Just got into RimWorld. I'm really liking it so far and feel ready to add one of the DLCs. Which would you recommend for a newer player? Which are better suited for after having some significant hours under your belt?
Just got into RimWorld. I'm really liking it so far and feel ready to add one of the DLCs. Which would you recommend for a newer player? Which are better suited for after having some significant hours under your belt?
Ideology > Biotech > Royalty
Ideology is literally the worst one, hardly any content, just a bunch of RP shit
Ideologoy let's you have slaves.
I forgot about that. Nvm Ideology is great
The slave mod is 10x better than that homosexual system of slavery that shit DLC introduced
ideology looks great on paper but i found the etnire culture stuff annoying, you want to roleplay a thing in especial but the random RNH will take away the idea
try them all for free, see which one you like. steamunlocked and cs.rin.ru are generally reliable.
just use gog-games homie
Ideology lets you larp AND powergame with custom ideologies, Biotech is pretty neat, Royalty actively makes your game worse.
Biotech is kind of lame. the preset races are boring and you'll probably want to disable them after a playthrough or two. The gene minigame is painfully stupid. Mechs are ok I guess.
The thing with Biotech and Royalty is that they feel completely optional, even if you have the DLCs you can just ignore their content and you won't be missing out on much. Ideology feels much more connected to the game and can totally change how you play, even if it's a lot of wasted potential.
i enjoyed ideology but heard people don't like it
royalty and biotech are tied for me, but i'd go for biotech in this case
When generating a world, remove Yttakin, Pigmen, Neanderthal and Toxic factions. Replace them with the normal ones.
The game's hard enough and allegedly spawns more of these fricking bastards because their "point score" is low due to them being shit if they're on your side.
You need to browse the steam workshop for Ideology fixes.
The balance is a bit jank, as with all of Rimworld, where there are "correct" options and they're just bullshit to pull off right.
It doesn't really matter that much though. The game is just "Wait for technology to research" and "Gun down hundreds of invaders like you're Britain versus the Zulus" where you will lose if you don't get the good guns or don't frequently relocate your base and painstakingly rebuild it again and again.
I never enable theur factions but their pawns will still spawn i fricking hate wasters so much as they gas you when they die
Gas masks hard counter wasters
>relocate your base
?
recruit tier:
>genie
>highmate
>hussar
>neanderbro
>dirtmole
>saurid
Slave tier:
>impid
>waster
>yiffkin
>pigskin
KOS tier:
>sanguophage
Since there's already a thread, what are the best animals to raise as livestock and for combat? I feel like muffalo and wargs are the obvious answers but I haven't looked into it much
Boars. Breed fast, can eat anything and deal decent damage.
>He recruits downed pawns rather than plapping captured females to make his own.
I know I'm going to regret asking this, but is there a rape mod?
Rimjobworld, THE sex mod for Rimworld, adds rape, among many other things
it's crazy how extensive it is if you also consider the addons, only Bethesda and Sims sex mods can compete content wise
recommended addons?
depends on your kinks I guess, the Standart is animations, with SAR to have bouncy boobies during sex, menstruation to have autistic cycle simulation and licentia labs for some potions and stretching, animation patch and privacy please are nice too be careful you have the latest version of those tho
The only downside of RJW is they will spend silly amounts of time raping prisoners and each other instead of working.
I fricking hate every coomer homosexual that recommends this garbage mod
Holy shit go fricking have a nice day
Yeah I tried it once and it was terrible. No sense of balance and tons of compatibility issues. The only reason to play with it is to coom.
I need to cherrypick the frick out of it when I do use it because it's fricking moronic that every caravan is selling anal plugs
rjw doesn't even have buttplugs
>Try RJW
>Also have that "The harvest" mod set to that if I butcher a corpse with bionics I have a chance to get them.
>These mods combined make it so that when you butcher bugs you get their bug dicks and ovipostors drop as organs.
>my entire base gets filled up with bug genitalia, have to create multiple specialized dumping stockpiles just to get rid of this shit.
>No traders want these, end up lining them up at the edge of the map so that anyone visiting my colony, to trade or raid, has to walk past fields of bug dicks, like the bison skull piles of old.
Cry more troony
I really love lamas, but they don't combat ofc. Muffalos trivalize the game imo a bit, at least wargs take a bit of effort to keep them tame
The only animals worth raising are horses. Everything else isn't worth the effort and is for novelty more than anything.
>He isnt camel-maxxing for their leather, milk and carry capacity
>not playing in tundra
pleb
>Not using cows
>livestock
Cows. never raise chickens. They end up eating more nutrition that they need.
>combat
all animals are shit for combat and die too fast to firearms unless you use mods.
>Cows. never raise chickens. They end up eating more nutrition that they need.
Sound like a logistic skill issue for no killing enough chickens to me.
royalty is fricking garbage. ideology is fricking garbage. biotech is fricking garbage. you should just pirate all of them because you need them for mod compatibility.
what if I don’t buy his book
then you will never understand
Since the answers have been mostly terrible so far, I'll say something. It mostly depends on what you want really. Rimworld is a skeleton you hang mods you like on mostly.
Biotech is an upgrade to core gameplay. With races and children it's how you get a functioning colony as opposed to just autism forts. The mechs are just a bonus really.
Ideology is all about flavour and theming. If you're the kind of player that likes to RP, like making a jungle village or a rampaging band of marauders. This is basically official support for that.
Royalty is an embarrassment. An assortment of mods shoved into a DLC. Psychic powers are incredibly useful however, especially for large raids since that's the game's only concept of difficulty. Also mod dependencies since it was the first DLC and everyone just sort of went with it.
>Biotech is an upgrade to core gameplay. With races and children it's how you get a functioning colony as opposed to just autism forts. The mechs are just a bonus really.
races are a moronic meme that only serves to thin your recruit pool with raiders that are twice as strong when they're raiding you but half as useful if you recruit them. nobody actually likes children, it's just something that was inexplicably left out of the base game. mechanitors are a gimmick that you play with once and then ignore for the rest of time.
>Ideology is all about flavour and theming. If you're the kind of player that likes to RP, like making a jungle village or a rampaging band of marauders. This is basically official support for that.
you can do both of those things just fine in vanilla, and ideology doesn't improve either. if anything, it makes it worse. it's as shallow as a puddle of piss. any sincere desire for RP will be frustrated by just how limited, generic, and inflexible your small pool of cookie cutter meme options are. unless you're playing transhumanists in which case a significant amount of the DLC was specifically dedicated to fleshing out this one mode. it's not "official support for RP", what it is is official support for challenge runs. so instead of giving yourself a challenge and sticking with it, now you just have to flick a switch in the precepts and the game will enforce it for you. but people who have self control don't get much out of it at all.
When will we get vehicles/boats DLC?
It pains me every time i make a colony near river or seashore and cant use sea routes to trade goods or move faster on the overworld.
In fact i think the overworld needs some more reactivity too. Primitives abandoning settlements and making new ones as they migrate. Factions establishing new bases, trading outposts etc
very unlikely. Oskar has insider info on Ludeon and he wouldn't have made Vehicle Expanded if Tynan was going to add it to the game.
For those looking to stretch the time it takes to become technologically superior I can recommend Life Lessons. Makes it so all pawns have knowledge and you can't research or operate certain things without said knowledge. So, for example, if you start with tribals and dearly want electronics, tough shit. You'll have to either
A. Be raided by someone with electronics knowledge and capture them or
B. Pioneer it with a pawn which takes a very long time.
Can border on frustrating sometimes, but it's definitely extended the playtime on my last save. I wish more raiders came with specific knowledge. Especially later on, you have to pioneer a lot of shit. At that point it's probably better to just remove the mod, job done.
Oskar has next to nothing to do with the fact we got vehicles and spent hardly any time on it. The bulk of the vehicles mods is the framework, done by someone else entirely.
How well does RJW work with children, pregnancy etc.? Last time I played was years ago and it made all my animals infertile lel
>How well does RJW work with children, pregnancy etc.? Last time I played was years ago and it made all my animals infertile lel
it works perfectly well, just leave the pregnancy settings as is and rjw will use biotech mechanics instead of their own
Sounds good, might give it another shot next time.
Nomadic tribes would be pretty sick.
here i am gays
here I am kings
Any recommended mods that drastically change the gameplay experience? I like Rimworld but I've played it to death ages ago
Unironically, CE fits that description. Also something like Rimatomics or SoS2 adds whole new minigames.
seeds please: you can't just grow fields of food to feed a whole town out of nowhere
dubs bad hygiene: have to actually worry about water/thirst/showers/poopin, building bathrooms for your colonists. one big one or private ones. new heating via radiators. sprinklers for your crops.
slave labour
prison labour: run your colony with actual slavery
the cthulhu mods if they aren't still dead. building a chapel to sacrifice aforementioned slaves was fun.
any leaks what the next dlc is about?
oceans
creamapi
dont give these israelites a fricking inch
1. biotech: adds genetics program and robotics (comes with pollution risk) to your arsenal, also adds species with unique genetics as factions
2. royalty: adds the best vanilla armor set in the game, interaction with the empire as a faction, titles, ability to call in troops in drop pods, by far the skinniest of the dlc because it was the first but still a "must have" if you're into larping as minor noble and like sphess marine esque drop pod tide turning
3. ideology: personally wasn't too hot for this one but it does give you ability to get people of your own ideology through rituals, adds roles for citizens that lets them excel in certain things, adds slaves and some animals and armor styles etc
all of them have something good that adds to your gameplay but i would say ideology just feels like it only bloats the game for no real utility benefit, the ideologies make it so that not only do you have to recruit the prisoners you want as part of your colony you also have to convert them which takes more time
pirate them and buy the ones you actually liked that's what i did and i ended up getting royalty and biotech
Ideology > Royalty > Biotech (half of it is stuff you need to deactivate because it don't really fit the setting, stupid vampire)
Just take the first 2 as soon as you know you like Rimworld.
What you'll really want after that are mods.
I'm
I should be more specific:
Ideology is by far the DLC with the most impact because it let you truly roleplay, it really validate what you want the colony to be.
Example: making your colonist happy to be cannibals, it let you enslave others, be pro-technology or anti-technology and so on, which either isn't possible with default settings or very painful to roleplay.
It's just a shame you need to mod more memes than the default. Rimworld have nice mechanics but limited content to use them with.
Royalty feel small because it was the first DLC, but it work even better with Ideology.
- it let you roleplay as nobility (tech), the armors are great, it go well with the setting. You just need mods to make it easier to satisfy more nobles.
- or you can roleplay as magical shamans (tribals), it's the DLC that added some psychic powers
Biotech is technically the biggest DLC, cause you don't have the choice to ignore many of the shit inside
- it add children (useless but that's needed for RP)
- it add the ability to build your own mechanoid, pollution gameplay
- biotech (with shitty race you need to deactivate)
- vampire (who the frick thought it was a good idea? Apparently nobody told them it was has-been and didn't go well with the setting)
Haven't played since before the DLC all came out. What are the must have mods?
rimjobworld
royalty is only really good if you want to use psycasts
>psycasts
eww
are modcels still clinging to their HAR races?
yes and their discord mob is desperately trying to talk shit about biotech and to emphasize how much better their shit is
Kek, but don't rjw organs rot? if not it's Molotov time
I am not paying $24.99 for a slightly more optimized version of HAR with only middling mod support. But I got Biotech for free along with the rest of the game and DLC, so I'll use it anyways.
>paying
all the dlc is free
mods for this feel?
Cute Revia, would keep as a slave to make a clone harem from.
What's the proper way to play this game? I mean what DLCs, mods etc. should I get?
Don't be moronic and just play the game yourself.
thats a long list you can only really fill out yourself
play the game as vanillia. Then add the mods later. Your choice.
Yeah, the first time I try to get my colonists count to at least 10 or 12 before considering mods
>RimWorld
90 quid for the full game. XD