Richard Garfield

>made magic, which is a skub topic in and of itself and I'm gonna assume you hate it. (you should)
>But has made way more awful games than that. Like card hunter

Why hasn't someone tried to assassinate this homosexual yet?

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  1. 7 months ago
    Anonymous

    What would the point be?
    Does he even have a say in any of his games anymore?

    • 7 months ago
      Anonymous

      Nope. His contribution is mostly just allowing to stamp his name on the game for marketing purposes.

      • 7 months ago
        Anonymous

        Ah.
        It would make more sense to assassinate the heads of WotC, then.

    • 7 months ago
      Anonymous

      Does it matter?
      >Wooooow anon, I merely founded the terrorist group Isis but haven't been the califate for like ten years!

      • 7 months ago
        Anonymous

        Look at it this way: it doesn't make sense to waste money on and risk being traced back from an assassination over someone who means nothing to the greater problem.
        Sure, he's just another rich homosexual who doesn't deserve what he has, but speaking pragmatically, it just doesn't matter.
        A children's card game is hardly comparable to a proxy terrorist faction, anyway.

        • 7 months ago
          Anonymous

          I agree, we should've just let Bin Laden and Bush get away with it.

  2. 7 months ago
    Anonymous

    he also made artifact, the dota 2 card game

    • 7 months ago
      Anonymous

      artifact was a fun game
      ruined by Valve's greed.

  3. 7 months ago
    Anonymous

    I liked mindbug and netrunner

    • 7 months ago
      Anonymous

      >mindbug and netrunner

      Which do you like better and why?

  4. 7 months ago
    Anonymous

    Waste of a perfectly good asassinstion? Just dont waste money on trash

  5. 7 months ago
    Anonymous

    In what world is "Making a bunch of games I don't like" worthy of an assassination attempt?

    • 7 months ago
      Anonymous

      It depends on the game, honestly.

  6. 7 months ago
    Anonymous

    What is his worst?

  7. 7 months ago
    Anonymous

    He also made Valve's card game Artifact.

    • 7 months ago
      Anonymous

      Artifact is almost a great game. It's literally just the degree of RNG that tanks it. There are a couple simple changes that they literally could have patched in that would pretty much 100% fix it in my view.

      • 7 months ago
        Anonymous

        VALVE
        HIRE
        THIS
        MAN

        • 7 months ago
          Anonymous

          Artifact is almost a great game. It's literally just the degree of RNG that tanks it. There are a couple simple changes that they literally could have patched in that would pretty much 100% fix it in my view.

          I'm quite serious. The pic is the only reason the game was idiotic. So it was basically three (mostly) independent games going at once, which you handled in sequence, and had to win 2/3 or hard, hard win 1. In order to make up for having to manage three battlefields at once, and also because it fits for mobas, the game spawned you a few (I think literally three, it's been so long I'm not 100%) 2/2 mobs, which went to a random board, and placed themselves randomly. Additionally, all your onboard units attack simultaneously and automatically, randomly selecting from one of the three board spaces "in front" of them. If the space in front of them is empty, they have an equal chance to hit the tower, which is the wincon for the lane.

          As you can see, in this picture, I am hard losing this lane, and the opponent has stacked it to take me down before I can kill both of the others. However, my three minions spawned to that lane. They spawned evenly spaced for maximum coverage. And every single one of his units has decided to attack a minion, which, there's no overkill by default, and attacks are simultaneous, so he's basically completely walled by something I didn't have anything to do with, and which he has marginal control over. It's very silly.

          All you have to do is make it so there's 1/2 that deploy to each lane, which makes thematic sense. Come up with a consistent scheme for their placement. Make minions prioritize minions but heroes prioritize base unless directly blocked, which makes sense. Then you have a much more sensible game. The other problem with the game is that it took too damned long, but I think that would have worked itself out a bit with a bigger cardpool.

          • 7 months ago
            Anonymous

            >card game
            >lanes

            I know it's based on a MOBA but fricking Christ

            • 7 months ago
              Anonymous

              it's more of a boardgame than a cardgame, you even have an itemshop deck, no idea how valve expected it to attract the hearthstone crowd especially with real money cards, games also could took a long time

            • 7 months ago
              Anonymous

              At least it added some tactical consideration. You also played permanent spells to each lane, so you genuinely built up different lanes with different effects as you went, which I quite liked. Better than boring ass typical dudes in a row fight game.

          • 7 months ago
            Anonymous

            League wins again baybeeeeee

            LoR genuinely has the most SOUL out of any online TTRPG and it's a shame it never took off because mobamongoloids are stuck tight in their esports pro wannabe phase.

            • 7 months ago
              Anonymous

              It's funny that the riot games online tcg has the least israeli currency model out of every game. The only improvement is to outright make every card free.

            • 7 months ago
              Anonymous

              it was fricking kino, but Targon and making balances a lot less frequent tanked it hard while it was still growing.

            • 7 months ago
              Anonymous

              LoR is fine, it just feels super solitaire-ey. Both players trying to assemble their super OP win con while interacting to the minimum necessary extent. The business model is obviously pretty much the best out there, besides like, Faeria and other games no one has heard of.

            • 7 months ago
              Anonymous

              I loved Runeterra at first, but it became clear that the designers were stuck on this track:
              >all mechanics are +1/-1 combat mechanics
              >all champions should be grouped into isolated islands of mechanics, ie, we've prebuilt these 4 champions around this funky new mechanic, you basically have to work with that
              It's a parasitic as frick design. I hate it.
              Also Neeko got Morph, what the frick, it's so damn boring.
              The basic turn and priority structure is top tier though.

      • 7 months ago
        Anonymous

        Partially right, but Artifact has a lot of flaws.

        RNG is exceptionally heavy; a lot of card abilities are chances to occur rather than predictable, which works fine for a real time game where the number of rolls will generate an even curve, but terrible for when a 50-50 chance decides the game. The shop between turns is further complicated by RNG; you get a choice to buy a single item, chosen at random, in your deck, but you can easily get stuck with stuff you can't afford on the first couple of turns and then stuff you can't use later on. No way to remedy this or mulligan.

        The game is just slow. There's three lanes which function sort of like three simultaneous games that partially influence each other, but in practice once someone gets ahead in one lane it usually gets written off by their opponent so you're left with one player making all the decisions and actions in a lane while the other watches. After a while, you're just waiting for your opponent to finish beating on your tower so you can get to the next lane or even the next turn.

        Most of the game is overtly shown deployed resources such as heroes in lane and creeps. There's very few spells or tricks you can play against your opponent which means that the game state is largely calculated and everyone knows how things will go. Sometimes a player might have an ace up their sleeve hidden somewhere in their deck, but the chance they'll get it is once again very RNG dependent. And even if they do, it just swings the pendulum of the game on a lucky draw which sucks for the opponent.

        Artifact's design is massively flawed even if it's concept is cool.

      • 7 months ago
        Anonymous

        I absolutely agree, but the main flaw is the elephant in the room. There were like 4 absolutely broken op cards that costed 1000x compared to all the others. Corporate greed killed this game instantly.

      • 7 months ago
        Anonymous

        >Artifact is almost a great game. It's literally just the degree of RNG that tanks it

        No, there's also the fact that almost literally every card in the game just gives +X or -X to something. Literally just adding and subtracting numbers. That is NOT interesting. There's hardly any Magic-style buffs that completely change the rules of the game, which are the only buffs that are interesting.

        • 7 months ago
          Sieg heil

          What are you going to do have players solve differential equations while playing Pokémon?

          Some 7 year old citing the laws of thermodynamics and arguing if pikachu is attempting to send voltage or current through a material that would be conceive or not and what the resistance would be?

          Pokémon: the mechanical engineering?

          • 7 months ago
            Anonymous

            Are you moronic? I'm not complaining that the math isn't complicated enough. I'm complaining that the game is just math to begin with. In a good game you can't simply calculate an objectively correct turn. But in artifact you do that, and then watch when the arrows make your calculations wrong. Artifact was garbage and deserved to die.

            Incidentally, another Garfield game, Roborally, had this exact same problem where it is utterly trivial to play the correct turn since the game is so simple but the game's RNG will likely then frick up your moves anyway.

    • 7 months ago
      Anonymous

      Black person moron are you really gonna threaten this nobody loser's life on an underwater basket weaving forum monitored by the feds because he made a shitty card ga-

  8. 7 months ago
    Anonymous

    Made netrunner, therefore I would take the bullet for him

  9. 7 months ago
    Anonymous

    RoboRally is so much fun.
    >BUT IT MAKES ME SO MAD
    Yes, I know, that's part of the fun. What other game does such an excellent job of griefing its own players?

  10. 7 months ago
    Anonymous

    MTG would be fine if they basically stopped after Lorwyn/Shadowmoor. Everything up to that is pretty much golden. I do hate that there are card redundancies. That shit is stupid. Lightning bolt and Shock both existing, for example.

    • 7 months ago
      Anonymous

      >do hate that there are card redundancies. Lightning bolt and Shock both existing
      A nerfed version of a card isn't redundant, it's recognizing a mechanic is needed but a too strong version is bad for most formats. Llanowar Elves and Elvish Mystic are an example of a functional reprint. Functional reprints are good either because decks want more copies of a card or to do setting specific versions of cards it doesn't matter if decks can run more of

      • 7 months ago
        Anonymous

        Both of those are literally WotC providing solutions to a problem WotC created to begin with.

  11. 7 months ago
    Sieg heil

    Hey made that shitty game keyforge, buy a random deck play it rinse repeat until you get a chase deck and keep it

    Just pure consumerism

    His one hit magic the gathering was a failure too.

    He wanted a portable fast paced game you can play at the floor of convention centers while waiting in lines

    Magic requires too much real estate to play on convention floors

    • 7 months ago
      Anonymous

      Keyforge is unironically a better game than... basically everything else on the market right now.

      • 7 months ago
        Sieg heil

        It’s basically gashapon the card game

    • 7 months ago
      Anonymous

      Impressive how wrong you can be. Magic was the only game that managed to have large tournament presence at PAX, so while I don't like Magic, that's definitely in its favor. All other games are dead, so I don't know what the frick you're talking about conventions.

      In the past, under FFG, keyforge was a FANTASTIC game to play sealed, show up, buy in, get a random deck or three and go. I played in a massive tournament pre-covid, and one of the finalists had never played before that weekend (and was a developer for the Warhammer Champions game as well, so not a random scrub). It was a great time, and a great game. You can absolutely play it sealed, not buying many decks, and that's the best way to play it. Only morons go whale on that game, for obvious reasons.

      The new publishers are fricking that up though.

      • 7 months ago
        Sieg heil

        He failed at what magic was intended to be

        Adkison suggested that Garfield create something portable that people could pull out during their downtime at the conventions where nerds flocked to find rare comic books, purchase esoteric collectibles, and discover new games.

        After the meeting, Garfield drove outside Portland with his family and hiked a path that winds to the top of Multnomah Falls. As he circled his way up, he had a burst of inspiration. People playing a game like Five Magics could separately collect different cards, have different decks, and come up with different strategies from those decks.

        • 7 months ago
          Anonymous

          This is in no way responding to the post you are replying to. Go away tripgay

          • 7 months ago
            Sieg heil

            You’re a bit slow, it shows Richard failed at the given task, design a portable game that you can play on the floor of a convention center while waiting in line.

            Magic the gathering, requires playmats, dice, coins, sleeves, battle zones etc so much so that they are currently playing in a convention center just dedicated to magic…. The guy that funded him wanted a different product all together

  12. 7 months ago
    Anonymous

    Because nearly all people who are not normalgays are capable of ignoring popular things that are shit.

  13. 7 months ago
    Anonymous

    Becasue it was Mark Rosewater that ruined Magic. Dickie expected you to buy one deck and play with what you had.

    • 7 months ago
      Sieg heil

      This, you weren’t supposed to know that black lotus existed until you encountered one

      Set lists and card numbers go against what Richard Garfield wanted out of the game.

      He was also verrrrry against Arena as he hates free to play models as he says it takes advantage of the whale’s psychologically and manipulates free players into being fodder/product for the whales

      Garfield wanted no card to be worth more than $20 1993 dollars

      • 7 months ago
        Anonymous

        >you weren’t supposed to know that black lotus existed until you encountered one
        Read as
        >you weren't supposed to know this card existed until it is destroying your ass
        >you aren't supposed to be able to tech against it or watch out for people running it
        While I do agree that the presence of set lists availability via the internet has ruined a lot of the fun and mystery of cracking packs and building fresh decks, it has also made it possible for competitive scenes to form that don't revolve around just losing to bullshit you've never heard of. Playground style card games aren't exactly good for making money. People don't want to buy the newest set of whatever if there's no guarantee of there being playable cards in it. If everyone knew how shitty of a set Homelands was, they wouldn't have bought any of it. It was a cool set, but there were like 5 actually playable cards.

        • 7 months ago
          Anonymous

          Okay but they only had one in their deck as per Garfields original vision.

      • 7 months ago
        Anonymous

        >no card to be worth more than $20 1993 dollars
        To be fair, the average meta standard card is still around that price. Eternal formats just have super inflated prices due to wotc refusing to do good reprints.

        • 7 months ago
          Anonymous

          >wotc does reprints
          >players complain about cards losing their value
          all eternal format staples should be printed into the ground, otherwise there is no reason not to use chinaman cards

          • 7 months ago
            Anonymous

            That's one of the best things about Yugioh. Konami for all their faults is at least willing to do decent yearly reprint sets.

        • 7 months ago
          Anonymous

          "Standard" is a limitation his original statement didn't have. Garfield believed Black Lotus should be 20 dollars tops. And he was right.

          • 7 months ago
            Sieg heil

            This, Richard Garfield designed magic the gathering, you are the idiots that decided to chop it up and make 30 different games out of the one

            • 7 months ago
              Anonymous

              >you are the idiots that decided to chop it up

              Who the frick do you think you're talking to? It was WotC that invented formats.

  14. 7 months ago
    Anonymous

    Filter the moron tripgay.

  15. 7 months ago
    Anonymous

    I bought Carnival of Monsters, but it turned out to just be 7 Wonders with mana screw (because unlike 7 Wonders, there's no adjusted distribution of card types for the 3 ages).
    Frick him.

  16. 7 months ago
    Anonymous

    >please state the nature of the magical emergency

    • 7 months ago
      Anonymous

      Can't unsee it.

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