Red triangle or red outline for enemies?
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Red triangle or red outline for enemies?
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Easily identifiable colors, uniforms, and silhouettes.
fpbp
If you have to use triangles or outlines to make enemies identifiable then you fricked up with your art direction
Can't do this, if the two teams have a consistent art style then you can't sell 20 dollar skinpacks with flashy colors and glowing bits
TF2 did it just fine though, goofy paid cosmetics and all
fpbp
if you need intrusive shit that doesn't exist in the game world to help the player make sense of what he's looking at then your artists have failed.
Isn't cammo design intended to mess with the perception of foe's sight?
Wouldn't your proposition go against this concept?
>Isn't cammo design intended to mess with the perception of foe's sight?
> Wouldn't your proposition go against this concept?
Yes but players get frustrated by that, unless it's a multiplayer pvp type game (and even then there's usually gimmicks to let you spot people).
The issue is the enemy will have no problem finding and shooting you but you'll have a problem seeing and shooting them.
>well that's just like real life!
Yes, and video games break the many unfun real life conditions in order to let you have fun.
Fun may also mean challenge, but too much challenge feels "unfair".
Messing with your foe's sight doesn't help you much if your friend just shot you in the kidney
It's always necessary to forfeit some aspect of concealment for identification, even if that just means having a standard uniform layout
at this point camo needs to be both unique and effective to the country of origin otherwise you end up with everyone getting colored armbands for identification.
it's good to be invisible in war because your'e trying to kill the other guys before they can possibly see you
it's not good for enemies in a game to be completely invisible (or indistinguishable from background elements) because it's impossible to see them before they kill you
health bar
Outline because red triangle just sticks through terrain and cover and maybe sometimes it just decides not to show at all.
None. Player names for teammates, no icons for enemies.
This. It's always been this and only morons pretend you need anything more.
i don't play die for israel propaganda
tankjr
triangle is less intrusive and givess less adventage than outline
so it depends if you want your shooter to feel more immersive or more arcady
>playing LE EBIN TACTICOOL SHOOTERZ in the first place
nah, frick off
>Smite is a tacticool shooter
>t. mcrjrpg visual novel enjoyer
both plus a red dot on the minimap and an npc who calls out that there's an enemy with subtitles
brown skin for enemies
Neither? Identify friendlies, shoot everything that isn't friendly.
I actually really like the callout system from Call of duty war zone
I don't know if it came from another game first
Triangles but theyre both for moron game devs who dont know what an art is. go back to school fricking hacks. dont make your UI artists cover for you frick me.
depends on game and what range they come into effect. also if it's an accessibility toggle or not.
for most multiplayer FPS games, neither.
singleplayer, triangle is fine if at medium range.
horde shooters or bullet hells I like the outline since so much shit is happening on screen it can be hard to differentiate no matter the art direction or camera angle
Neither, rely on knowing friendly and enemy camo/gear
None, triangle or nametag for friendlies and that's it. Unless there's some sort of wallhax gadget, I'm okay with silhouettes when using that
I fricking hate BF2042 and halo infinite
do it like fricking black ops 4 did since no one gives a shit about team uniforms or colors