It's impossible to strategize with such a wide spread of possible outcomes of every action. You don't even know how your next attack will go, let alone the rest of the turn, and future turns are complete entropy. All you can do is stack the numbers in your favor and hope for the best.
The name of the game is to prepare yourself for a wide range of situations, be presented with a situation and perform the best with what you have at hand, picking what gives you the highest odds of success
If you're not an idiot at worst you'll have minor setbacks. If you want full information disclosed go play chess
It's impossible to strategize with such a wide spread of possible outcomes of every action. You don't even know how your next attack will go, let alone the rest of the turn, and future turns are complete entropy. All you can do is stack the numbers in your favor and hope for the best.
You morons know nothing about strategy. You're always dealing with probabilties. You can never assume things go optimal. You figure the odds based on averages, risks, or whatever, depending on the situation, and you make a move based on that.
Enemy has 40 HP, I have 30% chance to deal between 7 and 18 damage, how many turns will I take to kill?
8 months ago
Anonymous
>30%
You'll be dead before you land a hit because you're underleveled as frick. Reload an earlier save and get to grinding you jackass.
8 months ago
Anonymous
Who the frick would even engage in a fight with 30% chances to hit that low? See, that's strategy, choosing your battles based on fricking survival logic.
8 months ago
Anonymous
>Enemy has 40 HP, I have 30% chance to deal between 7 and 18 damage, >how many turns will I take to kill
11
8 months ago
Anonymous
That's just the average which is useless to me, because the low roll answer is "infinite", and in the meantime the enemy is presumably also hitting me. So I have no useful information to extrapolate from.
8 months ago
Anonymous
You wouldn't be able to use information even if it raped you in the ass with a torch. There's enough intuitive information to realize this fight isn't worth it if you can't resist dozens of enemy attacks.
8 months ago
Anonymous
That's not strategy, that's autistic calculations between ∞ and 3, althought most likely, 11 turns
8 months ago
Anonymous
That's strategy.
Watch some high level Slay the Spire gameplay. People count damage 3 turns in advance to be able to tell if they can save 2 hp now by blocking instead of attacking. This is how you squeeze out a win where a worse player would lose.
8 months ago
Anonymous
No, strategy is the decisions you make with the information. The calculations are not strategy. You can use intuition to develop a strategy, and estimate odds based on experience or other type of signs, and yet come out with a strategy to play.
8 months ago
Anonymous
And you can formulate better strategies having more complete and accurate information.
If two players have identical understanding of a game's mechanisms, but one does the math and the other doesn't, the former will win.
8 months ago
Anonymous
>but one does the math and the other doesn't
then they don't have identical understanding of a game's mechanisms
8 months ago
Anonymous
If I play a fight guesstimating the numbers and taking chip damage here and there, then reload and do it properly, counting the damage, block etc, did my understanding of the game increased in between?
8 months ago
Anonymous
Yes, because you played the same thing twice, moron
8 months ago
Anonymous
So if I played with counting first, then reloaded and played sloppily, my knowledge has decreased?
8 months ago
Anonymous
No, your knowledge would still increase because you're playing it twice. See how moronic you are?
8 months ago
Anonymous
So you are incapable of telling the difference between knowledge of the game's systems and hindsight knowledge of that particular fight?
4th is the best one and the other guy is a moron. 1st one has a weird animal mascot and a super saiyan magical girl as a party member. The 4th one does not. 4 is not more anime than 1.
Real-time with pause was a cheap marketing trick intended to sell more turn-based games by disguising them as something else, devised during an era when real-time strategy games were fashionable. A RTWP game is fundamentally a turn-based game with auto-battle enabled by default. Your units still wait their turn to attack, which can be several seconds after the player's supposedly "real-time" command.
>Get filtered by 99% of games
hahaha, the state of turn based gays, maybe that's why they don't play online games like COD or Fornite, they will get raped and cry about it
But enough about OP's life.
like this?
> Elden Ring.webm
I will always prefer turn-based combat, but real-time with pause has its place. Total War for example is a good use of it.
Where do I get the goth bangs gf?
be her drug dealer
JessieGAWD tapped that btw
many have
>not liking real-time with pause
Cringe
No one under 35 does.
>plan ahead your strategies
>in D&D
>to-hit AND damage rolls
kek
kmao
RNG is what distinguishes strategy games from puzzle games. A good tactician can think on his feet.
It's impossible to strategize with such a wide spread of possible outcomes of every action. You don't even know how your next attack will go, let alone the rest of the turn, and future turns are complete entropy. All you can do is stack the numbers in your favor and hope for the best.
The name of the game is to prepare yourself for a wide range of situations, be presented with a situation and perform the best with what you have at hand, picking what gives you the highest odds of success
If you're not an idiot at worst you'll have minor setbacks. If you want full information disclosed go play chess
You morons know nothing about strategy. You're always dealing with probabilties. You can never assume things go optimal. You figure the odds based on averages, risks, or whatever, depending on the situation, and you make a move based on that.
Enemy has 40 HP, I have 30% chance to deal between 7 and 18 damage, how many turns will I take to kill?
>30%
You'll be dead before you land a hit because you're underleveled as frick. Reload an earlier save and get to grinding you jackass.
Who the frick would even engage in a fight with 30% chances to hit that low? See, that's strategy, choosing your battles based on fricking survival logic.
>Enemy has 40 HP, I have 30% chance to deal between 7 and 18 damage,
>how many turns will I take to kill
11
That's just the average which is useless to me, because the low roll answer is "infinite", and in the meantime the enemy is presumably also hitting me. So I have no useful information to extrapolate from.
You wouldn't be able to use information even if it raped you in the ass with a torch. There's enough intuitive information to realize this fight isn't worth it if you can't resist dozens of enemy attacks.
That's not strategy, that's autistic calculations
between ∞ and 3, althought most likely, 11 turns
That's strategy.
Watch some high level Slay the Spire gameplay. People count damage 3 turns in advance to be able to tell if they can save 2 hp now by blocking instead of attacking. This is how you squeeze out a win where a worse player would lose.
No, strategy is the decisions you make with the information. The calculations are not strategy. You can use intuition to develop a strategy, and estimate odds based on experience or other type of signs, and yet come out with a strategy to play.
And you can formulate better strategies having more complete and accurate information.
If two players have identical understanding of a game's mechanisms, but one does the math and the other doesn't, the former will win.
>but one does the math and the other doesn't
then they don't have identical understanding of a game's mechanisms
If I play a fight guesstimating the numbers and taking chip damage here and there, then reload and do it properly, counting the damage, block etc, did my understanding of the game increased in between?
Yes, because you played the same thing twice, moron
So if I played with counting first, then reloaded and played sloppily, my knowledge has decreased?
No, your knowledge would still increase because you're playing it twice. See how moronic you are?
So you are incapable of telling the difference between knowledge of the game's systems and hindsight knowledge of that particular fight?
>all these fricking replies
the most moronic post on Ganker atm
>fake time strategy
>turn based real time third person shooter
First game was so fricking kino, sad the franchise died.
I thought the 4th one was a return to form? Idk only played the first one.
Fourth one was fine but turned up the anime shit to the same degree as 2.
>turned up the anime shit
Questionable take. The difference in the amounts of "anime shit" between VC1 and VC4 is negligible.
4th is the best one and the other guy is a moron. 1st one has a weird animal mascot and a super saiyan magical girl as a party member. The 4th one does not. 4 is not more anime than 1.
It's pretty much a pure turn-based combat. Moving units with WASD instead of clicks doesn't really change it much.
>pick scout and win 90% missions on turn 1
Real-time with pause was a cheap marketing trick intended to sell more turn-based games by disguising them as something else, devised during an era when real-time strategy games were fashionable. A RTWP game is fundamentally a turn-based game with auto-battle enabled by default. Your units still wait their turn to attack, which can be several seconds after the player's supposedly "real-time" command.
sex with used up 30yo goth girl
>Get filtered by 99% of games
hahaha, the state of turn based gays, maybe that's why they don't play online games like COD or Fornite, they will get raped and cry about it
who is talking about codslop you fricking imbecil
turn cringe combat
I want to choke on her puke until i die
I love her. Shame she couldn't get a good role after Breaking Bad.
Jessica Jones season 1 was a great show
She was also decent in Shadowbringers
Imagine waking up and seeing that the girl you had sex with choked on her own puke.