Red triangle or red outline for enemies?

Red triangle or red outline for enemies?

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  1. 6 months ago
    Anonymous

    Easily identifiable colors, uniforms, and silhouettes.

    • 6 months ago
      Anonymous

      fpbp
      If you have to use triangles or outlines to make enemies identifiable then you fricked up with your art direction

    • 6 months ago
      Anonymous

      Can't do this, if the two teams have a consistent art style then you can't sell 20 dollar skinpacks with flashy colors and glowing bits

      • 6 months ago
        Anonymous

        TF2 did it just fine though, goofy paid cosmetics and all

    • 6 months ago
      Anonymous

      fpbp
      if you need intrusive shit that doesn't exist in the game world to help the player make sense of what he's looking at then your artists have failed.

    • 6 months ago
      Anonymous

      Isn't cammo design intended to mess with the perception of foe's sight?
      Wouldn't your proposition go against this concept?

      • 6 months ago
        Anonymous

        >Isn't cammo design intended to mess with the perception of foe's sight?
        > Wouldn't your proposition go against this concept?
        Yes but players get frustrated by that, unless it's a multiplayer pvp type game (and even then there's usually gimmicks to let you spot people).
        The issue is the enemy will have no problem finding and shooting you but you'll have a problem seeing and shooting them.

        >well that's just like real life!
        Yes, and video games break the many unfun real life conditions in order to let you have fun.
        Fun may also mean challenge, but too much challenge feels "unfair".

      • 6 months ago
        Anonymous

        Messing with your foe's sight doesn't help you much if your friend just shot you in the kidney
        It's always necessary to forfeit some aspect of concealment for identification, even if that just means having a standard uniform layout

      • 6 months ago
        Anonymous

        at this point camo needs to be both unique and effective to the country of origin otherwise you end up with everyone getting colored armbands for identification.

      • 6 months ago
        Anonymous

        it's good to be invisible in war because your'e trying to kill the other guys before they can possibly see you
        it's not good for enemies in a game to be completely invisible (or indistinguishable from background elements) because it's impossible to see them before they kill you

  2. 6 months ago
    Anonymous

    health bar

  3. 6 months ago
    Anonymous

    Outline because red triangle just sticks through terrain and cover and maybe sometimes it just decides not to show at all.

  4. 6 months ago
    Anonymous

    None. Player names for teammates, no icons for enemies.

    • 6 months ago
      Anonymous

      This. It's always been this and only morons pretend you need anything more.

  5. 6 months ago
    Anonymous

    i don't play die for israel propaganda

    • 6 months ago
      Anonymous

      tankjr

  6. 6 months ago
    Anonymous

    triangle is less intrusive and givess less adventage than outline
    so it depends if you want your shooter to feel more immersive or more arcady

  7. 6 months ago
    Anonymous

    >playing LE EBIN TACTICOOL SHOOTERZ in the first place
    nah, frick off

    • 6 months ago
      Anonymous

      >Smite is a tacticool shooter

    • 6 months ago
      Anonymous

      >t. mcrjrpg visual novel enjoyer

  8. 6 months ago
    Anonymous

    both plus a red dot on the minimap and an npc who calls out that there's an enemy with subtitles

  9. 6 months ago
    Anonymous

    brown skin for enemies

  10. 6 months ago
    Anonymous

    Neither? Identify friendlies, shoot everything that isn't friendly.

  11. 6 months ago
    Anonymous

    I actually really like the callout system from Call of duty war zone
    I don't know if it came from another game first

  12. 6 months ago
    Anonymous

    Triangles but theyre both for moron game devs who dont know what an art is. go back to school fricking hacks. dont make your UI artists cover for you frick me.

  13. 6 months ago
    Anonymous

    depends on game and what range they come into effect. also if it's an accessibility toggle or not.

    for most multiplayer FPS games, neither.
    singleplayer, triangle is fine if at medium range.
    horde shooters or bullet hells I like the outline since so much shit is happening on screen it can be hard to differentiate no matter the art direction or camera angle

  14. 6 months ago
    Anonymous

    Neither, rely on knowing friendly and enemy camo/gear

  15. 6 months ago
    Anonymous

    None, triangle or nametag for friendlies and that's it. Unless there's some sort of wallhax gadget, I'm okay with silhouettes when using that

  16. 6 months ago
    Anonymous

    I fricking hate BF2042 and halo infinite

  17. 6 months ago
    Anonymous

    do it like fricking black ops 4 did since no one gives a shit about team uniforms or colors

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