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  1. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      https://i.imgur.com/7V49ZWI.png

      RIP drunk starfield leaker

      POST DECRYPTION KEY IF YOU HAVE THE GAME homosexual

      • 10 months ago
        Anonymous

        He dozed off. He (or his brother) must have a review copy. Because I don't think there's PC versions with data on the disc that could run before the 1st.

    • 10 months ago
      Anonymous

      >scanning: detect more using the same hardware
      >robotics: do more damage to the same robots using the same weapons
      >concealment: do more damage and become invisible somehow, also lose the psychic AI oh wow so good
      >medicine: okay it's legit you'd use that stuff better

      That's lazy as frick design. Holy shit do they understand what kind of game they're making?

      • 10 months ago
        Anonymous

        >Holy shit do they understand what kind of game they're making?
        I wanna say Fallout 4 but in space but I think I recall Fallout 4 perks being actually nice.

        • 10 months ago
          Anonymous

          They're the exact same thing. The medicine one I guess is slightly different in that at max level it removes debuffs which weren't a thing in Fallout 4.

          • 10 months ago
            Anonymous

            >debuffs which weren't a thing in Fallout 4.
            weren't they in hardcore mode?

        • 10 months ago
          Anonymous

          Yeah the thing about scifi settings is technology catches up so much, "skill" becomes secondary, and relegated to player skill more than character skill. Characters can still have interesting traits, but not this fantasy grade design.

          Fallout gets a pass because it's still a wacky setting with mutations and shit, breathing underwater and being a cannibal works, but Starfield supposedly aims higher than that.

        • 10 months ago
          Anonymous

          Only nice ones were copy pasted from fallout 3 and new vegas

        • 10 months ago
          Anonymous

          Nope, it was the exact same shit as Skyrim, just shitty and lazy percentile increases instead of perks with actual character.

          • 10 months ago
            Anonymous

            Never understood this meme. Skyrim perks were more unique and impactful than Morrowind/Oblivion's leveling system

            • 10 months ago
              Anonymous

              I still don't understand why you get like 1.6x as much damage for your chosen melee weapon type like 2 hours into the game

              • 10 months ago
                Anonymous

                What is there to not understand?

              • 10 months ago
                Anonymous

                It seems to needlessly break the difficulty curve. You're supposed to slowly get stronger in RPGs

              • 10 months ago
                Anonymous

                Don't you need to be like level 30 to get 1.6x?

              • 10 months ago
                Anonymous

                Easily achievable in the first 2 hours like I said. I started as an Orc and got it in Bleak Falls Barrow

              • 10 months ago
                Anonymous

                It wasn't 2 hours, but if you're focusing on a skill you'll be good in it. There are a myriad of other boosts needed to get enough power to fight difficult enemies

      • 10 months ago
        Anonymous

        >Holy shit do they understand what kind of game they're making?
        Brother, this is the same shit they've been doing for more than a decade. They're just perpetually dumbing things down and re-using the same content from Fallout and TES instead of trying to do something new.

        • 10 months ago
          Anonymous

          BGS games are very unique. Not from eachother, but from other games in the genre. Why sacrifice that to make what other people are making? The key to their games is that the RPG mechanics are how you interface with the world. The world is the focus, not the mechanics. No bethesda game has had groundbreaking gameplay loops, they just make cool environments to explore and interact with. It's about soul, not some challenge to feel proud you beat something

          • 10 months ago
            Anonymous

            >One of the most successful game studios in the world shouldn't innovate even though people are unhappy with the gradual ensloppening of their genre, because this is somehow "unique"
            What an absolutely bizarre opinion. There's a reason people mod these games to hell and back.

            • 10 months ago
              Anonymous

              >There's a reason people mod these games to hell and back.
              Instead of maintaining their reputation Bethesda should go all in on niche systems and sub-systems to make the games even more difficult to mod.
              Brilliant.

              • 10 months ago
                Anonymous

                >Bethesda should go all in on niche systems and sub-systems to make the games even more difficult to mod
                Why would you mod good design?

      • 10 months ago
        Anonymous

        How are you shocked, the only new one shown is the scanning perk.

      • 10 months ago
        Anonymous

        It's a game with game mechanics. What were you expecting?

        • 10 months ago
          Anonymous

          Okay bro.
          Go make your game then.
          I'm sure it will destroy Starfield.

          >it can be uninspiring because it's a game
          Lmao, Todd fanboys got mad

          • 10 months ago
            Anonymous

            [...]
            It's a modern scifi setting, and it's 2023. A "gun that shoots harder" and a skill that makes "guns go banger" doesn't cut it anymore. It just comes off as stupid and lazy today, because we deserve better.

            I agree its unrealistic and stupid, but it was a serious question. What else were you expecting?

            • 10 months ago
              Anonymous

              >What else were you expecting?
              I was expecting them to frick it up, but not by such a huge margin. This is worse than usual, and a new low for Bethesda.

              • 10 months ago
                Anonymous

                So in other words you have no idea how to improve it and instead just b***h and moan.

              • 10 months ago
                Anonymous

                Oh no I know how to improve it, but do you really want to hear about my dreams?

              • 10 months ago
                Anonymous

                No. Mod the game and stop b***hing to the rest of us.

              • 10 months ago
                Anonymous

                One way to improve it is to focus on asymmetric gameplay features the perks could unlock. Percentage modifiers are good as a side effect. This would require adding more and interesting gameplay systems and some cretivity. I know they do this to a degree, but most of them are very simple.

              • 10 months ago
                Anonymous

                Example:
                Add a system where npcs around a base are connected using radios to the base's computer system or they are connected to each other (mesh network).
                Hacking level 1: You can now hack computers.
                Hacking level 2: You can deal with advanced security measures and you can now hack the radios of NPCs making them incapable of alerting others when in combat. Ship: you can hack airlock doors to enter ships. Advanced security systems may report you to the original captain or to the authorities.
                Hacking level 3: You are an expert hacker capable of hacking base station computers and adding your hack tool as a receiver of enemy NPCs locator data. This reveals all enemy NPCs on your HUD and map, but in case of computers with advanced security systems the computer may alert NPCs of an intrusion. Ship: you can hack a the basic ID info of ships and override the captain's biometric data making the ship think you are its owner. Advanced security systems may still report you.
                Hacking level 4: You can bypass advanced intrusion detection systems for computers and ships alike.
                Hacking level 5: Members of expert NPC squads that use mesh networks to communicate with each other (not using a base computer) can now be hacked. This disables the hacked members radio and allows receiving locator data revealing all squad members on the map. NPCs with advanced security equipment may still broadcast an intruder detected signal. Ship: you can equip your ship with advanced camuflage systems fooling long range sensors into detecting your ships make up to be different (fire power, capabilities, armor, etc.) or hide it.
                Hacking level 6: You can hack almost anything. Advanced intrusion detection systems can even be bypassed on expert NPCs. Ship: you can now fool short range sensors during scans to detect your ship differently (fire power, capabilities, armor, etc.). Visual inspection will reveal your ship of course.

              • 10 months ago
                Anonymous

                Yeah, sadly this requires the kind of complexity that some shills advocate against because then it'd be a "boring sim".

                They don't seem to understand that in a modern setting, a futuristic one at that, everything revolves around technology, and things are bound to be complex on that front. Otherwise all you get is some cartoony, casual complexity, which actually makes things worse because it's illogical. The fact the "robotics" skill is only about dealing more damage to robots is baffling, especially in a game with spaceships.

              • 10 months ago
                Anonymous

                I agree. Do you know what is even more maddening?

                Most of that is already implemented in the engine (more or less) regarding detection. All it would take is a bit of polishing and a check if it has a radio and if it is not hacked then let's alert everyone. Otherwise other NPCs will only get alerted if they see or hear combat.

              • 10 months ago
                Anonymous

                I'm still waiting for ladders, your pipe dream about radios can wait.

              • 10 months ago
                Anonymous

                Ladders are unironically bad design. They are a chokepoint and no game has ever solved them. You would need an entire set of behaviors if you do not want players to camp them that much. It is also hard to schedule transitions with many NPCs.

              • 10 months ago
                Anonymous

                >This is worse than usual, and a new low for Bethesda.
                lmao. Bethesda have been reusing these same game mechanics since Oblivion, how old are you to think this shit is anything new.

              • 10 months ago
                Anonymous

                >I was expecting them to frick it up, but not by such a huge margin.
                The best part is, you could just not play it if it makes you so mad.
                Easy fix!

        • 10 months ago
          Anonymous

          Okay bro.
          Go make your game then.
          I'm sure it will destroy Starfield.

          It's a modern scifi setting, and it's 2023. A "gun that shoots harder" and a skill that makes "guns go banger" doesn't cut it anymore. It just comes off as stupid and lazy today, because we deserve better.

          • 10 months ago
            Anonymous

            >IT'S CURRENT YEAR
            Nah, KISS.

          • 10 months ago
            Anonymous

            >because we deserve better
            Good job being more cringe than unironic Bethesda enjoyers.

            • 10 months ago
              Anonymous

              >having standards is cringe

              • 10 months ago
                Anonymous

                Thinking you deserve any outcome from a product is cringe, just don't buy it and move on. It's not a human right to have "good" bethesda games.

              • 10 months ago
                Anonymous

                Being a pathetic cynic doesn't make your interesting or intelligent

              • 10 months ago
                Anonymous

                The only one being a pathetic cynic is the person decrying three recycled perks as the end of an era for a game company and demanding social revolution because bethesda is lazy as if this is the first time. This is not a new normal it's the old normal. Get over it and move on to other better games that exist.

              • 10 months ago
                Anonymous

                Bethesda has never made a good game in the first place.

              • 10 months ago
                Anonymous

                Morrowind and Oblivion were good.

              • 10 months ago
                Anonymous

                >Hi Fi Rush
                >Dishonored
                >Doom Eternal
                >Prey

              • 10 months ago
                Anonymous

                >published = developed
                You fricking moron

                Morrowind and Oblivion were good.

                nah

      • 10 months ago
        Anonymous

        Okay bro.
        Go make your game then.
        I'm sure it will destroy Starfield.

        • 10 months ago
          Anonymous

          Better yet he can make a mod for Starfield and really embarrass that handsome fricking genius Todd, boy will he be so upset when anon upstages him and in his own game too. Haha it'd be truly epic.

      • 10 months ago
        Anonymous

        that’s disappointing and not immersive at all

      • 10 months ago
        Anonymous

        >do they understand what kind of game they're making?
        Yeah, Skyrim in space.

      • 10 months ago
        Anonymous

        Do you think a doctor doesn't understand an ultrasound or mri result or whatever better than you and me would?

        • 10 months ago
          Anonymous

          Yeah, that's why I said
          >medicine: okay it's legit you'd use that stuff better
          It's the only skill that makes sense.

          Now tell me how a bullet shoots harder because you shot a lot before.

          • 10 months ago
            Anonymous

            >Now tell me how a bullet shoots harder because you shot a lot before.
            Your grouping would get tighter so you'd be more lethal with a weapon, which is translated into dps in a game.

            • 10 months ago
              Anonymous

              >which is translated into dps
              Yeah that's the issue, of the many things you can translate it into, they pick the one that makes the least sense.

              Low skill in guns would lead to slower handling, slower walking speed when aiming, reduced accuracy when moving... things that directly translate into visible mechanics you need to mitigate, which creates nice gameplay elements. Instead, you can handle any gun and shoot precisely like you've done it your entire life, but bullets hit "less hard".

              So we got:
              >sneak: 10x damage
              >robot: +30% damage
              >ballistics: +30% range
              >pistol: +30% damage
              >sneak on a robot with a pistol: bullets hit 990% harder and go 30% further

              The best part is when you play the same game with different characters, and none of the mechanics are relatable because combat performance is completely uncorrelated with the actual capabilities of gear, so you'll never know if a given pistol can kill a guy with one bullet or eleven.

              Great design there.

              • 10 months ago
                Anonymous

                So you're okay with a medical kit healing flat percentage more damage because a person hit wild life with a hammer for 20 minutes and put points into that perk. Yet this is the point where realism autism hits you? DPS increase isn't illogical, it's just simplistic and you don't like it. Frankly I don't want the gameplay to be artificially shit in order for me to spend a few hours levelling in order to feel like I've improved. It's tedious, not challenging or interesting. Same as walking slow and grinding movement speed over hours would be shit gameplay.

              • 10 months ago
                Anonymous

                >So you're okay with a medical kit healing flat percentage
                I'm saying it's not the biggest offender, but I'm neither a fan of how it works nor how it's unlocked.

                >Frankly I don't want the gameplay to be artificially shit in order for me to spend a few hours levelling in order to feel like I've improved. It's tedious, not challenging or interesting. Same as walking slow and grinding movement speed over hours would be shit gameplay.
                So basically you're saying that some concept was poorly implemented before so there's no way it can ever be implemented properly and any attempt to improve that should be discouraged and instead everything should be full casual?

                There are tons of games out there, many of which get skills, perks and traits very right, and make the progression interesting and good, whether by relaying on teachers you need to persuade, on books/manuals you can find, on skill synergy between party members, on broader skill trees with specializations so there's a multitude of ways you can train...

                Bethesda's approach is just terribly simplistic and further streamlined with each game, to the point Morrowind skills appear like a towering pile of spreadsheets to some, when it really is simple and straightforward. I don't think anything is overly complex, I think most people these days are just plain moronic, I can't wait for the day vidya switches to color coded stats because people can no longer compare numbers.

              • 10 months ago
                Anonymous

                >So basically you're saying that some concept was poorly implemented before so there's no way it can ever be implemented properly and any attempt to improve that should be discouraged and instead everything should be full casual?
                No I'm saying artificial limitations like the ones you suggested as an improvement aren't as good as you think they are. Guns swaying around and taking longer to reload don't make the game more engaging, does a dps increase make it engaging either? No not really especially since level scaling is something bethesda do terribly every time. The greatest issue that any suggestions face is that bethesda are making the game so even if they tried it'd be the worst iteration of that idea you can think of. They're better kept to simple ideas.

              • 10 months ago
                Anonymous

                >bethesda are making the game so even if they tried it'd be the worst iteration of that idea you can think of. They're better kept to simple ideas.
                Doesn't make criticism any less valid.

              • 10 months ago
                Anonymous

                No it doesn't, but it does make your expectations absolutely moronic. Akin to going to detroit and being bummed out that there isn't a nice park. Theoretical and philosophical discussion on game design aside, you fricked yourself by being so naive.

              • 10 months ago
                Anonymous

                >but it does make your expectations absolutely moronic
                Good, I expected nothing.

              • 10 months ago
                Anonymous

                Very good post

          • 10 months ago
            Anonymous

            So why would the same not apply to a scanner?

            • 10 months ago
              Anonymous

              Because it's the fricking future and manual input on machinery generally boils down to "can" or "can't. It's grossly exaggerated that skill could lead to such a huge difference when a "scanner" could be just gear, and there could be different, better, more expensive scanners, or better tailored to some purposes.

              If it depends solely on your skill and not on the gear, it's just fricking stupid.

              • 10 months ago
                Anonymous

                Yet it's already explained in the image that the skill is about parsing data presented by the machine, not about the machine suddenly getting a new button.

              • 10 months ago
                Anonymous

                You know I'm not against complexity, I'm against complexity that makes no sense. I'm sorry but this makes no sense to me.

              • 10 months ago
                Anonymous

                Knowledge on mineral compositions the scanner details as being in an area can lead you to know more about what to expect. It's not rocket science, it's just regular science.

              • 10 months ago
                Anonymous

                It's specifically about being able to detect exotic material the automation struggles to see

      • 10 months ago
        Anonymous

        >That's lazy as frick design. Holy shit do they understand what kind of game they're making?

        Remind me what kind of game they were making

        • 10 months ago
          Anonymous

          to be fair thats a nig playing starfield

      • 10 months ago
        Anonymous

        >Holy shit do they understand what kind of game they're making?
        Yes, a braindead open world game for braindead open world game fans, its simpe as that, what the frick did you think it was going to be? Have you not played Bethesda games?

        • 10 months ago
          Anonymous

          >open world game
          >but all the "worlds" are instanced areas only traversable via loading screens

          makes you think

          • 10 months ago
            Anonymous

            >instanced massive globe
            At what point does "instanced" become a meaningless descriptor? If a single planet is bigger than 95% of games is it really worth pointing out?

            • 10 months ago
              Anonymous

              Imagine thinking that planets in starfield will be anything other than totally empty terrain or extremely small, clustered content for quests

              Elite back in 1984 had 256 planets in 8 galaxies which they cut down from the original 281,474,976,710,656 planets. Who cares what stupid number they come up with, it was all 1 featureless globe

            • 10 months ago
              Anonymous

              He's not talking about planets but space, remember that picture about what kind of space will be in Starfield? The left top was correct one and we are getting the worst version of space possible.

      • 10 months ago
        Anonymous

        it's bethesdaslop this was entirely predictable

      • 10 months ago
        Anonymous

        This is Bethesda, my man.
        Why are you expecting good things from them? Are you actually believing ironic Todd posting on this board?

        • 10 months ago
          Anonymous
        • 10 months ago
          Anonymous

          this time might be different. I always think that Todd is not just a sale man like people said, but he's a true gamer and he truly want to make good game. When you climb to a certain position, everything is up you, you cannot make the decision the way you desire, it's not even about making a good game anymore. But he's getting old, he's getting to the point money and fame starting to loose its meaning, so he truly want to make what he passion about. ES 6 or Starfield might be his last game, so yes, he truly want them to be good

          • 10 months ago
            Anonymous

            You're underaged.

          • 10 months ago
            Anonymous

            I hope you are getting paid for writing bullshit on the Internet.

          • 10 months ago
            Anonymous

            i guess we'll see soon enough

      • 10 months ago
        Anonymous

        The only one of those that doesn't make much sense is concealment, a good radar/sonar operator and someone who knows how to use the hardware is going to run rings around some idiot just looking at the screen.

    • 10 months ago
      Anonymous

      >Fallout 3 / Fallout 4 perk design
      >The actually interesting skills are locked behind 1 skill's different ranks, rather than being broken up into 3-4 individual skills and having flexible requirements
      >Effects of skills are primarily "quality of life" and multiple ranks of % modifiers
      God damn it.

      You know what I've never understood about Bethesda's design philosophy? The principle that every player character should be able to do everything. A mage will always be able to wield a greatsword, and a warrior without a drop of magicka will always be able to learn magic. It's as if they're afraid of characters actually being, you know, different - which is goes against the spirit of role-playing itself. They're terrified of the idea that the player will ever lock themselves out of content, or lock themselves out of an effective build. Therefore, no build can be better or more interesting than any other build.
      >But what about stealth archers?
      Stealth archers aren't good because they're interesting, or they even have interesting abilities. They're good because they're the best "class" at exploiting the flaws of Skyrim's mechanics and AI. Every build, every character is doomed to pick the same handful of perks they've been repurposing for more than a decade.

      Don't believe me? Look at the stealth perks in , the most diverse and powerful skill progression we see in it. Not triggering landmines is a Fallout (Light Step) and Skyrim (Light Foot) perk. Running while sneaking not affecting stealth is ANOTHER Fallout (Silent Running) and Skyrim (Muffled Movement) perk. Active camouflage is adapted from the Stealth Boy and stealth suit's effect in Fallout. And the final rank is literally ANOTHER SKYRIM PERK (Shadow Warrior). There is not a SINGLE original thing in this entire skill progression.

      Mods like Ordinator have proved that it's possible to have fun, unique perks that make meaningful changes to how the player actually plays - yet here we are again.

      • 10 months ago
        Anonymous

        >The principle that every player character should be able to do everything. A mage will always be able to wield a greatsword, and a warrior without a drop of magicka will always be able to learn magic.
        I want to be able to do whatever I want whenever I want wherever I want, most BGS fans probably feel the same way
        The games are just not for (you)

        • 10 months ago
          Anonymous

          Then you will never be anything interesting

      • 10 months ago
        Anonymous

        Bethesda's rpgs are much longer than most games, so them not having level cap and allowing you to be jack of all trades makes sense. What they need to add is skill rust, so you could lose proficiencies and perks if you don't use them. This way being jack of all trades would require an upkeep and spending money on trainers. This would avoid player character becoming overpowered around mid and late game.

        • 10 months ago
          Anonymous

          No they fricking aren't, Bethdesa main quests are always laughably short and entirely disconnected from everything else going on inbthe world Save for Morrowind.

      • 10 months ago
        Anonymous

        >yet here we are again.
        >preaching to the choir about mods fixing the game
        uh duh

        I'm not gonna play or buy this game until I get a new rig at which point there will be mods like ordinator but for starfield.

    • 10 months ago
      Anonymous

      >scanning: detect more using the same hardware
      >robotics: do more damage to the same robots using the same weapons
      >concealment: do more damage and become invisible somehow, also lose the psychic AI oh wow so good
      >medicine: okay it's legit you'd use that stuff better

      That's lazy as frick design. Holy shit do they understand what kind of game they're making?

      >Holy shit do they understand what kind of game they're making?
      I wanna say Fallout 4 but in space but I think I recall Fallout 4 perks being actually nice.

      They are the same. This is a copy paste from FO4.

      • 10 months ago
        Anonymous

        Which was copy pasted from Skyrim, which was copy pasted from F3, which was copy pasted from Oblivion.

        • 10 months ago
          Anonymous

          Nah. Skyrim is close, but this is literally from FO4. I mean the exact same perk levels having almost the exact same thing with a few orders swapped or something.
          I'm pretty sure FO3 and Oblivion didn't have such simplified perks, but YMMV I haven't played either in 15 years.

    • 10 months ago
      Anonymous

      >Up to 4x ranged sneak attack damage at max level, can also just sneak in place to lose aggro at long distance
      I guess I shouldn't be surprised that stealth archer is once again busted.

    • 10 months ago
      Anonymous

      >same 10% , 20%, 30% bullshit """perks"""
      I hate bethdesa so fricking much, they're such talentless hacks.

      • 10 months ago
        Anonymous

        The how come they stand alone in the RPG making world?

      • 10 months ago
        Anonymous

        At least it isn't borderlands-tier 2% increases in shit.

    • 10 months ago
      Anonymous

      Frick that looks so soulless
      My gut has told be Starfield will be shit
      Might pirate it though

    • 10 months ago
      Anonymous

      Stealth Archer wins yet again

    • 10 months ago
      Anonymous

      >immunity to mines with just rank 1 sneak
      Seems busted

    • 10 months ago
      Anonymous

      Stealth archer is back baby

    • 10 months ago
      Anonymous

      Stealth Archer wins again.

    • 10 months ago
      Anonymous

      >same shitty perk system from Fallout 4
      Thanks anon, you've convinced me that this game is, for certain, not worth buying

    • 10 months ago
      Anonymous

      NOOOOOOOOOOO I WANT MY PARADOX STYLE 0.5% MODIFIERS, this is too broken and has too much potential for fun

      • 10 months ago
        Anonymous

        >it's either causalized or moronic
        >there can be no compromise
        >please accept this game's design

        Hello shill.

        • 10 months ago
          Anonymous

          Nope, I'm just sick of games having tons of perks that make next to no difference to how the game plays with the only big gameplay affecting perks coming in near the end of the game where their milage is limited as frick. That's peak moronic game design, if you're going to have perks they should be noticeably impactful

          • 10 months ago
            Anonymous

            > if you're going to have perks they should be noticeably impactful
            this. but they're so incompetent at making good RPG that they flunk every time. is there even a game with meaningful perks?

            • 10 months ago
              Anonymous

              Only thing I can think of is Skyrim with Requiem overhaul mod (balances for higher difficulty and replaces perks), it added some pretty neat perks that were fundamental to how builds play.

          • 10 months ago
            Anonymous

            Well myself I'm sick of games leaving no place for skill.

            They've got skills that make guns shoot harders, and level scaling that'll make some humans survive more bullet impacts, who the frick are they kidding?

            • 10 months ago
              Anonymous

              >no place for skill
              Anon 99% of the point of RPGs is that they simulate skills that you as the player do not need to possess. There are plenty other action based games and multiplayer shit to scratch this itch.

              • 10 months ago
                Anonymous

                >need to aim
                >have skills to improve aiming
                >unlock scopes
                >"RPG"

                That's kind of the issue, it's half-RPG half-shooters but fails at both.

      • 10 months ago
        Anonymous

        Paradox .5% modifiers are huge though, like if something increments at .5% and then you get an extra .5% that bar is now increasing at twice the rate.

        • 10 months ago
          Anonymous

          Twice the rate of molasses is still painfully slow and usually makes imperceptible difference to gameplay and only really pays off in a loooong game. In a game like Starfield it makes sense for early perk investments to give the biggest gains as that's how most skills IRL are, the gap between completed unskilled to novice is greater than being a novice to master.

          • 10 months ago
            Anonymous

            Having 10% jumps in stats is pretty decent I think. Looter shooters, diablo-likes, mmo's, and other rpg's do low single digit percentages.

    • 10 months ago
      Anonymous

      This is lazy design if you look at the pure numbers, but if you think of it as just end results of differently skilled individuals, it really doesn't seem to bad.

      It's cool to have skills unlock tangible gameplay benefits like new moves or big changes to mechanics, but I think there's nothing wrong with saying
      >this guy actually trained as a robotics engineer, and he knows all sorts of hardware hacks and programming that will result in 30% better performance of these systems

      It feels really fricking lazy seeing them side by side but taken individually it's not even worth getting mad about

    • 10 months ago
      Anonymous

      >put one skill point into this 0-100 skill to do 0.5% more damage
      😀
      >put one skill point into 4-tier skill to do 10% more damage
      NOOOOOO

    • 10 months ago
      Anonymous

      Why do people act like they've been lobotomized the instant they see stuff like this.
      You put points into Concealment, a skill that improves your sneak attacks, then unlock an additional bonus at the end that makes it easier to lose enemies on your tail.
      If there was a sneak attack skill that you put points into and near max you unlocked a "lose enemies by engaging in stealth" perk, would people not be mad even though that's the exact same thing?

      • 10 months ago
        Anonymous

        Snoys and shills are mad

      • 10 months ago
        Anonymous

        >makes it easier to lose enemies on your tail
        You mean it disables the psychic AI. See how skills attempt to compensate for garbage AI.

    • 10 months ago
      Anonymous

      People were unironically hyped over this garbo.

      • 10 months ago
        Anonymous

        They still are, all normie websites are still watching the (non engine) trailer and handwaving all problems saying Tyrone can't play games

        reminds me of redfall actually

        • 10 months ago
          Anonymous

          >the (non engine) trailer
          You mean the Puerto Rican pilot and the blue-eyed dark-skinned 300IQ African American?

      • 10 months ago
        Anonymous

        They still are, all normie websites are still watching the (non engine) trailer and handwaving all problems saying Tyrone can't play games

        reminds me of redfall actually

        Very excited. Can't wait to have fun with a video game.

      • 10 months ago
        Anonymous

        how dare we

      • 10 months ago
        Anonymous

        what are your favorite games? genuine question

      • 10 months ago
        Anonymous

        Yes. GOTD

    • 10 months ago
      Anonymous

      >unlock
      Why not just make it equipment you could buy/equip on your ship/person? Why the frick make it some skills shit?

    • 10 months ago
      Anonymous

      Zzzzz wake me up in 5 years when modders fix this garbage

    • 10 months ago
      Anonymous

      >CDPR realized that having "Deal 3/6/9% more damage with Rifles/Pistols/whatever" was dumb and boring, and completely overhauled CP2077's skill tree to remove all of them
      >Starfield double downed on them even harder for it's skill """tree"""
      Bethesda bros... our response???

  2. 10 months ago
    Anonymous

    All the things this leaker posted about how exploration works confirmed an old post made back in the Starfield general on Ganker awhile ago.

    [...]

    • 10 months ago
      Anonymous

      what else did he post, do you have anything else

    • 10 months ago
      Anonymous

      I hope you can dump your smuggled cargo at the first sign of an imperial star destroyer.

    • 10 months ago
      Anonymous

      >zone around planets, can't seamlessly fly
      We aren't getting TES6 for 5 more years because of THIS fricking game?

      • 10 months ago
        Anonymous

        >5 more years
        At this rate it might be another 15 years before the next game comes out. Hope you can survive until then.

      • 10 months ago
        Anonymous

        more like we won't ever get ESVI because of this game AND Todd leaving after this slop gets destroyed.

      • 10 months ago
        Anonymous

        Cry

      • 10 months ago
        Anonymous

        this game is the R&D which will allow them to render all of Tamriel at full scale.
        TES6 is going to be a reimagining of Arena

        • 10 months ago
          Anonymous

          More like procedurally generated oceans off the coast of Hammerfell/High Rock

    • 10 months ago
      Anonymous

      I knew it. You can't go between planets. Its all taxi from one place to another. Its literally Outer Worlds

      • 10 months ago
        Anonymous

        We knew this already. Every jump is mapped based.

        • 10 months ago
          Anonymous

          this is the first time i've heard about it

          • 10 months ago
            Anonymous

            Maybe you missed the gameplay

            • 10 months ago
              Anonymous

              the gameplay didn't show me that you can't fly between planets. are you talking about the leaked gameplay?

              • 10 months ago
                Anonymous

                No, the presentations that showed you "fly" between planets via a menu

          • 10 months ago
            Anonymous

            Todd has been so secretive about how this works but ever since the first details of gameplay came out few months ago it was pretty obvious to me that SF was going to be a mix of drop-in drop-out sorties on autogen planets mixed in with hand crafter mission areas. And that the space flight would be limited to jumping and dogfighting / station docking in instanced bubbles. Picture Freelancer but you dock on planets in randomised FPS maps.

            A lot of people are going to cry about it when they find out it's not No Man's Sky but honestly they're dumb and this is the only way BGS can achieve this and it's probably for the better. The truth is space flight is boring, barren worlds are boring. Space Tarkov-lite is more appealing to me.

          • 10 months ago
            https://boards.4channel.org/v/thread/648305154

            No, the presentations that showed you "fly" between planets via a menu

            Todd has been so secretive about how this works but ever since the first details of gameplay came out few months ago it was pretty obvious to me that SF was going to be a mix of drop-in drop-out sorties on autogen planets mixed in with hand crafter mission areas. And that the space flight would be limited to jumping and dogfighting / station docking in instanced bubbles. Picture Freelancer but you dock on planets in randomised FPS maps.

            A lot of people are going to cry about it when they find out it's not No Man's Sky but honestly they're dumb and this is the only way BGS can achieve this and it's probably for the better. The truth is space flight is boring, barren worlds are boring. Space Tarkov-lite is more appealing to me.

            Yeah Starfield is pretty much as deep as Starbound when it comes to flying.

            When it comes to the rest Starbound is deeper though.

            • 10 months ago
              Anonymous

              You can control ship subsystems? Is there dogfights, boarding and customization?

              • 10 months ago
                Anonymous

                >control ship subsystems?
                No, ships only serve to fly, and serve as a home base for your crew and storing all your gear and crafting stations.

                >Is there dogfights, boarding and customization?
                Well actually yes.

              • 10 months ago
                Anonymous

                >No
                Then its not deeper moron, it doesn't have 3D environments either or physics objects, now go kvetch somewhere else

              • 10 months ago
                Anonymous

                Still, Starbound was made by such a small team, you'd expect Starfield to do better.

                That's why so many people are disappointed, because there are plenty space games out there, which give us a pretty good idea of what's possible, and what isn't, and Starfield has no fricking excuses. Bethesda literally made Skyrim in space without giving it any second thought, of course it's going to pale in comparison with more elaborate space games.

  3. 10 months ago
    Anonymous

    >four ranks per skill

    so this is the deep roleplaying experience i've been promised..

    • 10 months ago
      Anonymous

      82 skills
      4 ranks per
      That's 328 mods to your character
      So characters would be very different depending on your choices and goals

      • 10 months ago
        Anonymous

        Do you get one skill per level up or one rank in a skill per level up?

        • 10 months ago
          Anonymous

          skill you need to earn the rank by doing challenges.

          • 10 months ago
            Anonymous

            Okay but do the challenges just give you the next rank in the skill outright, or after you've done the challenge do you then also need to spend a skill point to actually upgrade it to the rank you've unlocked?

      • 10 months ago
        Anonymous

        and there's probably going to be around 5 viable builds with 1 or 2 absolutely broken

        • 10 months ago
          Anonymous

          >caring about viability in a single player game

          • 10 months ago
            Anonymous

            >viable
            african-american gentleman the game is singleplayer

            >gunning for 'viable' builds in a fricking bethesda game

            ah yes, let me just spec into a bunch of useless boring skills that don't have any interactions with each other, that should make my gameplay so much fun. or maybe I'll just go with a support build and mine rocks for hours on end.

            • 10 months ago
              Anonymous

              Black person, do w/e you want, it's a single player game. if build X has lower combat potential than build Y, just lower the moronic Bethesda difficulty slider.

              • 10 months ago
                Anonymous

                my point is 82 skills is laughably small for an rpg, where half the fun is customizing your character
                I'm already waiting for the mods to overhaul this.

              • 10 months ago
                Anonymous

                that's a different issue entirely but we'll just have to wait til release to properly judge if Bethesda fricked up. either way, mods will fix/improve it like you said.

              • 10 months ago
                Anonymous

                name 3 rpgs that have more than 82 skills

              • 10 months ago
                Anonymous

                Tales of Maj'eyal
                Caves of Qud
                DCSS

              • 10 months ago
                Anonymous

                Anon, I want you to know that you got absolutely played.

              • 10 months ago
                Anonymous

                82 skills is more than the vast vast majority of rpgs have moron

              • 10 months ago
                Anonymous

                It depends how they work, like F4 half of them were 10% up and shit.

            • 10 months ago
              Anonymous

              ...you know some people will want to focus on building bases and creating a mineral empire right?
              You can connect your bases to shipping lanes or some approximation.
              >I might not do as much damage with lasers, but I'm rich enough to waste grenades in every fight

            • 10 months ago
              Anonymous

              So just like every multiplayer game you play?

        • 10 months ago
          Anonymous

          >viable
          african-american gentleman the game is singleplayer

        • 10 months ago
          Anonymous

          >gunning for 'viable' builds in a fricking bethesda game

        • 10 months ago
          Anonymous

          >5 builds
          The chances of people having an identical character is incredibly small. Maybe 5 archetypes.
          Brawler
          Stealth
          Sharpshooter
          Trader
          Demolitions
          Cowboy
          Explorer

          That's 7 off the top of my head that have overlapping skill support.

          There's also a variety of ship based skills or building skills if you wanted to focus on those gameplay mechanics.

        • 10 months ago
          Anonymous

          >giving a shit about what's viable in a RPG
          Why do you play like it's some competitive game?
          At the end of the day, unless the game is weirdly difficult you should be able to play through it even if you're naked and just punching.

          • 10 months ago
            Anonymous

            Why are you so afraid of competition?

            • 10 months ago
              Anonymous

              There's no competition, dumbass.

              • 10 months ago
                Anonymous

                Then it's weird that you'd bring it up.

              • 10 months ago
                Anonymous

                Not the other guy. Caring about what's viable or not is a sign of minmaxxing autism in a puddle-deep action game.

              • 10 months ago
                Anonymous

                Don't say that like everyone who played skyrim didn't go with a stealth build at one point.

              • 10 months ago
                Anonymous

                Of course but that doesn't mean I can't play or enjoy less optimal builds.

              • 10 months ago
                Anonymous

                They also went with every other build type at one point because Skyrim didn't pigeonhole you.

            • 10 months ago
              Anonymous

              There's no fricking competition, it's a solo game. Who are you trying to compete with? The NPCs?

      • 10 months ago
        Anonymous

        >5% to do x better
        >1% increase to y
        >but now times 4
        wow, such immersion, how does todd do it???

        • 10 months ago
          Anonymous

          It's not an arcade fantasy roguelite game. Not sure what you think they should have instead.
          >everytime I reload a grenade drops
          >headshots have a 30% chance to chain to another target
          >gain a fire shooting ability
          Is that what you want?

          • 10 months ago
            Anonymous

            >gunslinger
            >all revolvers are now fanned increasing their fire rate, and they have a 10% higher chance to score a critical hit
            But I guess devs these days don't have the imagination.

            • 10 months ago
              Anonymous

              your big idea is literally the same % increases but with some flavor text you midwit

              • 10 months ago
                Anonymous

                Not at all. Fanning the revolver would be a visual change, and the perk itself would be thematic... You know, for ROLEPLAYING purposes, so you can pretend to be a cowboy. These "5% increase in damage" fail to fuel player's imagination and barely increase roleplaying potential. They are a pathetic copy and paste job. Every gun category is guaranteed to have the same "5% DMG increase" perk.
                Not to mention none of these perks will have any negative side.

            • 10 months ago
              Anonymous

              Are there even crits?
              Also that sounds like the type of thing they're folding into weapon mods/enhancements. If they did a unique skill for every weapon type it would limit your loot options
              >I found a cool 1911 but I put all my points into revolver

              • 10 months ago
                Anonymous

                There's a major difference in how you operate a single action revolver vs semi automatic pistol. This distinction makes sense. M1911 could be buffed using the grunt perk just like in New Vegas
                Plus not like starfield has a level cap

          • 10 months ago
            Anonymous

            >everytime I reload a grenade drops
            Love that shit in Borderlands with the fancier grenades lol

          • 10 months ago
            Anonymous

            Why bother having different perks for weapons when they all do the same fricking thing.

      • 10 months ago
        Anonymous

        >82 skills
        >4 ranks per
        Well, let's see here, we have 4 skills here

        , with 4 ranks each:
        >You can detect white, green, blue, and purple rarity inorganic materials
        Quality of life skill with 4 worthless ranks, has nothing to do with roleplaying
        >You deal [% modifier] more damage to robots and can disable or hack robots
        % Modifier skill reused Fallout perk
        >You heal [% modifier] more, [% modifier] faster
        % Modifier
        >Ranged and melee sneak attacks do [% modifier] more damage
        Reused Fallout and Skyrim perk, literally the SAME % modifiers as the Fallout perk (2.5x and 4x)
        >You no longer set off enemy mines
        Reused Fallout and Skyrim perk
        >Running while sneaking doesn't affect stealth
        Reused Fallout and Skyrim perk
        >You gain a chameleon-like ability
        Reused Fallout mechanic
        >Engaging stealth causes distant enemies to lose you
        Reused Fallout and Skyrim perk, you guessed it

        The fact that there is not a SINGLE interesting perk in this leak is concerning. They made Oblivion with guns, now they're making Fallout 4 in space.

        • 10 months ago
          Anonymous

          [...]
          It's a modern scifi setting, and it's 2023. A "gun that shoots harder" and a skill that makes "guns go banger" doesn't cut it anymore. It just comes off as stupid and lazy today, because we deserve better.

          >mods in better perks

          That was easy. Stay seething chud

          • 10 months ago
            Anonymous

            >game comes out broken
            >you have to fix it
            >Bethesda is goat for doing this

            Hmmm no sweetie.

        • 10 months ago
          Anonymous

          Again, it's not an arcade fantasy roguelike. There are limits to how unique and game changing you can make the perks before they get goofy.
          It's supposed to be like Traveller, not dnd.

          >One of the most successful game studios in the world shouldn't innovate even though people are unhappy with the gradual ensloppening of their genre, because this is somehow "unique"
          What an absolutely bizarre opinion. There's a reason people mod these games to hell and back.

          They are innovating, by making a huge space RPG the likes of which has only been dreamed of with multiple deep crafting/building systems. You seem to think the innovation has to be mechanical instead of overall design and structure.

          • 10 months ago
            Anonymous

            >There are limits to how unique and game changing you can make the perks before they get goofy.
            >They are innovating
            Fricking lmao. Go to bed Todd, you're a geezer now.

            • 10 months ago
              Anonymous

              Not an argument

              • 10 months ago
                Anonymous

                I bet you think me andromeda was also innovative.

              • 10 months ago
                Anonymous

                ME was always trash and helped pioneer the crutch of putting sex in the game to keep people from quitting after an hour because the story is awful.
                Consequently I didn't play any after 2

              • 10 months ago
                Anonymous

                >muh seggs
                I'm pretty sure most people played it for the setting because the universe is pretty fricking cool.
                Never mind Garrus being one of the best bros in all of vidya. Story was alright for what it was.

              • 10 months ago
                Anonymous

                >universe is pretty cool
                Wtf does that even mean? Planets blander than Starfield with a variety of human adjacent aliens? Only good think about ME was the Normandy was cozy to walk around in, which is why I'm glad that feeling is going to exist in spades in Starfield

              • 10 months ago
                Anonymous

                By universe he means the "game world" but it's a sci fi game so there's more than one world
                i.e. the setting and writing

              • 10 months ago
                Anonymous

                But the setting and writing were trash, which is why they needed sex to keep people interested.
                They had decent dialogue though, as in the scenes were well acted and felt natural

              • 10 months ago
                Anonymous

                Frick off Todd, you don't need to shit-talk ME to somehow generate sales for Starfield. They aren't currently competing

              • 10 months ago
                Anonymous

                ME is shit regardless of Statfields existence. That's why I stopped halfway through the series. Halo had better writing

          • 10 months ago
            Anonymous

            >It's supposed to be like Traveller, not dnd.
            Traveller still has some semblance of crunch.

            • 10 months ago
              Anonymous

              if you're sufficiently fat you can crunch anything, even skyrim

          • 10 months ago
            Anonymous

            Nobody likes studios that can only make one game over and over again. Bethesda is just outdated at this point.

            • 10 months ago
              Anonymous

              People love FromSoftware, neverthougheverbeitheless.

              • 10 months ago
                Anonymous

                People can tell you how each one of From's games are different
                Bethesda is just remaking Oblivion over and over, sometimes it has guns

              • 10 months ago
                Anonymous

                Absolutely delusional post. If you think Fromsoft games have any notable variation in comparison, then you need to take your meds.

              • 10 months ago
                Anonymous

                Fromsoft's games are sometimes different, if you count sekiro and like, games from 20 years ago.

          • 10 months ago
            Anonymous

            >Again, it's not an arcade fantasy roguelike.
            That's exactly how Bethesda designed it though and that's the issue: you'll ride your spaceshipdragon, explore some outpostcrypt, run into banditsskeletons, find some spacedollarsgold. Rince and repeat.

            It's like none of them ever watched a movie, series or just read a book set in space, just to get an idea how the rest of humanity sees this thing, and they just reused their old formula instead.

            • 10 months ago
              Anonymous

              Todd dreamed of making this game before he made his first. Sounds like you're just believing what you tell yourself

        • 10 months ago
          Anonymous

          >They made Oblivion with guns, now they're making Fallout 4 in space.
          Anyone who expected anything more is delusional.
          How the frick do you stand under the same crummy waterfall for over twenty years and keep mourning that it's not started pouring pokemon creatures on you?

          • 10 months ago
            Anonymous
        • 10 months ago
          Anonymous

          >They made Oblivion with guns, now they're making Fallout 4 in space.
          Don't you mean they made Morrowind with physics with guns in space?

      • 10 months ago
        Anonymous

        nah seems a lot are filler stealth is obvious doing 500% more dmg is a no brainer.
        doing 10% dmg to robots or 5% faster heal are a joke

      • 10 months ago
        Anonymous

        Skyrim really is an irredeemable pile of shit. Really.
        They capped physical damage resistances.
        They capped elemental damage resistances.
        They capped stealth.
        Magic strength doesn't grow with magic skill.
        Can't craft your own spells.
        Enchantment strength doesn't grow with skill.
        Athletics is no longer a skill and can't be improved. You are slow as shit.
        Acrobatics is no longer a skill and can't be improved. You can't jump worth shit.
        The effects of personality is capped.
        You can't fly.
        Can't teleport.

        Disregarding alchemy/enchantment loops, that is clearly cheesing it in ways those hacks never intended, you effectively reach your character's full potential around level ~25 +-5~ levels depending on the build in question. After which your character will never practically improve again for the remainder of the game. And even at that optimal level, your character remains weak and boring to control.

        It's absolutely pathetic. Seriously. And why? For what purpose? It's a single player game. What are they afraid off? And how is cutting character growth short in any way good? Especially since you likely have something like 30-40%~ of the world left unexplored after your character stops improving.
        Seriously. Just to highlight how fricked up all these parameter caps are. Heavy armor is practically objectively inferior to lighter armor in Skyrim, because lighter armor still hits the physical resistance cap, with all heavy armor does is going way way past the cap. Which does nothing, it just weighs way more. It's a joke.

        I fricking hate Skyrim. Why did they even make it an RPG?
        I love RPGs but Skyrim fails so damn hard at being one that it only becomes a nuisance.

        • 10 months ago
          Anonymous

          Install Ordinator and Enai's magic mods if you haven't. The game finally feels like a proper singleplayer power fantasy when your build begins to gain momentum.

  4. 10 months ago
    Anonymous

    Sounds kino. Expected most of this, but never really thought about "space POIs". They could randomly generate all sorts of weird shit in space

  5. 10 months ago
    Anonymous

    >It's kind of crappy (only a 2060)

    • 10 months ago
      Anonymous

      Without knowing the CPU it's kinda worthless. Bethesda game are really cpu intensive.

      • 10 months ago
        Anonymous

        kinda regretting not saving up for a 5800X3D and going for a much cheaper 12400 instead
        now I'd have to replace my mobo as well

        • 10 months ago
          Anonymous

          Wish they would release a benchmark so I can tell if I need to upgrade my CPU, it's below the minimum but I don't know what that minimum is based on hitting and maybe with a powerful enough GPU you can negate some of it a bit

        • 10 months ago
          Anonymous

          it could be worse
          you could have a 10400, like me

    • 10 months ago
      Anonymous

      >30 fps

      • 10 months ago
        Anonymous
    • 10 months ago
      Anonymous

      This shit must fricking chug on that piece of shit series s. I can see why Todd wasn't interested in dropping it on the PS5 either. It would probably melt the thing.

      • 10 months ago
        Anonymous

        It's going to run fine on the S, it's even pegged at 1440p.

  6. 10 months ago
    Anonymous

    I bought a €4k pc with 4090 for starfield, hope it comes before launch. I barely play video games anymore but I doubt my 1080 ti will run it properly at 1440. Don’t wanna ruin my first playthrough with choppy low fps bullshit.

  7. 10 months ago
    Anonymous

    why does everything leak on this moronic website

    • 10 months ago
      Anonymous

      It's obvious, but I'll explain it since you're slow. You don't need to sign up so there isn't much of a trail leadinf back to you

    • 10 months ago
      Anonymous

      Throw on a vpn and escape from corpo Black folk and their israeli lawyers. Discord leakers get their addresses and posting history exposed by Discord all the fricking time, it's funny how many get sued into suicide.

    • 10 months ago
      Anonymous

      >everything
      most current year leaks happen on twitter and discord burner accounts

    • 10 months ago
      Anonymous

      You're here too moron.

  8. 10 months ago
    Anonymous

    As long as the punching is good im in. Skyrim's unarmed was dogshit compared to oblivion and morrowind's punching people into gore in FNV is fun as frick

  9. 10 months ago
    Anonymous

    okay dude.

  10. 10 months ago
    Anonymous

    garbage trash perks. it's so over.

  11. 10 months ago
    Anonymous

    DING DONG

  12. 10 months ago
    Anonymous

    >30 fps on medium on a 2060
    Black person what the frick

    • 10 months ago
      Anonymous

      He said it's a triple monitor setup so there's still hope

    • 10 months ago
      Anonymous

      CPU probably not up to scratch, mine won't be either but I'm gonna wait and see exactly how badly I am bottlenecked before I go buying a new one, if it's not too awful I might just wait until I get a new motherboard

      • 10 months ago
        Anonymous

        It requires a 2600x, doubt anyone is pairing a 2060 with anything worse

      • 10 months ago
        Anonymous

        Nevermind I just found a really good deal and decided frick it i'll upgrade

  13. 10 months ago
    Anonymous

    >Starfield is just Oblivion with guns in space

    • 10 months ago
      Anonymous

      Akchually it's Oblivion with guns with swords with guns in space

  14. 10 months ago
    Anonymous

    >release yet another ocean of slop with the depth of a puddle
    >get forgiven for bugs and lack of depth because the ocean of slop is so wide
    >let players make a more interesting game than your gorillion dollar studio owned by Microsoft
    I love the Bethesda cycle. And all the while, people will argue that there's nothing wrong with this when their own mod list is:
    >Official Unofficial Patch.esm
    >Bug Fixes.esp
    >Even Moar Bug Fixes.esp
    >Engine Fixes.esp
    >Even Moar Engine Fixes.esp
    >Save File-Ruining Script Fix.esp
    >Anti-Crash.esp
    >Playable 3rd Person.esp
    >Good Movement.esp
    >Good Camera.esp
    >Good Aiming.esp
    >Good Shooting.esp
    >Good Dialogue Menus.esp
    >Actual Perks.esp
    >Functional Inventory.esp
    >More Realistic Rape.esp

    • 10 months ago
      Anonymous

      Where's the body sliders and Nier Automata outfits?

    • 10 months ago
      Anonymous

      >release yet another great game
      >that has a great framework for wonderful mods
      Sounds great to me.

      • 10 months ago
        Anonymous

        It's not an excuse for mediocrity

        • 10 months ago
          Anonymous

          So then go enjoy only the best artisanal video games.
          The rest of us will be enjoying Starfield, probably for many years to come.

          • 10 months ago
            Anonymous

            >release yet another great game
            >that has a great framework for wonderful mods
            Sounds great to me.

            you are a bizzare person anon, carry on

            • 10 months ago
              Anonymous

              He's the bizarre one, not the people making stuff up to get mad about.

        • 10 months ago
          Anonymous

          And yet still to this day people endlessly play them. They have an audience and the mods will never stop flowing like wine.

          • 10 months ago
            Anonymous

            I think we all agree that they have a winning formula and their games sell well, but that's not enough. No one but shareholders care about sales, we just want our games to be good, and no amount of revenu will change that.

            • 10 months ago
              Anonymous

              I was pointing out the fact that people play them none stop, the retention for these objectively shallow games is staggering.

            • 10 months ago
              Anonymous

              This is the mentality people ought to have. Why is it suddenly a bad thing to expect quality from a development studio with some of the deepest pockets and most manpower in the industry?

              • 10 months ago
                Anonymous

                It's only bad to brainless fanboys who perceive every bit of critique aimed at the game as a personal attack.

          • 10 months ago
            Anonymous

            >Coomers play games with thousands of coomer mods.
            >This means the game is good.

            • 10 months ago
              Anonymous

              No it just means there is no reason to expect the games to improve if they have this kind of feedback to work on. "Our games sell well and are played religiously" is always going to create this situation where they keep walking down the same path. Expecting different is clinical moronation.

    • 10 months ago
      Anonymous

      I've played the games on consoles and unmodded on PC just fine. I know we're on Ganker, but let's not pretend they're broken games.
      And let's not pretend mods magically transcend them to being a different game that's then cool enough to admit being "good enough i guess" to your fellow autists on Ganker.

      • 10 months ago
        Anonymous

        >but let's not pretend they're broken games

        Skyrim has random scripts tied to things like trap pressure plates or butterfly respawning that will attach themselves to your save file and generate endless garbage data that bloats your save file to Oblivion. There are perks that don't work, spells that don't work, damage calculations that don't work, quest scripts that don't work, I could go on.
        What fricking world are you living in?

        • 10 months ago
          Anonymous

          >What fricking world are you living in?
          The world where I played the games for hundreds of hours just fine and didn't encounter the issues you mentioned

          • 10 months ago
            Anonymous

            I think this goes to show how casual the usual TES enjoyer is. Sure, if you sit back and relax, you won't notice any of it. Start paying attention though, and suddenly nothing fricking works.

            Tons of people like you have a good experience because you really have low standards. No offense, it's all the better for you, sadly for us with higher standards, Bethesda is just trash.

            • 10 months ago
              Anonymous

              >Sure, if you sit back and relax
              That's what people usually do with video games
              >you really have low standards. No offense, it's all the better for you, sadly for us with higher standards
              kek I love arrogant autists with no self-awareness

              • 10 months ago
                Anonymous

                And I love how you saw zero bugs in a buggy game. Especially on a fricking console, like the PS3 version was fricked up beyond all recovery, savegames would grow too large and become plain broken.

                But you didn't see that okay.

              • 10 months ago
                Anonymous

                Yeah, and now you pretend I saw absolutely zero bugs and played on a PS3, because making things up benefits your stance.
                I played Skyrim on a 360 on launch, and saw a mammoth falling down. It didn't break my game or prevent progress or cause me to have an autistic hissy fit.

              • 10 months ago
                Anonymous

                I'm not pretending anything, I'm just reading your posts saying the games are fine and don't need mods. They do.

              • 10 months ago
                Anonymous

                They really don't unless you're some kind of autist. Which you clearly are.

      • 10 months ago
        Anonymous

        >let's not pretend they're broken games
        On release they tend to have some gamebreaking bugs. By gamebreaking I mean, either something that gets in the way of progressing through the game, or something that trivilializes all challenge so much there's no more game.

        >And let's not pretend mods magically transcend them to being a different game
        Yeah it does. Really.

      • 10 months ago
        Anonymous

        Based and blatantly bullshitting about how Bethesda games are totally bug-free

      • 10 months ago
        Anonymous

        Frick off Todd.

      • 10 months ago
        Anonymous

        Tell me lies, tell me sweet little lies

    • 10 months ago
      Anonymous

      Bethesda games are broken but none of these mods are actually fixing the game especially the meme unofficial patch

  15. 10 months ago
    Anonymous

    >it's popular, so it's perfect
    >improving things isn't important
    >depth isn't necessary to please the masses, so it shouldn't exist
    >a lack of competition means we shouldn't have expectations as players
    Unironically, do Bethesda fanboys even like video games as a hobby?

    • 10 months ago
      Anonymous

      >He says, going on and on about how this video game isn't as good as the first video game he fell in love with

      • 10 months ago
        Anonymous

        What the frick are you talking about?

    • 10 months ago
      Anonymous
      • 10 months ago
        Anonymous

        And yet still to this day people endlessly play them. They have an audience and the mods will never stop flowing like wine.

        The only one being a pathetic cynic is the person decrying three recycled perks as the end of an era for a game company and demanding social revolution because bethesda is lazy as if this is the first time. This is not a new normal it's the old normal. Get over it and move on to other better games that exist.

        >because we deserve better
        Good job being more cringe than unironic Bethesda enjoyers.

  16. 10 months ago
    Anonymous

    >Can't loot everything
    Damn, so like one of the main things that set betesda rpgs part from the others is gone.

    76 and its influences have been a disaster for BGS.

    • 10 months ago
      Anonymous

      It was obvious from the start, all dead bodies had pretty much nothing on them, couldn't even loot the spacesuit.

    • 10 months ago
      Anonymous

      Read the scavenging skill description, we may now need that skill to loot all

  17. 10 months ago
    Anonymous

    I was cautiously optimistic about Starfield but NONE of this sounds promising
    >Fallout 4-style perks
    >Reused perks from post-Fallout 3 Bethesda games
    >Fast travel is overly convenient
    >"You can't loot everything."
    >Procedurally-generated content
    >Fallout 4's "Yes, Yes but you're an butthole, No" dialogue options return

    • 10 months ago
      Anonymous

      Did you really unironically expect anything else?

      • 10 months ago
        Anonymous

        I was hoping that if I didn't pay attention to Starfield news at all that I'd be pleasant surprised

        • 10 months ago
          Anonymous

          Denying reality and inso thinking itll change it to whatever you want is SJW-tier logic,man.

    • 10 months ago
      Anonymous

      Imo the only thing that looks really good is the ship building and its freedom.

    • 10 months ago
      Anonymous

      4-style perks
      What's the problem with this? I only played like 2 hours of it but all the perks seemed fun

      • 10 months ago
        Anonymous

        Bethesda's perk system very rarely adds any depth to the gameplay. It's just
        >You do X Y% better
        >You gain [basic ability that doesn't actually change gameplay mechanics]
        >You gain [quality of life feature]
        You very quickly realize that there are no real "builds" in Bethesa games, and every character is actually a jack of all trades - even the ones he hasn't invested a second into. It doesn't have a discernible effect on gameplay, because it never changes what you do, only how effectively you do it.

        Compare this to the lockpicking tree in Ordinator, which is the most downloaded Skyrim perk mod:
        >one path emphasizes traps, allowing players to place increasingly effective and unique bear traps, eventually it feels like you become the dungeon master of every dungeon you enter and you can combine this with the sneak tree's tripwire traps or the alchemy tree's liquid traps to take it further
        >one path allows you to hack Dwemer constructs, but unlike

        the final perk in this path actually alters gameplay by effectively turning you into a TF2 engineer, whacking your Dwemer contruct with a hammer to increase its effectiveness
        >one path causes specific containers in houses and dungeons to be highlighted, and these contain additional loot, and successive perks in this path turn it into a fun minigame where you're racing against time to lockpick these containers as fast as possible
        >one perk places 5 incredibly rare items in random containers across Skyrim, which give you both gold and a perk point
        >another perk grants a copy of the key for any lock you pick, if it has a key
        Each perk tree usually has 3-4 distinct sub-trees which change how you play the game and have interesting synergies with one another. Playing Skyrim with and without Ordinator is a completely different experience.

        And this is a mod, by one guy, released 7 years ago.

        • 10 months ago
          Anonymous

          Man, I love Ordinator so much.
          I'd be reinstalling Skyrim right now if it wasn't for boobage physics mods breaking all the time and me living with my fiancee

          • 10 months ago
            Anonymous

            Ordinator makes me actually want to try different character concepts, which is something I can't say for the default perks and skills at all.
            >I wonder if I could make a Khajiit muscle-wizard who uses alteration spells to make up for wearing robes?
            >I wonder if I could make a Bosmer alchemist who's able to make potions that last fricking days?
            >I wonder if I could make a Breton druid who turns uses disease magic from the restoration tree?
            >I wonder if I could make an Orc necromancer who hand-crafts armor and weapons for his one, super-powerful thrall?
            All of them were actually fun. God damn it, I'm going to mod Skyrim again, aren't I? Sorry about your predicament.

            • 10 months ago
              Anonymous

              Ordinator necro is so fricking good.
              Add this one to your list, can confirm it works great:
              >A lost spectre/soul that can't regenerate but drains health and mana via summoned weapons.
              Might've been my fav modded Skyrim playthrough.

          • 10 months ago
            Anonymous

            Ordinator makes me actually want to try different character concepts, which is something I can't say for the default perks and skills at all.
            >I wonder if I could make a Khajiit muscle-wizard who uses alteration spells to make up for wearing robes?
            >I wonder if I could make a Bosmer alchemist who's able to make potions that last fricking days?
            >I wonder if I could make a Breton druid who turns uses disease magic from the restoration tree?
            >I wonder if I could make an Orc necromancer who hand-crafts armor and weapons for his one, super-powerful thrall?
            All of them were actually fun. God damn it, I'm going to mod Skyrim again, aren't I? Sorry about your predicament.

            Ordinator is a pile of overproduced garbage
            Now Vokrii (made by the same guy, mind you), THAT'S a Skyrim Perk overhaul.

        • 10 months ago
          Anonymous

          perk grants a copy of the key for any lock you pick, if it has a key
          That's a vanilla perk you fricking Black person

          • 10 months ago
            Anonymous

            Okay

        • 10 months ago
          Anonymous

          >Ordinator
          lmao, lol. Enter SimonMagus.

          • 10 months ago
            Anonymous

            Whats wrong is it outdated like Frostfall and Sexlab now?

            • 10 months ago
              Anonymous

              Nah, Ordinator is fine. SimonMagus just made a bunch of more complicated overhauls sort of based off of it.

    • 10 months ago
      Anonymous

      >HATE SPACE (Yes)

    • 10 months ago
      Anonymous
  18. 10 months ago
    Anonymous

    >you can't fly around the planet and enter the atmosphere
    WHY THE FRICK ARE PEOPLE PLAYING IT THEN IT'S GOING TO BE SHIIIIIIITT

    • 10 months ago
      Anonymous

      Why would I want to do that?

      • 10 months ago
        Anonymous

        because it's cooler and more fun than watching a shitty cutscene every time

        • 10 months ago
          Anonymous

          >shitty cutscene you can skip
          >vs. shitty unskippable 5 minutes of holding a button to descend onto the planet
          kys

          • 10 months ago
            Anonymous

            Black person.

          • 10 months ago
            Anonymous

            You just don't understand autists anon.

          • 10 months ago
            Anonymous

            >Cutscene you can skip
            >Not a loading screen

            • 10 months ago
              Anonymous

              Do you not own an SSD?

        • 10 months ago
          Anonymous

          This is the most smoothbrain comment I've seen today. Black person thinks the whole game is how you get to and from the ground lol

          • 10 months ago
            Anonymous

            Black person

        • 10 months ago
          Anonymous

          It's cool one time and then you never want to do it again.

    • 10 months ago
      Anonymous

      Sorry, I'd rather not have any of the sci-fi nonsense and be a stealth arch- I mean spacer instead (oneshotting space bandits sounds very fun). After that I think I will be mining the nearby Toddium node for three (3) Toddium ores and then head over to my settlement since I already got a space call from my space militia that space raiders are approaching.

  19. 10 months ago
    Anonymous

    It's gonna be toddslop of the highest order. Frick all that nerd space shit

  20. 10 months ago
    Anonymous

    Please tell me there's at least a robot companion that you can customize like in FO4's Automaton DLC.

    • 10 months ago
      Anonymous

      This is the companion you're looking for, no idea if you can customise him, but since they copied so much from fallout 4, I'd be surprised if you can't.

      • 10 months ago
        Anonymous

        They confirmed you can customize him, give him missile pods and change other parts

        • 10 months ago
          Anonymous

          why is the pajeet accent the only voice he can have though?

        • 10 months ago
          Anonymous

          >inb4 its just the robotics menu from Fallout 4 with a spess skin
          On the brighside it should mean that given enough time the ASSaultrons will make their way over. Can't call yourself a true space explorer without your personal harem of sexy deathbots to accompany you.

  21. 10 months ago
    Anonymous

    So the word on the street is the final boss is the demiurge. Imagine copying p5.

  22. 10 months ago
    Anonymous

    >most important question about settings so we know what hardware to expect
    >doesn't answer the question with a simple resolution and fps

  23. 10 months ago
    Anonymous

    >It's unironically just Fallout 4 in space

    • 10 months ago
      Anonymous

      >fallout in space without the charm and worldbuilding of fallout
      Oof

      • 10 months ago
        Anonymous

        >FO4
        >charming
        AHAHAHAHA

        • 10 months ago
          Anonymous

          I didn't say 4 in particular. I'm talking about the lore, factiond and monsters in fallout overall
          There's just no way starfield can come close especially because there's no aliens or weird shit

      • 10 months ago
        Anonymous

        >fallout
        >charm
        yikes

  24. 10 months ago
    Anonymous

    >first launch cutscene is longer than the actual load time
    called it

  25. 10 months ago
    Anonymous

    havent played bethesda game since morrowind, dropped oblivion after few hours.
    not really a fan of their games but scifi thematic is really testing my resolve.
    after bg3 im also in the mood for some casual shit i dont have to think about hard, just shoot mindless enemies.

  26. 10 months ago
    Anonymous

    Is no man's sky good or fun? I've been thinking of trying it for ages. I was waiting for the price to go super low but I'm just going to torrent it instead

    • 10 months ago
      Anonymous

      No

      • 10 months ago
        Anonymous

        not really. all you do is grind resources.

        Nah, it's the most boring shit imaginable.
        I pirated it and still felt robbed.

        recently bought it coz i had an itch from some space exploration
        i dont know what to tell you man, for me it was mining game in space
        you mine and combine and mine and upgrade your shit
        there's too few things that feel exciting, wanting you for more
        even after like 20 years of updates it still lacking
        if you gonna torrent it then ok, maybe you'll enjoy it

        I'll torrent it then and try it, thanks

    • 10 months ago
      Anonymous

      not really. all you do is grind resources.

    • 10 months ago
      Anonymous

      Nah, it's the most boring shit imaginable.
      I pirated it and still felt robbed.

    • 10 months ago
      Anonymous

      recently bought it coz i had an itch from some space exploration
      i dont know what to tell you man, for me it was mining game in space
      you mine and combine and mine and upgrade your shit
      there's too few things that feel exciting, wanting you for more
      even after like 20 years of updates it still lacking
      if you gonna torrent it then ok, maybe you'll enjoy it

    • 10 months ago
      Anonymous

      The gameplay loop gets repetitive pretty quickly, it might last longer if you have a personal goal like get a cool space ship or freighter, but after I reached my goal I just dropped the game and never looked back.

    • 10 months ago
      Anonymous

      No, pirate it if you must but dont waste even a second thinking its worth actual money.

    • 10 months ago
      Anonymous

      Dude all those “No man’s sky is better than starfield” stuff was just shitposting

    • 10 months ago
      Anonymous

      no
      anyone who ever pushes the "it's fixed" meme are liars
      they keep adding cherries on a cake made of actual turd, none of that changed the fact that 99% of the game is still based around grinding resources for the sake of grinding resources faster
      and not in a fun "how can i improve my production" type of way like in factorio, just a "get better laser and bigger inventory" type of way
      total waste of time and money
      + no matter how people want to rewrite history, hello games lied about the game and scammed hundreds of thousands of people. they're scammers

      • 10 months ago
        Anonymous

        >99% of the game is still based around grinding resources for the sake of grinding resources faster
        >and not in a fun "how can i improve my production" type of way like in factorio, just a "get better laser and bigger inventory" type of way

        That's pretty much Starfield though.

        I think it's one of the core issues of its design, like they didn't think through what it means to have so much technology at your disposal. You could literally frick off to the end of the galaxy and not care at all about the story. You don't need to kill the alien boss to unlock the magic rocket launcher, anything you want can be had with money, and money alone.

        Instead they added a whole bunch of side activities which you'd have no reason at all to do, because why the frick would you do it?

        • 10 months ago
          Anonymous

          biggest difference is that starfield will have a proper main quest

        • 10 months ago
          Anonymous

          >That's pretty much Starfield though.
          You haven't played it yet

    • 10 months ago
      Anonymous

      No it's shit and it proves that "seamless transitions" are a dumb meme, it adds nothing to the game

    • 10 months ago
      Anonymous

      It's fun for a few hours, but the only real enemies in the entire game are the same shitty Sentinel robots you meet right at the start. There's next to zero meaningful interactivity with NPCs. It's more like a shallow toy than a game.

  27. 10 months ago
    Anonymous

    >If you're at Venus, you can't fly directly to Mars
    LMAOOOOOOOOOOOO nice ''''''''''''''''space''''''''''''''' game Bethesda

  28. 10 months ago
    Anonymous

    >my boy tyrone

  29. 10 months ago
    Anonymous

    Based alcohol dropping more information than your average paid journo.

  30. 10 months ago
    Anonymous

    Everything i learn about starfield makes me think this is going to be the most soulless piece of slop ever released

  31. 10 months ago
    Anonymous

    I'm worried bros

    My rig is :

    5800x non 3d

    Rx 6800 XT

    32 gigs ram 3600mhz

    Will I be able to handle mods ?

    My monitor is only 1080p but it goes up to 240hz

    • 10 months ago
      Anonymous

      Nope, sorry.

  32. 10 months ago
    Anonymous

    People falling for bethesda games hype cycles be like

    • 10 months ago
      Anonymous

      It's not "falling for" them. It's moronic kids who grew up with Skyrim and genuinely thought it was good

    • 10 months ago
      Anonymous

      i can't believe it happened again

    • 10 months ago
      Anonymous

      all of their games are great

      • 10 months ago
        Anonymous

        only Oblivion was truly great
        Morrowind was tech demo
        Skyrim was mediocre
        the rest is not worth even mentioning

        • 10 months ago
          Anonymous

          If you compare them to each other sure some are better than others
          If you compare them to non-Bethesda games they're all amazing in their own right

        • 10 months ago
          Anonymous

          Oblivion was the real tech demo. Morrowind is the best game Bethesda has ever made. Skyrim is as you say

      • 10 months ago
        Anonymous

        >all of their games are great

  33. 10 months ago
    Anonymous

    I was the one who asked him to leak more skills and then I fell asleep almost immediately before he responded, thank you leaker bro you are a god I apologize for my weak constitution

    • 10 months ago
      Anonymous

      Here’s the class he posted by request in that same thread in case anyone didn’t see it yet.
      Now I’m stuck between ronin, bounty hunter, or something with persuasion.

      • 10 months ago
        Anonymous

        just do your custom class I'm certain they will let you

        • 10 months ago
          Anonymous

          But then you don’t get the bing bing wahoo dopamine hit when the NPC is programmed to mention your background 🙁

      • 10 months ago
        Anonymous

        God damn. This is RPG mechanics for noobs and knowing Bethesda it'll all be imbalanced as hell.

        • 10 months ago
          Anonymous

          Has been the case since skyrim, what did you expect

  34. 10 months ago
    Anonymous

    >Phil Spencer claims it's more like Oblivion than Skyrim
    Maybe those snake b***hes will be Dark Brotherhood style kino

    • 10 months ago
      Anonymous

      I'm worried you won't be able to properly join them since the dialogue option for background to not fight them is just about distracting them
      do we know anything about the other 2 religions yet?

      • 10 months ago
        Anonymous

        >stuck between the space biblethumpers or fedora tippers
        What a choice

        • 10 months ago
          Anonymous

          Wait is one of the religions just not being religious?

          • 10 months ago
            Anonymous

            Yes. Instead the "Enlightened" believe in humanity, being nice, and stuff. Literally communists.

            • 10 months ago
              Anonymous

              Man that's lame, what does the other one believe? and do we know anything new about the serpent?

              • 10 months ago
                Anonymous

                The serpent people think a big ass serpent will eat the universe, the universals think god exists and spaceships are a divine gift so that human can find him in the galaxy.

                I'm just hoping some of them will have a sick aesthetic.

              • 10 months ago
                Anonymous

                Bit underwhelming yeah hopefully aesthetics can make up for it

              • 10 months ago
                Anonymous

                >inb4 Demiurge

          • 10 months ago
            Anonymous

            >The Serpent Cult
            >The Enlightened (fedoralords)
            >The Awakened
            Not entirely sure on the name for the last one but it boils down to space Christians, space atheists and snake worshipers.

            • 10 months ago
              Anonymous

              The serpent people think a big ass serpent will eat the universe, the universals think god exists and spaceships are a divine gift so that human can find him in the galaxy.

              I'm just hoping some of them will have a sick aesthetic.

              The snakes better have enough edge or I'll mod the game

              • 10 months ago
                Anonymous

                I bet they'll have a cool ass serpent knife for stealth kills.

                Or a serpent vacuum cleaner or soemthing.

              • 10 months ago
                Anonymous

                they'll kill you. they'll kill you dead. Like with, with a, rock or something. Like a, like a stone

              • 10 months ago
                Anonymous

                Take the Fireflypill and install the Reaver mod. Embrace your inner edgelord by decorating your flagship with the helmeted skulls and grizzled remains of your enemies.

            • 10 months ago
              Anonymous

              Snake worshiping priest assasinfor hire, like Dolph Lundgren's character in Johnny Mnemonic. I will cleanse the stars of the unclean for the holy serpent (and for the right price)!

  35. 10 months ago
    Anonymous

    Why is it just Fallout 4 but in Space?

  36. 10 months ago
    Anonymous

    >It's kinda crappy (only a 2060) but it gets 30+ fps
    >medium settings
    >15 fps on ultra
    >but my bro has 3 monitors so idk

    What does this moron even mean? Is he playing on an ultrawide split onto 3 monitors? Is he playing on 1080p or higher?

    There was a leaker who said that he has an 5500 XT or a 6500 XT (don't remember and these are low end shit cards anyway) and he stated that he's getting 60fps on I'm guessing 1080p, so this guy might be bullshitting.

    • 10 months ago
      Anonymous

      it's obvious the Black person posting this info has never owned a PC so ignore anything that's related to optimization.

  37. 10 months ago
    Anonymous

    it's not even fallout 4 in space. It's the outer worlds in space (space)

    • 10 months ago
      Anonymous

      space

    • 10 months ago
      Anonymous

      The biggest issue with Outer Worlds was the small scope, Starfield does not have this problem

    • 10 months ago
      Anonymous

      Outer Worlds was a 15 hour game with sub-bethesda tier writing

    • 10 months ago
      Anonymous

      its CP2077 in space

    • 10 months ago
      Anonymous

      spacespacespacespacespace

      spacespacespacespacespace

  38. 10 months ago
    Anonymous

    >make game about space exploration
    you have to load to go into space or onto a planet
    >you can explore the planet
    but there are no vehicles

    freedom is integral to the main selling point of the game it's unreal that NMS is better at being about space exploration than a microsoft backed AAA product

    • 10 months ago
      Anonymous

      they'll save the vehicles for DLC I promise. I was holding out for actual space exploration. When I heard you can't take off or land i was dissapointed. now im hearing you cant even fly from planet to planet. what the frick? whats the point?

      • 10 months ago
        Anonymous

        They're just waiting for a modder to figure out how to program one with decent physics so they can copy the code.

      • 10 months ago
        Anonymous

        >they'll save the vehicles for DLC I promise
        Their engine is unlikely to be able to handle vehicles, at all. Spaceships implementation must be terrible.

        Actually if you read between the lines, whether on features or even skills, you learn a lot about what the game can and can't do. Like this:

        >Concealment rank 4: Engaging stealth causes distant enemies to lose you
        Yeah so they're fricking psychic once again. See, it's this kind of little detail that tells you a lot about what this game can and can't do.

        Give up all hope on vehicles, maybe some modder will do something acceptable but it's likely to remain buggy as frick.

        • 10 months ago
          Anonymous

          What about mounts?

          • 10 months ago
            Anonymous

            >it's the future
            >can't land your spaceship
            >can't have a fricking wheeled vehicle
            >"see that alien? you can ride it!"

            I hope your like your alien armor DLC.

            • 10 months ago
              Anonymous

              Mounts are better for shitty terrain though

              • 10 months ago
                Anonymous

                Yeah sure beats walking. But does it beat flying? It's the future, you have a spaceship that can go anywhere, but Bethesda wants you to conveniently land at a 2 minute distance from the outpost so you have to walk there. Too bad for that landing pad!

              • 10 months ago
                Anonymous

                You can land on any point on the globe though. You don’t have to land on a Point of Interest. The game lets you land anywhere and from what that leaker said they spawn shit walking distance from you. Though a mount would be better

              • 10 months ago
                Anonymous

                I hope mounts and vehicles weren't cut for the sake of the S, or is it really just the GPU that's different on S rather than anything that would be related to loading in new areas faster?

              • 10 months ago
                Anonymous

                Doubt mounts were cut because of technical limitations, horses are like a second faster than running in Skyrim. Most likely they just didn’t know how make it work with the spaceship stuff. Like can you bring it on the ship, would you have to leave it on the planet, how does it show up on other planets, etc. Bethesda might be too dumb to figure out how to implement it well

              • 10 months ago
                Anonymous

                Mounts maybe but faster vehicles I could see being a technical problem, but it's probably got more to do with

                I think it's more likely they never made it in the first place vs cutting. Design wise the don't want to give people the option of getting "lost" on a planet doing nothing but moving. Most consumers will hate that lack of driven content.

              • 10 months ago
                Anonymous

                Bethesda know they wouldn’t be able to do vehicles justice. A lot of open world games not called GTA have really stiff driving. Add steep rough terrain and off-roading and pretty much no game can get that to not feel like ass. Then add different gravities. Considering it would be their first time doing vehicles + spaceships. There’s no way vehicles wouldn’t feel like the most jank shit imaginable no matter what they did. A new fallout seems like the better franchise to debut vehicles.

              • 10 months ago
                Anonymous

                They could have given you a horizontal speed jetpack

              • 10 months ago
                Anonymous

                Ah yeah you're right especially the variable gravity would frick with an inexperienced team making driving

              • 10 months ago
                Anonymous

                I think it's more likely they never made it in the first place vs cutting. Design wise the don't want to give people the option of getting "lost" on a planet doing nothing but moving. Most consumers will hate that lack of driven content.

  39. 10 months ago
    Anonymous

    For us nvidiasisters the modern puredark is planning to put dlss 3 and then 2 in the game, although it is locked behind thier patreon w/ authentication . . . . For now :^)

  40. 10 months ago
    Anonymous

    >tfw 1660
    it's joever, isn't?

    • 10 months ago
      Anonymous

      tell us cpu
      bethesda games are cpu heavy, you can run fallout 76 on a 1050 ti on high but if you pair that with an old cpu it will be a ppt presentation

      • 10 months ago
        Anonymous

        10400f, it has 6 cores and hyperthreading, never had a issue with it

        • 10 months ago
          Anonymous

          decently better than a 6800K, which is their minimum
          maybe start off with medium settings and work from there
          good luck, space cowboy
          make sure you put it on a ssd tho

          >99% of the game is still based around grinding resources for the sake of grinding resources faster
          >and not in a fun "how can i improve my production" type of way like in factorio, just a "get better laser and bigger inventory" type of way

          That's pretty much Starfield though.

          I think it's one of the core issues of its design, like they didn't think through what it means to have so much technology at your disposal. You could literally frick off to the end of the galaxy and not care at all about the story. You don't need to kill the alien boss to unlock the magic rocket launcher, anything you want can be had with money, and money alone.

          Instead they added a whole bunch of side activities which you'd have no reason at all to do, because why the frick would you do it?

          starfield has resource management
          the foundation that no man's sky has is built around resource management
          except that resource management sucks wiener on that game, so no matter what they add it's built around collecting materials, except collecting materials is not fun

      • 10 months ago
        Anonymous

        >11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz
        Same card. Going to have to upgrade I guess.

  41. 10 months ago
    Anonymous

    How will my laptop run toddfield with a 2060, i7-9750h, 32gb of ram, and a 1tb m.2 ssd? I just want to know if I can be a space drug smuggler with a busty harem?

    • 10 months ago
      Anonymous

      30fps medium

      • 10 months ago
        Anonymous

        Thanks fren. I'll maybe overclock and get one of those dlss 2 mods if/when the come out.

  42. 10 months ago
    Anonymous

    I can't remember the last time the game I was looking to play got this kind of fun leak this kind of early before its release. Still haven't made my mind on whether to read through all this, though.

    Is OP's picrel all we have or is there a proper archive? Share if you have one, anon, please.

    • 10 months ago
      Anonymous

      There isn't much information in the leak. No spoilers, certainly.

      • 10 months ago
        Anonymous

        I want every bit discovered by myself only in the first couple of weeks or so. Can't really explain why I feel that way, but knowing even trivial and unimportant shit like some simple mechanics takes away the excitement from me unless I've known that already from some marketing material or any other official source.

        You can laugh now.

        • 10 months ago
          Anonymous

          No, it makes sense.

        • 10 months ago
          Anonymous

          You might wanna stay off Ganker for a while then. More leaks are liable to come out in that time. Not to mention the early access that will swamp this board for the next week.

          • 10 months ago
            Anonymous

            Ganker is one of the few alive and fun places on the internet left for me. I'll probably just filter Starfield out starting September 1, though, you're right, because otherwise I'll inevitably give in and have a few peeks.

        • 10 months ago
          Anonymous

          I can’t think of any significant plot spoilers, makes sense as I imagine it’s a very long game.
          I’ve seen a lot of stuff out of character gen, and read a lot of early impressions/confirmations about features. I would just stay away entirely if you need it to be that fresh. I understand completely, if something gets spoiled for me I just lose all interest for a time.
          I didn’t watch it, but the first 40 minutes of the game are out there so it’s already starting to get dodgy, I just say take a vacation to less game oriented corners of the channel.

          • 10 months ago
            Anonymous

            >it’s a very long game.
            Reviewers beat it in 29 hours

            • 10 months ago
              Anonymous

              >Reviewers
              Key word. Story is probably 6 hours long on the shortest path.

            • 10 months ago
              Anonymous

              >Reviewers beat it in 29 hours
              Source?

              • 10 months ago
                Anonymous

                isn't the skyrim main quest like 15 hours long?

            • 10 months ago
              Anonymous

              Ehh sounds about right, they likely skip most side content so they can make their review. The average Bethesda main quest line can be beat in less than 10 hours if you know what to do and don’t get distracted.

    • 10 months ago
      Anonymous

      just search in the archives bro

      I want every bit discovered by myself only in the first couple of weeks or so. Can't really explain why I feel that way, but knowing even trivial and unimportant shit like some simple mechanics takes away the excitement from me unless I've known that already from some marketing material or any other official source.

      You can laugh now.

      this. it's kinda like people who want to play games early, why would you do that when most games nowadays are full of bugs on day one? I would wait at least a week

  43. 10 months ago
    Anonymous

    99% of builds are going to end up as glorified stealth archers, and you know it.

    • 10 months ago
      Anonymous

      stealth archery got nerfed in FO4, it's okay for opening engagements but nothing like FO3/NV

  44. 10 months ago
    Anonymous

    >can't fly between planets within a solar system.

    What the frick? Why the frick not come on that's literally all I wanted to do. I get not being able to directly land on a planet, but not even being able to fly to another one manually? Fricks sake it's fast-travel gameplay.

    • 10 months ago
      Anonymous

      >Why the frick not
      Because at sublight speeds it would take literally months to fly between planets.

      • 10 months ago
        Anonymous

        is that your excuse or is that going to be bethesda's excuse?

        • 10 months ago
          Anonymous

          I'm just following the script that they handed me bro. Don't shoot the messenger.

        • 10 months ago
          Anonymous

          It's just how it is. Look at any game that allows you to fly between planets and you soon see how unfun it is. Crying about fast travel is peak moronic when what you're asking to replace it with is essentially 5min loading screens.

          • 10 months ago
            Anonymous

            No, the presentations that showed you "fly" between planets via a menu

            look just give me ample space to frick around in. i don't see a point in customizing my ship if i'm not really going to be using it.

            • 10 months ago
              Anonymous

              Each planet has a flying zone, that's it.
              Likely some are larger than others but reaching the boundary will push you to the same menu from your ship.

              • 10 months ago
                Anonymous

                >but reaching the boundary will push you to the same menu from your ship
                Where was this ever shown? It's really not difficult for them to allow next to infinite flight distance around planets considering the sublight speed your ship travels at and the time that would be involved in getting any meaningful distance from the planet.

              • 10 months ago
                Anonymous

                We know this specifically now because of the leaker.

              • 10 months ago
                Anonymous

                We know this specifically now because of the leaker.

                He doesn’t mention getting pushed to a menu though. He’s really vague about it.

              • 10 months ago
                Anonymous

                >taken to the solar map

                All the things this leaker posted about how exploration works confirmed an old post made back in the Starfield general on Ganker awhile ago.
                [...]

              • 10 months ago
                Anonymous

                Really disappointing, it’s not even a difficult thing to add infinite space. Maybe they realized people would fly forever towards a planet realizing they’d never reach it.

              • 10 months ago
                Anonymous

                I think it's literally for that reason. I really think most people buying this game would be utterly lost if they were not directed where and what to do, and give up. It seems to be a small minority of people who can find pleasure in their own initiative.

            • 10 months ago
              Anonymous

              It works essentially the same as NMS but the loadscreen isn't hidden.

    • 10 months ago
      Anonymous

      Since when did you think Fallout 4 would let you travel in space?

      • 10 months ago
        Anonymous

        >Since when did you think Morrowind would let you travel in space?
        FTFY

  45. 10 months ago
    Anonymous

    Game sounds lame as frick, why are people hyped for this garbage?

    • 10 months ago
      Anonymous

      Because they loved Fallout 4?

      • 10 months ago
        Anonymous

        How?

      • 10 months ago
        Anonymous

        No one liked Fallout 4

  46. 10 months ago
    Anonymous

    Useless fricking leakers, at least compile a document or sheet with all the traits, backgrounds and skills, so we can craft characters before the release. Like this there is no value in leaking, I don’t care about you dying in the first 30 minutes of the game. The fricking showcase had more insight than any of the leaks.

    • 10 months ago
      Anonymous

      >so we can craft characters before the release
      So what? The game is shallow as frick, ad skills will make little to no difference. Do you really want to ruin your fun before the game is even released?

      • 10 months ago
        Anonymous

        >fun

      • 10 months ago
        Anonymous

        Imma be roleplaying a nigerian warlord, all legit business like but in reality just a ruthless criminal. I need to know if the gangster background is the best match, or maybe one of the others is better suitable.

        • 10 months ago
          Anonymous

          Shotgun and stealing are good matches for the roleplay. Boxing, not so much, since I will be shotgunning everyone in their face.

          Ideally a golden ak47 is the best roleplay match, but that gets solved in mod territory. Until then, we adapt to what fits best, we are in space after all

      • 10 months ago
        Anonymous

        >not getting your checklist ready so you can optimize for the perfect stealth archer build on day 1
        ngmi

  47. 10 months ago
    Anonymous

    Good. Frick them for taking so long to make a sequel, then making it digital only.

  48. 10 months ago
    Anonymous

    So another game where most of the skills are "you are 20% more effective at [thing]" which makes weapon building and stealth overpowered because those are the only way to scale damage beyond the 5 skill levels?

    • 10 months ago
      Anonymous

      >which makes weapon building and stealth overpowered
      Yeah. If pistols rank 1 has +10% pistol damage, and the stealth rank 1 has 250% damage to everything ranged, I wonder which one is the better pick. Those +10% here or there aren't going to be meaningful boosts anyway. +10% to healing item effectiveness is worth jack shit if you've hoarded a freighter full of healing items and can spam them as much as you need. Or +10% to damage isn't a difference in whether you need three or four bullets to kill a guy.

  49. 10 months ago
    Anonymous

    >fr fr bros idk lowkey todd may perhaps be kinda cookin in the kitchen rn ngl senpai

  50. 10 months ago
    Anonymous

    Any anons here that redeemed coupon code throu AMD? Codes for premium are gonna be given out/they are gonna notify you before or on premium release right?

    • 10 months ago
      Anonymous

      Here's the official AMD corpospeak statement. Who the frick knows if they deliver before the game unlocks, or just sometime during the day.

      • 10 months ago
        Anonymous

        So they are going to give the codes out on launch day? Frickin dumb.

        • 10 months ago
          Anonymous

          No way that is not going to backfire on them with everyone hammering the site on launch day.

          • 10 months ago
            Anonymous

            Nothing to hammer tbh, they have the log of all people that redeemd the coupons saved in their base, just gonna send them out on release.

            • 10 months ago
              Anonymous

              To activate the key on Steam, you have to redeem it on their site. They're not sending them on mail or activating them directly.

            • 10 months ago
              Anonymous

              No way that is not going to backfire on them with everyone hammering the site on launch day.

              Might add that you have to download and install verification tool that checks if you have the hardware in you motherboard. Everything is automated. Also you have to write down/select the retailer where you bought hardware. There might be some hickups and people will write to customer support but other than that everything is automated.

              To activate the key on Steam, you have to redeem it on their site. They're not sending them on mail or activating them directly.

              Yea you gotta link your Steam acc to amdrewards page but after you redeem it you gotta wait for them to send you email, like shown in pic i posted

              Yea thought as much, they not gonna send me the code into Steam until release date. Thanks for the info.

      • 10 months ago
        Anonymous

        Yea thought as much, they not gonna send me the code into Steam until release date. Thanks for the info.

  51. 10 months ago
    Anonymous

    NO ONE IS WORRIED ABOUT THE PERFORMANCE? 30 FPS. MEDIUM SETTINGS. RTX 2060. WHAT THE FRICK??

    • 10 months ago
      Anonymous

      considering it's a leak it might a debug build with telemetry enabled, which usually halves performance

    • 10 months ago
      Anonymous

      No, just buy it.

    • 10 months ago
      Anonymous

      >Paying 300$ for an RTX2060 to get 30 FPS
      Meanwhile I'm paying 10 bucks and a server farm 100km from where I live runs my games on 4k/120fps on my shitty laptop with a 20ms delay kek

      • 10 months ago
        Anonymous

        does it do mods?

      • 10 months ago
        Anonymous

        >streaming
        >4K/120fps
        Why is it so ok for zoomers to just lie?

    • 10 months ago
      Anonymous

      >budget card even at the time
      >almost 5 years old
      >WTF MEDIUM??
      Time slips away from you old man, be lucky it's medium

  52. 10 months ago
    Anonymous

    So it this engine going to glitch if you go above 150 fps like it did in fallout 76?

  53. 10 months ago
    Anonymous

    Me:
    >Its going to be just Fallout in space
    morons:
    >NOOOOO!!! TRUST TODD!
    Starfield:
    >Its Fallout in space
    morons:
    >THATS WHAT WE EXPECTED ANYWAY!!!
    >mfw

  54. 10 months ago
    Anonymous

    >doesn't "leak" anything except tiny snippets of praised info that morons can speculate about to generate hype
    This is a shill thread you moronic Black person homosexuals

  55. 10 months ago
    Anonymous

    >If you're at Venus, you can't fly directly to Mars

    AHAHAHAHAHAHHA.
    >If you'rer at Whiterun, you cant run directly to Solitude
    >You create the course and port to Solitude

    AHAHAHHAHAHAHAHAHAHAHAHAHAHHA!

    • 10 months ago
      Anonymous

      this hás to be bullshit right

      • 10 months ago
        Anonymous

        ESL spotted

        • 10 months ago
          Anonymous

          Don't be envious.
          With enough effort you will manage to learn a second language too.

    • 10 months ago
      Anonymous

      i just checked again with the leaked footage. you can travel from planet to planet in a solar system.

  56. 10 months ago
    Anonymous

    Happy to see simgays get fricked
    There's already Elite Dangerous, Star Shitizen and No Man's Sky and they're worthless

  57. 10 months ago
    Anonymous

    >30 fps at medium using a 2060
    shit, I'm going to have a hard time with my RX 7600

    • 10 months ago
      Anonymous

      Now I fear how bad it'll be on my 3070 Ti

  58. 10 months ago
    Anonymous

    You need to put like 12 points into the physical skill tree to even unlock the concealment by the way. Stealth archer is confirmed lategame unless you gun for it.

  59. 10 months ago
    Anonymous

    It seems that No mans sky will is unironically better at being a space game wew

  60. 10 months ago
    Anonymous

    I can’t wait for Todd’s dream game to explode in his face.

  61. 10 months ago
    Anonymous

    When will we get a comprehensive list of the skills
    I NEED TO DECIDE BEFOREHAND BECAUSE IM GOING TO SPEND AN HOUR SCULPTING MY ABOMINATION

  62. 10 months ago
    Anonymous

    why cant you homies just wait to play the game for yourselves like normal folx?

    • 10 months ago
      Anonymous

      Post Space Scoundrel background and it’s traits so we know it’s real

  63. 10 months ago
    Anonymous

    How bad is it going to be on a 2070 super?

    • 10 months ago
      Anonymous

      60fps on ultra/1080

      • 10 months ago
        Anonymous

        Noice

  64. 10 months ago
    Anonymous

    will we see radio stations?

  65. 10 months ago
    Anonymous

    Tyrone likes being a meme. Maybe you should call him.

    • 10 months ago
      Anonymous

      >he turned off his phone, so I was just spamming his voice mail with "Black person Black person Black person" but I think it's full now

  66. 10 months ago
    Anonymous

    so can someone summarize this shit? is this looking like a good or a bad game?

    • 10 months ago
      Anonymous

      Sci-fi Bethesda rpg with slightly better rp and fps mechanics than fo4 with ship combat and ship customization.

  67. 10 months ago
    Anonymous

    i wish i could look the homosexual in the eye who has been defending todd's lies about flying wherever you cant and landing wherever you want here on Ganker for the last few months.
    And tell him, "told you so"

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