>released over 3(THREE) years ago. >still no college of cardinals. >still no economy/trade update

>released over 3(THREE) years ago
>still no college of cardinals
>still no economy/trade update

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  1. 8 months ago
    Anonymous

    Why do people complain about this stuff so much? Do they just have nothing to do all day?

    Get a job.

    • 8 months ago
      Anonymous
      • 8 months ago
        Anonymous

        Yes, everyone who is tired of the endless "HURR CK3 DURR" spam is a shill. As opposed to people who keep dredging a dead, half-abandoned games, those are the real deal!

        • 8 months ago
          Anonymous

          how is it half-abandoned? they keep adding stuff, its just shit.

          • 8 months ago
            Anonymous

            >they keep adding stuff
            10 new events once a year is precisely what half-abandoned means

  2. 8 months ago
    Anonymous

    We need black trans furry cardinals to make it more inclusive.

  3. 8 months ago
    Anonymous

    >no nomads
    >no merchant republics
    but hey atleast we got le funny sex event #1343542 that we can post on reddit for that sweet sweet Karma baby!

    • 8 months ago
      Anonymous

      Cults would be nice to.

    • 8 months ago
      Anonymous

      Nomads will never be implemented, because they would have to rewrite entire technology system for the sake of it. Same as any starting date earlier than 800, because, again, the tech system can't handle it.
      As for merchant republics - I don't miss them, most boring and bloated part of CK2. But having option to play as city-states would be definitely fun. Except they would have to rewrite how inheritance is handled, so tough luck with that, too

      • 8 months ago
        Anonymous

        Imagine if you could play unlanded characters, that would make republics a lot more doable.

        • 8 months ago
          Anonymous

          I honestly don't understand why it's not an option. It's especially weird given how much effort the very first DLC put into unlanded characters and adventuring, and then they've made an entire fricking mechanics about walking between provinces. But nope, unlanded is haram and officially declared as "never ever".

      • 8 months ago
        Anonymous

        the tech system being tied to culture is moronic and actively disincentives culture blobbing (in addition to the extremely restrictive limits placed on AI to convert provinces) i don't enjoy it

        • 8 months ago
          Anonymous

          >learns to speak a different language
          >forgets millennia worth of knowledge
          aahh, ck3

        • 8 months ago
          Anonymous

          better to ask: which game mechanics are done well in CK3?

          • 8 months ago
            Anonymous

            >which game mechanics are done well in CK3?
            Cultural hybridization and divergence(which aren't even fully utilized for their primary purpose, that is, culture blobbing and then having cultures diverge from your blob, because culture blobbing is impossible) mechanics, as well as religious customization, as memey as it is, though non-religion specific heresies was a mistake. Ctrl clicking land in the grant titles menu I guess. Besides that? Nothing. CK3 has added no other mechanics that are better, and those are the only three mechanics I miss when playing CK2.

            The Court and Travel systems are just event wrapper minigames isolated from the rest of the game, and struggles are similarly shallow marketing room drafted content delivery mechanisms rather than having any meat, a parody of the GOY$ model of milking morons every once in a while by making half assed mission trees and flavor for different isolated regions every once in a while rather than pursuing an immersive mechanics focused WW2 sim/boardgame/gsg/whatever, except in CK3 it's struggles dynasty perks events ""expansions"". Unit packs were more honest. I also don't enjoy the MAA as tied to the technology system, and I don't enjoy the building system either, or feudalization, or the development system, or perk trees, or dynasty trees, missing map modes, or the magic boats which make crusades lose every time.

            • 8 months ago
              Anonymous

              divergence is a steaming pile of shit because of how random it is

            • 8 months ago
              Anonymous

              AFAIK you can only culture blob though designing your own religion (and/or culture? I haven't tried that update yet)
              Tenets: Communal Identity & Mendicant Preachers
              Doctrine: Fundamentalist

              • 8 months ago
                Anonymous

                Nope. The steward task only lets the AI convert culture if it's a duke or above, there's a neighboring province of that culture, and if the AI has 300 gold and no buildings to upgrade. Promoting cultural acceptance has a higher priority too, and even if an AI duke or above converts a province it's on a 30 year cooldown if it's independent or a 60 year cool down if it's a vassal before converting another province. This means it basically never happens even if you do as you say, with you being able to convert two or so kingdoms at maximum by game end if you convert duke's capitals, and converting just 10 capitals will take ~80-100 years, losing out on increasing development which means less tech. Either they're incompetent or they just hate chuds and ubergermania so much that they basically removed vngh culture blobbing. It makes me really sad that I can't enjoy a simple wholesome genocide fantasy like in CK2.

              • 8 months ago
                Anonymous

                Guess they nerfed it then, because I stopped playing after blobbing Norman culture from Ireland to Ukraine. I converted the save to EU4 and the development was so high it was pretty much unplayable.

              • 8 months ago
                Anonymous

                i think it was less gimped in earlier versions of the game

              • 8 months ago
                Anonymous

                Oh well. Back to CK2 stoics then.

              • 8 months ago
                Anonymous

                It is a good thing, since due to the rather stupid manner that innovations are tied to culture and average development, having the AI spread culture willy nilly would be infuriating. That is the bigger thing to complain about, that culture is often incentivized not to be spread unless you are doing it solely to hybridize.

        • 8 months ago
          Anonymous

          That's not even a problem with nomads. The problem is that research is tied with development. Guess what nomads wouldn't have.

          >learns to speak a different language
          >forgets millennia worth of knowledge
          aahh, ck3

          Language is now separate from culture, but decent bait, 7/10

          better to ask: which game mechanics are done well in CK3?

          I kinda like the high partition mechanics. And I'd argue that if retinues were getting either extra stack sizes or just stacks from your titles, they would be perfect (eg king gets +2 more stacks, and emperor +4, +1 per era for both). Of course levies are utter fricking shit, but really, just give some extra for kingdom and empire on number of retinue troops and it's fine

          • 8 months ago
            Anonymous

            >Guess what nomads wouldn't have.
            Nomads don't passively generate tech in CK2 either, they just get a little from their Nomad Capital buildings in their Nomad Capital (which has its own tech levels that is different from the province they are in) and find a few other methods to do it too. Presumably they'd have something similar in CK3, perhaps have their off-map nomad capital have its own Development level that is distinct from the province they are in.
            ... except it would be dumb because how it is tied to culture rather than locations. Nomad mechanics in general wouldn't work in CK3 as it was and would need to be changed a bit or CK3 would need to be.
            But then again, I don't think Nomads worked well in CK2 either.

            • 8 months ago
              Anonymous

              >To settle down you have to do government reforms in laws menu
              >Settle down as a nomad
              >Your culture changes to either a diverged one or mixed
              There it is, no need to pay me 120k a day paradox

              • 8 months ago
                Anonymous

                So all Nomads have their own unique culture? Pretty silly. But no doubt in line with the stupidity of CK2's nomads which made similar ridiculous concessions to get them to sorta work.

              • 8 months ago
                Anonymous

                Nomads could have multiple clans/countries with same or different culture forever stuck in additional stage (or tribal if paratards are too lazy)
                You don't develop technology but rather change laws to force your tribe to adapt
                Due to those changes culture diverges and goes to tribal stage(with duchy, kingdom or part of territories you directly control) while old one still feeds on the grass in peace
                Additional just mix culture with settled one for instant tribalisation/feudalisation

              • 8 months ago
                Anonymous

                >To settle down you have to do government reforms in laws menu
                >Settle down as a nomad
                >Your culture changes to either a diverged one or mixed
                There it is, no need to pay me 120k a day paradox

                Nomads could have multiple clans/countries with same or different culture forever stuck in additional stage (or tribal if paratards are too lazy)
                You don't develop technology but rather change laws to force your tribe to adapt
                Due to those changes culture diverges and goes to tribal stage(with duchy, kingdom or part of territories you directly control) while old one still feeds on the grass in peace
                Additional just mix culture with settled one for instant tribalisation/feudalisation

                Nomads don’t need technology. Just make it so they don’t get tech untill they settle, just give them population mechanics and OP horse armies.

              • 8 months ago
                Anonymous

                So all Nomads have their own unique culture? Pretty silly. But no doubt in line with the stupidity of CK2's nomads which made similar ridiculous concessions to get them to sorta work.

                i mean lifestyle is a huge part of culture so yeah it kind of does track for nomads to have their own culture

              • 8 months ago
                Anonymous

                But that would mean each individual nomadic group would have its own culture. By that logic tribals, feudal, clan, republics etc should have different cultures too.

  4. 8 months ago
    Anonymous

    Did they add anything but events, clothes and a way to view them with all their dlcs?
    Only thing i can remember is Iberian struggle

    • 8 months ago
      Anonymous

      >Tours and Tournaments
      Actually a great DLC

  5. 8 months ago
    Anonymous

    over 3(THREE) years ago
    No it didn-
    I'm going to die.

  6. 8 months ago
    Anonymous

    Still playing CK2, and it's still the better game

  7. 8 months ago
    Anonymous

    CK2 = GS with RPG elements

    CK3 = RPG with GS elements

  8. 8 months ago
    Anonymous

    College of Cardinals was a fun gimmick and mini game of sorts in CK2, but that lack of Antipopes and Investiture controversy in CK3 is a much bigger concern for me.

  9. 8 months ago
    Anonymous

    the game really needs a pops system since it feels like as a ruler you're way too powerful and have too many responsibilities than would be expected in a feudal simulator
    >my liege, shall we upgrade our temple a level, or our markets? what about in the next province? and the next?
    most of this should be in the background (changes with development, technology, and minor input from culture policies) with the rulers sponsoring or otherwise promoting certain things. my controversial opinion is that if the game wants to focus so much on your character, you should have a harsh fog of war where you don't know what's happening in provinces you aren't physically in and have to dictate what happens through letters (and they'd be vague commands like suppress revolt, attack enemy realm, etc.)

    • 8 months ago
      Anonymous

      I think the universal constant accurate knowledge you have of every single location and character on the map and in the games history files detracts from immersion entirely. I’d love the idea of a gradation of knowledge and understanding based on distance and location of your character, your rank, and civil institutions

      • 8 months ago
        Anonymous

        This would also make your Tours more meaningful as right now they are just a series of feasts and barely anything else. You need to tour your realm from time to time to see what's happening in different regions, learn whether your vassals are corrupt or not, etc.

    • 8 months ago
      Anonymous

      agree, upgrading buildings in late game gets tedious too

    • 8 months ago
      Anonymous

      Vassals should be a bit better at reliably upgrading their settlements, barring shit personality traits, as it directly benefits them. I noticed the other day that I had multiple city mayors with a negative treasury. I thought they basically just sat around and soaked up income to upgrade, but apparently they can waste it all.

      I think the universal constant accurate knowledge you have of every single location and character on the map and in the games history files detracts from immersion entirely. I’d love the idea of a gradation of knowledge and understanding based on distance and location of your character, your rank, and civil institutions

      This would also make your Tours more meaningful as right now they are just a series of feasts and barely anything else. You need to tour your realm from time to time to see what's happening in different regions, learn whether your vassals are corrupt or not, etc.

      This definitely would be a good idea. It seems like Paradox is terrified of leaning towards realism on the realism/convenience scale though.

  10. 8 months ago
    Anonymous

    Maybe if everyone stops talking about it then it will go away.

  11. 8 months ago
    Anonymous

    I want a avatar the last airbender mod for ck3

    • 8 months ago
      Anonymous

      Modders that made CK2 ATLA mod are working on one.
      https://steamcommunity.com/sharedfiles/filedetails/?id=2113039890
      Pic is a teaser from their discord.

      • 8 months ago
        Anonymous

        Can I impregnate Azula?

    • 8 months ago
      Anonymous

      Modders that made CK2 ATLA mod are working on one.
      https://steamcommunity.com/sharedfiles/filedetails/?id=2113039890
      Pic is a teaser from their discord.

      >Avatar Crusader Kings

      • 8 months ago
        Anonymous

        Can I impregnate Azula?

        Zuko pls

        • 8 months ago
          Anonymous

          >

  12. 8 months ago
    Anonymous

    the devs are complete garbage dlc taking years to make

  13. 8 months ago
    Anonymous

    >still no decent warfare, not even CK2 tier
    And never be, sadly.

  14. 8 months ago
    Anonymous

    >muh pops
    Where would the pops be? The cities, clergy or feudal land? And what happens in places like Milan where the city was more powerful than the duke?
    This is not an economic simulator, pops are not needed. Deeper government and religious mechanics are.

    • 8 months ago
      Anonymous

      well, luckily we're not getting in depth economics, pops, government, or religious mechanics. i'm excited for paradox's next event wrapper goyslop.

      • 8 months ago
        Anonymous

        >event wrapper goyslop
        that's a perfect description of modern paradox games
        with every patch and DLC you get even more stupid events

        • 8 months ago
          Anonymous

          >even more stupid events
          >playing CK3 on release
          >always on 5 speed
          >nothing happens
          >playing CK3 now
          >still on 5 speed
          >game pauses itself once a minute to give me some moronic "flavor" event
          I don't know which is worse. I like the activity changes at least. You should have to travel for more shit though. Your character needs to hop on a ship for a feast, but can teleport to armies on different sides of your empire.

  15. 8 months ago
    Anonymous

    What's another mod that you want?

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