Redpill me on Valve's flat hierarchy. How does that even work? Wouldn't this just incentivize procrastination?

Redpill me on Valve's flat hierarchy
How does that even work? Wouldn't this just incentivize procrastination?

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  1. 11 months ago
    Anonymous

    Suddenly you now know why they don't make new games anymore

  2. 11 months ago
    Anonymous

    It was a good idea but too many nepo babies were brought in and the culture became fixated on playing with expensive tech toys.

  3. 11 months ago
    Anonymous

    >Wouldn't this just incentivize procrastination?
    You hire people who want to do the job you've listed for a good salary. Suddenly you don't get staff who only do work if they're trying to become tyrannical middle management. There are a lot of people out there who want to do a good job, believe it or not.

    • 11 months ago
      Anonymous

      Unironically they fricked up, you basically have no one willing to do management things.

      Everybody wants to do projects until it's time to do project management things.

      • 11 months ago
        Anonymous

        'Project Management' Things are often just ego driven nonsense meetings. There is work, divide it up and do it.

        Minimize the amount of 'work' that you do just to have job titles and waste time.

  4. 11 months ago
    Anonymous

    coworkers give report cards to each other periodically to identify poor workers

    • 11 months ago
      Anonymous

      Thats asking for workplace mobbing.

      • 11 months ago
        Anonymous

        that's exactly what happens

  5. 11 months ago
    Anonymous

    yeah, that's why they never release any new games

  6. 11 months ago
    Anonymous

    >Wouldn't this just incentivize procrastination?
    Well, it's based on the assumption that motivation is correlated with productivity.
    You can see it the other way too, as there is no point in trying too hard at a task if you end up being treated like shit regardless.

  7. 11 months ago
    Anonymous

    Reddit gays will disagree and bot post
    >TL;DR it incentivizes devs to work on popular/VR projects, or risk losing their job
    Hence why TF2 is dying and gets no real support, Valve employees score each other and working on TF2 is essentially asking to lose your job. Only good thing to come out of this was the tard wrangler specifically hired to wrangle Tyler McBlack person.

    • 11 months ago
      Anonymous

      The alternative is employees are forced to work on TF2 so they can scramble the UI around and randomly pluck weapon stats up or down to justify their wages, so I'll take that.

      • 11 months ago
        Anonymous

        Or, and hear me out, they could just do their fricking job like they were before meet your match?

        • 11 months ago
          Anonymous

          Who said Valve only started this work culture when MyM came out, which came out July 7th, 2016 mind you?

          • 11 months ago
            Anonymous

            I didn't say it started at meet your match, but TF2 started to go to shit there because general lack of proper support. Comp went nowhere, which cut maybe 1%, 2% if I'm generous, and caused employee scores to go down. When active games aren't being worked on purely because Valve employees want to be fricktards, maybe they should either shut it down or work on it anyway?

            • 11 months ago
              Anonymous

              1 to 2% of profits*

            • 11 months ago
              Anonymous

              >and caused employee scores to go down
              >because Valve employees want to be fricktards
              No point debating this without a source on what actually happens within Valve.
              >Comp went nowhere
              No big loss, the only loss is no quickplay or ad-hoc connections to Valve servers, matchmaking times have long since been fixed.
              >When active games aren't being worked on purely because Valve employees want to be fricktards, maybe they should either shut it down or work on it anyway?
              Assuming 'it' means the game, no company will shut down any game unless shareholders are breathing down their necks or they need to cut losses to stay afloat. Valve is a private company and filthy rich at that, so they can afford to take their time and run services (servers, matchmaking) at a loss.

              On a related post-MyM note, while they did little to fix cheating and the whole #savetf2 fiasco happened post-Jungle Inferno, that's completely irrelevant to Valve's work culture. Companies are known to put less priority on customer satisfaction when that doesn't get in the way of profits, so it's damned with management and damned without management.

              • 11 months ago
                Anonymous

                the only losses from MyM update are*
                And to add upon that, Comp did no lasting damage to anything and amounts to an optional and obscure side-mode in the likes of Territorial Control, Mannpower and PASS Time, only it fails because it was too casual (6v6 except you pick any class) and couldn't compete with the established, mature competitive scene.
                Yeah it would probably fail later down the line because of cheating but it was going to fail from the start. And I argue it would fail anyway even if there was a manager whose job was to make Comp successful.

    • 11 months ago
      Anonymous

      >Only good thing to come out of this was the tard wrangler specifically hired to wrangle Tyler McBlack person.
      What's this about?

      • 11 months ago
        Anonymous

        In short Tyler would harass Valve constantly about anything, and eventually they hired a guy to specifically answer him. He never got actual answers, or something as vague as possible.

        • 11 months ago
          Anonymous

          Source? Not doubting you but want to ead more, this is fricking hilarious

          • 11 months ago
            Anonymous

            Give me a minute, will have to find it

          • 11 months ago
            Anonymous

            Kiwifarms aren't working, but it should be there on his article

            • 11 months ago
              Anonymous

              what even is the current kiwifarms URL, is it still .net?

  8. 11 months ago
    Anonymous

    >How does that even work?
    It doesn't.

  9. 11 months ago
    Anonymous

    I work in a company without a real middle management.
    The manager today could be the programmer for another project tomorrow.
    And the artist today, if successfully pitched his game idea, could be the manager tomorrow.
    I think it's a good idea because without the middle manager breathing over your neck, and no politics game in the company, the stress of working is far lower and everybody is more focus in working than playing politics.

    • 11 months ago
      Anonymous

      >and no politics game in the company
      There lies the catch.

    • 11 months ago
      Anonymous

      >no politics game in the company,

      politics arises anytime you have a large number of people together everyday.

  10. 11 months ago
    Anonymous

    Didn't they backtrack on that because no one was willing to work on any long-term projects?

  11. 11 months ago
    Anonymous

    stack ranking means you're ranked on the "objective" value you bring to the company, and subsequently, the money / bonuses you earn or don't, based on the collective ranking people do.
    Which is why Valve struggle with large projects, because they're a giant gamble for your yearly ranking.

  12. 11 months ago
    Anonymous

    The employees themselves can do anything they want unless Gabe says no. This usually means many projects die down after a bit. But coworkers give reports on everybody else, which means if you aren't liked, you fricked.

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