Palladium Rifts. Post Rifts things. Point out major errors and contradictions, help players grasp things. Fan recourses and projects welcome
>Savage Rifts podcast
https://voiceofhopepodcast.podbean.com/
>Rifts Miniatures
https://voiceofhopepodcast.podbean.com/p/rifts-miniatures-suggestions/
>Let's Play Rifts: Promise of Power video game
>Radio Free Merctown
https://anchor.fm/lloyd-ritchey/episodes/Radio-Free-Merctown-69-The-Nice-Episode-e18smcg
>The Rifter complete index
https://rifterindex.netlify.app/?fbclid=IwAR3bJZspSnNWrHG6tnhc1cmDF2_OAuXtC6WxtREYhgjnwXZHxrAkSAvveMw
>The Rogue Scholar Rifts Youtuber
https://www.youtube.com/c/RogueScholarMDC/videos
>Why Rifts? by Quest Wise and other videos about Rifts books
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Why is this game so based?
Atlantis > England > Dinosaur Swamp > RUE > Coalition War Machine > vampire Kingdoms > Triax > Africa
>Atlantis > England > Dinosaur Swamp > RUE > Coalition War Machine > Vampire Kingdoms > Triax > Africa
I really liked Triax. Are you saying these books are better?
If he is he's got questionable taste.
If you like Triax you will probably like Coalition War Machine, Northern Gun 1, Northern Gun 2, Free Quebec, and maybe Arzno or Juicer Uprising.
The other books mentioned are very different and more for different tastes
>Juicer Uprising
I always wanted to read juicer uprising. I know there is a plot in it about a drug to prevent juicers from burning out.
Personally I'd say Dinosaur Swamp impressed me by being one of the only world books that actually describes adventuring in the area rather than just being a list of new classes and power armor.
Dino Swamp and New West I think are the only books focused on adventurers adventuring in the described areas.
Dino Swamp moreso than New West of course.
Warlords of Russia comes close, but unfortunately it's out in Russia so no one gives a frick.
And one of the few places that are truly low tech and post-apoc. Everywhere else has big civs and mega tech coming out the wazoo.
Did Savage Rifts ever get more than the one book? Have there been any other projects to adapt it to another systen?
Savage Rifts has like a dozen books out now. IIRC there were 3 "core" books, then several supplements including Atlantsi & The Demon Seas which just came out recently. There's a decent-size fanbase for it too.
Personally I'm not fond of the Savage Worlds ruleset so I don't buy them, and reading what I pirated I found the SavRifts books have only 1/4 of the content that Palladium Rifts books do, so it's not a winning proposition for me.
I gotta find out what Savage Rifts actually is. I know a guy who boiled all rolls in they system down to d20 rolls, is it like that?
No, it's the conversion of the setting to the Savage Worlds system.
Nope, not even close. Savage Worlds uses d4s, d6s, d8s, d10s, and d12s for most rolls.
>d12s
That is like the least common of game dice. I thin only Ironclaw uses that one
Cortex Plus/Prime uses d12s pretty regular, and the Pokethulhu game only uses d12s.
In all fairness Rifts has been putting out supplements and world books and shit for much longer than Savage Rifts existed
Savage Rifts has gone through two editions at this point, my guy. The Adventurer's Edition release includes:
*The Tomorrow Legion Player's Guide
*The Tomorrow Legion Field Manual
*Savage Rifts Game Master's Guide
*Savage Foes of North America
*Arcana and Mysticism
*Blood and Banes
*Empires of Humanity
*Atlantis and the Demon Seas
And later this year, we're getting a mega-adventure and a South America sourcebook (Land of a Thousand Rivers).
>new art of old coalition uniforms
This makes me happy
I think it's all about the spikes. They express a crudeness that the new designs dont.
Rifts for FoundryVTT when?
Soon™.
>50 bucks
How does that work? They talk about it being an API so does that mean I can make my own VTT using their software?
Foundry is a virtual tabletop where you basically have full java controls through a fairly idiot proof software to create a web-based VTT for your players.
You can edit the frick out of it if you have the time and patience.
If you're familiar with Maptool, Foundry is slightly weaker but a lot easier for people to use.
>Rifts: Promise of Power video game
The part midway where the game introduces you to all the jobs (classes) you can be in-character is actually a very good introduction to Rifts in general.
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>tfw you bought an ngage just for this game
Seriously, why is ngage the only platform that got a rifts game?
They badly needed games so a dev reached out to Kevin who like any American who is bad at business, was rooting for the underdog.
At least that's my guess
It's funny to me that the game actually does some things that Rifts should have taken ideas from for a new edition.
Action Points instead of Actions per Melee, reducing the number of classes to instead make a base class + advanced class that could lead to different abilities and combinations, making headhunters and Cyber-Knights not suck.
>Seriously, why is ngage the only platform that got a rifts game?
Nobody else was willing to give Palladium any money for the Rifts IP. Nokia was desperate for games to promote their platform and was paying out big dollars for exclusive rights. Nobody knew in advance the N-gage was going to be such a huge flop. Travel through enough rifts and maybe one day you'll land on an Earth where Nokia has bought out Nintendo and Sony and become the premier handheld and console maker on the planet.
I am confident that Kevin Siemba flat out forgot about the game and no one has actually asked him to port it to other systems.
What's the highest you've reached with your PC or your whole party? Is Level 15 the max for this game?
I think like level 8 and that was with Heroes Unlimited where kind of ride the line between SDC and MDC like a cheap prostitute.
>Is Level 15 the max for this game
Gods go up to 20 in some cases but there are no official rules for doing so
There should be a Wolfen Empire on Rifts Earth.
To be honest, I am kind of surprised there isn't.
It would make North America more interesting if you had
>New West in North West and Central West US
>Vampire Kingdoms in the Southwest US
>Xiticix in central Canada and leaking into the US
>Coalition where they currently are
>Lazlo in the North East with the Federation of Magic around it instead of Lazlo being a solo city state way north of the federation
>Just remove Free Quebec or make it a magic place instead of a glitter boy place
>In the area of the current federation of magic you could put a Wolfen Empire, sandwiched between the new magic location to the north, the robots and slavers to the east, the dinosaur swamp to the south, and the Coalition to the west
The Empire would give the Coalition an interesting potential ally or enemy, because they also don't trust raw magic being thrown around, but they are willing to use rune weapons, they have psionicists, but where the Coalition says all non-humans need to die, the Wolfen have a more Roman view of you're either a citizen or a slave.
Some would probably defect from the insanity of the Coalition to the Empire, some would fear the 7-ft tall wolf men.
Some would see them as an ally against chaos, some as just another mutant.
Etc
If there would be anything close to it it would be the Lonestar facility going rogue and claiming texas as an independent nation.
I like the Rifts setting because New York and LA have been fricked so hard they either no longer exist or whatever is there is not relevant anymore!
Rifts Ohio when?
Rifts is already Ohio. Always has been.
Ohio is where Psyscape and the City of Dweomer are. As a Kentuckian, I've always been hype as hell that my state is the home of the Federation of Magic. Most games set in the real world (or some version of it) just forget about us entirely.
Are there survivalist enclaves and vaults in specific parts of North America?
Vaults, sure. Survivalist enclaves? I dont really know what that means.