Looking for an RPG recommendation as I've squeezed all of the dopamine out of my current library. Please suggest me an intricate puzzle to while away the uncountable hours and distract me from the mundane horrors of the fleshworld. Nothing can hit every note, of course, but in general I'm looking for:
>Deep Ruleset
Pathfinder: Kingmaker/Wrath, Caves of Qud, FFT
>Class Swapping/Party Building
FFV, FFT, FFXII, Tactics Ogre, Crystal Project
>Colony/Kingdom Management
Rimworld, Pathfinder: Kingmaker/Wrath
>Resource Gathering/Crafting
Minecraft (lol), Rimworld
>Atmospheric Exploration
Elder Scrolls, Caves of Qud, Minecraft
>Procedural Dungeon Gen
Stone Soup Dungeon Crawl, Caves of Qud
>Dev Mode/Creative/Debug/Dungeon Master level control of game
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RPG maker series
I just downloaded RPGMaker XP from the steam free weekend, but I'm looking more to play than to create, and I don't want to sift through piles of myfirstgame.crap for hidden gems.
There's some great chinkshit games based around Taoist Cultivation that cover quite a few of those elements.
>Amazing Cultivation Simulator
Has you build up a sect, Rimworld style. There's fricktons of stats, items, skills and techniques to learn and probably one of the best non-xp based systems I've seen for getting more powerful. It also has some very lightweight city management later on.
>Scroll of Taiwu
Imagine a Wuxia game that had the lasting interpersonal relationships you see in Crusader Kings games. It's an RPG where you build up a settlement and accumulate martial arts knowledge and build a dynasty across generations.
For the more roguelike stuff, there's Elona (which is fricking bonkers) and The UnReal World which is probably one of the best survival games ever made in the form of a roguelike set in iron age Finland. Once you get into it it's comfy as frick, learning trapping and crafting, spend a summer building a log cabin in the middle of the woods miles from any settlement, hunting trapping and skinning critters. Then spend winters eating their smoked meat and sleeping like a king on a glorious pile of animal pelts.
I watched SsethTzeentach review both Elona and Amazing Cultivation Simulator. They look crazy, but he has a habit of making games seem crazier than they usually are. I'll probably give one or the other a whack at some point.
The UnReal World sounds comfy. Looks a little crude, but I guess it's extremely old from the date on this video.
>I watched SsethTzeentach
frick off back to v, cancer
(You)
>I watched
newbie
Is Elona mobile worth it? How is it different?
>Deep ruleset
>Party building
>crafting
Knights of the Chalice 2
Looks really good. Looks like it's based off of 3.5e D&D, which is the system I learned to roll math rocks on. I'm definitely going to give it a playthrough.
It will frick your ass and it's more of a dungeon crawler filtered through the lens of a party-based RPG, but it's really really good at what it does if you don't bounce off of the difficulty.
Rpg don't exist
200IQ post
Elden Scroll Obliveon.
Played Morrowind, 'Blivion and Skyrim into the ground.
Might and Magic 6
Heavy Morrowind vibes from this. It looks like it ticks a lot of my boxes, but I'm not going to lie: it looks like crap. I'll still put it on the maybe list, though. I think Sseth also reviewed this?
>How dare you ask the RPG board what RPGs they think you should play!
(You)
Sseth reviewed a mod of it that lets you play 6, 7 and 8 together, travel between each game, recruit all companions, introduce new classes and mechanics... not recommended to play it that way unless you've already played the game before and want something new. 7 looks better than 6, and is a good game in its own right, but 6 is brutally hard if you don't know what you're doing and the sheer size of some of the dungeons makes it an epic adventure, imo.
I'm not usually so shallow about it, but the graphics are really killing me on this series. It just looks so doofy and generic, even though I realize it probably set a lot of the tropes.
Dunning Kruger is where you think you're better at something than more successful and skilled people. I think you mean I sound like I have autism (true).
I like high optimization in my TTRPGs, so this sounds great. I'm wondering how closely it sticks to 3.5e of the dragon game, and how many exploits they closed.
I have it in my steam library, but I didn't play much of it. I got through a few dungeons and there wasn't really anything that hooked me in.
Moe-harem isn't my genre, but I'll give it a shot if the mechanics are deep enough.
>I'm wondering how closely it sticks to 3.5e of the dragon game
Not.
>and how many exploits they closed.
You can't really spam prebuffs for your entire party. Just a few.
>Dunning Kruger is where you think you're better at something than more successful and skilled people
Most people misuse the term, like the person you're responding to. Dunning-Kruger found that most people are incapable of accurately judging their own performance, in either direction. The first quartile tended to drastically overstate their competency, the second quartile tended to moderately overstate, the third quartile tended to more-or-less accurately describe their competency, and the fourth quartile actually tended to slightly underestimate their performance.
Implying other people can measure performance objectively.
>rec thread
have a nice day
FF 13-2 is the last on rails 3d jrpg with turn based combat and a lot of endgame content to grind away for. Also has a moster taming system. It's my #1 hidden gem(true)
Did they change the combat system from XIII? Because I hated paradigm shift. Also, all of the characters were insufferable.
I was already filtered. I had a real hard time getting into it. I'm not really into the politics of kingdom management, but rather the logistics.
Bg1/2
Nwn2
Pillars 1/2
>BG
Played
>NWN2
Played 1, not 2: Added
>Pillars
Played a little 1, 2 was ruined watch my sister's partner LGBT it up, but I'll give it another try.
This just looks like X-Com for Fujos.
That's Fire Emblem.
You don't really need INT in real life, CHA is the god stat.
You sound like you have dunning kruger
Smt4 on hardware
Smt1 on pc
Tales of MajEyal
Dungeon Travelers 2 is very content rich and has lots of cute girl party members to manage and lots of classes. It's also pretty challenging. I'm 50+ hours in and there's still multiple side dungeons I've never touched yet
Maybe Romancing SaGa 2.
I would recommend arc the lad collection, which is a compilation of 4 PS games (I, II, monster arena and III), but they are all tactical rpg goodness.
Disciples Liberation will keep you invested for the first two playthroughs.
Bravely Default/Second/Default II. Party building aspect inspired by FFV.
If you played all of these already then Front Mission 3 might be your only option left in this mortal world.
Of course there's always Suikoden and Vandal Hearts but they are a sacred, divine genre on their own and must be kept under kevlar titanium glass forever.
Grand Kingdom
take the chink pill, ignore snowbreak as I use it to change up the turn-based combat w/ tps in between games
>willingly giving up your personal information to the CCP
>surveillance technologies aren't in wide abundance in the West
lol
I would sell my information to George Soros before I sold it to the fricking CCP.
>implying
Try having an argument.
>Deep Ruleset
>Pathfinder: Kingmaker/Wrath, Caves of Qud, FFT
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