has respawning enemies so it's fricking garbage. i literally dropped it at the exact moment an enemy respawned, which sadly doesn't happen immediately or i would have saved that time
You get flares and fire grenades which will perma kill enemies in areas, but you won't get enough to kill every enemy so you usually wanna save them for high traffic areas
Wait, you mean the respawning enemies are like the Crimson heads, where you have to kill them through less conventional means to ensure they don't come back? If so, I'm cool with it.
Yeah, use thermite or the flare gun for a permanent kill. You also need to be near them for them to wake up, which means you can tiptoe around bodies and put off how long it takes for them to get up. Some bodies can be completely avoided, meaning they never have to get up.
Yes there's an item you can use to destroy enemy corpses. You can pick and choose which you want to burn (like ones that patrol near save rooms) and they generally take a decent amount of time to pop back up.
To be honest the game relies a fair bit on getting into the vibe/mood it has through the worldbuilding and such. If that just kinda bounces off of you I can't super recommend it.
It's pretty dumb but the worst part isn't that they respawn, it's that you're limited in ammo and the actual fighting isn't very engaging while most of the rest of the game is just a collectathon and solving the odd puzzle. You're actually expected to just outrun all enemies and never meaningfully interact with them except when essentially forced to by the level/encounter design.
The most fun part of the game was solving puzzles and wandering around through environment looking at stuff - aesthetically the game is pretty good
but mechanically, the gameplay is fricking awful and I'm not touching any sort of 'signalis 2' or any other game by this dev unless I see extremely clear and obvious indications he's figured out how to make his game fun to play
Shitty game that stole visual from other media so much that you cant even say its a reference anymore, it want you to play differently for different endings so better hug the wall and run pass enemies while doing practically fetch quests.
Its only saving grace is the visual other then that only morons like it.
I've seen more people compare it to SH2 than RE, maybe I'm wrong. It has the RE1 mechanic where enemies come back unless you burn the bodies and you don't get a lot of those. You're expected to avoid enemies by juking them, you get a decent amount of ammo but it's not enough to blast through everybody. The puzzles are very satisfying to go through as well. It's a faithful recreation of classic survival horror so if you're into that, go for it.
The horror genre is all-but dead now, what are you talking about? All you get now are action games with horror themes and walking simulators with bad stories.
I thought it was fine, but getting instantly hit exiting a room because an enemy was right outside the door is annoying. The plot was whatever and I saw the yuri-shit reveal coming from a mile away, at least it had the cosmic theme going on.
The gameplay is complete and total ass but I suppose the frustration adds to the experience
But the atmosphere, worldbuilding, environments and storytelling are masterpiece tier
Loved it, one of the best experiences I've had with vidya
I'm literally Adler btw
Why are people on this website so insecure about lesbians? I can't imagine feeling threatened by two women engaging in any kind of romantic or sexual activity.
on Ganker at least you have people calling it cuckholdry because “you’d rather see another fictional women frick your waifu instead of yourself” despite the fact that in any other case it would be a fictional man doing it, which is worse in terms of cuckholdry I would assume. In any other case I have no idea, it’s probably because Gankerermin are mindbroken by identity politics. To be fair the west always makes lesbians either ugly or whorish so I’m a bit put off from it as well.
It's like a 6/10 gameplay wise.
The level design is leagues below classic RE both in gameplay and looks, however I'm not a huge fan of sci-fi and "meat" stages.
The 6 slot inventory also doesn't mesh well with the level design. You're going to be doing a lot of backtracking, it's not thought through well at all and I love RE 1. There's too many trash/unique items that will clog your inventory up super fricking fast.
The enemies are incredibly flat since they're all variants of humanoids, yes there's a lore reason why, but it's still boring. Guns are fun to shoot though, they're very punchy.
I enjoyed my time with the game, and for an indie it's pretty good. But I l've never felt an urge to replay the game. I'd recommend getting it on a decent sale if you can.
>break every rule in the book >even those that are yet to be written down >ruins everything for everyone
moronic dykes. This is why homosexuality is a mental illness and should be sorted out. We ought to bring back lobotomy, but only against these self-indulgent hylics.
it's the most spread drug out there, worst than heroin, but everyone's just willing to roll with it cause it's somehow normalized to your addict asses being unable to function without it anymore and trying to make it not be a bad thing having to rely on drinking that shit daily
>enhances
??? it doesn't enhance anything. it just blocks those specific energy receptors that make you feel tired, thus tricking your mind into believing it has more energy to burn than it actually has. the moment the effects of the caffeine wear down, you'll come crashing down feeling more tiring than you were before and needing sleep immediately.
>you'll come crashing down feeling more tiring than you were before and needing sleep immediately.
the only actual 'comedown' I've ever had from coffee are headache withdrawals after ~16-24 hours of not drinking any and that's because it's a mild vasodilator and the body is probably overcompensating for that during withdrawal and causing a headache
adenosine also doesn't trick your body into believing it has more energy than it does, adenosine is a stress hormone, so it makes your body think it's more stressed than usual and triggers your sympathetic system fight/flight response.
never understood why so many seem to "need" coffee to function instead of just fixing their sleep schedule. I drink it only cause like the taste of it but if drink more than 2 a day for a while and then stop, I get terrible headaches for a week or until I start drinking it again, so I limit myself to having one in the morning.
https://i.imgur.com/IFmf2Dp.png
Is it a good as a RE clone alone?
story and general aesthetics are derivative but still very well done, also good old style puzzles. Gameplay and map design are pretty bad, as some other anons said. Shooting weapons feels good but inventory management is moronic, 6 slots with too many weapons to choose means if you pick the wrong weapons for a sortie you end up with having to either miss ammo pickups or having to backtrack multiple times to get them all or just t&e reload saves to bring the guns you know you'll find ammo for. Still have to try the revised inventory system but I feel it would make everything trivial.
Enjoyed it overall so whatever. Should have had straight couples tho.
>Should have had straight couples tho.
The transbian fanbase can barely handle Adler's attraction to Falke. Anything more and it would've been perceived as a direct thread to supposedly ever marginalized sexual minorities.
>no coffee
Of all fascism's many evils, this is one of them.
>break every rule in the book >even those that are yet to be written down >ruins everything for everyone
moronic dykes. This is why homosexuality is a mental illness and should be sorted out. We ought to bring back lobotomy, but only against these self-indulgent hylics.
Pretty sure the oppressive government that created those rules ruined ti or everyone. We have no evidence that this is a world worth saving. Shit's implied to be so bad that the eldritch nightmare monster getting loose and, I dunno, eating everyone or whatever, would be a lateral move at worst. Let the robot soldier have an all too brief reunion with her girlfriend. Yeesh.
>it was the government's fault that the awkward girl didn't fit in and ultimately lead to ruining everything for everyone >it wasn't her fault >not like the world was worth saving anyway
Flawless logic.
Oh piss off with this. Under this broken excuse for logic, nobody should ever be allowed to do anything, lest they possibly at some point end up in a bad situation that affects other people.
>it wasn't her fault
It literally wasn't! The hell are you on about? If we're to directly blame anyone for the specific situation, it should be the higher ups who cheaped out giving their scout ships proper radiation shielding.
I don't rely on it, I just like drinking coffee
I don't even care much for the actual psychoactive effects and drink decaf, simple fact is that it tastes good
False equivalencies. When the manual clearly states "don't do this", then you shouldn't fricking do it. Haphazard thinking like that is what ultimately leads to shit like the Chernobyl disaster and 3 mile island.
And yeah, it was her fault. When the manual states "could you please not form emotional attachments with the robot" that's exactly what you should abstain from doing.
>When the manual clearly states "don't do this", then you shouldn't fricking do it.
Yeah, never mind that this weirdly specific instruction is highly suspicious. Just be a good little cog and don't question anything. Dumbass.
>Haphazard thinking like that is what ultimately leads to shit like the Chernobyl disaster and 3 mile island.
Chernobyl and 3 Mile Island weren't caused by a lonely nerd and a soldier finding comfort in each others' arms. Context is important, but you're too busy deepthroating boots to consider that.
>And yeah, it was her fault. When the manual states "could you please not form emotional attachments with the robot" that's exactly what you should abstain from doing.
2 things. 1) Again, it's a nonsensical and unreasonable instruction given that this is a long term scouting mission. Yeah, just don't get attached to the only other person you're likely to ever see for basically the rest of your life. That's fricking stupid. 2) Ariane didn't even bother reading the damn thing, because frick 'em. Fascists don't seem t realize that when you make people's lives miserable, they're less inclined to do what you want them to. Whacky notion, and yet here we are.
3 months ago
Anonymous
>ignores, insults and ridicules points >claims clear instructions were not clearly defined >yeah just keep following the safety instructions BOOTLICKER
Stop acting moronic.
The only stupid one here is Ariana signing up for a deep space mission well-knowing that she's going to be alone and the likelyhood of finding hospitable planets is close to null. >inb4 another non-argument excuse about how she'd possibly ever know that space is big and empty
She went to a fricking polytechnical school, I'm sure she's had SOME astronomy.
Needless to say, Ariana breaking every rule in the book and putting her LSTR in a position where it couldn't snap her neck is the root cause of every bad thing that happens in Signalis; A dumb dyke being a dumb dyke.
3 months ago
Anonymous
, insults and ridicules points
You don't have any points. "MUH MANUAL" doesn't mean shit in this context. If the manual told you to stab yourself, I guess you would do it because having an actual reason for things is an alien concept to you.
>The only stupid one here is Ariana signing up for a deep space mission well-knowing that she's going to be alone and the likelyhood of finding hospitable planets is close to null.
And now you're deflecting, because neither of us even alluded to this before. Ariane knew full damn well it was a one way trip, which all the more reason why she gave not one haypenny shit about your oh so precious rules.
>Needless to say, Ariana breaking every rule in the book and putting her LSTR in a position where it couldn't snap her neck is the root cause of every bad thing that happens in Signalis; A dumb dyke being a dumb dyke.
... Y'know, it should be satisfying when the person you're arguing with basically admits that their argument is rooted in irrational hatred rather than anything sensible. But it just feels like a big waste of time.
3 months ago
Anonymous
>"MUH MANUAL" doesn't mean shit in this context
This is you once again trying to minimize and push the arguing point away from the initial point, trying instead to push a secondary claim that has little or nothing to do with what is being originally argued, because MUH MANUAL has everything to do with it. Why is this so hard for you to understand?
Whether or not she decided to read the manual is moot, if anything it just shows negligence on her part which is another issue to add on the laundry list of things she did wrong. The fact of the matter is she broke every rule. >but
EVERY rule. Intentional or not doesn't matter, ultimately it is her fault. (You) get to pick whether it's through carelessness or sheer stupidity, because there isn't much difference.
3 months ago
Anonymous
Jesus Christ, homie, enough about the manual. Frick the manual. You are actively ignoring the reason she didn't open the fricking envelope because you know acknowledging that destroys your argument. The space nazis' rules are fricking stupid and only exist to control people, their safety being a distant 10tn on the priority scale. Stop defending fascism, you absolute tard.
3 months ago
Anonymous
If anything they're communists clearly
3 months ago
Anonymous
>You are actively ignoring the reason she didn't open the fricking envelope because you know acknowledging that destroys your argument
On the contrary, you're actively ignoring this point because you know that acknowledging it would make her liable for every bad thing that happens in Signalis.
I know she went on the suicide trip to escape the autocratic society that wished to oppress her, but that still doesn't paint the picture of the sad little wallflower who never did anything wrong that you're so desperately trying to push. If it was all contained to the Penrose, then I couldn't care less about how much Ariane's negligence of the rules ratfricks her afterwards. She deserves it for not bothering with the instructions. The problem is that it spreads to third parties who has nothing to do with Ariane, which changes her from tragic to demonic.
3 months ago
Anonymous
How exactly befriending Elster caused shit to go wrong? The moment Arianne got sent out there to die painfully, the shit was doomed to hit the fan.
The Chernobyl disaster happened because the manual said some dumb shit and the operators went >that doesn't make any fricking sense, we should test that
so they followed the manual, fricked up some basic shit because they're commies, and blew themselves up.
If anything Chernobyl is proof of two core evils:
1. Following dumb manuals
2. Commies
Signalis is similar.
it is aggressively "mid" as the kids say, worth maybe half the asking price and no more than one playthrough, which is annoying because they clearly expect multiple playthroughs from you
replayability requires novelty; which doesn't mean completely new experiences, but new takes on what you've already known and seen.
Halo is a good example of novelty, as while the levels are all the same, the actual combat participants are randomized - and uniquely dealt with - so every encounter is unique. You can play through Halo 100x and each of those 100x will have had a completely unique set of enemy engagements and circumstances and how things played out. Suddenly there's a ghost in an area that didn't have one, or it's an elite in the ghost instead of a grunt, or it's a bunch of grunts with fuel rod cannons instead of jackals with shields. Each scenario is tackled in a completely different way and even the mixup of different types of enemies together completely changes what weapons and tactics will work best. This keeps your brain engaged, which keeps the game fun and interesting.
This is what roguelikes roll with, and what makes them so replayable. The general mechanics stay familiar, but the experience from one save to the next is always different.
It's decent in most aspects. The only thing that causes me immense autistic grief is the incredibly limited inventory. I understand the point is to make you backtrack through areas as previously beaten enemies get back up and harass you. I get that but it's really fricking obnoxious to walk back and forth between the same box for 6 fricking keys.
has respawning enemies so it's fricking garbage. i literally dropped it at the exact moment an enemy respawned, which sadly doesn't happen immediately or i would have saved that time
Does the game at least have constant sources of ammo or allow to easily avoid enemies?
you can avoid enemies. i just refuse to. it's fricking moronic. running by enemies by clipping into a wall for an entire game isn't fun
>sources of ammo
ammo can be somewhat scarce if you decided on fighting
>can I avoid them
yes
You get flares and fire grenades which will perma kill enemies in areas, but you won't get enough to kill every enemy so you usually wanna save them for high traffic areas
It's way easier than RE1, you shouldn't need to avoid enemies to save ammo. You can also permanently kill them by using a consumable like in RE1.
Let me tell you about a game called Resident Evil 1 Remake...
Wait, you mean the respawning enemies are like the Crimson heads, where you have to kill them through less conventional means to ensure they don't come back? If so, I'm cool with it.
Yeah, use thermite or the flare gun for a permanent kill. You also need to be near them for them to wake up, which means you can tiptoe around bodies and put off how long it takes for them to get up. Some bodies can be completely avoided, meaning they never have to get up.
Yes there's an item you can use to destroy enemy corpses. You can pick and choose which you want to burn (like ones that patrol near save rooms) and they generally take a decent amount of time to pop back up.
To be honest the game relies a fair bit on getting into the vibe/mood it has through the worldbuilding and such. If that just kinda bounces off of you I can't super recommend it.
It's pretty dumb but the worst part isn't that they respawn, it's that you're limited in ammo and the actual fighting isn't very engaging while most of the rest of the game is just a collectathon and solving the odd puzzle. You're actually expected to just outrun all enemies and never meaningfully interact with them except when essentially forced to by the level/encounter design.
The most fun part of the game was solving puzzles and wandering around through environment looking at stuff - aesthetically the game is pretty good
but mechanically, the gameplay is fricking awful and I'm not touching any sort of 'signalis 2' or any other game by this dev unless I see extremely clear and obvious indications he's figured out how to make his game fun to play
dykes are so fricking nasty
Dykes deserve love, from men, with penises
Depends on which.
all of them, you cuckold adjacent troglodyte.
Yeah I thought it was very fun. Good aesthetics too all the brutalist / scifi stuff really lands
lesbians can't read minds right?
Shitty game that stole visual from other media so much that you cant even say its a reference anymore, it want you to play differently for different endings so better hug the wall and run pass enemies while doing practically fetch quests.
Its only saving grace is the visual other then that only morons like it.
>stole visual from other media so much that you cant even say its a reference anymore
like what?
I've seen more people compare it to SH2 than RE, maybe I'm wrong. It has the RE1 mechanic where enemies come back unless you burn the bodies and you don't get a lot of those. You're expected to avoid enemies by juking them, you get a decent amount of ammo but it's not enough to blast through everybody. The puzzles are very satisfying to go through as well. It's a faithful recreation of classic survival horror so if you're into that, go for it.
It's kind of... RE1 gameplay with SH2 plot/aesthetic. Both are clearly heavy influences, albeit in different departments.
its like SH2 in its general horror and plot points, it plays more like resident evil in terms of dealing with enemies and inventory management
One of the reasons old survival horror is old is because everyone realized it actually wasn't that fun and evolved the genre to be better
The horror genre is all-but dead now, what are you talking about? All you get now are action games with horror themes and walking simulators with bad stories.
Those are still an improvement
cute
sovl
i liked it but i hate everyone who likes it and put off trying it for ages because of them
Many such cases!
Anyone got a gif of that close up cutscene of mynah vomiting up her internals?
I thought it was fine, but getting instantly hit exiting a room because an enemy was right outside the door is annoying. The plot was whatever and I saw the yuri-shit reveal coming from a mile away, at least it had the cosmic theme going on.
I like to pretend the replikas cant resist humans so I just rape all of them
The gameplay is complete and total ass but I suppose the frustration adds to the experience
But the atmosphere, worldbuilding, environments and storytelling are masterpiece tier
Loved it, one of the best experiences I've had with vidya
I'm literally Adler btw
shitty transbian agp shit
IF i told my friend i just fingered some girl and then say i fricked her. he would call me a moron.
but if i was also a girl, suddenly now its sex?
You don't do either, so it doesn't really matter
good comeback anon. lesbians can't have sex
Why are people on this website so insecure about lesbians? I can't imagine feeling threatened by two women engaging in any kind of romantic or sexual activity.
on Ganker at least you have people calling it cuckholdry because “you’d rather see another fictional women frick your waifu instead of yourself” despite the fact that in any other case it would be a fictional man doing it, which is worse in terms of cuckholdry I would assume. In any other case I have no idea, it’s probably because Gankerermin are mindbroken by identity politics. To be fair the west always makes lesbians either ugly or whorish so I’m a bit put off from it as well.
That's dykes for ya
>hogwart's legacy
why are you showing me a picture of white bread?
It's like a 6/10 gameplay wise.
The level design is leagues below classic RE both in gameplay and looks, however I'm not a huge fan of sci-fi and "meat" stages.
The 6 slot inventory also doesn't mesh well with the level design. You're going to be doing a lot of backtracking, it's not thought through well at all and I love RE 1. There's too many trash/unique items that will clog your inventory up super fricking fast.
The enemies are incredibly flat since they're all variants of humanoids, yes there's a lore reason why, but it's still boring. Guns are fun to shoot though, they're very punchy.
I enjoyed my time with the game, and for an indie it's pretty good. But I l've never felt an urge to replay the game. I'd recommend getting it on a decent sale if you can.
Whoever designed Nowhere should be shot.
>"Do not befriend the Elster unit."
>proceeds to smooch the Elster unit
Based Ariane.
>break every rule in the book
>even those that are yet to be written down
>ruins everything for everyone
moronic dykes. This is why homosexuality is a mental illness and should be sorted out. We ought to bring back lobotomy, but only against these self-indulgent hylics.
I love how because the game is a depressing existential tragedy, the vast majority of the fanart is aggressively cozy fluff.
It's better than any Resident Evil.
I fell asleep trying to watch let's play of it
>willing to let time itself implode for that albino booty
... Fair.
that's a weird way of saying that. i think just saying "we wanted to tackle existential themes, so we limited ourselves to those" would work fine
What's wrong with coffee?
it's the most spread drug out there, worst than heroin, but everyone's just willing to roll with it cause it's somehow normalized to your addict asses being unable to function without it anymore and trying to make it not be a bad thing having to rely on drinking that shit daily
I don't rely on it, I just like drinking coffee
I don't even care much for the actual psychoactive effects and drink decaf, simple fact is that it tastes good
tea also contains caffeine by the way
>worse than heroin
except it literally demonstrably enhances every aspect of human performance and doesn't kill you if you cold turkey it
>enhances
??? it doesn't enhance anything. it just blocks those specific energy receptors that make you feel tired, thus tricking your mind into believing it has more energy to burn than it actually has. the moment the effects of the caffeine wear down, you'll come crashing down feeling more tiring than you were before and needing sleep immediately.
>you'll come crashing down feeling more tiring than you were before and needing sleep immediately.
the only actual 'comedown' I've ever had from coffee are headache withdrawals after ~16-24 hours of not drinking any and that's because it's a mild vasodilator and the body is probably overcompensating for that during withdrawal and causing a headache
adenosine also doesn't trick your body into believing it has more energy than it does, adenosine is a stress hormone, so it makes your body think it's more stressed than usual and triggers your sympathetic system fight/flight response.
never understood why so many seem to "need" coffee to function instead of just fixing their sleep schedule. I drink it only cause like the taste of it but if drink more than 2 a day for a while and then stop, I get terrible headaches for a week or until I start drinking it again, so I limit myself to having one in the morning.
story and general aesthetics are derivative but still very well done, also good old style puzzles. Gameplay and map design are pretty bad, as some other anons said. Shooting weapons feels good but inventory management is moronic, 6 slots with too many weapons to choose means if you pick the wrong weapons for a sortie you end up with having to either miss ammo pickups or having to backtrack multiple times to get them all or just t&e reload saves to bring the guns you know you'll find ammo for. Still have to try the revised inventory system but I feel it would make everything trivial.
Enjoyed it overall so whatever. Should have had straight couples tho.
>Should have had straight couples tho.
The transbian fanbase can barely handle Adler's attraction to Falke. Anything more and it would've been perceived as a direct thread to supposedly ever marginalized sexual minorities.
>no coffee
>no smoke
>no alcohol
That the real dystopian shithole right here.
>no coffee
Of all fascism's many evils, this is one of them.
Pretty sure the oppressive government that created those rules ruined ti or everyone. We have no evidence that this is a world worth saving. Shit's implied to be so bad that the eldritch nightmare monster getting loose and, I dunno, eating everyone or whatever, would be a lateral move at worst. Let the robot soldier have an all too brief reunion with her girlfriend. Yeesh.
>it was the government's fault that the awkward girl didn't fit in and ultimately lead to ruining everything for everyone
>it wasn't her fault
>not like the world was worth saving anyway
Flawless logic.
wtf why that white cat in the background has slanted eyes? is it asian?
white cats with blue eyes are usually deaf
Oh piss off with this. Under this broken excuse for logic, nobody should ever be allowed to do anything, lest they possibly at some point end up in a bad situation that affects other people.
>it wasn't her fault
It literally wasn't! The hell are you on about? If we're to directly blame anyone for the specific situation, it should be the higher ups who cheaped out giving their scout ships proper radiation shielding.
This. Coffee is delicious. Fricking space nazis.
False equivalencies. When the manual clearly states "don't do this", then you shouldn't fricking do it. Haphazard thinking like that is what ultimately leads to shit like the Chernobyl disaster and 3 mile island.
And yeah, it was her fault. When the manual states "could you please not form emotional attachments with the robot" that's exactly what you should abstain from doing.
>When the manual clearly states "don't do this", then you shouldn't fricking do it.
Yeah, never mind that this weirdly specific instruction is highly suspicious. Just be a good little cog and don't question anything. Dumbass.
>Haphazard thinking like that is what ultimately leads to shit like the Chernobyl disaster and 3 mile island.
Chernobyl and 3 Mile Island weren't caused by a lonely nerd and a soldier finding comfort in each others' arms. Context is important, but you're too busy deepthroating boots to consider that.
>And yeah, it was her fault. When the manual states "could you please not form emotional attachments with the robot" that's exactly what you should abstain from doing.
2 things. 1) Again, it's a nonsensical and unreasonable instruction given that this is a long term scouting mission. Yeah, just don't get attached to the only other person you're likely to ever see for basically the rest of your life. That's fricking stupid. 2) Ariane didn't even bother reading the damn thing, because frick 'em. Fascists don't seem t realize that when you make people's lives miserable, they're less inclined to do what you want them to. Whacky notion, and yet here we are.
>ignores, insults and ridicules points
>claims clear instructions were not clearly defined
>yeah just keep following the safety instructions BOOTLICKER
Stop acting moronic.
The only stupid one here is Ariana signing up for a deep space mission well-knowing that she's going to be alone and the likelyhood of finding hospitable planets is close to null.
>inb4 another non-argument excuse about how she'd possibly ever know that space is big and empty
She went to a fricking polytechnical school, I'm sure she's had SOME astronomy.
Needless to say, Ariana breaking every rule in the book and putting her LSTR in a position where it couldn't snap her neck is the root cause of every bad thing that happens in Signalis; A dumb dyke being a dumb dyke.
, insults and ridicules points
You don't have any points. "MUH MANUAL" doesn't mean shit in this context. If the manual told you to stab yourself, I guess you would do it because having an actual reason for things is an alien concept to you.
>The only stupid one here is Ariana signing up for a deep space mission well-knowing that she's going to be alone and the likelyhood of finding hospitable planets is close to null.
And now you're deflecting, because neither of us even alluded to this before. Ariane knew full damn well it was a one way trip, which all the more reason why she gave not one haypenny shit about your oh so precious rules.
>Needless to say, Ariana breaking every rule in the book and putting her LSTR in a position where it couldn't snap her neck is the root cause of every bad thing that happens in Signalis; A dumb dyke being a dumb dyke.
... Y'know, it should be satisfying when the person you're arguing with basically admits that their argument is rooted in irrational hatred rather than anything sensible. But it just feels like a big waste of time.
>"MUH MANUAL" doesn't mean shit in this context
This is you once again trying to minimize and push the arguing point away from the initial point, trying instead to push a secondary claim that has little or nothing to do with what is being originally argued, because MUH MANUAL has everything to do with it. Why is this so hard for you to understand?
Whether or not she decided to read the manual is moot, if anything it just shows negligence on her part which is another issue to add on the laundry list of things she did wrong. The fact of the matter is she broke every rule.
>but
EVERY rule. Intentional or not doesn't matter, ultimately it is her fault. (You) get to pick whether it's through carelessness or sheer stupidity, because there isn't much difference.
Jesus Christ, homie, enough about the manual. Frick the manual. You are actively ignoring the reason she didn't open the fricking envelope because you know acknowledging that destroys your argument. The space nazis' rules are fricking stupid and only exist to control people, their safety being a distant 10tn on the priority scale. Stop defending fascism, you absolute tard.
If anything they're communists clearly
>You are actively ignoring the reason she didn't open the fricking envelope because you know acknowledging that destroys your argument
On the contrary, you're actively ignoring this point because you know that acknowledging it would make her liable for every bad thing that happens in Signalis.
I know she went on the suicide trip to escape the autocratic society that wished to oppress her, but that still doesn't paint the picture of the sad little wallflower who never did anything wrong that you're so desperately trying to push. If it was all contained to the Penrose, then I couldn't care less about how much Ariane's negligence of the rules ratfricks her afterwards. She deserves it for not bothering with the instructions. The problem is that it spreads to third parties who has nothing to do with Ariane, which changes her from tragic to demonic.
How exactly befriending Elster caused shit to go wrong? The moment Arianne got sent out there to die painfully, the shit was doomed to hit the fan.
The Chernobyl disaster happened because the manual said some dumb shit and the operators went
>that doesn't make any fricking sense, we should test that
so they followed the manual, fricked up some basic shit because they're commies, and blew themselves up.
If anything Chernobyl is proof of two core evils:
1. Following dumb manuals
2. Commies
Signalis is similar.
>dystopia
>no racism
>no sexism
>no homophobia
>no coffee
Holy shit, so the dev is a fricking homosexual... no suprise actually.
>get the shit ending unless you spend the whole game hugging walls like a coward and never firing a shot
I absolutely fricking hate games that do this
>Promise
>Shit ending
This is like the one survival horror game that doesn't do that.
it is aggressively "mid" as the kids say, worth maybe half the asking price and no more than one playthrough, which is annoying because they clearly expect multiple playthroughs from you
replayability requires novelty; which doesn't mean completely new experiences, but new takes on what you've already known and seen.
Halo is a good example of novelty, as while the levels are all the same, the actual combat participants are randomized - and uniquely dealt with - so every encounter is unique. You can play through Halo 100x and each of those 100x will have had a completely unique set of enemy engagements and circumstances and how things played out. Suddenly there's a ghost in an area that didn't have one, or it's an elite in the ghost instead of a grunt, or it's a bunch of grunts with fuel rod cannons instead of jackals with shields. Each scenario is tackled in a completely different way and even the mixup of different types of enemies together completely changes what weapons and tactics will work best. This keeps your brain engaged, which keeps the game fun and interesting.
This is what roguelikes roll with, and what makes them so replayable. The general mechanics stay familiar, but the experience from one save to the next is always different.
It's decent in most aspects. The only thing that causes me immense autistic grief is the incredibly limited inventory. I understand the point is to make you backtrack through areas as previously beaten enemies get back up and harass you. I get that but it's really fricking obnoxious to walk back and forth between the same box for 6 fricking keys.
Use the revised inventory system
Everyone should
I played it way before that. I haven't gone back since.
Ruh roh!
>sesbian lex
You can tell this was drawn by a troon
troon game