Borderlands 1 with the DLC is basically peak if you're willing to play a shooter.
Don't listen to people who talk about the enhanced edition or BLands 2/3
They made the drop rates ASS.
BL1 aged really badly but 2 still holds up pretty well.
The gameplay became significantly better compared to 1 while everything else either stagnated or only saw minor improvements/downgrades. 3's gameplay is probably better than 2's even but everything else is just so unbearably bad that I can't recommend it over 2.
>Borderlands aged badly
Having done a full playthrough with the DLC with my gamerbro
I can certify you don't know dick about what you're talking about, short of Borderlands 1 being really fricked and you having to bind a key to set your FOV to something not designed to be viewed on a TV across the room.
>First
Dude, it's still sadly the only one, shit like Destiny is not even close which resembles something more from an MMO than a diablo like ARPG.
BL2 is great with the BL2Fix + another mod which I forgot what it was called but adds balance changes to make weaker build types actually viable (like non anarchy mechromancer is stronger).
This, but unironically. The world is amazing to explore. It's definitely the most authentic decayed urban experience I have played, alongside Division 1.
The itemisation at level cap is also great and offers a lot of customisable playstyles. People give the game flak because they play the trial or don't keep playing until they actually see set items and exotics drop, but it's well worth it. The game is also refreshingly challenging at level cap and on higher difficulties so improving your gear actually feels very rewarding.
Man I loved the Division 2 so much, I don't remember why I stopped because practicing the first raid back when it came out was hard as frick and an absolute blast.
I came back when the expansion came out and I loved it as well but again I don't remember what made me stop.
It feels REALLY good to play, really smooth, the balance between RPG and action is perfect with enemies that don't feel too spongy but are also resilient enough that they make your stats matter, the AI is great and they'll keep forcing out of cover all the time. The world is cool, very detailed, games runs really well.
But really, it feels good to play and that's what matters, outflanking the AI and shooting weak points is just a blast.
Okay, now bring up the flaws. I mean this sincerely, because your post was a little too shill-y. Like, actual marketer-tier. Again, I am interested in the game. I just want your full and honest take on it.
11 months ago
Anonymous
Crash crash crash
Uplay
Crash crash crash
Depending on your setup and difficulty choice you may find the enemies too far on the spongy side
Crash crash crash
The jump from base game to expansion is pretty big. If you do what you're supposed to do storywise, you'll spend hours and hours in DC grinding completely useless crap that'll get outmatched in minutes when you go to the expansion area.
If you can work enough voodoo to ward off the crashes, it's reasonably fun. I've put 60 hours into it so far.
11 months ago
Anonymous
Damn, is it that crash prone? I already had to endure a frickton amount of crashing in Warzone 2.0 and Darktide.
11 months ago
Anonymous
It seems there's a solution to crashing for almost everyone. It's just a different solution for everyone so there's no "One True Fix".
But yeah many people have found that you'll be half way through a tough mission and it'll just go windowed mode and non-responsive on you so you have to kill-restart it and find out what if you've failed the mission in the meantime.
OR you'll run all day without a hiccup.
If you get the crashes, there's plenty of "try this, it might work maybe" tips for you to fiddle with.
11 months ago
Anonymous
>Damn, is it that crash prone
Depends on your machine. The game is also insanely RAM hungry. Going from 16gb RAM to 64gb increased my FPS from 70 to 110 fps.
Some people have trouble with their CPU which bottlenecks them below 40fps even when the game should be running much Higher in theory. Something with multicores not working correctly iirc.
That said some days I crash every two hours and then I go without a crash for weeks. Sometimes I get 40fps instead of my usual 110fps. Then I will have to reboot my PC and i get back to 110fps
11 months ago
Anonymous
I currently have a defective MOBO where only 2 RAM slots work which means I can only insert 1 stick, because those two RAM slots are on same side (side closest to the CPU) an I have 16gb, though I am meant to have 32. I just have 1 stick in and 1 stick collecting dust.
11 months ago
Anonymous
It wasn't crashing for me when I played it at release and again when the DLC came out.
>Shill me on The Division 2. What makes it fun?
It has by far the best 3rd person tactical shooting combat of any game I played. The only game that comes remotely close is ghost recon breakpoint, but that is way more strategic than division. The rpg systems also fit neatly into the game and allow you to customise your playstyle to a surprising degree.
The world is stunningly beautiful. Massive are masters of their craft, stretching back to world in conflict when it comes to cityscape design and volumetric fog.
Okay, now bring up the flaws. I mean this sincerely, because your post was a little too shill-y. Like, actual marketer-tier. Again, I am interested in the game. I just want your full and honest take on it.
Biggest flaws are a very very story. The biggest strength of the story is probably its non-existence. The game also ends up on the repetitive side of things eventually, so don't expect something to entertain you for thousands of hours. If you like the first 10 hours of gameplay the next 40 will open up build customisation and if you like those aspects and don't mind repetitiveness chasing your perfect gear will occupy you for another 100 to 200 hours in a beautiful world with moment to moment open world storytelling.
If you want a more focused gameplay experience that doesn't rely heavily on set pieces and background to tell its story you might not enjoy it as much. The real strength of the game is its gameplay which is why I like it so much.
Picked it up when it came to Steam, you're not missing much by not having played 1 other than some slight story elements you can read up on if you're that interested. Been enjoying it a lot personally, even if you're getting garbage items you can break them down into mats that are used to upgrade the items you do like, which I know sounds like a no-brainer, but I came from Warframe where I had literally millions of mats that aren't used for anything at all so Division 2 at least feels rewarding and gives you some progression even when you're not getting good loot. Gunplay feels fine, though since they're all real guns there's nothing too "cool" or unique between one shotgun and another beyond the usual stuff like fire rates, reload speed, optimal distance, etc. There's a bunch of game modes you can do solo or in groups, plenty of options for tweaking difficulty, enemies aren't too spongy unless you're going full tank or support which makes you the sponge, you can make dps builds that melt even legendary enemies quick enough. Game stability is garbage, nobody knows the cause, but the game crashes a lot, I get at least one crash or freeze a session which is frustrating solo, but if you're in a group it'll just throw you straight back in with them so at least you don't lose any progress.
>there's nothing too "cool" or unique between one shotgun and another beyond the usual stuff like fire rates, reload speed, optimal distance, etc
There's a shotgun that poison with the first hit, dazes on the third hit and stuns you on the 5th hit. The exotic weapons are all really whacky in terms of realism. There's an LMG that spreads AIDS to nearby enemies and when the infected dies the nearest target gets infected too. You can clear entire rooms with this while hiding in cover.
Not realistic, but fun.
11 months ago
Anonymous
Oh yeah the exotics usually have some good uniqueness to them, but the bulk of the guns don't. Also on the subject of the guns I wish they'd have more sound variety, like not full CoD autist, but even I know a magnum shouldn't sound the same as a 9mm. It'd at least help the guns feel different even if they're functioning the same.
11 months ago
Anonymous
That's one thing Destiny ironically got very right, even though it's all magic space guns. They sound amazing and have great variety.
>I don't remember what made me stop.
It's one of those games that eventually fizzles out, but never comes to a full stop. I keep coming back, play a dozen of hours and eventually I had my fill and stop again, only to come back to a later season with new items to farm and balance changes and suddenly it all feels fresh again.
[...]
[...]
Is DLC important?
I have the main game and don't want to spend more.
>Is DLC important?
It's mandatory pretty much. You get a very decent amount of content with the new York map and additional bounties.
This, but unironically. The world is amazing to explore. It's definitely the most authentic decayed urban experience I have played, alongside Division 1.
The itemisation at level cap is also great and offers a lot of customisable playstyles. People give the game flak because they play the trial or don't keep playing until they actually see set items and exotics drop, but it's well worth it. The game is also refreshingly challenging at level cap and on higher difficulties so improving your gear actually feels very rewarding.
Man I loved the Division 2 so much, I don't remember why I stopped because practicing the first raid back when it came out was hard as frick and an absolute blast.
I came back when the expansion came out and I loved it as well but again I don't remember what made me stop.
Is DLC important?
I have the main game and don't want to spend more.
I guess it depends on what you want from the game. Considering the time I spent in the base game there's definitely a lot to do but the expansion also had some really amazing missions and a cool map, and is probably what the current endgame is built upon.
If you play ARPG's "for the loot" you're a fricking braindead dopamine addict NPC.
It's all about planning a character out and bringing that vision to fruition, experiencing the failures and triumphs along the journey.
Agreed, like yeah getting cool stuff to work around is fun but I don't get the people who look up a character build and follow it like a robot. These games are fun cause you get to mess around with weird skills and try and make em powerful.
>Genshit >Satisfying loot
Maybe if you enjoy being dripfed 5 artifacts a day, with a %1 chance of being moderately useful
Why would you recommend a game that's literally designed to annoy you into forking over cash to go from excruciating to mediocre
Tales of Maj'Eyal
The entire game is about loot, start to finish, if your gear isn't in order you lose. Once the game gets past the starter zones you wind up with pages of stuff to filter through.
borderlands 1 and 2
3 is also decently fun
borderlands 1 has some stupidly rare items if you want to grind
essentially the game is coded so it can mix 2 unique weapons and its like 1/1000000
borderlands 2 is a fun grind for the perfect weapon parts and such
its sad that no other "looter shooter" games are as good as borderlands
Okay what's a game where I slaughter hordes of enemies that isn't an arpg? Kinda like vampire survivor but more interactive. I have found nothing that really scratches the itch. It's never enough enemies.
>so expensive
It's not as expensive as people make it look. It's just the usual mmo bullshit. >microtrannies
Yeah. At least it's not as bad as something like cod and everything can be bought with bright dust.
>It's not as expensive as people make it look.
They literally jacked up the prices for individual seasons just recently and have been selling dungeons separately for over 12 months now. The latter has literally zero justification.
I'm not trying to defend this but it's not as expensive as it sounds. Bungie are just morons. >The most complete edition is $100, which is basically the same as what you pay in other mmos and some live service games over the course of a year. >Bungie raises prices on individual season passes that no one fricking buys and only scares people away.
11 months ago
Anonymous
And yet that $100 edition still has you paying for things that previously weren't sold separately i.e dungeons. And let's not forget the absolutely colossal fricking cash shop that continues to expand infinitely.
But that is just another vampire survivor clone. They are fun but you just walk around in circles. Something closer to the hero siege maps from warcraft 3 would be nice. It was very disappointing when the game called "hero siege' turned out to be another arpg.
Borderlands 1 with the DLC is basically peak if you're willing to play a shooter.
Don't listen to people who talk about the enhanced edition or BLands 2/3
They made the drop rates ASS.
BL1 was fun when it came out, but going back to it - it is SLOW. Kind of like TV back in the day, there's too much nothingness between the action.
BL1 aged really badly but 2 still holds up pretty well.
The gameplay became significantly better compared to 1 while everything else either stagnated or only saw minor improvements/downgrades. 3's gameplay is probably better than 2's even but everything else is just so unbearably bad that I can't recommend it over 2.
>Borderlands aged badly
Having done a full playthrough with the DLC with my gamerbro
I can certify you don't know dick about what you're talking about, short of Borderlands 1 being really fricked and you having to bind a key to set your FOV to something not designed to be viewed on a TV across the room.
BL was always bad, people just tolerated it because it was the first massively popular looter shooter.
>First
Dude, it's still sadly the only one, shit like Destiny is not even close which resembles something more from an MMO than a diablo like ARPG.
BL2 is great with the BL2Fix + another mod which I forgot what it was called but adds balance changes to make weaker build types actually viable (like non anarchy mechromancer is stronger).
https://store.steampowered.com/app/582010/Monster_Hunter_World/
Nioh 1 & 2
Strangers of Paradise: Final Fantasy Origins
a slot machine
Grim Dawn bro.
>Wasteland 2/3 with lockpicking, toaster repair, barter, and prospector
There's no good games to satisfy that itch other than rogue-ikes or payday
>"loot" itch.
cringe. you've been conditioned for gacha
Division 2.
>when you get a thing that is 0.1% better what you're currently wearing
This, but unironically. The world is amazing to explore. It's definitely the most authentic decayed urban experience I have played, alongside Division 1.
The itemisation at level cap is also great and offers a lot of customisable playstyles. People give the game flak because they play the trial or don't keep playing until they actually see set items and exotics drop, but it's well worth it. The game is also refreshingly challenging at level cap and on higher difficulties so improving your gear actually feels very rewarding.
Man I loved the Division 2 so much, I don't remember why I stopped because practicing the first raid back when it came out was hard as frick and an absolute blast.
I came back when the expansion came out and I loved it as well but again I don't remember what made me stop.
Shill me on The Division 2. What makes it fun? I want to get interested in it. Do I have to play 1 first?
It feels REALLY good to play, really smooth, the balance between RPG and action is perfect with enemies that don't feel too spongy but are also resilient enough that they make your stats matter, the AI is great and they'll keep forcing out of cover all the time. The world is cool, very detailed, games runs really well.
But really, it feels good to play and that's what matters, outflanking the AI and shooting weak points is just a blast.
Okay, now bring up the flaws. I mean this sincerely, because your post was a little too shill-y. Like, actual marketer-tier. Again, I am interested in the game. I just want your full and honest take on it.
Crash crash crash
Uplay
Crash crash crash
Depending on your setup and difficulty choice you may find the enemies too far on the spongy side
Crash crash crash
The jump from base game to expansion is pretty big. If you do what you're supposed to do storywise, you'll spend hours and hours in DC grinding completely useless crap that'll get outmatched in minutes when you go to the expansion area.
If you can work enough voodoo to ward off the crashes, it's reasonably fun. I've put 60 hours into it so far.
Damn, is it that crash prone? I already had to endure a frickton amount of crashing in Warzone 2.0 and Darktide.
It seems there's a solution to crashing for almost everyone. It's just a different solution for everyone so there's no "One True Fix".
But yeah many people have found that you'll be half way through a tough mission and it'll just go windowed mode and non-responsive on you so you have to kill-restart it and find out what if you've failed the mission in the meantime.
OR you'll run all day without a hiccup.
If you get the crashes, there's plenty of "try this, it might work maybe" tips for you to fiddle with.
>Damn, is it that crash prone
Depends on your machine. The game is also insanely RAM hungry. Going from 16gb RAM to 64gb increased my FPS from 70 to 110 fps.
Some people have trouble with their CPU which bottlenecks them below 40fps even when the game should be running much Higher in theory. Something with multicores not working correctly iirc.
That said some days I crash every two hours and then I go without a crash for weeks. Sometimes I get 40fps instead of my usual 110fps. Then I will have to reboot my PC and i get back to 110fps
I currently have a defective MOBO where only 2 RAM slots work which means I can only insert 1 stick, because those two RAM slots are on same side (side closest to the CPU) an I have 16gb, though I am meant to have 32. I just have 1 stick in and 1 stick collecting dust.
It wasn't crashing for me when I played it at release and again when the DLC came out.
Apparently, it's caused by easy anti-cheap.
>Shill me on The Division 2. What makes it fun?
It has by far the best 3rd person tactical shooting combat of any game I played. The only game that comes remotely close is ghost recon breakpoint, but that is way more strategic than division. The rpg systems also fit neatly into the game and allow you to customise your playstyle to a surprising degree.
The world is stunningly beautiful. Massive are masters of their craft, stretching back to world in conflict when it comes to cityscape design and volumetric fog.
Biggest flaws are a very very story. The biggest strength of the story is probably its non-existence. The game also ends up on the repetitive side of things eventually, so don't expect something to entertain you for thousands of hours. If you like the first 10 hours of gameplay the next 40 will open up build customisation and if you like those aspects and don't mind repetitiveness chasing your perfect gear will occupy you for another 100 to 200 hours in a beautiful world with moment to moment open world storytelling.
If you want a more focused gameplay experience that doesn't rely heavily on set pieces and background to tell its story you might not enjoy it as much. The real strength of the game is its gameplay which is why I like it so much.
Oh and the pvp is really, really weak.
Thank you. I'll pick it up this steam sale, probably.
Picked it up when it came to Steam, you're not missing much by not having played 1 other than some slight story elements you can read up on if you're that interested. Been enjoying it a lot personally, even if you're getting garbage items you can break them down into mats that are used to upgrade the items you do like, which I know sounds like a no-brainer, but I came from Warframe where I had literally millions of mats that aren't used for anything at all so Division 2 at least feels rewarding and gives you some progression even when you're not getting good loot. Gunplay feels fine, though since they're all real guns there's nothing too "cool" or unique between one shotgun and another beyond the usual stuff like fire rates, reload speed, optimal distance, etc. There's a bunch of game modes you can do solo or in groups, plenty of options for tweaking difficulty, enemies aren't too spongy unless you're going full tank or support which makes you the sponge, you can make dps builds that melt even legendary enemies quick enough. Game stability is garbage, nobody knows the cause, but the game crashes a lot, I get at least one crash or freeze a session which is frustrating solo, but if you're in a group it'll just throw you straight back in with them so at least you don't lose any progress.
>there's nothing too "cool" or unique between one shotgun and another beyond the usual stuff like fire rates, reload speed, optimal distance, etc
There's a shotgun that poison with the first hit, dazes on the third hit and stuns you on the 5th hit. The exotic weapons are all really whacky in terms of realism. There's an LMG that spreads AIDS to nearby enemies and when the infected dies the nearest target gets infected too. You can clear entire rooms with this while hiding in cover.
Not realistic, but fun.
Oh yeah the exotics usually have some good uniqueness to them, but the bulk of the guns don't. Also on the subject of the guns I wish they'd have more sound variety, like not full CoD autist, but even I know a magnum shouldn't sound the same as a 9mm. It'd at least help the guns feel different even if they're functioning the same.
That's one thing Destiny ironically got very right, even though it's all magic space guns. They sound amazing and have great variety.
dont fall for it
its a lame 3rd person shooter with boring real guns and bullet sponge New York Black folk
>I don't remember what made me stop.
It's one of those games that eventually fizzles out, but never comes to a full stop. I keep coming back, play a dozen of hours and eventually I had my fill and stop again, only to come back to a later season with new items to farm and balance changes and suddenly it all feels fresh again.
>Is DLC important?
It's mandatory pretty much. You get a very decent amount of content with the new York map and additional bounties.
Is DLC important?
I have the main game and don't want to spend more.
I guess it depends on what you want from the game. Considering the time I spent in the base game there's definitely a lot to do but the expansion also had some really amazing missions and a cool map, and is probably what the current endgame is built upon.
It's essential since it unlocks endgame.
You can optimize gear now to max out its stats instead of hoping for godrolls with stats you want. Costs a lot of materials though.
OSRS as an Ironman.
If you play ARPG's "for the loot" you're a fricking braindead dopamine addict NPC.
It's all about planning a character out and bringing that vision to fruition, experiencing the failures and triumphs along the journey.
Agreed, like yeah getting cool stuff to work around is fun but I don't get the people who look up a character build and follow it like a robot. These games are fun cause you get to mess around with weird skills and try and make em powerful.
Cookieclicker.
Torchlight 1 or 2
Grim dawn. It starts kinda slow but making builds is a lot of fun. The Season 4 (5?) mod adds some nice endgame content.
Chronicon
I was about to recommend these two precisely
Chronicon. Looks like shit but is pure distilled build and loot autism.
Warframe for the first 1k hours, Risk of Rain 1 with starstorm mod, Risk of Rain 2.
>loot itch
zoom zoom
Terraria always scratches that "find thing get happy" itch for me
Borderlands 1, it's the only good looter shooter
Genshin Impack
>Genshit
>Satisfying loot
Maybe if you enjoy being dripfed 5 artifacts a day, with a %1 chance of being moderately useful
Why would you recommend a game that's literally designed to annoy you into forking over cash to go from excruciating to mediocre
Actually I meant finding chests all over the place.
Artifacts are the reason I would tell someone to stay away from Genshin.
>open a chest
>its some vegetable and 3 shekels
woah, you could argue its off topic
Sea of Thieves or Rust. I'm a fan of the former.
Deep Rock Galactic if you want only
PvE?
I wish I had friends to play sea of thieves with. Soloing is too much work and simply not as fun.
drg doesnt have loot at all, dumbass
Diablo 3 if you haven't played since RoS was released
You will be in loot heaven
Tales of Maj'Eyal
The entire game is about loot, start to finish, if your gear isn't in order you lose. Once the game gets past the starter zones you wind up with pages of stuff to filter through.
Played this one and loot starts to repeat itself very quickly.
only PoE does it
DCSS, the loot that you can find actually matters
https://crawl.develz.org/
torchlight infinite (casual poe clone)
grim dawn
borderlands 1 and 2
3 is also decently fun
borderlands 1 has some stupidly rare items if you want to grind
essentially the game is coded so it can mix 2 unique weapons and its like 1/1000000
borderlands 2 is a fun grind for the perfect weapon parts and such
its sad that no other "looter shooter" games are as good as borderlands
Okay what's a game where I slaughter hordes of enemies that isn't an arpg? Kinda like vampire survivor but more interactive. I have found nothing that really scratches the itch. It's never enough enemies.
Destiny
too bad this game is so expensive and has microtrannies
>so expensive
It's not as expensive as people make it look. It's just the usual mmo bullshit.
>microtrannies
Yeah. At least it's not as bad as something like cod and everything can be bought with bright dust.
>It's not as expensive as people make it look.
They literally jacked up the prices for individual seasons just recently and have been selling dungeons separately for over 12 months now. The latter has literally zero justification.
I'm not trying to defend this but it's not as expensive as it sounds. Bungie are just morons.
>The most complete edition is $100, which is basically the same as what you pay in other mmos and some live service games over the course of a year.
>Bungie raises prices on individual season passes that no one fricking buys and only scares people away.
And yet that $100 edition still has you paying for things that previously weren't sold separately i.e dungeons. And let's not forget the absolutely colossal fricking cash shop that continues to expand infinitely.
>Kinda like vampire survivor but more interactive.
Got you covered sempai
https://store.steampowered.com/app/2218750/Halls_of_Torment/
But that is just another vampire survivor clone. They are fun but you just walk around in circles. Something closer to the hero siege maps from warcraft 3 would be nice. It was very disappointing when the game called "hero siege' turned out to be another arpg.
Nioh/2