>release Pathfinder KM an rtwp game. >some insane fan makes a turned based mod

>release Pathfinder KM an rtwp game
>some insane fan makes a turned based mod
>the mod becomes so popular it is included in the game
>turn based becomes preferred way to play for most non moronic people
>sequel ships with hybrid mode anyway
ffw to 2023
>owlcat's next game is going to be entirely turn based
>most popular rpg of all time bg3 is entirely turn based
where is your god now rtwp chuds

DMT Has Friends For Me Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

DMT Has Friends For Me Shirt $21.68

  1. 8 months ago
    Anonymous

    anon, don't be an insufferable homosexual. rtwptards already lost this hard. show some graciousness towards their defeat.

    • 8 months ago
      Anonymous

      no
      my enemies must suffer

      • 8 months ago
        Anonymous

        and they aren't already with nogames? you have no class. i dub thee unbased and turned away.

        • 8 months ago
          Anonymous

          kys lord gayish

    • 8 months ago
      Anonymous

      I agree with this anon. I prefer turn based, but don’t stoop to their level of c**tishness.

      Also bg3 is a shit game, lauding it for being “popular” isn’t doing your argument any favors.

      • 7 months ago
        Anonymous

        >Also bg3 is a shit game
        well yeah, its part of the balding gay franchise

      • 7 months ago
        Anonymous

        >Also bg3 is a shit game
        wow it took you 3 games to realise baldur's gate sucks

      • 7 months ago
        Anonymous

        Both Pathfinder games are great. Baldur's Gate 3 is great too.

    • 7 months ago
      Anonymous

      Matsunogay and Bioware/Obsidian's rtwp gays were the most insufferable users from the 00s/early 10s (and still is)
      Seeing their precious subgenre downfall has been hilarious.
      Still, like said , tb , arpg and Tactics fans won, there is no need to still mocking them

  2. 8 months ago
    Anonymous

    Yeah, all games nowadays are deteriorating and are being dumbed down to appeal to casuals and normalgays

    • 8 months ago
      Anonymous

      >nowadays

    • 8 months ago
      Anonymous

      Man that's true.. back in the day they used to make games for us basement-dwelling loser morons to unlesh our autism on pointless things

    • 7 months ago
      Anonymous

      What happened to dark red? Thought he was winning. I have no clue what game this is.

      • 7 months ago
        Anonymous

        FFA or maybe BAR. looks like they got com (commander) sniped because they rolled out of their base and left it the com there undefended to air attacks.

  3. 8 months ago
    Anonymous

    >b-but turn-based is casual mainstream!!

    Daily reminder that rtwp was developed to attract the RTS crowd to RPGs and was basically a marketing ploy. It's a degenerate combat system that has survived way too long and I look forward to the day it disappears completely.

    • 8 months ago
      Anonymous

      it's funny how different generations each think that their own shit is "hardcore". to see rtwptards using the same arguments as tbgays did back in the day is quite amusing.
      >I look forward to the day it disappears completely.
      uh, that's already happened

    • 8 months ago
      Anonymous

      >Daily reminder that rtwp was developed to attract superior crowd to RPGs
      That's why it was better

      it's funny how different generations each think that their own shit is "hardcore". to see rtwptards using the same arguments as tbgays did back in the day is quite amusing.
      >I look forward to the day it disappears completely.
      uh, that's already happened

      RTS are THE hardest, most patrician genre that exist, no wonder they are filtering plebs left and right.

      • 8 months ago
        Anonymous

        >RTS are THE hardest, most patrician genre that exist
        what are your favorite rts games, anon?

        • 8 months ago
          Anonymous

          Baldur's Gate 2

          • 8 months ago
            Anonymous

            >rts with pause
            casual

        • 8 months ago
          Anonymous

          Red alert 2 and Age of empire 2&3

      • 8 months ago
        Anonymous

        >RTS are THE hardest, most patrician genre that exist
        holy kek both rts are rtwp RPGs are dead for a reason while their turn based counter parts are still popular.

        • 8 months ago
          Anonymous

          and that reason is they don't appeal to casuls

          • 8 months ago
            Anonymous

            counterpoint: you

          • 8 months ago
            Anonymous

            you are not as smart as you think you are rtwp chuddie

        • 8 months ago
          Anonymous

          Yeah, being too hard for the average gamer.

          • 7 months ago
            Anonymous

            kek more like they are shit....not autistic enough for autists and not actiony enough for normies....it is a moronic middle child of action games and turn based games.

            • 7 months ago
              Anonymous

              There are good RTWP games(Infested Planet) but they certainly aren't C(ope)RPGs

        • 7 months ago
          Anonymous

          Wrong, Diablo 4 happened, and it's nowhere near as bad as troony Gate 3.

          • 7 months ago
            Anonymous

            Diablo 4 is an RTS? Wow, they really went a weird place with that series.

            • 7 months ago
              Anonymous

              Has been since 3, you ignorant zoomie.

              • 7 months ago
                Anonymous

                What's a zoomie?

          • 7 months ago
            Anonymous

            Bladders gate is a 7/10 at best but diablo 4 is a literal 3/10 slop...but then again I didn't expect good taste from an rtwp tard.

      • 7 months ago
        Anonymous

        RPGs are about role playing, not about being particularly challenging. If you want to play a challenging game you should play competitive RTS, FPS, etc.

        • 7 months ago
          Anonymous

          what if I want to roleplay in a high stakes struggle bus of a world? what a stupid thing you've just said. I really wish games weren't catered to all of you fricking morons who picked up games in the last 15 years.

          • 7 months ago
            Anonymous

            >what if I want to roleplay in a high stakes struggle bus of a world?
            The player makes the decisions, the character executes them. In a tabletop game a moron can role play a wizard and a blind man can role play a sharp shooter. While challenge can make a game more interesting, it is not fundamental to the genre.

            RTWP has always been a shitty system, that lacked the depth of a good turn-based system and it is only liked a certain generation of people who are too young to have played games that came before Baldur's Gate.

            • 7 months ago
              Anonymous

              >doesn't answer the question
              >side rails off into tangent about why RTWP bad
              okay I see we can't have a coherent conversation then

              • 7 months ago
                Anonymous

                High stakes are created through the narrative. Too much challenge can be an issue since it may be contradictory to role playing. For example, if the game forces you to cheese encounters, make character builds that make no narrative sense or if enemies that would be expected to be dumb behave cohesive like pawns played by a chess grandmaster, it may ruin immersion.

                My point remains: if you want to play a hard game, in particular given the fact that you mention RTS - why not play just that? A competitive RTS is harder than any RPG ever made (not to mention that RTWP doesn't play anything like RTS games).

              • 7 months ago
                Anonymous

                This is an interesting perspective, that too much difficulty prompts players to seek a meta.

              • 7 months ago
                Anonymous

                I mean, it's kinda obvious... Higher difficulty means you're gonna have to maximize efficiency that usually leads to one or two viable ways of playing a game and it makes the game boring for everyone who is not an autistic moron and like other things that are not percentages and numbers in the game.

              • 7 months ago
                Anonymous

                I think it kinda depends on what type of game you are making though and simply highlights the weakness in the combat and encounter design in any particular game. I don't mind build optimization in my games, but I don't want every game to enforce optimization with heavy-handedness. RPGs really are the Goldilocks genre.

          • 7 months ago
            Anonymous

            >what if I want to roleplay in a high stakes struggle bus of a world
            You play traditional roguelikes,

        • 7 months ago
          Anonymous

          Play BG3 then.

          Game has zero struggle past trying to fight some act 1 enemies underleveled.
          Builds have zero depth.

          Boring as frick.
          But then, turn based doesn't have to be like this, see underrail.

          • 7 months ago
            Anonymous

            BG3 is a shit game, not because it is turn based, but in spite of being turn based

  4. 8 months ago
    Anonymous

    RTWP is for actual grug gamers who do not have any ounce of patience, thinking capacity, or comprehension of strategy. It is literally designed for action game gays who are too moronic to get into turn based rpg's as to not immediately filter them. There's no excuse for defending it, I agree with OP.

  5. 8 months ago
    Anonymous

    Both are not RPGs.

  6. 7 months ago
    Anonymous

    Turn based mode makes KM and Wrath far to easy. Literally babbies mode, why can't zoomies handle RTwP?

    • 7 months ago
      Anonymous

      >intuitive mode is actually intuitive and easy
      kek try again rtwp chuddie
      >zoomies
      I have saying this shit since bg1...og Fallout combat> bald gay combat.

      • 7 months ago
        Anonymous

        Are you saying that turnbased mode in pathfinder doesn't make the game a hell of a lot easier? Because it definitely does.

        I've tried it out on some bosses and hard encounters and whereas my party would get wiped in RTwP I beat them puss easy without hardly taking any damage with turnbased.

        Some people just can't handle RTwP, I feel sorry for (you).

        • 7 months ago
          Anonymous

          it makes it easier because the rules can work as-written in turn-based mode. rtwp is an awful way to try to interact with pathfinder.

          • 7 months ago
            Anonymous

            RTwP doesn't work great IF they stick to the ruleset designed for turn-based.
            Which is why sticking slavishly to the ruleset makes very little sense if you wanted to make a RTwP game based on a certain PnP setting.

            In fact, trying to adapt 1:1 the ruleset from a PnP roleplaying game is fricking moronic. If you do, then you completely missed the point. Even in PnP the rules are often bent, houseruled or ignored. That's because they're there to give structure, the focus is the roleplaying.

  7. 7 months ago
    Anonymous

    >game is easy
    >fan makes even easier version
    >casuals across the world tuck dicks into chastity cages and play new extra-easy mode
    >brags about being a beta b***h

    • 7 months ago
      Anonymous

      >rtwp gay calling others b***hes
      well you can't do anything else anyways rtwps are dead.

      • 7 months ago
        Anonymous

        RTWP might die, but it won't make you less a b***h. We should've excised you TB gays the second you began to infest RPGs. Better the entire RPG genre die than you casual basedboys take over.

        • 7 months ago
          Anonymous

          >t. brown

        • 7 months ago
          Anonymous

          >pretending like tabletop RPGs didn’t originate as turn-based games
          >pretending like CRPGs didn’t originate as turn-based adaptations of turn-based TTRPGs
          >pretending like RTWP wasn’t 90s trend-chasing like “uhhh command and conquer and Diablo sold well let’s make the games more like that”
          You have to be 18 to post here

          • 7 months ago
            Anonymous

            >tabletop RPGs
            Tabletop games are in turns because they have no other choice. There is no reason to downgrade to their inferior level when computers allow for a vastly superior ways of simulating both battles and game world itself.

            • 7 months ago
              Anonymous

              That’s your subjective opinion, and it doesn’t negate that the quoted anon was a fool for pretending like turn based was some nefarious new-comer trend to RPGs.

  8. 7 months ago
    Anonymous

    lol, this rtwptard is mad as frick. see, no reason to rub it in. their existence is already cope.

  9. 7 months ago
    Anonymous

    RTwP deserves no better. Long my turn based rule.

  10. 7 months ago
    Anonymous

    Give me Valerie!

  11. 7 months ago
    Anonymous

    Always irked me how Octavia's image is presented as a staff wielding blaster mage but in reality she's a rogue/wizard multiclass who's specialization is Transmutation and over 70% of those spells are focused on augments, buffs and using natural weapons. Like, there's nothing stopping you from respecing her as a blaster and that's not the issue, just that her image doesn't really reflect her default at all.

    • 7 months ago
      Anonymous

      by default she specialises in sneak attack dice, the buffs are just a side dish

  12. 7 months ago
    Anonymous

    >zoomerhomosexual thinking i'm going to warrant giving that comment a proper (you)

  13. 7 months ago
    Anonymous

    BG3 is shit and Diablo 4 is shit. Medical facts.

    • 7 months ago
      Anonymous

      Bladders gate is a 7/10 at best but diablo 4 is a literal 3/10 slop...but then again I didn't expect good taste from an rtwp tard.

      sorry boomers that your mental state don't allow you to enjoy new things.

      • 7 months ago
        Anonymous

        Sorry for your lack of taste.

  14. 7 months ago
    Anonymous

    I remember posting in the old interplay dragonplay tavern boards that if an RPG isreal-0time, then it isn't an RPG. Got ripped on for it and was universally hated in 1998.

    I was eventually proven right.

    • 7 months ago
      Anonymous

      >my stance in tribal wars is the result of being bullied 25 years ago and i just can't let go of that
      Truly revealing

  15. 7 months ago
    Anonymous

    Both developers are pozzed, associating with pozzed publishers, and making pozzed games. I'm happy to keep playing older games like BG1/2.

    • 7 months ago
      Anonymous

      shit game >:(
      shit game but old 😮

  16. 7 months ago
    Anonymous

    I like both and you're a gay.
    >make all the shitty filler fights that you'd find in a RTWP game that last 30 seconds to a minute, tops
    >it lasts half an hour because of the AI trying to think of every conceivable way it can throw your character off any given ledge within 50 feet

    If you're going to be turn based only, don't have filler fights. I even usually play with turn-based mode on in RTWP games- but I have other things to do with my time than spend three hours and three quarters of an hour in a dungeon that would take around 30-45 minutes in a RTWP game.

  17. 7 months ago
    Anonymous

    Turn based is unironically for people that want things to be easier.
    That's literally what turn-based as a system is designed for. To simplify and pump the breaks so players don't feel overwhelmed.

    Also, if you're not a good designer, it's much easier to design turn-based combat.

    • 7 months ago
      Anonymous

      It is so funny to see this kind of moronic history revisionism in every rtwp gay thread to ever exist. Rtwp was initially conceived because releasing turn based game in age of rts and diablo being normalgaycore was considered commercial suicide.

      Never let rtwp gays to forget that they are the cancer that enabled romance bullshit and directly responsible for all the pozzed shit they complain about.

      • 7 months ago
        Anonymous

        >the cancer that enabled romance bullshit and directly responsible for all the pozzed shit they complain about.
        This is your brain on /misc/

      • 7 months ago
        Anonymous

        Turn-based factually is designed to make things easier.

        It limits actions. It limits actively controlled units. It effectively removes any form of micro. Etc.
        It also frequently limits things like movement (usually restricts movement to grids, not even hexes).
        The pacing of fights is also severely slowed, which leads to fewer active units (allied/enemy/neutral) and longer fights. Transitions also tend to be much slower (going from beginning and ending combat). It outright forces countless pauses on the player.

        Turn-based is a restriction that brings with it more restrictions.
        Turn-based IS used to simplify and compartmentalize things.

        Ironically however, turn-based lovers tend to delude themselves that they're "hardcore". Which couldn't be further from the truth.

        >Never let rtwp gays to forget that they are the cancer that enabled romance bullshit
        This level of outright insane delusion is just funny. You indirectly try and claim that turn-based is better because it doesn't lead to or have romance and shit like that. Which has absolutely nothing to do with a combat system. This is some desperate grasping at straws by a geniune midwit.

        • 7 months ago
          Anonymous

          >Turn-based factually is designed to make things easier.
          No. It's just a style of abstraction. You could say having two hands is designed to make things easier as well.
          >It limits actions. It limits actively controlled units. It effectively removes any form of micro
          So does pausing.
          >It also frequently limits things like movement
          A good thing, control of movement and comprehension of the field is in the player's hands.and requires no pathfinding AI.
          >The pacing of fights is also severely slowed
          Yes, a neutral thing.
          >turn-based lovers tend to delude themselves that they're "hardcore"
          Designers thought that turn-based was a turn off to people who don't like RPGs, which they wanted to fix in order to get more sales. RTwP isn't hardcore either though, any monkey can pause constantly and read the combat log. Encounter design is what makes a game hardcore. TB, or phase-based, just facilitates a game being more of an RPG because movement and attack speeds can vary more as they are independent from human reaction times.

          • 7 months ago
            Anonymous

            >No. It's just a style of abstraction.
            Anon, what is easier. Having to manage 10 units in real time with individual abilities or having each individual unit take their own separate turns where actions are broken up into movement and a limited number of actions (usually 1)?
            Stop trying to argue against the facts, it makes it clear you're irrational and biased.

            >So does pausing.
            Pausing is entirely optional, not necessary and even if you pause, far more limited.
            But no, pausing does not restrict the the action count or any of the other things mentioned. In turn based actions are typically restricted to one movement action (set number of movement points) and one active action (attack/heal/use ability). This is incredibly restrictive and yes, dumbed down.

            >A good thing
            Wrong. It's factually removing control from the player.
            >requires no pathfinding AI
            It still does. You clearly don't know anything about game dev. Also, it almost always results in less control of the actual path the unit takes (meaning they can walk through hazards or take paths you don't want).

            >Yes, a neutral thing.
            No, not neutral. A fact. It demolishes pacing and severely limits more things like unit count, action count, enemy count, etc. It doesn't expand, it restricts and simplifies (which is the point of turn based, a simplification).

            >phase-based, just facilitates a game being more of an RPG because movement and attack speeds can vary more as they are independent from human reaction times
            This is the most deranged and stupid shit I have ever heard. Turn based outright REDUCES variable variation, since everything has to be simplified and follow a very strict structure where a tons of factors are removed. Also outright removing human elements of skill like mechanical skill, micro, quick thinking, etc. does not make it more hardcore or more of an RPG, it just simplifies it and dumbs it down.

            The entire point IS that turn based simplifies things. THAT is why it's used. Period.

            • 7 months ago
              Anonymous

              >Anon, what is easier. Having to manage 10 units in real time with individual abilities or having each individual unit take their own separate turns where actions are broken up into movement and a limited number of actions (usually 1)?
              They are both easy.
              >Pausing is entirely optional, not necessary and even if you pause, far more limited.
              Ah, it was exactly Real time with Penis. Got it.
              >It's factually removing control from the player.
              Wrong, it's factually giving context and control to the player.
              >It still does. You clearly don't know anything about game dev.
              Not for the player. We are talking about grids/hexes, right?
              >demolishes pacing
              You can't demolish pacing because there is no standard for "correct" pacing.
              >This is the most deranged and stupid shit I have ever heard.
              It's entirely true, anon. Real time limits you to human reaction times.
              >The entire point IS that turn based simplifies things. THAT is why it's used.
              I disagree. I think it is used because it's what defined RPGs. You simply do not like RPGs.

              • 7 months ago
                Anonymous

                what defined RPGs was a literal lack of technological capabilities to simulate combat on a table you disingenuous homosexual

              • 7 months ago
                Anonymous

                Simulating the abilities of characters which players cannot replicate in reality is a big part of RPGs, yes. Real time games are entirely based around actual human abilities. Play a real time action game as Superman. It's garbage at portraying the Superman fantasy, because it has to move at a speed and within an area you can comprehend.

              • 7 months ago
                Anonymous

                Good thing we're not trying to simulate superman but rather a couple of fantasy mooks then. Also ACIV is close enough to a Superman simulator and that game fricks.

              • 7 months ago
                Anonymous

                Turn-based allows you to simulate fantasy gods moving 100x the speed of a normal person though. It's just an advantage of the system.
                >ACIV is close enough to a Superman simulator
                It is not.

              • 7 months ago
                Anonymous

                well you can't exactly fly around the world fast enough to time travel but Superman doesn't really fight people by doing that that often does he? he kinda punches them and swings them around like normal. there are fast fricking games and they are good and enable the playing of roles just fine! additionally, going fast and calculating a rule set is often several times over more engaging than just calculating a rule set for the sake of it. crazy! people can like tribes AND number games! whoa!

              • 7 months ago
                Anonymous

                Substitute the Flash, then. My point is entirely about how real time limits a game to human reaction times. I like real time games too. It's more about refuting the idea that turn-based is simply limited, full stop, when all game styles have weaknesses.

              • 7 months ago
                Anonymous

                no I think what you are saying is that you have inherent difficulty with running through turn based strategy tier causal analysis and can't do it at speed where I am saying I can and actively like to. what turn based game actually simulates combat at that scale of speed anyways? even in real time games you're talking like... aircraft simulators, mech games and shmups basically. twitch shit that has huge levels. most RPGs take place in fricking corridors. even if they have superhuman powers they just use it to snap 20-80ft distances, which is completely within the realm of "human reaction times" at speed. if you scale it up in real time it's still doable because you're probably using an overview and speeds become relative anyways. what your saying isn't logical.

              • 7 months ago
                Anonymous

                >what turn based game actually simulates combat at that scale of speed anyways?
                Elona+

              • 7 months ago
                Anonymous

                so 20-80ft corridors then, right.

                >no I think what you are saying is that you have inherent difficulty with running through turn based strategy tier causal analysis and can't do it at speed
                I'm making a point that you can't refute and you are now babbling and coping. I accept your concession.

                functionally illiterate and bad at recalling prior context then, got it.

              • 7 months ago
                Anonymous

                I win.

              • 7 months ago
                Anonymous

                >no I think what you are saying is that you have inherent difficulty with running through turn based strategy tier causal analysis and can't do it at speed
                I'm making a point that you can't refute and you are now babbling and coping. I accept your concession.

              • 7 months ago
                Anonymous

                If you ever use your own skills and knowledge instead of your character you are metagaming homosexual and should not be playing rpgs period. Please frick off back to character action, shmups, fightings, fps, adventures etc and leave rpg alone, this is not a genre for you.

              • 7 months ago
                Anonymous

                Ignore him, he already gave up on the discussion because he's close-minded. Now he's only attentionwhoring and is going to shitpost until people give up on responding to him. He will then treat it as him "winning the argument", further cementing his close-mindedness.

                Don't waste your time with idiots like him. You're better off talking to a wall. You won't get through regardless, but at least you don't get moronic shitpost replies back.

              • 7 months ago
                Anonymous

                >They are both easy.
                Thanks for conceding, despite not realizing it.

                >Ah, it was exactly Real time with Penis
                Ah, so you are indeed a full-blown overemotional idiot? Thanks, for confirming it 100%, now I know I don't need to waste time reading your irrational drivel any further, since you don't even argue, only shitpost.

                I have no idea why idiots like you even pretend to engage in discussion when you clearly can't handle being wrong, so you just resort to shitposting instead.
                Don't bother replying, I don't waste time on delusional irrational idiots.

              • 7 months ago
                Anonymous

                >Pausing in Real Time with Pause isn't necessary.
                >lol
                >u-u-u overemotional
                RtWPtards, everyone.

              • 7 months ago
                Anonymous

                >cherrypicks
                >but still only responds with a logical fallacy and shitpost
                You only proved everything I said correct. Ironically, even the terrible """point""" you made is incorrect and you can't even back it up.

                I have no need for irrational idiots like you that only stroke my ego. So run nalong now, because you won't get another pity (you).

              • 7 months ago
                Anonymous

                >"""point"""
                >if i put enough quotations around it, i can pretend it doesn't exist
                lol

  18. 7 months ago
    Anonymous

    I wish your stupid fricking dumb meme arguments didn't get codified into your actual serious belief systems because that directly affects the choices dumb data harvesting game publishers make. literally the reason why we can't have nice things. stop it.

    • 7 months ago
      Anonymous

      >actual serious belief systems
      holy schizo
      >waaaah, stop thinking things you are mind controlling moronic developers
      i love how you can only moan about your peers and never create anything

      • 7 months ago
        Anonymous

        >talking about verified effects of muh Big Data that have been a non stop talking point for the past ten years
        >"hurr schizo"
        >based moron ad homs
        sasugadana anonkun

        • 7 months ago
          Anonymous

          opinions about video games are not "actual serious belief systems", anon. it's just a game, y mad?

          • 7 months ago
            Anonymous

            then act like it you fricking mongs, vote with your wallets correctly some day. stop buying low effort content treadmills

            • 7 months ago
              Anonymous

              >vote with your wallet
              live laugh love, anon

  19. 7 months ago
    Anonymous

    I love Valerie. That is all.

  20. 7 months ago
    Anonymous

    I like RTWP because after I beat games on the hardest difficulty and want to explore different story options without having to pay attention to combat I can set it on RTWP on the easiest difficulty and right click to solve every combat encounter within seconds.

    It beats having to mod the game with a 'kill enemies with button press' since that can break quests.

  21. 7 months ago
    Anonymous

    Post games that evolved "RTWP" into something playable and fun.
    >Not an RPG
    Maybe RPG devs should get a clue.

    • 7 months ago
      Anonymous

      Imagine a tactics game with superhot's "the game moves when you do" system, where the enemy can resolve their turn at the same time as you.

      • 7 months ago
        Anonymous

        >Simultaneous turns
        Haha imagine. The technology is probably not there yet.

        • 7 months ago
          Anonymous

          Yeah, but does Rogue have hitstun/poise system? Because I had the idea for a tactics-based dungeon crawler that gives you the ability to deny them their turn, and vice-versa they can inflict the same onto you.

          • 7 months ago
            Anonymous

            No but that's an interesting mechanic for a simultaneous turn game.

            • 7 months ago
              Anonymous

              Kinda necessary if your party is fighting a large number of enemies tho. Also means traps/ambushes are op, similar to something like Underrail.

    • 7 months ago
      Anonymous

      IE Games

  22. 7 months ago
    Anonymous

    >sequel ships with hybrid mode anyway
    The best outcome.
    You get to switch between both and use whichever one favors the current encounter.

  23. 7 months ago
    Anonymous

    The actual truth:
    RTwP is superior for tactical games and provides far more tactical depth.
    Turn-based is superior for strategic gameplay and allows for strategic depth.

    RPGs are, at their core, tactical skirmish wargames. Thus, RTwP is best for making RPGs with in-depth gameplay.

  24. 7 months ago
    Anonymous

    Crazy realtime BG3 mod that opens people's eyes, when?

  25. 7 months ago
    Anonymous

    >low level pathfinder
    >play in turn based mode because I have more control
    >agonize over every move because the slightest mistake could mean a permanent character death
    >barely scrape through an encounter with a kobold shaman and some centipedes

    >high level pathfinder
    >play in RTwP because its faster
    >cast every buff
    >unpause

    • 7 months ago
      Anonymous

      so I was playing it right. I thought there was more to it. its basically auto chess?

    • 7 months ago
      Anonymous

      anon why are you posting a WoW raid video

      • 7 months ago
        Anonymous

        got it mixed up with my high level pathfinder gameplay

    • 7 months ago
      Anonymous

      that looks awful to play

      • 7 months ago
        Anonymous

        You have to be extremely interested in the numbers and extremely aware of them.

      • 7 months ago
        Anonymous

        You have to be extremely interested in the numbers and extremely aware of them.

        not really, IMHO
        basically it's building and equiping your party up gradually, and at some point, sooner or later, you'll ntoice you got strong and slap

      • 7 months ago
        Anonymous

        There's probably not a single input in that entire webm.

        • 7 months ago
          Anonymous

          wrong, he pressed spacebar to unpause.

    • 7 months ago
      Anonymous

      Pathfinder has too many buffs. You should never get to the point where by casting every buff at your disposal makes you into unkillable gods. The whole game should be full of moves you agonize over and encounters you barely scrape through. If the only input the player makes is casting buffs and then watching his party auto to victory you've failed as a game designer to keep your game engaging throughout the power curve.

  26. 7 months ago
    Anonymous

    >popular=good

    • 7 months ago
      Anonymous

      >niche=good

  27. 7 months ago
    Anonymous

    Valerie sucks
    Octavia sucks
    Turn based sucks

    • 7 months ago
      Anonymous

      >Valerie sucks
      take that back you stupid frog

      • 7 months ago
        Anonymous

        Valerie simps are the worst of all simps

        • 7 months ago
          Anonymous

          cope Octavia cuck

          • 7 months ago
            Anonymous

            Octavia is also trash. Cope harder

            • 7 months ago
              Anonymous

              you are a homosexual but atleast you are smart.

              • 7 months ago
                Anonymous

                And you're just a homosexual

              • 7 months ago
                Anonymous

                homosexual opinions don't matter

              • 7 months ago
                Anonymous

                Correct. Your opinion doesn't matter

              • 7 months ago
                Anonymous

                you are the homosexual thoughbeit

        • 7 months ago
          Anonymous

          No, that's Aruegays.

    • 7 months ago
      Anonymous

      Frogchad has spoken

    • 7 months ago
      Anonymous

      Valerie simps are the worst of all simps

      Extremely based

  28. 7 months ago
    Anonymous

    Yes, Turn-Based is so braindead easy that even the most subhuman normalgays can into it. See: BG3.

    You won, turn-based troon. You have conclusively proven that turn-based combat is designed for the lowest common denominator.

    • 7 months ago
      Anonymous

      >he says, defending the genre that lead to tactical masterpiece gameplay such as NWN1, Dragon Age Origins, and "buff your melee guy on autopilot, run down a flowchart with your casters for everything else" gameplay standards for anything more complex than those two

    • 7 months ago
      Anonymous

      rtwp was designed because of brain dead diablo gays zoomer

  29. 7 months ago
    Anonymous

    Sure is warm and comfy on the right side of history

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