>re-release 20 year old game
>it now runs at 30fps instead of 60
How fricking incompetent can Nintendo get?
Thalidomide Vintage Ad Shirt $22.14 |
DMT Has Friends For Me Shirt $21.68 |
Thalidomide Vintage Ad Shirt $22.14 |
>re-release 20 year old game
>it now runs at 30fps instead of 60
How fricking incompetent can Nintendo get?
Thalidomide Vintage Ad Shirt $22.14 |
DMT Has Friends For Me Shirt $21.68 |
Thalidomide Vintage Ad Shirt $22.14 |
>2010 tablet can't handle an up-res'ed GC game
That'll be $300 + tax + tip 🙂
blame unreal engine
Why do Nintendo's studios keep switching to Unreal Engine when it always runs worse on their hardware than their own engines while barely looking any better? How much brain drain is happening over there?
it's cheaper
It's not cheaper to pay royalties to Epic Games when they could just use their own engines
It's cheaper to hire college kids who learned how to use Unreal Engine in school than it is to pay senior engine developers to keep writing proprietary engines and then have to train new hires how to use those proprietary engines.
why bother maintaining their own engines when they can just piggyback on what the rest of the industry is already doing for them?
the only time it makes financial sense to spend so much dev time optimizing a game is when it's big system sellers like Zelda or (nonpaper) Mario
Who's to say they won't start using UE for those games as well soon? Mario Odyssey came out 7 years ago and while TotK is newer it's also essentially a modified version of BotW which also came out 7 years ago. In the mean time more and more of Nintendo's studios, and even Nintendo themselves with Pikmin 4, have been increasingly been moving away from using in-house engines.
Then the games should be cheaper too.
buddy Nintendo didn't became rich by being nice to their customers
because this isn't bethesda, where the creators refuse to learn modern tools
they're learning the unreal ecosystem because in the future that is a skillset that will be desirable for when they are poaching creators, they will not need large amounts of training
Wooly World was 60fps and UE4.
Woolly World was an in house engine. Crafted World is when they switched to UE4, and it had framerate issues as well as a dynamic resolution that dropped down to 576p docked and 396p undocked.
>Nintendo using the fricking unreal engine over their own, optimized engine.
Someone learn how to bring Iwata back from the dead, please.
no. they didn't have to use it
I blame the new “talent” they hired. The younger generation is shit.
No, I don't think I will.
I think you meant Intelligent Systems.
When was the last time Intelligent Systems released a 60fps game?
Gamecube didn't actually run at 60fps. It ran at 60i, which means 30fps. It was just using 60hz to reduce flicker.
?t=253
>Media literacy
Stopped watching at this exact moment
if you weren't so easily triggered you might learn something once in a while
What's their excuse for not being able to do 60fps 20 years later?
Interlaced just means they draw the next frame on different scanlines as the previous frame. But it's still 60 frames per second
Jew.
Somewhat correct but misleading. Also interlaced 60hz is still better than 30 fps on a low hold display like oled
No, moron.
Yes, moron
No, moron.
Yes, moron
interlacing is halving the vertical res, not the framerate, dumbass. also the game supported progressive scan, like many games on the GC
so it's confirmed to be running at 60fps?
Considering that shitty Origami King game ran at 60fps on the same hardware this is unacceptable. It reeks of low effort.
>sequel requests actively denied for 20 years
>told fans to frick off multiple times
>shit out TTYD remake as damage control
Yeah, yeah. I’m happy for you children and secondaries who will finally be able to play the game, though I think a digital port of the original would have been better for everyone. But frick Nintendo for dicking us oldgays around for so long. If this is meant to be an apology, I do not accept. If it is meant to be crowdfunding for the next game, I ain’t supporting.
I’m really tired of new consumers getting preferential treatment (and even then, they’re just too new to know they’re getting screwed).
Don't care. Still buying it. Still loving it. Stay mad.
anon wasting his money to own the chuds
You realize none of us care if you buy this, right? If it actually is a vote for the gameplay of PM’s future, then I guess we owe you some gratitude for being so easily parted with your money.
The anger towards this release (that isn’t simple shitposting) is being driven by the continued neglect of the original fans. The remake wasn’t *really* wanted by anyone who loves the game. A digital port would have sufficed. New fans get the “true” experience for a lower price point, and old fans can rest easy knowing that dev resources are being spent on the game we actually want.
>none of us care
>type two paragraphs that I ain’t even gonna read
Lmao?
>outing himself as a shitposter who doesn’t read
You’re doing it wrong.
They better release a true sequel without any formula breaking mechanics
How is that even possible? TTYD runs of fricking phones without issue.
Not buying it until it goes on sale for $40 or less.
Only a moron pays full retail for a non-limited print game.
See you in 7 years then
I remember seeing full priced Mario 64 Ds at Best Buy as late as 2012. None shame Nintendo.
No one actually cares.
THE NAME'S SISTER VIVIAN... NO RELATION
I know the discussion about this is going to be fricking AIDS when it comes out but ultimately I think the best thing they can do with it is just translate the original Japanese version into English
It's a DBZ situation where if they stick to the original script they are gonna have to deal with an army of burgers complaining about it being inaccurate to the butchered version they grew up with.
I cannot fricking wait for them to directly translate the 2004 Japanese script and the very people a month ago seething over localizations and censorship will seethe even harder over uncensoring because of /misc/ poisoning.
The anti-loc morons seriously need to be called out more. Such obvious /misc/skin crossposters...
Recent years have legit given us some of the best localizations of all time
>NEO TWEWY kept the memey-ness of the original Japanese version whilst making it more understandable to global audiences
>Unicorn Overlord uses genuinely charming medeival dialects to spice up what would have otherwise been very dry and boring dialogue
>Eiyuden's localization is delightfully cheesy -- hearkening back to 90s localizations while making /misc/skins seethe
Anti-loc losers are wildin' if they think these are bad!
Eeyup... our GOATS washed
if gombella stills says vivian is a man and he's cute then I won't care
I complain about poor localization, and if they accurately translate the original Japanese script, I'll be happy. The question is, are YOU going to tolerate Beldam calling Vivian a man, only for Vivian to forgive her at the end of the game?
maybe if the switch wasn't a weak piece of shit they wouldnt have this problem with using different engines. But you homosexuals bought the thing anyway when you KNEW this would happen. Switch didnt deserve to sell this much systems, slightly under wii is where it should have stayed.
>Switch didnt deserve to sell this much systems
This. The Switch has a god-tier concept with shit-tier delivery. The handheld aspect falls flat when the system isn’t comfortably portable and is held back by controllers that rapidly degrade (that are also uncomfortable for long play sessions). The library is gimped by ports (frick you, Wii U owners lmao) and low-effort crap. Everything about NSO is bad.
The success of the Switch has me concerned with how bad the next system is bound to be.
I'm hoping the next system is a Virtual Boy tier flop at this point.
Also it houses some of our most hated games ever made! (See: Xenblade 2+3 for an example!)
We should jave converted to PS4/PS5 Gankerudes and Gankerudettes...
>Everything about NSO is bad.
I said this before and I'll say it again, Nintendo dropped the ball by not turning the Wii virtual console into their own equivalent of steam. Imagine if you could use your Nintendo account to install Mario 64 in any console that still supports their servers, for free. Imagine all the publishers jumping in to port their roms into the store, skipping over the hassle of relying on "remasters" to resell them. Imagine the frickhuge library of Japanese exclusive games finally getting attention because people can afford them, giving a big middle finger to retro collectors and scalpers.
But no, they had to go with their artificial scarcity crap, ignoring how everybody, including the Japanese already pirate and emulate their games. Instead, we get 3 Mario roms sold by 60 as a limited offer, pretending that anyone with a brain and an internet cable can't already play these games for free. They could have genuinely given piracy competition by offering a convenient, legal alternative. Instead, we get the absolute joke that is their official attempt at emulation, with the same 3 bing bing wahoos and zeldas that everybody and their mother already played.
Nintendo could never pull it off even if they wanted to. The Wii Shop Channel went under because GameSpy, who they used for their servers, went under. Also Nintendo had no architecture for that anyway and were behind Sony and WAY behind Microsoft on that front. Don't forget this was Nintendo's first time with the online thing while PlayStation and Xbox had a whole generation prior to iron things out. Plus Xbox is literally Microsoft so of course they are going to get online right, and Sony being a consumer electronics and music/movie company, they are going to at least be somewhat serviceable. Nintendo is a toy and games company with a bunch of artists, music guys and programmers who all just grew up together making game concepts on graph paper and wanting to see games realized on screen for the fun of it. Sony and MS run circles around Nintendo on the technical online infrastructure front and not because Nintendo just doesn't try.
If you got a second Wii, nothing carried over since nothing was tied to your account. It was to the specific console. I loved the Wii, but the way they handled digital games was always idiotic to me since there was no thought put into future proofing it (forward compatibility). Worse still they STILL screwed it up with Wii U.
I think they could because it wouldn't have needed to be as feature rich as steam. The online store would have been the most important feature and they would be able to add community stuff later, like Miiverse. The fact that homebrew scenes exist for their systems shows that they are at least capable of running some emulators. So, it would boil down to each system having a set number of supported emulators and to access the roms you would go through their servers by using your Nintendo account.
I think you have a great idea, but I REALLY don't think Nintendo can do it. If the Wii Shop channel were like you previously said and worked like you said, there's be almost no reason not to at least always have a Nintendo console. But Nintendo just wasn't knowledgeable enough yet. Call it pessimistic, but I just don't think Nintendo knows how to really "do" online even though NSO isn't necessarily a burning dumpster if garbage.
I do think they plan on having your NSO stuff carry over to future consoles, so they have that part right. It's just that you have to keep paying the yearly subscription fee to do it. I don't see them pivoting to a Steam like model either, unfortunately.
>I do think they plan on having your NSO stuff carry over to future consoles, so they have that part right. It's just that you have to keep paying the yearly subscription fee to do it. I don't see them pivoting to a Steam like model either, unfortunately.
It needs a complete overhaul to justify the subscription. No, I'm not gonna pay money to only have 15 games, with 5 more dropping over the course of the year. Tennis on the NES isn't a 70+ hour JRPG I can sink several hours into and remain interested into until the next game drops. It's a stupid model.
To be fair, they used the same drip feed model with the Wii for the VC. Similarly with the Wii U. The only difference here is that the games aren't going anywhere this time after the console is replaced like they did with those two, so there's no need to have to redo the drip feed cycle again.
>NOOO MY BASIC KIDDIE RPG / PUZZLE GAME NEEDS TO BE 60FPS OR IT'S UNPLAYABLE
It's funny how framerate was so important to the fanboys when Nintendo's first party Wii U games were regularly hitting 60 FPS while PS4 and XBone games were often stuck at 30, but now that 60 and sometimes even 120 FPS is common on current gen consoles while even first party Switch games struggle to hit 30 it's not a big deal anymore.
Personally, I never cared about frame rate or engaged in console warring concerning it. Frame rate stability is more important to me. That being said, it is pretty sad that this remake potentially has a downgraded frame rate.
>remake is supposed to fix problems
>it instead introduces more problems
>this is somehow a good thing
>30fps
>problem
it's not a problem
.
Used to be my favorite game haven't played it since. Will be able to emulate the new one once it comes out? Could always play the original.
I cant believe everyone is hyped about a sound test and concept art. this remake does not need to be 60 bucks and the originally still holds up visually. how do you justify 60 bucks for this game?
There was never a need for a remake of this game.
but muh 30fps shiny floors
I am seriously confused how this looks better than the original in anyway. I feel like people are fricking gaslighting me into thinking it looks visually better.
>have to deal with console war shitters
>have to deal with pcgays
>have to deal with nostalgiagays
>have to do with censorship schizos
>have to deal with trannies
remaking this was a huge mistake
Frame rates don't matter as much as Ganker thinks they do.
Shitty Remake for a shitty Console
>combat timing is now twice as hard to pull off
Based Nintendo for giving us the hard mode for free off the bat.
I don't know guys. My hype for this kind of died once the new trailer came out. It's cool that my favorite game is remade, but seeing everything recreated in HD just highlights how old and outdated it all feels. 20 years effects and mechanics that were fun 20 years ago, just look cheap now. Maybe they had a point to try and recreate the formula with the modern color splash origami king games.
Kinda feel the same way when I see excessive edginess and breasts and gore in modern media... like leave that in the 2000s guys!
Combat and movement is also REALLY slow. I get it's a baby rpg, but they could add some settings to tick the game speed.
Mario is for Vivian
Is Intelligent Systems just washed?
This is legit the most rizzless ahh remake I ever seen!
in english?
>needing koei's help to release a game that casuals ate up
yes
>framerate halved
>have to either make the timing windows twice as long, or make the combat twice as slow
It'll be 60fps on my Switch. New battle themes for each area is kino, love how everyone is more expressive and have Banjo style voices.
How does it run on PC?
Why didn't they remake the first Paper Mario instead?
I'm still trying to figure out why they finally caved and just did the thing everyone was asking for, which is make a game that doesn't suck. I can't think of any franchise that tripled down so bad on things not a single person liked.
It didn’t need one (either) and they are hoping to sell more premium NSO subs.
It's the NSO subs definitely. I can already tell many of the people who have been crying about TTYD like Arlo are going to get Monkey's Pawed when they play it at 30fps.
>Monkey's Pawed
I think the game will do pretty well, despite my own feelings about the situation. Those of us who played the original game are in the minority, meaning there are a lot of consumers who will be experiencing TTYD for the first time, and if we’re being honest, the remake isn’t going to frick up to the point that the game will be bad.
Influencers like Arlo have genuine brain-rot, and most of them have financial incentive to dickride Nintendo. They eat slop for a living.
I think most of the influencers who have been pushing this so hard for so long are the ones who played the GameCube game, so it's going to be interesting seeing them try to gloss over something this detrimental to the experience. You KNOW part of the reason TTYD was so well liked was because you could feel the difference between it and the original, so having to play at 30fps is going to bother them. Even if they don't mention it in their "first impressions" and reviews.
You're right though that the majority of people who will get this are going to be first time players who probably only know the game exists because of Arlo and people like him. The game is going to do good numbers and probably do better than TOK (or at least on par with it). For them, I hope they enjoy the game. I also hope they don't have to pay $60 for this.
I warned you about consoles bro
I told you dog
Reminds me of how Tales of Symphonia on GameCube is still the only version that runs at 60fps
That comes because all the ports are built off of the PS2 games' foundation (which ran at 30fps) instead of the GameCube one. You're not wrong, but that's the reason.
I still don't know how much of a botched port job that game was to run at 30 on PS2, since even on the Gamecube is doing fricking nothing on the technical front.
gamecube had more powerful hardware than the ps2
I know, but Symphonia was a basic-ass game with what it was doing visually. PS2 would have had zero issue 60fpsing it.
You really overestimate how powerful the PS2 was anon. Even then it was made fun of for things like its long load times on nearly every multiplat game. Although it 100% proved that it's not the power of the console that matters since it went on to be the best selling video game console of all time.
>30fps instead of 60
I bet speedruners will find ways to walk through walls or some other stupid shit because of the fps change
New engine, whole new set of exploits/oversights to abuse. Doubt any of the same tricks/clips from the original will apply.
ok
Paper Mario fans need to go outside.
All you motherfrickers do is complain about shit. Frick's sake.
Where do you think you are?
Reddit.
I’m not a pedo or a manchild, is there any reason for me to buy a switch?
I can easily see it going to 60 FPS next console they put out. The timing checks out and it wouldn't be the first time (see a few New 3DS instances).
>people have a meltdown over the Persona 3 Reload beach scene change, before it just fades into the background outside a thread here or there
>barely any discussion about the incomplete Vivian scene only a few hours after two threads largely centered on it
That's a pleasant surprise. There's so many more productive parts of these games to talk about instead, good and bad.
Frick that, it’s a turn based RPG, so who cares.
I want a proper hard mode.
I'd agree to this. TTYD isn't quite as easy as SMRPG outside of certain badge set-ups blowing it open, but it still would have certainly enhanced the experience. AlphaDream toyed with harder modes in Dream Team, but sadly we've never seen it attempted in other Mario RPGs.
I've been saying this for a while now:
Most Nintendo fans don't see it coming, but they're (rapidly) heading down the same path as Disney did with the drastic drop in quality and the general degradation of their IPs. They're making bank now due to the Switch's insane success, sure - but many of their IPs have received disappointing titles this gen, and they've becoming increasingly predatory and totalitarian with their monetization & copyright practices. This is all the start of something bad, and things will likely get worse with this new CEO and their big jump into multimedia franchising with movies, theme parks, and TV/streaming. I genuinely hope I'm proven wrong, but I doubt it.
That is all.
I’ve been saying the same for years, but given the much larger user base of the Switch, it’s difficult to have intelligent conversation with people about the good old days (that they weren’t around for). Thanks for the solid summary. I get no joy out of the belief that this company is in decline, but it is difficult to see it any other way.
This would have been the smart approach, and if they wanted to, they could have made it happen by now. Instead, artificial scarcity is used as an easy money scheme. Just one of many anti-consumer tactics they’ve deployed.
The worst of it is that there is absolutely no benefit to having been a long-term customer, and Nintendo is seemingly content with losing old fans, based on their actions this generation. The remaining brand loyalists are only going to look more foolish as things get worse.
Maybe it's time to give Sony another try after all... Perhaps we judged them too harshly...
Nah, Sony is already sinking ship - albeit for entirely different reasons. Granted they not on the verge of death like Xbox, but they're heading there in 5-8 years time.
Nah, frick off with the forced console war bullshit.
>Nah, Sony is already sinking ship - albeit for entirely different reasons. Granted they not on the verge of death like Xbox, but they're heading there in 5-8 years time.
Point is: Sony is no longer the real enemy. Nintendo is. It was Nintendo that produced some of our most hated games in recency, such as:
>Xenoblades 2+3
>Zelda BOTW + TOTK
>Pikmin 4
>Splatoon 3
>Girlboss Peach Midtime
>Excedera
Meanwhile Sony didn't make anything NEARLY as bad as those! They even got GOTY last year with Baldurs 3!
>Sony
>BG3
Ain't falling for your trash bait, frick off.
Eh, Zelda going open-world was an inevitability and long0overdue. It was how they handled the overworld (AKA copying ubislop) that concerned me, and ToTK
fully verifying those concerns as something legitimate.
well yeah, open world is doable for Zelda in theory
in practice, Nintendo won't do what needs to be done because it would alienate the normalgays
can't have things be too hard to figure out or locked behind specific items etc
ubislop all the way
Didn't alienate Elden Ring or BG3. It isn't the 2010's anymore. Gaming is the number one entertainment industry in the world now, and people's tastes are gradually evolving for more refined experiences - especially when it comes to single-player games. Ubislop open worlds are falling out of style; normies are growing tired of them. All they really need is a strong advertising and shilling campaign, maybe pay some streamers/youtubers underneath the table to play their game just like how they bribe or threaten journalists underneath the table to maintain stellar review scores. That's it.
>our
you should have a nice day.
>but many of their IPs have received disappointing titles this gen,
Reminder that some of 4-Chan's most hated games of all time came from the Pretendo Scratch...
Based Eric won
Cringe Tendies lost.
Xenoblade 2 was such an awful pedophile game and convinced alot of gamers, such a myself, that Nitnendo was no longer worth investing in.
Was gamexplain always shit or they turned shitty when jhon and the other frickers jumped the ship?
Reminder Eric was outed as a tendie falseflagging as us to make actually sane gamers look bad.
I saw it back in 2017 with Zelda going open world
it's going to be a bumpy ride for a while, but I think Nintendo will normalize in like 10 to 15 years
or AGI could kill us all before that
Reminder that this is what Nintendo did to a beloved cult classic PlayStation RPG after they bought it out...
>"The game runs perfectly in both formats too, at least from the 15 or so hours we’ve played. We’ve not noticed a single frame drop both docked and undocked. However, one downgrade from the GameCube version is that the Switch version only runs at 30fps, compared to the GameCube’s native 60fps. At first, this took us a moment to adjust to, particularly in combat where you have to time button-presses – our brains somehow remember the timing of the original release – but overall, the reduced frame rate hasn’t been detrimental to the experience for us. This is still Thousand-Year Door in all its glory — at least from what we've played."
Kek, I can't believe this shit. The Switch was the biggest waste of money on a gaming device I've ever spent. I've played maybe 3-4 games on it since it released, it's just not for me. I would have preferred a reimagining of the GameCube or some shit. Maybe I'm just not playing it the right way. I honestly don't care for handheld mode, so maybe I should just hook it up to my PC monitor and get a pro controller, it'll make it feel more like a console and less like a handheld piece of trash.
I didn't even play the Super Mario RPG remake and I kind of wanted to, gotta admit that Yuzu was great in the fact that it ran some games at 60 FPS when they natively couldn't on the Switch, and it was nice. XBC3 and Fire Emblem: Engage looked and played SO much better at 60 FPS, especially Engage. The animations were so much more fluid and smooth. I suppose it isn't as big a deal for certain games, like Mario games might be okay in 30 FPS, but action-packed games with anime attacks and shit should be in 60 FPS like XBC3 and Fire Emblem: Engage. Releasing those at 30 FPS should have been a crime, oh and also SMTV, but thankfully we're getting a 60 FPS complete edition release this summer, so that'll be nice.
SMTV also ran WAY better on Yuzu at 60 FPS, that was another game that only ran at 30 FPS natively, and you could see it in the animation.
To be fair I'm pretty sure Pikmin 4 was ass, but I heard a lot of praise for it too. Really I'm personally peeved by New Horizons. That game really wasn't good, and it's not that I was new to the series, I played every game extensively besides Wild World, which was also good. I liked BOTW but didn't love it, it was okay and I had fun parrying Guardians and mounting Lynels. Odyssey was fine too, not the best Mario but definitely not the worst. I have yet to play Xenoblade 2 but if I do, I'll cheat in the Xenosaga shit to save time and because that's all I really care about.
SMRPG is 60 on Switch which is really nice. It drops in specific moments but it's not that bad, mainly just the beginning scene with Exor. I respect that. As someone who played SMTV at 60 emulated, thank god it's getting a native port, it feels like they just cut the frames in half after making a 60fps game
>schizo reveals his true colors
Not buying censored Blade btw.