He dozed off. He (or his brother) must have a review copy. Because I don't think there's PC versions with data on the disc that could run before the 1st.
>scanning: detect more using the same hardware >robotics: do more damage to the same robots using the same weapons >concealment: do more damage and become invisible somehow, also lose the psychic AI oh wow so good >medicine: okay it's legit you'd use that stuff better
That's lazy as frick design. Holy shit do they understand what kind of game they're making?
>Holy shit do they understand what kind of game they're making?
I wanna say Fallout 4 but in space but I think I recall Fallout 4 perks being actually nice.
They're the exact same thing. The medicine one I guess is slightly different in that at max level it removes debuffs which weren't a thing in Fallout 4.
Yeah the thing about scifi settings is technology catches up so much, "skill" becomes secondary, and relegated to player skill more than character skill. Characters can still have interesting traits, but not this fantasy grade design.
Fallout gets a pass because it's still a wacky setting with mutations and shit, breathing underwater and being a cannibal works, but Starfield supposedly aims higher than that.
I still don't understand why you get like 1.6x as much damage for your chosen melee weapon type like 2 hours into the game
10 months ago
Anonymous
What is there to not understand?
10 months ago
Anonymous
It seems to needlessly break the difficulty curve. You're supposed to slowly get stronger in RPGs
10 months ago
Anonymous
Don't you need to be like level 30 to get 1.6x?
10 months ago
Anonymous
Easily achievable in the first 2 hours like I said. I started as an Orc and got it in Bleak Falls Barrow
10 months ago
Anonymous
It wasn't 2 hours, but if you're focusing on a skill you'll be good in it. There are a myriad of other boosts needed to get enough power to fight difficult enemies
>Holy shit do they understand what kind of game they're making?
Brother, this is the same shit they've been doing for more than a decade. They're just perpetually dumbing things down and re-using the same content from Fallout and TES instead of trying to do something new.
BGS games are very unique. Not from eachother, but from other games in the genre. Why sacrifice that to make what other people are making? The key to their games is that the RPG mechanics are how you interface with the world. The world is the focus, not the mechanics. No bethesda game has had groundbreaking gameplay loops, they just make cool environments to explore and interact with. It's about soul, not some challenge to feel proud you beat something
>One of the most successful game studios in the world shouldn't innovate even though people are unhappy with the gradual ensloppening of their genre, because this is somehow "unique"
What an absolutely bizarre opinion. There's a reason people mod these games to hell and back.
>There's a reason people mod these games to hell and back.
Instead of maintaining their reputation Bethesda should go all in on niche systems and sub-systems to make the games even more difficult to mod.
Brilliant.
10 months ago
Anonymous
>Bethesda should go all in on niche systems and sub-systems to make the games even more difficult to mod
Why would you mod good design?
[...]
It's a modern scifi setting, and it's 2023. A "gun that shoots harder" and a skill that makes "guns go banger" doesn't cut it anymore. It just comes off as stupid and lazy today, because we deserve better.
I agree its unrealistic and stupid, but it was a serious question. What else were you expecting?
>What else were you expecting?
I was expecting them to frick it up, but not by such a huge margin. This is worse than usual, and a new low for Bethesda.
10 months ago
Anonymous
So in other words you have no idea how to improve it and instead just b***h and moan.
10 months ago
Anonymous
Oh no I know how to improve it, but do you really want to hear about my dreams?
10 months ago
Anonymous
No. Mod the game and stop b***hing to the rest of us.
10 months ago
Anonymous
One way to improve it is to focus on asymmetric gameplay features the perks could unlock. Percentage modifiers are good as a side effect. This would require adding more and interesting gameplay systems and some cretivity. I know they do this to a degree, but most of them are very simple.
10 months ago
Anonymous
Example:
Add a system where npcs around a base are connected using radios to the base's computer system or they are connected to each other (mesh network).
Hacking level 1: You can now hack computers.
Hacking level 2: You can deal with advanced security measures and you can now hack the radios of NPCs making them incapable of alerting others when in combat. Ship: you can hack airlock doors to enter ships. Advanced security systems may report you to the original captain or to the authorities.
Hacking level 3: You are an expert hacker capable of hacking base station computers and adding your hack tool as a receiver of enemy NPCs locator data. This reveals all enemy NPCs on your HUD and map, but in case of computers with advanced security systems the computer may alert NPCs of an intrusion. Ship: you can hack a the basic ID info of ships and override the captain's biometric data making the ship think you are its owner. Advanced security systems may still report you.
Hacking level 4: You can bypass advanced intrusion detection systems for computers and ships alike.
Hacking level 5: Members of expert NPC squads that use mesh networks to communicate with each other (not using a base computer) can now be hacked. This disables the hacked members radio and allows receiving locator data revealing all squad members on the map. NPCs with advanced security equipment may still broadcast an intruder detected signal. Ship: you can equip your ship with advanced camuflage systems fooling long range sensors into detecting your ships make up to be different (fire power, capabilities, armor, etc.) or hide it.
Hacking level 6: You can hack almost anything. Advanced intrusion detection systems can even be bypassed on expert NPCs. Ship: you can now fool short range sensors during scans to detect your ship differently (fire power, capabilities, armor, etc.). Visual inspection will reveal your ship of course.
10 months ago
Anonymous
Yeah, sadly this requires the kind of complexity that some shills advocate against because then it'd be a "boring sim".
They don't seem to understand that in a modern setting, a futuristic one at that, everything revolves around technology, and things are bound to be complex on that front. Otherwise all you get is some cartoony, casual complexity, which actually makes things worse because it's illogical. The fact the "robotics" skill is only about dealing more damage to robots is baffling, especially in a game with spaceships.
10 months ago
Anonymous
I agree. Do you know what is even more maddening?
Most of that is already implemented in the engine (more or less) regarding detection. All it would take is a bit of polishing and a check if it has a radio and if it is not hacked then let's alert everyone. Otherwise other NPCs will only get alerted if they see or hear combat.
10 months ago
Anonymous
I'm still waiting for ladders, your pipe dream about radios can wait.
10 months ago
Anonymous
Ladders are unironically bad design. They are a chokepoint and no game has ever solved them. You would need an entire set of behaviors if you do not want players to camp them that much. It is also hard to schedule transitions with many NPCs.
10 months ago
Anonymous
>This is worse than usual, and a new low for Bethesda.
lmao. Bethesda have been reusing these same game mechanics since Oblivion, how old are you to think this shit is anything new.
10 months ago
Anonymous
>I was expecting them to frick it up, but not by such a huge margin.
The best part is, you could just not play it if it makes you so mad.
Easy fix!
Okay bro.
Go make your game then.
I'm sure it will destroy Starfield.
It's a modern scifi setting, and it's 2023. A "gun that shoots harder" and a skill that makes "guns go banger" doesn't cut it anymore. It just comes off as stupid and lazy today, because we deserve better.
Thinking you deserve any outcome from a product is cringe, just don't buy it and move on. It's not a human right to have "good" bethesda games.
10 months ago
Anonymous
Being a pathetic cynic doesn't make your interesting or intelligent
10 months ago
Anonymous
The only one being a pathetic cynic is the person decrying three recycled perks as the end of an era for a game company and demanding social revolution because bethesda is lazy as if this is the first time. This is not a new normal it's the old normal. Get over it and move on to other better games that exist.
10 months ago
Anonymous
Bethesda has never made a good game in the first place.
Better yet he can make a mod for Starfield and really embarrass that handsome fricking genius Todd, boy will he be so upset when anon upstages him and in his own game too. Haha it'd be truly epic.
>Now tell me how a bullet shoots harder because you shot a lot before.
Your grouping would get tighter so you'd be more lethal with a weapon, which is translated into dps in a game.
>which is translated into dps
Yeah that's the issue, of the many things you can translate it into, they pick the one that makes the least sense.
Low skill in guns would lead to slower handling, slower walking speed when aiming, reduced accuracy when moving... things that directly translate into visible mechanics you need to mitigate, which creates nice gameplay elements. Instead, you can handle any gun and shoot precisely like you've done it your entire life, but bullets hit "less hard".
So we got: >sneak: 10x damage >robot: +30% damage >ballistics: +30% range >pistol: +30% damage >sneak on a robot with a pistol: bullets hit 990% harder and go 30% further
The best part is when you play the same game with different characters, and none of the mechanics are relatable because combat performance is completely uncorrelated with the actual capabilities of gear, so you'll never know if a given pistol can kill a guy with one bullet or eleven.
Great design there.
10 months ago
Anonymous
So you're okay with a medical kit healing flat percentage more damage because a person hit wild life with a hammer for 20 minutes and put points into that perk. Yet this is the point where realism autism hits you? DPS increase isn't illogical, it's just simplistic and you don't like it. Frankly I don't want the gameplay to be artificially shit in order for me to spend a few hours levelling in order to feel like I've improved. It's tedious, not challenging or interesting. Same as walking slow and grinding movement speed over hours would be shit gameplay.
10 months ago
Anonymous
>So you're okay with a medical kit healing flat percentage
I'm saying it's not the biggest offender, but I'm neither a fan of how it works nor how it's unlocked.
>Frankly I don't want the gameplay to be artificially shit in order for me to spend a few hours levelling in order to feel like I've improved. It's tedious, not challenging or interesting. Same as walking slow and grinding movement speed over hours would be shit gameplay.
So basically you're saying that some concept was poorly implemented before so there's no way it can ever be implemented properly and any attempt to improve that should be discouraged and instead everything should be full casual?
There are tons of games out there, many of which get skills, perks and traits very right, and make the progression interesting and good, whether by relaying on teachers you need to persuade, on books/manuals you can find, on skill synergy between party members, on broader skill trees with specializations so there's a multitude of ways you can train...
Bethesda's approach is just terribly simplistic and further streamlined with each game, to the point Morrowind skills appear like a towering pile of spreadsheets to some, when it really is simple and straightforward. I don't think anything is overly complex, I think most people these days are just plain moronic, I can't wait for the day vidya switches to color coded stats because people can no longer compare numbers.
10 months ago
Anonymous
>So basically you're saying that some concept was poorly implemented before so there's no way it can ever be implemented properly and any attempt to improve that should be discouraged and instead everything should be full casual?
No I'm saying artificial limitations like the ones you suggested as an improvement aren't as good as you think they are. Guns swaying around and taking longer to reload don't make the game more engaging, does a dps increase make it engaging either? No not really especially since level scaling is something bethesda do terribly every time. The greatest issue that any suggestions face is that bethesda are making the game so even if they tried it'd be the worst iteration of that idea you can think of. They're better kept to simple ideas.
10 months ago
Anonymous
>bethesda are making the game so even if they tried it'd be the worst iteration of that idea you can think of. They're better kept to simple ideas.
Doesn't make criticism any less valid.
10 months ago
Anonymous
No it doesn't, but it does make your expectations absolutely moronic. Akin to going to detroit and being bummed out that there isn't a nice park. Theoretical and philosophical discussion on game design aside, you fricked yourself by being so naive.
10 months ago
Anonymous
>but it does make your expectations absolutely moronic
Good, I expected nothing.
Because it's the fricking future and manual input on machinery generally boils down to "can" or "can't. It's grossly exaggerated that skill could lead to such a huge difference when a "scanner" could be just gear, and there could be different, better, more expensive scanners, or better tailored to some purposes.
If it depends solely on your skill and not on the gear, it's just fricking stupid.
10 months ago
Anonymous
Yet it's already explained in the image that the skill is about parsing data presented by the machine, not about the machine suddenly getting a new button.
10 months ago
Anonymous
You know I'm not against complexity, I'm against complexity that makes no sense. I'm sorry but this makes no sense to me.
10 months ago
Anonymous
Knowledge on mineral compositions the scanner details as being in an area can lead you to know more about what to expect. It's not rocket science, it's just regular science.
10 months ago
Anonymous
It's specifically about being able to detect exotic material the automation struggles to see
>Holy shit do they understand what kind of game they're making?
Yes, a braindead open world game for braindead open world game fans, its simpe as that, what the frick did you think it was going to be? Have you not played Bethesda games?
>instanced massive globe
At what point does "instanced" become a meaningless descriptor? If a single planet is bigger than 95% of games is it really worth pointing out?
Imagine thinking that planets in starfield will be anything other than totally empty terrain or extremely small, clustered content for quests
Elite back in 1984 had 256 planets in 8 galaxies which they cut down from the original 281,474,976,710,656 planets. Who cares what stupid number they come up with, it was all 1 featureless globe
He's not talking about planets but space, remember that picture about what kind of space will be in Starfield? The left top was correct one and we are getting the worst version of space possible.
this time might be different. I always think that Todd is not just a sale man like people said, but he's a true gamer and he truly want to make good game. When you climb to a certain position, everything is up you, you cannot make the decision the way you desire, it's not even about making a good game anymore. But he's getting old, he's getting to the point money and fame starting to loose its meaning, so he truly want to make what he passion about. ES 6 or Starfield might be his last game, so yes, he truly want them to be good
The only one of those that doesn't make much sense is concealment, a good radar/sonar operator and someone who knows how to use the hardware is going to run rings around some idiot just looking at the screen.
>Fallout 3 / Fallout 4 perk design >The actually interesting skills are locked behind 1 skill's different ranks, rather than being broken up into 3-4 individual skills and having flexible requirements >Effects of skills are primarily "quality of life" and multiple ranks of % modifiers
God damn it.
You know what I've never understood about Bethesda's design philosophy? The principle that every player character should be able to do everything. A mage will always be able to wield a greatsword, and a warrior without a drop of magicka will always be able to learn magic. It's as if they're afraid of characters actually being, you know, different - which is goes against the spirit of role-playing itself. They're terrified of the idea that the player will ever lock themselves out of content, or lock themselves out of an effective build. Therefore, no build can be better or more interesting than any other build. >But what about stealth archers?
Stealth archers aren't good because they're interesting, or they even have interesting abilities. They're good because they're the best "class" at exploiting the flaws of Skyrim's mechanics and AI. Every build, every character is doomed to pick the same handful of perks they've been repurposing for more than a decade.
Don't believe me? Look at the stealth perks in , the most diverse and powerful skill progression we see in it. Not triggering landmines is a Fallout (Light Step) and Skyrim (Light Foot) perk. Running while sneaking not affecting stealth is ANOTHER Fallout (Silent Running) and Skyrim (Muffled Movement) perk. Active camouflage is adapted from the Stealth Boy and stealth suit's effect in Fallout. And the final rank is literally ANOTHER SKYRIM PERK (Shadow Warrior). There is not a SINGLE original thing in this entire skill progression.
Mods like Ordinator have proved that it's possible to have fun, unique perks that make meaningful changes to how the player actually plays - yet here we are again.
>The principle that every player character should be able to do everything. A mage will always be able to wield a greatsword, and a warrior without a drop of magicka will always be able to learn magic.
I want to be able to do whatever I want whenever I want wherever I want, most BGS fans probably feel the same way
The games are just not for (you)
Bethesda's rpgs are much longer than most games, so them not having level cap and allowing you to be jack of all trades makes sense. What they need to add is skill rust, so you could lose proficiencies and perks if you don't use them. This way being jack of all trades would require an upkeep and spending money on trainers. This would avoid player character becoming overpowered around mid and late game.
No they fricking aren't, Bethdesa main quests are always laughably short and entirely disconnected from everything else going on inbthe world Save for Morrowind.
>scanning: detect more using the same hardware >robotics: do more damage to the same robots using the same weapons >concealment: do more damage and become invisible somehow, also lose the psychic AI oh wow so good >medicine: okay it's legit you'd use that stuff better
That's lazy as frick design. Holy shit do they understand what kind of game they're making?
>Holy shit do they understand what kind of game they're making?
I wanna say Fallout 4 but in space but I think I recall Fallout 4 perks being actually nice.
Nah. Skyrim is close, but this is literally from FO4. I mean the exact same perk levels having almost the exact same thing with a few orders swapped or something.
I'm pretty sure FO3 and Oblivion didn't have such simplified perks, but YMMV I haven't played either in 15 years.
>Up to 4x ranged sneak attack damage at max level, can also just sneak in place to lose aggro at long distance
I guess I shouldn't be surprised that stealth archer is once again busted.
Nope, I'm just sick of games having tons of perks that make next to no difference to how the game plays with the only big gameplay affecting perks coming in near the end of the game where their milage is limited as frick. That's peak moronic game design, if you're going to have perks they should be noticeably impactful
> if you're going to have perks they should be noticeably impactful
this. but they're so incompetent at making good RPG that they flunk every time. is there even a game with meaningful perks?
Only thing I can think of is Skyrim with Requiem overhaul mod (balances for higher difficulty and replaces perks), it added some pretty neat perks that were fundamental to how builds play.
Well myself I'm sick of games leaving no place for skill.
They've got skills that make guns shoot harders, and level scaling that'll make some humans survive more bullet impacts, who the frick are they kidding?
>no place for skill
Anon 99% of the point of RPGs is that they simulate skills that you as the player do not need to possess. There are plenty other action based games and multiplayer shit to scratch this itch.
10 months ago
Anonymous
>need to aim >have skills to improve aiming >unlock scopes >"RPG"
That's kind of the issue, it's half-RPG half-shooters but fails at both.
Twice the rate of molasses is still painfully slow and usually makes imperceptible difference to gameplay and only really pays off in a loooong game. In a game like Starfield it makes sense for early perk investments to give the biggest gains as that's how most skills IRL are, the gap between completed unskilled to novice is greater than being a novice to master.
This is lazy design if you look at the pure numbers, but if you think of it as just end results of differently skilled individuals, it really doesn't seem to bad.
It's cool to have skills unlock tangible gameplay benefits like new moves or big changes to mechanics, but I think there's nothing wrong with saying >this guy actually trained as a robotics engineer, and he knows all sorts of hardware hacks and programming that will result in 30% better performance of these systems
It feels really fricking lazy seeing them side by side but taken individually it's not even worth getting mad about
Why do people act like they've been lobotomized the instant they see stuff like this.
You put points into Concealment, a skill that improves your sneak attacks, then unlock an additional bonus at the end that makes it easier to lose enemies on your tail.
If there was a sneak attack skill that you put points into and near max you unlocked a "lose enemies by engaging in stealth" perk, would people not be mad even though that's the exact same thing?
>CDPR realized that having "Deal 3/6/9% more damage with Rifles/Pistols/whatever" was dumb and boring, and completely overhauled CP2077's skill tree to remove all of them >Starfield double downed on them even harder for it's skill """tree"""
Bethesda bros... our response???
Todd has been so secretive about how this works but ever since the first details of gameplay came out few months ago it was pretty obvious to me that SF was going to be a mix of drop-in drop-out sorties on autogen planets mixed in with hand crafter mission areas. And that the space flight would be limited to jumping and dogfighting / station docking in instanced bubbles. Picture Freelancer but you dock on planets in randomised FPS maps.
A lot of people are going to cry about it when they find out it's not No Man's Sky but honestly they're dumb and this is the only way BGS can achieve this and it's probably for the better. The truth is space flight is boring, barren worlds are boring. Space Tarkov-lite is more appealing to me.
No, the presentations that showed you "fly" between planets via a menu
Todd has been so secretive about how this works but ever since the first details of gameplay came out few months ago it was pretty obvious to me that SF was going to be a mix of drop-in drop-out sorties on autogen planets mixed in with hand crafter mission areas. And that the space flight would be limited to jumping and dogfighting / station docking in instanced bubbles. Picture Freelancer but you dock on planets in randomised FPS maps.
A lot of people are going to cry about it when they find out it's not No Man's Sky but honestly they're dumb and this is the only way BGS can achieve this and it's probably for the better. The truth is space flight is boring, barren worlds are boring. Space Tarkov-lite is more appealing to me.
Yeah Starfield is pretty much as deep as Starbound when it comes to flying.
When it comes to the rest Starbound is deeper though.
You can control ship subsystems? Is there dogfights, boarding and customization?
10 months ago
Anonymous
>control ship subsystems?
No, ships only serve to fly, and serve as a home base for your crew and storing all your gear and crafting stations.
>Is there dogfights, boarding and customization?
Well actually yes.
10 months ago
Anonymous
>No
Then its not deeper moron, it doesn't have 3D environments either or physics objects, now go kvetch somewhere else
10 months ago
Anonymous
Still, Starbound was made by such a small team, you'd expect Starfield to do better.
That's why so many people are disappointed, because there are plenty space games out there, which give us a pretty good idea of what's possible, and what isn't, and Starfield has no fricking excuses. Bethesda literally made Skyrim in space without giving it any second thought, of course it's going to pale in comparison with more elaborate space games.
Okay but do the challenges just give you the next rank in the skill outright, or after you've done the challenge do you then also need to spend a skill point to actually upgrade it to the rank you've unlocked?
>viable
african-american gentleman the game is singleplayer
>gunning for 'viable' builds in a fricking bethesda game
ah yes, let me just spec into a bunch of useless boring skills that don't have any interactions with each other, that should make my gameplay so much fun. or maybe I'll just go with a support build and mine rocks for hours on end.
Black person, do w/e you want, it's a single player game. if build X has lower combat potential than build Y, just lower the moronic Bethesda difficulty slider.
10 months ago
Anonymous
my point is 82 skills is laughably small for an rpg, where half the fun is customizing your character
I'm already waiting for the mods to overhaul this.
10 months ago
Anonymous
that's a different issue entirely but we'll just have to wait til release to properly judge if Bethesda fricked up. either way, mods will fix/improve it like you said.
10 months ago
Anonymous
name 3 rpgs that have more than 82 skills
10 months ago
Anonymous
Tales of Maj'eyal
Caves of Qud
DCSS
10 months ago
Anonymous
Anon, I want you to know that you got absolutely played.
10 months ago
Anonymous
82 skills is more than the vast vast majority of rpgs have moron
10 months ago
Anonymous
It depends how they work, like F4 half of them were 10% up and shit.
...you know some people will want to focus on building bases and creating a mineral empire right?
You can connect your bases to shipping lanes or some approximation. >I might not do as much damage with lasers, but I'm rich enough to waste grenades in every fight
>5 builds
The chances of people having an identical character is incredibly small. Maybe 5 archetypes.
Brawler
Stealth
Sharpshooter
Trader
Demolitions
Cowboy
Explorer
That's 7 off the top of my head that have overlapping skill support.
There's also a variety of ship based skills or building skills if you wanted to focus on those gameplay mechanics.
>giving a shit about what's viable in a RPG
Why do you play like it's some competitive game?
At the end of the day, unless the game is weirdly difficult you should be able to play through it even if you're naked and just punching.
It's not an arcade fantasy roguelite game. Not sure what you think they should have instead. >everytime I reload a grenade drops >headshots have a 30% chance to chain to another target >gain a fire shooting ability
Is that what you want?
>gunslinger >all revolvers are now fanned increasing their fire rate, and they have a 10% higher chance to score a critical hit
But I guess devs these days don't have the imagination.
your big idea is literally the same % increases but with some flavor text you midwit
10 months ago
Anonymous
Not at all. Fanning the revolver would be a visual change, and the perk itself would be thematic... You know, for ROLEPLAYING purposes, so you can pretend to be a cowboy. These "5% increase in damage" fail to fuel player's imagination and barely increase roleplaying potential. They are a pathetic copy and paste job. Every gun category is guaranteed to have the same "5% DMG increase" perk.
Not to mention none of these perks will have any negative side.
Are there even crits?
Also that sounds like the type of thing they're folding into weapon mods/enhancements. If they did a unique skill for every weapon type it would limit your loot options >I found a cool 1911 but I put all my points into revolver
10 months ago
Anonymous
There's a major difference in how you operate a single action revolver vs semi automatic pistol. This distinction makes sense. M1911 could be buffed using the grunt perk just like in New Vegas
Plus not like starfield has a level cap
>82 skills >4 ranks per
Well, let's see here, we have 4 skills here
, with 4 ranks each: >You can detect white, green, blue, and purple rarity inorganic materials
Quality of life skill with 4 worthless ranks, has nothing to do with roleplaying >You deal [% modifier] more damage to robots and can disable or hack robots
% Modifier skill reused Fallout perk >You heal [% modifier] more, [% modifier] faster
% Modifier >Ranged and melee sneak attacks do [% modifier] more damage
Reused Fallout and Skyrim perk, literally the SAME % modifiers as the Fallout perk (2.5x and 4x) >You no longer set off enemy mines
Reused Fallout and Skyrim perk >Running while sneaking doesn't affect stealth
Reused Fallout and Skyrim perk >You gain a chameleon-like ability
Reused Fallout mechanic >Engaging stealth causes distant enemies to lose you
Reused Fallout and Skyrim perk, you guessed it
The fact that there is not a SINGLE interesting perk in this leak is concerning. They made Oblivion with guns, now they're making Fallout 4 in space.
[...]
It's a modern scifi setting, and it's 2023. A "gun that shoots harder" and a skill that makes "guns go banger" doesn't cut it anymore. It just comes off as stupid and lazy today, because we deserve better.
Again, it's not an arcade fantasy roguelike. There are limits to how unique and game changing you can make the perks before they get goofy.
It's supposed to be like Traveller, not dnd.
>One of the most successful game studios in the world shouldn't innovate even though people are unhappy with the gradual ensloppening of their genre, because this is somehow "unique"
What an absolutely bizarre opinion. There's a reason people mod these games to hell and back.
They are innovating, by making a huge space RPG the likes of which has only been dreamed of with multiple deep crafting/building systems. You seem to think the innovation has to be mechanical instead of overall design and structure.
>There are limits to how unique and game changing you can make the perks before they get goofy. >They are innovating
Fricking lmao. Go to bed Todd, you're a geezer now.
ME was always trash and helped pioneer the crutch of putting sex in the game to keep people from quitting after an hour because the story is awful.
Consequently I didn't play any after 2
10 months ago
Anonymous
>muh seggs
I'm pretty sure most people played it for the setting because the universe is pretty fricking cool.
Never mind Garrus being one of the best bros in all of vidya. Story was alright for what it was.
10 months ago
Anonymous
>universe is pretty cool
Wtf does that even mean? Planets blander than Starfield with a variety of human adjacent aliens? Only good think about ME was the Normandy was cozy to walk around in, which is why I'm glad that feeling is going to exist in spades in Starfield
10 months ago
Anonymous
By universe he means the "game world" but it's a sci fi game so there's more than one world
i.e. the setting and writing
10 months ago
Anonymous
But the setting and writing were trash, which is why they needed sex to keep people interested.
They had decent dialogue though, as in the scenes were well acted and felt natural
10 months ago
Anonymous
Frick off Todd, you don't need to shit-talk ME to somehow generate sales for Starfield. They aren't currently competing
10 months ago
Anonymous
ME is shit regardless of Statfields existence. That's why I stopped halfway through the series. Halo had better writing
>Again, it's not an arcade fantasy roguelike.
That's exactly how Bethesda designed it though and that's the issue: you'll ride your spaceshipdragon, explore some outpostcrypt, run into banditsskeletons, find some spacedollarsgold. Rince and repeat.
It's like none of them ever watched a movie, series or just read a book set in space, just to get an idea how the rest of humanity sees this thing, and they just reused their old formula instead.
>They made Oblivion with guns, now they're making Fallout 4 in space.
Anyone who expected anything more is delusional.
How the frick do you stand under the same crummy waterfall for over twenty years and keep mourning that it's not started pouring pokemon creatures on you?
Skyrim really is an irredeemable pile of shit. Really.
They capped physical damage resistances.
They capped elemental damage resistances.
They capped stealth.
Magic strength doesn't grow with magic skill.
Can't craft your own spells.
Enchantment strength doesn't grow with skill.
Athletics is no longer a skill and can't be improved. You are slow as shit.
Acrobatics is no longer a skill and can't be improved. You can't jump worth shit.
The effects of personality is capped.
You can't fly.
Can't teleport.
Disregarding alchemy/enchantment loops, that is clearly cheesing it in ways those hacks never intended, you effectively reach your character's full potential around level ~25 +-5~ levels depending on the build in question. After which your character will never practically improve again for the remainder of the game. And even at that optimal level, your character remains weak and boring to control.
It's absolutely pathetic. Seriously. And why? For what purpose? It's a single player game. What are they afraid off? And how is cutting character growth short in any way good? Especially since you likely have something like 30-40%~ of the world left unexplored after your character stops improving.
Seriously. Just to highlight how fricked up all these parameter caps are. Heavy armor is practically objectively inferior to lighter armor in Skyrim, because lighter armor still hits the physical resistance cap, with all heavy armor does is going way way past the cap. Which does nothing, it just weighs way more. It's a joke.
I fricking hate Skyrim. Why did they even make it an RPG?
I love RPGs but Skyrim fails so damn hard at being one that it only becomes a nuisance.
Install Ordinator and Enai's magic mods if you haven't. The game finally feels like a proper singleplayer power fantasy when your build begins to gain momentum.
Wish they would release a benchmark so I can tell if I need to upgrade my CPU, it's below the minimum but I don't know what that minimum is based on hitting and maybe with a powerful enough GPU you can negate some of it a bit
This shit must fricking chug on that piece of shit series s. I can see why Todd wasn't interested in dropping it on the PS5 either. It would probably melt the thing.
I bought a €4k pc with 4090 for starfield, hope it comes before launch. I barely play video games anymore but I doubt my 1080 ti will run it properly at 1440. Don’t wanna ruin my first playthrough with choppy low fps bullshit.
Throw on a vpn and escape from corpo Black folk and their israeli lawyers. Discord leakers get their addresses and posting history exposed by Discord all the fricking time, it's funny how many get sued into suicide.
As long as the punching is good im in. Skyrim's unarmed was dogshit compared to oblivion and morrowind's punching people into gore in FNV is fun as frick
CPU probably not up to scratch, mine won't be either but I'm gonna wait and see exactly how badly I am bottlenecked before I go buying a new one, if it's not too awful I might just wait until I get a new motherboard
>release yet another ocean of slop with the depth of a puddle >get forgiven for bugs and lack of depth because the ocean of slop is so wide >let players make a more interesting game than your gorillion dollar studio owned by Microsoft
I love the Bethesda cycle. And all the while, people will argue that there's nothing wrong with this when their own mod list is: >Official Unofficial Patch.esm >Bug Fixes.esp >Even Moar Bug Fixes.esp >Engine Fixes.esp >Even Moar Engine Fixes.esp >Save File-Ruining Script Fix.esp >Anti-Crash.esp >Playable 3rd Person.esp >Good Movement.esp >Good Camera.esp >Good Aiming.esp >Good Shooting.esp >Good Dialogue Menus.esp >Actual Perks.esp >Functional Inventory.esp >More Realistic Rape.esp
I think we all agree that they have a winning formula and their games sell well, but that's not enough. No one but shareholders care about sales, we just want our games to be good, and no amount of revenu will change that.
This is the mentality people ought to have. Why is it suddenly a bad thing to expect quality from a development studio with some of the deepest pockets and most manpower in the industry?
10 months ago
Anonymous
It's only bad to brainless fanboys who perceive every bit of critique aimed at the game as a personal attack.
No it just means there is no reason to expect the games to improve if they have this kind of feedback to work on. "Our games sell well and are played religiously" is always going to create this situation where they keep walking down the same path. Expecting different is clinical moronation.
I've played the games on consoles and unmodded on PC just fine. I know we're on Ganker, but let's not pretend they're broken games.
And let's not pretend mods magically transcend them to being a different game that's then cool enough to admit being "good enough i guess" to your fellow autists on Ganker.
Skyrim has random scripts tied to things like trap pressure plates or butterfly respawning that will attach themselves to your save file and generate endless garbage data that bloats your save file to Oblivion. There are perks that don't work, spells that don't work, damage calculations that don't work, quest scripts that don't work, I could go on.
What fricking world are you living in?
>What fricking world are you living in?
The world where I played the games for hundreds of hours just fine and didn't encounter the issues you mentioned
I think this goes to show how casual the usual TES enjoyer is. Sure, if you sit back and relax, you won't notice any of it. Start paying attention though, and suddenly nothing fricking works.
Tons of people like you have a good experience because you really have low standards. No offense, it's all the better for you, sadly for us with higher standards, Bethesda is just trash.
>Sure, if you sit back and relax
That's what people usually do with video games >you really have low standards. No offense, it's all the better for you, sadly for us with higher standards
kek I love arrogant autists with no self-awareness
10 months ago
Anonymous
And I love how you saw zero bugs in a buggy game. Especially on a fricking console, like the PS3 version was fricked up beyond all recovery, savegames would grow too large and become plain broken.
But you didn't see that okay.
10 months ago
Anonymous
Yeah, and now you pretend I saw absolutely zero bugs and played on a PS3, because making things up benefits your stance.
I played Skyrim on a 360 on launch, and saw a mammoth falling down. It didn't break my game or prevent progress or cause me to have an autistic hissy fit.
10 months ago
Anonymous
I'm not pretending anything, I'm just reading your posts saying the games are fine and don't need mods. They do.
10 months ago
Anonymous
They really don't unless you're some kind of autist. Which you clearly are.
>let's not pretend they're broken games
On release they tend to have some gamebreaking bugs. By gamebreaking I mean, either something that gets in the way of progressing through the game, or something that trivilializes all challenge so much there's no more game.
>And let's not pretend mods magically transcend them to being a different game
Yeah it does. Really.
>it's popular, so it's perfect >improving things isn't important >depth isn't necessary to please the masses, so it shouldn't exist >a lack of competition means we shouldn't have expectations as players
Unironically, do Bethesda fanboys even like video games as a hobby?
And yet still to this day people endlessly play them. They have an audience and the mods will never stop flowing like wine.
The only one being a pathetic cynic is the person decrying three recycled perks as the end of an era for a game company and demanding social revolution because bethesda is lazy as if this is the first time. This is not a new normal it's the old normal. Get over it and move on to other better games that exist.
>because we deserve better
Good job being more cringe than unironic Bethesda enjoyers.
I was cautiously optimistic about Starfield but NONE of this sounds promising >Fallout 4-style perks >Reused perks from post-Fallout 3 Bethesda games >Fast travel is overly convenient >"You can't loot everything." >Procedurally-generated content >Fallout 4's "Yes, Yes but you're an butthole, No" dialogue options return
Bethesda's perk system very rarely adds any depth to the gameplay. It's just >You do X Y% better >You gain [basic ability that doesn't actually change gameplay mechanics] >You gain [quality of life feature]
You very quickly realize that there are no real "builds" in Bethesa games, and every character is actually a jack of all trades - even the ones he hasn't invested a second into. It doesn't have a discernible effect on gameplay, because it never changes what you do, only how effectively you do it.
Compare this to the lockpicking tree in Ordinator, which is the most downloaded Skyrim perk mod: >one path emphasizes traps, allowing players to place increasingly effective and unique bear traps, eventually it feels like you become the dungeon master of every dungeon you enter and you can combine this with the sneak tree's tripwire traps or the alchemy tree's liquid traps to take it further >one path allows you to hack Dwemer constructs, but unlike
the final perk in this path actually alters gameplay by effectively turning you into a TF2 engineer, whacking your Dwemer contruct with a hammer to increase its effectiveness >one path causes specific containers in houses and dungeons to be highlighted, and these contain additional loot, and successive perks in this path turn it into a fun minigame where you're racing against time to lockpick these containers as fast as possible >one perk places 5 incredibly rare items in random containers across Skyrim, which give you both gold and a perk point >another perk grants a copy of the key for any lock you pick, if it has a key
Each perk tree usually has 3-4 distinct sub-trees which change how you play the game and have interesting synergies with one another. Playing Skyrim with and without Ordinator is a completely different experience.
And this is a mod, by one guy, released 7 years ago.
Man, I love Ordinator so much.
I'd be reinstalling Skyrim right now if it wasn't for boobage physics mods breaking all the timeand me living with my fiancee
Ordinator makes me actually want to try different character concepts, which is something I can't say for the default perks and skills at all. >I wonder if I could make a Khajiit muscle-wizard who uses alteration spells to make up for wearing robes? >I wonder if I could make a Bosmer alchemist who's able to make potions that last fricking days? >I wonder if I could make a Breton druid who turns uses disease magic from the restoration tree? >I wonder if I could make an Orc necromancer who hand-crafts armor and weapons for his one, super-powerful thrall?
All of them were actually fun. God damn it, I'm going to mod Skyrim again, aren't I? Sorry about your predicament.
Ordinator necro is so fricking good.
Add this one to your list, can confirm it works great: >A lost spectre/soul that can't regenerate but drains health and mana via summoned weapons.
Might've been my fav modded Skyrim playthrough.
Ordinator makes me actually want to try different character concepts, which is something I can't say for the default perks and skills at all. >I wonder if I could make a Khajiit muscle-wizard who uses alteration spells to make up for wearing robes? >I wonder if I could make a Bosmer alchemist who's able to make potions that last fricking days? >I wonder if I could make a Breton druid who turns uses disease magic from the restoration tree? >I wonder if I could make an Orc necromancer who hand-crafts armor and weapons for his one, super-powerful thrall?
All of them were actually fun. God damn it, I'm going to mod Skyrim again, aren't I? Sorry about your predicament.
Ordinator is a pile of overproduced garbage
Now Vokrii (made by the same guy, mind you), THAT'S a Skyrim Perk overhaul.
Sorry, I'd rather not have any of the sci-fi nonsense and be a stealth arch- I mean spacer instead (oneshotting space bandits sounds very fun). After that I think I will be mining the nearby Toddium node for three (3) Toddium ores and then head over to my settlement since I already got a space call from my space militia that space raiders are approaching.
This is the companion you're looking for, no idea if you can customise him, but since they copied so much from fallout 4, I'd be surprised if you can't.
>inb4 its just the robotics menu from Fallout 4 with a spess skin
On the brighside it should mean that given enough time the ASSaultrons will make their way over. Can't call yourself a true space explorer without your personal harem of sexy deathbots to accompany you.
I didn't say 4 in particular. I'm talking about the lore, factiond and monsters in fallout overall
There's just no way starfield can come close especially because there's no aliens or weird shit
havent played bethesda game since morrowind, dropped oblivion after few hours.
not really a fan of their games but scifi thematic is really testing my resolve.
after bg3 im also in the mood for some casual shit i dont have to think about hard, just shoot mindless enemies.
Is no man's sky good or fun? I've been thinking of trying it for ages. I was waiting for the price to go super low but I'm just going to torrent it instead
Nah, it's the most boring shit imaginable.
I pirated it and still felt robbed.
recently bought it coz i had an itch from some space exploration
i dont know what to tell you man, for me it was mining game in space
you mine and combine and mine and upgrade your shit
there's too few things that feel exciting, wanting you for more
even after like 20 years of updates it still lacking
if you gonna torrent it then ok, maybe you'll enjoy it
recently bought it coz i had an itch from some space exploration
i dont know what to tell you man, for me it was mining game in space
you mine and combine and mine and upgrade your shit
there's too few things that feel exciting, wanting you for more
even after like 20 years of updates it still lacking
if you gonna torrent it then ok, maybe you'll enjoy it
The gameplay loop gets repetitive pretty quickly, it might last longer if you have a personal goal like get a cool space ship or freighter, but after I reached my goal I just dropped the game and never looked back.
no
anyone who ever pushes the "it's fixed" meme are liars
they keep adding cherries on a cake made of actual turd, none of that changed the fact that 99% of the game is still based around grinding resources for the sake of grinding resources faster
and not in a fun "how can i improve my production" type of way like in factorio, just a "get better laser and bigger inventory" type of way
total waste of time and money
+ no matter how people want to rewrite history, hello games lied about the game and scammed hundreds of thousands of people. they're scammers
>99% of the game is still based around grinding resources for the sake of grinding resources faster >and not in a fun "how can i improve my production" type of way like in factorio, just a "get better laser and bigger inventory" type of way
That's pretty much Starfield though.
I think it's one of the core issues of its design, like they didn't think through what it means to have so much technology at your disposal. You could literally frick off to the end of the galaxy and not care at all about the story. You don't need to kill the alien boss to unlock the magic rocket launcher, anything you want can be had with money, and money alone.
Instead they added a whole bunch of side activities which you'd have no reason at all to do, because why the frick would you do it?
It's fun for a few hours, but the only real enemies in the entire game are the same shitty Sentinel robots you meet right at the start. There's next to zero meaningful interactivity with NPCs. It's more like a shallow toy than a game.
I was the one who asked him to leak more skills and then I fell asleep almost immediately before he responded, thank you leaker bro you are a god I apologize for my weak constitution
Here’s the class he posted by request in that same thread in case anyone didn’t see it yet.
Now I’m stuck between ronin, bounty hunter, or something with persuasion.
I'm worried you won't be able to properly join them since the dialogue option for background to not fight them is just about distracting them
do we know anything about the other 2 religions yet?
Man that's lame, what does the other one believe? and do we know anything new about the serpent?
10 months ago
Anonymous
The serpent people think a big ass serpent will eat the universe, the universals think god exists and spaceships are a divine gift so that human can find him in the galaxy.
I'm just hoping some of them will have a sick aesthetic.
10 months ago
Anonymous
Bit underwhelming yeah hopefully aesthetics can make up for it
>The Serpent Cult >The Enlightened (fedoralords) >The Awakened
Not entirely sure on the name for the last one but it boils down to space Christians, space atheists and snake worshipers.
The serpent people think a big ass serpent will eat the universe, the universals think god exists and spaceships are a divine gift so that human can find him in the galaxy.
I'm just hoping some of them will have a sick aesthetic.
The snakes better have enough edge or I'll mod the game
10 months ago
Anonymous
I bet they'll have a cool ass serpent knife for stealth kills.
Or a serpent vacuum cleaner or soemthing.
10 months ago
Anonymous
they'll kill you. they'll kill you dead. Like with, with a, rock or something. Like a, like a stone
10 months ago
Anonymous
Take the Fireflypill and install the Reaver mod. Embrace your inner edgelord by decorating your flagship with the helmeted skulls and grizzled remains of your enemies.
Snake worshiping priest assasinfor hire, like Dolph Lundgren's character in Johnny Mnemonic. I will cleanse the stars of the unclean for the holy serpent (and for the right price)!
>It's kinda crappy (only a 2060) but it gets 30+ fps >medium settings >15 fps on ultra >but my bro has 3 monitors so idk
What does this moron even mean? Is he playing on an ultrawide split onto 3 monitors? Is he playing on 1080p or higher?
There was a leaker who said that he has an 5500 XT or a 6500 XT (don't remember and these are low end shit cards anyway) and he stated that he's getting 60fps on I'm guessing 1080p, so this guy might be bullshitting.
>make game about space exploration
you have to load to go into space or onto a planet >you can explore the planet
but there are no vehicles
freedom is integral to the main selling point of the game it's unreal that NMS is better at being about space exploration than a microsoft backed AAA product
they'll save the vehicles for DLC I promise. I was holding out for actual space exploration. When I heard you can't take off or land i was dissapointed. now im hearing you cant even fly from planet to planet. what the frick? whats the point?
>they'll save the vehicles for DLC I promise
Their engine is unlikely to be able to handle vehicles, at all. Spaceships implementation must be terrible.
Actually if you read between the lines, whether on features or even skills, you learn a lot about what the game can and can't do. Like this:
>Concealment rank 4: Engaging stealth causes distant enemies to lose you
Yeah so they're fricking psychic once again. See, it's this kind of little detail that tells you a lot about what this game can and can't do.
Give up all hope on vehicles, maybe some modder will do something acceptable but it's likely to remain buggy as frick.
Yeah sure beats walking. But does it beat flying? It's the future, you have a spaceship that can go anywhere, but Bethesda wants you to conveniently land at a 2 minute distance from the outpost so you have to walk there. Too bad for that landing pad!
10 months ago
Anonymous
You can land on any point on the globe though. You don’t have to land on a Point of Interest. The game lets you land anywhere and from what that leaker said they spawn shit walking distance from you. Though a mount would be better
10 months ago
Anonymous
I hope mounts and vehicles weren't cut for the sake of the S, or is it really just the GPU that's different on S rather than anything that would be related to loading in new areas faster?
10 months ago
Anonymous
Doubt mounts were cut because of technical limitations, horses are like a second faster than running in Skyrim. Most likely they just didn’t know how make it work with the spaceship stuff. Like can you bring it on the ship, would you have to leave it on the planet, how does it show up on other planets, etc. Bethesda might be too dumb to figure out how to implement it well
10 months ago
Anonymous
Mounts maybe but faster vehicles I could see being a technical problem, but it's probably got more to do with
I think it's more likely they never made it in the first place vs cutting. Design wise the don't want to give people the option of getting "lost" on a planet doing nothing but moving. Most consumers will hate that lack of driven content.
10 months ago
Anonymous
Bethesda know they wouldn’t be able to do vehicles justice. A lot of open world games not called GTA have really stiff driving. Add steep rough terrain and off-roading and pretty much no game can get that to not feel like ass. Then add different gravities. Considering it would be their first time doing vehicles + spaceships. There’s no way vehicles wouldn’t feel like the most jank shit imaginable no matter what they did. A new fallout seems like the better franchise to debut vehicles.
10 months ago
Anonymous
They could have given you a horizontal speed jetpack
10 months ago
Anonymous
Ah yeah you're right especially the variable gravity would frick with an inexperienced team making driving
10 months ago
Anonymous
I think it's more likely they never made it in the first place vs cutting. Design wise the don't want to give people the option of getting "lost" on a planet doing nothing but moving. Most consumers will hate that lack of driven content.
For us nvidiasisters the modern puredark is planning to put dlss 3 and then 2 in the game, although it is locked behind thier patreon w/ authentication . . . . For now :^)
tell us cpu
bethesda games are cpu heavy, you can run fallout 76 on a 1050 ti on high but if you pair that with an old cpu it will be a ppt presentation
decently better than a 6800K, which is their minimum
maybe start off with medium settings and work from there
good luck, space cowboy make sure you put it on a ssd tho
>99% of the game is still based around grinding resources for the sake of grinding resources faster >and not in a fun "how can i improve my production" type of way like in factorio, just a "get better laser and bigger inventory" type of way
That's pretty much Starfield though.
I think it's one of the core issues of its design, like they didn't think through what it means to have so much technology at your disposal. You could literally frick off to the end of the galaxy and not care at all about the story. You don't need to kill the alien boss to unlock the magic rocket launcher, anything you want can be had with money, and money alone.
Instead they added a whole bunch of side activities which you'd have no reason at all to do, because why the frick would you do it?
starfield has resource management
the foundation that no man's sky has is built around resource management
except that resource management sucks wiener on that game, so no matter what they add it's built around collecting materials, except collecting materials is not fun
How will my laptop run toddfield with a 2060, i7-9750h, 32gb of ram, and a 1tb m.2 ssd? I just want to know if I can be a space drug smuggler with a busty harem?
I can't remember the last time the game I was looking to play got this kind of fun leak this kind of early before its release. Still haven't made my mind on whether to read through all this, though.
Is OP's picrel all we have or is there a proper archive? Share if you have one, anon, please.
I want every bit discovered by myself only in the first couple of weeks or so. Can't really explain why I feel that way, but knowing even trivial and unimportant shit like some simple mechanics takes away the excitement from me unless I've known that already from some marketing material or any other official source.
You might wanna stay off Ganker for a while then. More leaks are liable to come out in that time. Not to mention the early access that will swamp this board for the next week.
Ganker is one of the few alive and fun places on the internet left for me. I'll probably just filter Starfield out starting September 1, though, you're right, because otherwise I'll inevitably give in and have a few peeks.
I can’t think of any significant plot spoilers, makes sense as I imagine it’s a very long game.
I’ve seen a lot of stuff out of character gen, and read a lot of early impressions/confirmations about features. I would just stay away entirely if you need it to be that fresh. I understand completely, if something gets spoiled for me I just lose all interest for a time.
I didn’t watch it, but the first 40 minutes of the game are out there so it’s already starting to get dodgy, I just say take a vacation to less game oriented corners of the channel.
Ehh sounds about right, they likely skip most side content so they can make their review. The average Bethesda main quest line can be beat in less than 10 hours if you know what to do and don’t get distracted.
I want every bit discovered by myself only in the first couple of weeks or so. Can't really explain why I feel that way, but knowing even trivial and unimportant shit like some simple mechanics takes away the excitement from me unless I've known that already from some marketing material or any other official source.
You can laugh now.
this. it's kinda like people who want to play games early, why would you do that when most games nowadays are full of bugs on day one? I would wait at least a week
What the frick? Why the frick not come on that's literally all I wanted to do. I get not being able to directly land on a planet, but not even being able to fly to another one manually? Fricks sake it's fast-travel gameplay.
It's just how it is. Look at any game that allows you to fly between planets and you soon see how unfun it is. Crying about fast travel is peak moronic when what you're asking to replace it with is essentially 5min loading screens.
Each planet has a flying zone, that's it.
Likely some are larger than others but reaching the boundary will push you to the same menu from your ship.
10 months ago
Anonymous
>but reaching the boundary will push you to the same menu from your ship
Where was this ever shown? It's really not difficult for them to allow next to infinite flight distance around planets considering the sublight speed your ship travels at and the time that would be involved in getting any meaningful distance from the planet.
10 months ago
Anonymous
We know this specifically now because of the leaker.
10 months ago
Anonymous
We know this specifically now because of the leaker.
He doesn’t mention getting pushed to a menu though. He’s really vague about it.
10 months ago
Anonymous
>taken to the solar map
All the things this leaker posted about how exploration works confirmed an old post made back in the Starfield general on Ganker awhile ago.
[...]
10 months ago
Anonymous
Really disappointing, it’s not even a difficult thing to add infinite space. Maybe they realized people would fly forever towards a planet realizing they’d never reach it.
10 months ago
Anonymous
I think it's literally for that reason. I really think most people buying this game would be utterly lost if they were not directed where and what to do, and give up. It seems to be a small minority of people who can find pleasure in their own initiative.
Useless fricking leakers, at least compile a document or sheet with all the traits, backgrounds and skills, so we can craft characters before the release. Like this there is no value in leaking, I don’t care about you dying in the first 30 minutes of the game. The fricking showcase had more insight than any of the leaks.
>so we can craft characters before the release
So what? The game is shallow as frick, ad skills will make little to no difference. Do you really want to ruin your fun before the game is even released?
Imma be roleplaying a nigerian warlord, all legit business like but in reality just a ruthless criminal. I need to know if the gangster background is the best match, or maybe one of the others is better suitable.
Shotgun and stealing are good matches for the roleplay. Boxing, not so much, since I will be shotgunning everyone in their face.
Ideally a golden ak47 is the best roleplay match, but that gets solved in mod territory. Until then, we adapt to what fits best, we are in space after all
So another game where most of the skills are "you are 20% more effective at [thing]" which makes weapon building and stealth overpowered because those are the only way to scale damage beyond the 5 skill levels?
>which makes weapon building and stealth overpowered
Yeah. If pistols rank 1 has +10% pistol damage, and the stealth rank 1 has 250% damage to everything ranged, I wonder which one is the better pick. Those +10% here or there aren't going to be meaningful boosts anyway. +10% to healing item effectiveness is worth jack shit if you've hoarded a freighter full of healing items and can spam them as much as you need. Or +10% to damage isn't a difference in whether you need three or four bullets to kill a guy.
Any anons here that redeemed coupon code throu AMD? Codes for premium are gonna be given out/they are gonna notify you before or on premium release right?
No way that is not going to backfire on them with everyone hammering the site on launch day.
Might add that you have to download and install verification tool that checks if you have the hardware in you motherboard. Everything is automated. Also you have to write down/select the retailer where you bought hardware. There might be some hickups and people will write to customer support but other than that everything is automated.
To activate the key on Steam, you have to redeem it on their site. They're not sending them on mail or activating them directly.
Yea you gotta link your Steam acc to amdrewards page but after you redeem it you gotta wait for them to send you email, like shown in pic i posted
Yea thought as much, they not gonna send me the code into Steam until release date. Thanks for the info.
>Paying 300$ for an RTX2060 to get 30 FPS
Meanwhile I'm paying 10 bucks and a server farm 100km from where I live runs my games on 4k/120fps on my shitty laptop with a 20ms delay kek
Me: >Its going to be just Fallout in space
morons: >NOOOOO!!! TRUST TODD!
Starfield: >Its Fallout in space
morons: >THATS WHAT WE EXPECTED ANYWAY!!! >mfw
>doesn't "leak" anything except tiny snippets of praised info that morons can speculate about to generate hype
This is a shill thread you moronic Black person homosexuals
You need to put like 12 points into the physical skill tree to even unlock the concealment by the way. Stealth archer is confirmed lategame unless you gun for it.
i wish i could look the homosexual in the eye who has been defending todd's lies about flying wherever you cant and landing wherever you want here on Ganker for the last few months.
And tell him, "told you so"
POST DECRYPTION KEY IF YOU HAVE THE GAME homosexual
He dozed off. He (or his brother) must have a review copy. Because I don't think there's PC versions with data on the disc that could run before the 1st.
>scanning: detect more using the same hardware
>robotics: do more damage to the same robots using the same weapons
>concealment: do more damage and become invisible somehow, also lose the psychic AI oh wow so good
>medicine: okay it's legit you'd use that stuff better
That's lazy as frick design. Holy shit do they understand what kind of game they're making?
>Holy shit do they understand what kind of game they're making?
I wanna say Fallout 4 but in space but I think I recall Fallout 4 perks being actually nice.
They're the exact same thing. The medicine one I guess is slightly different in that at max level it removes debuffs which weren't a thing in Fallout 4.
>debuffs which weren't a thing in Fallout 4.
weren't they in hardcore mode?
Yeah the thing about scifi settings is technology catches up so much, "skill" becomes secondary, and relegated to player skill more than character skill. Characters can still have interesting traits, but not this fantasy grade design.
Fallout gets a pass because it's still a wacky setting with mutations and shit, breathing underwater and being a cannibal works, but Starfield supposedly aims higher than that.
Only nice ones were copy pasted from fallout 3 and new vegas
Nope, it was the exact same shit as Skyrim, just shitty and lazy percentile increases instead of perks with actual character.
Never understood this meme. Skyrim perks were more unique and impactful than Morrowind/Oblivion's leveling system
I still don't understand why you get like 1.6x as much damage for your chosen melee weapon type like 2 hours into the game
What is there to not understand?
It seems to needlessly break the difficulty curve. You're supposed to slowly get stronger in RPGs
Don't you need to be like level 30 to get 1.6x?
Easily achievable in the first 2 hours like I said. I started as an Orc and got it in Bleak Falls Barrow
It wasn't 2 hours, but if you're focusing on a skill you'll be good in it. There are a myriad of other boosts needed to get enough power to fight difficult enemies
>Holy shit do they understand what kind of game they're making?
Brother, this is the same shit they've been doing for more than a decade. They're just perpetually dumbing things down and re-using the same content from Fallout and TES instead of trying to do something new.
BGS games are very unique. Not from eachother, but from other games in the genre. Why sacrifice that to make what other people are making? The key to their games is that the RPG mechanics are how you interface with the world. The world is the focus, not the mechanics. No bethesda game has had groundbreaking gameplay loops, they just make cool environments to explore and interact with. It's about soul, not some challenge to feel proud you beat something
>One of the most successful game studios in the world shouldn't innovate even though people are unhappy with the gradual ensloppening of their genre, because this is somehow "unique"
What an absolutely bizarre opinion. There's a reason people mod these games to hell and back.
>There's a reason people mod these games to hell and back.
Instead of maintaining their reputation Bethesda should go all in on niche systems and sub-systems to make the games even more difficult to mod.
Brilliant.
>Bethesda should go all in on niche systems and sub-systems to make the games even more difficult to mod
Why would you mod good design?
How are you shocked, the only new one shown is the scanning perk.
It's a game with game mechanics. What were you expecting?
>it can be uninspiring because it's a game
Lmao, Todd fanboys got mad
I agree its unrealistic and stupid, but it was a serious question. What else were you expecting?
>What else were you expecting?
I was expecting them to frick it up, but not by such a huge margin. This is worse than usual, and a new low for Bethesda.
So in other words you have no idea how to improve it and instead just b***h and moan.
Oh no I know how to improve it, but do you really want to hear about my dreams?
No. Mod the game and stop b***hing to the rest of us.
One way to improve it is to focus on asymmetric gameplay features the perks could unlock. Percentage modifiers are good as a side effect. This would require adding more and interesting gameplay systems and some cretivity. I know they do this to a degree, but most of them are very simple.
Example:
Add a system where npcs around a base are connected using radios to the base's computer system or they are connected to each other (mesh network).
Hacking level 1: You can now hack computers.
Hacking level 2: You can deal with advanced security measures and you can now hack the radios of NPCs making them incapable of alerting others when in combat. Ship: you can hack airlock doors to enter ships. Advanced security systems may report you to the original captain or to the authorities.
Hacking level 3: You are an expert hacker capable of hacking base station computers and adding your hack tool as a receiver of enemy NPCs locator data. This reveals all enemy NPCs on your HUD and map, but in case of computers with advanced security systems the computer may alert NPCs of an intrusion. Ship: you can hack a the basic ID info of ships and override the captain's biometric data making the ship think you are its owner. Advanced security systems may still report you.
Hacking level 4: You can bypass advanced intrusion detection systems for computers and ships alike.
Hacking level 5: Members of expert NPC squads that use mesh networks to communicate with each other (not using a base computer) can now be hacked. This disables the hacked members radio and allows receiving locator data revealing all squad members on the map. NPCs with advanced security equipment may still broadcast an intruder detected signal. Ship: you can equip your ship with advanced camuflage systems fooling long range sensors into detecting your ships make up to be different (fire power, capabilities, armor, etc.) or hide it.
Hacking level 6: You can hack almost anything. Advanced intrusion detection systems can even be bypassed on expert NPCs. Ship: you can now fool short range sensors during scans to detect your ship differently (fire power, capabilities, armor, etc.). Visual inspection will reveal your ship of course.
Yeah, sadly this requires the kind of complexity that some shills advocate against because then it'd be a "boring sim".
They don't seem to understand that in a modern setting, a futuristic one at that, everything revolves around technology, and things are bound to be complex on that front. Otherwise all you get is some cartoony, casual complexity, which actually makes things worse because it's illogical. The fact the "robotics" skill is only about dealing more damage to robots is baffling, especially in a game with spaceships.
I agree. Do you know what is even more maddening?
Most of that is already implemented in the engine (more or less) regarding detection. All it would take is a bit of polishing and a check if it has a radio and if it is not hacked then let's alert everyone. Otherwise other NPCs will only get alerted if they see or hear combat.
I'm still waiting for ladders, your pipe dream about radios can wait.
Ladders are unironically bad design. They are a chokepoint and no game has ever solved them. You would need an entire set of behaviors if you do not want players to camp them that much. It is also hard to schedule transitions with many NPCs.
>This is worse than usual, and a new low for Bethesda.
lmao. Bethesda have been reusing these same game mechanics since Oblivion, how old are you to think this shit is anything new.
>I was expecting them to frick it up, but not by such a huge margin.
The best part is, you could just not play it if it makes you so mad.
Easy fix!
It's a modern scifi setting, and it's 2023. A "gun that shoots harder" and a skill that makes "guns go banger" doesn't cut it anymore. It just comes off as stupid and lazy today, because we deserve better.
>IT'S CURRENT YEAR
Nah, KISS.
>because we deserve better
Good job being more cringe than unironic Bethesda enjoyers.
>having standards is cringe
Thinking you deserve any outcome from a product is cringe, just don't buy it and move on. It's not a human right to have "good" bethesda games.
Being a pathetic cynic doesn't make your interesting or intelligent
The only one being a pathetic cynic is the person decrying three recycled perks as the end of an era for a game company and demanding social revolution because bethesda is lazy as if this is the first time. This is not a new normal it's the old normal. Get over it and move on to other better games that exist.
Bethesda has never made a good game in the first place.
Morrowind and Oblivion were good.
>Hi Fi Rush
>Dishonored
>Doom Eternal
>Prey
>published = developed
You fricking moron
nah
Okay bro.
Go make your game then.
I'm sure it will destroy Starfield.
Better yet he can make a mod for Starfield and really embarrass that handsome fricking genius Todd, boy will he be so upset when anon upstages him and in his own game too. Haha it'd be truly epic.
that’s disappointing and not immersive at all
>do they understand what kind of game they're making?
Yeah, Skyrim in space.
Do you think a doctor doesn't understand an ultrasound or mri result or whatever better than you and me would?
Yeah, that's why I said
>medicine: okay it's legit you'd use that stuff better
It's the only skill that makes sense.
Now tell me how a bullet shoots harder because you shot a lot before.
>Now tell me how a bullet shoots harder because you shot a lot before.
Your grouping would get tighter so you'd be more lethal with a weapon, which is translated into dps in a game.
>which is translated into dps
Yeah that's the issue, of the many things you can translate it into, they pick the one that makes the least sense.
Low skill in guns would lead to slower handling, slower walking speed when aiming, reduced accuracy when moving... things that directly translate into visible mechanics you need to mitigate, which creates nice gameplay elements. Instead, you can handle any gun and shoot precisely like you've done it your entire life, but bullets hit "less hard".
So we got:
>sneak: 10x damage
>robot: +30% damage
>ballistics: +30% range
>pistol: +30% damage
>sneak on a robot with a pistol: bullets hit 990% harder and go 30% further
The best part is when you play the same game with different characters, and none of the mechanics are relatable because combat performance is completely uncorrelated with the actual capabilities of gear, so you'll never know if a given pistol can kill a guy with one bullet or eleven.
Great design there.
So you're okay with a medical kit healing flat percentage more damage because a person hit wild life with a hammer for 20 minutes and put points into that perk. Yet this is the point where realism autism hits you? DPS increase isn't illogical, it's just simplistic and you don't like it. Frankly I don't want the gameplay to be artificially shit in order for me to spend a few hours levelling in order to feel like I've improved. It's tedious, not challenging or interesting. Same as walking slow and grinding movement speed over hours would be shit gameplay.
>So you're okay with a medical kit healing flat percentage
I'm saying it's not the biggest offender, but I'm neither a fan of how it works nor how it's unlocked.
>Frankly I don't want the gameplay to be artificially shit in order for me to spend a few hours levelling in order to feel like I've improved. It's tedious, not challenging or interesting. Same as walking slow and grinding movement speed over hours would be shit gameplay.
So basically you're saying that some concept was poorly implemented before so there's no way it can ever be implemented properly and any attempt to improve that should be discouraged and instead everything should be full casual?
There are tons of games out there, many of which get skills, perks and traits very right, and make the progression interesting and good, whether by relaying on teachers you need to persuade, on books/manuals you can find, on skill synergy between party members, on broader skill trees with specializations so there's a multitude of ways you can train...
Bethesda's approach is just terribly simplistic and further streamlined with each game, to the point Morrowind skills appear like a towering pile of spreadsheets to some, when it really is simple and straightforward. I don't think anything is overly complex, I think most people these days are just plain moronic, I can't wait for the day vidya switches to color coded stats because people can no longer compare numbers.
>So basically you're saying that some concept was poorly implemented before so there's no way it can ever be implemented properly and any attempt to improve that should be discouraged and instead everything should be full casual?
No I'm saying artificial limitations like the ones you suggested as an improvement aren't as good as you think they are. Guns swaying around and taking longer to reload don't make the game more engaging, does a dps increase make it engaging either? No not really especially since level scaling is something bethesda do terribly every time. The greatest issue that any suggestions face is that bethesda are making the game so even if they tried it'd be the worst iteration of that idea you can think of. They're better kept to simple ideas.
>bethesda are making the game so even if they tried it'd be the worst iteration of that idea you can think of. They're better kept to simple ideas.
Doesn't make criticism any less valid.
No it doesn't, but it does make your expectations absolutely moronic. Akin to going to detroit and being bummed out that there isn't a nice park. Theoretical and philosophical discussion on game design aside, you fricked yourself by being so naive.
>but it does make your expectations absolutely moronic
Good, I expected nothing.
Very good post
So why would the same not apply to a scanner?
Because it's the fricking future and manual input on machinery generally boils down to "can" or "can't. It's grossly exaggerated that skill could lead to such a huge difference when a "scanner" could be just gear, and there could be different, better, more expensive scanners, or better tailored to some purposes.
If it depends solely on your skill and not on the gear, it's just fricking stupid.
Yet it's already explained in the image that the skill is about parsing data presented by the machine, not about the machine suddenly getting a new button.
You know I'm not against complexity, I'm against complexity that makes no sense. I'm sorry but this makes no sense to me.
Knowledge on mineral compositions the scanner details as being in an area can lead you to know more about what to expect. It's not rocket science, it's just regular science.
It's specifically about being able to detect exotic material the automation struggles to see
>That's lazy as frick design. Holy shit do they understand what kind of game they're making?
Remind me what kind of game they were making
to be fair thats a nig playing starfield
>Holy shit do they understand what kind of game they're making?
Yes, a braindead open world game for braindead open world game fans, its simpe as that, what the frick did you think it was going to be? Have you not played Bethesda games?
>open world game
>but all the "worlds" are instanced areas only traversable via loading screens
makes you think
>instanced massive globe
At what point does "instanced" become a meaningless descriptor? If a single planet is bigger than 95% of games is it really worth pointing out?
Imagine thinking that planets in starfield will be anything other than totally empty terrain or extremely small, clustered content for quests
Elite back in 1984 had 256 planets in 8 galaxies which they cut down from the original 281,474,976,710,656 planets. Who cares what stupid number they come up with, it was all 1 featureless globe
He's not talking about planets but space, remember that picture about what kind of space will be in Starfield? The left top was correct one and we are getting the worst version of space possible.
it's bethesdaslop this was entirely predictable
This is Bethesda, my man.
Why are you expecting good things from them? Are you actually believing ironic Todd posting on this board?
this time might be different. I always think that Todd is not just a sale man like people said, but he's a true gamer and he truly want to make good game. When you climb to a certain position, everything is up you, you cannot make the decision the way you desire, it's not even about making a good game anymore. But he's getting old, he's getting to the point money and fame starting to loose its meaning, so he truly want to make what he passion about. ES 6 or Starfield might be his last game, so yes, he truly want them to be good
You're underaged.
I hope you are getting paid for writing bullshit on the Internet.
i guess we'll see soon enough
The only one of those that doesn't make much sense is concealment, a good radar/sonar operator and someone who knows how to use the hardware is going to run rings around some idiot just looking at the screen.
>Fallout 3 / Fallout 4 perk design
>The actually interesting skills are locked behind 1 skill's different ranks, rather than being broken up into 3-4 individual skills and having flexible requirements
>Effects of skills are primarily "quality of life" and multiple ranks of % modifiers
God damn it.
You know what I've never understood about Bethesda's design philosophy? The principle that every player character should be able to do everything. A mage will always be able to wield a greatsword, and a warrior without a drop of magicka will always be able to learn magic. It's as if they're afraid of characters actually being, you know, different - which is goes against the spirit of role-playing itself. They're terrified of the idea that the player will ever lock themselves out of content, or lock themselves out of an effective build. Therefore, no build can be better or more interesting than any other build.
>But what about stealth archers?
Stealth archers aren't good because they're interesting, or they even have interesting abilities. They're good because they're the best "class" at exploiting the flaws of Skyrim's mechanics and AI. Every build, every character is doomed to pick the same handful of perks they've been repurposing for more than a decade.
Don't believe me? Look at the stealth perks in , the most diverse and powerful skill progression we see in it. Not triggering landmines is a Fallout (Light Step) and Skyrim (Light Foot) perk. Running while sneaking not affecting stealth is ANOTHER Fallout (Silent Running) and Skyrim (Muffled Movement) perk. Active camouflage is adapted from the Stealth Boy and stealth suit's effect in Fallout. And the final rank is literally ANOTHER SKYRIM PERK (Shadow Warrior). There is not a SINGLE original thing in this entire skill progression.
Mods like Ordinator have proved that it's possible to have fun, unique perks that make meaningful changes to how the player actually plays - yet here we are again.
>The principle that every player character should be able to do everything. A mage will always be able to wield a greatsword, and a warrior without a drop of magicka will always be able to learn magic.
I want to be able to do whatever I want whenever I want wherever I want, most BGS fans probably feel the same way
The games are just not for (you)
Then you will never be anything interesting
Bethesda's rpgs are much longer than most games, so them not having level cap and allowing you to be jack of all trades makes sense. What they need to add is skill rust, so you could lose proficiencies and perks if you don't use them. This way being jack of all trades would require an upkeep and spending money on trainers. This would avoid player character becoming overpowered around mid and late game.
No they fricking aren't, Bethdesa main quests are always laughably short and entirely disconnected from everything else going on inbthe world Save for Morrowind.
>yet here we are again.
>preaching to the choir about mods fixing the game
uh duh
I'm not gonna play or buy this game until I get a new rig at which point there will be mods like ordinator but for starfield.
They are the same. This is a copy paste from FO4.
Which was copy pasted from Skyrim, which was copy pasted from F3, which was copy pasted from Oblivion.
Nah. Skyrim is close, but this is literally from FO4. I mean the exact same perk levels having almost the exact same thing with a few orders swapped or something.
I'm pretty sure FO3 and Oblivion didn't have such simplified perks, but YMMV I haven't played either in 15 years.
>Up to 4x ranged sneak attack damage at max level, can also just sneak in place to lose aggro at long distance
I guess I shouldn't be surprised that stealth archer is once again busted.
>same 10% , 20%, 30% bullshit """perks"""
I hate bethdesa so fricking much, they're such talentless hacks.
The how come they stand alone in the RPG making world?
At least it isn't borderlands-tier 2% increases in shit.
Frick that looks so soulless
My gut has told be Starfield will be shit
Might pirate it though
Stealth Archer wins yet again
>immunity to mines with just rank 1 sneak
Seems busted
Stealth archer is back baby
Stealth Archer wins again.
>same shitty perk system from Fallout 4
Thanks anon, you've convinced me that this game is, for certain, not worth buying
NOOOOOOOOOOO I WANT MY PARADOX STYLE 0.5% MODIFIERS, this is too broken and has too much potential for fun
>it's either causalized or moronic
>there can be no compromise
>please accept this game's design
Hello shill.
Nope, I'm just sick of games having tons of perks that make next to no difference to how the game plays with the only big gameplay affecting perks coming in near the end of the game where their milage is limited as frick. That's peak moronic game design, if you're going to have perks they should be noticeably impactful
> if you're going to have perks they should be noticeably impactful
this. but they're so incompetent at making good RPG that they flunk every time. is there even a game with meaningful perks?
Only thing I can think of is Skyrim with Requiem overhaul mod (balances for higher difficulty and replaces perks), it added some pretty neat perks that were fundamental to how builds play.
Well myself I'm sick of games leaving no place for skill.
They've got skills that make guns shoot harders, and level scaling that'll make some humans survive more bullet impacts, who the frick are they kidding?
>no place for skill
Anon 99% of the point of RPGs is that they simulate skills that you as the player do not need to possess. There are plenty other action based games and multiplayer shit to scratch this itch.
>need to aim
>have skills to improve aiming
>unlock scopes
>"RPG"
That's kind of the issue, it's half-RPG half-shooters but fails at both.
Paradox .5% modifiers are huge though, like if something increments at .5% and then you get an extra .5% that bar is now increasing at twice the rate.
Twice the rate of molasses is still painfully slow and usually makes imperceptible difference to gameplay and only really pays off in a loooong game. In a game like Starfield it makes sense for early perk investments to give the biggest gains as that's how most skills IRL are, the gap between completed unskilled to novice is greater than being a novice to master.
Having 10% jumps in stats is pretty decent I think. Looter shooters, diablo-likes, mmo's, and other rpg's do low single digit percentages.
This is lazy design if you look at the pure numbers, but if you think of it as just end results of differently skilled individuals, it really doesn't seem to bad.
It's cool to have skills unlock tangible gameplay benefits like new moves or big changes to mechanics, but I think there's nothing wrong with saying
>this guy actually trained as a robotics engineer, and he knows all sorts of hardware hacks and programming that will result in 30% better performance of these systems
It feels really fricking lazy seeing them side by side but taken individually it's not even worth getting mad about
>put one skill point into this 0-100 skill to do 0.5% more damage
😀
>put one skill point into 4-tier skill to do 10% more damage
NOOOOOO
Why do people act like they've been lobotomized the instant they see stuff like this.
You put points into Concealment, a skill that improves your sneak attacks, then unlock an additional bonus at the end that makes it easier to lose enemies on your tail.
If there was a sneak attack skill that you put points into and near max you unlocked a "lose enemies by engaging in stealth" perk, would people not be mad even though that's the exact same thing?
Snoys and shills are mad
>makes it easier to lose enemies on your tail
You mean it disables the psychic AI. See how skills attempt to compensate for garbage AI.
People were unironically hyped over this garbo.
They still are, all normie websites are still watching the (non engine) trailer and handwaving all problems saying Tyrone can't play games
reminds me of redfall actually
>the (non engine) trailer
You mean the Puerto Rican pilot and the blue-eyed dark-skinned 300IQ African American?
Very excited. Can't wait to have fun with a video game.
how dare we
what are your favorite games? genuine question
Yes. GOTD
>unlock
Why not just make it equipment you could buy/equip on your ship/person? Why the frick make it some skills shit?
Zzzzz wake me up in 5 years when modders fix this garbage
>CDPR realized that having "Deal 3/6/9% more damage with Rifles/Pistols/whatever" was dumb and boring, and completely overhauled CP2077's skill tree to remove all of them
>Starfield double downed on them even harder for it's skill """tree"""
Bethesda bros... our response???
All the things this leaker posted about how exploration works confirmed an old post made back in the Starfield general on Ganker awhile ago.
what else did he post, do you have anything else
I hope you can dump your smuggled cargo at the first sign of an imperial star destroyer.
>zone around planets, can't seamlessly fly
We aren't getting TES6 for 5 more years because of THIS fricking game?
>5 more years
At this rate it might be another 15 years before the next game comes out. Hope you can survive until then.
more like we won't ever get ESVI because of this game AND Todd leaving after this slop gets destroyed.
Cry
this game is the R&D which will allow them to render all of Tamriel at full scale.
TES6 is going to be a reimagining of Arena
More like procedurally generated oceans off the coast of Hammerfell/High Rock
I knew it. You can't go between planets. Its all taxi from one place to another. Its literally Outer Worlds
We knew this already. Every jump is mapped based.
this is the first time i've heard about it
Maybe you missed the gameplay
the gameplay didn't show me that you can't fly between planets. are you talking about the leaked gameplay?
No, the presentations that showed you "fly" between planets via a menu
Todd has been so secretive about how this works but ever since the first details of gameplay came out few months ago it was pretty obvious to me that SF was going to be a mix of drop-in drop-out sorties on autogen planets mixed in with hand crafter mission areas. And that the space flight would be limited to jumping and dogfighting / station docking in instanced bubbles. Picture Freelancer but you dock on planets in randomised FPS maps.
A lot of people are going to cry about it when they find out it's not No Man's Sky but honestly they're dumb and this is the only way BGS can achieve this and it's probably for the better. The truth is space flight is boring, barren worlds are boring. Space Tarkov-lite is more appealing to me.
Yeah Starfield is pretty much as deep as Starbound when it comes to flying.
When it comes to the rest Starbound is deeper though.
You can control ship subsystems? Is there dogfights, boarding and customization?
>control ship subsystems?
No, ships only serve to fly, and serve as a home base for your crew and storing all your gear and crafting stations.
>Is there dogfights, boarding and customization?
Well actually yes.
>No
Then its not deeper moron, it doesn't have 3D environments either or physics objects, now go kvetch somewhere else
Still, Starbound was made by such a small team, you'd expect Starfield to do better.
That's why so many people are disappointed, because there are plenty space games out there, which give us a pretty good idea of what's possible, and what isn't, and Starfield has no fricking excuses. Bethesda literally made Skyrim in space without giving it any second thought, of course it's going to pale in comparison with more elaborate space games.
>four ranks per skill
so this is the deep roleplaying experience i've been promised..
82 skills
4 ranks per
That's 328 mods to your character
So characters would be very different depending on your choices and goals
Do you get one skill per level up or one rank in a skill per level up?
skill you need to earn the rank by doing challenges.
Okay but do the challenges just give you the next rank in the skill outright, or after you've done the challenge do you then also need to spend a skill point to actually upgrade it to the rank you've unlocked?
and there's probably going to be around 5 viable builds with 1 or 2 absolutely broken
>caring about viability in a single player game
ah yes, let me just spec into a bunch of useless boring skills that don't have any interactions with each other, that should make my gameplay so much fun. or maybe I'll just go with a support build and mine rocks for hours on end.
Black person, do w/e you want, it's a single player game. if build X has lower combat potential than build Y, just lower the moronic Bethesda difficulty slider.
my point is 82 skills is laughably small for an rpg, where half the fun is customizing your character
I'm already waiting for the mods to overhaul this.
that's a different issue entirely but we'll just have to wait til release to properly judge if Bethesda fricked up. either way, mods will fix/improve it like you said.
name 3 rpgs that have more than 82 skills
Tales of Maj'eyal
Caves of Qud
DCSS
Anon, I want you to know that you got absolutely played.
82 skills is more than the vast vast majority of rpgs have moron
It depends how they work, like F4 half of them were 10% up and shit.
...you know some people will want to focus on building bases and creating a mineral empire right?
You can connect your bases to shipping lanes or some approximation.
>I might not do as much damage with lasers, but I'm rich enough to waste grenades in every fight
So just like every multiplayer game you play?
>viable
african-american gentleman the game is singleplayer
>gunning for 'viable' builds in a fricking bethesda game
>5 builds
The chances of people having an identical character is incredibly small. Maybe 5 archetypes.
Brawler
Stealth
Sharpshooter
Trader
Demolitions
Cowboy
Explorer
That's 7 off the top of my head that have overlapping skill support.
There's also a variety of ship based skills or building skills if you wanted to focus on those gameplay mechanics.
>giving a shit about what's viable in a RPG
Why do you play like it's some competitive game?
At the end of the day, unless the game is weirdly difficult you should be able to play through it even if you're naked and just punching.
Why are you so afraid of competition?
There's no competition, dumbass.
Then it's weird that you'd bring it up.
Not the other guy. Caring about what's viable or not is a sign of minmaxxing autism in a puddle-deep action game.
Don't say that like everyone who played skyrim didn't go with a stealth build at one point.
Of course but that doesn't mean I can't play or enjoy less optimal builds.
They also went with every other build type at one point because Skyrim didn't pigeonhole you.
There's no fricking competition, it's a solo game. Who are you trying to compete with? The NPCs?
>5% to do x better
>1% increase to y
>but now times 4
wow, such immersion, how does todd do it???
It's not an arcade fantasy roguelite game. Not sure what you think they should have instead.
>everytime I reload a grenade drops
>headshots have a 30% chance to chain to another target
>gain a fire shooting ability
Is that what you want?
>gunslinger
>all revolvers are now fanned increasing their fire rate, and they have a 10% higher chance to score a critical hit
But I guess devs these days don't have the imagination.
your big idea is literally the same % increases but with some flavor text you midwit
Not at all. Fanning the revolver would be a visual change, and the perk itself would be thematic... You know, for ROLEPLAYING purposes, so you can pretend to be a cowboy. These "5% increase in damage" fail to fuel player's imagination and barely increase roleplaying potential. They are a pathetic copy and paste job. Every gun category is guaranteed to have the same "5% DMG increase" perk.
Not to mention none of these perks will have any negative side.
Are there even crits?
Also that sounds like the type of thing they're folding into weapon mods/enhancements. If they did a unique skill for every weapon type it would limit your loot options
>I found a cool 1911 but I put all my points into revolver
There's a major difference in how you operate a single action revolver vs semi automatic pistol. This distinction makes sense. M1911 could be buffed using the grunt perk just like in New Vegas
Plus not like starfield has a level cap
>everytime I reload a grenade drops
Love that shit in Borderlands with the fancier grenades lol
Why bother having different perks for weapons when they all do the same fricking thing.
>82 skills
>4 ranks per
Well, let's see here, we have 4 skills here
, with 4 ranks each:
>You can detect white, green, blue, and purple rarity inorganic materials
Quality of life skill with 4 worthless ranks, has nothing to do with roleplaying
>You deal [% modifier] more damage to robots and can disable or hack robots
% Modifier skill reused Fallout perk
>You heal [% modifier] more, [% modifier] faster
% Modifier
>Ranged and melee sneak attacks do [% modifier] more damage
Reused Fallout and Skyrim perk, literally the SAME % modifiers as the Fallout perk (2.5x and 4x)
>You no longer set off enemy mines
Reused Fallout and Skyrim perk
>Running while sneaking doesn't affect stealth
Reused Fallout and Skyrim perk
>You gain a chameleon-like ability
Reused Fallout mechanic
>Engaging stealth causes distant enemies to lose you
Reused Fallout and Skyrim perk, you guessed it
The fact that there is not a SINGLE interesting perk in this leak is concerning. They made Oblivion with guns, now they're making Fallout 4 in space.
>mods in better perks
That was easy. Stay seething chud
>game comes out broken
>you have to fix it
>Bethesda is goat for doing this
Hmmm no sweetie.
Again, it's not an arcade fantasy roguelike. There are limits to how unique and game changing you can make the perks before they get goofy.
It's supposed to be like Traveller, not dnd.
They are innovating, by making a huge space RPG the likes of which has only been dreamed of with multiple deep crafting/building systems. You seem to think the innovation has to be mechanical instead of overall design and structure.
>There are limits to how unique and game changing you can make the perks before they get goofy.
>They are innovating
Fricking lmao. Go to bed Todd, you're a geezer now.
Not an argument
I bet you think me andromeda was also innovative.
ME was always trash and helped pioneer the crutch of putting sex in the game to keep people from quitting after an hour because the story is awful.
Consequently I didn't play any after 2
>muh seggs
I'm pretty sure most people played it for the setting because the universe is pretty fricking cool.
Never mind Garrus being one of the best bros in all of vidya. Story was alright for what it was.
>universe is pretty cool
Wtf does that even mean? Planets blander than Starfield with a variety of human adjacent aliens? Only good think about ME was the Normandy was cozy to walk around in, which is why I'm glad that feeling is going to exist in spades in Starfield
By universe he means the "game world" but it's a sci fi game so there's more than one world
i.e. the setting and writing
But the setting and writing were trash, which is why they needed sex to keep people interested.
They had decent dialogue though, as in the scenes were well acted and felt natural
Frick off Todd, you don't need to shit-talk ME to somehow generate sales for Starfield. They aren't currently competing
ME is shit regardless of Statfields existence. That's why I stopped halfway through the series. Halo had better writing
>It's supposed to be like Traveller, not dnd.
Traveller still has some semblance of crunch.
if you're sufficiently fat you can crunch anything, even skyrim
Nobody likes studios that can only make one game over and over again. Bethesda is just outdated at this point.
People love FromSoftware, neverthougheverbeitheless.
People can tell you how each one of From's games are different
Bethesda is just remaking Oblivion over and over, sometimes it has guns
Absolutely delusional post. If you think Fromsoft games have any notable variation in comparison, then you need to take your meds.
Fromsoft's games are sometimes different, if you count sekiro and like, games from 20 years ago.
>Again, it's not an arcade fantasy roguelike.
That's exactly how Bethesda designed it though and that's the issue: you'll ride your spaceshipdragon, explore some outpostcrypt, run into banditsskeletons, find some spacedollarsgold. Rince and repeat.
It's like none of them ever watched a movie, series or just read a book set in space, just to get an idea how the rest of humanity sees this thing, and they just reused their old formula instead.
Todd dreamed of making this game before he made his first. Sounds like you're just believing what you tell yourself
>They made Oblivion with guns, now they're making Fallout 4 in space.
Anyone who expected anything more is delusional.
How the frick do you stand under the same crummy waterfall for over twenty years and keep mourning that it's not started pouring pokemon creatures on you?
>They made Oblivion with guns, now they're making Fallout 4 in space.
Don't you mean they made Morrowind with physics with guns in space?
nah seems a lot are filler stealth is obvious doing 500% more dmg is a no brainer.
doing 10% dmg to robots or 5% faster heal are a joke
Skyrim really is an irredeemable pile of shit. Really.
They capped physical damage resistances.
They capped elemental damage resistances.
They capped stealth.
Magic strength doesn't grow with magic skill.
Can't craft your own spells.
Enchantment strength doesn't grow with skill.
Athletics is no longer a skill and can't be improved. You are slow as shit.
Acrobatics is no longer a skill and can't be improved. You can't jump worth shit.
The effects of personality is capped.
You can't fly.
Can't teleport.
Disregarding alchemy/enchantment loops, that is clearly cheesing it in ways those hacks never intended, you effectively reach your character's full potential around level ~25 +-5~ levels depending on the build in question. After which your character will never practically improve again for the remainder of the game. And even at that optimal level, your character remains weak and boring to control.
It's absolutely pathetic. Seriously. And why? For what purpose? It's a single player game. What are they afraid off? And how is cutting character growth short in any way good? Especially since you likely have something like 30-40%~ of the world left unexplored after your character stops improving.
Seriously. Just to highlight how fricked up all these parameter caps are. Heavy armor is practically objectively inferior to lighter armor in Skyrim, because lighter armor still hits the physical resistance cap, with all heavy armor does is going way way past the cap. Which does nothing, it just weighs way more. It's a joke.
I fricking hate Skyrim. Why did they even make it an RPG?
I love RPGs but Skyrim fails so damn hard at being one that it only becomes a nuisance.
Install Ordinator and Enai's magic mods if you haven't. The game finally feels like a proper singleplayer power fantasy when your build begins to gain momentum.
Sounds kino. Expected most of this, but never really thought about "space POIs". They could randomly generate all sorts of weird shit in space
>It's kind of crappy (only a 2060)
Without knowing the CPU it's kinda worthless. Bethesda game are really cpu intensive.
kinda regretting not saving up for a 5800X3D and going for a much cheaper 12400 instead
now I'd have to replace my mobo as well
Wish they would release a benchmark so I can tell if I need to upgrade my CPU, it's below the minimum but I don't know what that minimum is based on hitting and maybe with a powerful enough GPU you can negate some of it a bit
it could be worse
you could have a 10400, like me
>30 fps
This shit must fricking chug on that piece of shit series s. I can see why Todd wasn't interested in dropping it on the PS5 either. It would probably melt the thing.
It's going to run fine on the S, it's even pegged at 1440p.
I bought a €4k pc with 4090 for starfield, hope it comes before launch. I barely play video games anymore but I doubt my 1080 ti will run it properly at 1440. Don’t wanna ruin my first playthrough with choppy low fps bullshit.
why does everything leak on this moronic website
It's obvious, but I'll explain it since you're slow. You don't need to sign up so there isn't much of a trail leadinf back to you
Throw on a vpn and escape from corpo Black folk and their israeli lawyers. Discord leakers get their addresses and posting history exposed by Discord all the fricking time, it's funny how many get sued into suicide.
>everything
most current year leaks happen on twitter and discord burner accounts
You're here too moron.
As long as the punching is good im in. Skyrim's unarmed was dogshit compared to oblivion and morrowind's punching people into gore in FNV is fun as frick
okay dude.
garbage trash perks. it's so over.
DING DONG
>30 fps on medium on a 2060
Black person what the frick
He said it's a triple monitor setup so there's still hope
CPU probably not up to scratch, mine won't be either but I'm gonna wait and see exactly how badly I am bottlenecked before I go buying a new one, if it's not too awful I might just wait until I get a new motherboard
It requires a 2600x, doubt anyone is pairing a 2060 with anything worse
Nevermind I just found a really good deal and decided frick it i'll upgrade
>Starfield is just Oblivion with guns in space
Akchually it's Oblivion with guns with swords with guns in space
>release yet another ocean of slop with the depth of a puddle
>get forgiven for bugs and lack of depth because the ocean of slop is so wide
>let players make a more interesting game than your gorillion dollar studio owned by Microsoft
I love the Bethesda cycle. And all the while, people will argue that there's nothing wrong with this when their own mod list is:
>Official Unofficial Patch.esm
>Bug Fixes.esp
>Even Moar Bug Fixes.esp
>Engine Fixes.esp
>Even Moar Engine Fixes.esp
>Save File-Ruining Script Fix.esp
>Anti-Crash.esp
>Playable 3rd Person.esp
>Good Movement.esp
>Good Camera.esp
>Good Aiming.esp
>Good Shooting.esp
>Good Dialogue Menus.esp
>Actual Perks.esp
>Functional Inventory.esp
>More Realistic Rape.esp
Where's the body sliders and Nier Automata outfits?
>release yet another great game
>that has a great framework for wonderful mods
Sounds great to me.
It's not an excuse for mediocrity
So then go enjoy only the best artisanal video games.
The rest of us will be enjoying Starfield, probably for many years to come.
you are a bizzare person anon, carry on
He's the bizarre one, not the people making stuff up to get mad about.
And yet still to this day people endlessly play them. They have an audience and the mods will never stop flowing like wine.
I think we all agree that they have a winning formula and their games sell well, but that's not enough. No one but shareholders care about sales, we just want our games to be good, and no amount of revenu will change that.
I was pointing out the fact that people play them none stop, the retention for these objectively shallow games is staggering.
This is the mentality people ought to have. Why is it suddenly a bad thing to expect quality from a development studio with some of the deepest pockets and most manpower in the industry?
It's only bad to brainless fanboys who perceive every bit of critique aimed at the game as a personal attack.
>Coomers play games with thousands of coomer mods.
>This means the game is good.
No it just means there is no reason to expect the games to improve if they have this kind of feedback to work on. "Our games sell well and are played religiously" is always going to create this situation where they keep walking down the same path. Expecting different is clinical moronation.
I've played the games on consoles and unmodded on PC just fine. I know we're on Ganker, but let's not pretend they're broken games.
And let's not pretend mods magically transcend them to being a different game that's then cool enough to admit being "good enough i guess" to your fellow autists on Ganker.
>but let's not pretend they're broken games
Skyrim has random scripts tied to things like trap pressure plates or butterfly respawning that will attach themselves to your save file and generate endless garbage data that bloats your save file to Oblivion. There are perks that don't work, spells that don't work, damage calculations that don't work, quest scripts that don't work, I could go on.
What fricking world are you living in?
>What fricking world are you living in?
The world where I played the games for hundreds of hours just fine and didn't encounter the issues you mentioned
I think this goes to show how casual the usual TES enjoyer is. Sure, if you sit back and relax, you won't notice any of it. Start paying attention though, and suddenly nothing fricking works.
Tons of people like you have a good experience because you really have low standards. No offense, it's all the better for you, sadly for us with higher standards, Bethesda is just trash.
>Sure, if you sit back and relax
That's what people usually do with video games
>you really have low standards. No offense, it's all the better for you, sadly for us with higher standards
kek I love arrogant autists with no self-awareness
And I love how you saw zero bugs in a buggy game. Especially on a fricking console, like the PS3 version was fricked up beyond all recovery, savegames would grow too large and become plain broken.
But you didn't see that okay.
Yeah, and now you pretend I saw absolutely zero bugs and played on a PS3, because making things up benefits your stance.
I played Skyrim on a 360 on launch, and saw a mammoth falling down. It didn't break my game or prevent progress or cause me to have an autistic hissy fit.
I'm not pretending anything, I'm just reading your posts saying the games are fine and don't need mods. They do.
They really don't unless you're some kind of autist. Which you clearly are.
>let's not pretend they're broken games
On release they tend to have some gamebreaking bugs. By gamebreaking I mean, either something that gets in the way of progressing through the game, or something that trivilializes all challenge so much there's no more game.
>And let's not pretend mods magically transcend them to being a different game
Yeah it does. Really.
Based and blatantly bullshitting about how Bethesda games are totally bug-free
Frick off Todd.
Tell me lies, tell me sweet little lies
Bethesda games are broken but none of these mods are actually fixing the game especially the meme unofficial patch
>it's popular, so it's perfect
>improving things isn't important
>depth isn't necessary to please the masses, so it shouldn't exist
>a lack of competition means we shouldn't have expectations as players
Unironically, do Bethesda fanboys even like video games as a hobby?
>He says, going on and on about how this video game isn't as good as the first video game he fell in love with
What the frick are you talking about?
>Can't loot everything
Damn, so like one of the main things that set betesda rpgs part from the others is gone.
76 and its influences have been a disaster for BGS.
It was obvious from the start, all dead bodies had pretty much nothing on them, couldn't even loot the spacesuit.
Read the scavenging skill description, we may now need that skill to loot all
I was cautiously optimistic about Starfield but NONE of this sounds promising
>Fallout 4-style perks
>Reused perks from post-Fallout 3 Bethesda games
>Fast travel is overly convenient
>"You can't loot everything."
>Procedurally-generated content
>Fallout 4's "Yes, Yes but you're an butthole, No" dialogue options return
Did you really unironically expect anything else?
I was hoping that if I didn't pay attention to Starfield news at all that I'd be pleasant surprised
Denying reality and inso thinking itll change it to whatever you want is SJW-tier logic,man.
Imo the only thing that looks really good is the ship building and its freedom.
4-style perks
What's the problem with this? I only played like 2 hours of it but all the perks seemed fun
Bethesda's perk system very rarely adds any depth to the gameplay. It's just
>You do X Y% better
>You gain [basic ability that doesn't actually change gameplay mechanics]
>You gain [quality of life feature]
You very quickly realize that there are no real "builds" in Bethesa games, and every character is actually a jack of all trades - even the ones he hasn't invested a second into. It doesn't have a discernible effect on gameplay, because it never changes what you do, only how effectively you do it.
Compare this to the lockpicking tree in Ordinator, which is the most downloaded Skyrim perk mod:
>one path emphasizes traps, allowing players to place increasingly effective and unique bear traps, eventually it feels like you become the dungeon master of every dungeon you enter and you can combine this with the sneak tree's tripwire traps or the alchemy tree's liquid traps to take it further
>one path allows you to hack Dwemer constructs, but unlike
the final perk in this path actually alters gameplay by effectively turning you into a TF2 engineer, whacking your Dwemer contruct with a hammer to increase its effectiveness
>one path causes specific containers in houses and dungeons to be highlighted, and these contain additional loot, and successive perks in this path turn it into a fun minigame where you're racing against time to lockpick these containers as fast as possible
>one perk places 5 incredibly rare items in random containers across Skyrim, which give you both gold and a perk point
>another perk grants a copy of the key for any lock you pick, if it has a key
Each perk tree usually has 3-4 distinct sub-trees which change how you play the game and have interesting synergies with one another. Playing Skyrim with and without Ordinator is a completely different experience.
And this is a mod, by one guy, released 7 years ago.
Man, I love Ordinator so much.
I'd be reinstalling Skyrim right now if it wasn't for boobage physics mods breaking all the time and me living with my fiancee
Ordinator makes me actually want to try different character concepts, which is something I can't say for the default perks and skills at all.
>I wonder if I could make a Khajiit muscle-wizard who uses alteration spells to make up for wearing robes?
>I wonder if I could make a Bosmer alchemist who's able to make potions that last fricking days?
>I wonder if I could make a Breton druid who turns uses disease magic from the restoration tree?
>I wonder if I could make an Orc necromancer who hand-crafts armor and weapons for his one, super-powerful thrall?
All of them were actually fun. God damn it, I'm going to mod Skyrim again, aren't I? Sorry about your predicament.
Ordinator necro is so fricking good.
Add this one to your list, can confirm it works great:
>A lost spectre/soul that can't regenerate but drains health and mana via summoned weapons.
Might've been my fav modded Skyrim playthrough.
Ordinator is a pile of overproduced garbage
Now Vokrii (made by the same guy, mind you), THAT'S a Skyrim Perk overhaul.
perk grants a copy of the key for any lock you pick, if it has a key
That's a vanilla perk you fricking Black person
Okay
>Ordinator
lmao, lol. Enter SimonMagus.
Whats wrong is it outdated like Frostfall and Sexlab now?
Nah, Ordinator is fine. SimonMagus just made a bunch of more complicated overhauls sort of based off of it.
>HATE SPACE (Yes)
>you can't fly around the planet and enter the atmosphere
WHY THE FRICK ARE PEOPLE PLAYING IT THEN IT'S GOING TO BE SHIIIIIIITT
Why would I want to do that?
because it's cooler and more fun than watching a shitty cutscene every time
>shitty cutscene you can skip
>vs. shitty unskippable 5 minutes of holding a button to descend onto the planet
kys
Black person.
You just don't understand autists anon.
>Cutscene you can skip
>Not a loading screen
Do you not own an SSD?
This is the most smoothbrain comment I've seen today. Black person thinks the whole game is how you get to and from the ground lol
Black person
It's cool one time and then you never want to do it again.
Sorry, I'd rather not have any of the sci-fi nonsense and be a stealth arch- I mean spacer instead (oneshotting space bandits sounds very fun). After that I think I will be mining the nearby Toddium node for three (3) Toddium ores and then head over to my settlement since I already got a space call from my space militia that space raiders are approaching.
It's gonna be toddslop of the highest order. Frick all that nerd space shit
Please tell me there's at least a robot companion that you can customize like in FO4's Automaton DLC.
This is the companion you're looking for, no idea if you can customise him, but since they copied so much from fallout 4, I'd be surprised if you can't.
They confirmed you can customize him, give him missile pods and change other parts
why is the pajeet accent the only voice he can have though?
>inb4 its just the robotics menu from Fallout 4 with a spess skin
On the brighside it should mean that given enough time the ASSaultrons will make their way over. Can't call yourself a true space explorer without your personal harem of sexy deathbots to accompany you.
So the word on the street is the final boss is the demiurge. Imagine copying p5.
>most important question about settings so we know what hardware to expect
>doesn't answer the question with a simple resolution and fps
>It's unironically just Fallout 4 in space
>fallout in space without the charm and worldbuilding of fallout
Oof
>FO4
>charming
AHAHAHAHA
I didn't say 4 in particular. I'm talking about the lore, factiond and monsters in fallout overall
There's just no way starfield can come close especially because there's no aliens or weird shit
>fallout
>charm
yikes
>first launch cutscene is longer than the actual load time
called it
havent played bethesda game since morrowind, dropped oblivion after few hours.
not really a fan of their games but scifi thematic is really testing my resolve.
after bg3 im also in the mood for some casual shit i dont have to think about hard, just shoot mindless enemies.
Is no man's sky good or fun? I've been thinking of trying it for ages. I was waiting for the price to go super low but I'm just going to torrent it instead
No
I'll torrent it then and try it, thanks
not really. all you do is grind resources.
Nah, it's the most boring shit imaginable.
I pirated it and still felt robbed.
recently bought it coz i had an itch from some space exploration
i dont know what to tell you man, for me it was mining game in space
you mine and combine and mine and upgrade your shit
there's too few things that feel exciting, wanting you for more
even after like 20 years of updates it still lacking
if you gonna torrent it then ok, maybe you'll enjoy it
The gameplay loop gets repetitive pretty quickly, it might last longer if you have a personal goal like get a cool space ship or freighter, but after I reached my goal I just dropped the game and never looked back.
No, pirate it if you must but dont waste even a second thinking its worth actual money.
Dude all those “No man’s sky is better than starfield” stuff was just shitposting
no
anyone who ever pushes the "it's fixed" meme are liars
they keep adding cherries on a cake made of actual turd, none of that changed the fact that 99% of the game is still based around grinding resources for the sake of grinding resources faster
and not in a fun "how can i improve my production" type of way like in factorio, just a "get better laser and bigger inventory" type of way
total waste of time and money
+ no matter how people want to rewrite history, hello games lied about the game and scammed hundreds of thousands of people. they're scammers
>99% of the game is still based around grinding resources for the sake of grinding resources faster
>and not in a fun "how can i improve my production" type of way like in factorio, just a "get better laser and bigger inventory" type of way
That's pretty much Starfield though.
I think it's one of the core issues of its design, like they didn't think through what it means to have so much technology at your disposal. You could literally frick off to the end of the galaxy and not care at all about the story. You don't need to kill the alien boss to unlock the magic rocket launcher, anything you want can be had with money, and money alone.
Instead they added a whole bunch of side activities which you'd have no reason at all to do, because why the frick would you do it?
biggest difference is that starfield will have a proper main quest
>That's pretty much Starfield though.
You haven't played it yet
No it's shit and it proves that "seamless transitions" are a dumb meme, it adds nothing to the game
It's fun for a few hours, but the only real enemies in the entire game are the same shitty Sentinel robots you meet right at the start. There's next to zero meaningful interactivity with NPCs. It's more like a shallow toy than a game.
>If you're at Venus, you can't fly directly to Mars
LMAOOOOOOOOOOOO nice ''''''''''''''''space''''''''''''''' game Bethesda
>my boy tyrone
Based alcohol dropping more information than your average paid journo.
Everything i learn about starfield makes me think this is going to be the most soulless piece of slop ever released
I'm worried bros
My rig is :
5800x non 3d
Rx 6800 XT
32 gigs ram 3600mhz
Will I be able to handle mods ?
My monitor is only 1080p but it goes up to 240hz
Nope, sorry.
People falling for bethesda games hype cycles be like
It's not "falling for" them. It's moronic kids who grew up with Skyrim and genuinely thought it was good
i can't believe it happened again
all of their games are great
only Oblivion was truly great
Morrowind was tech demo
Skyrim was mediocre
the rest is not worth even mentioning
If you compare them to each other sure some are better than others
If you compare them to non-Bethesda games they're all amazing in their own right
Oblivion was the real tech demo. Morrowind is the best game Bethesda has ever made. Skyrim is as you say
>all of their games are great
I was the one who asked him to leak more skills and then I fell asleep almost immediately before he responded, thank you leaker bro you are a god I apologize for my weak constitution
Here’s the class he posted by request in that same thread in case anyone didn’t see it yet.
Now I’m stuck between ronin, bounty hunter, or something with persuasion.
just do your custom class I'm certain they will let you
But then you don’t get the bing bing wahoo dopamine hit when the NPC is programmed to mention your background 🙁
God damn. This is RPG mechanics for noobs and knowing Bethesda it'll all be imbalanced as hell.
Has been the case since skyrim, what did you expect
>Phil Spencer claims it's more like Oblivion than Skyrim
Maybe those snake b***hes will be Dark Brotherhood style kino
I'm worried you won't be able to properly join them since the dialogue option for background to not fight them is just about distracting them
do we know anything about the other 2 religions yet?
>stuck between the space biblethumpers or fedora tippers
What a choice
Wait is one of the religions just not being religious?
Yes. Instead the "Enlightened" believe in humanity, being nice, and stuff. Literally communists.
Man that's lame, what does the other one believe? and do we know anything new about the serpent?
The serpent people think a big ass serpent will eat the universe, the universals think god exists and spaceships are a divine gift so that human can find him in the galaxy.
I'm just hoping some of them will have a sick aesthetic.
Bit underwhelming yeah hopefully aesthetics can make up for it
>inb4 Demiurge
>The Serpent Cult
>The Enlightened (fedoralords)
>The Awakened
Not entirely sure on the name for the last one but it boils down to space Christians, space atheists and snake worshipers.
The snakes better have enough edge or I'll mod the game
I bet they'll have a cool ass serpent knife for stealth kills.
Or a serpent vacuum cleaner or soemthing.
they'll kill you. they'll kill you dead. Like with, with a, rock or something. Like a, like a stone
Take the Fireflypill and install the Reaver mod. Embrace your inner edgelord by decorating your flagship with the helmeted skulls and grizzled remains of your enemies.
Snake worshiping priest assasinfor hire, like Dolph Lundgren's character in Johnny Mnemonic. I will cleanse the stars of the unclean for the holy serpent (and for the right price)!
Why is it just Fallout 4 but in Space?
>It's kinda crappy (only a 2060) but it gets 30+ fps
>medium settings
>15 fps on ultra
>but my bro has 3 monitors so idk
What does this moron even mean? Is he playing on an ultrawide split onto 3 monitors? Is he playing on 1080p or higher?
There was a leaker who said that he has an 5500 XT or a 6500 XT (don't remember and these are low end shit cards anyway) and he stated that he's getting 60fps on I'm guessing 1080p, so this guy might be bullshitting.
it's obvious the Black person posting this info has never owned a PC so ignore anything that's related to optimization.
it's not even fallout 4 in space. It's the outer worlds in space (space)
space
The biggest issue with Outer Worlds was the small scope, Starfield does not have this problem
Outer Worlds was a 15 hour game with sub-bethesda tier writing
its CP2077 in space
spacespacespacespacespace
spacespacespacespacespace
>make game about space exploration
you have to load to go into space or onto a planet
>you can explore the planet
but there are no vehicles
freedom is integral to the main selling point of the game it's unreal that NMS is better at being about space exploration than a microsoft backed AAA product
they'll save the vehicles for DLC I promise. I was holding out for actual space exploration. When I heard you can't take off or land i was dissapointed. now im hearing you cant even fly from planet to planet. what the frick? whats the point?
They're just waiting for a modder to figure out how to program one with decent physics so they can copy the code.
>they'll save the vehicles for DLC I promise
Their engine is unlikely to be able to handle vehicles, at all. Spaceships implementation must be terrible.
Actually if you read between the lines, whether on features or even skills, you learn a lot about what the game can and can't do. Like this:
>Concealment rank 4: Engaging stealth causes distant enemies to lose you
Yeah so they're fricking psychic once again. See, it's this kind of little detail that tells you a lot about what this game can and can't do.
Give up all hope on vehicles, maybe some modder will do something acceptable but it's likely to remain buggy as frick.
What about mounts?
>it's the future
>can't land your spaceship
>can't have a fricking wheeled vehicle
>"see that alien? you can ride it!"
I hope your like your alien armor DLC.
Mounts are better for shitty terrain though
Yeah sure beats walking. But does it beat flying? It's the future, you have a spaceship that can go anywhere, but Bethesda wants you to conveniently land at a 2 minute distance from the outpost so you have to walk there. Too bad for that landing pad!
You can land on any point on the globe though. You don’t have to land on a Point of Interest. The game lets you land anywhere and from what that leaker said they spawn shit walking distance from you. Though a mount would be better
I hope mounts and vehicles weren't cut for the sake of the S, or is it really just the GPU that's different on S rather than anything that would be related to loading in new areas faster?
Doubt mounts were cut because of technical limitations, horses are like a second faster than running in Skyrim. Most likely they just didn’t know how make it work with the spaceship stuff. Like can you bring it on the ship, would you have to leave it on the planet, how does it show up on other planets, etc. Bethesda might be too dumb to figure out how to implement it well
Mounts maybe but faster vehicles I could see being a technical problem, but it's probably got more to do with
Bethesda know they wouldn’t be able to do vehicles justice. A lot of open world games not called GTA have really stiff driving. Add steep rough terrain and off-roading and pretty much no game can get that to not feel like ass. Then add different gravities. Considering it would be their first time doing vehicles + spaceships. There’s no way vehicles wouldn’t feel like the most jank shit imaginable no matter what they did. A new fallout seems like the better franchise to debut vehicles.
They could have given you a horizontal speed jetpack
Ah yeah you're right especially the variable gravity would frick with an inexperienced team making driving
I think it's more likely they never made it in the first place vs cutting. Design wise the don't want to give people the option of getting "lost" on a planet doing nothing but moving. Most consumers will hate that lack of driven content.
For us nvidiasisters the modern puredark is planning to put dlss 3 and then 2 in the game, although it is locked behind thier patreon w/ authentication . . . . For now :^)
>tfw 1660
it's joever, isn't?
tell us cpu
bethesda games are cpu heavy, you can run fallout 76 on a 1050 ti on high but if you pair that with an old cpu it will be a ppt presentation
10400f, it has 6 cores and hyperthreading, never had a issue with it
decently better than a 6800K, which is their minimum
maybe start off with medium settings and work from there
good luck, space cowboy
make sure you put it on a ssd tho
starfield has resource management
the foundation that no man's sky has is built around resource management
except that resource management sucks wiener on that game, so no matter what they add it's built around collecting materials, except collecting materials is not fun
>11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz
Same card. Going to have to upgrade I guess.
How will my laptop run toddfield with a 2060, i7-9750h, 32gb of ram, and a 1tb m.2 ssd? I just want to know if I can be a space drug smuggler with a busty harem?
30fps medium
Thanks fren. I'll maybe overclock and get one of those dlss 2 mods if/when the come out.
I can't remember the last time the game I was looking to play got this kind of fun leak this kind of early before its release. Still haven't made my mind on whether to read through all this, though.
Is OP's picrel all we have or is there a proper archive? Share if you have one, anon, please.
There isn't much information in the leak. No spoilers, certainly.
I want every bit discovered by myself only in the first couple of weeks or so. Can't really explain why I feel that way, but knowing even trivial and unimportant shit like some simple mechanics takes away the excitement from me unless I've known that already from some marketing material or any other official source.
You can laugh now.
No, it makes sense.
You might wanna stay off Ganker for a while then. More leaks are liable to come out in that time. Not to mention the early access that will swamp this board for the next week.
Ganker is one of the few alive and fun places on the internet left for me. I'll probably just filter Starfield out starting September 1, though, you're right, because otherwise I'll inevitably give in and have a few peeks.
I can’t think of any significant plot spoilers, makes sense as I imagine it’s a very long game.
I’ve seen a lot of stuff out of character gen, and read a lot of early impressions/confirmations about features. I would just stay away entirely if you need it to be that fresh. I understand completely, if something gets spoiled for me I just lose all interest for a time.
I didn’t watch it, but the first 40 minutes of the game are out there so it’s already starting to get dodgy, I just say take a vacation to less game oriented corners of the channel.
>it’s a very long game.
Reviewers beat it in 29 hours
>Reviewers
Key word. Story is probably 6 hours long on the shortest path.
>Reviewers beat it in 29 hours
Source?
isn't the skyrim main quest like 15 hours long?
Ehh sounds about right, they likely skip most side content so they can make their review. The average Bethesda main quest line can be beat in less than 10 hours if you know what to do and don’t get distracted.
just search in the archives bro
this. it's kinda like people who want to play games early, why would you do that when most games nowadays are full of bugs on day one? I would wait at least a week
99% of builds are going to end up as glorified stealth archers, and you know it.
stealth archery got nerfed in FO4, it's okay for opening engagements but nothing like FO3/NV
>can't fly between planets within a solar system.
What the frick? Why the frick not come on that's literally all I wanted to do. I get not being able to directly land on a planet, but not even being able to fly to another one manually? Fricks sake it's fast-travel gameplay.
>Why the frick not
Because at sublight speeds it would take literally months to fly between planets.
is that your excuse or is that going to be bethesda's excuse?
I'm just following the script that they handed me bro. Don't shoot the messenger.
It's just how it is. Look at any game that allows you to fly between planets and you soon see how unfun it is. Crying about fast travel is peak moronic when what you're asking to replace it with is essentially 5min loading screens.
look just give me ample space to frick around in. i don't see a point in customizing my ship if i'm not really going to be using it.
Each planet has a flying zone, that's it.
Likely some are larger than others but reaching the boundary will push you to the same menu from your ship.
>but reaching the boundary will push you to the same menu from your ship
Where was this ever shown? It's really not difficult for them to allow next to infinite flight distance around planets considering the sublight speed your ship travels at and the time that would be involved in getting any meaningful distance from the planet.
We know this specifically now because of the leaker.
He doesn’t mention getting pushed to a menu though. He’s really vague about it.
>taken to the solar map
Really disappointing, it’s not even a difficult thing to add infinite space. Maybe they realized people would fly forever towards a planet realizing they’d never reach it.
I think it's literally for that reason. I really think most people buying this game would be utterly lost if they were not directed where and what to do, and give up. It seems to be a small minority of people who can find pleasure in their own initiative.
It works essentially the same as NMS but the loadscreen isn't hidden.
Since when did you think Fallout 4 would let you travel in space?
>Since when did you think Morrowind would let you travel in space?
FTFY
Game sounds lame as frick, why are people hyped for this garbage?
Because they loved Fallout 4?
How?
No one liked Fallout 4
Useless fricking leakers, at least compile a document or sheet with all the traits, backgrounds and skills, so we can craft characters before the release. Like this there is no value in leaking, I don’t care about you dying in the first 30 minutes of the game. The fricking showcase had more insight than any of the leaks.
>so we can craft characters before the release
So what? The game is shallow as frick, ad skills will make little to no difference. Do you really want to ruin your fun before the game is even released?
>fun
Imma be roleplaying a nigerian warlord, all legit business like but in reality just a ruthless criminal. I need to know if the gangster background is the best match, or maybe one of the others is better suitable.
Shotgun and stealing are good matches for the roleplay. Boxing, not so much, since I will be shotgunning everyone in their face.
Ideally a golden ak47 is the best roleplay match, but that gets solved in mod territory. Until then, we adapt to what fits best, we are in space after all
>not getting your checklist ready so you can optimize for the perfect stealth archer build on day 1
ngmi
Good. Frick them for taking so long to make a sequel, then making it digital only.
So another game where most of the skills are "you are 20% more effective at [thing]" which makes weapon building and stealth overpowered because those are the only way to scale damage beyond the 5 skill levels?
>which makes weapon building and stealth overpowered
Yeah. If pistols rank 1 has +10% pistol damage, and the stealth rank 1 has 250% damage to everything ranged, I wonder which one is the better pick. Those +10% here or there aren't going to be meaningful boosts anyway. +10% to healing item effectiveness is worth jack shit if you've hoarded a freighter full of healing items and can spam them as much as you need. Or +10% to damage isn't a difference in whether you need three or four bullets to kill a guy.
>fr fr bros idk lowkey todd may perhaps be kinda cookin in the kitchen rn ngl senpai
Any anons here that redeemed coupon code throu AMD? Codes for premium are gonna be given out/they are gonna notify you before or on premium release right?
Here's the official AMD corpospeak statement. Who the frick knows if they deliver before the game unlocks, or just sometime during the day.
So they are going to give the codes out on launch day? Frickin dumb.
No way that is not going to backfire on them with everyone hammering the site on launch day.
Nothing to hammer tbh, they have the log of all people that redeemd the coupons saved in their base, just gonna send them out on release.
To activate the key on Steam, you have to redeem it on their site. They're not sending them on mail or activating them directly.
Might add that you have to download and install verification tool that checks if you have the hardware in you motherboard. Everything is automated. Also you have to write down/select the retailer where you bought hardware. There might be some hickups and people will write to customer support but other than that everything is automated.
Yea you gotta link your Steam acc to amdrewards page but after you redeem it you gotta wait for them to send you email, like shown in pic i posted
Yea thought as much, they not gonna send me the code into Steam until release date. Thanks for the info.
NO ONE IS WORRIED ABOUT THE PERFORMANCE? 30 FPS. MEDIUM SETTINGS. RTX 2060. WHAT THE FRICK??
considering it's a leak it might a debug build with telemetry enabled, which usually halves performance
No, just buy it.
>Paying 300$ for an RTX2060 to get 30 FPS
Meanwhile I'm paying 10 bucks and a server farm 100km from where I live runs my games on 4k/120fps on my shitty laptop with a 20ms delay kek
does it do mods?
>streaming
>4K/120fps
Why is it so ok for zoomers to just lie?
>budget card even at the time
>almost 5 years old
>WTF MEDIUM??
Time slips away from you old man, be lucky it's medium
So it this engine going to glitch if you go above 150 fps like it did in fallout 76?
Me:
>Its going to be just Fallout in space
morons:
>NOOOOO!!! TRUST TODD!
Starfield:
>Its Fallout in space
morons:
>THATS WHAT WE EXPECTED ANYWAY!!!
>mfw
>doesn't "leak" anything except tiny snippets of praised info that morons can speculate about to generate hype
This is a shill thread you moronic Black person homosexuals
>If you're at Venus, you can't fly directly to Mars
AHAHAHAHAHAHHA.
>If you'rer at Whiterun, you cant run directly to Solitude
>You create the course and port to Solitude
AHAHAHHAHAHAHAHAHAHAHAHAHAHHA!
this hás to be bullshit right
ESL spotted
Don't be envious.
With enough effort you will manage to learn a second language too.
i just checked again with the leaked footage. you can travel from planet to planet in a solar system.
Happy to see simgays get fricked
There's already Elite Dangerous, Star Shitizen and No Man's Sky and they're worthless
>30 fps at medium using a 2060
shit, I'm going to have a hard time with my RX 7600
Now I fear how bad it'll be on my 3070 Ti
You need to put like 12 points into the physical skill tree to even unlock the concealment by the way. Stealth archer is confirmed lategame unless you gun for it.
It seems that No mans sky will is unironically better at being a space game wew
I can’t wait for Todd’s dream game to explode in his face.
When will we get a comprehensive list of the skills
I NEED TO DECIDE BEFOREHAND BECAUSE IM GOING TO SPEND AN HOUR SCULPTING MY ABOMINATION
why cant you homies just wait to play the game for yourselves like normal folx?
Post Space Scoundrel background and it’s traits so we know it’s real
How bad is it going to be on a 2070 super?
60fps on ultra/1080
Noice
will we see radio stations?
Tyrone likes being a meme. Maybe you should call him.
>he turned off his phone, so I was just spamming his voice mail with "Black person Black person Black person" but I think it's full now
so can someone summarize this shit? is this looking like a good or a bad game?
Sci-fi Bethesda rpg with slightly better rp and fps mechanics than fo4 with ship combat and ship customization.
i wish i could look the homosexual in the eye who has been defending todd's lies about flying wherever you cant and landing wherever you want here on Ganker for the last few months.
And tell him, "told you so"