>replay the campaign after 15 years
>Its a continuous loop of walking through corridors and giant spacious hallways sparsely populated with enemies.
Multiplayer saved this game. Online and co-op.
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you sound upset :/
I miss my brother.
You can describe lots of games lots of games like that. About 70% of the campaign is really good. About 30% is tedious repetitive shit though
Halo was never good. You were a 10 year old, please forgive yourself: you used to think Sonic was good. The only good part about the entire series is spamming slurs into xbox live.
>The only good part about the entire series is spamming slurs into xbox live.
T. Never did 4 player local forge multiplayer on Sandtrap.
>you used to think Sonic was good
god I'm glad I wasn't one of those kids, hated that little blue frick instinctively
im also replaying through them
1 was great for its time, but its more about mood and setting.
2 has great set pieces, music, and combat
3 is rather boring, simplified levels, story with no weight, less interesting weapons since they expect you to use the br. trying to seem like a movie but lacking a soul. its also the easiest with tons of skyrim waypoints on everything. I now understand why its the most popular, its the most accessible. like why Elden Ring is popular. It also has the worst music because it basically doesnt create anything new. it reuses Halo 1's music but in locations where it doesnt feel appropriate. Nostalgia baiting.
Reach surprised me. i didnt have a problem with it years ago, my issue with the game was its multiplayer. But after replaying the story, its the least accessible for new players. Combat is usually longer and more chaotic, which i enjoy. The music is great. next is ODST, then 343's games. but i can see myself putting Reach near the top of the list of best Halo campaigns.
Hardware limitations of the console, many games were like this back then. Doesn't mean it was any less kino.
i wouldnt say hardware limits more of not knowing how to make most of the new hardware. 2 did way better with more variety and less copy pasted rooms.
Amazing that it did, since both games dev cycles were absolute trainwrecks from start to finish
>people lose their minds at dual wielding
>golden eye did that on the n64
Goldeneye didn't have dynamic dual wielding
>Shoot thing in a shooting game
huh
its like borderlands.
its better with friends, otherwise it feels empty.
One of the first times I posted on Ganker, I remember seeing anons trashing Halo. I asked them why they hated it so much, and this was the exact reason they gave me, that the levels were mostly just walking down linear corridor sections, into brief big boxes, into more corridors. I didn't understand what the problem was at the time. I was underage b7, Halo was my first FPS, I'd never played a shooter with good level design.
That was 17 years ago.
Thank you for finally understanding. That's all we ever wanted.
i wouldnt mind the corridors if they all didnt look exactly the same. i got lost so many times. the whole fun of the game are the fire fights.
>>Its a continuous loop of walking through corridors and giant spacious hallways sparsely populated with enemies.
This is why I like Halo 3 (and ODST) the most. Only the level "Cortana" does this. Halo 2 feels even worse with copy pasted level sections.
Halo 2 has copy-pasted sections in places where it makes sense, like Cairo station, the Forerunner facilities and parts of High Charity, Gravemind did a much better job of breaking it up with unique sections than, say, almost the entirety of Sacred Icon.
2 in generally has some of the Highest Highs and Lowest Lows of the Trilogy sometimes in the same level.
Add in that it generally has more "Arcade" and "Pulp" aspects (low gravity segment, cut the cables, boss fights, Big Sentinels and puzzle type design, being expected to treat parts of Arbiter missions as stealth assassination segments, the maze under the floor you can utilize for the final brute gauntlets but nobody ever does) and you get a very different experience from 1 where due to the limited sandbox for both equipment, enemies and map design makes it feel more in-line with what a teen would think military stuff is like.
Likewise 3 does away with things such as explicit boss fights and instead just has you face Chieftains among its other changes.
>has more "Arcade" and "Pulp" aspects (low gravity segment, cut the cables, boss fights, Big Sentinels and puzzle type design, being expected to treat parts of Arbiter missions as stealth assassination segments, the maze under the floor you can utilize for the final brute gauntlets but nobody ever does)
It was silly, but it was very fun.
Agreed
I can see where you're going. I'm playing the game right now. Before I only played Halo 3 probably like 15 years ago, so it's my first time with Combat Evolved. I'm at the fifth mission and while I have fun, the fourth mission, the one where you have to get to Halo control room, just dragged out too long with visible copy-pasted corridor sections. The part where you get into the tank was pretty cool tho.
Also the basic pistol is surprisingly pretty good. Good accuracy and deals nice amount of damaged. Used to replaced it right away in Halo 3 because I thought it just some shitty pistol. On the other hand assault rifle seems kinda crap. Spreads all over the place and you need to blow up a whole magazine to kill elite.
i feel like the pc port changed the damage the guns did as well as pistol whipping. I could clear those small flood face huggers with a single hit, the shot gun doesnt spread like i remember so im reduced to using the assult rifle to clear them out. also those fat exploding flood take more damage. sniper rifle doesnt even pop them.
pistol is still very handy. i still remember when my brother pointed out that you could zoom with it. changed my whole opinion of it when i could do that.
>pistol is still very handy. i still remember when my brother pointed out that you could zoom with it. changed my whole opinion of it when i could do that.
For me it was when I killed two hunters with a couple sneaky pistol shoots. That was crazy.
The basic pistol one shots everything once you strip their shields, even the big guys with the mortars. I kept it the whole game.
It's like that in 2 too but in 3 you're better off with the burst combat rifle whatever the name is
Each gun in the halo 1 sandbox has a purpose, the pistol is the ultimate All-Rounder gun more akin to the BR's in the rest of the series.
The AR in 1 serves more so as a way to shred shields at mid range and deal with large swarms of weak opponents.
In all honesty for the second half of the campaign outside of possibly Legendary once you get it the Shotgun + AR= will carry you through the rest of the game.
Music and the plot twist are great
i installed again recently after not playing since they released reach on PC. am shocked that the audio is still fricked. https://www.youtube.com/watch?v=hK8_Xm1jnls
Halo was so fricking shit when you have to fight the flood
the flood just suck and zombies were never a good enemy archetype
>Its a continuous loop of walking through corridors
Don't forget about the wait on this platform for 10 mins as 5 waves of shitty ai zombies come charging at you.
halo 2 makes halo 1 completely obsolete for me
why did the shotgun have to suck in every game after halo 1?
Because it was Just That Good in Halo 1
For me it's:
2>1>Reach>3>ODST
Haven't played the others.
If your down for an RTS experience Halo Wars 1&2 (Mostly 2) area good time.
anybody who got lost in aotcr is a scrub
I cannot recall the last time I didn't just hop in the banshee at this part...
this webm made me remember why halo is so good. in that 30 second webm you have like 9 different things going on, and 7 layers of kinoludo. There's rocket launchers, alien space guns, flying vehicles having dogfights, a tank shooting plasma mortars at you from the ground. everything looks so smooth and it's so reactive and satisfying for the player. the game never lets up on you, and on top of that you have several different ways you can approach this level. holy frick I hate modern vidya and open world slop so fricking much.
>got MCC to play through all the campaigns again wiht my brother (except 4, 4 sucks donkey balls)
>had an absolute blast
But enough about Half-Life.