>there's no green spheres in blue sphere >look it up >it's a thing now
God, frick Whitehead for obsessing with this shit minigame. It's garbage, stop putting it in the games
And what is Spring Yard Zone referencing? I unironically can't find any info on this on the internet
2 years ago
Anonymous
The background of Spring Yard Zone has the word cope in big flashing letters for no apparent reason.
2 years ago
Anonymous
Yeah, I meant more what is the reason for some Japanese developers putting that word there? Time travelling Ganker poster disgruntled by jannies?
2 years ago
Anonymous
I don't think there's ever been a real reason found, I think it's just from the Japanese thinking English words are cool so some guy put a word there without knowing what it even meant.
2 years ago
Anonymous
There's no citation for this, but I've heard that it's an acronym of for some routine. It would be the most plausible explanation since there's also the CPU, ON, and UP.
2 years ago
Anonymous
Probably it was meant to be something inspirational and the programmer looked for a short word meaning "persevere"
2 years ago
Anonymous
This. The background of the prototype version of this zone had other inspirational phrases like "Good Luck" and "Go Go," so it makes sense.
2 years ago
Anonymous
Probably some minor programmer who snuck his nickname into the game as a credit. This was quite common in early video games.
2 years ago
Anonymous
>for no apparent reason
It was for Mario fans claiming World was just as good as Sonic. To this day on vr people will still claim it.
This.
Sonic Jam is the only compilation worth a shit due to unique features and the fact it's not emulation, and displays at 240p, everything else... Just play the originals.
all >There's a light smudge effect you can't turn off even with AA off >Boss rush is broken, rings given at random, can't carry between bosses & can circumvent lives by booting to menu >Audio balance is all over the places+Tails AI is borked >Weird collision/physics bugs all over the place, even S3K >DLC is awful, a lot of music is mislabeled, majority of art is available in other collections *in better quality*, Coin system is worthless but mandatory, missions suck with debug-tier layouts
1 >Can't turn Spin Dash off outside of hidden level select code
1+2 >Drop Dash is broken
2 >Proto Palace code gives a jingle like it does something but level itself was deleted
CD >Game defaults to US OST, you have to start new game and scroll through the title screen's unintuitive text menu so you're sol if you go straight to story, mission or boss rush >Menu itself was restructured with dash toggle being sole "extras" >All voice clips are gone because classic era is retroactively completely mute >Intro lazily run through an AI-upscale filter >End cutscene carelessly based on turbo-speed version without Mega-CD/2011 SFX >2011 JP music loops are missing and tracks jarringly repeat >Seems to be based on the console version with less qol patches than mobile
S3&K >S3 zone layouts are nerfed Lock-On versions, no toggle >Knuckles' intro has him start in Mushroom Hill like S&K-alone then he's suddenly in Angel Island Zone >Special Stage music doesn't speed up like in original or even Mania >Game takes control away from you for some boss entry animations. >Launch Base boss platform now has you "float" if you veer off arena sides instead of acting as screen boundary like normal >Unused Eggman flying away animation is used to make it seem like he retreated to Death Egg, which was deleted for a reason (he's down in Mushroom Hill like you!) >Death Egg mech no longer telegraphs fingers >Still credits MJ team despite removing their work, and has odd audio choices >No S3 or S&K option
2 years ago
Anonymous
How does that not make it a port?
2 years ago
Anonymous
>All voice clips are gone because classic era is retroactively completely mute
Seriously? God that's fricking lame
2 years ago
Anonymous
>S3 zone layouts are NERFED Lock-On versions
I disagree. If you compare maps, you can see the Lock-On versions all add stuff and basically complete the finishing touches on the game since the Sonic 3 half was rushed. The only zone that was debatably not improved is Launch Base, since it seems it was more rebalanced to feel less like a final zone.
Well, kind of, for Sonic 1 that was the case, but from what I can remember the first Sonic 2 to come out was the 8bit one.
Sonic Chaos was tentatively titled Sonic 3 in development, so really the first 8-bit game was the outlier (maybe Triple Trouble too if you consider it the equivalent to Sonic & Knuckles).
2 years ago
Anonymous
Hydrossity 2 has an extra life monitor in place of a spring in the beginning, making it easier.
2 years ago
Anonymous
That's not really horrible, there aren't many other parts of the game where there's a crusher coming after you and it's still early game to have that pressure thrust on the player. Besides, Lock-On adds a spike trap to this section to make up for the spring.
2 years ago
Anonymous
I put it there just for you, glad it keeps you up at night 😉
2 years ago
Anonymous
>All voice clips are gone because classic era is retroactively completely mute
Seriously? God that's fricking lame
What voice clips did the old games even have?
2 years ago
Anonymous
James Brown going UGH
2 years ago
Anonymous
this scares the lomorons
2 years ago
Anonymous
Wow! I never knew that existed! Seems lame they removed that. Especially since Sonic used to talk in cartoons/comics all the fricking time during that era.
2 years ago
Anonymous
when you got an extra life in Sonic CD, Sonic would say “Yes!”
if you idle for 3 minutes in Sonic CD, he’ll say “I’m outta here!” and you get a game over
2 years ago
Anonymous
Amy also had a few sound clips muted in Origins. If she grasps onto Sonic in Palmtree Panic Zone 1 present, she giggles. When Metal Sonic grabs her at the start of Collision Chaos, she yips.
I recall having both Sonic Mega Collection Plus and Sonic Gems Collection on my PS2 back in the day, they're the compilations that not only got me back into Sonic in the first place, since I didn't buy a Saturn or Dreamcast after the Genesis, but they were also the compilations which introduced me to installments I had never played before and probably wouldn't have played otherwise, I loved it. Also, the OST for Sonic Mega Collection Plus was stellar, so comfortable, especially when browsing the museum, which was well made. Back then I though that future compilations would only get better, that there'd be no need for dividing it in a couple of compilations to get everything, that they'd release a single compilation every future generation, with a relaxing OST, a museum full of content, and every single Genesis/Sega CD/32x/Master System/Game Gear title in the franchise, maybe even things like arcade and Saturn titles. Now we have Sonic Origins and I'm disappointed once more, so much potential for a definitive hit, an easy anniversary celebration too, and they never took it.
Brother, I felt the same way when I got Sonic Mega Collection on Xbox. Revisited the games I loved once again (I did have a Saturn with Sonic Jam, but this was still cool), and discovered a bunch of cool curios I'd never seen before like Sonic Drift and finally got to try the Master System games.
I thought "This is amazing, now you can fit so many games onto a disc we're going to get better and better compilations", but that never really came to be.
They did the Mega Drive Collection on PS360 which at least had a fricking huge amount of games, but the emulation was pretty crap.
Since then it's tough to get good compilations, but at the same time I no longer care because I just play either via emulation or original hardware with flash-carts/ODE now anyway.
I'm in the same boat, I'd always dream about SEGA releasing the perfect compilation with every major title up until Sonic Adventure and Sonic Adventure 2, which I never pictured them putting on a compilation since everything from this point onwards can be sold separately for a higher price, but still, everything up to 1996/1997 or something like that. I'll never understand why they never improved upon Sonic Mega Collection and Sonic Gems Collection, they had something going with them and it feels like they gave up on it, it'd make for perfect anniversary celebrations aswell, with no need to rush the next main line title to coincide with said anniversaries, which is something SEGA has a track record of doing for some reason. Nowadays I'm also emulating everything I want to play from back then, no real need for compilations like those, but at the same time it's a shame, because while emulation let's me play pretty much anything, and most compilations just emulate anyways, I miss those beautiful menus, comfortable OST, content filled museum/gallery, so much extra stuff full of soul.
I was going to say perhaps the increased ease of emulation is why they feel the need to make smaller, more produced releases than compilations? But then I remember 99% of people can't into emulation and get boners for Mini Consoles, so I'm sure a big frick-off collection with museums and CRT filters would do just as well today.
I understand that Saturn games are a nightmare to emulate, so probably wouldn't make the cut very often, but Sonic Adventure 1 & 2 and even shit like Heroes is old enough now that I reckon they could slap them into a package for added value. Hell, add in Sonic Rivals and other DS/PSP games too, it's not like they're selling them separately anymore.
>there's no green spheres in blue sphere
>look it up
>it's a thing now
God, frick Whitehead for obsessing with this shit minigame. It's garbage, stop putting it in the games
He's clearly autistic
>It's garbage, stop putting it in the games
>Whitehead literally sends a message "lol no" while not stopping putting this in the game
My respect to him.
Why would you take Blue Spheres out of a Sonic 3 port?
>stop putting it in the games
Hey anon
cope
You forgot the image.
What do the green spheres do?
they're just wrapped blue spheres.
basically you have to go through them twice to collect them. it's trash
luv blue sphere
>putting Ganker memes in a Sonic ROM compilation
Is this the cringiest SEGA’s ever been?
There was once a semi-official SEGA forum. It is the only thing more cringeworthy than /vr/.
It's more likely a reference to Spring Yard Zone
And what is Spring Yard Zone referencing? I unironically can't find any info on this on the internet
The background of Spring Yard Zone has the word cope in big flashing letters for no apparent reason.
Yeah, I meant more what is the reason for some Japanese developers putting that word there? Time travelling Ganker poster disgruntled by jannies?
I don't think there's ever been a real reason found, I think it's just from the Japanese thinking English words are cool so some guy put a word there without knowing what it even meant.
There's no citation for this, but I've heard that it's an acronym of for some routine. It would be the most plausible explanation since there's also the CPU, ON, and UP.
Probably it was meant to be something inspirational and the programmer looked for a short word meaning "persevere"
This. The background of the prototype version of this zone had other inspirational phrases like "Good Luck" and "Go Go," so it makes sense.
Probably some minor programmer who snuck his nickname into the game as a credit. This was quite common in early video games.
>for no apparent reason
It was for Mario fans claiming World was just as good as Sonic. To this day on vr people will still claim it.
Cope existed way before Ganker you zoomity zoom zoomerBlack person.
>b-b-b-but le ebin redditchan maymay
Don't care, didn't ask.
>zoomity zoom zoomerBlack person.
have a nice day canceeous subhuman
>he's never played Sonic 1
Holy frick, instead of talking about games you've never played, why don't you go play them??
explain
>buying rom compilations
they are just quick easy lazy cash grabs.
mega collection was also 480i shit.
just download the rom for free problem solved.
If only it was a ROM compilation, it might actually be good then...
This.
Sonic Jam is the only compilation worth a shit due to unique features and the fact it's not emulation, and displays at 240p, everything else... Just play the originals.
>Sonic Jam is the only compilation worth a shit
Nope. There's never been a single good compilation. Real fans don't even need them
Origins is a proper port that has new features though. That's the whole reason people cared.
>Origins is a proper port
How is it not?
all
>There's a light smudge effect you can't turn off even with AA off
>Boss rush is broken, rings given at random, can't carry between bosses & can circumvent lives by booting to menu
>Audio balance is all over the places+Tails AI is borked
>Weird collision/physics bugs all over the place, even S3K
>DLC is awful, a lot of music is mislabeled, majority of art is available in other collections *in better quality*, Coin system is worthless but mandatory, missions suck with debug-tier layouts
1
>Can't turn Spin Dash off outside of hidden level select code
1+2
>Drop Dash is broken
2
>Proto Palace code gives a jingle like it does something but level itself was deleted
CD
>Game defaults to US OST, you have to start new game and scroll through the title screen's unintuitive text menu so you're sol if you go straight to story, mission or boss rush
>Menu itself was restructured with dash toggle being sole "extras"
>All voice clips are gone because classic era is retroactively completely mute
>Intro lazily run through an AI-upscale filter
>End cutscene carelessly based on turbo-speed version without Mega-CD/2011 SFX
>2011 JP music loops are missing and tracks jarringly repeat
>Seems to be based on the console version with less qol patches than mobile
S3&K
>S3 zone layouts are nerfed Lock-On versions, no toggle
>Knuckles' intro has him start in Mushroom Hill like S&K-alone then he's suddenly in Angel Island Zone
>Special Stage music doesn't speed up like in original or even Mania
>Game takes control away from you for some boss entry animations.
>Launch Base boss platform now has you "float" if you veer off arena sides instead of acting as screen boundary like normal
>Unused Eggman flying away animation is used to make it seem like he retreated to Death Egg, which was deleted for a reason (he's down in Mushroom Hill like you!)
>Death Egg mech no longer telegraphs fingers
>Still credits MJ team despite removing their work, and has odd audio choices
>No S3 or S&K option
How does that not make it a port?
>All voice clips are gone because classic era is retroactively completely mute
Seriously? God that's fricking lame
>S3 zone layouts are NERFED Lock-On versions
I disagree. If you compare maps, you can see the Lock-On versions all add stuff and basically complete the finishing touches on the game since the Sonic 3 half was rushed. The only zone that was debatably not improved is Launch Base, since it seems it was more rebalanced to feel less like a final zone.
Sonic Chaos was tentatively titled Sonic 3 in development, so really the first 8-bit game was the outlier (maybe Triple Trouble too if you consider it the equivalent to Sonic & Knuckles).
Hydrossity 2 has an extra life monitor in place of a spring in the beginning, making it easier.
That's not really horrible, there aren't many other parts of the game where there's a crusher coming after you and it's still early game to have that pressure thrust on the player. Besides, Lock-On adds a spike trap to this section to make up for the spring.
I put it there just for you, glad it keeps you up at night 😉
What voice clips did the old games even have?
James Brown going UGH
this scares the lomorons
Wow! I never knew that existed! Seems lame they removed that. Especially since Sonic used to talk in cartoons/comics all the fricking time during that era.
when you got an extra life in Sonic CD, Sonic would say “Yes!”
if you idle for 3 minutes in Sonic CD, he’ll say “I’m outta here!” and you get a game over
Amy also had a few sound clips muted in Origins. If she grasps onto Sonic in Palmtree Panic Zone 1 present, she giggles. When Metal Sonic grabs her at the start of Collision Chaos, she yips.
>8bit versions
not disappointed, op
>being too young to remember 8-bit soul
you too will be forgotten
they released the 8bit versions after the 16bit versions though
Well, kind of, for Sonic 1 that was the case, but from what I can remember the first Sonic 2 to come out was the 8bit one.
if 8bit Sonic is so good then new indie titles are good too since it's all faux nostalgia bait
I recall having both Sonic Mega Collection Plus and Sonic Gems Collection on my PS2 back in the day, they're the compilations that not only got me back into Sonic in the first place, since I didn't buy a Saturn or Dreamcast after the Genesis, but they were also the compilations which introduced me to installments I had never played before and probably wouldn't have played otherwise, I loved it. Also, the OST for Sonic Mega Collection Plus was stellar, so comfortable, especially when browsing the museum, which was well made. Back then I though that future compilations would only get better, that there'd be no need for dividing it in a couple of compilations to get everything, that they'd release a single compilation every future generation, with a relaxing OST, a museum full of content, and every single Genesis/Sega CD/32x/Master System/Game Gear title in the franchise, maybe even things like arcade and Saturn titles. Now we have Sonic Origins and I'm disappointed once more, so much potential for a definitive hit, an easy anniversary celebration too, and they never took it.
Brother, I felt the same way when I got Sonic Mega Collection on Xbox. Revisited the games I loved once again (I did have a Saturn with Sonic Jam, but this was still cool), and discovered a bunch of cool curios I'd never seen before like Sonic Drift and finally got to try the Master System games.
I thought "This is amazing, now you can fit so many games onto a disc we're going to get better and better compilations", but that never really came to be.
They did the Mega Drive Collection on PS360 which at least had a fricking huge amount of games, but the emulation was pretty crap.
Since then it's tough to get good compilations, but at the same time I no longer care because I just play either via emulation or original hardware with flash-carts/ODE now anyway.
I'm in the same boat, I'd always dream about SEGA releasing the perfect compilation with every major title up until Sonic Adventure and Sonic Adventure 2, which I never pictured them putting on a compilation since everything from this point onwards can be sold separately for a higher price, but still, everything up to 1996/1997 or something like that. I'll never understand why they never improved upon Sonic Mega Collection and Sonic Gems Collection, they had something going with them and it feels like they gave up on it, it'd make for perfect anniversary celebrations aswell, with no need to rush the next main line title to coincide with said anniversaries, which is something SEGA has a track record of doing for some reason. Nowadays I'm also emulating everything I want to play from back then, no real need for compilations like those, but at the same time it's a shame, because while emulation let's me play pretty much anything, and most compilations just emulate anyways, I miss those beautiful menus, comfortable OST, content filled museum/gallery, so much extra stuff full of soul.
I was going to say perhaps the increased ease of emulation is why they feel the need to make smaller, more produced releases than compilations? But then I remember 99% of people can't into emulation and get boners for Mini Consoles, so I'm sure a big frick-off collection with museums and CRT filters would do just as well today.
I understand that Saturn games are a nightmare to emulate, so probably wouldn't make the cut very often, but Sonic Adventure 1 & 2 and even shit like Heroes is old enough now that I reckon they could slap them into a package for added value. Hell, add in Sonic Rivals and other DS/PSP games too, it's not like they're selling them separately anymore.
Being contrarian, eat shit.
What is the Sonic 3 Complete of Sonic 1 and Sonic 2?
Sonic Delta, or Sonic Delta 40Mb, whatever it's called now.