Resident Evil 5 killed Resident Evil

Resident Evil 5 killed Resident Evil

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  1. 4 months ago
    Anonymous

    Resie 5 killed it. Resie 6 brought it back. Resie 7 made it dead for good

    • 4 months ago
      Anonymous

      Wrong

  2. 4 months ago
    Anonymous

    Why exclude the Revelations games in the pic?

  3. 4 months ago
    Anonymous

    RE2:make, doom16, and doom eternal are all way better than their 90's originals.

    cope and seethe boomer fricks. noone gives a frick about your wonky bullshit old games. there's a reason noone plays them anymore.

    • 4 months ago
      Anonymous

      RE2, RE2make, DOOM and nuDOOM are all great. No need to be some tribalistic niglett over that lmao.

  4. 4 months ago
    Anonymous

    Is the general consensus on 6 that mercenaries is decent but story mode is shit? I've been playing mercenaries for the past couple weeks and it's extremely addictive.

    • 4 months ago
      Anonymous

      RE6 is great and filtered normies.
      It was the perfect combo of having a "horror" campaign, an "action" campaign, and a BOW based campaign, and people sperged because it dared present stakes worthy of a spiritual finale to the series.
      Its a great game with a great story.

      • 4 months ago
        Anonymous

        Yeah I was surprised how quickly the story got me interested. Chris' campaign made me crid.

      • 4 months ago
        Anonymous

        Jake's melee seems like something that could filter dumb shit journalists.

      • 4 months ago
        Anonymous

        >was the perfect combo of having a "horror" campaign, an "action" campaign, and a BOW based campaign, and people sperged because it dared
        Frick you. Leon's campaign sucked. Its scripted trash. Chris is just a 3rd person shooter.

      • 4 months ago
        Anonymous

        RE6 has some nice titty jiggle physics and butts.
        >play Ada's campaign
        >immediate hit a crawling section with her ass right in the camera

        • 4 months ago
          Anonymous

          Helena is stacked even if she is a bit annoying.

          • 4 months ago
            Anonymous

            Her face is a bit strange but God damn I love seeing those jigglin' jugs when she gets up against a wall.

          • 4 months ago
            Anonymous

            Her face is a bit strange but God damn I love seeing those jigglin' jugs when she gets up against a wall.

            I get a boner imagining I'm her.

      • 4 months ago
        Anonymous

        Which one was the horror one? Don't tell me it was Leon because that's the only one I played and it was anything but horror

        • 4 months ago
          Anonymous

          >walk on death zombie on the floor
          >there is thousand of them
          >suprise it was a scripted trap and not a zombie
          Her your horror bro
          >game over after 5 time
          >shoot death zombie on floor into death death zombie
          >it's still scripted trap

        • 4 months ago
          Anonymous

          >walk on death zombie on the floor
          >there is thousand of them
          >suprise it was a scripted trap and not a zombie
          Her your horror bro
          >game over after 5 time
          >shoot death zombie on floor into death death zombie
          >it's still scripted trap

          Leon's story is the absolute lowest point of 6.

          • 4 months ago
            Anonymous

            i think leon being the most popular character, and the first choice in the campaign screen is for real why at good majority of people just drop the game immediately. you go through that dogshit intro for 10 minutes, to then go into 1 HOUR of nothing happening. Then you go into the subway (actually good bit), then into the awful city segment.

            this is opposed to the chris campaign where it starts with him drunk as shit going to china and getting actual gameplay in like, 5 minutes.

            • 4 months ago
              Anonymous

              Chris and Jake's story were the high point for me. Ada's was OK but had that obnoxious part where you have to speak into the mic while the ship is sinking.

            • 4 months ago
              Anonymous

              So it's actually all good except for Leon...? (hopium)?

              • 4 months ago
                Anonymous

                i think so.
                god thinking about the shit parts. its like, all leon. every part i think "god this sucks" is a fricking leon section

              • 4 months ago
                Anonymous

                No every story mode has jank, Leon's is just the one that's bad enough that you might actually rage quit. I died about 5 times outside the church and then got stuck on the gas nipple boss.

                Frick it. I might just buy it. I'm so fricking desperate for a TPS that actually feels like a full fledged adventure with mechanics equivalent to either an action game or something like dark souls or god hand. This could be it. I KNOW I'm coping so fricking hard right now, but I'm also SO fricking desperate.

                What's the general thoughts on the enemy design though? Enemy design sometimes defines a game.

              • 4 months ago
                Anonymous

                >What's the general thoughts on the enemy design though?
                this game has so many fricking enemies that a little hard to answer. you got guys with guns, sniper guys with guns, the bigger mutant guys, the tentacle mutant guys, the mutants with guns, the giants, the lizards, the zombies, the fat zombies, the gas zombies

                also it's obvious but get the game on sale/a cdkey sight. like 7 bucks.

              • 4 months ago
                Anonymous

                Enemy designs aren't bad, a little generic but there's a lot of variety with the various mobs and the way they get stronger the farther you get in mercs is really fun. I'm having a blast playing it since I got it last month and I've already put in like 200 hours.

                >Enemy designs aren't bad, a little generic

                oof. that's not reassuring, but man...I'm already so close to being in too deep...

                >also it's obvious but get the game on sale/a cdkey sight. like 7 bucks.

                yeah, I'm definitely going the cdkey route...if I can get over the hesitation that my instincts are instilling.

              • 4 months ago
                Anonymous

                I thought it was dogshit but I've been an RE fan since I was a kid and re6 is as far away from a classic re game as you can possibly get. If you're not into re you might end up enjoying it

              • 4 months ago
                Anonymous

                >I thought it was dogshit but I've been an RE fan since I was a kid

                I never understood why people find Classic RE designs to be any less generic? Atleast from a visual design perspective, because I can't possibly imagine anybody is actually saying the classic games are better from a gameplay perspective...unless? Are they?

                But anyway, that's not the point. I actually prefer the classic RE style generally. But hate all the classic games. Even RE2R. They all have a couple fatal and fundemental flaws that destroys them for me. And even the one closest to perfect: REmake, has 1 of those flaws, and it's too big for me to want to bother tolerating.

                Anyway. I find it interesting what you said. Which prompts me to question whether you excuse RE4 or not? Everyone ALWAYS comes up with excuses for RE4, so I'm just curious.

              • 4 months ago
                Anonymous

                I do prefer the gameplay and design of the classic games. I enjoy the slower gameplay that's more focused on finding items and managing resources. I prefer the tank controls and fixed camera angles. I guess because I grew up on it and there wasn't really anything else, it's what I've grown accustomed to. I'm curious what flaws you're referring to

                >Which prompts me to question whether you excuse RE4 or not? Everyone ALWAYS comes up with excuses for RE4, so I'm just curious.
                I "excuse" it in the sense that I enjoyed the game immensely for what it was. Everyone likes to point at 5 and especially 6 for "ruining" the series but 4 takes 100% of the blame for that. It also popularized those godawful qtes. It's true that the series was already moving in a more action direction since RE2 but those games still stuck to the formula. RE4 only kept tank controls and nixed everything else. Even back when I was a kid playing the Gamecube demo at a gamestop kiosk, I was disappointed by the departure but I still enjoyed the game and played the shit out of it so I guess I'm also to blame for it's popularity

              • 4 months ago
                Anonymous

                what do you think of re7

              • 4 months ago
                Anonymous

                It's a welcome return to form. I'm not a fan of the first person perspective, especially the shooting. It feels bad in both 7 and 8. I find it hard to be precise with aiming even with keyboard and mouse

                I've accepted that it'll never go back to tank controls and fixed camera angles so I'm just happy that 7 was an actual survival horror game. It even keeps the Resident Evil tradition of being really good at the beginning and then nose diving off a cliff half way in. Since we're talking about the first person games I'll give you my thoughts on 8. vampire milf aside, it's interesting that the game tried to appeal to everyone but I think in doing so, it doesn't particularly do anything exceptionally well. My favorite part was actually the Beneviento part even though it's everything I hate about horror games. It's essentially a haunted house attraction but it's very well done and very atmospheric but it can only be effective the first time. Aside from that the best part gameplay wise was the vampire milf castle as it's the only part that plays like a survival horror game. However, I felt that 8 was more consistent in quality than 7. Nothing in 8 was quite as bad as the ship or the salt mines but conversely nothing was quite as good as the Baker house

              • 4 months ago
                Anonymous

                agree with re8 take. balancing horror and fun action is never good. which is why i always find people defending re6 as a good blend of horror and action, moronic.
                see

                RE6 is great and filtered normies.
                It was the perfect combo of having a "horror" campaign, an "action" campaign, and a BOW based campaign, and people sperged because it dared present stakes worthy of a spiritual finale to the series.
                Its a great game with a great story.

              • 4 months ago
                Anonymous

                Action is antithetical to survival horror. The former demands speed and for things to be constantly happening while the later demands things to be slow and methodical

              • 4 months ago
                Anonymous

                >I "excuse" it in the sense that I enjoyed the game immensely for what it was. Everyone likes to point at 5 and especially 6 for "ruining" the series but 4 takes 100% of the blame for that. It also popularized those godawful qtes.

                Atleast I can trust that your sane enough to give a bit more good faith.

                >I'm curious what flaws you're referring to

                It's complicated, and I've made dozens of threads on it, going indepth with multiple paragraphs, with poor and borderline deranged enough reception that I'm burnt out on explaining it. But the general gist I can give is this:

                The classic resident evil games are a type of game that is the sum of its parts, none of the individual things it's tries to do like, puzzles, combat, exploration, resource management etc. Are actually that particularly good. And to some degree, I'd even say they're just straight up bad, if you remove the other parts (talking about puzzles especially here) but all of these parts are also essential to the experience feeling coherent enough to just...make the whole experience matter at all. I like to call this "coherence".

                Here's the problem. The foundation of all of this parts. Is the level design. If it isn't sufficiently complex and taxing enough to demand proper mental mapping, then everything else starts to feel kind of meh. The combat encounters start to feel kind of pointless, because they're not building up to a big satisfying puzzle box conclusion. The puzzles start to feel like literal filler, because without complex level design, they are literally more than brain-dead. I'd argue the resource management is already non existent by mid game. But basically, it starts to feel more tedious than anything, when the level design feels weak because "there's no point to it".

                The next fundemental flaw is random damage values. I REALLY don't want to explain this one, because the fact I even have to explain it drives me crazy. But I have a very strong experience that validates me as right

              • 4 months ago
                Anonymous

                >none of the individual things it's tries to do like, puzzles, combat, exploration, resource management etc. Are actually that particularly good
                I don't necessarily disagree. I wouldn't say that it doesn't do it well, more that it's very basic. Puzzles are very simple, the combat is simple. Resource management is pretty negligible once you know what you're doing. I would argue that the exploration is in a higher tier than everything else that you listed

                >it starts to feel more tedious than anything
                I can understand that. I played an indie survival horror game recently. Them and Us and that exemplifies what you're describing. Everything in that game feels arbitrarily placed. Nothing is interesting to explore, there's no rhyme or reason to enemy placement and it's incredibly tedious. I forced myself to finish that game because I payed for it and was past the refund point. I think classic RE has far better design but I also concede that these games have a massive nostalgia factor for me so I'm probably willing to overlook many things

                >random damage values
                I'm curious what you mean by that. I've never payed enough attention to observe that

              • 4 months ago
                Anonymous

                >I think classic RE has far better design but I also concede that these games have a massive nostalgia factor for me so I'm probably willing to overlook many things

                REmake and 2 have this problem a lot less. But 2 especially you will realize this problem in the latter half, because it becomes RIDICULOUSLY linear. Every other game other than these 2 have this problem though.

                REmake has the other flaw I mentioned though. So it doesn't escal unscathed

                >I'm curious what you mean by that. I've never payed enough attention to observe that

                It's actually not enough of a problem in most of the game's typically, but it's still there, so I don't care and consider it shit and cringe.

                But when I bring up this flaw. It's something you first notice in RE2R and then REmake on hard mode.

                It basically means you deal an inconsistent amount of damage to the enemies that you come across in the game. If I was still in the phase where I was livid about this, I could on indepth. But basically there's a SPECIFIC section in remake that I practiced HOURS doing over and over again, because I thought there was some trick to consistency...just to realize that there wasn't. And it absolutely destroyed the game for me once I found out. I lost motivation to continue on, because dealing with zombies is no long meaningful, and is even less skilled than it already was. But is now fundementally arbitrary. One run it would take 3 shots to down a zombie, the next attempt, 6 shots, the next 5 shots, the next 8 shots, then the next 4 shots, and then basically cycle through this again, but with more emphasis on 5, 6 and 8.

                It's actually less of a problem in RE2R because there's more skill to aiming in general, and headshots do more damage if I'm not mistaken. Not to mention that legshots are pretty consistent.

              • 4 months ago
                Anonymous

                There's something fricky with the shotgun headshots in REmake too. They follow some kind of weird hard coded pattern too I think. The first shot after you pick it up the first time is always a decapitation, for example. I never really cared enough to explore it very far though.

              • 4 months ago
                Anonymous

                >I never really cared enough to explore it very far though.

                I guess I just got unlucky noticing it though. Because I didn't notice it the first time I played REmake. I only played it a second time, because I never finished it the first. But on the second time, I also chose hard mode this time, so that's my feeling for why I noticed it, but nobody else that played on hard seems to notice, or if they do, they don't care because they've already finished the game once or something. Anyway, all I know is that it's unforgivable, and if it didn't exist REmake would be the closest thing to my perfect RE game.

                Actually my perfect RE game would be REmake, with RE2R's shooting and dismemberment mechanics.

              • 4 months ago
                Anonymous

                >But 2 especially you will realize this problem in the latter half, because it becomes RIDICULOUSLY linear
                100%. I mentioned in my post about RE7 that it continues the tradition of the second half of RE games being shit and that's precisely one of the reasons. 0 and 7 stand out the most in that regard. They start off very strong and they go to shit, usually around the halfway point. In the case of 0, it goes to shit as soon as the train part is over.

                One run it would take 3 shots to down a zombie, the next attempt, 6 shots, the next 5 shots, the next 8 shots, then the next 4 shots, and then basically cycle through this again, but with more emphasis on 5, 6 and 8
                That's interesting. Is it that your damage is random or could it be that enemy health is randomized? I know REmake has this weird thing were the pistol was given a critical hit chance and to compensate they gave the shotgun a lower chance to decapitate zombies, but that shotgun thing isn't exactly true. There was a >reddit post where someone figured out that shotgun decapitations were entirely predictable, at least at the beginning of the game. The first zombie you try it on will always be a decapitation but the second one will never be. The poster found a pattern that I can't remember off the top of my head

              • 4 months ago
                Anonymous

                Enemy designs aren't bad, a little generic but there's a lot of variety with the various mobs and the way they get stronger the farther you get in mercs is really fun. I'm having a blast playing it since I got it last month and I've already put in like 200 hours.

              • 4 months ago
                Anonymous

                The Leon partd are trash but the Ada campaign is dog shit too

              • 4 months ago
                Anonymous

                No every story mode has jank, Leon's is just the one that's bad enough that you might actually rage quit. I died about 5 times outside the church and then got stuck on the gas nipple boss.

              • 4 months ago
                Anonymous

                god the fricking church. leon's campaing starts with the worst level. then you get to his second level. the other worst level in the game.

              • 4 months ago
                Anonymous

                I played jacks first and quit after the snow mission frick this awful game.

              • 4 months ago
                Anonymous

                The skidoo part is pretty bad. So is when you're getting chased by the tank. I'm still not sure what the frick you're supposed to do move the statue.

          • 4 months ago
            Anonymous

            I like Resident Evil 6 and even I can tell you Leon's story is the worst part of the game.

        • 4 months ago
          Anonymous

          The horror one is Chris.

          He's the only one that doesn't get to run around with a woman.

          • 4 months ago
            Anonymous

            Having a woman glued to you for six hours is the real horror.

      • 4 months ago
        Anonymous

        what fricking horror does it have. the level design suck. i just feel like shit throughout it all

      • 4 months ago
        Anonymous

        its a full blown action game that sucks at action. Atleast 4-5 have good action.

    • 4 months ago
      Anonymous

      Pretty much. RE6 is moreso messy than it is outright shit, for a third-person shooter with a horror aesthetic it has moments of actual good gameplay and a unique control scheme mixed in with tedious setpieces, haphazard level design and excessive QTE's that in some cases just make no sense, most offensively being Ada's final fight of just holding down helicopter machinegun fire for what felt like 20 minutes. It was also a linear Michael Bay movie with a moronic love triangle plot at the center of why the world's about to get fricked (again), i.e. the furthest the series has strayed from what RE is supposed to be.

      Yet after all that you have what's undoubtedly the BEST Mercs mode in the series by far, throwing L4D numbers of enemies at you (and even its characters in a DLC lmao) and pushing the control scheme to its fullest. It's almost enough to redeem the game's shortcomings once you've unlocked everything for it, but at the same time this was definitely the tipping point where RE needed another phoenix moment like 4 had provided, which despite the initial 'muh Amnesia' streamerbait' worries 7's reveal gave me I'd say we very much got it with the final game.

    • 4 months ago
      Anonymous

      I dunno the controls feel like ass. And capcon doesn't even have a tutorial.

    • 4 months ago
      Anonymous

      I don't know. The campaigns are all pretty bad because they never have enough enemies, you're constantly bombarded with QTEs, cutscenes, and scripted encounters. Mercenaries is way better but parrying is so strong that for stronger enemies, it gets to the point where all you do is just bait out an attack and parry them. The shooting is also pretty terrible. I get that they had to make the guns weaker to make up for all your crazy melee and mobility options but damn guns feel terrible to use in RE6, especially the shotguns.

  5. 4 months ago
    Anonymous

    When the frick is Capcom killing RE:Verse? I wanna buy Village without that piece of shit getting added along with it

  6. 4 months ago
    Anonymous

    RE5 is still one of the best co-op experiences out there.

    • 4 months ago
      Anonymous

      SHEVA CMON HURRY HURRY HURRY SHEVA CMON HURRY SHEVA I NEED A HERB

      • 4 months ago
        Anonymous

        ROGER OK ROGER OK ROGER OK

      • 4 months ago
        Anonymous

        You know you can hold onto the command button and it had 4 options, right?

      • 4 months ago
        Anonymous

        ?t=29

    • 4 months ago
      Anonymous

      This. It is also hands down the best RE game there is. If you think otherwise, you are an NPC and will be ignored and one day executed

      • 4 months ago
        Anonymous

        it's great but has some flaws. probably the slowest start to an RE game, and frick me for having to delete my save everytime i just want to do a fresh playthrough with a friend.

        • 4 months ago
          Anonymous

          >delete my save everytime i just want to do a fresh playthrough with a friend
          Just buy a new handgun, don't upgrade it and don't use anything from your collection.

      • 4 months ago
        Anonymous

        Shit game, shit Co-Op, Army of Two was better and you'll never understand because you're moronic.

    • 4 months ago
      Anonymous

      This. It is also hands down the best RE game there is. If you think otherwise, you are an NPC and will be ignored and one day executed

      People like this are legit 65 IQ. Re5 WITH a friend is fricking trash. Without one its unplayable garbage.

      • 4 months ago
        Anonymous

        This is just spoiled childish OCD now lmao.

        • 4 months ago
          Anonymous

          What? Irrelevant moron babble. Expected of re5 gays i guess.

          • 4 months ago
            Anonymous

            It may be Gears of War in an RE4 skin with a sub-optimal AI partner, but "unplayable garbage" just makes you sound like some OCD basket case who'd kill his dog over his dinner being made wrong.

            • 4 months ago
              Anonymous

              >It may be Gears of War in an RE4 skin
              what?

              • 4 months ago
                Anonymous

                There is definitely a queers of war influence in 5 and 6. Everybody was doing the cover based shit back then because of gears.

    • 4 months ago
      Anonymous

      Re5 coop in professional was so fun

  7. 4 months ago
    Anonymous

    What the frick did they do to the shotguns in 5? In 4 all of the shotguns mulch most enemies' heads but in 5 they are not satisfying to shoot at all and the only one that feels like a proper shotgun is the hydra.

  8. 4 months ago
    Anonymous

    4*
    Turned survival horror kino in the horrible 3rd person over the shoulder action game that us common now

  9. 4 months ago
    Anonymous

    I hate Chris Redfield so fricking much.

  10. 4 months ago
    Anonymous

    >hated the cover based homosexualtry in 5
    >fortunately it was short
    >play re6
    >entire game is cover based shooter

    • 4 months ago
      Anonymous

      if i played re6 in such a way i thought it was a cover shooter i would frankly fricking hate it too

    • 4 months ago
      Anonymous

      >re6
      >cover based shooter

      I spent the entire time of that game running around in full sprint and only shooting at enemies while doing the backwards jump onto the ground shooting up at them. I never even bothered with cover nor remember there being a cover mechanic in the game.

      • 4 months ago
        Anonymous

        on paper this look good but it just plays like shit. Not like you even need to use the diving mechanics all the enemies are easy to fight just walking.

        • 4 months ago
          Anonymous

          as long as I can do a slide while turning around and shooting a barrel making it explode the game is 10/10

      • 4 months ago
        Anonymous

        Just because you don't like using it doesn't mean it's not a major aspect of the gameplay.

  11. 4 months ago
    Anonymous

    >RE4 is the bestest ever gotyay
    >RE5 does everything RE4 does but better and adds co-op
    >RE5 killed resident evil

    I can’t with you people

    • 4 months ago
      Anonymous

      Can't what?

  12. 4 months ago
    Anonymous

    Shit the franchise is still going pretty strong nearly 30 years later, very few games can say that.

  13. 4 months ago
    Anonymous

    That's a weird way of saying 4 but okay.

  14. 4 months ago
    Anonymous

    my brain tells me "RE6 is almost definitely shit" but my heart tells me "CMON, YOU HATE LITERALLY EVERY RESI GAME ALREADY. YOU HAVE TO BELIEVE THAT THIS JUST HAPPENS TO BE THE ONE THAT GETS ENOUGH RIGHT, EVEN IF ITS SHITTY AND FLAWED"

    I wish I had friends, so that they could prank gift me RE6 as a joke because they hate me and secretly want me to suffer. Then I wouldn't have to want to play RE6, without actually wanting to play RE6, because I have a feeling it's not worth it. But want to believe it could be.

    • 4 months ago
      Anonymous

      don't fall for the RE6 fanatics. they always only talk about the good, and leave out the bad.

      • 4 months ago
        Anonymous

        my brain tells me "RE6 is almost definitely shit" but my heart tells me "CMON, YOU HATE LITERALLY EVERY RESI GAME ALREADY. YOU HAVE TO BELIEVE THAT THIS JUST HAPPENS TO BE THE ONE THAT GETS ENOUGH RIGHT, EVEN IF ITS SHITTY AND FLAWED"

        I wish I had friends, so that they could prank gift me RE6 as a joke because they hate me and secretly want me to suffer. Then I wouldn't have to want to play RE6, without actually wanting to play RE6, because I have a feeling it's not worth it. But want to believe it could be.

        Resident Evil 6 demo made me almost stop playing videogames.
        I just stopped playing resi games for a couple of years.
        I havent been shocked as badly by a Game ever since ,God why.
        I completed the Game recently(a couple years ago)
        Mercenaries and everything.
        Meh,some parts are terrible some are decent.

      • 4 months ago
        Anonymous

        The bad is the story mode. There are brief moments were it's decent but most of the time it's quicktime hell.

  15. 4 months ago
    Anonymous

    >don't mind me just secretly being one of the best entries in the entire series

    • 4 months ago
      Anonymous

      what game exactly is this? revelations 2? I thought that game was shit on almost as much as 5 and 6? doesn't look like revelations 2 Claire's face.

      • 4 months ago
        Anonymous

        Yes it's rev 2. Did people really hate it? I think it's great. The writing is pretty awful and some of the enemy designs are bad but it has 10/10 survival horror atmosphere.

        • 4 months ago
          Anonymous

          Get bricked idiot.

        • 4 months ago
          Anonymous

          Rev 1 and 2 are both pretty good although I think Rev 2 wins out. Good setting and atmos and even though it's corny af it really feels like a giant fanservice game with writing that shows love for the whole series.
          >I'll always need you, but for now...I HAVE THIS
          fricking based barry and evgeny are based beyond belief

          • 4 months ago
            Anonymous

            Story high point, Barry explaining to Natalia what happened between him and Moira.
            Story low point, HOLY BALLS

          • 4 months ago
            Anonymous

            I just finished rev 1 recently. I thought it was trash. Enemies were lame, chris and jill were both flat and all the new characters are shit and the game really tries to make you care. I only like Parker because his fat face was funny to look at. The controls were weird but passable. Exploring the ship was the best part and it gets interrupted constantly with garbage sections with the other characters. I especially hated those two morons that are supposed to be comedic relief

            • 4 months ago
              Anonymous

              You should try 2. Revelations 1 is a tie in for the CG movies. Revelations 2 does it's own thing and is much better. Raid mode alone sells the game.

              • 4 months ago
                Anonymous

                Rev 2 is the only RE game I've yet to play. It's on the list

                You have bad taste and need therapy but yeah the comic relief characters are hilariously shit everyone agrees lol. Also the conan obrien guy is so blatant it makes me kek

                To each their own. I wanted to explore the ship but the game kept making me play as chris and that annoying lady that betrays you. Game's shite for that alone

            • 4 months ago
              Anonymous

              You have bad taste and need therapy but yeah the comic relief characters are hilariously shit everyone agrees lol. Also the conan obrien guy is so blatant it makes me kek

              • 4 months ago
                Anonymous

                His character model is amazing.

            • 4 months ago
              Anonymous

              You should try 2. Revelations 1 is a tie in for the CG movies. Revelations 2 does it's own thing and is much better. Raid mode alone sells the game.

              You have bad taste and need therapy but yeah the comic relief characters are hilariously shit everyone agrees lol. Also the conan obrien guy is so blatant it makes me kek

              they're both shit. morons.

            • 4 months ago
              Anonymous

              Rev1 enemies are not "lame"
              They have one of the best implementations of locational damage in the whole series

              • 4 months ago
                Anonymous

                uhh ehhh sure. but it doesn't matter because it's still 3ds level design and movement.

              • 4 months ago
                Anonymous

                Shooting them in the hands instead of the head isn't revolutionary. They're lame because they all look the same and are fought the same. Last boss was shit too. Why does he have magic powers?

            • 4 months ago
              Anonymous

              Rev1 has always been shit and I have no idea why people defend it. Imagine playing RE1, but whenever you grabbed a key item, you got transported to a random chapter from RE5. That's Rev1 in a nutshell.

              • 4 months ago
                Anonymous

                Revelations 1 isn't bad but 2 mogs it pretty hard.
                The whole Resident Evil Titanic thing was a neat idea.

              • 4 months ago
                Anonymous

                >but 2 mogs it pretty hard.

                I hate the whole Rev discourse because I will literally hear the opposite just as frequently, and it made me buy Rev1, which I should have known would have shitty 3DS level design and movement. But now, I also doubt that Rev2 is any good, even if it does away with that. It's environments just look so uninspired too.

              • 4 months ago
                Anonymous

                rev 2 is a budget RE with a splash of last of us and a lot of barry fanservice
                it's ok. you can just get like the first chapter on sale for like 70 cents and try it out.

              • 4 months ago
                Anonymous

                >it's ok. you can just get like the first chapter on sale for like 70 cents and try it out.

                It's $5 last I checked.

              • 4 months ago
                Anonymous

                on sale

              • 4 months ago
                Anonymous

                A lot of people give it slack because it was a 3ds game but that's moronic. Underpowered handheld or not, a shit game is a shit game

          • 4 months ago
            Anonymous

            Barry is finally the one dude in these fricking games who shows up strapped to deal with a bunch of monsters instead of walking into it with nothing but a dinky pistol.

            • 4 months ago
              Anonymous

              And yet his section starves you for ammo more than Claire and Moira.

              • 4 months ago
                Anonymous

                Gameplay meta for Rev2 is different. Most of the time you're supposed to be Moira/Natalia, they can see all the extra ammo hidden around in the level. You only really should switch to Claire/Barry during combat.

              • 4 months ago
                Anonymous

                Moira and Natalia are really fun once you get it down.
                I got rekt by sploders on my first playthrough but then you learn to just use the light. The first time enemies start turning into sploders is the most a game has scared me in a while. For some reason my dumb ass always goes and stands right on top of corpses.

  16. 4 months ago
    Anonymous

    Come here!

  17. 4 months ago
    Anonymous

    I liked it.

  18. 4 months ago
    Anonymous

    Friendly reminder that the GFWL shit was officially patched out of RE5 Gold Edition, and multiplayer is functional again.

    • 4 months ago
      Anonymous

      I made some Steam friends through RE5 and was actually able to hold my own with some of the turbo autists still playing mercenaries. Unfortunately most people seem to want to play versus instead.

      • 4 months ago
        Anonymous

        I've never seen a single lobby open for Mercs, DLC campaigns, or VS, just the main campaign. And half of them immediately end the game the moment I join because they just had the game set to Open by default and actually didn't want another player. But the few times I have managed to get together with someone in the campaign it's been fun. Except that one boss in 5-2 or 5-3 that glitches in multiplayer and turns invincible.

  19. 4 months ago
    Anonymous

    Resident Evil 5 was the first Game I thought to be photorealistic.
    I was 12yo,older brother and dad were blown away aswell.

    • 4 months ago
      Anonymous

      Some of it still is. Sheva's cleavage in particular stands out as photorealistic. RE5 is still a pretty good looking game. One of many 7th gen titles that illustrates how little video game graphics have progressed since.

    • 4 months ago
      Anonymous

      >Shitty looking game about the shithole africa comes out 2 years after Crysis
      >consoletards: "WOMG PHOTOREALISMS"

  20. 4 months ago
    Anonymous

    Playing solo and Sheva just keeps wasting ammo with every gun except for sniper rifles. She's full on aimbot with that, but with the handgun or SMG she'll proceed to waste more than half her magazine right into my back. Aside from that, game is fun and it's comfy liberating Africa

  21. 4 months ago
    Anonymous

    You mean Resident Evil 4, Resident Evil 5 was insultingly bad but 4 while just okay was a change towards actiony bullshit and pretty much everything about the game was generic.

  22. 4 months ago
    Anonymous

    Claire.

  23. 4 months ago
    Anonymous

    How? Resident Evil 4's success is why 5 and 6 exist. It's a great game but it ruined Resident Evil and gaming as a whole. Every game started doing qtes because of 4

    • 4 months ago
      Anonymous

      Yeah but RE4 exists because of RE3 and RE3 exists because of RE2 and RE2 exists because of RE1 and RE1 exists because of Sweet Home so really the NES killed resident evil

      you shouldn't use reductive reasoning like that it's daft. you should start from the first bad game which was 5, it's clearly 5 even the OP picture shows it, it's the first stylistically uninspired and inconsistent inventory. RE4 although rearranging all the elements as far as they could push it without crossing the line was still quintessentially Resident Evil, RE5 was not

      • 4 months ago
        Anonymous

        >you shouldn't use reductive reasoning like that it's daft. you should start from the first bad game which was 5
        It isn't reductive. 5's design was a direct result of 4's success. 4 is a great game but it changed the series for the worse and is directly responsible for everything that came before RE7

  24. 4 months ago
    Anonymous

    One of the best couch co op experienced I had
    Stop huffing on your own dried fecal matter

  25. 4 months ago
    Anonymous

    but 7 saved it again
    and village was great again

  26. 4 months ago
    Anonymous

    I still have no fricking idea how you're supposed to beat up Wesker in the 7 MINUTES fight.

    • 4 months ago
      Anonymous

      You can shoot him if he loses sight of you and you get the jump on him. Otherwise shoot him with a rocket and he'll catch it, then you shoot the rocket and it explodes and ends the fight instantly

      • 4 months ago
        Anonymous

        The rocket part is outside. I'm talking about when you're inside fighting him and Jill at the same time. You can end the fight early if you beat his ass hard enough in quicktimes.

        • 4 months ago
          Anonymous

          You can shoot him with a rocket during that fight too

  27. 4 months ago
    Anonymous

    You mean 6

  28. 4 months ago
    Anonymous

    I thought revelations 2 was running poorly but it's just because the character animations are really slow and enemies in low level raid mode are in slow motion.

  29. 4 months ago
    Anonymous

    Man I love the part in RE6 mercenaries where you get an RPG to the face out of nowhere.

  30. 4 months ago
    Anonymous

    RE5 was a fantastic action coop game. RE6, despite being fun, is what killed the franchise.

  31. 4 months ago
    Anonymous

    FUUUUUUUUUUUUUUUUUUUUUUCK RE6 HAS SUCH COOL FRICKING MECHANICS BUT IF THERE'S ANYTHING IVE LEARNED FROM GODHAND (WHICH IS LITERALLY PEAK ACTION BTW) ITS THAT SHIT LEVELS, AND REDUNDANT OR SPONGY ENEMY DESIGN CAN LITERALLY RUIN MOTIVATION TO PLAY A GAME WITH AMAZING MECHANICS FUUUUUUUUUCK I JUST WANT A COOL AS FRICK TPS GAME THAT FEELS LIKE AN ADVENTURE, WITH COOL EXPLORATION OR JUST STRAIGHT UP GOOD LEVEL FOR FRICKING ONCE IN MY LIFE

    RE4 DOES NOT APPLY, FRICK YHAT SHITTY BRAINDEAD ROUNDHOUSE SIMULATOR WITH FAKE DEPTH. ALSO SHIT PACING BECAUSE ITS STILL TRYING TO PRETEND ITS RE1 WITH ITS PUZZLE PIECE "bring item a to door a" SHIT BUT IT FEELS LIKE AN ABSOLUTE WASTE OF TIME BECAUEE OF HOW GARBAGE THE LEVEL DESIGN IS, SO IT ENDS UP FEELING LIKE MEANDERING

    MAX PAYNE 3 WAS CLOSE, BUT ONLY IN SHOOTING, IT DOESNT FEEL ENOUGH LIKE AN ADVENTURE, AND LEVELS CAN FEEL BOTH SIMULTANEOUSLY SHORT AND LONG (CUZ DIFFICULTY ON HARD MODE) AT THE SAME TIME. UT ALWAYS FEELS LIKE YOURE AN INCH AWAY FROM SATISFACTION BY THE END. COOLEST SETPIECES THO
    ALSO ROLLING SHOULD HAVE BEEN SMOOTHER AND YOU SHOULD HAVE BEEN ALLOWED TO ROLL INTO COVER OR ROLL RIGHT AFTER SHOOT DODGE

    DEAD SPACE 2 WAS COOL I GUESS, JUST CUZ OF THE LIMB SHIT. BUT IT HAS TI HAVE THE MOST REDUNDANT FEELING LEVEL DESIGN EVER (HOTEL LOOKING HALLWAY (with "surprise" ambush!) -> INTO ELEVATOR -> INTO OPEN ROOM (with "surprise" ambush) -> INTO LONG CORRIDOR THINGY WITH MOVING WALKWAY LIKE YOU SEE AT AIRPORT (with "surprise ambush") AND FRICK THAT ONE ENEMY YOU MEET IN THAT PLACE THAT LOCKS YOU IN THOSE OBNOXIOUS ONES THAT HIDE AND JUMP AT YOU RUINED THE GAME FOR ME COMBINED WITH THE FEELING OF REPETITIVENESS

    I DONT KNOW WHY THIS GENRE ALWAYS ENDS UP FEELING SO FRICKING REPETITIVE, I HAVE TO IMAGINE ITS JUST CUZ THE LEVEL DESIGN AND THAT THEY OFFER NOTHING BUT SHOOTING.

    OKAY ILL BE HONEST WITH YOU GUYS. I JUST WANT DARK SOULS ADVENTURE, BUT TPS. THERE. I SAID IT.

    FUUUUUUUUUUUUUUUUUUUUUUCK

    • 4 months ago
      Anonymous

      this would make a great thread, you should make a thread out of this.

    • 4 months ago
      Anonymous

      >cool mechanics
      You’re really agile in 6, jumping onto your back, shooting and rolling out of the way never gets old. You’re fast, and melee is better than guns quite often. The hip fire blast everyone does is also nice.

      • 4 months ago
        Anonymous

        >You’re really agile in 6, jumping onto your back, shooting and rolling out of the way never gets old. You’re fast, and melee is better than guns quite often. The hip fire blast everyone does is also nice.

        EXACTLY all this shit sounds like a fricking dream, something to truly distinguish it from most shooters, assuming it's used like thoughtfully. I want little moments that stick with you throughout the entire game without you realizing. Like figuring out that you can break through shields easier in Dark Souls if you 2 hand. Obviously learning about backstab for the first time, before you realize it's broken etc.

        Just little mechanics that distinguish a game and add meaningful interaction to combat. Sometimes shooters feel too much like "Just point and shoot at thing". And despite RE4's roundhouse and supplex. It can ultimately be reduced to that aswell. They're just convenient extensions of a point and shoot, instead of being different contexts of a point and shoot.

        Frick. Why can't Capcom just make a game with these mechanics, but good level design and progression or some shit. Don't tell me they're seriously so wary of the backlash to 6 that they never want to retread it again? In any regard?

      • 4 months ago
        Anonymous

        Honestly can't believe there are people who say that re4makes combat is somehow as good or better than re6
        The cult of "new-thing best" is so damn weird

        • 4 months ago
          Anonymous

          Honestly, as cool as the whole "shoot while on the ground" thing is, and as much depth as it looks like it could have, with good enemy and level design...that webm just looks way too brain-dead and not punishing enough for it to ever be a meaningful mechanic beyond being the type of tard that just likes to do shit because it looks funny or weird. No offense.

          • 4 months ago
            Anonymous

            It's almost like mercs isn't terribly challenging when you've only killed 20 out of 150 enemies
            It's a moveset in a giant toolkit that has use for when you get knocked on your ass, which happens A LOT in re6. Instead of patiently waiting for the stand up animation to play like 4, 5, and 4make, you can use any of your weapons, gtfo, get back on your feet, or roll out of non-grab knockdowns entirely if you react quickly enough. It even plays into the bleedout mechanic
            What exactly counts as a meaningful mechanic if i may ask?

            • 4 months ago
              Anonymous

              he just broke her neck

            • 4 months ago
              Anonymous

              Is that a fricking bandersnatch?

              REmake also has some kind of weird adaptive difficulty thing going on behind the scenes. Zombie AI gets nerfed and they do fake grabs that don't actually connect when you're low on health. IDK about how it affects other enemies.

              I've never noticed this. I've played this game so much that I don't get to low health often. This whole time I've been doing the thing where you bait out a grab then back up out of range

            • 4 months ago
              Anonymous

              >What exactly counts as a meaningful mechanic if i may ask?

              A mechanic that has effective contextual use, that is demanded (necessary or highly effective, especially in the case where resources or health is limited) by the context of the game (enemy attacks, environmental hazards etc.)

              The classic example I give is: Walking in Tomb Raider. Because it is so rare for a game to actually expect or require you to walk, beyond the fact that you feel like it, that it instantly gets the point across. And sometimes you don't even NEED to walk to progress. But it's safer, and safe us necessary especially when you can't choose when to save, and drops are insta deaths, or near Insta deaths.

              A way I could imagine the back fall attack being useful is against a mid height attack that reaches out, where you want to dodge both back and low at the same time, but still be allowed to attack. It could also be effective to dodge some bullets. Or maybe a flamethrower esque attack that lingers a while. You could even make it where, the flamethrower guy notices you dodge and aims at you on the ground and now you have to roll preemptively to avoid the flames till he has to reload then "blame!". Or. depending on how preemptively you start rolling. You could create some distance before the flames are even close, and pull off a hail Mary shot in his direction quickly.
              Only problem is that I don't actually know how fast flamethrowers can be moved, so that might be unrealistic. Could work with a cover mechanic though, but I don't like cover mechanics.

              • 4 months ago
                Anonymous

                I just explained the effective contextual use, and your example itself isn't mandatory, just helpful, just like the ground moveset in re6. During the campaign and mercs, hitting the ground is an excellent way to avoid damage
                >A way I could imagine the back fall attack being useful is against a mid height attack that reaches out, where you want to dodge both back and low at the same time, but still be allowed to attack
                This is many bosses in re6, deborah, simmons, ustanak, probably more. RE6 is trash so i wouldn't recommend it, but it helps to actually play the game you're trying to critique

              • 4 months ago
                Anonymous

                >but it helps to actually play the game you're trying to critique

                I can't tell if you're actually as stupid as you seem. But you already missed something before and made a totally irrelevant and unnecessary argument right before this, so I shouldn't be surprised.

                eh. didn't prove my point wrong for the most part anyway. basic fights with enemies are more fundemental than boss fights. doesn't matter.

              • 4 months ago
                Anonymous

                Pack it in boys, a mechanic is only meaningful if you instantly die if you don't use it. QTEs are the peak of gaming and walking to avoid falling off of cliffs is the quintessential example

        • 4 months ago
          Anonymous

          special needs gameplay

        • 4 months ago
          Anonymous

          Nice to see this with a decent framerate. I've been playing it on my Switch.

    • 4 months ago
      Anonymous

      Why are you typing in all caps like a neurotic troon?

      Also, try Vanquish or the original Gears of War trilogy.

      Vanquish with Soulslike level design is what I wanted Armored Core 6 to be but instead, it was clunky mechshit.

      • 4 months ago
        Anonymous

        >Also, try Vanquish

        I heard this was shit tho? But frick it. Maybe this is the one Ive been finally looking for (copium)

        • 4 months ago
          Anonymous

          It's a stylish FPS and sci-fi kino. You might be disappointed in the level and exploration department though. It by no means is 'shit' though.

          • 4 months ago
            Anonymous

            TPS*

  32. 4 months ago
    Anonymous

    6's version of regenerators are such a shit fricking enemy. They don't even count as a kill in mercenaries. Just a poorly made enemy all around. Fortunately they fixed them in Revelations 2 by actually letting you kill them.

    • 4 months ago
      Anonymous

      >Fortunately they fixed them in Revelations 2 by actually letting you kill them.

      So is Revelations 2 just the best RE TPS?

      • 4 months ago
        Anonymous

        No but it's pretty good.
        The gameplay is much slower paced but in a good way.

        • 4 months ago
          Anonymous

          It's right up Ganker's alley.

          • 4 months ago
            Anonymous

            >It's right up Ganker's alley.

            aka garbage that's just barely not popular enough to pretend is actually secretly one of the greatest things ever, because of some slight moderatey unique mechanics that aren't actually utilized all that well, but because Ganker is DESPERATE to be "different" and contrarian, they blow up out of proportion to seem greater than it is?

    • 4 months ago
      Anonymous

      they are cool u can send them to the micheal wave

      • 4 months ago
        Anonymous

        wut

        • 4 months ago
          Anonymous

          ?si=Xu5GEa8dDI3fPOWX

  33. 4 months ago
    Anonymous

    4 did

  34. 4 months ago
    Anonymous

    I enjoy headbutting enemies with Barry.
    DAAAAH

  35. 4 months ago
    Anonymous

    I like RE6 because there are no blacks in it. Exclusively White main cast with a token happa.

    • 4 months ago
      Anonymous

      are you really that shallow? is that really all there is to like? -_-

  36. 4 months ago
    Anonymous

    >re6
    >chinese enemies
    >literal bugmen

  37. 4 months ago
    Anonymous

    The over-the-shoulder era is the best RE era. RE4/RE5/RE6/Revelations/Remake2/3/4. Frick the first trilogy and the FPS jump scare gay simulator.

    • 4 months ago
      Anonymous

      What's it like having such shit taste?

  38. 4 months ago
    Anonymous

    how is the separate ways dlc for re4 remake anyway? thinking of picking it up

  39. 4 months ago
    Anonymous
  40. 4 months ago
    Anonymous

    What's the character power ranking for RE5's mercenaries?
    I always had a lot of fun with midnight Wesker.

  41. 4 months ago
    Anonymous

    Yeah, it killed the series. Because it hasn't been surpassed.

  42. 4 months ago
    Anonymous

    lolno. 6 and that era's MP shit almost kinda did, now it's back in two different flavors both of which are [mostly] quality. If you want dead go look at the current state of Silent Hill, even fricking Dead Space is currently doing better lmao.

    • 4 months ago
      Anonymous

      >If you want dead go look at the current state of Silent Hill
      Current? Silent Hill died after the fourth game

      • 4 months ago
        Anonymous

        Even 4 was pushing it.

      • 4 months ago
        Anonymous

        And yet Konami continues to find new ways to further drive the series away from anything fans wanted, now even turning the originals into slavjank.

  43. 4 months ago
    Anonymous

    RE4R
    RE4OG
    Rev2
    RE5/6 If you have friends
    RE2RE
    RE2
    RE1
    RE3RE
    RE0
    Rev1/CodeV/ and pretty much everything else here including re5/6 solo

    • 4 months ago
      Anonymous

      REV2 seriously that high??? Are you the guy that described Rev2 as "best balanced experience overall" in that past revelations thread?

      >re5/6 solo

      6 solo is just as bad as 5? oh brother...it's joever I can't do it...I should just get Rev2 but...it's such a..."suspicious" game for lack of better word.

      • 4 months ago
        Anonymous

        I'm not the guy from any previous thread, no. But yeah, I think rev2 is actually really good. It has a very high content-to-dollar ratio, honestly. The main story was fun, and while being more "modern," it still had some horror moments, especially in the Barry/Nats chapters. And if you have a buddy, the co-op is an amazing experience. The DLCs are alright—not great, but not bad. And as for "replayability," if you like collecting things and such, there's plenty to do, including timed mode and invisable mode, and plenty of main unlocks if you're into that stuff. And of course, raid mode is something they could make an entire game of, and it would sell like hot cakes. If you like grinding, there is an absolute ton of stuff to do in raid mode. But if you're not a grinding gamer and just want to enjoy a good story, that works too.

        Overall, Rev2 is a fantastic game well worth the 15$ or whatever it is now for the deluxe edition. If you're on a budget and like zombies, I don't think there's a better game out there. Besides, maybe L4D(2), but that's horde shooter stuff, so there ya have it.

        • 4 months ago
          Anonymous

          You can put a crazy amount of time into raid mode, though there is an end to it unlike Mercenaries which has a nearly limitless skill ceiling for most people.

    • 4 months ago
      Anonymous

      re1 remake
      re4
      re2 and the remake
      re7
      re4 remake
      re3
      re5
      re8
      re3 remake
      re6
      dont play any revelation but this is my ranking

  44. 4 months ago
    Anonymous

    >inb4 the moron contrarian saying it's actually re4
    Re4 was not an ebin dumbed-down multiplayer experience and was never meant to fricking be one.

    • 4 months ago
      Anonymous

      4 is a masterpiece but not bcs its the best resident evil. the action and game mechanic is super fun and level design is great. and that lead to re5 being super action heavy bcs it sells. im not gonna disagree when people say re4 ruin it

  45. 4 months ago
    Anonymous

    I Like 5 until the a.i. fricks me over and I quit and never play again. Also the combat is outdated by then.

  46. 4 months ago
    Anonymous

    REmake also has some kind of weird adaptive difficulty thing going on behind the scenes. Zombie AI gets nerfed and they do fake grabs that don't actually connect when you're low on health. IDK about how it affects other enemies.

    • 4 months ago
      Anonymous

      Most of the games have stuff like that. The most noticeable is when it reduced the enemy mob size if you're dying a lot.

  47. 4 months ago
    Anonymous

    You mean 6?

  48. 4 months ago
    Anonymous

    Dude what https://youtu.be/aOAflXfqO7Q This level design looks abhorrent wtf. And half the time the dude isnt even shooting with his own weapon. He's getting on some mecha thing and firing all willy nilly. Frick.

  49. 4 months ago
    Anonymous

    The true resident evil killer

    • 4 months ago
      Anonymous

      Damn, this game gets a lot of unexpected praise here. I'm regretting having gotten the 1st game.

      Does Rev2 atleast make it less obvious that it's a 3DS game?

      • 4 months ago
        Anonymous

        Revelations 2 was never on the 3DS.

        • 4 months ago
          Anonymous

          Okay...and while that reassuring. I feel like Capcom is probably still dumb enough to carry over Rev1's tiny limited 3DS level design that barely even feels connected, over to Rev2...I just want to be sure...

          Also how's the movement In Rev2 generally?

          • 4 months ago
            Anonymous

            Very slow. If you're coming off of something fast paced like 6 it feels like the game is running poorly but you get used to it. Dude just get it, it's cheap and you've been going around in circles all thread. I played Rev1 once and thought it was OK, but I've replayed Rev2 like 10 times in the past year and put at least 150 hours into raid mode. It's fun, Claire has a sexy cowgirl outfit, the guns are all very satisfying to shoot and the atmosphere is top notch.

          • 4 months ago
            Anonymous

            if youre playing it with kb+mouse on pc, turning while sprinting feels very stuttery
            no problems other than that really, but inventory can feel a bit clunky and your partner can actually take damage while ai controlled

  50. 4 months ago
    Anonymous

    Ethan is an effeminate cuck and his wife is a Karen, but from a pure gameplay standpoint, Resident Evil Village is one of my favorites in the series.

    • 4 months ago
      Anonymous

      >but from a pure gameplay standpoint
      does it even have gameplay? it's all scripted and gay. it's worse than 7 and 7 sucks.

    • 4 months ago
      Anonymous

      ethan has the personality of an average Norwegian man

  51. 4 months ago
    Anonymous

    4
    2
    5
    1R
    3

  52. 4 months ago
    Anonymous

    >RE1: Scary jank
    >RE2: masterpiece
    >RE3: shortest game
    >Code Veronica: good until Chris's parts starts. Top-Tier OST
    >REmake: masterpiece
    >Zero: good game hindered by moronic ideas
    >RE4: masterpiece
    >RE5: Trying to be COD but still fun
    >RE6: Trying to be COD but still shit
    >RE7: masterpiece
    >RE8: recycled ideas from RE4. the doll house is good, but everything else is a slop
    >RE2make: masterpiece but ruined the scenario connection
    >RE3make: shit and too short
    >REV1: Great
    >REV2: Great but shit performance
    >Survivor: Great
    >Survivor 2: Meh
    >Dead Aim: Great and seriously scary
    >Gaiden: lol
    >Outbreak: boring solo, good multiplayer

    You are welcome

    • 4 months ago
      Anonymous

      re3 more like re2 dlc

  53. 4 months ago
    Anonymous

    >probably never see a revelations 3
    I just wanna kill zombies and monsters while larping as an umbrella kill team with my bros

    • 4 months ago
      Anonymous

      play Operation Racoon City then

      • 4 months ago
        Anonymous

        >just play this game that steam hasn't unfricked yet and never will

        • 4 months ago
          Anonymous

          it's a shit game anyway

  54. 4 months ago
    Anonymous

    RE7, REmake 2 and REmake 4 made RE relevant again even though the DLC that is called REmake 3 tainted it slightly. The question is what will Capcom do next. If they just remake 5 into a same action slop I will not play it. I want another RE2/4 experience.

    • 4 months ago
      Anonymous

      >I want another gay TLoU clone
      *yawn*

      • 4 months ago
        Anonymous

        TLOU2 on grounded has legit good gameplay, it's everything else about the game, namely pacing and story that sucks.

  55. 4 months ago
    Anonymous

    No, RE4 did.

  56. 4 months ago
    Anonymous

    Is there a way to not get hit by an enemy every single time you attempt to use the ground kill with Sherry's baton?

  57. 4 months ago
    Anonymous

    The way they hold the klobb by the magazine in RE5 activates my gun autism.

  58. 4 months ago
    Anonymous

    No. RE7 and up killed, defiled and started wearing its skin.

    • 4 months ago
      Anonymous

      I'd be fine with 7 and 8 if they were just a separate universe under the brand of RE.

  59. 4 months ago
    Anonymous

    let the thread die already

  60. 4 months ago
    Anonymous

    I'm still waiting for that anon from the other thread to follow up on explaining this. They only did the first few tiers and stopped

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