Real CRT TV chads, what filter do you use to get composite effects on your RGB sets?
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Real CRT TV chads, what filter do you use to get composite effects on your RGB sets?
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Pretty sure there is a dedicated CRT thread for these questions. Use the catalog.
There's usually a shader general but it's dead. This could be the new one I guess.
That looks very interesting. Thanks anon, I'll try it.
See
sgenpt-mix. Blends dithering without destroying the entire image
What do you think of cbod-v1? It seems to do a really good job at dithering without changing anything else about the picture. Have you tried it, does it have any known big problems?
Ruins all the outlines for everything.
Blends together pixels that should not be blend together.
Huh? I don't really notice any outlines being mucked up by sgenpt-mix. I do sit decently far from my monitor though. I guess you can just use NTSC-Adaptive.
Any method of blending dithering is gonna be a little destructive. It's something you either have to accept or deal with the sharp RGB look. Even with composite you will lose details, and you can't say "well the devs didn't mean for you to see that" since it's very dependent on your hardware set up. Like the Sonic 1 waterfalls may not blend if you have too good of a CRT or if you have a latter Genesis revision.
...rca cables?
I'm talking about emulation with shaders on a CRT TV hooked up over RGB.
I've tried talking about that there, those people don't usually run emulators but real hardware, emulators get a bad rep there and ignored.
Depends on when you post, I've seen some productive conversations about emulators on CRTs. Other times you get the mentally ill purists, yea.
with 480 vertical lines you don't have enough pixel real estate to make a convincing composite filter
You mean 240? Also all you need is to blend horizontal pixels together a little and it should be fine.
I've seen super nice results with setups from anons who do this but I think to ask.
nah
with composite video some of this shit actually looks HD
you ain't gonna get that on RGB
There's nothing stopping you from getting the same effect over RGB, composite just works as a analog filter itself but also introduces a lot of noise that you might not like, RGB does not. You can replicate any of the looks with filters. Shader filters for CRTs are just few and far between since 99.9% of people use panels and that's what the shaders are for.
my brother in christ composite video looks the way it does because it isn't a precise 320x240 grid but analogue. RGB may be analogue too but it is way more precise, and you are trying to use its precise grid to replicate composite. Doomed from the start
RGB is literally composite but each color has its own cable and sync is seperate.
Composite is literally called COMPOSITE because it combines all the signals.
>RGB
>not analog
Lol?
>RGB may be analogue too but it is way more precise
lern2read
There's no real point in posting pictures since you're not viewing them on a CRT TV over RGB so you won't get the idea but at least you can't say I didn't provide proof.
ain't the same breh
Yes and because of that RGB is much more precise and isn't going to bleed colours inbetween pixels
Of course it's not, you're not viewing it on a 15kHz CRT TV at 240p.
That's why you use a filter on the emulator side. Simple as.
All the benefit of composite without the negative.
It's not supposed to look identical, it's supposed to give the befits of composite without the negative sides.
>That's why you use a filter on the emulator side. Simple as
you don't understand
on RGB colours won't bleed INBETWEEN pixels
Filters are great when you have a 1080p+ display; it's not going to look right with only 480p
>without the negatives
Consider the battle transition from FF9:
?list=PLB94DFCB60C828F29&t=159
Looks like shit on the emulator cause it's a straight pixel capture, but on composite video it actually looks HD. I can't make myself any clearer; it just looks legit. The interactions between the lights, the blurs, oosdfskofsofsdf. It does not look like there's only 240 lines.
That first one isn't me
>Filters are great when you have a 1080p+ display; it's not going to look right with only 480p
REASONING:
1080p in 4:3 has 20.25x as many pixels as 240p in 4:3. The CRT filter thus has a lot of room to make each scanline look realistic.
At 480p though? You have no ability to make the scanlines look convincing
Wrong, composite filters for RGB are a thing and work great, I have a setup eight here that I used for years, I'm not OP.
But I don't even bother arguing with you about it since you keep talking about 480p which has NOTHING to do with this.
Why do you keep on talking about 480p? This is strictly about 15kHz and 240p, 15kHz CRT TVs don't accept 480p.
homie that's even worse
Divide 240 by 240
1
so you have 1 pixel to make each pixel look composite
literally impossible
That's why all you need to do is slight horizontal bleed, the CRT does the rest.
Picture was posted above, why are you still arguing when you've obviously never seen this done in person and can't even view the above picture like it's intended?
nah homie
>no argument even when I posted proof
Got it
>much scanline autism
no
480p on CRT has scanlines anyways, all you need to do is blank every odd line, the CRT does the rest
OPs question was dithering tho
I don't think anon actually knows what's being talked about
Can you take a screenshot from that frame? If you hooked up the composite signal to a capture device? Of course you could, I'm sure you agree with me.
Now you have a digital 320x224 res picture of how composite looks, correct? Correct.
So if you take that picture and put it in a CRT again, over RGB, so there's so additional noise, would it not look the same? It's literally the picture of the composite signal, at its original resolution, over RGB, which you had no loss.
So how is that different from a shader filter that already filters the emulator picture to look like a screenshot of your composite signal of that TV would look and then puts it on a CRT TV over RGB?
Benefit being you can fine tune the filter to exclude composite effects you don't like and keep the ones that make the picture looks better instead.
said had no loss*
>So if you take that picture and put it in a CRT again, over RGB
you literally cannot get the desired look pixel by pixel in a 320x240 space because you miss the transitions between pixels
You don't, since you're viewing the picture on a CRT, nobody is talking about viewing it on a LCD with pixels, CRT has no concept of pixels. All you need is the source material to have pixel values that will display on the CRT with the desired look, not look good when you look at said picture on a pixel perfect display.
it's a signal homie it's not just the display it's the cables too
That's the thing, you don't have to perfectly create a digital image that looks like composite, you have to create one that on a CRT will give the same effect, even over RGB
That's why filters to be used with CRT TVs and LCD TVs are so different
>ESL has no concept of CRT
>ESL
>Implying
>also no argument
>Implying
zoomlish isn't English
Don't have a dog in this race but I think is saying you can't get a 1:1 replica of a composite signal through a filter on a CRT. That image looks a lot more fuzzier and blurrier than
Granted I don't think that's really a problem, the second image looks better. You have the sharp, vibrant look alongside the blended dithering. If you're emulating you should take advantage of what you're using instead of LARPing like you're still in the 90s. What shader are you using to get that clean blending, anyway?
composite looks better cause in many cases it looks like HD artwork instead of sprites
>is saying
yea basically RGB isn't going to replicate RCA cables since on RCA there is basically a spectrum inbetween each pixel, and you know on a clean pixel picture like RGB you don't have the pixel real estate to replicate this
>composite looks better cause in many cases it looks like HD artwork instead of sprites
I like when people say this because it implies arcade games are uglier than console games which definitely wasn't the impression back then.
You can send a RGB signal over RCA cables, what are you drooling moron of a homosexual even talking about?
Not only that, you can send composite signal over scart too
The point is to have a better image than composite anyways, just with composite effects, that's been the argument the whole time.
>Granted I don't think that's really a problem, the second image looks better. You have the sharp, vibrant look alongside the blended dithering. If you're emulating you should take advantage of what you're using instead of LARPing like you're still in the 90s.
Exactly.
>don't have a dog in this race but I i am compelled by stupidity and autism to have a dog in this race
>consider this hot take from a rectal abortion
If someone shits themselves in public, I'm gonna comment on it.
First you say "no" when anon says you need a filter that blends / bleeds colors between pixels
Then you say that you need to bleed colors between pixels
Are you even keeping track what you're saying?
scanline generator sgl-3000 or whatever
the lagless common one for $30
the vga one is good too but usually has no case and is more prone to breakage
Why do you need a scanline generator when you're already outputting at 240p?
composite is wayy to modern for me. RF adapter is $1
>This board is for the discussion of classic, or "retro" games, including consoles, computer games, arcade games (including pinball) and any other forms of video games.
It says "including consoles" and not "including console (-games)"
TVs are console hardware, it's what consoles use to display an image
If you think I'm wrong, report me
Uh, a composite cable.
>noo you can't discuss things or give your opinion related to your hobby even when you don't have a horse in the race
jesus the insecure homosexuals on this board
>ITT idiots
The reason composite looks wildly different from RGB in some cases is because the composite encoder built in to the console is cheap and shitty. You can get nice and sharp images with composite by using an external transcoder with RGB-to-Composite.
If you want the native composite image on an RGB-only monitor then you can use an external transcoder for that.
As for taking a nice and clean RGB image and making it look like shitty composite? You're gonna need some vintage electronics or DIY for that, even the cheapest most awful chink shit transcoder isn't as bad for RGB-to-composite as the Mega Drive built-in encoder.
That's why people replace composite encoders in their systems too with modern drop in ones that are just better.
>calls others idiots
>the thread is about emulation and not real hardware
Nice and sharp while having a good effect, well done
tvout will work for most people, maybe add a dithering filter to it
What do you mean? If you use RGB, you can't use composite
?
of course you can, an RGB unit often has the ability to accept all other connections other than component
This thread is about OP using a PC hooked up to a CRT TV over RGB though.
composite over green but why would I waste my precious RGB sets on composite
I think you missed the point of the thread
Calm down scammer. It's just a hobby
There's even tv shows about collecting retro stuff
hi gpt-3