>released 2 months after Ocarina of Time

>released 2 months after Ocarina of Time
I bet the developers felt extremely small and insignificant.

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  1. 7 months ago
    Anonymous

    And it would have benefited a lot from some OoT tricks and camera too

    • 7 months ago
      Anonymous

      They released a rehash 1 year later, so they learned something from OoT tbfe

      • 7 months ago
        Anonymous

        I believe they rushed the original release and the rerelease had some of the stuff they had planned for the original (but not everything).

        • 7 months ago
          Anonymous

          Cut content like RPG elements and monster girl as rival.

  2. 7 months ago
    Anonymous

    OoT was the least of their worries, CV64 was so bad it was mogged by the 2D Castlevania game that came two years prior

  3. 7 months ago
    Anonymous

    I like them more than oot

    • 7 months ago
      Anonymous

      ngl these both look like kino

    • 7 months ago
      Anonymous

      >I like them more than oot
      If we ignore everything else besides future Hyrule Castle, Kakariko, the well and the Shadow Temple and apply some superficial changes, OoT is a better CV64

  4. 7 months ago
    Anonymous
  5. 7 months ago
    Anonymous

    They made Mystical Ninja starting Goemon and that was before Ocarina.
    They were fine also CV64 was decently received at the time and now we're going back to that. The jaded yahtzee/AVGN era of hating video games just because is over.

    • 7 months ago
      Anonymous

      >They were fine also CV64 was decently received at the time and now we're going back to that
      It was never well received. The game was swiftly lambasted and considered a massive failure and the rehash addressed none of the issues. Non-players are the only ones attracted to it now, but they're desperate console warriors looking to claw a win.

      • 7 months ago
        Anonymous

        It wasn't done so across the board.

        • 7 months ago
          Anonymous

          Nothing ever is, but you know that already. Even on gameFAQs people avoided the game until it was over a decade old, nobody wanted to talk about it, not even 64 fans until nostalgia had settled in.

      • 7 months ago
        Anonymous

        It was well received
        >Noooooo but reviews from magazine at the time doesn't counttttt!!!! Only MY personal thought on the matter counts!
        Yeah, nice try console warry-kun

        • 7 months ago
          Anonymous

          >noooo those 5/10 reviews don't count only the good ones from nintendojo and ign64!
          Anyone who has played this agrees, it's a miserable 5/10 on a console starved for anything better than a 6.

          • 7 months ago
            Anonymous

            >being disingenuous this desperately
            EGM and other non nintendo publicaciones gave it a high score. Low scores were the minority
            >Well! Lets ignore that and only focus on the one or Teo 5/10 reviews!
            Haha

          • 7 months ago
            Anonymous

            It's so obvious you only care about console warring

          • 7 months ago
            Anonymous

            >nintendojo
            They were hardly glowing:
            >My suggestion: Rent a few times or just borrow it. Or if you really want to, wait and find it cheap. Don't bother with full price unless you're a die hard fan of the series or you're just looking for a new experience.
            Their review is pretty accurate tbqh.

            • 7 months ago
              Anonymous

              >Nooooo but!... It's called nintendojo! It means they're nintendies! Aaaaaaa

        • 7 months ago
          Anonymous

          >noooo those 5/10 reviews don't count only the good ones from nintendojo and ign64!
          Anyone who has played this agrees, it's a miserable 5/10 on a console starved for anything better than a 6.

          You know the best part?

          That 5.5 review isn't contemporary with the game. It's from 2002.

          So it's literally only good scores from "when it came out", which was the entire topic here

          • 7 months ago
            Anonymous

            Often times in the fervor of release games receive tremendous outpourings of praise, when the flaws only become more apparent with time as the reviewers are not chasing a deadline. Famously Bioshock Infinite (a game showered with 9s and 10s at launch) had several re-reviews months later from those same outlets, often delivering scores an order of magnitude lower, far more in-line with the reception from the general public after a few weeks.

            It's telling that a review, post-mortem of the console likely sparked by interest in exploring the consoles experience of its life would walk away with a more realistic perspective. A review out of the excitement and hype of a fresh release is far more reliable than one in the immediacy of its debut.

            Some of the most flawed games are not discovered to be as such until given some time to cook in players hands. Systems become obviously shallow, under-developed, mechanics half baked when paired with different designs. In order to understand games fully, it does take some studying and unfortunately it can either reveal how ugly they are underneath, or reveal how great they are. It's the point of statements like "aging like fine wine." The more you partake, the more you appreciate. Unless it's sour milk, in which case it causes confusion for the era, causes overwrought expectations to crumble and unfortunate conclusions to be drawn. "Maybe this whole era aged poorly."

            The reality is, no, some people were too high on their own supply and oversold you a wet cardboard box.

      • 7 months ago
        Anonymous

        Say the moron.

        >noooo those 5/10 reviews don't count only the good ones from nintendojo and ign64!
        Anyone who has played this agrees, it's a miserable 5/10 on a console starved for anything better than a 6.

        Give back with your med.

    • 7 months ago
      Anonymous

      KCEK unironically made a better game in one year despite troubled development and rushed deadlines from Konami, and without the unlimited resources of Nintendo. Also as pointed out, Goemon 64 came out a year earlier and some of its staff worked on this game, since they moved from Osaka to Kobe.

      OoT was the least of their worries, CV64 was so bad it was mogged by the 2D Castlevania game that came two years prior

      N64vania mogs it, SotN lacks focus and just overstays its welcome. It also actually has level design, unlike something like Rondo and these boring backtracking through hallways sims that IGA loved shitting out every year.

      >They were fine also CV64 was decently received at the time and now we're going back to that
      It was never well received. The game was swiftly lambasted and considered a massive failure and the rehash addressed none of the issues. Non-players are the only ones attracted to it now, but they're desperate console warriors looking to claw a win.

      I think the N64 is the worst Nintendo console barring the WiiU and Legacy of Darkness with Reinhardt is easily top 5 of the library for me. Take your moronic console war away.

      >considered a massive failure
      It actually sold better than SotN in America.

      • 7 months ago
        Anonymous

        Why do british people say mog? What does it even mean. Is it a final fantay reference?

  6. 7 months ago
    Anonymous

    LoD > OoT > CV64

  7. 7 months ago
    Anonymous

    Clearly Castlevania 64 had a troubled development cycle. It looks and plays like an N64 release from 1997.

  8. 7 months ago
    Anonymous

    It's not a classic, but it still has better framerate than Zelda OOT, platforming, a much better pacing, a better battle system even if still is not that great and the game doesn't play by itself.

    • 7 months ago
      Anonymous

      How does it compare to Legacy of Darkness?

      • 7 months ago
        Anonymous

        Legacy of Darkness introduces some new/reworked stages, more music/bosses and QoL improvements to the gameplay (better camera+can be further modified with the D-Pad, more responsive controls, improved subweapon system, visual weapon upgrades, etc). Only real issue is they added some annoying padding to the Castle Wall and the Villa in Cornell's scenario in order to spice up these parts from the previous games, which are not present with the CV64 characters in the same game. It also supports the Expansion Pak, making the game look even better at the cost of worse performance, whereas without the Pak it runs/looks marginally better than the original.

        There's also pic related, whose mode is dumb fun.

  9. 7 months ago
    Anonymous

    It has some unique ideas I like. It starts off slow but picks up once you get to the villa. Also it’s the only Castlevania game that seems to have non-Dracula vampires running around.

    • 7 months ago
      Anonymous

      3 and SoTN had Alucard, Circle of the Moon had Carmilla, Bloodlines had Elizabeth and Portrait of Ruin had Brauer.

  10. 7 months ago
    Anonymous

    If you expected Castlevania's transition from 2d to 3d to resemble Mario 64 or OoT then you would be disappointed, but it was a alright game for what it was. I don't think anyone could call it a bad game. Maybe mediocre, but it's a little bit better than mediocre.

  11. 7 months ago
    Anonymous

    better than sotn

    • 7 months ago
      Anonymous

      >Trying a new strategy after being btfo
      Console wars are a mental illness. Remember that.

  12. 7 months ago
    Anonymous

    I think it suffered where every other 3rd party N64 dev suffered.. It was hard to make games on the N64. Even the best selling titles on the system have this flat buzz about them even compared to earlier gen systems like snes and nes. I would guess it was its own kinda skill building for N64 whereas PS1s disc based development wasnt PS1 exclusive.

  13. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      People will laugh at this, but he was right. 3D is still booming and relevant, while 2D was an old tired joke, even in the 90's.

      • 7 months ago
        Anonymous

        He was yet another dumb britbong journo. 2D will always be relevant and Sony didn't even know what the frick they wanted do with the PlayStation until they saw Virtua Fighter and decided to push for 3D.

  14. 7 months ago
    Anonymous

    Funnily enough CV64 is far better game than OoT

  15. 7 months ago
    Anonymous

    And to be fair as someone whom still loves it, they deserve to feel that way.

    The bull boss is such an butthole. The only way to win is to cheat and spam crouched jumps. Imagine if in OoT you had to fight a boss that was faster than your roll away or sidehop speed, so you had to abuse your backstep speed to evade his blows.

  16. 7 months ago
    Anonymous

    Dance of the Holy Man (Reinhardt’s theme) - https://www.youtube.com/watch?v=GGhPj5VZMIs&si=AZ6Ot1qL4b4pVOBY

    Magical enchanted pathway (Carrie’s theme) - https://www.youtube.com/watch?v=bCc8V6RPyfc&si=t5jjvyJcKVjDIxD5

    • 6 months ago
      Anonymous

      Oh hey, Magical Enchanted Pathway ended up reused in Order of Ecclesia

      • 6 months ago
        Anonymous

        Nice handheld track.

  17. 7 months ago
    Anonymous

    The final form of Dracula looks cool in this game. Some kind of centipede dragon

  18. 7 months ago
    Anonymous

    It's been a long time since I played this one. I feel like I should revisit it.

    • 7 months ago
      Anonymous

      Oh woops, wrong gif.

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