It's shit right Anon-kuns?
It's just a cheap port of the C&C world, albeit with little to know strategy/tactics and no feeling/immersion of fighting on Arrakis.
Hurt me, beat me, pull my heart out. Just tell me how it is, and I'll go back to Dune 2/Dune 2000.
Btw.....Ordos for the win!
Honestly I feel this game tried the hardest of all the classic RTS Dune games.
For a change each faction has their unique units, Artreides has friggin' mechas. It even has dedicated Neutral faction units that you can pick up during the campaign, Even fremen and Sardaukars!
Bonus in this game Fremen can ACTUALLY ride worms although it has little true strategic use they fricking did it!
Also FRICK THE TLEILAXU! Frick them and their zombies and their goddamned Leech creature.
I want a dune RTS where it's fricking dangerous to step onto the sand. Where being outside of the base will kill me due to the heat. Also proper sandstorms that can rip apart my army as it leaves the safety of my base and its shelter.
What you are getting with Emperorhere is a C&C style game that is very much following up the footsteps Dune2/Dune2000, if you enjoyed those you will quite likely enjoy this one too.
It did innovate by giving every faction their own units, flying units can be controlled directly by the player and are useful. They made rocky terrain features where vehicles cannot move to but infantry can take cover and be immune to crushing. There are storms and worms yes but they are not the focus, again this is very much a C&C style game RTS game.
If you are Lore purist then you will be disappointed, this game only keeps the framework of the original setting but it wrote its own characters and story. It does not follow the books at all.
Bonuses that in the story you will have a few missions that are actually not even taking place a done, they went there to have Kaladan and Giedi prime although those mission are just shitty escort missions.
Thanks for the in-depth reply.
I've played it on and off before. Shit it even had a day night cycle as well.
I just wanted /vat/'s thoughts regarding if you guys think it's a good successor to the two previous classics.
Needs a remaster so bad. Not the troonyslop/basic b***h board game art styled 4X bullshit, Dune Spice Wars.
>Dune2/Dune2000
These are two very different games despite 2k being sold as an upgrade back in the day. 2k is good but I prefer the original due to many reasons.
The differences are more subtle. Like House Harkonnen not having access to regular infantry and trikes, and House Ordos not having missile tanks. Unless you use a starport for trikes and missile tanks. They all have different Palace powers, only Atreides (and Sardaukar, which really should've been called Corrino) have Sonic Tanks, and so on.
In 2k it goes even further because Harkonnen tanks are tougher but slower, Ordos tanks are flimsier but faster and Atreides tanks are in-between. Ordos even get a special version of the trike that is faster but even more paper-thin (Harkonnen get them too this time).
But overall 2k has fully embraced the rock-paper-scissors autism introduced by Westwood games (reminder that D2k is an out-of-house game) which I never liked. It has its moments and the FMVs are gorgeous but that's that.
Bene Tleilax is literally the worst subfaction. At least House of Ix has the tank and even the mine can be somewhat useful. But both the slow ass "zombies" and the leech are almost completely useless. You do know that you can remove leeches with engineers, right?
Yes I am aware how to remove leeches. I still hate the Tleilaxu because of the campaign missions where you cannot build a base only have a limited amount of troops and need to deal with hordes of their zombies and Leeches. And if one gets close it is pretty almost much mission failed because you have no available option to remove the infection. At least I do not remember having one I played the campaigns very long ago so I could be wrong.
And the few times you get to actually use the Telilaxu units they are indeed useless. And they are allied to the enemy factions all the time their units being mixed with with other factions which are just pure annoyance.
A warning example for why you don't do 3D in RTS.
Probably at that time yes, 3D units were pretty shit. Although there were a few games around Emperor Dune that did get it right.
But yes, I agree with you.
Still like Dune 2000 more
then emperor of Dune
Which recalling scfi network showed a new TV Dune moive around this time which emperor trys to utilize concepts from
Units were getting a bit silly
Siding with Sardaukars is cool
The map system was neat
On the attackers turn them attacking your territory
Your base and everything you placed previously is still present
Like in Warzone 2100 & Earth 2150
Eventually you'll get to assault mission of gide prime, Draconis, Kaladan
Michael dorn is the Duke
Please don't be mean to me but I never played Dune 2 or 2000, and liked Emperor a lot.
Hearing things like the earlier games didn't have faction-unique units makes me think it's just nostalgia.
The music is awesome and the gameplay is good but not as good as it could be
I've played 2000 and Emperor a lot, both are fun in their own way
>Hearing things like the earlier games didn't have faction-unique units makes me think it's just nostalgia.
They did. Not sure who told you otherwise.
>I wish more game got environmental elements that you can't control. Yes I know that is no longer a thing with the rise of multi players matches but it does add spice to single campaign.
Could be a optional feature disables for competitive multiplayer. Either way, agree. Would make Age of Empire way more interesting.
>Hearing things like the earlier games didn't have faction-unique units makes me think it's just nostalgia.
>They did. Not sure who told you otherwise.
They did but the ratio was different was like 1-2 faction unique unit at best and some are tied to story mode like the fremen. The rest was the same: infantry, rocket infantry, bike, quad, tank, heavy tank, rocket launcher.
In Emperor each faction has almost fully unique and only a handuful are common like scout and basic infantry and the economy units like harvesters, carryall, engineer, MCV etc. The rest are all faction unique, even the air units are faction unique.
And during the campaign you can even get a few units from neutral factions like Fremen, Ix, Sardaukar, Tleilaxu (and FRICK the Tleilaxu.) And for completeness there is the The Guild as well but I do not remember if it is possible to use their units at all unless you capture their buildings.
I loved it as a kid, especially its aesthetic. As an adult the way it's balanced is pretty annoying but I still really like its art. It's one of those RTSs where units either feel like paper or unstoppable and they all feel too expensive, or maybe I was just shit at resource management.
>storm approaches
>Little men just fly off with the wind if you don't move them out
I wish more game got environmental elements that you can't control. Yes I know that is no longer a thing with the rise of multi players matches but it does add spice to single campaign.
The game overall felt like the Tiberian sun we are supposed to get with the gameplay mechanic. The UI changes were started in RA2, but rest of stuff like additional reinforcement and environmental hazards were supposed to be in TS are all here in emperor
>Ateides barrack can produce second tier veterancy units with elite units returning to it
I never knew this when playing the game.
No, it's not shit. It's halfway between older Westwood games and C&C3. It demands quick and aggressive playstyle but it also kinda allows turtling because spice kinda regenerates (I think eventually it bugs out).
The only big flaw of the game is voice feedback becoming really annoying if you play it right.