To get it out of the way first, it should feel impactful and flow well for all of them.
>Platforming: Should integrate the moves you normally use to get around in a major way. Sure, punches are nice, but integrate jumping, sliding, and all that jazz into the flow of said punches
>FPS: Make both you and your foes equally capable of killing the other without making your opponents too similar to you in terms of what they can actually DO.
>Hack and slash (More grounded): Make it feel precise and calculated and have each hit matter.
>Hack and slash (Less grounded): Really lean into how much you can control the battlefield
Stuff like that
A good combat system is one that consistently engages the player in a way that they expect and makes sense for the character they are controlling. Good gameplay doesn't have to be completely diverse with each enemy and throwing curveballs or unexpected situations at every turn.
Basically, if your game is described as having a lot of "bullshit deaths", then it may have a bad combat system. If it has a lot of "fair deaths" instead then it will likely be praised as being good. This does not mean whether you can be "one shot" or not, because that depends on whether all participants can do the same (instagib railgun arena shooter gamemodes were popular for a while). This can apply to both multiplayer and singleplayer.
Gameplay is so subjective that its simply not possible to say if some particular style of game is objectively better than the other, so the above is the simplest way to separate good from bad. What people ultimately enjoy most will be up to their personal preferences, but its more likely that *more* people will enjoy a game if it has a consistent combat system (if it has combat or competition at all obviously).
>Game Maker's Toolkit
I seriously hope you guys don't listen to this trash
I think Marathon's combat is a shining example of FPS combat because there's no "Better version" of a weapon, and each gun remains useful and relevant into the endgame. Plus, the only reward that comes from it is "There are less enemies," so it incentivizes you to fight carefully, knowing that your ammo isn't going to be returned to you if you kill someone. Combat is a net loss save for enemy death.
The Yakuza games
Not being made by the pozzed globohomosexual West
>globohomo
stay seething
The makers of god of war sure as shit don't understand what makes a good combat system. Their focus is on cinematics, and you can't do a good combat system if you're trying to be cinematic/realistc at the same time.
GoW 2018 has multiple problems that were already solved in the first Devil May Cry game and that was fricking 20 years ago.
The biggest problem with GoW is that they allow you to cancel out of ANY animation at ANY time to block. It's one of the worst things you can do in an action game but the devs thought it felt good.
They also have the enemies stand idly by while you're in a combo, wacky game.
They mentioned wanting to copy Soulsborne
>game maker's toolkit
this
What kind of moron watches this br*ish basedboy, who by the way has never developed a fricking game!
You anons aront normie tier are you?
God, these threads are guaranteed autism
>doa autist calling others autists
Go back to your sweaty thread you fricking doaavatargay
Post Ninja Gaiden Master Ninja Gameplay or you're a fricking poser
>ARPG """"""""""""""""""""""""""""""""""Combat""""""""""""""""""""""""""""""""""
me
Why is dmc2 that low its goated fr you pop homies wit the stick the whole runtime
>RE4???
>ETernal???
>mortal combat???
>shadow the hedgehog???
>yaiba at DMC2 level
>Wonderful 101 at dmc2 level
You haven't played most of these games, and certainly not at the highest difficulty.
Who are you talking to?
>ITT: Gamefaqs immigrants
it has to be in direct opposition to being "cinematic as frick"
Again, who the frick are you taking to?
>read comprehension
i can read your schizo ramblings just fine, i just want to know who you think gives two fricks about them.
>read comprehension
>falls back into mantra repetition
You are textbook. Please shut the frick up from now on.
>Black person can't read and gets upset
What melanin does to a mf
>t.DoAgay
go back to your general
>NG=/=DOA
You failed again you fricking homosexual
>never seen a schizo on Ganker
we already had some weirdo in this thread pretending to be other anonymous people in the archive and posting the same screenshots they do with the same filenames and say the same things they do
>creative uses for simple mechanics
>intuitive design (if an enemy is wet, lightning should hurt more)
>a few deep options over many shallow options
>relatively balanced options in the player’s arsenal 88PW2
if the game plays like shit in easy mode then the game is shit, no the "muh hardest difficulty" does not count. if a game is good then it should be good regardless of the difficulty.
I disagree, playing something like tlou2 on game journo/disabled difficulty and then claiming the game is bad based off of that is dishonest, difficulty in inherent part of games, this is why countless times people here have listed games being too easy as a flaw
maximum hitstop, screen shaking and a billion particle effects with each strike
Pic related.
Also why west can't into melee combat? Even their fighting games has the worst combat in the genre all they care about is graphics and cinematic experience, style over substance.
>Also why west can't into melee combat?
but they can? God of War has been a thing for a long time. I have plans to play Dark Siders and Dante's Inferno one of these days and i wonder if they hold up to GOW.
Stuff like deep mechanics enough to have tech is not their forte but they can create flowing and well animated combat with good feedback and decent face value mechanics. Well, at least one of them could.
>god of war
>good combat
cringe go back to gamegays
nioh 2 has the best and deepest combat in action rpg genre and tn achieve this on their first attempt
>le God of War le bad because...uh...
Always outing themselves by trying too hard.
god of war has always been dmc-lite. but also GoW is no longer even attempting to be dmc-lite. its a movie.
God of War has never been considered an example of good combat in action games, kiddo.
but team ninja is trash now and they peaked during the mid to late 2000s. All they do nowadays is make souls clones.
can't wait for gameplay presentation and open beta
those bullet points sound really good if true
Monster Hunter.
Not a Western dev, that's for sure.
Soon hopefully, maybe when Venus Vacation finally shuts down he ropes.
According to Vee, Sekiro, Bloodborne (sub 30 fps no less) and maybe DMC3 SE. AFAIK, that's it.
Of course, the problem is, Vee wouldn't know a good combat system or good gameplay if it shat on their heads. Vee largely cannot even do a Dragon Punch motion correctly ffs.
>Ganker cries about wanting one button hadukens
>sekiro and souls are one button attack games
Actually the logic lines up kek.
Vee has shit taste and is amazingly bad at average level video games. This place has more normies than even leddit, which is sad, since 80% of that site are AI chatbots.
DOAXVV has better combat than any western action game.
>least deranged doa fanboy
name at least one (1) western action game with better combat than DOAXVV.
>western
>"no you can't name japanese action games because that'll prove me wrong"
rumao
X-Mens Origins: Wolverine.
It was even one of Team Ninja's main inspirations during the development of NG3.
If you're going to avatargay at least use your own pictures, that's the whole point isn't it.
that's 2 different people you dumb homosexual
2 different personas in 1 person*
ftfy
no, just literally 2 different posters. You're a moron.
how'd you know? are you a mod or something?
cause I'm one of them you dumb c**t.
>schizo thinks I'm a janny because he's schizo ramblings get pruned
*his
sorry but I'm not the schizo you're thinking of. also stop invading non DoA threads, you have your own.
uh huh
keep projecting your suicidal thoughts on to me. It's the only entertaining thing you came out with so far.
I do not wish ill to anyone, no matter how annoying they are, again I'm not the guy you think you're talking to.
no, you just talk like him. You need to PACE yourself better.
what do you mean by "you talk like him"? who's him you're referring to? this
was my first post ITT.
what does "PACE yourself better mean"? I don't get it.
huh uh
Whomever you are, please refrain from talking to me again. Okay? Cheers.
Now post your NG3RE Ultimate Ninja Gameplay or you're a fricking homosexual poser who just wants attention
>please refrain from talking to me again
lol and what if I don't? lmao anon who the frick are you? you think you're special but you're just another avatargay hungry for attention. and this post
isn't me btw, incase you're going full schizo again.
>incase you're going full schizo again
He's already a schizo as expected from a Doaavatargay and a fricking NG poser
you gonna let this random anon cyberbully you like that? I say you two gotta settle some scores
I think a good combat system is one where you feel like your attacks have weight and fluidity behind them. I’m from the camp of people that like both pizza man action games like Bayonetta and Souls shit. One of the biggest issues that devs haven’t figured out is how to make combat weighty and challenging without the pitfalls of Souls games. While simultaneously balancing out the ability to be a god doing crazy tricks like in DMC. It always feels like either you are juggling lifeless enemies or anime villains are juggling you. I don’t think there’s a game that hits that sweet spot.
>what makes a good combat system?
step aside posers
This makes the Gankerirgin fly into a rage. It triggers repressed memories that are followed by tears and mumblings about "sandbags".
The only actual games I consider to have good combat are: DMC, Ninja Gaiden, Bayonetta, W101, God Hand, Monster Hunter, NioH, Vermintide 2
All these games do combat well in one way or another. Either by giving the player a big tool kit to frick around with, have enemies that push the players to their limits on reactions/control/spacing, importance on positioning, rewards experimentation with the mechanics, well done audio/visual cues so the player can easily process combat information with very little "noise".
How can Nioh have good combat when the RPG elements subvert it entirely?
The vast majority of Nioh's "RPG" mechanics do not matter a single bit until around NG+++. At that point you're forced to pick two graces because everything has so much stat bloat. It could work with deeper RPG mechanics but TN doesn't know shit about that.
Based list except Vermintide 2 which is a left click simulator skinnerbox.
nioh2
ninja gaiden
devil mary cry
mgr
bayo
mgs3,4,v
godhand
viewitiful joe
vanquish
all good games
>nu God of War
>over-the-shoulder cinematic fest with limited input and sponge enemies
>good combat
Nu God of War has objectively good combat. It's not the deepest combat in the genre but it's good, satisfying combat. Miles better combat than something like Souls games or Bloodborne for example. It unfortunately follows the series tradition of frick all enemy and boss variety so it has what eventually turns into very repetitive combat, just like it's predecessors.
You can seethe all you want about this. It's nothing but facts.
>"Miles better combat than something like Souls games or Bloodborne for example"
>the combat is good because other games are worse
No, the combat is good because
. The other games are mentioned because plenty of people think they have good combat when they pale in comparison to that game. Perspective is important.
God of War has good combat but shit enemy variety. Also Nu God of War happens to have an excellent boss for the genre and hands down the best boss in the entire series and it's not even close.
>Nu God of War has objectively good combat.
Nah, it was shit.
Playing on Hard was genuinely fun until the Ultra Valkyrie superboss. Then it's just "she 1shots you and takes 15 minutes to kill lmao" That fight sucks dicks. Every other valkyrie was dummy fun
Sure this is the take you wanna have anon? All the other Valkyries are a waste of space because they end up just being tutorials for the actual Valkyrie boss. Sigrun has the moveset to be interesting on top of having the health to make sure she can't be face rolled by spamming Runic attacks one after the other.
It's such a good fight, I'd put it up there with the greats.
Insanely inflated numbers don't make a boss interesting. Why not quintuple her HP to actually make her a decent boss fight?
1- her health is not inflated much less "insanely"
2- proper health bar length ensures the fight is about consistency and not bursting the boss down. It ensures the boss has the time to make use of it's moveset as well.
If it was up to me all boss fights of any significance would be like this. I wish NG was like that and the bosses had the co op health bar in single player.
what shitters think good combat systems are
>rgb colors eyerape
>screen shake
>motion blur
>lens flare
>hit stop
>qte prompts
>auto-combos
>skill-order autism
>cutscene attacks
>slow-motion
>dubstep/record scratch
>pressing 3000 buttons to avoid an attack
>air combos/ juggling
>invulnerability button
what good combat systems actually are
>"good thing i saved all my potions for this fight"
>poke
>poke
>poke
>poke
>poke
>walk away
>*siiiiip*
>poke
>poke
>poke
>"it ain't much but it's honest work"
>"it ain't much but it's honest work"
games for this feel?
Castlevania
Way of The Samurai
Severance
Dragon's Crown
Morrowind
Fable
Tera
Mount and Blade
Diablo 2
Dungeon Fighter Online
Ghosts and Goblins
Dragon Nest
>ITT
It's crazy. Haven't seen product-worship of this caliber since the iphone 6. These clowns are literally cultists.
feeling powerful, but not overpowered
having the feel that you can win in a 5v1, but only if you play it right. with flashy and cool movements of course
Souls games are combat perfected,
a game doesn't need "good" combat system to be great
Just say you like it for the story.
Ganker would have you convinced they have a picosecond reaction time and need every game with any sense of combat to be some ocean deep complex system that punishes even the slightest mistake. The reality is most morons here WANT to believe that because they have zero other accomplishments in real life or talents period.
people on Ganker are garbage at games so I very much doubt that's the real case, i have a hard time getting people to believe me when I claim I beat doom eternal's DLC on UNM and sekiro on cl+db and neither of them are particularly hard feats you can't do in a few dozen hours if you're decent at vidya, although, admittably sekiro took more than that because I don't play action games nearly as much as fps
Post cool gameplay from action games. Doesn't matter which ones.
Objectively the coolest clip from any action game
DmC reboot is trash
>post glitched animation
>this games combat sucks
Haven’t even played DmC but this shit is so dishonest, its like that helicopter clip from ninja gaiden
The difference from this to the NG helicopter clip is that this boss is/can be on the ground and can be combo'd whilst in NG helicopter clip, it's just aerial boss test your dodge and bow aim in game.
tbh that helicopter clip isn't too far off. In fact that military base level is trash.
>enemies don't fight back
the absolute state of dmckeks
Hard to fight back when vergil is clapping your cheeks anon
Is it me or does the doavatargay literally have a janny protector around him at all times? I've seen Barry rip threads to shred, or that one HL autist do whatever he likes, but never do I see posts mentioning them deleted within minutes like the doavatargay.
He's actually a janny himself isn't he?
funny Ragdoll physics, tons of gore and dismemberment, and The Dark messiah kick.
>game has "level" system where your level slowly increases automatically as the game progresses and enemies that are two or more levels above you are literally impossible to beat
Every single game that does this is trash. God of Soi was shit.
mention a game where this does not happen
fallen order
FTL: Faster than Light
Are you moronic?
HEMA and VR
OP here. I just want to say I love action games and I love you anons for partaking in this shitfest of a thread.
ty
/cgg/ is the biggest fricking cancer on this board. Nothing about this shitfest is fun, it's just unhinged mental illness and children throwing shit at each other. This thread is legit garbage.
A good combat system both suits the rest of the game and is fun.
>Discord homosexuals replying to each other
Is it the doaavatargay? Because he's a fricking poser
>post instantly deleted within seconds
Yep, confirmed. the avatargay is a janny LMAO
Frickin lol, Doajanny doing it for free
Oh he's post got deleted get rekt
Enemy design
More than just 1 or 2 answers to multiple types of attacks
Punish the player for being reckless but dont make it a death game (aka 1 hit or 2 hits kill which leads to playing perfectly and learning the boss over 200000 deaths)
Player expression
>he's a gachagay
>on the worst coombait game franchise
>he's a janitor
>on an online imageboard
>he does it for free
>he's a posing troony
and now you're banned, byebye newbie
the only newbie here is the avatargay seething at anything that makes fun of him
why are mods allowing a power tripping janny to roam free?
>WHAT DO YOU MEAN Ganker IS NOT MY PERSONAL MENTAL ILLNESS PLAYGROUND AND BLOG?!?!
are you referring to yourself doajanny?
>doajanny copy pastes his same damage control
lol https://arch.b4k.co/v/thread/603011650/#q603060380
>YES another video essay so I can parrot opinions, sound smart and stay in my Fortnite bubble
>woah me from 2009 how did he get in here
I'm not a janny or a mod lmao
uh huh
whatever you say doajanny. just make sure next time you don't invade non DoA threads, okay?
I can't believe you guys do this shit constantly for years on end
>he *can't* believe it
when you don't play the games you have to overcompensate in other areas.
Itagaki's message for doaavatarhomosexuals:
https://gaming-at-my.best/videos/Itagaki.Interview.IGN.php?id=ZM3K6K
The best combat system on the market
Need to get on this game myself, I always forget about it because of Tim making console wars on PC. Another treasure for the pirate collection.
spamming dodge roll would've made more impact. two hell vanguards will frick you up if you spam jump
>spam move
>its clearly ineffective
>keeping spamming it
>get punished
Am I missing something here? Is this supposed to reflect poorly on the game?
When the combat has consistent rules.