Bosses in ER can be beaten by the same cheese as DS2 trash mobs. Just because it looks flashier doesn't mean it is a better product.
Play Genshin Impact instead.
Not only did he beat the game, he beat it while utilizing mechanics that Miyazaki himself put there for people to use to beat the game.
>play the game on easy mode >wtf this is so easy
3 months ago
Anonymous
Literally yes. Almost every Fromsoft game is easy unless you deliberately choose not to utilize the tools that the game is presenting you with and clearly wants you to use. You have to choose not to use magic, you have to choose not to use spirit ashes (even though almost every single catacombs in the game rewards you with one when you beat its end boss), you have to choose not to use Moonveil or Bloodhound's Fang, you have to choose not to wear high poise armor or Dark Bead, you have to choose not to use Ichimonji Double, etcetera. The easy difficulty is opt-out, not opt-in.
3 months ago
Anonymous
>you have to choose between "i'm moronic story mode" and "normal human mode"
That's exactly what you do on games with multiple difficulty modes, because that's what it is in ER too. They've been doing this shitty form of difficulty modes since DaS1 and i hate it too. But i get it, it's targeted for morons that don't want to feel bad about playing in easy mode while also playing in easy mode
3 months ago
Anonymous
No, you're choosing between "the game as it was intended to be played" and "handicapping yourself to feel like a 'real gamer'". Miyazaki didn't put these things in the game expecting that most people would find them, use them a couple times, then say "nah this makes things too easy, I'm going to not use this cool weapon they clearly put a lot of time and energy into designing" and put it in the box. He put them there expecting players to use them. That is the baseline difficulty.
3 months ago
Anonymous
touché, you must've been one of these Black person morons i referred to.
To put it simpler for a monkey like you:
Both serve the same ends; both the easy modes and the "accessibility" as FROM themselves call them, let you ignore 99% of the enemies mechanics.
Both are made for braindead Black folk like you to monkey through the game with ease, as they completely nullify the "I just want as many players as possible to experience the joy that comes from overcoming hardship." ""overcoming hardship"" portion of the game that Miyazaki himself mentions, because, like with any other game's easy mode, let the player ignore any hardship and just monkey Black person brain through the game.
It's not "handicapping yourself" as if that were true, then why don't just play any other game with difficulty modes in the easiest difficulty? you're just handicapping yourself interacting with the enemy mechanics the devs worked on for years lol just play easy mode and ignore them!! so dumb amirite!!
>complex=/=good
What do those moves add to the game? Most of them are almost identical to each other so what is the point of adding ''complex'' variety when they serve no unique purposes?
Wait, why are you fighting mobs in ER? This isn't DS2, you can just walk past everything and the mobs can't even chase you properly. You don't even get anything valuable for fighting them.
Dark Souls 2 is unironically best Souls game even with it's shortcomings. I thought it was DaS before but when i had played DaS2 a bit more i realized the more you play it better it gets since it has some small nuanced details scattered around every bit of the game.
It has more effort put into than other Souls games by far. It's so easy to notice if you had played it more than one playthrough. There are so many little details in it but it's a bit unpolished in some ways. If the development process wasn't botched it could have been even better.
He's not wrong, tho. Althoug I agree that DS2 is the worst one, it still did try to do a lot of things right but couldn't in the end and the consoles held it back.
Elden Ring is a piece of shit because of the open world.
>highest rated >most liked >sold the most >discussed the most
only dark souls 1 had bigger impact and is better tbh but it's just a matter of time before ER surpasses the OG too
>reduced the total number of players per session >covenants? who cares about that? >absolutely atrocious open world design >more unbalanced than ever >Shitborne tier combat that's basically a stamina frickfest instead of the tactical approach of Dark Souls >no improvement whatsoever over the precious games like MORE players per session, ACTUAL covenant PvP like in the original DaS, matchmaking anywhere on the map, soul level scaling, etc., etc. etc all the things we've been asking for over a decade now
The only reason it became popular is precisely because that fat frick from Game of Goyslops participated in the development. Elden Ring is objectively goyslop.
tier combat that's basically a stamina frickfest instead of the tactical approach of Dark Souls
Nobody would keep playing the series if boss fights didn't evolve and were slow and easy as frick like in DeS1, DS1 and 2.
3 months ago
Anonymous
>Nobody would keep playing the series if boss fights didn't evolve and were slow and easy as frick like in DeS1, DS1 and 2.
This is the spiritual successor of Dark Souls, not Sekiro or Bloodborne. FromSoftware has 2 ips specifically dedicated to stamina frickfesting and they decided to ruin the very ip that shouldn't be a stamina frickfest.
And who gives a shit about boss fights in the long run? You're talking to someone with possibly over 5000 hours of PvP combined. The main story is a fun progression to the game, what keeps it active has always been the PvP, not PvE, and they RUINED IT.
Any dumb goy who actually had the opportunity to play even DS3 can tell the massive gap in quality. Elden Ring is no short of hot garbage, especially because it not only has 0 (Z E R O) improvements over the previous titles it's actually WORSE in every way.
3 months ago
Anonymous
Pvp is a tiny minority of autists who point down and throw shit when they obliterate you with their youtube meta build. From doesn't benefit from the game being active forever, they only need to sell the game once and most people don't care about pvp
3 months ago
Anonymous
They didn't ruin it, you're just bad, and too lazy to get better. DS1 combat sucks. It's trivial to the point of being fricking boring. Go back to 2010 and have a nice day. >Any dumb goy who actually had the opportunity to play even DS3 can tell the massive gap in quality.
Elden Ring is DS3 but better in literally every possible way.
This. It's the sloppest of all without anything that resemblance sovl. It's like Bamco pushes From into making a Dark Souls game but with le open-world this time without accounting for the changes that ultimately ruined the usual dungeon crawling formula since it wasn't designed for an open world setting. They didn't even bother to make up for the shortcomings of the open world. They simply copy pasted already established ideas into an open world and called it a day. ER is what happens when you make a game based on algorithmic results of the market. I bet they will now make a Palworld clone with Souls formula because it's what is popular at the moment.
People will shit on this, but it is absolutely undeniable that invasions and pvp generally have never been as bad as they are in Elden Ring. If I want to invade, I need to accept that it will almost always be a 1v3 (though tbh I've never been really interested in invading in these games). Perhaps more importantly, if I want to BE invaded, I need to either form my own gank squad or use a Taunter's Tongue, so effectively they've deleted impromptu/organic invasions entirely despite it being one of the features that made their games so unique as far back as Demon's Souls.
Once I realized that I could just go afk in a safe spot and never have to worry about being in danger at all, it made me think about the fact that the only online features I was really utilizing were the player messages and bloodstains. Occasionally I'd attempt some "jolly cooperation" or try some blue/hunter shenanigans, only to realize that most of the time I wasn't helping new players, I was just getting summoned into an organized gank.
It sucks and I honestly miss the days of getting invaded in the forest or the absolute insanity of Aldrich invasions or Bellbro shit. I'm really surprised they didn't do anything like that for the Mohgwyn Dynasty area or maybe Caria Manor/Raya Lucaria.
3 months ago
Anonymous
It's widely accepted that elden ring multiplayer is the worst it has ever been
>reduced the total number of players per session >covenants? who cares about that? >absolutely atrocious open world design >more unbalanced than ever >Shitborne tier combat that's basically a stamina frickfest instead of the tactical approach of Dark Souls >no improvement whatsoever over the precious games like MORE players per session, ACTUAL covenant PvP like in the original DaS, matchmaking anywhere on the map, soul level scaling, etc., etc. etc all the things we've been asking for over a decade now
The only reason it became popular is precisely because that fat frick from Game of Goyslops participated in the development. Elden Ring is objectively goyslop.
This. It's the sloppest of all without anything that resemblance sovl. It's like Bamco pushes From into making a Dark Souls game but with le open-world this time without accounting for the changes that ultimately ruined the usual dungeon crawling formula since it wasn't designed for an open world setting. They didn't even bother to make up for the shortcomings of the open world. They simply copy pasted already established ideas into an open world and called it a day. ER is what happens when you make a game based on algorithmic results of the market. I bet they will now make a Palworld clone with Souls formula because it's what is popular at the moment.
Pvp is a tiny minority of autists who point down and throw shit when they obliterate you with their youtube meta build. From doesn't benefit from the game being active forever, they only need to sell the game once and most people don't care about pvp
They didn't ruin it, you're just bad, and too lazy to get better. DS1 combat sucks. It's trivial to the point of being fricking boring. Go back to 2010 and have a nice day. >Any dumb goy who actually had the opportunity to play even DS3 can tell the massive gap in quality.
Elden Ring is DS3 but better in literally every possible way.
>less players per session >covenant system completely deleted >poorly designed world >0 replayability because PvP is garbage and the build system is equally as garbage
>"it's the best From game ever!"
The only reason why you didn't goymaxx on this one is the fact that it lacks microtransactions, FOMO and other topgoy monetization schemes, and I really hope they go that route because FromSoftware is about as good as dead to me.
>PvP is garbage
Based, pvp is cancer. You being the living proof
3 months ago
Anonymous
For me, it's Impaling Thrust, the best ash of war in the game. Simple, rustic, effective, beautiful.
3 months ago
Anonymous
that's not taker's flames
3 months ago
Anonymous
The goyim loves doing the same thing over, and over, and over, and over again, and over just one more time. The same boss fight repeatedly for thousands of hours instead of fighting different players each with their own quirks and strategies, the very soul of Souls games.
You're the epitomization of goy.
3 months ago
Anonymous
>The goyim loves doing the same thing over, and over, and over, and over again, and over just one more time
xhe says while crying about the hecking PVPerino
3 months ago
Anonymous
>fighting the same boss, that does the exact same thing, every time, is no different than fighting different players, each with their own loadouts, skill levels and little quirks that makes them unique
You're completely hollow to the point you can't even see it anymore.
3 months ago
Anonymous
Cry about it, i like playing the game not being a subhuman obsessed with hecking multiplayer pvp
Go back to COD or something, cuckold
3 months ago
Anonymous
The only cuckold here is you who takes it up the ass from a corporation and applauds at every objectively bad decision they make. If they added microtransations you'd be cheering their decision saying "it helps keep the game alive" lmao
3 months ago
Anonymous
Didn't read, keep crying about it
Elden Ring is the best FS game of all time
3 months ago
Anonymous
Take care, troony. Enjoying an objectively garbage piece of midia is the least concerning mental illness you have.
3 months ago
Anonymous
>pvp obsessed troony calling anyone a troony
KEKAROO
3 months ago
Anonymous
I played thousands of hours of das pvp and it boils down to who's faster at frame perfect backstabs if you're fighting the japanese, or accounting for laggy gold tracers if you're fighting australians.
not exactly the experience you're making it out to be
The Ash of War system, plus jumps, crouching, and the new spell mechanics, make Elden Ring pvp the most complex it's ever been ever. You're just bad at the game.
3 months ago
Anonymous
lol You are a moron. Elden Ring PvP boils down to spamming sprint attacks with weapons that can easily roll catch since there is no penalty for sprinting or any real momentum to it or spamming any other OP AoW while quick swapping weapons from the inventory. It's funny how the previous games give you ability to stunlock if you were to use regular R1s now that there is no point to that people simply just spam sprint attack since it's so good there is no point of using regular R1s. You either sprint attack or jump attack after sprinting towards the enemy. It amuses me how midwits like you think having more options make the combat more ''complex'' when it's dumbed down as frick. lmao
3 months ago
Anonymous
Yeah that's so much better than DS1's pvp that revolved around backstab fishing or DS2's pvp which was quad buffing and ohkoing your opponent or DS3's pvp which was R1 mashing lmao. The combat and magic systems are objectively the deepest ever and you've never had such a wide variety of tools to slam dunk hosts in invasions with
3 months ago
Anonymous
DS2 and 3 were better. Also most buffs were nerfed in 2 and R1 mashing is easily countered by parrying. Cope moron.
3 months ago
Anonymous
>R1 mashing is countered by parrying >R1R1 *pause* R1R1
lol get baited moron
3 months ago
Anonymous
>R1 R1 pause >gets hit back during the pause
Seems like skill issue
3 months ago
Anonymous
You're not attacking during the pause. You wasted it trying to parry. I win.
3 months ago
Anonymous
Chase poking with a spear only works against total morons who don't know which button is roll. The try hard meta build is poise stacking with bleed fists. But pretty much anything works outside of meme shit like flails or death blight builds, you're just bad
3 months ago
Anonymous
Chase poking works against anyone. It's not like the combat system is any good. Cope moron.
3 months ago
Anonymous
>Chase poking works against anyone
No it fricking doesn't. I kill morons like you in the arena all day
3 months ago
Anonymous
Cope moron. Anyone that is half competent will cheese you with chasing. That is as far as the combat system of ER goes.
3 months ago
Anonymous
Nope. Just dodge through and hit with a light, fast weapon or trade with a big spell or heavy weapon, it's fricking easy.
The only cuckold here is you who takes it up the ass from a corporation and applauds at every objectively bad decision they make. If they added microtransations you'd be cheering their decision saying "it helps keep the game alive" lmao
>If they added microtransations you'd be cheering their decision saying "it helps keep the game alive" lmao
you're literally the one crying about that though
[...]
[...] >less players per session >covenant system completely deleted >poorly designed world >0 replayability because PvP is garbage and the build system is equally as garbage
>"it's the best From game ever!"
The only reason why you didn't goymaxx on this one is the fact that it lacks microtransactions, FOMO and other topgoy monetization schemes, and I really hope they go that route because FromSoftware is about as good as dead to me.
People started complaining about the PvP system when they downgraded the covenant system in DS2, instead of improving the interesting albeit not very complex system we had in DaS. And then went on to reduce the number of players per session despite ER being an open world game that should allow for at least 30 players per session, with a classic mode that limits that number to 6 players or a PvP mode that goes full 30.
Botched goyslop garbage that only attracts the most subhuman sections of society: trannies, homosexuals and basedboys.
PvP is completely dead, and fight club Discords are nowhere near as good as organic invasions.
>People started complaining about the PvP system when they downgraded the covenant system in DS2, instead of improving the interesting albeit not very complex system we had in DaS. And then went on to reduce the number of players per session despite ER being an open world game that should allow for at least 30 players per session, with a classic mode that limits that number to 6 players or a PvP mode that goes full 30.
Imagine how the person who wrote this must look like IRL, dios mios...
Imagine how many times this Black persontroony got decimated by invaders.
3 months ago
Anonymous
>PvP is completely dead
good >and fight club Discords
go back discord troony
3 months ago
Anonymous
Reminder this is a discord raid
these are the same trannies that shill Dragon's Sloppa 2, so I'm not really surprised. you can tell because they both use troony twitter memes and have the same braindead homosexual way of talking.
it's the same for Dragon's Dogma 2. always the same trannies spamming their waifu porn and circlejerking about wholesome chungus Itsuno. only to stopping to screech about being raided if someone dares to rain on their parade.
>People started complaining about the PvP system when they downgraded the covenant system in DS2, instead of improving the interesting albeit not very complex system we had in DaS. And then went on to reduce the number of players per session despite ER being an open world game that should allow for at least 30 players per session, with a classic mode that limits that number to 6 players or a PvP mode that goes full 30.
Imagine how the person who wrote this must look like IRL, dios mios...
The point of Elden Ring pvp isn't to be an MMO server, it's to have your buds try and beat as much of the game for you as possible before you all get slaughtered by a red. Having 24 additional bodies doesn't further this goal, it would just mean an army of whites kill everything in the overworld before you even get to see it. Every field boss dies off screen. That's the opposite of fun. That's actually the worst idea ever.
The host and his buddies are the protagonists, they're the only ones in control of the main game, everyone else has their own covenant focused on hunting people from other covenants, with only 3 invaders belonging to convenants dedicated to hunting down the player. That's it, open world PvP where covenants make sense in a 30-player session.
3 months ago
Anonymous
Sounds like a mess tbh >You summoned a white to help clear out Farum Azula? Well tough, this snowballed into an army of 15 reds fighting 15 blues and the entire level is an impassible wall of magic and rotdragon breath spam. The best thing for you and your buttbuddy to do is hide in a corner and wait for them all to kill each other rather than step into the OHKO killboxes.
3 months ago
Anonymous
The odds of that happening are slim to none in an open world game. At best you'd get little skirmishes here and there but mostly 1 on 1s, it's basically a soft battle royale, rather than a battlefield.
3 months ago
Anonymous
If it's a bunch of 1v1 battles between random phantoms who are totally unrelated to the hosts' activities that occur from beyond the draw distance from the hosts perspective, why are they even in the hosts world? This is not what invasions are meant to be. Host summons whites. Reds kill them. Blues are supposed to kill reds but in practical terms just feed the reds kills and estus.
You are the same discordtroony I've seen for a year frequenting ER threads. Don't you shazamtrannies ever give up trying to make a Fromsoftware games flop? We already got your Reddit and discord IDs logged so by this point you should just stay quiet if you don't want us to raid your troony groomercord
I used to think this was bait, but 2 really isn't that bad after playing Elden Ring. DLCs giving every enemy massive omni-spell defense is still lame, very Elden Ring of them.
We probably won't see another Fromsoft game on the scale of Elden Ring for a very long time, it took nearly 6 years of development, if they even want to do an open world game again we won't see it until after 2030
I really hope they go back to their usual scale with whatever they do next, instead of being enchanted by Elden Ring's success to make increasingly larger games in scope.
If you're going to have an open world, it should have both of these. I know people get tired of the inevitable Elder Scrolls comparisons but they're the standard for open world games for a reason, whether you like TES or not and whether you like open worlds or not. Most open worlds are half-assedly filled in by comparison.
Or any sort of respite from the grim dark world. A festival, a ball, a dinner, a town with a tavern, some sort of safety out there in the world somewhere.
I mean, why am I even trying to become lord of this god forsaken for world if it’s basically just this miserable dead piece of shit that is totally devoid of hope or joy? What’s the point? What am I fighting for? Who am I fighting for?
>What’s the point? What am I fighting for? Who am I fighting for?
Do it for them. Idk I agree with you, there should have been more shit like the Jar village but with more than just one npc to talk to. And the fact that most npcs end their questline dead or worse also makes it harder to give a shit about saving the Lands Between.
I think you are mistaking it for Dark Souls 3 since Dark Souls 2 isn't washed out at all and it has a working lighting engine unlike 3 or Elden Ring that actually have baked lighting?
Ds2 definitely trashed its light system and swapped it out for shitty ambient lighting. Ds3 and elden ring at least have specular highlights.
3 months ago
Anonymous
lmao No, they don't. Are you moronic? Elden Ring and 3 don't even have a real lighting system. It's all baked lighting which you can realize by using the torch once.
3 months ago
Anonymous
DS3 has fricking terrible lighting. I pray From never makes anything as ugly. Even DS1 looks better at times.
>specular highlights
ah yes oily souls where closed caves still reflect bloodbornes moonlight because they forgot to untick a checkmark
Seethe
3 months ago
Anonymous
DS3 has fricking terrible lighting. I pray From never makes anything as ugly. Even DS1 looks better at times.
3 months ago
Anonymous
>specular highlights
ah yes oily souls where closed caves still reflect bloodbornes moonlight because they forgot to untick a checkmark
I love 2's covenants and the systems around its PvP. BUt the actual PvP combat kinda sucks imo. Maybe it gets better if you stick with it, I gave up on it after a few months. For me it just felt like the majority of the game was waiting for somebody to whiff an attack, then doing R1>R1 to punish. It was somehow even more boring than DkS1 bass pro shop BS fishing merry-go-round.
If you guys wanna brag with your "git gud" bs, you better post a video or something cuz there are tons of people cheating in this game
Here's a video of my skillful use of the environment to outwit my foes. Anons who cannot do something at least this clever should simply not share their opinions on Elden Ring.
By making a decent game where you have all builds be viable and not making shitty powers and cheese strategies a necessity for 90% of the builds?
Just like Bloodborne or their best game Sekiro.
Also new setting middle-east-influenced mythology in a prince-of-persia-like babylon.
Missed the bit where I said that cheese strategies and shitty powers are a necessity?
And again, the fact that autists can do no hit what should prove? The fact that a moron like you can write on Ganker doesn't prove that mentally moronic people can perform normal tasks.
How is it a necessity, just dodge lmao. If you are trash at games and need baby handholding and quick time events that doesn't mean that you NEED to cheese it. Go play fricking graphic novels or whatever. Or get good and dodge the attacks
Poor mongoloid, did you skip the part I said that Sekiro and Bloodborne are good games and allows (the seecond) a variety of builds?
But please, show me these "hitless" runs that anyone can do while "dodging" and they are not using a meta built or a meta ash of war/summon.
Nope it is a skill issue, you are not able to comprehend animation timings. You're brain is not capable of viewing slight animation changes to perfectly dodge, move away, parry, jump. This is a fighting game in essence, like SF6 or Tekken.
Yeah, but it's not marketed not described as a fighting game anywhere except by you, you turbo autist sperg. Fricking autists living in their fantasy world, touch grass gay.
>you are not able to comprehend animation timings
I played through Lies of P no problem which is the better game by default as it has no moronic input delay like fromsoft cancer does.
It does, but it's not nearly as bad. I got killed so many times by waterfowl because my slow ass character was stuck in an animation. wanted to put my foot through the screen.
3 months ago
Anonymous
Yea but only very slightly and it still feels smooth to play despite it. Blocking speed also varies from weapon to weapon.
Genuine moron here
I beat all bosses major and didn't use any cheese. Ran a STR/FTH build as a pyromancer with an axe. The closest I got to cheesing was using flame of the fell god to SOMETIMES knock over melania so I could PLAP her pussy
When they make the dungeons challenging and fun again. >no bottlenecks that force you to fight enemies in order to proceed >enemies don't even have interesting interactions if you fight them >no hazards that force you to be attentive and careful >no unique mechanics that make each dungeon feel different to PLAY >no cool secrets that require connecting dots and observing the level layout >graces every 10 feet so you can't risk running out of resources (not that you would anyway, since weapon durability is gone and the enemies are optional) >stake of marika at the boss fog instead of an optional shortcut that you have to find and activate yourself
take Elden Ring but add
real towns
real npcs
real quests
party members or pawns
fully integrated multiplayer
real traversal
real platforming
mini games
a real story where you witness the world fall apart rather than running around an apocalypse world where there is literally nothing to do but kill enemies
and so the game will be complete fricking shite. Just like every other live service game. Seems like you homosexuals can't help it, but crave sucking some dicks and being fricked in the ass by a corporation, instead of owning and playing proper single player videogames.
yes. obviously the have existed since forever. but they have frick all to do with the fricking souls games, even with the ER. Point here being the homogenization of the videogames. You want to turn the next title, say Elden Ring II into something like Elden Ring Online. Which is moronic as frick. You homosexuals always only pay attention to the homosexual part, and not the genization.
TL;DR: We've had about enough online only slop with cities, towns, npcs, online multiplayer, all that bullshit. That's the entire fricking point. You want fromsoftware to make moar peasant slopware.
>You want fromsoftware to make moar peasant slopware.
don't worry, they are already doing that themselves, if you were to tell people in 2016 that Fromsoftware would go on to make an ubislop open world game you would laughed at and yet here we are
the problem is that people expect too much. you want 'realistically'? well all they can 'realistically' do is continue to refine the combat, because that's why these games are popular. even the older games, which some swear aren't combat-centric in the same way newer entries are- are heavily built around combat and to a lesser extent exploration. that's all you need to do. make those better and people will continue playing. of course, for some this will never be enough, they yearn for more. they probably won't get what they want, even if fromsoft took a laundry list of items like and incorporated them in the future.
ER is not looked too fondly like Bloodborne which is considered 10/10 masterpiece. What killed ER? The generic, bland and boring ubisoft-style open-world, the lazy designed and recycled bosses and the recycled chalice dungeons imported directly from Bloodborne's source code.
Basically this. It's extremely unreplayable. Which is the exact opposite of every other game From has made. Just because a few mentally ill autists keep replaying it over and over since release doesn't mean a normal person with a life could.
>It's extremely unreplayable
Because the dungeons suck and there aren't enough character mechanics. Dungeons should challenge the player's build and playstyle because no tool should be a good fit for every encounter. The open world is an extreme example of this because you're just riding Torrent from grace to grace. And this is the least punishing game when it comes to dying, players don't have any reason to avoid death so the entire dynamic that the souls games were founded on (and ER is a souls title in all but name) collapses.
Yup. Fanboys say that you don't lime it because "it's too hard" but it's literally the exact opposite. Anything outside of boss fights is mind numbingly dull. And the most you'll get out of "exploration" in thw open world is another crappy chalice dungeon. Yay!
At least chalice dungeons had a sense of progression, unique mechanics with a unique boss at the end of most of them (unless grinding autism) and a secret boss.
>big open world game not as replayable as small linear souls game
I'm honestly shocked at this revelation
and even then ER has more build variety/freedom, with BB you're one and done because the enemies and bosses just are too basic
OOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHH
My current build is kinda moronic but I'm having alot of fun with it >arc and faith for dragon communion AND frenzy flame >for some fricking reason I decided to get stat req for 3 different melee weapons >vykes warspear, regalia of eochiad, and grafted dragon fist >this totalled 20 str and 20 dex >at level 60 and only have about 20 vig fighting radahn and wandering around altus >also just realized im going to need 5 ancient dragon sombers to max out my 5 weapons
I'm a little moronic bros
They could add an actual story to their next game
it doesn't even have to be good, just something besides "an ancient evil awakens, immolate urself lmao"
Double down on romancing attractive girls and lengthy quests related to attractive girls, while not sacrificing the other stuff that makes their games good.
Sekiro 2 with metroidvania mechanics, important shinobi tools + normal character action game attack inputs rather than just one special button, real stealth and platforming challenges, dragonrot which kills npcs and changes the plot, actual items to find, a few different weapons, more complex level design with hidden paths ought to do it
By Adding quest log. Have zanzibart lore autists to go wild with lore interpretation, and make quest entries for every random dungeon and boss. Covenants for pvp morons.
>Alabaster Lord x 2 >Ancestor Spirit x 2 >Ancient Hero of Zamor x 3 >Astel x 2 >Beastman of Farum Azula x 3 >Bell Bearing Hunter x 5 >Black Blade Kindred x 2 >Black Knife Assassin x 5 >Bloodhound Knight x 2 >Cemetery Shade x 3 >Cleanrot Knight x 3 >Commander x 2 >Crucible Knight x 5 >Crystalian x 8 >Death Rite Bird x 4 >Deathbird x 5 >Dragon (ancient) x 2 >Dragon (flying) x 6 >Dragonkin Soldier x 3 >Erdtree Avatar x 8 >Erdtree Burial Watchdog x 6 >Fallingstar Beast x 3 >Godfrey x 2 >Godrick x 2 >Godskin Apostle x 4 >Godskin Noble x 4 >Grave Warden Duelist x 4 >Mad Pumpkin Head x 3 >Magma Wyrm x 4 >Mimic Tear x 2 >Miranda the Blighted Bloom x 2 >Misbegotten Warrior x 5 >Mohg x 2 >Night's Cavalry x 10 >Omenkiller x 2 >Red Wolf x 2 >Royal Knight Loretta x 2 >Spirit-Caller Snail x 2 >Stonedigger Troll x 2 >Tibia Mariner x 4 >Tree Sentinel x 3 >Tree Spirit x 4
Maybe don't constantly reuse bosses?
They did it with their first good game Demons Souls.
Fake News. Demon's Souls was literally designed with replaying the game and fighting all the bosses multiple time and with online. Elden Ring has more unique enemies and bosses than any other 3D action game.
>replaying the game
Yeah that's how it's supposed to be done.
Elden Boring is so wienerfull of copypaste it's a chore to replay, let alone finish once.
This. Armored Core 6 probably had a much lower budget but was way better in terms of polish simply because they didn't have to waste time making a bunch of half ass dungeons and landscapes and fill them with stock enemies.
once you start lurking in these Elden threads that get spammed every day you really start noticing it's just the same 2-3 people replying to their own comments and "agreeing" with themselves it becomes a daily thing for me to spot it out because of how low effort it is, like they don't even try to switch up the way they talk or use words, it's always the same low effort replies.
That a game can be obsessed over this long by the same few individuals is honestly amazing, this game and BOTW did unrepairable damage to some people on this board also check these trips
it's the same for Dragon's Dogma 2. always the same trannies spamming their waifu porn and circlejerking about wholesome chungus Itsuno. only to stopping to screech about being raided if someone dares to rain on their parade.
The best part of Elden Ring was the legacy dungeons, which just felt like playing older souls games, so pretty easily considering they've done it before
Okay, realistically as I'm not a bitter frick who hates everything: >Reduce number of caves if you can't make them more unique
That's literally it. I don't mind copy-pasted bosses because the copy-pasted bosses are fun as frick to fight. I just don't want a gorillion caves that look similar over and over.
We enjoy the level design, aesthetics and art direction, and adrenaline rush from combat where making a single mistake can get you killed. It's pretty simple.
And I get that. I really like the art direction too, but you have to admit that it’s ultimately shallow in the end. I understand the guy is big on environmental storytelling, which is a cool concept, but the idea is that the environment is supposed to suggest a story, if not a story then lore. But to call Elden Ring’s story a story is a reach and while there is a ton of lore, it’s very contrived weird cliche’s of medieval fantasy. In truth, there is no story and there is no substantive lore, just the cliches. As for the combat, I guess that’s preference. I think theee should be an option to make it more accessible for the simple fact that the combat ends up boring as is. You just block or dodge four billion times and that’s the game. lol ok. If you guys like that, whatever, but I think that’s an objectively shitty game if that’s all it is. The art direction and cool animations or spells or whatever don’t really make up for it because it’s just surface level.
>if it isn't directly spoonfed to you like a ubishit game there's no story
Elden Ring lore SHITS all over any naughty dog ''game''
What lore are you talking about exactly? You realize the lore in Elden Ring is basically nonsense right? It quite literally is just a mountain of medieval fantasy cliches. It’s not even like an alternative geography or history. It’s like “Arwen the Damned’s finger was lost to the Lake of Soulfire”.
>What lore are you talking about exactly?
The lore of the game >You realize the lore in Elden Ring is basically nonsense right?
It isn't, sounds like a low IQ problem. It really fits considering you want the storytelling in the game to be like Naughty Dog shit.
You are the same discordtroony I've seen for a year frequenting ER threads. Don't you shazamtrannies ever give up trying to make a Fromsoftware games flop? We already got your Reddit and discord IDs logged so by this point you should just stay quiet if you don't want us to raid your troony groomercord
Xhe even admitted being from a discord lol
PvP is completely dead, and fight club Discords are nowhere near as good as organic invasions.
[...]
Imagine how many times this Black persontroony got decimated by invaders.
It is. Lore is supposed to be a body knowledge that undergirds the whole world and its narrative, but the lore really has basically nothing to do with the world. In fact all of the people and things or events that the lore alludes to can just be name swapped and it would be exactly the same. You could literally change all the events and everything and the game is exactly the same. It’s not even fundamental. And as for narrative, there just isn’t any. Lote typically suggests an overarching narrative to history. There’s an aspect of it which suggests a tradition through history. That’s what makes it lore. But if you have no story, you have no history. And no, “Gander the Sullen was felled at the roots of the great gloomtree” is not a narrative in itself. It’s merely a part of a narrative. And that’s the problem with this game. It’s just parts piled on top of each other without the framework that’s supposed to connect them. I mean, you’re really just lying if you say it’s good. You know it’s not. You know the game was boring and dumb. You probably didn’t even have a good time playing it.
>NO YOU DIDN'T LIKED IT ADMIT IT YOU DON'T LIKE IT
I like it. I love the Elden Ring lore.
3 months ago
Anonymous
But don’t you see how you’re just affirming what I’m saying. You’re doubling down on the lore being great and you’re attaching a picture of the golden tree I guess to support that, but that’s not lore. That’s just a visual. A tree on the horizon is not lore. Neither is continuously referencing it by name in the game alone.
3 months ago
Anonymous
>golden tree I guess to support that, but that’s not lore
You're just unironically low IQ
There's plenty of lore it just went over your head because it isn't spoonfed to you like in a Bethesda game. In From games you have to piece together the story like solving a mystery, and that's part of the appeal to us. Also much of the story is esoteric and defies the way that time and space operate in our world as we know it
You can double down on “nuh uh” if you want but it’s still objectively true.
Then don't play it bro. It's simple as that
I already played it. I regret wasting the money honestly.
If you don't enjoy Dark Fantasy then don't play the game. Just accept that the genre isn't for you. I don't play racing games because I don't enjoy them, but I don't go into racing game threads and tell them how bad their favourite games are and how I dont understand why anyone likes them
I love Dark Fantasy. I just want it to have more than surface level substance. You know? A bunch of disparate chapters which read nicely but ultimately have nothing to do with each other doesn’t make for a good novel, and a novel for all of 30 minutes dark fantasy environment doesn’t make for a good video game. Elden Ring could’ve been great, but it wasn’t. It was shitty.
Elden Ring is by far the most diverse open world ever made, let alone the most diverse Fromsoft game. DS3 was the game with tonal homogeneity.
How exactly do you imagine it was diverse? The Lands Between is totally one-note. The whole thing is this sort of grim dark fantasy decay from start to finish.
>The Lands Between is totally one-note.
Each of the major areas are completely different in tone, design, and story. You are being willfully ignorant or you're just moronic.
3 months ago
Anonymous
Oh wow they paint bucketed the ground red
3 months ago
Anonymous
They’re not though. That’s just a blatant lie. Once you’ve played Limgrave you’ve played more or less the building blocks for the environment of the entire game.
3 months ago
Anonymous
Correct. You can experience all the game has to offer in the first 20 minutes
3 months ago
Anonymous
Correct. You can experience all the game has to offer in the first 20 minutes
Samegay moron
3 months ago
Anonymous
>tone, design, and story
But you're missing the most relevant dimension of the game, GAMEPLAY. Every area has the same palette swap enemies + one or two unique enemy types that only exist around one particular spot. Every area is traversable the same way via torrent. Every area behaves the same way in regards to the day cycle. Every area has the same points of interest (side dungeons, ruins, evergaols etc.) and the same roaming field bosses.
3 months ago
Anonymous
Sorry that the game doesn't have fishing games and dating sim mechanics for when your moron zoomer attention span runs out
3 months ago
Anonymous
>dating sim mechanics
It kinda does
They may be true, but it’s still far more memorable. Nobody outside of this board really gives a shit about Elden Ring already, but many people replay Skyrim every year and the game is an over decade old.
>Nobody outside of this board really gives a shit about Elden Ring already
Kek, State of play comments were all about the ER DLC hype
3 months ago
Anonymous
>State of play
Why are from drones also industry media shills?
3 months ago
Anonymous
lmao. no other video game gets scrutinized this hard by you homosexuals. if you expected Elden Ring to pull you out of your miserable hell on earth you dwell in and give you all the answers you
seek, I doubt youll find another game that at least comes this close.
>if it isn't directly spoonfed to you like a ubishit game there's no story
Elden Ring lore SHITS all over any naughty dog ''game''
And I get that. I really like the art direction too, but you have to admit that it’s ultimately shallow in the end. I understand the guy is big on environmental storytelling, which is a cool concept, but the idea is that the environment is supposed to suggest a story, if not a story then lore. But to call Elden Ring’s story a story is a reach and while there is a ton of lore, it’s very contrived weird cliche’s of medieval fantasy. In truth, there is no story and there is no substantive lore, just the cliches. As for the combat, I guess that’s preference. I think theee should be an option to make it more accessible for the simple fact that the combat ends up boring as is. You just block or dodge four billion times and that’s the game. lol ok. If you guys like that, whatever, but I think that’s an objectively shitty game if that’s all it is. The art direction and cool animations or spells or whatever don’t really make up for it because it’s just surface level.
[...]
What lore are you talking about exactly? You realize the lore in Elden Ring is basically nonsense right? It quite literally is just a mountain of medieval fantasy cliches. It’s not even like an alternative geography or history. It’s like “Arwen the Damned’s finger was lost to the Lake of Soulfire”.
Also, dude. The world sucks. It’s boring. There’s nothing really cool or mindblowing or fun in it. There’s no respite from the dead or dying world. I can grant that the art style is cool, but it’s one-note in an open world game. It’s already a slog to have to run around all over the place doing nothing, but now you have to do it in a world that’s literally designed to be kind of depressing and not fun.
If you don't enjoy Dark Fantasy then don't play the game. Just accept that the genre isn't for you. I don't play racing games because I don't enjoy them, but I don't go into racing game threads and tell them how bad their favourite games are and how I dont understand why anyone likes them
By keeping everything but the open world.
Combat additions on their own are fantastic. Weapon arts being actually good is fun. Guard counter is fun. New jump attacks are fun. Poise breaking bosses is fun. Just take all of it and shove it into actual condensed levels and it would be perfect save for some annoying boss mechanics.
honestly i think the open world was the best part of the game
the closed, ds-like sections like the castles and late game were boring while Limgrave was the peak
Exactly, imagine if the whole world was like Limgrave.
>Ganker spends 10 years loudly proclaiming that shields are for pussies, just mash roll >ER releases: mashing roll is now the NG+3, 200+ hours in and you're fighting the boss for the 4th time option >Shields are now incredibly useful >Ganker gets hard filtered because they still stubbornly want to do nothing but mash roll instead of picking up a shield
What are some other games for this feel?
nu/v/eddit are just discord raiders trying to be contrarian because they're underaged and think that will make them look cool on the anonymous anime forum
See, this is why ER appealed to casuals and DS didn't. Casual normies just want to frick around in an open world sandbox not play a serious handcrafted game like DS
They should improve both. It's honestly weird to me that the legacy dungeons have a huge amount of geometry that's barely used for gameplay purposes. Meanwhile you can traverse almost every part of the open world but it doesn't really demand anything of the player so it ends up being boring. Something that I would've liked to see is the big dungeons having multiple entrances and parts. Kinda like Leyndell has the sewers or Stormveil has the back exit (although it's blocked from the other side) so they aren't just dead ends but rather loop around and are better integrated into the open world around them. On my first playthrough, I just naturally assumed that the two tunnels in Limgrave and Weeping would lead into Stormveil and Castle Morne respectively, like secret entrances into different extensions of the dungeons that eventually exit into the other parts. And I ran around the base of Raya Lucaria thinking there would be an actual dungeon-like path there for people who don't get the gate key and want to sneak in anyway. The way the game presents itself to a new player gave me the wrong impression.
>Ganker spends 10 years loudly proclaiming that shields are for pussies, just mash roll >ER releases: mashing roll is now the NG+3, 200+ hours in and you're fighting the boss for the 4th time option >Shields are now incredibly useful >Ganker gets hard filtered because they still stubbornly want to do nothing but mash roll instead of picking up a shield
What are some other games for this feel?
Maybe they can just keep pumping out DLCs for ER forever while making new games that aren't fricking Soleslikes forever. AC6 was alright, but I mean more like that fairy detective VR game. Just some weird experimental shit. Maybe Cookie and Cream 2.
>Maybe they can just keep pumping out DLCs for ER forever
I wish
I want a DLC that acknowledges if you heal yourself from FF while saving Melina and a DLC where you fight cosmic horrors with Ranni with her being your maiden
I was disappointed in ER; feels to similar to DaS3. Day 1 of elden ring in that little chapel you start off in, my first impression was >Oh, ok
As in, oh ok this is das3 open world, engine is exactly the same. I just hate that these companies get away with using these decades-old engines
There's no point in reinventing the wheel. I don't mind that From reuses assets and animations because they keep producing high quality games without significant waits between releases
It won't be topped for a long time. ER is their absolute magnum opus.
So they should focus on new things for now. Aren't they working on that magic soulslike called spellbound or something?
Do people seriously think that the old games have better bosses, where their attacks are animated at a snail's pace, than newer games? I feel like there is a lot of cases of rose-tinted glasses here.
>What lore are you talking about exactly?
The lore of the game >You realize the lore in Elden Ring is basically nonsense right?
It isn't, sounds like a low IQ problem. It really fits considering you want the storytelling in the game to be like Naughty Dog shit.
[...]
Xhe even admitted being from a discord lol [...]
You are the same discordtroony I've seen for a year frequenting ER threads. Don't you shazamtrannies ever give up trying to make a Fromsoftware games flop? We already got your Reddit and discord IDs logged so by this point you should just stay quiet if you don't want us to raid your troony groomercord
Anyone who actually played the previous titles can see the abomination that is ER.
3 months ago
Anonymous
DS1 was my first souls game though
What will be your next boogeyman, discord troony?
No it isn't, other than aesthetics. You spend the first half of the fight waiting for the anemic morons to attack at the same time and give you an opening, and the second half of the fight is just a check on whether you know what i frames are.
Old games have a better flow to their fights, in that there's more consistent tells when it's cool for you to attack them back. A lot of ER bosses are programmed with a 33% chance to do a quick follow up attack to pretty much any of their moves, so aside from like 1 attack out of their entire moveset, hitting them back is risking trading hits. There's a reason why webms like
>PvP is garbage
Based, pvp is cancer. You being the living proof
always feature a colossal weapon that posture breaks the boss in like 4 hits. The way you get around this mechanic is to stunlock the boss to death with near-instant posture breaks. The boss can't hit you in the middle of your attack animation if he's on his ass. I will admit that it makes fighting many of the game's bosses a pain in the ass if you're not rocking a 2handed colossal build.
>Old games have a better flow to their fights
no they don't >in that there's more consistent tells when it's cool for you to attack them back.
wrong >A lot of ER bosses are programmed with a 33% chance to do a quick follow up attack to pretty much any of their moves
Souls games have combos of variable chains and follow ups since the original Dark Souls, at no point that's an issue, especially because faster weapons will easily allow players to react to the attack UNLESS it is spamming attacks instead of properly reading animations and answering to them. And it's hilarious that you are claiming that Elden Rong is about stunlocks when every single boss fight in Dark Souls can be easily overpowered with faster lighter weapons R1 spam which will stagger even DLC bosses multiple times over, possibly one of the biggest flaws of Dark Souls 1 and 2 was the inane stagger potential that light attacks had to the point of making every option nearly worthless and relegating heavier attacks to situational alpha strike 1hk fishing. People use heavier weapons in Elden Ring because they enjoy it
>since the original Dark Souls
Any specific examples? I don't really remember variable chains showing up until DkS2. Velstadt was the first time I remember seething at a boss changing its combo around depending on how I positioned myself.
Also cool webm.
Gwyn, Manus and Artorias will often do extra final attacks or follow ups. A lot of their combos have chains based on conditions like players getting hit or their position. Even Queelag will vary its melee combo or even just use the first step, and have fire breath change depending on how close you are. Titanite Demon has a finisher to the double sweep which is a thrust attack, if you are close enough, usually avoided by strafing to the right.
Souls games are balanced around PVP, so mindlessly bashing the boss will lead to retaliation. There's a reason there's no combos based on input chain, anybody crying about mixups just mashes trying to react on a pattern they memorized in a very bland way, rather than actually reacting step by step to the opponent as if their were playing with a real person. Heavier weapons giving initiative and ability to trade several attacks is countered by lighter weapons having much lower committment and muxups are VITAL to such balance. Manus hand slam can be followed up by a combo smashing its catalyst or just have him rest the hand, a thrusting sword build can take the chance and at any point after the fast attack execute an immediate roll.
btw just remembered this webm is a balder side sword buffed with int build, not thrusting sword
Anon, I’m pretty sure the Unreal Engine can handle a game where you roll around and hit enemies with light or heavy attacks.
[...]
So weeb it is.
>Anon, I’m pretty sure the Unreal Engine can handle a game where you roll around and hit enemies with light or heavy attacks.
No, it doesn't, that's why you can't name an Unreal Engine game with good melee combat
3 months ago
Anonymous
>he thinks fromsoft's janky engine is what enables melee combat
lol
>faster = better
Not really, no. DeS, DS1 and DS2 were adventure games and much of the time the difficulty came from being underleveled/undergeared or having to fight multiple enemies at the same time. And from having limited stamina. ER gives you so much stamina that you often forget that it's even a mechanic.
Elden Ring, but not open world and with no FRICKING crafting system that compels them to put FRICKING mushrooms and Arteria leaves all over the place instead of hand placing some of the 49 armor sets and 76 weapons that are all locked behind 0.5% to 4% drop rates in the world for attentive players to discovery while exploring.
these are the same trannies that shill Dragon's Sloppa 2, so I'm not really surprised. you can tell because they both use troony twitter memes and have the same braindead homosexual way of talking.
People said the same about Dark Souls not having a story, when I could clearly explain the story to them if they wished. It's pretty simple actually and completely explained in the opening cinematic in DS1
>tendie moron compares nu zelda to elden ring
Lmao. Even Nintendo knew their garnage didn't even remotely compare to elden ring. Your came has 10 enemies and a story for 5 year olds.
>People have been mashing B for 12 years at this point but are still too stupid to press X when they look at an item they haven't seen before, and then complain about not knowing the story
How are you losers this stupid? Elden Ring's story isn't even hard to get.
>Miyazaki and Martin both state multiple times that Martin wrote the game's backstory >b-but that's just marketing!
There literally isn't anything I can say to convince you
He didn’t though. He was hired as a consultant, not as a writer. And what he consulted on was not a narrative and not lore. They had him advise a rough and loose backstory to the lore, that ultimately was a backdrop for designing the lore, but not the lore itself and is not even in the game. Besides, Martin sucks and ASoIaF sucks so.
troony homosexuals seethe at the sight of anything which reflects beauty and strength. hence why elden ring makes them piss and shid their skirts so hard.
You’ll notice how all of these are nothing but shots of the horizon including the handful of big golden trees because that’s’ all the game has. Show the actual game on the ground and it looks like mud.
3 months ago
Anonymous
Sure
If only aesthetics made a good game.
Good thing ER has the aesthetics, lore and gameplay. One of the best games of all time tbh
3 months ago
Anonymous
Wo Long and that nu Star Wars game looks 10 times better than this.
3 months ago
Anonymous
>star wars
holy shit, this is the person saying ''slop'' and calling others troony
> beauty and strength > world is full of nothing dead and dying NPCs, skeletons, soulless grim husks, and undead soldiers
How beautiful. So much strength.
3 months ago
Anonymous
death is also beautiful in its own way. I know that contemplating it fills you homosexuals with dread. but it comes for us all.
3 months ago
Anonymous
You couldn't contemplate yourself out of a paper bag
3 months ago
Anonymous
you homosexuals are so dim witted. cant even keep up with your trolling in an engaging manner. might as well just start yelling pee pee poo poo. youll get the same reaction from others.
3 months ago
Anonymous
I can agree with that, but it’s beautiful precisely as a juxtaposition of an interplay. When it’s the whole world and it’s totally saturated with it, it’s just morbid or boring, which is what Elden Ring is. It’s certainly not properly Gothic. Japanese people don’t get gothic art or architecture so this is what they think it is, but it’s not.
Anyway, your little rant is totally fricking gay and you should be embarrassed for having posted it.
troony homosexuals seethe at the sight of anything which reflects beauty and strength. hence why elden ring makes them piss and shid their skirts so hard.
>admitting to raiding
lmao
[...] >says its bad and full of cliches >cant even point out one cliche
totally not a raid btw
>discord chuds
Trannies. Discord trannies. Chuds love elden ring.
Ok, I get that the game isn't for everyone. But why do people constantly feel the need to come in our threads and tell us why we shouldn't enjoy what we like? People who played the game and enjoyed it will never be persuaded by you because we experienced it and know that we enjoyed it
this isn't your personal hug box. go to reddit if you want that gay shit. no wonder you homosexuals keep getting raided by spiteful shitposters. you're the most obnoxious morons on this board.
>people try to discuss their problems with the game honestly >Elden Ring troons deflect with "git gud, skill issue, tendie raid!" and kill any sort of productive discussion >people get sick of their shit and organize raids >troons cry and play the victim when their troony hug box being shit on by dedicated autists
you homosexuals get what you fricking deserve. Sekiro chads don't act like complete homosexuals so they still get to keep their comfy threads.
>people get sick of their shit and organize raids
Not even a raid. It's one samegay spammer screeching about discord again because he can't reply to every person calling him an idiot
>reeee I cant enjoy something because of what others say or think!
never said that. I still think Elden Ring is a good but severely overrated game. I have however given up on trying to to discuss the game with you gays, so I hope the discord raiders never stop shitting ony your shitty troon threads. watching you morons seethe at obvious bait always makes me laugh.
Look, if it went over your head, just point out what troubled you and I’ll explain. You asked why it was bad and I explained in clear and concise terms why it’s bad. If you can’t parse that and won’t ask for help, why would I continue to reply?
>says its bad and full of cliches >cant even point out one cliche
totally not a raid btw
It’s one thing to say you like what little story there is or the lore, but it’s totally insane to deny that it’s a pile of clichés. It objectively is clichés.
I guess it’s not universally bad but I would say it’s generally bad because the claim is that the game is a AAA blockbuster, one of the best games ever made, ultra-saturated with rich lore, and is a very “adult” game that demands a high degree of engagement. That’s true only in regard to difficulty if it’s clichés. For example, somebody that has a passing familiarity with medieval literature is likely to find this game basically unplayable because it’s so dripping with stupid “clichés”. For me, that’s not the issue though. For me, the issue that I find it to be largely clichés and nothing but. I could give examples of how this ultimately let me down while I was playing, but I won’t unless you want to hear one or two.
Look, if it went over your head, just point out what troubled you and I’ll explain. You asked why it was bad and I explained in clear and concise terms why it’s bad. If you can’t parse that and won’t ask for help, why would I continue to reply?
Fromsoft undeniably did a very good job when it comes to designing the open world in terms of how it frames locations for the player and uses landmarks to guide them and keep them oriented even without excessive use of the map (though I think it peaked in the first view you get of Limgrave and especially entering Liurnia).
The problem is what they chose to populate the world with. The moving caravans are decent, though because of how resting works you'll always find them in exactly the same places. The "Eye of Sauron" tower was a great idea because it forces the player to actually engage in something in the open world. But a lot of the set pieces you come across don't really give you a reason to engage with when you can just ride Torrent through and pick up all the items with very little risk to yourself even at minimum vigor. I would have liked to see more spontaneous events in the world, more stuff that happens at certain times of day (and not just night-only bosses), more open combat between enemies of different factions.
That's also a good one. When you clear Fort Haight and it becomes populated by demi-humans instead of knights, I was hopeful there'd be more stuff like that in the game...but it really was just a one-and-done. Imagine if you could return to Stormveil late game and now there are new enemies and items and obstacles because once you cleared it out some other faction came in and took over. Or maybe you return to Castle Morne and instead of Edgar going to Liurnia for some reason and invading you he's now brought the Misbegotten back under heel and has become wicked and cruel in his grief.
Yeah, the world should have more stuff going on in it that requires engagement and is interesting, rather that being an almost purely interstitial space that only serves to look pretty and connect dungeons. This problem just becomes increasingly apparent on replays. Alternatively, a "Big Lordran" approach, where the open world has less open plains with full 360 degree navigational freedom, and more intersecting pathways that tie interesting areas together, could be nice. I don't know how you do this while keeping an open world feel, though, instead of just making the game feel like a metroidvania. Maybe it's fine if it just feels like a metroidvania.
As it is, I have to force myself to engage with open world stuff, for no reason other than the game becomes a lot of boring riding if I don't. Or I can do TT runs so I occasionally get ejected from Torrent by an invader or something. Still, I shouldn't have to puzzle over how to force myself to play the game to make it fun.
Fromslop can't make a good game engine as half as good as Bethesda's. If they start to do other things than combat then the game will crash and burn due to having the worst performance in the industry.
>Fromslop can't make a good game engine as half as good as Bethesda's
Bethesda's engine fricking grinds to a halt if there's more than 15 actors loaded at once
because their mindless fanbase keeps buying their slop. Miyazaki is probably laughing his ass of every time people praise him for releasing the same game with a different coat of paint.
how I wish other studios would embrace Miyazakis easy to make copy pasted method of developing games. it would truly be a dream. yet theres nothing like it. why is that I wonder?
maybe western developers are trying too hard and thats the issue.
I never got the "criticism" that the loot in the side dungeons is "useless." Yeah the item you get from that side dungeon might not be useful for the one specific build you're rocking right now. But if you respec or just play the game more than once, it will be. I chart a different route through every area every time I want to use a new build. This is something I've watched Ganker universally praise since DS2 released, and ER is literally just this same concept but better because there's fewer branches of yore statues to cuck your progress with. Only now this is badwrongcringe because some homosexual contrarians on Discord can't handle good games being good and their NPC programming compels them to turn on it.
And even then, you still get souls to level your character with. There's so much b***hing and moaning about the game being too hard coming from dumb c**ts who are obviously underleveled. Like, the reason you're getting ohko'd in the Haligtree is because you're still SL80 and have only 25 VIG you fricking moron. The game expects you to be level 200 at that point. Go back and kill more things to get stronger. You know, play the fricking videogame you fricking paid for, dipshit. This is the most moronic criticism ever.
>I never got the "criticism" that the loot in the side dungeons is "useless."
It's literally just one schizo moron who hates elden ring for humiliating nintendo
I just wish more catacombs gave more than spirit ashes as a final reward. Like give me an ash AND an item I might use. On subsequent playthroughs I just go deep enough to get whatever item I needed then leave without even fighting the boss because it's just another ash.
There are tons of them with real rewards though. Like the Hero Tomb next to Leyndell gets you the tree sentinel set for solving the puzzle and the crucible knight set for beating the boss.
I like getting ashes even if I don't use all of them because they give you context about all the different enemy types. It feeds that anthropologist spirit the game has going for it.
The "Hero graves" are different from Catacombs. Gelmir's Hero's Grave, Auriza, Sainted, Fringefolk, and Giant Conquering all feel like "boss versions" of the standard Catacombs. The actual ones called "Catacombs" often do not have rewards befitting their difficulty.
Catacombs whose final bosses reward only Ashes: >Stormfoot >Murkwater >Impaler's >Tombsward >Cliffbottom >Road's End >Unsightly >Minor Erdtree >Caelid
Catacombs whose final bosses reward something other than or in addition to Ashes: >Deathtouched >Wyndham >Leyndell >War-Dead
Edge Case: >Black Knife (Has two bosses, the optional one has non-Ash rewards)
Caves, Tunnels, and Graves are almost always worth completing on subsequent playthroughs, either for certain builds, smithing stones, or bell bearings. But Catacombs are mostly just something you run through, grab an item you need, then get out without doing the boss (unless you're really hard up for Runes).
Who said anything about legendary weapons? The game has 49 armor sets (many of which are 4 pieces) and 76 weapons that can only be obtained by farming enemies, with drop rates ranging from 0.5% to 4%.
I would unironically prefer if a dungeon had a chest after the boss containing the entire Lucaria Footsoldier Set or a Weathered Straight Sword than only a Spirit Ash.
Cliffbottom was a fun catacomb, but still too short for my tastes. I actually like the catacombs because each one has at least one idea behind it, but ultimately there should've been fewer catacombs that were larger and used more of those ideas per dungeon instance.
>keep releasing the same game for decades without innovating nor making a change
Even westroon slop is more interesting to look at than this garbage. It would be forgotten once the next big thing happens.
They won’t, for the simple fact that this collage of nice but ultimately forgettable views is all the game is. It’s pretty but in this regard it’s even less memorable than Skyrim. The scenery and ambience in Skyrim is more memorable. Think about that.
They may be true, but it’s still far more memorable. Nobody outside of this board really gives a shit about Elden Ring already, but many people replay Skyrim every year and the game is an over decade old.
Look at the top most played games on Steam, of all these games only 1 isn't a goyslop, and you want to tell me Elden Slop isn't goyslop because it sold more. lmao
. You think USA and Japan are playing Counter Strike and DotA? No, it’s a bunch of dirt poor Russians and other similarly unsavory Eastern Europeans.
3 months ago
Anonymous
Slavs lucked out being 10 years behind the gaming curve. Modern slop like elden ring isn't even worth downloading
3 months ago
Anonymous
>You think USA and Japan are playing Counter Strike and DotA?
USA, yes. Certainly more than your tendie shit.
3 months ago
Anonymous
Absolutely not. It’s overwhelmingly third worlders.
3 months ago
Anonymous
Source: your ass
3 months ago
Anonymous
Who the frick do you think has been playing CS: GO for the last decade, anon? It’s a bunch of slavs.
3 months ago
Anonymous
It's everyone. It's a very popular game world wide.
3 months ago
Anonymous
But primarily in Eastern Europe.
3 months ago
Anonymous
Yeah, but that’s PC gaming in general. Consoles are more of a first world thing.
3 months ago
Anonymous
>cheap walled garden shitboxes >first world
grim if true
3 months ago
Anonymous
See
See [...]. You think USA and Japan are playing Counter Strike and DotA? No, it’s a bunch of dirt poor Russians and other similarly unsavory Eastern Europeans.
. People with high end fancy gaming rigs are the vast minority in PC gaming.
It’s unironically less boring and bland than Elden Ring. At least Skyrim has an actual story and real lore, NPCs that are more than just what a Japanese guy thinks medieval fantasy is.
3 months ago
Anonymous
Elden Ring's writing is so much better than Skyrim's that it's an insult to compare them. You prefer the latter because it's written for brown morons like you.
3 months ago
Anonymous
What writing? lol. There’s no story, no lore, no character development, no character backstories, nothing. There is no writing.
3 months ago
Anonymous
You have never played the game.
3 months ago
Anonymous
I just finished last week.
3 months ago
Anonymous
>ER has no lore or story
Apophenia (/æpoʊˈfiːniə/) is the tendency to perceive meaningful connections between unrelated things.
Look at the top most played games on Steam, of all these games only 1 isn't a goyslop, and you want to tell me Elden Slop isn't goyslop because it sold more. lmao
Never played it yet. what should my first build be. I usually play STR but that make the game piss izi usually you can outdamage and jugg the bosses. Is it the same in Elden rang? i
STR weapons are not as strong by themselves but defensive options for STR build are much stronger and paired with guard counters STR weapons break stances all day every day.
Play what ever you find fun. ER is such a massive game that you need to enjoy your build or you'll get bored. Whether you find the bosses easy depends more on your character level, but late game bosses and the main bosses are difficult regardless of your build
Hopefully they can do both styles because Elden Ring falls has a lot of the same problems that other non-open world game series ran into when they went open world. Many people out there prefer the tighter experience of Arkham Asylum vs City/Knight for example. Same deal with Souls/Bloodborne vs ER.
No it doesn't. In Elden Ring each dungeon is unique and tested for PVP. In Arkham Knight you'll end up doing dozens of samey task like defeating waves of tanks and then defusing the bomb shit, and there's no unique weapons, talismans or upgrade materials giving meaningful rewards. There's nothing tight about AK open world, it's literally choke full of collectibles that lock you from defeating a villain
There’s no getting around open world games often feeling empty. There’s a good reason people often favorably compare Souls/Bloodborne to Castlevania. A lot of people prefer the more compact experience.
Remove i-frames from rolling, increase stamina costs across the board, remove the D-pad shield/weapon slotting mechanic that nobody uses because the unused equipment is counted towards burden and use those buttons for switching weapon arts.
Good point. There is lore actually. It’s just mostly incomprehensible or disparate unrelated clichés without any coherent timeline. So it’s not non-existent, it’s just kind of moronic. Still, I think this is one of those games that people just force themselves to love to belong to the fandom or whatever.
Good point. There is lore actually. It’s just mostly incomprehensible or disparate unrelated clichés without any coherent timeline. So it’s not non-existent, it’s just kind of moronic. Still, I think this is one of those games that people just force themselves to love to belong to the fandom or whatever.
>people just force themselves to love to belong to the fandom or whatever.
Yes, they do. 100% they do. That marketing from Dark Souls 1, "Prepare to Die" and morons acting like its the hardest game ever, when they finally had to play a game on the hard difficulty.
just take Demons Souls setting and make it into a real RPG with a party member or two that you recruit and develop a relationship with. add a real castle town. with NPCs and quests that are not all static character models sitting on the ground crying/dying. You cannot convince me that riding around with your bros in a medieval FromSoftware JRPG would be bad. It would be incredible.
Standards are so low that PS2 graphics games with no effort get praise to the high heavens meanwhile high end games like TLOU2 gets shit on here for actually trying to innovate.
tendies are subhuman and deserve to be expelled from the board for pointing their microdick inferiority complex consolewar bullshit shitposting bullshit towards specific games (and multiplats at that)
any replies seething about my prior statement only point out there are mindless tendie corpo sheep in a thread where there shouldn't be any, and exacerbate the veracity of the statement itself
Sure, but, and you can correct me if I’m wrong, ER was supposed to be the most accessible of these games as well as the most like what people who never played DS or BB are used to playing. It wasn’t supposed to be like a DS spinoff like BB as far as I know. I think a lot of people expected something like a grimdark Breath of the Wild, but it’s really nothing like that. It’s just DS with a different veneer, which is not what it was supposed to be afaik. What’s weirder is that it was so widely celebrated. Usually, when a game wins GOTY and is pushed by streamers, it’s because it’s an accessible game, not an ultra-niche game for an ultra-niche audience of die hard fans that despise 99% of other games.
We don't want it to be accessible. We want to gatekeep the game from people like you who will inevitably complain that it's not accessible enough, so that the devs eventually make changes which destroy the soul of the series
Sure, but you’re a DS cultist and the DS cultists are deranged freaks. I’m rather talking about what the actually game creators intended, not what their cultists wanted them to intend.
A lot of the supposed difficultly from the earlier games came from poor engine optimization. If they had all run at 60fps or at least a locked 30fps, they’d be a lot easier.
My point is FromSoft’s Jap crap engines need to stop getting a free pass from gamers and reviewers. Just switch to Unreal already.
3 months ago
Anonymous
>Just switch to Unreal already
3 months ago
Anonymous
Why would that be a bad thing? Japs are notoriously bad at game engines.
3 months ago
Anonymous
>Why would that be a bad thing?
Do you have an idea of how engines work? What do they do? Can you point me an Unreal Engine game with good melee animations and combat?
3 months ago
Anonymous
Anon, I’m pretty sure the Unreal Engine can handle a game where you roll around and hit enemies with light or heavy attacks.
They don't need to. Their games run and look completely fine.
So weeb it is.
3 months ago
Anonymous
tekken and guilty gear
The engine doesn't make the animations bad, it's just that most western devs, for some reaosn, cannot into melee combat at all, and they use UE the most.
3 months ago
Anonymous
So that their games look identical to all the other slop out there?
3 months ago
Anonymous
See, this is my other gripe with FromSoft’s western fanbase. There’s definitely a weeb element to it and that’s not acceptable.
They already added so much since DS1, like FP bar, new weapons and movesets, weapon arts in DS3, ashes of war in ER which you can change between weapons, etc.
The combat is what it is, some of us enjoy it, if you don't enjoy it then don't play the game.
fromsoft's gay anime moves is probably their dumbest idea yet
3 months ago
Anonymous
My point is FromSoft’s Jap crap engines need to stop getting a free pass from gamers and reviewers. Just switch to Unreal already.
Wo Long and that nu Star Wars game looks 10 times better than this.
Standards are so low that PS2 graphics games with no effort get praise to the high heavens meanwhile high end games like TLOU2 gets shit on here for actually trying to innovate.
Bait used to be believable
3 months ago
Anonymous
So that their games look identical to all the other slop out there?
>clone engine
Explain why switching to Unreal would be bad without being a weeb. Their games would run better.
3 months ago
Anonymous
They don't need to. Their games run and look completely fine.
Very easly considering it's their worst game after ds2
Its their best game tho. Actually even if they make a better one you clones will insist its actually worse because of some inane bullshit
NTA but they're kind of right. It's not bad per se but the enemy and boss design is only a little bit better than 2.
>per se
kys yourself
It's an ordinary expression what are you a Black person or something
have a nice day yourself? Get a load of Tony two times over here.
No, you are wrong. Regular fodder enemies in Elden Ring have more complex movesets and mechanics than bosses in DaS2.
Bosses in ER can be beaten by the same cheese as DS2 trash mobs. Just because it looks flashier doesn't mean it is a better product.
Play Genshin Impact instead.
>Gayshit impacted
I'm a heterosexual male past 10
You definitely post like a 10 year old
you didn't beat the game
Not only did he beat the game, he beat it while utilizing mechanics that Miyazaki himself put there for people to use to beat the game.
>play the game on easy mode
>wtf this is so easy
Literally yes. Almost every Fromsoft game is easy unless you deliberately choose not to utilize the tools that the game is presenting you with and clearly wants you to use. You have to choose not to use magic, you have to choose not to use spirit ashes (even though almost every single catacombs in the game rewards you with one when you beat its end boss), you have to choose not to use Moonveil or Bloodhound's Fang, you have to choose not to wear high poise armor or Dark Bead, you have to choose not to use Ichimonji Double, etcetera. The easy difficulty is opt-out, not opt-in.
>you have to choose between "i'm moronic story mode" and "normal human mode"
That's exactly what you do on games with multiple difficulty modes, because that's what it is in ER too. They've been doing this shitty form of difficulty modes since DaS1 and i hate it too. But i get it, it's targeted for morons that don't want to feel bad about playing in easy mode while also playing in easy mode
No, you're choosing between "the game as it was intended to be played" and "handicapping yourself to feel like a 'real gamer'". Miyazaki didn't put these things in the game expecting that most people would find them, use them a couple times, then say "nah this makes things too easy, I'm going to not use this cool weapon they clearly put a lot of time and energy into designing" and put it in the box. He put them there expecting players to use them. That is the baseline difficulty.
touché, you must've been one of these Black person morons i referred to.
To put it simpler for a monkey like you:
Both serve the same ends; both the easy modes and the "accessibility" as FROM themselves call them, let you ignore 99% of the enemies mechanics.
Both are made for braindead Black folk like you to monkey through the game with ease, as they completely nullify the "I just want as many players as possible to experience the joy that comes from overcoming hardship." ""overcoming hardship"" portion of the game that Miyazaki himself mentions, because, like with any other game's easy mode, let the player ignore any hardship and just monkey Black person brain through the game.
It's not "handicapping yourself" as if that were true, then why don't just play any other game with difficulty modes in the easiest difficulty? you're just handicapping yourself interacting with the enemy mechanics the devs worked on for years lol just play easy mode and ignore them!! so dumb amirite!!
>complex=/=good
What do those moves add to the game? Most of them are almost identical to each other so what is the point of adding ''complex'' variety when they serve no unique purposes?
A moveset can be complex and unfun.
Wait, why are you fighting mobs in ER? This isn't DS2, you can just walk past everything and the mobs can't even chase you properly. You don't even get anything valuable for fighting them.
Dark Souls 2 is unironically best Souls game even with it's shortcomings. I thought it was DaS before but when i had played DaS2 a bit more i realized the more you play it better it gets since it has some small nuanced details scattered around every bit of the game.
And it's comfy as frick.
2 is charming and I have 1000+ hours in it, but it's still the worst. It's unfinished and probably had the least amount of effort put into it.
It has more effort put into than other Souls games by far. It's so easy to notice if you had played it more than one playthrough. There are so many little details in it but it's a bit unpolished in some ways. If the development process wasn't botched it could have been even better.
Ds2 schizos really are something else.
He's not wrong, tho. Althoug I agree that DS2 is the worst one, it still did try to do a lot of things right but couldn't in the end and the consoles held it back.
Elden Ring is a piece of shit because of the open world.
The real schizos are people like you that can't seem to acknowledge real facts.
>highest rated
>most liked
>sold the most
>discussed the most
only dark souls 1 had bigger impact and is better tbh but it's just a matter of time before ER surpasses the OG too
Look at the top 10 artists on Spotify and tell me how much the average person knows about quality.
Elden Ring is goyslop, plain and simple.
everything is goyslop if you're cynical enough.
>reduced the total number of players per session
>covenants? who cares about that?
>absolutely atrocious open world design
>more unbalanced than ever
>Shitborne tier combat that's basically a stamina frickfest instead of the tactical approach of Dark Souls
>no improvement whatsoever over the precious games like MORE players per session, ACTUAL covenant PvP like in the original DaS, matchmaking anywhere on the map, soul level scaling, etc., etc. etc all the things we've been asking for over a decade now
The only reason it became popular is precisely because that fat frick from Game of Goyslops participated in the development. Elden Ring is objectively goyslop.
tier combat that's basically a stamina frickfest instead of the tactical approach of Dark Souls
Nobody would keep playing the series if boss fights didn't evolve and were slow and easy as frick like in DeS1, DS1 and 2.
>Nobody would keep playing the series if boss fights didn't evolve and were slow and easy as frick like in DeS1, DS1 and 2.
This is the spiritual successor of Dark Souls, not Sekiro or Bloodborne. FromSoftware has 2 ips specifically dedicated to stamina frickfesting and they decided to ruin the very ip that shouldn't be a stamina frickfest.
And who gives a shit about boss fights in the long run? You're talking to someone with possibly over 5000 hours of PvP combined. The main story is a fun progression to the game, what keeps it active has always been the PvP, not PvE, and they RUINED IT.
Any dumb goy who actually had the opportunity to play even DS3 can tell the massive gap in quality. Elden Ring is no short of hot garbage, especially because it not only has 0 (Z E R O) improvements over the previous titles it's actually WORSE in every way.
Pvp is a tiny minority of autists who point down and throw shit when they obliterate you with their youtube meta build. From doesn't benefit from the game being active forever, they only need to sell the game once and most people don't care about pvp
They didn't ruin it, you're just bad, and too lazy to get better. DS1 combat sucks. It's trivial to the point of being fricking boring. Go back to 2010 and have a nice day.
>Any dumb goy who actually had the opportunity to play even DS3 can tell the massive gap in quality.
Elden Ring is DS3 but better in literally every possible way.
This. It's the sloppest of all without anything that resemblance sovl. It's like Bamco pushes From into making a Dark Souls game but with le open-world this time without accounting for the changes that ultimately ruined the usual dungeon crawling formula since it wasn't designed for an open world setting. They didn't even bother to make up for the shortcomings of the open world. They simply copy pasted already established ideas into an open world and called it a day. ER is what happens when you make a game based on algorithmic results of the market. I bet they will now make a Palworld clone with Souls formula because it's what is popular at the moment.
>tactical approach of Dark Souls
Like what? Either you've stacked armor and spammed R1 or shield poking. DS1 is piss-easy.
People will shit on this, but it is absolutely undeniable that invasions and pvp generally have never been as bad as they are in Elden Ring. If I want to invade, I need to accept that it will almost always be a 1v3 (though tbh I've never been really interested in invading in these games). Perhaps more importantly, if I want to BE invaded, I need to either form my own gank squad or use a Taunter's Tongue, so effectively they've deleted impromptu/organic invasions entirely despite it being one of the features that made their games so unique as far back as Demon's Souls.
Once I realized that I could just go afk in a safe spot and never have to worry about being in danger at all, it made me think about the fact that the only online features I was really utilizing were the player messages and bloodstains. Occasionally I'd attempt some "jolly cooperation" or try some blue/hunter shenanigans, only to realize that most of the time I wasn't helping new players, I was just getting summoned into an organized gank.
It sucks and I honestly miss the days of getting invaded in the forest or the absolute insanity of Aldrich invasions or Bellbro shit. I'm really surprised they didn't do anything like that for the Mohgwyn Dynasty area or maybe Caria Manor/Raya Lucaria.
It's widely accepted that elden ring multiplayer is the worst it has ever been
>le epic newcuck buzzword
go back, you failed abortions
>less players per session
>covenant system completely deleted
>poorly designed world
>0 replayability because PvP is garbage and the build system is equally as garbage
>"it's the best From game ever!"
The only reason why you didn't goymaxx on this one is the fact that it lacks microtransactions, FOMO and other topgoy monetization schemes, and I really hope they go that route because FromSoftware is about as good as dead to me.
>PvP is garbage
Based, pvp is cancer. You being the living proof
For me, it's Impaling Thrust, the best ash of war in the game. Simple, rustic, effective, beautiful.
that's not taker's flames
The goyim loves doing the same thing over, and over, and over, and over again, and over just one more time. The same boss fight repeatedly for thousands of hours instead of fighting different players each with their own quirks and strategies, the very soul of Souls games.
You're the epitomization of goy.
>The goyim loves doing the same thing over, and over, and over, and over again, and over just one more time
xhe says while crying about the hecking PVPerino
>fighting the same boss, that does the exact same thing, every time, is no different than fighting different players, each with their own loadouts, skill levels and little quirks that makes them unique
You're completely hollow to the point you can't even see it anymore.
Cry about it, i like playing the game not being a subhuman obsessed with hecking multiplayer pvp
Go back to COD or something, cuckold
The only cuckold here is you who takes it up the ass from a corporation and applauds at every objectively bad decision they make. If they added microtransations you'd be cheering their decision saying "it helps keep the game alive" lmao
Didn't read, keep crying about it
Elden Ring is the best FS game of all time
Take care, troony. Enjoying an objectively garbage piece of midia is the least concerning mental illness you have.
>pvp obsessed troony calling anyone a troony
KEKAROO
I played thousands of hours of das pvp and it boils down to who's faster at frame perfect backstabs if you're fighting the japanese, or accounting for laggy gold tracers if you're fighting australians.
not exactly the experience you're making it out to be
The Ash of War system, plus jumps, crouching, and the new spell mechanics, make Elden Ring pvp the most complex it's ever been ever. You're just bad at the game.
lol You are a moron. Elden Ring PvP boils down to spamming sprint attacks with weapons that can easily roll catch since there is no penalty for sprinting or any real momentum to it or spamming any other OP AoW while quick swapping weapons from the inventory. It's funny how the previous games give you ability to stunlock if you were to use regular R1s now that there is no point to that people simply just spam sprint attack since it's so good there is no point of using regular R1s. You either sprint attack or jump attack after sprinting towards the enemy. It amuses me how midwits like you think having more options make the combat more ''complex'' when it's dumbed down as frick. lmao
Yeah that's so much better than DS1's pvp that revolved around backstab fishing or DS2's pvp which was quad buffing and ohkoing your opponent or DS3's pvp which was R1 mashing lmao. The combat and magic systems are objectively the deepest ever and you've never had such a wide variety of tools to slam dunk hosts in invasions with
DS2 and 3 were better. Also most buffs were nerfed in 2 and R1 mashing is easily countered by parrying. Cope moron.
>R1 mashing is countered by parrying
>R1R1 *pause* R1R1
lol get baited moron
>R1 R1 pause
>gets hit back during the pause
Seems like skill issue
You're not attacking during the pause. You wasted it trying to parry. I win.
Chase poking with a spear only works against total morons who don't know which button is roll. The try hard meta build is poise stacking with bleed fists. But pretty much anything works outside of meme shit like flails or death blight builds, you're just bad
Chase poking works against anyone. It's not like the combat system is any good. Cope moron.
>Chase poking works against anyone
No it fricking doesn't. I kill morons like you in the arena all day
Cope moron. Anyone that is half competent will cheese you with chasing. That is as far as the combat system of ER goes.
Nope. Just dodge through and hit with a light, fast weapon or trade with a big spell or heavy weapon, it's fricking easy.
contrarians attracted to this thread like moths to a flame
Anything that becomes mainstream ultimately turns into shit. Never underestimate the average person's reverse touch of Midas.
Dark Souls 2 was good althoughbeit.
you forgot your wojak
>If they added microtransations you'd be cheering their decision saying "it helps keep the game alive" lmao
you're literally the one crying about that though
>>0 replayability because PvP is garbage
People started complaining about the PvP system when they downgraded the covenant system in DS2, instead of improving the interesting albeit not very complex system we had in DaS. And then went on to reduce the number of players per session despite ER being an open world game that should allow for at least 30 players per session, with a classic mode that limits that number to 6 players or a PvP mode that goes full 30.
Botched goyslop garbage that only attracts the most subhuman sections of society: trannies, homosexuals and basedboys.
no one is stopping you from going back to dark souls 2
PvP is completely dead, and fight club Discords are nowhere near as good as organic invasions.
Imagine how many times this Black persontroony got decimated by invaders.
>PvP is completely dead
good
>and fight club Discords
go back discord troony
Reminder this is a discord raid
>People started complaining about the PvP system when they downgraded the covenant system in DS2, instead of improving the interesting albeit not very complex system we had in DaS. And then went on to reduce the number of players per session despite ER being an open world game that should allow for at least 30 players per session, with a classic mode that limits that number to 6 players or a PvP mode that goes full 30.
Imagine how the person who wrote this must look like IRL, dios mios...
The point of Elden Ring pvp isn't to be an MMO server, it's to have your buds try and beat as much of the game for you as possible before you all get slaughtered by a red. Having 24 additional bodies doesn't further this goal, it would just mean an army of whites kill everything in the overworld before you even get to see it. Every field boss dies off screen. That's the opposite of fun. That's actually the worst idea ever.
The host and his buddies are the protagonists, they're the only ones in control of the main game, everyone else has their own covenant focused on hunting people from other covenants, with only 3 invaders belonging to convenants dedicated to hunting down the player. That's it, open world PvP where covenants make sense in a 30-player session.
Sounds like a mess tbh
>You summoned a white to help clear out Farum Azula? Well tough, this snowballed into an army of 15 reds fighting 15 blues and the entire level is an impassible wall of magic and rotdragon breath spam. The best thing for you and your buttbuddy to do is hide in a corner and wait for them all to kill each other rather than step into the OHKO killboxes.
The odds of that happening are slim to none in an open world game. At best you'd get little skirmishes here and there but mostly 1 on 1s, it's basically a soft battle royale, rather than a battlefield.
If it's a bunch of 1v1 battles between random phantoms who are totally unrelated to the hosts' activities that occur from beyond the draw distance from the hosts perspective, why are they even in the hosts world? This is not what invasions are meant to be. Host summons whites. Reds kill them. Blues are supposed to kill reds but in practical terms just feed the reds kills and estus.
You are the same discordtroony I've seen for a year frequenting ER threads. Don't you shazamtrannies ever give up trying to make a Fromsoftware games flop? We already got your Reddit and discord IDs logged so by this point you should just stay quiet if you don't want us to raid your troony groomercord
I used to think this was bait, but 2 really isn't that bad after playing Elden Ring. DLCs giving every enemy massive omni-spell defense is still lame, very Elden Ring of them.
The First Post is the Best Post.
Bloodborne 2 open world, obviously.
We probably won't see another Fromsoft game on the scale of Elden Ring for a very long time, it took nearly 6 years of development, if they even want to do an open world game again we won't see it until after 2030
I really hope they go back to their usual scale with whatever they do next, instead of being enchanted by Elden Ring's success to make increasingly larger games in scope.
Make a game that isn't half full of pointless open world crap.
Add a town setting
I'd like to see From tackle a populated area
The open world would have made way more sense and could have been a lot more interesting with some towns.
Not even towns. Just meaningful loot
If you're going to have an open world, it should have both of these. I know people get tired of the inevitable Elder Scrolls comparisons but they're the standard for open world games for a reason, whether you like TES or not and whether you like open worlds or not. Most open worlds are half-assedly filled in by comparison.
Or any sort of respite from the grim dark world. A festival, a ball, a dinner, a town with a tavern, some sort of safety out there in the world somewhere.
I mean, why am I even trying to become lord of this god forsaken for world if it’s basically just this miserable dead piece of shit that is totally devoid of hope or joy? What’s the point? What am I fighting for? Who am I fighting for?
>What’s the point? What am I fighting for? Who am I fighting for?
Do it for them. Idk I agree with you, there should have been more shit like the Jar village but with more than just one npc to talk to. And the fact that most npcs end their questline dead or worse also makes it harder to give a shit about saving the Lands Between.
Battle royale mode
1>2>ER>3
2>
else for pvp
>2
>Good
Why do gays rate the unfinished games so highly?
Feels more finished than Elden Ring.
I don't know. Elden ring at least has a working lighting engine that doesn't make everything look washed out.
I think you are mistaking it for Dark Souls 3 since Dark Souls 2 isn't washed out at all and it has a working lighting engine unlike 3 or Elden Ring that actually have baked lighting?
Ds2 definitely trashed its light system and swapped it out for shitty ambient lighting. Ds3 and elden ring at least have specular highlights.
lmao No, they don't. Are you moronic? Elden Ring and 3 don't even have a real lighting system. It's all baked lighting which you can realize by using the torch once.
Seethe
DS3 has fricking terrible lighting. I pray From never makes anything as ugly. Even DS1 looks better at times.
>specular highlights
ah yes oily souls where closed caves still reflect bloodbornes moonlight because they forgot to untick a checkmark
Is that why half the light sources in the game don't cast shadows?
I love 2's covenants and the systems around its PvP. BUt the actual PvP combat kinda sucks imo. Maybe it gets better if you stick with it, I gave up on it after a few months. For me it just felt like the majority of the game was waiting for somebody to whiff an attack, then doing R1>R1 to punish. It was somehow even more boring than DkS1 bass pro shop BS fishing merry-go-round.
Here's a video of my skillful use of the environment to outwit my foes. Anons who cannot do something at least this clever should simply not share their opinions on Elden Ring.
Skins and companions that cost 10 bucks each, maybe 50-100 for a legendary companion
With Shadow of the Erdtree, of course
By making a decent game where you have all builds be viable and not making shitty powers and cheese strategies a necessity for 90% of the builds?
Just like Bloodborne or their best game Sekiro.
Also new setting middle-east-influenced mythology in a prince-of-persia-like babylon.
There are people finishing it no hit, naked with a dagger so I think there's a skill issue here
Missed the bit where I said that cheese strategies and shitty powers are a necessity?
And again, the fact that autists can do no hit what should prove? The fact that a moron like you can write on Ganker doesn't prove that mentally moronic people can perform normal tasks.
How is it a necessity, just dodge lmao. If you are trash at games and need baby handholding and quick time events that doesn't mean that you NEED to cheese it. Go play fricking graphic novels or whatever. Or get good and dodge the attacks
Poor mongoloid, did you skip the part I said that Sekiro and Bloodborne are good games and allows (the seecond) a variety of builds?
But please, show me these "hitless" runs that anyone can do while "dodging" and they are not using a meta built or a meta ash of war/summon.
>muh skill issue
The game isn't hard anon, the combat system and mechanics are just trash.
Nope it is a skill issue, you are not able to comprehend animation timings. You're brain is not capable of viewing slight animation changes to perfectly dodge, move away, parry, jump. This is a fighting game in essence, like SF6 or Tekken.
Yeah, but it's not marketed not described as a fighting game anywhere except by you, you turbo autist sperg. Fricking autists living in their fantasy world, touch grass gay.
>This is a fighting game in essence, like SF6 or Tekken.
Yeah just with a shit ton input delay because of From's massive inability to code shit.
Nono you see that's actually a good thing because I eat the shit directly from miyazaki's mouth. The crowd told me it tastes good so it does!
>Sheep calling other people sheep
Hilarious
>ackshually you're the sheep because you don't consoom product
kek. least delusional frompig.
Doesn’t make any sense, even as a cope.
>You're brain
No I am man.
>This is a fighting game in essence
Peak moron.
>you are not able to comprehend animation timings
I played through Lies of P no problem which is the better game by default as it has no moronic input delay like fromsoft cancer does.
It does, but it's not nearly as bad. I got killed so many times by waterfowl because my slow ass character was stuck in an animation. wanted to put my foot through the screen.
Yea but only very slightly and it still feels smooth to play despite it. Blocking speed also varies from weapon to weapon.
>chinkslop le subversive troony game
I’ll pass
Take your meds you schizo.
I’ll pass
>I’ll pass
Nah, YWNBA.
>chinkslop troony delusions
I’ll pass
>This is a fighting game in essence
Oh so that's why it's fricking garbage.
I like that comparison.
I want to see someone beat Malenia using a shield and slow rolling
Genuine moron here
I beat all bosses major and didn't use any cheese. Ran a STR/FTH build as a pyromancer with an axe. The closest I got to cheesing was using flame of the fell god to SOMETIMES knock over melania so I could PLAP her pussy
When they make the dungeons challenging and fun again.
>no bottlenecks that force you to fight enemies in order to proceed
>enemies don't even have interesting interactions if you fight them
>no hazards that force you to be attentive and careful
>no unique mechanics that make each dungeon feel different to PLAY
>no cool secrets that require connecting dots and observing the level layout
>graces every 10 feet so you can't risk running out of resources (not that you would anyway, since weapon durability is gone and the enemies are optional)
>stake of marika at the boss fog instead of an optional shortcut that you have to find and activate yourself
Why play janky fromslop at all when the Nioh games and Lies of P exist?
Never mind DD2 releasing next month.
take Elden Ring but add
real towns
real npcs
real quests
party members or pawns
fully integrated multiplayer
real traversal
real platforming
mini games
a real story where you witness the world fall apart rather than running around an apocalypse world where there is literally nothing to do but kill enemies
This really
I mean the spirit ashes system was perfect for npc companions and you can still have towns and a tense atmosphere
and so the game will be complete fricking shite. Just like every other live service game. Seems like you homosexuals can't help it, but crave sucking some dicks and being fricked in the ass by a corporation, instead of owning and playing proper single player videogames.
holy frick you're fricking stupid, the things that anon listed existed before live service games were a thing you dumbass fromdrone
yes. obviously the have existed since forever. but they have frick all to do with the fricking souls games, even with the ER. Point here being the homogenization of the videogames. You want to turn the next title, say Elden Ring II into something like Elden Ring Online. Which is moronic as frick. You homosexuals always only pay attention to the homosexual part, and not the genization.
TL;DR: We've had about enough online only slop with cities, towns, npcs, online multiplayer, all that bullshit. That's the entire fricking point. You want fromsoftware to make moar peasant slopware.
>You want fromsoftware to make moar peasant slopware.
don't worry, they are already doing that themselves, if you were to tell people in 2016 that Fromsoftware would go on to make an ubislop open world game you would laughed at and yet here we are
>make it like any other generic open world slop
Yeah, no thanks.
>a generation defining FromSoftware quality JRPG would be... LE BAD!
the problem is that people expect too much. you want 'realistically'? well all they can 'realistically' do is continue to refine the combat, because that's why these games are popular. even the older games, which some swear aren't combat-centric in the same way newer entries are- are heavily built around combat and to a lesser extent exploration. that's all you need to do. make those better and people will continue playing. of course, for some this will never be enough, they yearn for more. they probably won't get what they want, even if fromsoft took a laundry list of items like and incorporated them in the future.
so turn it into any other rpg on the market? brilliant idea
FromSoft doesn’t have the ability to do something like this. It would reveal all their shortcomings as a developer.
>make it ubishits
this has to be b8 m8.
since when has Ubisoft made a good JRPG?
By going back to games that aren't repetitive open world slop.
Mobile game
ER is not looked too fondly like Bloodborne which is considered 10/10 masterpiece. What killed ER? The generic, bland and boring ubisoft-style open-world, the lazy designed and recycled bosses and the recycled chalice dungeons imported directly from Bloodborne's source code.
Basically this. It's extremely unreplayable. Which is the exact opposite of every other game From has made. Just because a few mentally ill autists keep replaying it over and over since release doesn't mean a normal person with a life could.
>It's extremely unreplayable
Because the dungeons suck and there aren't enough character mechanics. Dungeons should challenge the player's build and playstyle because no tool should be a good fit for every encounter. The open world is an extreme example of this because you're just riding Torrent from grace to grace. And this is the least punishing game when it comes to dying, players don't have any reason to avoid death so the entire dynamic that the souls games were founded on (and ER is a souls title in all but name) collapses.
Yup. Fanboys say that you don't lime it because "it's too hard" but it's literally the exact opposite. Anything outside of boss fights is mind numbingly dull. And the most you'll get out of "exploration" in thw open world is another crappy chalice dungeon. Yay!
At least chalice dungeons had a sense of progression, unique mechanics with a unique boss at the end of most of them (unless grinding autism) and a secret boss.
That's why I said crappy.
A normal person with a life doesn't play videoganes past 18 dude
>big open world game not as replayable as small linear souls game
I'm honestly shocked at this revelation
and even then ER has more build variety/freedom, with BB you're one and done because the enemies and bosses just are too basic
>every other game From has made
You don't want to play some of the shit they made not even twice.
Its not generic at all though. Its comfy and beautiful.
Literally the only issue is the repeat dungeons/bosses.
Do what Elden ring is to dark souls but with armored core
It wouldn’t be anywhere near as popular but it would be the best game ever made
OOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHH
My current build is kinda moronic but I'm having alot of fun with it
>arc and faith for dragon communion AND frenzy flame
>for some fricking reason I decided to get stat req for 3 different melee weapons
>vykes warspear, regalia of eochiad, and grafted dragon fist
>this totalled 20 str and 20 dex
>at level 60 and only have about 20 vig fighting radahn and wandering around altus
>also just realized im going to need 5 ancient dragon sombers to max out my 5 weapons
I'm a little moronic bros
At least there are enough stones to do it.
Whatever's fun bro; I'm doing a complete clayman build, using everything they use, and it's been fun.
Bloodborne 60 fps patch
If you guys wanna brag with your "git gud" bs, you better post a video or something cuz there are tons of people cheating in this game
>how can fromsoft top Dark souls 4
By making dark souls 5, mb? You morons will munch it down either way.
sekiro 2
They juat did. There's an Elden Ring gacha coming out.
They could add an actual story to their next game
it doesn't even have to be good, just something besides "an ancient evil awakens, immolate urself lmao"
they already did. it's called dark souls 1, dark souls 3, sekiro and bloodborne
elden ring is soulless ow trash
>Demon's Souls
>Dark Souls
>The Splinter Spin-off Souls
Maybe next after the shattering:
>Free Souls
Double down on romancing attractive girls and lengthy quests related to attractive girls, while not sacrificing the other stuff that makes their games good.
They literally already did with Armored Core 6
Remove the open world
add a minimap, quest markers, and climbing mechanics. its 2k24 guys, comon.
crossover with Zelda and Star Wars for the fans
Sekiro 2 with metroidvania mechanics, important shinobi tools + normal character action game attack inputs rather than just one special button, real stealth and platforming challenges, dragonrot which kills npcs and changes the plot, actual items to find, a few different weapons, more complex level design with hidden paths ought to do it
By Adding quest log. Have zanzibart lore autists to go wild with lore interpretation, and make quest entries for every random dungeon and boss. Covenants for pvp morons.
elden ring but you play as armored core in elden ring so you just blow up all the bullshit bosses in one hit with technology thousands of years ahead
AC stuff is huge compared to ER.
there's a good vid on scale comparison
Cleary by making ELDEN RING MOBILE!
Don't you have phones?!
by making a game with good combat.
In a million and one different ways. Armored Core 6 already topped it in terms of story and characters.
And gameplay. And fashion. And PvP.
>Alabaster Lord x 2
>Ancestor Spirit x 2
>Ancient Hero of Zamor x 3
>Astel x 2
>Beastman of Farum Azula x 3
>Bell Bearing Hunter x 5
>Black Blade Kindred x 2
>Black Knife Assassin x 5
>Bloodhound Knight x 2
>Cemetery Shade x 3
>Cleanrot Knight x 3
>Commander x 2
>Crucible Knight x 5
>Crystalian x 8
>Death Rite Bird x 4
>Deathbird x 5
>Dragon (ancient) x 2
>Dragon (flying) x 6
>Dragonkin Soldier x 3
>Erdtree Avatar x 8
>Erdtree Burial Watchdog x 6
>Fallingstar Beast x 3
>Godfrey x 2
>Godrick x 2
>Godskin Apostle x 4
>Godskin Noble x 4
>Grave Warden Duelist x 4
>Mad Pumpkin Head x 3
>Magma Wyrm x 4
>Mimic Tear x 2
>Miranda the Blighted Bloom x 2
>Misbegotten Warrior x 5
>Mohg x 2
>Night's Cavalry x 10
>Omenkiller x 2
>Red Wolf x 2
>Royal Knight Loretta x 2
>Spirit-Caller Snail x 2
>Stonedigger Troll x 2
>Tibia Mariner x 4
>Tree Sentinel x 3
>Tree Spirit x 4
Maybe don't constantly reuse bosses?
They did it with their first good game Demons Souls.
Fake News. Demon's Souls was literally designed with replaying the game and fighting all the bosses multiple time and with online. Elden Ring has more unique enemies and bosses than any other 3D action game.
>replaying the game
Yeah that's how it's supposed to be done.
Elden Boring is so wienerfull of copypaste it's a chore to replay, let alone finish once.
They already have with Bloodbourne Sekiro and Dark Soul 3
Elden Ring 2.
It's easy. They just have to ditch the open world bullshit.
This. Armored Core 6 probably had a much lower budget but was way better in terms of polish simply because they didn't have to waste time making a bunch of half ass dungeons and landscapes and fill them with stock enemies.
Realistically? Just bigger elden ring with more stuff to do, pvp factions, fishing? ect
Remove platforming. If I want to play a platformer, I'd play Mario.
Mario is a variety power-up game.
once you start lurking in these Elden threads that get spammed every day you really start noticing it's just the same 2-3 people replying to their own comments and "agreeing" with themselves it becomes a daily thing for me to spot it out because of how low effort it is, like they don't even try to switch up the way they talk or use words, it's always the same low effort replies.
That a game can be obsessed over this long by the same few individuals is honestly amazing, this game and BOTW did unrepairable damage to some people on this board also check these trips
I couldn't agree more, anon. You are the very best.
it's the same for Dragon's Dogma 2. always the same trannies spamming their waifu porn and circlejerking about wholesome chungus Itsuno. only to stopping to screech about being raided if someone dares to rain on their parade.
it wasn't their best but it was really good
a couple of annoyances but overall a positive game
going from +1 to +25 is moronic tho
marryable miquella bussy in the DLC
there is no other way
The best part of Elden Ring was the legacy dungeons, which just felt like playing older souls games, so pretty easily considering they've done it before
>Realistically how can fromsoft top Elden Ring?
make shadow tower 3 aka dark souls with guns
By finally making that Dunbine, Escaflowne inspired mecha fantasy game they talked about.
I'm so addicted to this game, it will be really hard to top it
Okay, realistically as I'm not a bitter frick who hates everything:
>Reduce number of caves if you can't make them more unique
That's literally it. I don't mind copy-pasted bosses because the copy-pasted bosses are fun as frick to fight. I just don't want a gorillion caves that look similar over and over.
Make a real game, with a story, and lore that’s more than a mountain of cliches, and combat that isn’t just dodging four billion times.
I mean, really, I think it’s nuts that so many of you like these damn games. They’re insanely bad.
We enjoy the level design, aesthetics and art direction, and adrenaline rush from combat where making a single mistake can get you killed. It's pretty simple.
And I get that. I really like the art direction too, but you have to admit that it’s ultimately shallow in the end. I understand the guy is big on environmental storytelling, which is a cool concept, but the idea is that the environment is supposed to suggest a story, if not a story then lore. But to call Elden Ring’s story a story is a reach and while there is a ton of lore, it’s very contrived weird cliche’s of medieval fantasy. In truth, there is no story and there is no substantive lore, just the cliches. As for the combat, I guess that’s preference. I think theee should be an option to make it more accessible for the simple fact that the combat ends up boring as is. You just block or dodge four billion times and that’s the game. lol ok. If you guys like that, whatever, but I think that’s an objectively shitty game if that’s all it is. The art direction and cool animations or spells or whatever don’t really make up for it because it’s just surface level.
What lore are you talking about exactly? You realize the lore in Elden Ring is basically nonsense right? It quite literally is just a mountain of medieval fantasy cliches. It’s not even like an alternative geography or history. It’s like “Arwen the Damned’s finger was lost to the Lake of Soulfire”.
>its the DS2 groomer avatargay again
>What lore are you talking about exactly?
The lore of the game
>You realize the lore in Elden Ring is basically nonsense right?
It isn't, sounds like a low IQ problem. It really fits considering you want the storytelling in the game to be like Naughty Dog shit.
Xhe even admitted being from a discord lol
You'd have to be low IQ to think elden shart has lore
>no u
Amazing
Elden Ring has more and more coherent lore than the DS trilogy as a whole. You're just stupid, and a coping discord troon.
It is. Lore is supposed to be a body knowledge that undergirds the whole world and its narrative, but the lore really has basically nothing to do with the world. In fact all of the people and things or events that the lore alludes to can just be name swapped and it would be exactly the same. You could literally change all the events and everything and the game is exactly the same. It’s not even fundamental. And as for narrative, there just isn’t any. Lote typically suggests an overarching narrative to history. There’s an aspect of it which suggests a tradition through history. That’s what makes it lore. But if you have no story, you have no history. And no, “Gander the Sullen was felled at the roots of the great gloomtree” is not a narrative in itself. It’s merely a part of a narrative. And that’s the problem with this game. It’s just parts piled on top of each other without the framework that’s supposed to connect them. I mean, you’re really just lying if you say it’s good. You know it’s not. You know the game was boring and dumb. You probably didn’t even have a good time playing it.
>NO YOU DIDN'T LIKED IT ADMIT IT YOU DON'T LIKE IT
I like it. I love the Elden Ring lore.
But don’t you see how you’re just affirming what I’m saying. You’re doubling down on the lore being great and you’re attaching a picture of the golden tree I guess to support that, but that’s not lore. That’s just a visual. A tree on the horizon is not lore. Neither is continuously referencing it by name in the game alone.
>golden tree I guess to support that, but that’s not lore
You're just unironically low IQ
There's plenty of lore it just went over your head because it isn't spoonfed to you like in a Bethesda game. In From games you have to piece together the story like solving a mystery, and that's part of the appeal to us. Also much of the story is esoteric and defies the way that time and space operate in our world as we know it
There's no lore lol
>but you have to admit that it’s ultimately shallow in the end.
No we don't, because it's not true. You're just stupid.
You can double down on “nuh uh” if you want but it’s still objectively true.
I already played it. I regret wasting the money honestly.
I love Dark Fantasy. I just want it to have more than surface level substance. You know? A bunch of disparate chapters which read nicely but ultimately have nothing to do with each other doesn’t make for a good novel, and a novel for all of 30 minutes dark fantasy environment doesn’t make for a good video game. Elden Ring could’ve been great, but it wasn’t. It was shitty.
How exactly do you imagine it was diverse? The Lands Between is totally one-note. The whole thing is this sort of grim dark fantasy decay from start to finish.
>The Lands Between is totally one-note.
Each of the major areas are completely different in tone, design, and story. You are being willfully ignorant or you're just moronic.
Oh wow they paint bucketed the ground red
They’re not though. That’s just a blatant lie. Once you’ve played Limgrave you’ve played more or less the building blocks for the environment of the entire game.
Correct. You can experience all the game has to offer in the first 20 minutes
Samegay moron
>tone, design, and story
But you're missing the most relevant dimension of the game, GAMEPLAY. Every area has the same palette swap enemies + one or two unique enemy types that only exist around one particular spot. Every area is traversable the same way via torrent. Every area behaves the same way in regards to the day cycle. Every area has the same points of interest (side dungeons, ruins, evergaols etc.) and the same roaming field bosses.
Sorry that the game doesn't have fishing games and dating sim mechanics for when your moron zoomer attention span runs out
>dating sim mechanics
It kinda does
>Nobody outside of this board really gives a shit about Elden Ring already
Kek, State of play comments were all about the ER DLC hype
>State of play
Why are from drones also industry media shills?
lmao. no other video game gets scrutinized this hard by you homosexuals. if you expected Elden Ring to pull you out of your miserable hell on earth you dwell in and give you all the answers you
seek, I doubt youll find another game that at least comes this close.
Only good games are worth criticising.
Also, dude. The world sucks. It’s boring. There’s nothing really cool or mindblowing or fun in it. There’s no respite from the dead or dying world. I can grant that the art style is cool, but it’s one-note in an open world game. It’s already a slog to have to run around all over the place doing nothing, but now you have to do it in a world that’s literally designed to be kind of depressing and not fun.
Then don't play it bro. It's simple as that
If you don't enjoy Dark Fantasy then don't play the game. Just accept that the genre isn't for you. I don't play racing games because I don't enjoy them, but I don't go into racing game threads and tell them how bad their favourite games are and how I dont understand why anyone likes them
Elden Ring is by far the most diverse open world ever made, let alone the most diverse Fromsoft game. DS3 was the game with tonal homogeneity.
>if it isn't directly spoonfed to you like a ubishit game there's no story
Elden Ring lore SHITS all over any naughty dog ''game''
boohoo Black person
gacha sounds more appealing to your Neil Durckmann suggestions, snoy
By keeping everything but the open world.
Combat additions on their own are fantastic. Weapon arts being actually good is fun. Guard counter is fun. New jump attacks are fun. Poise breaking bosses is fun. Just take all of it and shove it into actual condensed levels and it would be perfect save for some annoying boss mechanics.
honestly i think the open world was the best part of the game
the closed, ds-like sections like the castles and late game were boring while Limgrave was the peak
they should improve the open world
Open world was only cool in the first areas like Limgrave and the peninsula. You start to see the cracks after you reach Liurnia.
Exactly, imagine if the whole world was like Limgrave.
nu/v/eddit are just discord raiders trying to be contrarian because they're underaged and think that will make them look cool on the anonymous anime forum
I like Caelid and Altus much more than Limgrave
See, this is why ER appealed to casuals and DS didn't. Casual normies just want to frick around in an open world sandbox not play a serious handcrafted game like DS
>normies
Go back
They should improve both. It's honestly weird to me that the legacy dungeons have a huge amount of geometry that's barely used for gameplay purposes. Meanwhile you can traverse almost every part of the open world but it doesn't really demand anything of the player so it ends up being boring. Something that I would've liked to see is the big dungeons having multiple entrances and parts. Kinda like Leyndell has the sewers or Stormveil has the back exit (although it's blocked from the other side) so they aren't just dead ends but rather loop around and are better integrated into the open world around them. On my first playthrough, I just naturally assumed that the two tunnels in Limgrave and Weeping would lead into Stormveil and Castle Morne respectively, like secret entrances into different extensions of the dungeons that eventually exit into the other parts. And I ran around the base of Raya Lucaria thinking there would be an actual dungeon-like path there for people who don't get the gate key and want to sneak in anyway. The way the game presents itself to a new player gave me the wrong impression.
>Ganker spends 10 years loudly proclaiming that shields are for pussies, just mash roll
>ER releases: mashing roll is now the NG+3, 200+ hours in and you're fighting the boss for the 4th time option
>Shields are now incredibly useful
>Ganker gets hard filtered because they still stubbornly want to do nothing but mash roll instead of picking up a shield
What are some other games for this feel?
Maybe they can just keep pumping out DLCs for ER forever while making new games that aren't fricking Soleslikes forever. AC6 was alright, but I mean more like that fairy detective VR game. Just some weird experimental shit. Maybe Cookie and Cream 2.
>Maybe they can just keep pumping out DLCs for ER forever
I wish
I want a DLC that acknowledges if you heal yourself from FF while saving Melina and a DLC where you fight cosmic horrors with Ranni with her being your maiden
Just make Elden Ring but without copy paste and a less linear and more living world.
this and make it set on a fantasy modern setting
i want rocket propelled greatswords
I was disappointed in ER; feels to similar to DaS3. Day 1 of elden ring in that little chapel you start off in, my first impression was
>Oh, ok
As in, oh ok this is das3 open world, engine is exactly the same. I just hate that these companies get away with using these decades-old engines
There's no point in reinventing the wheel. I don't mind that From reuses assets and animations because they keep producing high quality games without significant waits between releases
Its not the engine's fault, it's because From sticks too close to the Souls core despite Elden Ring being its own IP.
Improve NPC questlines and NPC interactions within the story. That's the main area where I think From can improve
i love that they got rid of weapon durability in elden ring
Of course you do, the goyim loves dumbed down goyslop. The dumber, the better, anything to provent their little brains from getting booboo.
yeah, idk about you but personally i like having fun playing videogames
weapon durability was a shitty, pointless mechanic
elden pal
It won't be topped for a long time. ER is their absolute magnum opus.
So they should focus on new things for now. Aren't they working on that magic soulslike called spellbound or something?
Do people seriously think that the old games have better bosses, where their attacks are animated at a snail's pace, than newer games? I feel like there is a lot of cases of rose-tinted glasses here.
O&S is still a better boss than most in ER
All the Shardbearers + Godfrey and Radagon >>> Biggie Smalls
Peak delusion. At the very least admit that Rennala is worse
Rennala is kino. Dueling with the full moon as the backdrop will never not be cool.
ER is your first souls game?
ER is the first Souls game of all these trannies
Anyone who actually played the previous titles can see the abomination that is ER.
DS1 was my first souls game though
What will be your next boogeyman, discord troony?
No it isn't, other than aesthetics. You spend the first half of the fight waiting for the anemic morons to attack at the same time and give you an opening, and the second half of the fight is just a check on whether you know what i frames are.
Old games have a better flow to their fights, in that there's more consistent tells when it's cool for you to attack them back. A lot of ER bosses are programmed with a 33% chance to do a quick follow up attack to pretty much any of their moves, so aside from like 1 attack out of their entire moveset, hitting them back is risking trading hits. There's a reason why webms like
always feature a colossal weapon that posture breaks the boss in like 4 hits. The way you get around this mechanic is to stunlock the boss to death with near-instant posture breaks. The boss can't hit you in the middle of your attack animation if he's on his ass. I will admit that it makes fighting many of the game's bosses a pain in the ass if you're not rocking a 2handed colossal build.
>Old games have a better flow to their fights
no they don't
>in that there's more consistent tells when it's cool for you to attack them back.
wrong
>A lot of ER bosses are programmed with a 33% chance to do a quick follow up attack to pretty much any of their moves
Souls games have combos of variable chains and follow ups since the original Dark Souls, at no point that's an issue, especially because faster weapons will easily allow players to react to the attack UNLESS it is spamming attacks instead of properly reading animations and answering to them. And it's hilarious that you are claiming that Elden Rong is about stunlocks when every single boss fight in Dark Souls can be easily overpowered with faster lighter weapons R1 spam which will stagger even DLC bosses multiple times over, possibly one of the biggest flaws of Dark Souls 1 and 2 was the inane stagger potential that light attacks had to the point of making every option nearly worthless and relegating heavier attacks to situational alpha strike 1hk fishing. People use heavier weapons in Elden Ring because they enjoy it
>since the original Dark Souls
Any specific examples? I don't really remember variable chains showing up until DkS2. Velstadt was the first time I remember seething at a boss changing its combo around depending on how I positioned myself.
Also cool webm.
Gwyn, Manus and Artorias will often do extra final attacks or follow ups. A lot of their combos have chains based on conditions like players getting hit or their position. Even Queelag will vary its melee combo or even just use the first step, and have fire breath change depending on how close you are. Titanite Demon has a finisher to the double sweep which is a thrust attack, if you are close enough, usually avoided by strafing to the right.
Souls games are balanced around PVP, so mindlessly bashing the boss will lead to retaliation. There's a reason there's no combos based on input chain, anybody crying about mixups just mashes trying to react on a pattern they memorized in a very bland way, rather than actually reacting step by step to the opponent as if their were playing with a real person. Heavier weapons giving initiative and ability to trade several attacks is countered by lighter weapons having much lower committment and muxups are VITAL to such balance. Manus hand slam can be followed up by a combo smashing its catalyst or just have him rest the hand, a thrusting sword build can take the chance and at any point after the fast attack execute an immediate roll.
btw just remembered this webm is a balder side sword buffed with int build, not thrusting sword
>Anon, I’m pretty sure the Unreal Engine can handle a game where you roll around and hit enemies with light or heavy attacks.
No, it doesn't, that's why you can't name an Unreal Engine game with good melee combat
>he thinks fromsoft's janky engine is what enables melee combat
lol
Thanks for the examples anon. Didn't notice that stuff back when I first played the game, and haven't gone back to it in about a decade.
>faster = better
Not really, no. DeS, DS1 and DS2 were adventure games and much of the time the difficulty came from being underleveled/undergeared or having to fight multiple enemies at the same time. And from having limited stamina. ER gives you so much stamina that you often forget that it's even a mechanic.
Boss quality in ER was way worse than ds3 and blodborne, and so many of them are repeated fights on top of that
Not at all, even ER's mid tier optional bosses mogs DS3 and BB.
Elden Ring, but not open world and with no FRICKING crafting system that compels them to put FRICKING mushrooms and Arteria leaves all over the place instead of hand placing some of the 49 armor sets and 76 weapons that are all locked behind 0.5% to 4% drop rates in the world for attentive players to discovery while exploring.
Bloodborne 2
Towns with friendly npcs
I hate how people are so contrarian here, they have to hate Elden Ring.
What's there to like about it?
its a literal discord raid
>you didn't mindlessly consume thing?! you must be le contrarian!
I wouldn't call an autistic shitposter "people"
they're like republicans, they just hate thing because other people like it, lol
Elden Ring is a chud game, no leftoids allowed
I swear to God Eldentroons must have below 80 IQ to think such an abomination is good in any regards. It has cracks all over it.
If course they're moronic. They want to be epic gamers for playing fromsoft slop
these are the same trannies that shill Dragon's Sloppa 2, so I'm not really surprised. you can tell because they both use troony twitter memes and have the same braindead homosexual way of talking.
Oh shit they're right, you're really from that discord
What else did you expect from these animals that chop their own dicks off or watch their wives getting railed by another dude?
Make Dark Souls 2-2
make a good game
Good question. How do you go from a 100+ hour game back down to 20-40? A player might feel cheated.
Schizoid breakdown
People said the same about Dark Souls not having a story, when I could clearly explain the story to them if they wished. It's pretty simple actually and completely explained in the opening cinematic in DS1
Dark souls didn't have much of a story, elden shart doesn't have a plot at all
I called Elden Ring a chud game as a compliment. It's a good thing that it's not a troony game.
Increase the marketing budget even higher
I’m
. Prove me wrong. FromSoft has never made a game on a more complicated scale like that. Their backward Jap game engines will never not be trash.
Adding quest markers and a fishing minigame isn't going to make the game better, moron
My point is that FromSoft is not even remotely capable of pulling off something like BotW/TotK and yet they always get a free pass from you guys.
>tendie moron compares nu zelda to elden ring
Lmao. Even Nintendo knew their garnage didn't even remotely compare to elden ring. Your came has 10 enemies and a story for 5 year olds.
Again, the point I’m making is that it’s time for From to evolve beyond their basic Souls gameplay formula. It’s more than stale at this point.
>People have been mashing B for 12 years at this point but are still too stupid to press X when they look at an item they haven't seen before, and then complain about not knowing the story
How are you losers this stupid? Elden Ring's story isn't even hard to get.
>press X
>the jump button
troony shills didn't even play the game, kek
They're just reaching for an excuse to hate a game they're too bad to play.
There’s no story, dude. The point of the game is to just run around killing stuff until you’re on top. That’s not a story.
George RR Martin literally wrote the lore for the game. Kys shill
>he fell for the marketing
I have a bridge to sell you
>Miyazaki and Martin both state multiple times that Martin wrote the game's backstory
>b-but that's just marketing!
There literally isn't anything I can say to convince you
There’s no backstory, my man. How could he have written something which is totally absent?
No he didn't. He wrote the main characters. Who were this misused by illiterate bugmen
He didn’t though. He was hired as a consultant, not as a writer. And what he consulted on was not a narrative and not lore. They had him advise a rough and loose backstory to the lore, that ultimately was a backdrop for designing the lore, but not the lore itself and is not even in the game. Besides, Martin sucks and ASoIaF sucks so.
No wonder its shit.
>The guy who wrote Game of Goyslops also wrote Elden Goyslop! Can you believe that??
This. Also frick discordtroons. Can't blieve they are still raiding ER threads even today.
troony homosexuals seethe at the sight of anything which reflects beauty and strength. hence why elden ring makes them piss and shid their skirts so hard.
Goyslop
Based
You’ll notice how all of these are nothing but shots of the horizon including the handful of big golden trees because that’s’ all the game has. Show the actual game on the ground and it looks like mud.
Sure
Good thing ER has the aesthetics, lore and gameplay. One of the best games of all time tbh
Wo Long and that nu Star Wars game looks 10 times better than this.
>star wars
holy shit, this is the person saying ''slop'' and calling others troony
If only aesthetics made a good game.
> beauty and strength
> world is full of nothing dead and dying NPCs, skeletons, soulless grim husks, and undead soldiers
How beautiful. So much strength.
death is also beautiful in its own way. I know that contemplating it fills you homosexuals with dread. but it comes for us all.
You couldn't contemplate yourself out of a paper bag
you homosexuals are so dim witted. cant even keep up with your trolling in an engaging manner. might as well just start yelling pee pee poo poo. youll get the same reaction from others.
I can agree with that, but it’s beautiful precisely as a juxtaposition of an interplay. When it’s the whole world and it’s totally saturated with it, it’s just morbid or boring, which is what Elden Ring is. It’s certainly not properly Gothic. Japanese people don’t get gothic art or architecture so this is what they think it is, but it’s not.
Anyway, your little rant is totally fricking gay and you should be embarrassed for having posted it.
You are all mentally ill
Of course he is, he's eric
see
Ok, I get that the game isn't for everyone. But why do people constantly feel the need to come in our threads and tell us why we shouldn't enjoy what we like? People who played the game and enjoyed it will never be persuaded by you because we experienced it and know that we enjoyed it
It's a discord raid
this isn't your personal hug box. go to reddit if you want that gay shit. no wonder you homosexuals keep getting raided by spiteful shitposters. you're the most obnoxious morons on this board.
>this isn't your personal hug box.
this isn't about a hug box moron, just that you guys do this for years now. It does get boring at one point.
>people try to discuss their problems with the game honestly
>Elden Ring troons deflect with "git gud, skill issue, tendie raid!" and kill any sort of productive discussion
>people get sick of their shit and organize raids
>troons cry and play the victim when their troony hug box being shit on by dedicated autists
you homosexuals get what you fricking deserve. Sekiro chads don't act like complete homosexuals so they still get to keep their comfy threads.
you're not people, and that never happened
>n-none of that is true!
so you're not being raided? huh, then why all the crying about being opressed by discord chuds?
>so you're not being raided?
It is, the first part that is not true
you discord trannies never ''discussed the problems honestly''
>you discord trannies never ''discussed the problems honestly''
keep lying to yourself, kek
He's in a constant state of denial. Must be really mentally ill
>discord chuds
Trannies. Discord trannies. Chuds love elden ring.
which part? the body type A and B part? doesn't sound very chuddish to me
The part where women and gays destroyed the world and you fix it by going on a country wide crusade
But that didn't happen because the game has no lore
You didn't play it.
>people get sick of their shit and organize raids
Not even a raid. It's one samegay spammer screeching about discord again because he can't reply to every person calling him an idiot
>reeee I cant enjoy something because of what others say or think!
ask me how I know youre a spineless troony homosexual.
>reeee I cant enjoy something because of what others say or think!
never said that. I still think Elden Ring is a good but severely overrated game. I have however given up on trying to to discuss the game with you gays, so I hope the discord raiders never stop shitting ony your shitty troon threads. watching you morons seethe at obvious bait always makes me laugh.
Sekiro didn't claim to be the spiritual successor of Dark Souls. Elden Goyslop does.
>admitting to raiding
lmao
>says its bad and full of cliches
>cant even point out one cliche
totally not a raid btw
> it’s a raid!!!!
No, you’re just an idiot.
>israelite Ring
>lore
Im not too worried op. even if fromsoft ceased to exist at least I got to experience the greatness that is Elden Ring.
It’s one thing to say you like what little story there is or the lore, but it’s totally insane to deny that it’s a pile of clichés. It objectively is clichés.
Even if that's true, why would it be bad? What are the cliches?
I guess it’s not universally bad but I would say it’s generally bad because the claim is that the game is a AAA blockbuster, one of the best games ever made, ultra-saturated with rich lore, and is a very “adult” game that demands a high degree of engagement. That’s true only in regard to difficulty if it’s clichés. For example, somebody that has a passing familiarity with medieval literature is likely to find this game basically unplayable because it’s so dripping with stupid “clichés”. For me, that’s not the issue though. For me, the issue that I find it to be largely clichés and nothing but. I could give examples of how this ultimately let me down while I was playing, but I won’t unless you want to hear one or two.
How can you write so much and yet say nothing? It's a pretty simple question, what are the cliches?
Look, if it went over your head, just point out what troubled you and I’ll explain. You asked why it was bad and I explained in clear and concise terms why it’s bad. If you can’t parse that and won’t ask for help, why would I continue to reply?
pls name a game with a lore like elden ring. its cliche yet Im missing out. pls help a blind brother out.
The only cliches are the reused tropes from Dark Souls' story, but we wanted Dark Souls 4 so we don't mind
It is honestly a piece of shit, its even making me post on a basket weaving forum
look at this post
it literally doesn't makes sense considering whats on OP, he just read the memo on the discord and posted
Fromsoft undeniably did a very good job when it comes to designing the open world in terms of how it frames locations for the player and uses landmarks to guide them and keep them oriented even without excessive use of the map (though I think it peaked in the first view you get of Limgrave and especially entering Liurnia).
The problem is what they chose to populate the world with. The moving caravans are decent, though because of how resting works you'll always find them in exactly the same places. The "Eye of Sauron" tower was a great idea because it forces the player to actually engage in something in the open world. But a lot of the set pieces you come across don't really give you a reason to engage with when you can just ride Torrent through and pick up all the items with very little risk to yourself even at minimum vigor. I would have liked to see more spontaneous events in the world, more stuff that happens at certain times of day (and not just night-only bosses), more open combat between enemies of different factions.
Holy shit an actually good criticism.
Also more stuff should change through story progression.
That's also a good one. When you clear Fort Haight and it becomes populated by demi-humans instead of knights, I was hopeful there'd be more stuff like that in the game...but it really was just a one-and-done. Imagine if you could return to Stormveil late game and now there are new enemies and items and obstacles because once you cleared it out some other faction came in and took over. Or maybe you return to Castle Morne and instead of Edgar going to Liurnia for some reason and invading you he's now brought the Misbegotten back under heel and has become wicked and cruel in his grief.
Can't spell modern gaming without frontloaded
Good post
Yeah, the world should have more stuff going on in it that requires engagement and is interesting, rather that being an almost purely interstitial space that only serves to look pretty and connect dungeons. This problem just becomes increasingly apparent on replays. Alternatively, a "Big Lordran" approach, where the open world has less open plains with full 360 degree navigational freedom, and more intersecting pathways that tie interesting areas together, could be nice. I don't know how you do this while keeping an open world feel, though, instead of just making the game feel like a metroidvania. Maybe it's fine if it just feels like a metroidvania.
As it is, I have to force myself to engage with open world stuff, for no reason other than the game becomes a lot of boring riding if I don't. Or I can do TT runs so I occasionally get ejected from Torrent by an invader or something. Still, I shouldn't have to puzzle over how to force myself to play the game to make it fun.
Fromslop can't make a good game engine as half as good as Bethesda's. If they start to do other things than combat then the game will crash and burn due to having the worst performance in the industry.
Elden ring already has terrible performance
And yet they always get a free pass from Ganker.
works on my machine
See? You’re just making excuses for them as usual.
i'm not making excuses, the game works on my PC
FromSoft is to Ganker what Death Grips is to Ganker. You guys will always defend them and claim they can do wrong.
is this a bot?
Shakespeare couldn’t write a more ironic
reply
He's not making excuses, you're making up lies
From the very start of the Souls franchise, poor engine performance has always been an issue with their games.
Nope.
Yep, knew it. See
Case in point.
>Fromslop can't make a good game engine as half as good as Bethesda's
Bethesda's engine fricking grinds to a halt if there's more than 15 actors loaded at once
But enough about elden ring
Why can't Fromslop make a competent game with an actual story and better graphics instead of boring gameplay and shitty lore?
Japanese
because their mindless fanbase keeps buying their slop. Miyazaki is probably laughing his ass of every time people praise him for releasing the same game with a different coat of paint.
how I wish other studios would embrace Miyazakis easy to make copy pasted method of developing games. it would truly be a dream. yet theres nothing like it. why is that I wonder?
maybe western developers are trying too hard and thats the issue.
Because you need a literal cult and you can't make one of those in a dreary nip office
I never got the "criticism" that the loot in the side dungeons is "useless." Yeah the item you get from that side dungeon might not be useful for the one specific build you're rocking right now. But if you respec or just play the game more than once, it will be. I chart a different route through every area every time I want to use a new build. This is something I've watched Ganker universally praise since DS2 released, and ER is literally just this same concept but better because there's fewer branches of yore statues to cuck your progress with. Only now this is badwrongcringe because some homosexual contrarians on Discord can't handle good games being good and their NPC programming compels them to turn on it.
And even then, you still get souls to level your character with. There's so much b***hing and moaning about the game being too hard coming from dumb c**ts who are obviously underleveled. Like, the reason you're getting ohko'd in the Haligtree is because you're still SL80 and have only 25 VIG you fricking moron. The game expects you to be level 200 at that point. Go back and kill more things to get stronger. You know, play the fricking videogame you fricking paid for, dipshit. This is the most moronic criticism ever.
The criticism comes from people who never played the game and literally made a discord to raid popular games. See
You're pretty desperate for attention aren't you eric
that's dave. eric is the other schizo.
buddy, i don't know who your boyfriend is
you already messed up the first time
>I never got the "criticism" that the loot in the side dungeons is "useless."
It's literally just one schizo moron who hates elden ring for humiliating nintendo
I just wish more catacombs gave more than spirit ashes as a final reward. Like give me an ash AND an item I might use. On subsequent playthroughs I just go deep enough to get whatever item I needed then leave without even fighting the boss because it's just another ash.
There are tons of them with real rewards though. Like the Hero Tomb next to Leyndell gets you the tree sentinel set for solving the puzzle and the crucible knight set for beating the boss.
I like getting ashes even if I don't use all of them because they give you context about all the different enemy types. It feeds that anthropologist spirit the game has going for it.
The "Hero graves" are different from Catacombs. Gelmir's Hero's Grave, Auriza, Sainted, Fringefolk, and Giant Conquering all feel like "boss versions" of the standard Catacombs. The actual ones called "Catacombs" often do not have rewards befitting their difficulty.
Catacombs whose final bosses reward only Ashes:
>Stormfoot
>Murkwater
>Impaler's
>Tombsward
>Cliffbottom
>Road's End
>Unsightly
>Minor Erdtree
>Caelid
Catacombs whose final bosses reward something other than or in addition to Ashes:
>Deathtouched
>Wyndham
>Leyndell
>War-Dead
Edge Case:
>Black Knife (Has two bosses, the optional one has non-Ash rewards)
Caves, Tunnels, and Graves are almost always worth completing on subsequent playthroughs, either for certain builds, smithing stones, or bell bearings. But Catacombs are mostly just something you run through, grab an item you need, then get out without doing the boss (unless you're really hard up for Runes).
It's realistic. You can't expect to find some legendary weapon in every cave
Who said anything about legendary weapons? The game has 49 armor sets (many of which are 4 pieces) and 76 weapons that can only be obtained by farming enemies, with drop rates ranging from 0.5% to 4%.
I would unironically prefer if a dungeon had a chest after the boss containing the entire Lucaria Footsoldier Set or a Weathered Straight Sword than only a Spirit Ash.
You can do them for the glovewort too
Kinda falls under the "run through and get what you need, then get out without fighting the boss" argument.
Cliffbottom was a fun catacomb, but still too short for my tastes. I actually like the catacombs because each one has at least one idea behind it, but ultimately there should've been fewer catacombs that were larger and used more of those ideas per dungeon instance.
I like that one with the teleporting chests and two copies of the catacomb. It was funny.
Also, it kind of make sense doesn't it? You go to a Tomb and get the ashes of a fallen Warrior to help you as a reward
Okay so that's 30% of content you can ignore
Who would play this game more than once? I didn’t even want to play it one full time.
Make it more like BotW
Kys discord troons
People will still be talking about ER decades from now
>keep releasing the same game for decades without innovating nor making a change
Even westroon slop is more interesting to look at than this garbage. It would be forgotten once the next big thing happens.
Yes, and it's only become more popular with each release. Why change something that works?
>omg look at le ebin vistas!! *continues breathing from its mouth decades from now*
They won’t, for the simple fact that this collage of nice but ultimately forgettable views is all the game is. It’s pretty but in this regard it’s even less memorable than Skyrim. The scenery and ambience in Skyrim is more memorable. Think about that.
Skyrim is the most overrated game ever
They may be true, but it’s still far more memorable. Nobody outside of this board really gives a shit about Elden Ring already, but many people replay Skyrim every year and the game is an over decade old.
Yup, elden ring was a cultural fart bubble. No matter how many fake sales the media invents for the game
>fake sales the media invents for the game
Yes the media industry is so bad they will make up sales figures for games to shill
>Nobody outside of this board really gives a shit about Elden Ring already
Currently ER has almost 50k players in game on steam
>50k players in game on steam
Mainly 3rd worlders
Based on what, tendie fricktard?
See
. You think USA and Japan are playing Counter Strike and DotA? No, it’s a bunch of dirt poor Russians and other similarly unsavory Eastern Europeans.
Slavs lucked out being 10 years behind the gaming curve. Modern slop like elden ring isn't even worth downloading
>You think USA and Japan are playing Counter Strike and DotA?
USA, yes. Certainly more than your tendie shit.
Absolutely not. It’s overwhelmingly third worlders.
Source: your ass
Who the frick do you think has been playing CS: GO for the last decade, anon? It’s a bunch of slavs.
It's everyone. It's a very popular game world wide.
But primarily in Eastern Europe.
Yeah, but that’s PC gaming in general. Consoles are more of a first world thing.
>cheap walled garden shitboxes
>first world
grim if true
See
. People with high end fancy gaming rigs are the vast minority in PC gaming.
3rd worlder only play pubg and csgo though
And next year it will be 5k and Skyrim will have half a million people replaying it in the fall, same as every year.
Elden Ring was released 2 years ago
Which is why the 50k number is irrelevant
>They may be true, but it’s still far more memorable
No, it fricking isn't. Skyrim is one of the most bland, boring games ever made
It’s unironically less boring and bland than Elden Ring. At least Skyrim has an actual story and real lore, NPCs that are more than just what a Japanese guy thinks medieval fantasy is.
Elden Ring's writing is so much better than Skyrim's that it's an insult to compare them. You prefer the latter because it's written for brown morons like you.
What writing? lol. There’s no story, no lore, no character development, no character backstories, nothing. There is no writing.
You have never played the game.
I just finished last week.
Apophenia (/æpoʊˈfiːniə/) is the tendency to perceive meaningful connections between unrelated things.
just looks like wallpaper slop that any dev can slap and call it a day
Look at the top most played games on Steam, of all these games only 1 isn't a goyslop, and you want to tell me Elden Slop isn't goyslop because it sold more. lmao
To be clear, which is the 1 you think isn’t goyslop…?
>Slop-Strike 2
>Slopworld
>Slopa 2
>PUBG: SLOPGROUNDS
>Apex Slops
>NARAKA: SLOPPOINT
>Slop SDK Base 2007
>Grand Slop Auto V
>Slop
>Slop Thunder
>Call of Slop
>Grandslop Fantasy: Reslop
>Wallpaper Engine
>Baldur's Slop 3
>Slop Fortress 2
Best thing i ever done was filtering ''slop'' and ''goyslop''
Okay well actual humans will keep calling slop slop
Never played it yet. what should my first build be. I usually play STR but that make the game piss izi usually you can outdamage and jugg the bosses. Is it the same in Elden rang? i
No, they nerfed STR
It's still satisfying though
STR weapons are not as strong by themselves but defensive options for STR build are much stronger and paired with guard counters STR weapons break stances all day every day.
Play what ever you find fun. ER is such a massive game that you need to enjoy your build or you'll get bored. Whether you find the bosses easy depends more on your character level, but late game bosses and the main bosses are difficult regardless of your build
Yeah it's called single player MMO stat bloat and bullet sponges
>single player MMO
>single player Massively multiplayer online
...
>taking it literally
least moronic frompig
I don't take anything you discord ilk say seriously, i just think you moronation reached huge levels there
Correct. Elden ring is like playing a really fricking bad MMO by yourself
But with no quests or meaningful content
>like playing a really fricking bad MMO by yourself
which explains why these trannies also relentlessly shill Dragon's Sloppa
Hopefully they can do both styles because Elden Ring falls has a lot of the same problems that other non-open world game series ran into when they went open world. Many people out there prefer the tighter experience of Arkham Asylum vs City/Knight for example. Same deal with Souls/Bloodborne vs ER.
No it doesn't. In Elden Ring each dungeon is unique and tested for PVP. In Arkham Knight you'll end up doing dozens of samey task like defeating waves of tanks and then defusing the bomb shit, and there's no unique weapons, talismans or upgrade materials giving meaningful rewards. There's nothing tight about AK open world, it's literally choke full of collectibles that lock you from defeating a villain
There’s no getting around open world games often feeling empty. There’s a good reason people often favorably compare Souls/Bloodborne to Castlevania. A lot of people prefer the more compact experience.
>discord unironically defending star wars, ubisoft, naughty dog
lol
Who are you talking to eric
my shield is the head of a giant ant. think about that
Remove i-frames from rolling, increase stamina costs across the board, remove the D-pad shield/weapon slotting mechanic that nobody uses because the unused equipment is counted towards burden and use those buttons for switching weapon arts.
Don't make another ubislop game again. Do something innovative like Bloodborne
Sekiro and AC6 are more innovative than BB
Sekiro? Yes. AC6? No. Bloodborne was a more natural evolution of the Souls formula though. Elden Ring was a massive step back.
Sounds fun
Proto DS3 was never good and plus it doesn't have a jump button to compensate for the lack of gameplay and replayable value.
>Proto DS3
That's Elden Ring. Also it's "DkS3", newhomosexual
>do something innovative like a game with 5 levels and 10 bosses that you can comfortably beat in one sitting
>Do something innovative like Demon's Souls but with worse bosses and gameplay
kek
Console homosexual are so delusional(understandable since only consume movie slop), if bb was a pc game no one would praise that shit
>, if bb was a pc game no one would praise that shit
yup. it would be called shallow and overrated.
Nope. Elden Ring is the white man' game.
It really, really isn't though. It's normiecore, and international normiedom is majority brown (ick!)
>It's normiecore
Says the guy putting it down in favor of nintendo dogshit
You're brown.
>got BTFO so hard they're derailing to console wars
by making an other souls game but that isn't open world.
>ER has no lore or story
Souls fanbase is a cult.
There is, it's just poorly written
Good point. There is lore actually. It’s just mostly incomprehensible or disparate unrelated clichés without any coherent timeline. So it’s not non-existent, it’s just kind of moronic. Still, I think this is one of those games that people just force themselves to love to belong to the fandom or whatever.
>Souls fanbase is a cult.
I'm the cult leader and the rest of you have to have sex with me if I tell you to.
sorry, I'm White only.
t. asian "male"
>people just force themselves to love to belong to the fandom or whatever.
Yes, they do. 100% they do. That marketing from Dark Souls 1, "Prepare to Die" and morons acting like its the hardest game ever, when they finally had to play a game on the hard difficulty.
Correct. Elden ring is laughable
just take Demons Souls setting and make it into a real RPG with a party member or two that you recruit and develop a relationship with. add a real castle town. with NPCs and quests that are not all static character models sitting on the ground crying/dying. You cannot convince me that riding around with your bros in a medieval FromSoftware JRPG would be bad. It would be incredible.
Normal JRPGs are gay and boring.
Idk. I think you have to have some kind of IQ issue or brain disease to really like these games. I really have no idea what people see in them.
Yet here you are
Correct. I’m here. Leaving critical replies first to other repliers and then to OP. You caught me.
it's a mix of a having no b***hes and mental illness
werent you just saying Elden Ring is for ''normies''
moronation and brand loyalty for something as bland as westslop but without the interesting parts like story, plot, good graphics, nor character.
Standards are so low that PS2 graphics games with no effort get praise to the high heavens meanwhile high end games like TLOU2 gets shit on here for actually trying to innovate.
TLOU2 only innovated in how israelily you can write a story
tendies are subhuman and deserve to be expelled from the board for pointing their microdick inferiority complex consolewar bullshit shitposting bullshit towards specific games (and multiplats at that)
any replies seething about my prior statement only point out there are mindless tendie corpo sheep in a thread where there shouldn't be any, and exacerbate the veracity of the statement itself
But Eric you're the flame war spammer
Agreed. They really are fricking pathetic. And all in defense of lazy games made for children
It's honestly pretty simple. ER is basically Dark Souls 4 in all but name. If you didn't enjoy the DS games, you won't enjoy ER
I wish it was dark souls 4. In reality it's a ds3 mod with all the same animations and sekiro bosses without the super easy sekiro parry system
DS3 is a DS1 mod. DS2 is the only original one
Nah elden ring is straight up ds3 dlc. It's beyond lazy
Nah it isn't it's worse, at least DS3 had covenants.
Yes it's ds3 dlc with tons of cut ds3 features
An absolute joke of a game
Sure, but, and you can correct me if I’m wrong, ER was supposed to be the most accessible of these games as well as the most like what people who never played DS or BB are used to playing. It wasn’t supposed to be like a DS spinoff like BB as far as I know. I think a lot of people expected something like a grimdark Breath of the Wild, but it’s really nothing like that. It’s just DS with a different veneer, which is not what it was supposed to be afaik. What’s weirder is that it was so widely celebrated. Usually, when a game wins GOTY and is pushed by streamers, it’s because it’s an accessible game, not an ultra-niche game for an ultra-niche audience of die hard fans that despise 99% of other games.
We don't want it to be accessible. We want to gatekeep the game from people like you who will inevitably complain that it's not accessible enough, so that the devs eventually make changes which destroy the soul of the series
Sure, but you’re a DS cultist and the DS cultists are deranged freaks. I’m rather talking about what the actually game creators intended, not what their cultists wanted them to intend.
A lot of the supposed difficultly from the earlier games came from poor engine optimization. If they had all run at 60fps or at least a locked 30fps, they’d be a lot easier.
They're easy anyway without those optimizations, so I don't understand the point of your post
My point is FromSoft’s Jap crap engines need to stop getting a free pass from gamers and reviewers. Just switch to Unreal already.
>Just switch to Unreal already
Why would that be a bad thing? Japs are notoriously bad at game engines.
>Why would that be a bad thing?
Do you have an idea of how engines work? What do they do? Can you point me an Unreal Engine game with good melee animations and combat?
Anon, I’m pretty sure the Unreal Engine can handle a game where you roll around and hit enemies with light or heavy attacks.
So weeb it is.
tekken and guilty gear
The engine doesn't make the animations bad, it's just that most western devs, for some reaosn, cannot into melee combat at all, and they use UE the most.
So that their games look identical to all the other slop out there?
See, this is my other gripe with FromSoft’s western fanbase. There’s definitely a weeb element to it and that’s not acceptable.
>clone engine
It would be nice if they at least fix the shit combat and added more stuff than just copy and paste the same shit over and over.
They already added so much since DS1, like FP bar, new weapons and movesets, weapon arts in DS3, ashes of war in ER which you can change between weapons, etc.
The combat is what it is, some of us enjoy it, if you don't enjoy it then don't play the game.
fromsoft's gay anime moves is probably their dumbest idea yet
Bait used to be believable
Explain why switching to Unreal would be bad without being a weeb. Their games would run better.
They don't need to. Their games run and look completely fine.
My rankings
DS1>>>>>>>>>>>>>>
>DeS>the rest>ER