RIP Unity (2005-2023)

It's actually a good news for the industry.
Game programmers will have to learn about writing game engines again and therefore will become much better programmers in the process.
This should be celebrated.

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  1. 9 months ago
    Anonymous

    >Game programmers will have to learn about writing game engines again and therefore will become much better programmers in the process.
    This is a moronic take and you obviously don't program or make games. The only thing that's gonna happen is that they'll use other engines.

    • 9 months ago
      Anonymous

      >learn to program
      how will diversity hires and pajeets keep their jobs?

    • 9 months ago
      Anonymous

      The other engines will start charging.

      • 9 months ago
        Anonymous

        Then it will be my moral duty to create the installSlayer 9000 and bankrupt israelites by the ovenfull

      • 9 months ago
        Anonymous

        >The other engines will start charging.
        >People just move to an engine that's cheaper or FOSS
        It's like Blender. You can say whatever you want about it but you simply can't beat free.

  2. 9 months ago
    Anonymous

    They'll just jump to UE5.

    • 9 months ago
      Anonymous

      and tencent tim will have the whole industry by the nuts

      • 9 months ago
        Anonymous

        he already does

  3. 9 months ago
    Anonymous

    >Game programmers will have to learn about writing game engines again and therefore will become much better programmers in the process.
    >he believes that
    LMAO

  4. 9 months ago
    Anonymous

    It's RPGMaker's time to shine

    • 9 months ago
      Anonymous

      I unironically want to try making an RPG using RPGMaker and hire an artist and sound designer to make original assets at some point.

      • 9 months ago
        Anonymous

        Quite a few RPGMaker games ended up successful

        • 9 months ago
          Anonymous

          Especially porn ones.

          • 9 months ago
            Anonymous

            Black Souls 2 is one of my favorite vidya ever.

      • 9 months ago
        Anonymous

        im a sound designer and honestly i would just do it all myself.

    • 9 months ago
      Anonymous

      or RPG Paper Maker.

  5. 9 months ago
    Anonymous

    Problem being it's not anywhere near as easy to make a modern 3D game engine as it was back in the 90s.

    • 9 months ago
      Anonymous

      People's tolerance to jank has also decreased dramatically since then. Even with all the tutorials, it's hard to keep up.

    • 9 months ago
      Anonymous

      Its easier

    • 9 months ago
      Anonymous

      Back in the 90s you had to be wizard to get anything 3D running on your screen that you coded, compared to today with 6 billion tutorials out there.
      Theres people making game engines on youtube and streaming on twitch

  6. 9 months ago
    Anonymous

    I gotta make all my shit over again, bros

  7. 9 months ago
    Anonymous

    Many game studios and publishers will no longer want to be dependent on commercial game engines and will revert back to make their own.
    A ton of new specialized jobs will be created for every part a game engine, tool programmers will be need as well.
    It will be exclusively senior positions with huge salaries.

    • 9 months ago
      Anonymous
      • 9 months ago
        Anonymous
        • 9 months ago
          Anonymous

          >born too late and not wealthy enough to buy a NeXT computer to build DOOM levels
          VGH

  8. 9 months ago
    Anonymous

    >Game programmers will have to learn about writing game engines again
    Are you legitimately moronic? All the senior developers and programmers were low-balled out of the industry, a decade ago. While Ganker-/misc/ wants to pretend the art department is in charge of programming, most of these guys would never be able to develop an engine.

    • 9 months ago
      Anonymous

      >Are you legitimately moronic? All the senior developers and programmers were low-balled out of the industry, a decade ago.
      Well, they have no choice but the hire them back now.
      Most got fired from FANGs anyway.

  9. 9 months ago
    Anonymous

    >This should be celebrated.

    If you have the personnel and budget required to make something that can rival Unity, sure. Small teams will probably not.

    • 9 months ago
      Anonymous

      >If you have the personnel and budget required to make something that can rival Unity, sure. Small teams will probably not.
      Unity can't make an engine precisely because they have too many employees and a lot of them probably aren't doing much since nobody want to deal with the mess that the unity code base is.

    • 9 months ago
      Anonymous

      > Small teams will probably not.
      It depends the type of project really, many indie game devs on small project could probably do without an engine altogether.

  10. 9 months ago
    Anonymous

    hello

    • 9 months ago
      Anonymous

      Frick off with your queer trash.

      • 9 months ago
        Anonymous

        Pretend I posted a Stallman meme. I don't have any

      • 9 months ago
        Anonymous

        >queer game engine
        do you hear yourself?

        • 9 months ago
          Anonymous

          >Queer community
          >Queer devs
          >Queer games
          >???

          • 9 months ago
            Anonymous

            It's free and open source, how about you join in and make it less gay?

            • 9 months ago
              Anonymous

              chuds can't code

            • 9 months ago
              Anonymous

              And kiss Linietsky stinky israelite feets so he accepts my PRs? Yeah, no thanks.

      • 9 months ago
        Anonymous

        Got screenshots?

    • 9 months ago
      Anonymous

      So how long until game companies start funding proper 3D Godot development?

      • 9 months ago
        Anonymous

        If game companies want an open source 3D engine, they can use O3DE(cryengine).

        Godot is only interesting for indie devs.

    • 9 months ago
      Anonymous
      • 9 months ago
        Anonymous

        >Godot runs like shit
        >Unreal runs like shit stuck in shit
        Why did unity have to go full moron? I've already release two games on it and was working on my third. What was the point of burning your 20 year old company to the ground like this?

        • 9 months ago
          Anonymous

          >What was the point of burning your 20 year old company to the ground like this?
          Fast money

          • 9 months ago
            Anonymous

            I hate modern corporate america so much.
            >Take everything good
            >Torpedo it into the dirt
            >But cash out right before the impact
            >Hop to another company with your "impressive" resume and so you can burrow your way in like a parasite

          • 9 months ago
            Anonymous

            Yep

            1) Top staff squeeze the few major companies that they can (litigation would be more expensive than dropping a mil to just cover the bill) on the intrim while they frantically switch to something else
            2) CEOs etc give themselves massive bonuses for the year and set up exit packages
            3) Company goes bankrupt/becomes a zombie, barely living off investors and bleeding cash (still enough for the exit packages though!)
            4) Top staff resign and get new high ranking position elsewhere through their connections and "Look! I'm such a good manager I managed to squeeze an extra 15 mill out of a dying company!"

        • 9 months ago
          Anonymous

          They're cashing out.

        • 9 months ago
          Anonymous

          They already burnt as much money as they could, did the IPO, surfed the Web3/VR/Metaverse wave which is now dead.
          They are running out of option so they decided to rug pull the entire game industry.

    • 9 months ago
      Anonymous

      lol

      • 9 months ago
        Anonymous

        it's even more funny if you know how many years it has been at 5k issues

      • 9 months ago
        Anonymous

        I don't think you understand how issues work in software more than 3 people use

        • 9 months ago
          Anonymous

          [X] Yes, I have read the rules for submitting issues
          [X] Yes, I have searched for similar issues first
          [X] Yes, I have read and accepted the community code of conduct (CCC)

          OS:
          CPU:
          GPU:
          RAM:
          Other hardware (if relevant to the issue):

          @LeadDev6969 How do I download this? Plz it's super important

          • 9 months ago
            Anonymous

            [X] Yes, I have read the rules for submitting issues
            [X] Yes, I have searched for similar issues first
            [X] Yes, I have read and accepted the community code of conduct (CCC)

            OS:
            CPU:
            GPU:
            RAM:
            Other hardware (if relevant to the issue):

            @Fernando_Martinez2018 adasda

          • 9 months ago
            Anonymous

            [X] Yes, I have read the rules for submitting issues
            [X] Yes, I have searched for similar issues first
            [X] Yes, I have read and accepted the community code of conduct (CCC)

            OS:
            CPU:
            GPU:
            RAM:
            Other hardware (if relevant to the issue):

            @Fernando_Martinez2018 adasda

            so they are too lazy to even to close/block/erase those "issues" but when you write "this troony Black person homosexual piece of shit software fails when i try to do X thing" you get insta banned

  11. 9 months ago
    Anonymous

    No, they will save themselves years of time and lots of money and just switch to another engine like Unreal or Godot instead of reinventing the wheel for one or two games.

  12. 9 months ago
    Anonymous

    Working on a fake analytics packet generator.
    Unity seems to be eating up thousands of fake installs a minute, this is gonna be good.

  13. 9 months ago
    Anonymous

    Not to mention unity games on phones basically update by uninstalling the previous versions and installing the new

    Patch tax is here

    • 9 months ago
      Anonymous

      That part of the policy doesn't affect mobile games. it doesn't use install metrics.

  14. 9 months ago
    Anonymous

    >This should be celebrated.
    You either didn't comprehend or a corperate bootlicker

    • 9 months ago
      Anonymous

      He means unity is going to die, so developers will put more effort in.

      • 9 months ago
        Anonymous

        People will still enginedev with unreal or godot

  15. 9 months ago
    Anonymous

    Kek

    • 9 months ago
      Anonymous

      hilarous how this gets 0 (you)s

      • 9 months ago
        Anonymous

        All the edgy 16 year old libertarians that make up this site support that kind of shit

    • 9 months ago
      Anonymous

      Explain what does this mean to a brainlet.

      • 9 months ago
        Anonymous

        Insider trading, which is illegal. He planned this move ahead of time and cashed out early so when the stock drops hard he isn't affected (as much).

        • 9 months ago
          Anonymous

          >which is illegal
          Which is illegal to us common folk and completely legal if you're part of the upper echelon*

          • 9 months ago
            Anonymous

            The companies he's fricking over will make sure he doesnt go unscathed and will 100% obliterate him in court.
            >Nintendo
            >The Pokemon Company
            are just the biggest names there.

            • 9 months ago
              Anonymous

              >Jews vs Japanese
              The final showdown...

              • 9 months ago
                Anonymous

                hes also angering chinks, koreans and many others because most gacha games run on unity.

            • 9 months ago
              Anonymous

              Extra for the chink of Mihoyo and tencentshit

        • 9 months ago
          Anonymous

          CEO intentionally makes controversial decision so the stock price tanks and can make easy money due to insider trading.

          Another brainlet is here. But what’s the point? Why can’t he sell without killing the company? There is no point to buy cheap stocks if they aren’t going to recover. Are they going to cancel the decision later?

          • 9 months ago
            Anonymous

            Close all positions so he can short the stock, ie he makes money if the price drops.

          • 9 months ago
            Anonymous

            >There is no point to buy cheap stocks if they aren’t going to recover.
            You don't buy stocks you buy stock options contracts, specifically put option contracts which let you sell the stock at a set price, you buy puts when you expect the price to go down and once it falls below the set price you paid you can exercise the option or sell the option itself as it has limited time value before it expires.
            Basically you bet against the stock, if you are the CEO you know when something bad will make it fall because you are an insider, hence insider trading.

          • 9 months ago
            Anonymous

            ?list=PLLhOnau-tupTe1NkZWgq0j4iGvGG1-kt4&t=321

      • 9 months ago
        Anonymous

        CEO intentionally makes controversial decision so the stock price tanks and can make easy money due to insider trading.

    • 9 months ago
      Anonymous

      >merges with Israeli company
      >immediately cashes out and tanks the company
      I HATE THE ANTICHRIST I HATE THE ANTICHRIST

      • 9 months ago
        Anonymous

        Missing 2 intermediate steps:
        CEO sells all stocks
        CEO shorts company stock
        (this actually happened)

        • 9 months ago
          Anonymous

          MAO the fricking nuts on these israelites man, absolutely unbelievable

    • 9 months ago
      Anonymous
    • 9 months ago
      Anonymous
    • 9 months ago
      Anonymous

      Isn't Insider trading literally what got Yuji Naka (Sonic Creator) arrested? How is this dude getting away with it?

      • 9 months ago
        Anonymous

        Hasn't even been 24 hours yet

      • 9 months ago
        Anonymous

        Yuji Naka isn't a billionaire

    • 9 months ago
      Anonymous

      Insider trading, which is illegal. He planned this move ahead of time and cashed out early so when the stock drops hard he isn't affected (as much).

      Is the CEO actually being charged with insider trading or is this just conjecture?

      • 9 months ago
        Anonymous

        He is one of ~~*them*~~, so he'll get away with it

  16. 9 months ago
    Anonymous

    I have only 1tb of data a month so I plan on downloading whatever samples Unity game I can find to frick over small devs for shits and giggles

  17. 9 months ago
    Anonymous

    >Game programmers will have to learn about writing game engines again
    They'll just go to Unreal. Hope you like stuttering and upscaling!

  18. 9 months ago
    Anonymous

    People will never go back to making their own engines. Making an egine is like 50-100 times more work than making all the other parts of a game combined AND it's work that's useless because somebody did it already. It's always better to just license somebody else's engine than make your own.

    • 9 months ago
      Anonymous

      Not when it costs more to license one than to roll your own or adapt to an open-source (free) one.

      • 9 months ago
        Anonymous

        The new unity licence is an absolute pittance unless your a mobile Black person. 200k installs should at least be 50-100k sales. Unless you have dogshit margins with 2 dollars "games", you should easily be able to afford the 2k/yr/seat pro license which bumps the fees up 1million installs/revenue.
        Making an inhouse engine/battling with the dogshit that is Godot is not worth the effort if you're gonna lose time trying to get it to work on anything other than PCs.

        • 9 months ago
          Anonymous

          Yeah, you're probably right. I wonder if this was a stealth swipe (by Unity) at Microsoft/Xbox Game Pass for some reason. It does seem like *this* particular combination of circumstances is a deliberate squeeze. Then again maybe Unity just figured they should get a bigger slice of the pie since presumably MS are paying developers for putting their games on Game Pass in the first place.

        • 9 months ago
          Anonymous

          Working ideally, the extra charge is not excessive.

          However, there are two main problems:
          1 - It fricks trust. If the terms are changed unilaterally like this, what's to say they won't be changed again? Nobody wants to work with someone who does this kind of thing.
          2 - Edge cases. The review-bomb install script to rip money out of a dev's pocket is a real concern. Plus cases where the devs aren't making their money on the install. Plus re-installs of old games stretching potentially decades into the future. Plus devs being charged actual money every time someone pirates their game. Unity say they're accounting for this, but they won't tell anyone how, they just say 'trust us'. As per point 1, trust is already fricked.

      • 9 months ago
        Anonymous

        unless you're making the most basic possible 2D thing or a doom clone its pretty much always more expensive to roll your own though in terms of time spent/money not being earned
        if you're going 3D unreal doesn't cost anything until you make over 1M in revenue and even then its 5%
        if you're going 2D then godot is just straight up free point blank

        so is it better to spend 6 months rolling your own engine and having to constantly tweak and change and edit and bugfix it to suit the game
        is it that worth it when that's 6 months you could have spent just actually developing the game and making money faster

    • 9 months ago
      Anonymous

      >It's always better to just license somebody else's engine than make your own.
      The opposite is true actually, game devs are just lazy nowadays.

      • 9 months ago
        Anonymous

        Let's see your game

        • 9 months ago
          Anonymous

          >Let's see your game

    • 9 months ago
      Anonymous

      >instead of making your own game, you're making your own engine
      >then you have to make your own game once that has been made

      Yeah, it's no wonder. Anons on here think it's a real easy and fast process though.

      • 9 months ago
        Anonymous

        Well no, people don't think it's trivial. They just argue it's worth taking the extra time. Though it's possible (and was pretty common back when more devs rolled their own) to develop the engine as you develop the game (letting the game's requirements dictate the engine's features and the engine's limitations keep the game designers' feet on the ground).

        • 9 months ago
          Anonymous

          It depends on the type of game one is making. If it's something like Stardew Valley then that is something more reasonable. But if it's something like Ready or Not then it's a daunting challenge.

      • 9 months ago
        Anonymous

        You work in parallel, dumbass.
        There's also the very real benefit that you will tune your engine to the nerds of your game.

  19. 9 months ago
    Anonymous

    No that's not what's gonna happen at all. More likely than not, more people will just move to UE, which is fricking terrible news because no one thing should ever completely corner a market. I'm sick of fricking everything being made with UE.

    • 9 months ago
      Anonymous

      > I'm sick of fricking everything being made with UE.
      THAT STUTTERING IN EVERY FRICKING UNREAL ENGINE POWERED GAMES!
      I HATE THIS ENGINE SO FRICKING MUCH IT'S UNREAL!

  20. 9 months ago
    Anonymous

    Why create a whole new game engine from scratch when you could just download Godot's source code and modify it to your project's needs?

    https://github.com/godotengine/godot

    • 9 months ago
      Anonymous

      Godot is really amateurish and is almost as old as Unity.
      The "everything is a node" is already a major noob mistake.

  21. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      that was my post c:

      • 9 months ago
        Anonymous

        Your meme magic is strong, use it wisely.

      • 9 months ago
        Anonymous

        Reposting counts as one reinstall.

  22. 9 months ago
    Anonymous

    It's time to shine

    • 9 months ago
      Anonymous

      >you have to pay for a subscription to export your game to a desktop binary and even more to export to a mobile binary

      I don't know about this one, famjam.

      • 9 months ago
        Anonymous

        So how does this shit even work? Can I just pay 5 dollars to build once after using the free version to make the game for months or will they track me down?

        • 9 months ago
          Anonymous

          You can do that.
          I dont know what their modern license is like exactly but 10 years ago the "free" version was super limited, you could only have 25 objects and things like that. That probably still exists so you end up paying anyway. It used to be more affordable, I think I paid 10 bucks for it.

      • 9 months ago
        Anonymous

        >he didn't already own gms2 before they switched to the monthly model
        bricked

    • 9 months ago
      Anonymous

      It's sad that this engine has such a shitty reputation. Void Stranger uses it but of course they don't show the gamemaker logo out of shame, which feeds the belief that there's no good gamemaker games.

      hello

      GOAT

      • 9 months ago
        Anonymous

        Undertale and Hotline Miami also used Game Maker

        • 9 months ago
          Anonymous

          and risk of rain, hyperlight drifter, katana zero, nuclear throne, va11 hall-a, etc

      • 9 months ago
        Anonymous

        man, I lost my weekend to that game. tons of great indies on that engine

    • 9 months ago
      Anonymous

      I hope Construct rises in popularity as well but I'm rooting for you GameMaker anons

    • 9 months ago
      Anonymous

      >8bit gamemaker indie game about depression

      • 9 months ago
        Anonymous

        Name three games like this

        • 9 months ago
          Anonymous

          depression quest

          umori or whatever

          undertale

          • 9 months ago
            Anonymous

            only one of those is gamemaker

            • 9 months ago
              Anonymous

              lisa the painful rpg

              • 9 months ago
                Anonymous
              • 9 months ago
                Anonymous

                LISA is RPGMaker

                same shit (and i like original LISA)

              • 9 months ago
                Anonymous

                brudder u kno not what u speak of

              • 9 months ago
                Anonymous

                LISA is RPGMaker

          • 9 months ago
            Anonymous

            >he actually fell for the undertale is about depression meme

            • 9 months ago
              Anonymous

              the true ending is so bittersweet that i cannot believe to this day toby fox made me care so much about a fricking goat jpeg.

          • 9 months ago
            Anonymous

            Undertale is primarily about taking video game tropes and cliches and playing with them, and secondarily about the value of life and the nature of violence. The only way you can read depression into it at all is if you assume Chara went to Mt. Ebott to kill herself.

          • 9 months ago
            Anonymous

            You didn't play the game, you just read some bitter homosexual shit on Ganker and then just threw it back up all over us thinking you'd get brownie points for being a tiresome jaded c**t

            • 9 months ago
              Anonymous

              I love Undertale and played it the day it came out before it was even "popular" and got the true pacifist run my first run I even own toriel plushies and the pins

              haven't played omori though because it looks like literal suicidal gay bait

          • 9 months ago
            Anonymous

            How many times do I have to tell anons that Omori is not about depression.

            • 9 months ago
              Anonymous

              Let me guess it is about incest then?

              • 9 months ago
                Anonymous

                Not him, but my guess is trauma and moving on from trauma.
                not played it though, just watched a friend play through the game

            • 9 months ago
              Anonymous

              ok then it's probably about gay shit

      • 9 months ago
        Anonymous

        my current gamemaker game is a twin stick shooter about climbing a tower made of continents stolen off planets to kill the space wizard at the top of it. it’s also an adventure game, not a roguelike unlike 95% of modern twin stick shooter games

      • 9 months ago
        Anonymous

        They do it because furries going off about their mental state makes money.

    • 9 months ago
      Anonymous

      I should of kept the executable of the game I made.
      It was 2017 so I made spooder man vs a turkey.

    • 9 months ago
      Anonymous

      The only good game to come out of game maker is Hyper Light Drifter

    • 9 months ago
      Anonymous

      I got this in a bundle years back, is it actually good?

    • 9 months ago
      Anonymous

      GameMaker was the first to do it for me, I bought the pro with mobile+ and thought that was the end of it, then they did subscription LMAO

      frick these israelites

  23. 9 months ago
    Anonymous

    I wonder how that works with browser games. Japs have a site with 17,000 Unity browser games: unityroom.com

    • 9 months ago
      Anonymous

      It's going to be Hiroshima and Nagasaki all over again.

      • 9 months ago
        Anonymous

        >anime is a prime example of why two nukes just wasn't enough

    • 9 months ago
      Anonymous

      It works the same. When a game is downloaded to the browser, it counts as an install

    • 9 months ago
      Anonymous

      Someone already posted them addressing it in another thread, it literally counts new ips accessing the game as installs.

      • 9 months ago
        Anonymous

        >New IP per month.

      • 9 months ago
        Anonymous

        >Number of ips accessing
        Kek. VPNs and dynamic IPs will frick them up.

    • 9 months ago
      Anonymous

      QRD for those just coming in
      >EA CEO leaves EA years back after ruining both it and several smaller game studios via absorbing them and killing their IPs
      >joins Unity
      >Becomes CEO of Unity because human predators bred in EA climb the corporate ladder like crackhead spidermonkeys
      >plan slowly made and set in motion
      >Unity joins with known malware dev, to see who has a unity devkit or game installed on PC
      >Unity waits for several successful games to be made using Unity for "free"
      >Unity merges with Ironsource ( |> )
      >come 6 days ago, EA transplant CEO sells Unity stock and chair, cancels the "free" version of unity while instilling a 0.20$ per install dev-to Unity fee per game, shadow-shifts the Unity+ subscriptions to Unity Pro (~750$ to ~4500$ change), Unity says that this will be RETROACTIVELY enforced if game is still on "market" (being downloaded even illegally due to their inner call-to-home Unity games have thanks to that malware dev)
      >it will mostly affect Gachashit, mobileshit, poor quality H-Games and WEGs (thank god), the only decent indie and AA devs left in the industry, as well as any game on this list https://ultimatepopculture.fandom.com/wiki/List_of_Unity_games

      • 9 months ago
        Anonymous

        >EA ceo joins Unity
        >makes it even MORE pay 2 win
        Like pottery

      • 9 months ago
        Anonymous

        >Habbo
        I can't believe that shit is still around.

        • 9 months ago
          Anonymous

          what's the pool status?

          • 9 months ago
            Anonymous

            open
            what are we gonna do about it?

            • 9 months ago
              Anonymous

              nothing

              • 9 months ago
                Anonymous

                🙁

            • 9 months ago
              Anonymous

              Call for blackup.

      • 9 months ago
        Anonymous

        >shadow-shifts the Unity+ subscriptions to Unity Pro (~750$ to ~4500$ change)
        $400 to $2000 change - I know where you got those numbers from, that was a per-dev image and it was two devs using subscriptions at modified prices.
        Still incredibly israeli however.

        • 9 months ago
          Anonymous

          Funny sidenote, Microsoft used to hand out Pro licenses for free if you declared you want to port your game to their console.
          Not anymore.

  24. 9 months ago
    Anonymous

    No, all the indieslop hacks are bragging about moving to an engine called Godot for some reason. Things are only going to get worse from here on out.

  25. 9 months ago
    Anonymous

    NOOO FAP NIGHTS AT FRENNY WILL DIE NOOOO

    • 9 months ago
      Anonymous

      That was made with slopteam fusion, which would’ve been splatted off the face off of the earth without fnaf.

  26. 9 months ago
    Anonymous

    They will just use Unreal you moron, why would they code a whole engine when Unreal isn't shooting itself in the foot, there are also other engines they can consider if its a lighter, more niche project.

    • 9 months ago
      Anonymous

      >They will just use Unreal you moron
      Yes let's fix a problem of being dependent on a commercial game engine by jumping right into another commercial game engine that now will have a monopoly (from a company owned by the chinese on top of it).

      • 9 months ago
        Anonymous

        They now have an understanding of what will inevitably happen if they try the same shit, game dev literally does not REQUIRE these engines, and people will literally just abandon them and fund development on alternatives that in years will rival them, Unreal are being handed all the market share on a silver platter they don't need to change anything not will they, they already understand the appeal of being free to develop on and having a sane model for taking profits after the fact, actual 0 reason to do the Unity moronation.

      • 9 months ago
        Anonymous

        This can't happen when the company making the engine actually makes a game themselves, the PR meltdown would be even harder and hurt the revenue of the game and if you think there's such a thing as too big to fail just look at the state of Diablo 4, fortnite doesn't even cost money to play so we can't even assume that they already got money out of the players that would stay afterwards.

        • 9 months ago
          Anonymous

          >This can't happen
          Famous last word.
          Ask Ubisoft why they abandoned Unreal Engine back in the 2000s and then introduced a company-wide ban on commercial engines for 15 years after that.

  27. 9 months ago
    Anonymous

    I'd sooner become a fulltime Roblox dev than make my own engine.

  28. 9 months ago
    Anonymous

    >now pubblishers wont accept your game if it's made with Unity
    lol

  29. 9 months ago
    Anonymous

    >Mfw Ravenfield wil be affected by this bullshit company's homosexualry

    God fricking damnit

  30. 9 months ago
    Anonymous

    You probably wont even have to actually install/uninstall to frick over devs
    Once someone figures out how Unity's "proprietary" system works then someone will just write a script to trigger false numbers on a scale that would make even the holocaust museum blush

    • 9 months ago
      Anonymous

      NEVER FORGET THE 6 TRILLION INSTALLACAUST GOY

      • 9 months ago
        Anonymous

        In parts of europe it will be illegal to question Unity's install numbers

      • 9 months ago
        Anonymous

        >INSTALLACAUST

        I'm fricking dying

    • 9 months ago
      Anonymous

      >flip value to 0
      >send to server
      >flip value to 1
      >send to server
      I'm going to laugh if it's really going to be that easy.

      • 9 months ago
        Anonymous

        In another thread someone noted that the phrasing of the rule indicates that the counter goes up every time an install is INITIALIZED
        So it could just be as easy as starting and aborting an install

        • 9 months ago
          Anonymous

          So all we have to do is write a while loop that starts the install executable and kills it instantly (or maybe after a short delay)? Oy vey, the gaymurs know, shut it down!

  31. 9 months ago
    Anonymous

    >It's actually a good news for the industry.
    >Game programmers will have to learn about writing game engines again and therefore will become much better programmers in the process.
    >This should be celebrated.

    • 9 months ago
      Anonymous

      >malding moron coping and seething at the fact that he has to start learning actual code to make a actual game engine
      lmao

  32. 9 months ago
    Anonymous

    javabros we won again

  33. 9 months ago
    Anonymous

    Please buy all the Unity games you actually liked.

    • 9 months ago
      Anonymous

      >H games were finally starting to look PS2 tier thanks to Unity
      >this happens
      haha...

    • 9 months ago
      Anonymous

      Rikka only has like 70k sales on Dlsite, probably not even close to hitting the 200k installs required for the fee to apply. She'll be fine.

  34. 9 months ago
    Anonymous

    Me and my trans friends (recently cracked eggs lol 😉 ) are moving to unreal for our games so it's best everyone tags along

    • 9 months ago
      Anonymous

      Did it physically hurt to post that?

      • 9 months ago
        Anonymous

        ? no did I misspell?

        • 9 months ago
          Anonymous

          ...it should have hurt

          • 9 months ago
            Anonymous

            I don't know what you mean

            • 9 months ago
              Anonymous

              We're not fooled, anon
              We know you were irony posting

              • 9 months ago
                Anonymous

                k keep me posted

              • 9 months ago
                Anonymous

                Hey, I'm just warning you that this board isn't T friendly so just watch out. It's like the pooner /gen/ threads before they 404

              • 9 months ago
                Anonymous

                i know 😉 i'm just seeing the reaction from Gankerermin thats all

          • 9 months ago
            Anonymous

            he's a big guy

            • 9 months ago
              Anonymous

              bump

  35. 9 months ago
    Anonymous

    Can they just change the contract like that? This is total bullshit.

  36. 9 months ago
    Anonymous

    >every single notable mobage run on unity.
    >lot of crap have unity wrapper for something like doom ports.
    >ton of nip devs using unity because its cheaper and less bloat on system than unity.

    What could go wrong. Now go ahead and start charging likes of Nintendo.

  37. 9 months ago
    Anonymous

    imo it died when they charged a licensed fee

  38. 9 months ago
    Anonymous

    If you refund a game, not only the developers don't get your money, they lose money.

    This shit is illegal wtf

    • 9 months ago
      Anonymous

      It's never illegal if ~~*(they*~~) are doing it.

  39. 9 months ago
    Anonymous

    >Yandere Simulator is made in Unity
    >Demos confirmed to count towards the install fee
    >Which means you can bankrupt YandereDev without him ever having to finish the game

    • 9 months ago
      Anonymous

      Yandere Simulator will never make enough money to reach the paypig-per-install tier.

      • 9 months ago
        Anonymous

        Isn't it $200k? Yandev's definitely made that through his Patreon already.

      • 9 months ago
        Anonymous

        It's $200K or 200,000 installs. YanSim has most definitely surpassed that a long time considering it was really popular ten years ago.

      • 9 months ago
        Anonymous

        It doesn't matter if it also goes by per installation.

  40. 9 months ago
    Anonymous

    >Game programmers will have to learn about writing game engines again and therefore will become much better programmers in the process.
    Except it won't, most people doing it by passion will give up and do something else.
    Meanwhile shovelwares will continue to pour by the thousands because they'll never reach the threshold to trigger it, while also making a profit.
    The short version is that we're going to see even more shovelware garbage now.

    • 9 months ago
      Anonymous

      >most people doing it by passion will give up
      >Meanwhile shovelwares will continue to pour by the thousands

      How can you get it so backwards? People who have a passion for something actually stick through with it regardless of any incentive or payday at the end, they do it because they love it. The "shovelware" comes out because it's an easy and quick path to potential riches and are the first to go when that tap is turned off.

      • 9 months ago
        Anonymous

        i have a passion for gamedev
        i also really have a passion for eating food and not being homeless
        the reason why most devs don't use custom engines anymore isn't just complexity its monetary
        most of your hype-building and wishlist stuff comes before your game launches and if you're spending 1+ fricking years building the foundation your game is going to sit on that's 1+ years you're not getting people interested in the project because engines are only interesting to other developers

        >inb4 develop in parallel
        ah so do two things at 50% speed rather than just working on the game at 100% speed

  41. 9 months ago
    Anonymous

    As an actual dev, here's my opinion on the others.

    >Gamemaker
    Easily the best for 2D games. This thing just *works*. The scripting language is kinda moronic, but I picked it up surprisingly fast. Fantastic customer support, great console tools too. I love working with it.
    The license is the biggest downside though. Still, 5 bucks a month for a hobby is very fair.

    >Unreal
    The one for 3D. I honestly don't like it as much as Unity, feels like a downgrade in some parts, also C++ is poop compared to C#, but it has that triple A quality. Quality that probably is outright too much to handle for an indie, though.

    >Godot
    It's okay, I wish it all the best, but I'm not gonna waste time contributing to an open source project, you're not looking to help build the engine, you want a working one. If you really want a FREE engine, that's probably your best bet now.

    >RPG Maker
    It's the vegan engine. Plate of veggies is what you want from time to time, but the fanbase insists on trying to make vegan steaks.

    >Roblox/Fortnite
    Honestly? They're actually good. Would genuinely be in the top 3 engines if not for games requiring the respective app to access. If you're okay with your game getting some attention from teenagers and nothing else, give it a try.

    • 9 months ago
      Anonymous

      Is Godot 2D and 3D separate project types? I've heard its 2D is more developed.

      • 9 months ago
        Anonymous

        You can mix 2D and 3D nodes in a single project. It's actually the most straightforward way to implement a HUD.

        >I've heard its 2D is more developed.
        That used to be the case, but Godot 4's new renderer is more than good enough for most 3D games. It even has real-time GI now.

    • 9 months ago
      Anonymous

      Actual based and experienced take. I still think it's crazy how Opera acquired Gamemaker for pocket change.

    • 9 months ago
      Anonymous

      Didn't GameMaker had some controversy not long ago?

      • 9 months ago
        Anonymous

        The only thing I heard is that Opera acquired GameMaker but I don't know the implications of that.

      • 9 months ago
        Anonymous

        Yeah, it was something about them retroactively revoking the "one time purchase" licenses and giving you store credit in return.
        No clue what ended up happening with that.

    • 9 months ago
      Anonymous

      Agreed on all fronts.
      Unreal has too much overhead for a smaller team to really use.
      Godot is really "neat" as a open source project, but working with it in a professional capacity with more than 3 people is not a wise move.
      Unity, despite their bullshit, is still the most sensible option for small to medium teams.

      • 9 months ago
        Anonymous

        >Unity, despite their bullshit, is still the most sensible option for small to medium teams.
        Was.

        • 9 months ago
          Anonymous

          Not him but there's no way they don't walk back on this. Someone already figured out how to remove the unity spyware garbage from builds, so you could just do that and be safe from retroactively getting hit with any future bullshit they decide on.

          • 9 months ago
            Anonymous

            The damage is already done and the trust is broken. My guess is that some company will be buying Unity in the coming months. That may help rebuild the trust, but many studios will be moving despite of it.

          • 9 months ago
            Anonymous

            If you do that, you are breaking the license agreement and if your game actually sells theyre going to sue the frick out of you, and you will lose.

            • 9 months ago
              Anonymous

              >theyre going to sue the frick out of you
              You mean sue this random Panaman company which i sold the IP right to a few days before launch?
              I wish them luck!

        • 9 months ago
          Anonymous

          Name an alternative that isn't a meme. Godot still doesn't make any sense outside of hobbyist games and Unreal doesn't make sense for 2d.

          • 9 months ago
            Anonymous

            Crystal Tools

            • 9 months ago
              Anonymous

              based

              • 9 months ago
                Anonymous

                >better pic of crystal tools

              • 9 months ago
                Anonymous

                oops wrong pic it was actually XSI soft image

          • 9 months ago
            Anonymous

            Unreal for 3D. GameMaker for 2D. Unity has lost any trust.

    • 9 months ago
      Anonymous

      Any thoughts on Stride or O3DE?

      • 9 months ago
        Anonymous

        Haven't heard of them before. But I can't seem to find any games made in them, and do you want to be the trailblazer?

        >Gamemaker good
        >also C++ is poop compared to C#,
        Yikes. Sounds about right from a game dev. When are you moving all your projects to pygame?

        When I get a lobotomy, or am forced to quit the industry and rot away as a professor in some university.

        • 9 months ago
          Anonymous

          >But I can't seem to find any games made in them, and do you want to be the trailblazer?
          Just curious more than anything - Stride has a handful of games out, but I don't think O3DE has anything actually released.

          • 9 months ago
            Anonymous

            O3DE is a rebranding/rebuild of the Amazon Lumberyard engine so the only "real" games that could be attributed to both are New World and Crucible.

    • 9 months ago
      Anonymous

      >Gamemaker good
      >also C++ is poop compared to C#,
      Yikes. Sounds about right from a game dev. When are you moving all your projects to pygame?

      • 9 months ago
        Anonymous

        >If it's not unnecessarily hard to do then it isn't good!
        Based moron with 0 experience at doing anything meaningful

        • 9 months ago
          Anonymous

          >no trust me what you want for your game development is high level abstractions bro

          • 9 months ago
            Anonymous

            if you're not doing intensive 3D does it even matter? you're not gonna notice the GC running in something like Stardew Valley

            • 9 months ago
              Anonymous

              YES
              Don't use 2D as an excuse to have a bloated game that looks like it belongs on the fricking Genesis but requires an i5 and 8GB of RAM to play. It's not just about principle, you're not even *bothering* to be more than a dumbass fricking Black person.

              • 9 months ago
                Anonymous

                While you're obsessing over "bloat", other people are actually finishing the games moron.

              • 9 months ago
                Anonymous

                Yeah good job finishing that poorly built 2D metroidvania that runs like garbage on anything below a 2080 and gets like a hundred reviews on Steam if you're lucky. It's not about bloat, you'll be forever mediocre. The fact you obsess over success over the path of learning means you'll never get it.

              • 9 months ago
                Anonymous

                >oh no your poorly optimized game takes 5 times as long per frame and... still runs at over 200fps...
                again, why should I care?

              • 9 months ago
                Anonymous

                It's funny, his examples of the hardware needed have to keep getting more and more extreme, meanwhile in reality there are numerous amazing games that run on Unity, Monogame, GMS, etc, that sure, can't run on a 386, but overall run like a fricking dream and come in at a few hundred megabytes. If thirdies don't have an issue running them then who gives a frick?

              • 9 months ago
                Anonymous

                if you think simply having your memory managed for you is bloat then I agree with

                t. doesn't know C++, C#, OR Python

                , you sound like a nodev

      • 9 months ago
        Anonymous

        t. doesn't know C++, C#, OR Python

        • 9 months ago
          Anonymous

          C++ is just C with classes (and you should know C) and Python is just Boolean English. The fact you focus on programming languages as anything more than scripting synthax for your in-game logic already betrays the kind of moron you are, in which case your real developers would probably be better off making some moron-proof in-house script just for you.
          That's fine though. I just genuinely hate C# and I associate it with the lowest type of people in game dev: poos and women. I'm so fricking glad Unity is dead.

          • 9 months ago
            Anonymous

            see

            t. doesn't know C++, C#, OR Python

            • 9 months ago
              Anonymous

              You know, just because people meme that Goebbels quote doesn't mean it's true.

          • 9 months ago
            Anonymous

            game devs are already the lowest type of people so your asper/g/er hate is pretty silly
            if you think it matters then you're really out of touch

    • 9 months ago
      Anonymous

      >As an actual dev
      >C++ is poop compared to C#
      charlatan

    • 9 months ago
      Anonymous

      Bevy beats all of these

      • 9 months ago
        Anonymous

        >using rust for Gamedev
        Nobody uses rust in any serious capacity
        And it certainly wouldn’t be an entity component system

        • 9 months ago
          Anonymous

          >in any serious capacity
          Stop watching hasan so much you gay

          • 9 months ago
            Anonymous

            self report

    • 9 months ago
      Anonymous

      What if you want to make an RTS? Recommendations?

      • 9 months ago
        Anonymous

        I'd say Unreal is a safe bet for a long-term project like that.

        • 9 months ago
          Anonymous

          How do you deal with Unreal being ugly?

          • 9 months ago
            Anonymous

            https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/BuildAsALibrary/

    • 9 months ago
      Anonymous

      >Roblox/Fortnite
      Some of the stuff I seen on fortnite is fricking crazy https://twitter.com/neverty7/status/1700779995248156831

    • 9 months ago
      Anonymous

      Devs should create their game and then rape whatever Unity exe that tries to phone home before they distribute it.

      • 9 months ago
        Anonymous

        Cant wait for devs to release cracks for their OWN game to disable unity's bullshit.

    • 9 months ago
      Anonymous

      Agreed on all fronts.
      Unreal has too much overhead for a smaller team to really use.
      Godot is really "neat" as a open source project, but working with it in a professional capacity with more than 3 people is not a wise move.
      Unity, despite their bullshit, is still the most sensible option for small to medium teams.

      >Unity, despite their bullshit, is still the most sensible option for small to medium teams.
      Was.

      Unity is still fine for hobbyist. If you're not expecting to sell the game or make bank on it, it's still super beginner friendly while still being malleable.

      That link is direct from their official Q&A, if they're changing their line now in twitter journo interviews it's pure panic-induced damage control.

      > We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
      Again, that is their own words direct from the source. If it broke the threshold of sales at any point, it's billed indefinitely.

      That same site literally includes initialization in the definition of an install:
      >How is an install defined?
      >An install is defined as the installation and initialization of a project on an end user’s device.

      And the line
      >We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
      Specifically says "lifetime installs". That is not accounting for the 12 month revenue threshold, which is a different and equal threshold that has to also be passed before they charge.
      And given they specify 12 month, I assume that means that if you go for a 12 month period without such revenue, then they'll turn it off till you hit the revenue again.

      • 9 months ago
        Anonymous

        As we all know, the loan shark should be trusted when it comes to honest accounting.

      • 9 months ago
        Anonymous

        Read the link you dumbc**t shill.
        >Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?
        >A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
        Can't get any clearer than that. Reinstalls/redownloads count.

        As a side note:
        Q: Does this affect WebGL and streamed games?
        A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
        Mash F5 on web-based unity games, developer is kill.

        • 9 months ago
          Anonymous

          Speaking of which, Unity is now saying they can track the first install per device, which means they're lying at having not having access to player data...Or maybe they really don't and will just bullshit any number with this new policy.
          https://twitter.com/stephentotilo/status/1701767330429079689

          • 9 months ago
            Anonymous

            They're literally making shit up

          • 9 months ago
            Anonymous

            Oh, I see, you're going off the forum post link from yesterday.
            I'm going off of this link on their official site that went up today: https://unity.com/pricing-updates
            That one specifically says "install and initialization" for how they define an install. Which means that most normal uninstall-reinstall stuff should be clear.
            There's also been update posts from devs talking with Unity people today that specified that stuff like demos shouldn't count.

            That site does say WebGL and streaming is included though, which is still an issue. The biggest problem for them currently is making clear how they'll avoid having people exploit this system, which they keep not specifying and keeps digging them deeper into a hole.

            That said, I'm not sure how many WebGL/Streaming games break $200k revenue.

            Looks like they're going into damage control, walking back bits and pieces to try and avoid having to walk back the whole thing.

            Don't know how well it will work, the internet is smelling blood in the water. Plus the breach of trust from a unilateral retroactive contract change will not be viewed kindly in professional circles.

            • 9 months ago
              Anonymous

              >Looks like they're going into damage control, walking back bits and pieces to try and avoid having to walk back the whole thing.
              >Don't know how well it will work, the internet is smelling blood in the water. Plus the breach of trust from a unilateral retroactive contract change will not be viewed kindly in professional circles.

              They could walk back 100% of everything they've proposed and the damage will have still been done, as you said, that breach of trust is probably the most damaging thing. No ones going to invest hundreds of thousands of dollars and years of their lives developing for a platform that might just pull this shit on a whim again.

            • 9 months ago
              Anonymous

              I wonder how much is walking back and how much is just REALLY sucking when explaining this initially.
              That forum post that went "Oh yeah, every install counts, even reinstalls of the same account, we couldn't track it otherwise" reads like some moronic marketer/PR person that just posted that without confirming shit.
              Also their inability to explain how they're avoiding exploiting the system is some huge PR shooting themselves in the foot with an already bad situation.

              >Plus the breach of trust from a unilateral retroactive contract change will not be viewed kindly in professional circles.
              This is where things will really get hot though. Need to see if they end up fully pulling back from the professional outcry or if they just intended this all as a smokescreen for their pricing plan changes and will "come to an agreement" that still makes them a profit, but one that seems relatively less fricked up.

              • 9 months ago
                Anonymous

                Scuttlebutt is this was dumped down from on high with minimal if any time for the Unity team to prepare. Take that with a grain of salt.

              • 9 months ago
                Anonymous

                That would not surprise me.
                Fricking higher ups pushing dumb marketting things down onto the devs without warning is the reason I don't wanna touch the real game industry with a 10 foot pole.

                I'm fine doing hobby dev and working for a university on Unity apps for research purposes (educational use technically counts as 0 revenue).

              • 9 months ago
                Anonymous

                Same. I love games, I am dev, I would not even consider gamedev. Miss me with that crunch shit.

              • 9 months ago
                Anonymous

                Yeah, I really do love my current job just doing Unity dev stuff for research projects. Get to handle a wide variety of things with very little time pressure.
                Get to have nice small victory updates for the people I work for too since they're not that big on game stuff. Like I'm working on a digital version of this big scanner setup they have in a lab and they want to visualize the scanning effect so I got to play around with the Unity Stencil layer stuff for once and got much joy from this simple webm working out.

              • 9 months ago
                Anonymous

                Anon there is no way they can practically track this any way except hardware IDs. Which means any time you have a system that generates a new hardware ID, it's a new install, period.

        • 9 months ago
          Anonymous

          Oh, I see, you're going off the forum post link from yesterday.
          I'm going off of this link on their official site that went up today: https://unity.com/pricing-updates
          That one specifically says "install and initialization" for how they define an install. Which means that most normal uninstall-reinstall stuff should be clear.
          There's also been update posts from devs talking with Unity people today that specified that stuff like demos shouldn't count.

          That site does say WebGL and streaming is included though, which is still an issue. The biggest problem for them currently is making clear how they'll avoid having people exploit this system, which they keep not specifying and keeps digging them deeper into a hole.

          That said, I'm not sure how many WebGL/Streaming games break $200k revenue.

  42. 9 months ago
    Anonymous

    The days of everything being free and accessible on the internet is coming to an end.

  43. 9 months ago
    Anonymous

    >write your own game engine
    >when you can just fork Godot if you MUST have your own engine

  44. 9 months ago
    Anonymous

    Why would they hire a CEO like this?
    >early life

    Ohh now I know why.

  45. 9 months ago
    Anonymous

    >Bought Unity Indie License in 2009 at full price right before the free license rug pull
    Spit.

  46. 9 months ago
    Anonymous

    Does this mean we will literally never get Silksong?

    • 9 months ago
      Anonymous

      Bro Unity games are going to get banned. No one wants to deal with these fees when refunding games.

    • 9 months ago
      Anonymous

      Silksong is dead

    • 9 months ago
      Anonymous

      LMAO you are right
      Silksong is beyond dead now

      • 9 months ago
        Anonymous

        Shaw? :'(

  47. 9 months ago
    Anonymous

    Imagine being a gamedev when people have told you for years that coding in any other field is both easier and more profitable. You could be an artist drawing niche porn, a soundcloud artist or an animator with your skills but you chose to shave years off your life with buggy nonsense engines run by people who would turn you and your entire people into waterskins. Now you'll either drown in obscurity or get popular out of nowhere like Psuedoregalia and be forced to pay up. There's no making it. Get out of this pigshit industry.

    • 9 months ago
      Anonymous

      why would I commit to jobs I can do in 5 mins

    • 9 months ago
      Anonymous

      >coding in any other field is both easier and more profitable
      all those jobs are boring, demoralizing and feel like a waste of life

      • 9 months ago
        Anonymous

        jobs aren't supposed to be fun, they're at least mercifully quick so you can go back to actual hobbies

        • 9 months ago
          Anonymous

          >mercifully quick
          >for something you spend half your waking life doing

          • 9 months ago
            Anonymous

            You'll never have a good paying job that is also fun unless you're self-employed. I'd rather work in software doing accounting programs and get paid $120,000/yr over being paid $80k/yr doing game dev for EA.

  48. 9 months ago
    Anonymous

    >fricking told you so!
    who laughs last, laughs best!

  49. 9 months ago
    Anonymous

    You all laughed at us. For years you laughed and made fun of us, telling us engine devs we were wasting our time reinventing the wheel.
    Well now who's laughing? You put all your eggs in another engines basket thinking you were safe, but now you're trapped in a life off owing money.
    Apology time, suckers. We were right and you were dead wrong.

  50. 9 months ago
    Anonymous

    >buy indie game for $4.99
    >can make them lose money by installing/reinstalling just 25 times
    epic

    WAIT actually it's REVENUE not profit
    less than 50% of it goes to the devs, rest is steam cut, taxes, etc
    meaning i can make them lose money with just 12 re-installs

    even if not done maliciously, indiedevs will still get harmed because it is a flat cost that harms them disproportionately. i have re-installed baba is you like 5 times

  51. 9 months ago
    Anonymous

    >it counts for webgl games too
    It's so fricking over, its not even funny. How did they come up with the most moronic metric imaginable for billing

  52. 9 months ago
    Anonymous

    >install
    >uninstall
    >reset router
    >install again
    Why wouldn't this work?

    • 9 months ago
      Anonymous

      Because they're massive israelites so resetting your router is overkill, they'll bill the reinstall anyway.

      • 9 months ago
        Anonymous

        You don't even need a new IP anon. They explicitly state that things like updates to a game/users reinstalling would count.

        Can't be real. I can kill a company by myself in a month like this.

    • 9 months ago
      Anonymous

      You don't even need a new IP anon. They explicitly state that things like updates to a game/users reinstalling would count.

    • 9 months ago
      Anonymous

      it would but it turns out you wouldn't need to go that far, unity employees confirmed that re-installs count normally

      • 9 months ago
        Anonymous

        LOOOOOOOOOOOOOOOL

        pirate and uninstall game, devs lose money each time
        >actually in reality, repeatedly legitimately install and uninstall game and devs lose money each time
        >pirates are the only ones who don't vaporize money from the dev's account by reinstalling

        life imitates art

  53. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      Holy based, we won. We're finally in control.

  54. 9 months ago
    Anonymous

    >Game programmers will have to learn about writing game engines again
    99% of games are created in Unreal. Looks pretty with zero inaction.

  55. 9 months ago
    Anonymous

    >the unreal singularity is now at an all time likelihood
    it’s over

  56. 9 months ago
    Anonymous

    I don't think you can retroactively change a contract and then try enforce it. Too bad this doesn't affect any big company to try challenge it in court.

    • 9 months ago
      Anonymous

      Sorry sweaty we had a clause in our EULA that lets us do this.

    • 9 months ago
      Anonymous

      LMAO you wish goy. Here's the new terms, you either accept or frick off!

  57. 9 months ago
    Anonymous

    but my game is almost done... I took 3 years making it..

    • 9 months ago
      Anonymous

      Better make it free lest you feel like owing money down the road.

    • 9 months ago
      Anonymous

      Mine's not almost done, 7 years. (<30mins of dev time per day, 1-2 hours on weekends)

      • 9 months ago
        Anonymous

        shoulda been one and a half hours weekdays, half hour on weekends.

        • 9 months ago
          Anonymous

          I don't have time for that.

  58. 9 months ago
    Anonymous

    So what are the alternative for 3D engines? Because Unreal isn't very handy.

    • 9 months ago
      Anonymous

      Only Godot realistically and it's not as good as Unity no matter what the shills say
      But I'll be switching to it after I finish this Unity Game I'm working on if they don't backtrack on this moronic idea

      • 9 months ago
        Anonymous

        >if they don't backtrack on this moronic idea
        Why does anyone think they would ever do this with the damage that they knew would be caused by announcing it in the first place? They're not backtracking a thing ever.

  59. 9 months ago
    Anonymous

    This is the problem with game engine monopolies. The two U's are currently the only serious options for mid-level productions and when one of them shits the bed you are out of luck. Back when Unity was fledgling and 3D rendering was still relatively simple you had various competing libraries that were relatively easy to get up and running. Now UE can buckbreak every developer on the planet because literally nobody else has the manpower or tech to create a modern game engine of that scale.

  60. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      Godotbros...now it's your time to shine.

      • 9 months ago
        Anonymous

        israeli tactics to build up hype. Not even a mention of their embarrassingly broken features, like their broken 3d physics.

      • 9 months ago
        Anonymous

        Imagine reading the second tweet after waiting 5 years for godot 4.0....

  61. 9 months ago
    Anonymous

    >find unity game i don't like
    >buy it
    >install it a hundred times
    >refund it

  62. 9 months ago
    Anonymous

    This entire thing is PR. What Unity will do is announce that they'll be charging based on sales not installs. It will soften the blow and make them look like they've listened. It's backpedaling into introducing something that would have also gotten backlash, but now they'll present it as a bargain. You can screencap this post.

    • 9 months ago
      Anonymous

      >This entire thing is PR. What Unity will do is announce that they'll be charging based on sales not installs. It will soften the blow and make them look like they've listened.
      It's too late for that. Some things are unforgivable. The fact that they even thought about doing this at all is enough for people to jump ship and never look back. Unity is shit anyway and there are engines that surpassed it quite a while ago. This whole fiasco is the greatest excuse to shop around for different engines.

      • 9 months ago
        Anonymous

        >It's too late for that. Some things are unforgivable.
        That's what they said about X.

        • 9 months ago
          Anonymous

          None of the shit Elon has done is even close to this. That would be like if you had to pay 20 cents every time you liked, retweeted, replied or looked at a tweet.

      • 9 months ago
        Anonymous

        My case isn't the strongest argument, as I haven't touched my game in several months, but still: Whenever I do go back to working on my game, it will be by starting from scratch (other than keeping assets and referencing old code) on a different engine. The possibility that releasing a game leaves me vulnerable to someone causing me financial harm if they're just a little bit dedicated (uninstalling and reinstalling a game by hand isn't going to do too much damage before someone's patience runs out, sure, but if someone just sets up a cheap laptop in the corner with scripts running to constantly uninstall and reinstall my game over and over for hundreds and thousands of hours?) is just far too much of a risk.

    • 9 months ago
      Anonymous

      >This entire thing is PR. What Unity will do is announce that they'll be charging based on sales not installs. It will soften the blow and make them look like they've listened. It's backpedaling into introducing something that would have also gotten backlash, but now they'll present it as a bargain. You can screencap this post.
      I keep seeing this over and over and over again. It's not going to happen, you're not some fricking prophet. Devs are already jumping ship in droves. You don't do that if you're planning to roll it back you fricking moron shill homosexual.
      >Verification not required.

      • 9 months ago
        Anonymous

        >Devs are already jumping ship in droves.
        >just abandon you project you already invested time and money and start from scratch

        • 9 months ago
          Anonymous

          Not him but that seems to be what is happening with alot unity devs right about now

          • 9 months ago
            Anonymous

            I can see myself migrating a lot of source code to a different engine. Animation and netcode would be very difficult however.

            • 9 months ago
              Anonymous

              fwiw I heard there's a scene converter for godot, lets you grab an unity scene and import every object present in it at the correct position
              animation should be about as easy as that

              • 9 months ago
                Anonymous

                Porting the animation system sound's like a complete nightmare. I use animation rigging, and more than 5 layers that is also tied to logic (pick up items). More than 50 clips. Just debugging the transition states would take forever.

              • 9 months ago
                Anonymous

                You've got hundreds of unhappy devs looking to jump shit, so keep an eye out for someone making a solution to the same problem as yours.

    • 9 months ago
      Anonymous

      >You can screencap this post.
      You can't back backpedal from this, ever, they are done.
      You don't understand how serious the problem is.
      Unity just betrayed the whole industry, game devs and publishers are never going to trust them again even if Unity revert their plan completely.

      • 9 months ago
        Anonymous

        You act as if the betrayal of anything marginally valuable has any consequences in this world

        • 9 months ago
          Anonymous

          I fricking hate unity games and know frick all about programming and know this is huge and will have massive repercussions for the industry and consumers

    • 9 months ago
      Anonymous

      >getting a ton of negative attention and hate is good PR some how
      Should have used a wojak so I knew you were a fricking moron

    • 9 months ago
      Anonymous

      that would be literally just backpedalling, unity was always
      >pay based on revenue after reaching a certain threshold
      which is how anyone would do it since it doesn't let you theoretically rack up infinite debt at 0 profit from someone just reinstalling a game over and over again.

  63. 9 months ago
    Anonymous

    Kek Unity shills are already trying to fill up the board with their shitty slide threads

  64. 9 months ago
    Anonymous

    It's still baffling to me how they thought this was a great idea. Especially having it apply retroactively. Just embarrassing.

  65. 9 months ago
    Anonymous

    >buy game
    >money stolen
    >release game
    >money stolen
    So what now?

    • 9 months ago
      Anonymous

      Leave the game making to the "professionals" and big corpos, clearly. Go back to office jobbing, pretending to enjoy your work and getting suckered into false corporate positivity/camaraderie like a good boy.

  66. 9 months ago
    Anonymous

    >Indie developer on personal plan releases game with demo
    >1 million people download the demo
    >20,000 people then purchase the full game for $10 on steam, for $200K in revenue
    >Total revenue and installs are above the limit.
    >Steam takes 30%, leaving $140000
    >The number of installs above the threshold is 1,020,000 - 200,000 = 820,000
    >At $0.2 x 820,000, the developers owe Unity $164,000
    >In debt to Unity $24K

    • 9 months ago
      Anonymous

      This is a realistic case too, tons of devs with minor successes make in the $200K-300K range

      • 9 months ago
        Anonymous

        Best thing is that over time, all sales will become financial burdens, because half of those people might uninstall and reinstall a game several times over a decade period, meaning another 10k~ of debt.

        • 9 months ago
          Anonymous

          And that's not even counting some random chucklefrick writing a script to burn SSD out by uninstalling and reinstalling a game a hundred thousand times overnight.
          According to what Unity is trying to do, basically any random shmuck can force a dev to rack up hundreds of thousands of dollars in debt to Unity Technologies.

          It makes absolutely no sense and is entirely unenforceable.

    • 9 months ago
      Anonymous

      You don't pay for installs retroactively. A more realistic scenario is a Kickstarter that hits $200K. You could also buy Unity Pro at that point.

      >Kickstarter takes 5%, leaving $190,000
      >install royalties: 15000+30000+9000 = $54,000
      >Pro licenses (small 3 dev team): $6,000
      >keep $130,000

      • 9 months ago
        Anonymous

        Anon, nothing in my post was about retroactive installs. In fact, I remove the first 200K installs, which I'm not sure will actually happen. Even with the new updates, this scenario still applies.

        • 9 months ago
          Anonymous

          As I understand it, it'd depend on if the 1M downloads happen before the $200K in sales. Or maybe I'm misunderstanding the FAQ.

          • 9 months ago
            Anonymous

            Pretty sure they are saying installs with respect to the install threshold. So after the fist 200K installs regardless. The rest is about how won't charge for installs BEFORE Jan 1st, but they will immediately start charging them if they passed the threshold in the past.

  67. 9 months ago
    Anonymous

    LMFAO, who cares? The only shit worth playing are porn games on Renpy and RPG Maker

  68. 9 months ago
    Anonymous

    >buy game on two steam accounts
    >set up a program to "uninstall" from one by installing it into the other
    >perform install/uninstall millions of times an hour
    >legally bankrupt company I hate

    • 9 months ago
      Anonymous

      I think Hearthstone from Blizzard uses Unity.

      I don't want to give you guys any ideas tho

  69. 9 months ago
    Anonymous

    Does this frick over obsidian in any significant way? because that would at least make me really happy

  70. 9 months ago
    Anonymous

    How difficult is it to make your own game engine btw?
    And how long would it take for israelites to start trying to prey on gamedevs for making their own engines?

    • 9 months ago
      Anonymous

      Its not easy but it should be no problem for some of the geniuses using Unity.

      • 9 months ago
        Anonymous

        This looks like some embarrassing attempt I'd make at writing an excel macro before I just look for some pajeet's version of what I want to do on stackexchange. I'm so moronic it hurts.

    • 9 months ago
      Anonymous

      Not really difficult, it's just complex. You're basically giving yourself 4 times as many bugs to troubleshoot.
      It's basically putting in a few years before making the game, instead of you know, making the game.

    • 9 months ago
      Anonymous

      For 2d games it’s literally a breeze. Cave story was made by one guy entirely in his free time while he worked in the mail room. Jonathan blow had a braid prototype running in less than a month.

      3d games is where it goes downhill

    • 9 months ago
      Anonymous

      >If you're stupud: a few years
      >If you're smart: a few months
      >If you're trying to math Unity's functionality: only possibe if you're pic related

  71. 9 months ago
    Anonymous

    How do we realistically stop israelites from pulling this shit time and time again? Speaking out about it only makes you branded as anti-semitic and gets you cancelled, genocide wouldn't even work because humans are like wienerroaches and you just can't exterminate all of them when there's this many plus it gives them victim buff, there just doesn't seem to be any civilized or uncivilized way to stop them.

    • 9 months ago
      Anonymous

      >genocide wouldn't even work because humans are like wienerroaches
      >jews
      >human
      Anon...

  72. 9 months ago
    Anonymous

    I fricking knew they're going to pull this "Okay we listened and are going to tone it down but it's still completely unreasonable" shit

  73. 9 months ago
    Anonymous

    who the frick decided "cost per install" was a good idea?

    It must be an Unreal Engine employed spy.

  74. 9 months ago
    Anonymous

    It's pretty crazy that Unity completely stagnated in development once he took over. Imagine what would've been if they had a good CEO for those 10 years instead.

  75. 9 months ago
    Anonymous

    You are fricking moronic

  76. 9 months ago
    Anonymous

    https://twitter.com/stephentotilo/status/1701767079697740115
    Good news bros, it's only INITIAL downloads that get taxed! Demos and GamePass are safe!

    • 9 months ago
      Anonymous

      >Change whatever system hash they generate every install
      >Even easier to make sure your fake install go through

    • 9 months ago
      Anonymous

      >Good news bros, it's only INITIAL downloads that get taxed!
      Couldn't you still cheat that? Like how would they know what's an initial download and what isn't? Couldn't you still use the VM/VPN trick?

    • 9 months ago
      Anonymous

      >we'll charge Microsoft for the owed GamePass fees instead
      L M A O

    • 9 months ago
      Anonymous

      >Demos mostly won't trigger fees
      Lol, lmao

    • 9 months ago
      Anonymous

      How the frick would they know?

      • 9 months ago
        Anonymous

        You have to totally trust them bro they definitely don't have a financial incentive to miscalculate installs tee hee

    • 9 months ago
      Anonymous

      What's stopping them from altering the deal in the future?

    • 9 months ago
      Anonymous

      /v/chuds lose again

  77. 9 months ago
    Anonymous

    So this guy just ruined the lives of dozens if not hundreds of thousands of mentally ill shut-ins with nothing to lose. Why won't any of them brutally kill him?

    • 9 months ago
      Anonymous

      Well you see every single psycho in history who hates the establishment and authority instead decide to shoot up kindergartens and then shoot themselves in the back of the head.

  78. 9 months ago
    Anonymous

    What happened to unity?

    • 9 months ago
      Anonymous

      John Rigatoni was appointed as the CEO of Unity Technologies.

    • 9 months ago
      Anonymous

      it shattered

    • 9 months ago
      Anonymous

      >Unity announced earlier today that all games made with Unity starting next year will be subjected to a 20 cent fee every time the game is INSTALLED
      >People immediately figure out an exploit and hypothesize that people can run hundreds if not thousands of bots that install and uninstall a game over and over, raking up fees and potentially bankrupting a dev
      >People jump ship in droves to look around for other game engines
      >Unreal is now trying to walk back the changes but the damage is done

      • 9 months ago
        Anonymous

        >Unreal is now trying to walk back the changes but the damage is done
        What does Unreal engine have to do with Unity in this?

        • 9 months ago
          Anonymous

          I meant Unity.

    • 9 months ago
      Anonymous

      Announced they're rolling out some big monetization changes that were SUPER badly revealed and worded, leading to a lot of misinformation and one point in specific becoming meme-worthy.

      There's two parts to it:
      Plans
      >Before you had to upgrade your Unity subscription based on how much your company made on games as a whole (Personal is free, Plus at $100k profit, Pro at $200k)
      >Now they're removing Plus, but also removing the cost limitation, so you don't have to get a paid account but the only paid option is now in the thousands per year
      >Those who are on Plus currently can either keep using Plus till it expires and they'll be put back to Personal, or upgrade to Pro at the Plus cost for 1 year before having to pay the thousands after
      >They announced a bunch of new shit including AI gen stuff for Pro

      Unity Install Fee
      >A fee will now apply on every install of the game (essentially a tax for install) AFTER the game achieves two thresholds
      >$200k Revenue in 12 months ($1M for Pro and on) AND 200k "installs" lifetime (1M for Pro and on)
      >Installs AFTER that point will charge 20 cents per install to the Developer, less amounts for Pro and on.
      >The big frickup is what they define as "install" is currently looking like ANY install of the program, even if it's from the same account multiple times, sent out as demos, or even if it's pirated, which keeps charging the devs more theoretically
      >But others are thinking it's a "first initialization" thing cause the FAQ says Initialization as well, which would make it less likely to multi-charge
      >Unity hasn't been clear on how they'll avoid fraudulent "installs" to charge devs

      Honestly, the overall changes aren't that bad. The real issue is their loose definition on "install" creating tons of problems.

      • 9 months ago
        Anonymous

        >leading to a lot of misinformation
        >honestly, the overall changes aren't that bad.
        t. unity employee

        • 9 months ago
          Anonymous

          No, I'm just an educational Unity Developer that actually read the site unlike most people making stuff up or listening to people on twitter.
          I needed to know if this would be affecting my stuff with the university I work at in case we'd have to swap platforms. They make a point in the info site on how educational/non-profit games are exempt (they don't even hit the $200k revenue thing anyways).
          Reading the site I realized that a lot of the things people are saying are just outright wrong or blowing things out of proportion. This change mainly affects large corporations rather than small indie devs. The biggest issue with it is just the definition of "install" which I assume they're going to refine after all this backlash.

          Royalties are the only ethical way to charge for an engine, frick off. Also, as if Unity isn't grifting enough with their asset store. Frick it pisses me off so much, they're acting like it costs them a billion dollars to make a game engine which literally has zero overhead.

          I mean, it is basically royalties though? The intent is clearly for it to act as a kind of "tax bracket" approach: you surpass the threshold, you now have to get a tax on all installs past the threshold. You're not charged for the prior buildup or anything, just everything above, similar to how moving tax brackets work.
          The main problem here is that that is how it'd work in an ideal situation where one purchase = one install. The problem is that it's not clear how they're going to address people having to do many installs due to troubleshooting or people pirating the games thus making installs without purchase. Or demos that function similarly.
          Unity needs to make it clear what they're charging for here and how they're gonna avoid exploitations.

          • 9 months ago
            Anonymous

            It's not royalties because it's a bullshit calculation. The ethical royalty scheme is a flat 5% or whatever based on revenue. You pay a 5% tax on your sales for the game, it's simple, it's cut and dry and easy easy to plan for. The $0.20 fee is actually a cheap game tax, it fricks small indies hard as they're the ones most likely to make a $5 game.

            Stop sucking their dick, this scheme is fricking awful and clueless and borderline criminal and I hope they burn to the ground because of this.

            • 9 months ago
              Anonymous

              But at $5 per game, you're only going to pass the money threshold at 40k sales.

              Old infographic (2020) but it seems that most indie devs don't make that $200k cutoff.

              • 9 months ago
                Anonymous

                I DO NOT FRICKING GIVE A FRICK WHETHER IT ONLY IMPACTS THE TOP 10% OF INDIE DEVEOPERS
                That is a shitty fricking ass way to talk about this issue. 40,000 sales IS NOT a crazy amount, I know for a poorgay piece of shit that sounds like a lot but it fricking isn't and certainly isn't unobtainable for any indie developer that is actually professional quality. Brotato (made in Godot) is a perfect example of a well executed cheap game title made by professionals. The fact is there is a huge subgenre of $5 games an indie dev can make and easily hit the revenue limit just with a few years of work.

              • 9 months ago
                Anonymous

                >Brotato (made in Godot)
                No sales tax
                No install tax
                just LOADSAMONEY

              • 9 months ago
                Anonymous

                the fat goat ass platformer hit the mark in a month with just 7 months of work
                though he used ue4, so that paid off in the end

              • 9 months ago
                Anonymous

                For a lowpoly game like that I always suspected it was made in unity

              • 9 months ago
                Anonymous

                As I keep saying, the install language is still a problem. But if a game is selling for $5 and is THAT successful already, I really don't give a shit if they start getting a further charge eating into the money a bit.
                If they just clear up the idea of "installs" being what triggers the fee, then I really don't care about it and don't think it's that big a deal. You used this platform, they get a cut of stuff. You do really well on it, they get a bigger cut.

                the fat goat ass platformer hit the mark in a month with just 7 months of work
                though he used ue4, so that paid off in the end

                Unreal uses some kind of royalties system too though. I think only Godot is COMPLETELY free from any additional fees.

              • 9 months ago
                Anonymous

                I hope you choke and die tonight you wienersucker.

              • 9 months ago
                Anonymous

                LMAO comparing Unreal's fees to this
                TRULY delusional

              • 9 months ago
                Anonymous

                You're a blatant shill, just stop. Nobody's buying it.

            • 9 months ago
              Anonymous

              >I mean, it is basically royalties though? The intent is clearly for it to act as a kind of "tax bracket" approach
              They were already fricking doing that in their previous system, which worked on sales.
              This is moronic.

              Exactly. The only reason they wouldn't use the industry standard of royalties is because they plan to cheat. "Just trust me, I'll only count REAL installs", is not believable.

          • 9 months ago
            Anonymous

            >I mean, it is basically royalties though? The intent is clearly for it to act as a kind of "tax bracket" approach
            They were already fricking doing that in their previous system, which worked on sales.
            This is moronic.

      • 9 months ago
        Anonymous

        Royalties are the only ethical way to charge for an engine, frick off. Also, as if Unity isn't grifting enough with their asset store. Frick it pisses me off so much, they're acting like it costs them a billion dollars to make a game engine which literally has zero overhead.

  79. 9 months ago
    Anonymous

    There's no way trying to retroactively apply any sort of fees is legal.

    • 9 months ago
      Anonymous

      They won't be retroactive. They will be charged going forward. The issue here is that the games were released under one contract and it is abit iffy if you can change one contract retroactively.

      • 9 months ago
        Anonymous

        They are charging for installs of games that were developed and released prior to this change. That's retroactive.

        • 9 months ago
          Anonymous

          no they are charging for installs starting in january but they're including games that were developed and released prior to this change is my understanding of it.

  80. 9 months ago
    Anonymous

    So, which engine should we move to now?

    • 9 months ago
      Anonymous

      Luminous Engine

  81. 9 months ago
    Anonymous

    clang clang clang, GET ISRAELI! GET ISRAELI! GET ISRAELI!

  82. 9 months ago
    Anonymous

    how does unity even know how many times a game is installed? wouldn't that only be known to the publisher/developer of the game?

    • 9 months ago
      Anonymous

      mandatory telemetry in all unity games.

    • 9 months ago
      Anonymous

      They've been putting telemetry inside of the .exe for years

  83. 9 months ago
    Anonymous

    I've been here for like a decade and a half and it still surprises me some of the dogshit positions Ganker just so they aren't on the same side of the majority of popular opinion.

  84. 9 months ago
    Anonymous

    Hey guys i'm trans

  85. 9 months ago
    Anonymous

    >Be Pirate
    >Make cheap as shit budget pc running Linux
    >See a game or game company I don't like
    >Download and install pirated copy
    >Do it again
    >Do it again
    >Repeat until my 22 TB hard drive is full of nothing but the operating system and 10 thousand copies of the game
    >Factory reset PC and do it again until the company is dead

    • 9 months ago
      Anonymous

      Wouldn’t you have to download from a legitimate source for them to count how many times it was downloaded and installed? How the frick would they know if you torrented it?

      • 9 months ago
        Anonymous

        Telemetry baked into the engine.
        Not even a conspiracy, true and easily verifiable fact.

      • 9 months ago
        Anonymous

        >Wouldn’t you have to download from a legitimate source for them to count how many times it was downloaded and installed? How the frick would they know if you torrented it?
        Unity is already pretty good at tracking pirated copies through it's built in telemetry, now that they've partnered with a fricking Israeli company, frick knows how much they're scraping.

  86. 9 months ago
    Anonymous

    tl;dr what does any of this mean for me?

    • 9 months ago
      Anonymous

      Your pirated games can now actually cost devs money.

      • 9 months ago
        Anonymous

        Based. I hope somehow this effects EA so they can be taken down.

    • 9 months ago
      Anonymous

      Lots of games possibly getting delayed. For example Silksong uses unity.

    • 9 months ago
      Anonymous

      It means:
      1) Indie game prices will sharply increase for the next few years while people try to recoup the new cut unity is taking
      2) Indie games will also take longer to release for a while, because people who were fast and knowledge in unity now start from square one in a new engine
      3) Stricter DRM on indie games to reduce the amount of piracy, when previously most indies didn't give a shit it now actively costs them money
      There's probably more, but those are the most obvious ones.

    • 9 months ago
      Anonymous

      Israelis tightening the leash on who gets to make games

  87. 9 months ago
    Anonymous

    Has there been any confirmation on what they mean by installs?
    Presumably they said install rather than purchase because they want to include F2P games which aren't purchased. One fee per account that purchases or plays the game for the first time that month isn't nearly as big of a deal.

    • 9 months ago
      Anonymous

      It's not PER account, it's per device, however that is defined. Take into account just a normal phone game, if you installed a F2P game multiple times as you buy a new phone every two years (which is reasonable to happen), the developer is charged $0.20 every time. It's one of the worst schemes I've ever heard.

    • 9 months ago
      Anonymous

      see pic here

      it would but it turns out you wouldn't need to go that far, unity employees confirmed that re-installs count normally

  88. 9 months ago
    Anonymous

    Ok nevermind this is kinda based

    • 9 months ago
      Anonymous

      Nevermind, Unity based

    • 9 months ago
      Anonymous

      Nevermind, Unity based

      I believe they specifically said they'd somehow make installs from Charity Bundles have the fee waived.

  89. 9 months ago
    Anonymous

    Game quality is not gated by programmers but by designers (and shareholders).

  90. 9 months ago
    Anonymous

    either Nintendo or the pokemon company are going to destroy them in court.

  91. 9 months ago
    Anonymous

    So I hope theres a website in place for alot of these games as for game like ravenfield needs a home

    • 9 months ago
      Anonymous

      >So I hope theres a website in place
      Anon the devs will want their games vanished from the internet if this stunt goes through

  92. 9 months ago
    Anonymous

    Take the RPG maker pill boys

    • 9 months ago
      Anonymous

      I've played the Black Souls games, OFF, Space Funeral, Ib, and Crooked Man. Any more RPGM recs?

      • 9 months ago
        Anonymous

        LISA and it's fangames
        tbh after the lukewarm update LISA got very recently itd be better to pirate it.

    • 9 months ago
      Anonymous

      >Engine devs recently had a trannie member go ballistic over 'mispronouncement' as they had called it
      >One of the devs called the trannie dev 'dude' by accident apparently
      >Trannie is serving time for threatening to murder the family of the dev
      I shiggy diggy famalam

  93. 9 months ago
    Anonymous

    The only way they can salvage this shit show is to walk it back AND fire the CEO.
    Just walking it back (likely to happen given backlash) won't be enough as they've burnt any and all good will doing this.

  94. 9 months ago
    Anonymous

    The year is 2050. Videogames no longer include and executable, assets or even any code, just the Unity runtime. As soon as a game comes out bots automate the installation and uninstallation process, processing them hundreds of times per second. All game companies are game companies in name only, in reality being unity EULA debt collection agencies, while also running bot insta/unsta farms, collecting money from their competitors while alo trying to stave off bots from the same competition. Game developers are just the name given to special agents who infiltrate and sabotage their enemies bot farms. This is gaming, this is the future. The future is......Unity Runner 2050.

  95. 9 months ago
    Anonymous

    >Silksong literally murdered in the womb by Unity
    FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

    • 9 months ago
      Anonymous

      Its fine bro, just wait another 5 years while they port to godot.

  96. 9 months ago
    Anonymous

    This is the company that bought out Unity last year.

    • 9 months ago
      Anonymous

      PURE COINCIDENCE

    • 9 months ago
      Anonymous

      >Tel Aviv

  97. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      Meanwhile the reality
      >find game you like
      >some troon destroy it because it has a white male in it

  98. 9 months ago
    Anonymous

    INSTALL
    INSTALL
    INSTALL
    INSTALL
    GET BANKRUPT
    GET BANKRUPT
    GET BANKRUPT
    GET BANKRUPT

  99. 9 months ago
    Anonymous

    https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/?utm_source=twitter&utm_medium=social&utm_campaign=company_global_blog_2023-09-13_updated-forums-faq

    >Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?
    >A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
    Review-bomb install abuse bankruptcy tech confirmed.

    >Q: What's going to stop us being charged for pirated copies of our games?
    >A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
    Submit a complaint and we won't ignore it lol trust me bro

    >Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones.
    >A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
    Made a popular game 10 years ago? You're on the hook for life b***h.

    • 9 months ago
      Anonymous

      jesus fricking christ

    • 9 months ago
      Anonymous

      >Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
      Is that even legal?

      • 9 months ago
        Anonymous

        If they don't walk this shit back, we'll be finding out.

      • 9 months ago
        Anonymous

        That shit isnt legal in the United States. That level of israelitery is probably legal in tel aviv, though. I hope a bunch of companies sue the shit out of them.

    • 9 months ago
      Anonymous

      >we profit from pirates pirating your game, but we'll totally do something about it and not charge you for it, honest
      LMFAO

      • 9 months ago
        Anonymous

        >HAHA just trust us we promise we wouldn't exaggerate your install count to make more money, there is no conflict of interest in a system where you have no oversight, we *promise* we counted 2000 installs yesterday, your game must be really popular!

    • 9 months ago
      Anonymous

      >Review-bomb install abuse bankruptcy tech confirmed.
      That part already seems to be deconfirmed by

      https://twitter.com/stephentotilo/status/1701767079697740115
      Good news bros, it's only INITIAL downloads that get taxed! Demos and GamePass are safe!

      . Only initial installs should count. Though there could still be ways to frick with the HWID to make it keep thinking this is a new initial install.

      >Submit a complaint and we won't ignore it lol trust me bro
      Yeah, they are really being cagey on how they'd avoid this issue. That's the thing burning them the hardest here. I bet their PR is shitting themselves right now.

      >Made a popular game 10 years ago? You're on the hook for life b***h.
      I think you're only on the hook if that game is STILL selling hard and hitting that $200k threshold.
      Since they specify "$200k in a 12 month period", I think if your old ass game was popular but isn't anymore it'll be clear. But if it's still selling hard then yeah, they got you by the balls it seems unless you just stop selling it so the revenue becomes 0.

      • 9 months ago
        Anonymous

        Any Android game can be easily frauded this way, just use an emulator and change the hardware ID on the fly.

      • 9 months ago
        Anonymous

        That link is direct from their official Q&A, if they're changing their line now in twitter journo interviews it's pure panic-induced damage control.

        > We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
        Again, that is their own words direct from the source. If it broke the threshold of sales at any point, it's billed indefinitely.

      • 9 months ago
        Anonymous

        >Since they specify "$200k in a 12 month period", I think if your old ass game was popular but isn't anymore it'll be clear.
        They've specifically said that its from the games whole lifetime. They might only start charging you based on installs after Jan 2024, but if you hit that threshold at any point, they'll charge you for any new installs.
        Hope you didn't make a popular game a decade ago, because now you'll owe them money every month for the rest of eternity if anyone installs it.

        • 9 months ago
          Anonymous

          >Hope you didn't make a popular game a decade ago, because now you'll owe them money every month for the rest of eternity if anyone installs it.
          That can't be legal if the dev delists

        • 9 months ago
          Anonymous

          >Hope you didn't make a popular game a decade ago, because now you'll owe them money every month for the rest of eternity if anyone installs it.
          That can't be legal if the dev delists

          Nothing says the fee is applied forever.
          They very clearly keep saying "lifetime installs" AND "12 month revenue" as the criteria.
          Again, from their site:
          >Unity Personal and Unity Plus: The Unity Runtime Fee will apply to games that have made $200,000 USD or more in the last 12 months AND have at least 200,000 per-game lifetime installs.
          >Unity Pro and Unity Enterprise: The Unity Runtime Fee will apply to games that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 per-game lifetime installs.
          >Please note: It is important to remember that games that do not reach the revenue threshold, including games that are not monetized in any way, are not required to pay the per-install fee.

          I think it literally is illegal for them to demand the fee permanently, that's why they included the revenue threshold. By doing that, they can say that the fee is only applied in whatever 12 month period where the developer made that revenue.

          • 9 months ago
            Anonymous

            Considering they can just retroactively change the TOS whenever they want, expect the worst

          • 9 months ago
            Anonymous

            >They very clearly keep saying "lifetime installs" AND "12 month revenue" as the criteria.
            Frick so Pillars of Eternity is safe? God fricking dammit

      • 9 months ago
        Anonymous

        Android emulators make it easy to frick with HWID. And PCs can use virts as well to do so. "Bankrupting" is impossible, but Unity getting a few extra bucks by faking installs is perfectly possible.

  100. 9 months ago
    Anonymous

    Can I get a QRD?

    • 9 months ago
      Anonymous

      it's da joos

    • 9 months ago
      Anonymous

      choosen people doing their shenanigans

    • 9 months ago
      Anonymous

      unity wants to charge developers 20 cents per INSTALLATION of their games past 200k installations of games using the unity engine. installation threshold applied retroactively, and charges starting from january 1st 2024 onward.

      their goal was to israelite big mobile games like genshin impact and a bunch of other gachas, but in reality they're killing the unity indie scene and opening the door for insane non-competitive practices by large corporations to destroy smaller devs. someone on here already mathed out that one person running one script for a year could cost a developer over $200,000 in installation under this new israelitery.

      • 9 months ago
        Anonymous

        >someone on here already mathed out that one person running one script for a year could cost a developer over $200,000 in installation under this new israelitery.
        The number is a lot higher if you switch from a SSD to a RAM drive

    • 9 months ago
      Anonymous

      Unity is dead.
      No one will use it anymore

  101. 9 months ago
    Anonymous

    >look up the CEO of Unity
    >it's motherfricking John Riccitiello

    • 9 months ago
      Anonymous

      he's gonna be dead after Nintendo, The Pokemon Company and the gacha mafia are done with him.

      • 9 months ago
        Anonymous

        This, Nintendo, Sony, Aniplex, Mihoyo, Tencent and so on will be out for blood.

    • 9 months ago
      Anonymous

      he's gonna be dead after Nintendo, The Pokemon Company and the gacha mafia are done with him.

      This, Nintendo, Sony, Aniplex, Mihoyo, Tencent and so on will be out for blood.

      yeah unity is gonna get lawsuits up the ass for this

      • 9 months ago
        Anonymous

        >Genshin Impact
        It's over. I'm going to get less primogems.

      • 9 months ago
        Anonymous

        Games with microtransactions are exempt from this fee.

        • 9 months ago
          Anonymous

          No?

      • 9 months ago
        Anonymous

        I don't think they care too much about Pokemon, it costs 60 bucks, a few cents would hardly make a difference. It's free to play games that rely on millions of people downloading and most of them not spending anything that would be affected

        • 9 months ago
          Anonymous

          There are many indie games that are in the $5-$10 bracket that are greatly affected.

        • 9 months ago
          Anonymous

          Nobody likes precedents like this being set.

          I don't care what the change is, you tell Ninty you're unilaterally changing an old deal and they'll unsheathe their 1000x folded lawyers and teleport behind u.

        • 9 months ago
          Anonymous

          you really think Nintendo isnt going to buttfrick him in court? theyre pissing off a bunch of gaming giants with this, their lawsuits dont even need to make sense, they just need to send in the lawsuit and theyre required to answer.

  102. 9 months ago
    Anonymous

    >Game programmers will have to learn about writing game engines again and therefore will become much better programmers in the process.
    tell me how I know you've never written a single line of code in your life

    • 9 months ago
      Anonymous

      Work smarter, not harder. We already got enough games with original made engines that will never release.

  103. 9 months ago
    Anonymous

    QRD?

    • 9 months ago
      Anonymous

      Pricing changes that will either have no effect or make the engine cheaper for around 95% of devs getting blown out of proportion by people who can't read

      • 9 months ago
        Anonymous

        Frick off we all know they're doing this scheme because they calculated it as making the most money and everyone can smell why.

        • 9 months ago
          Anonymous

          it'll make more money of the top 1% of games, but the bottom 50% already weren't paying unity anything and still won't be, and the other 49% will either pay about the same or less

          • 9 months ago
            Anonymous

            No the scheme is for catching the indie devs, the ones who make about $200k, ideally selling cheap games with many units.

          • 9 months ago
            Anonymous

            >the other 49% will either pay about the same or less
            nobody is paying LESS for this. this is a new ADDITIONAL charge, not a replacement payment structure.

            • 9 months ago
              Anonymous

              WRONG

            • 9 months ago
              Anonymous

              >nobody is paying LESS for this. this is a new ADDITIONAL charge, not a replacement payment structure.
              Yes they are
              Before if your game made $250,000, you'd have to start paying $2000 a year to unity
              Now you'd have to pay 0, because unless your game is $1 then $250,000 in sales isn't enough to get to the 200,000 installation threshold

              • 9 months ago
                Anonymous

                Anon, you still need to pay licensing fees
                This is a new fee on top of the old fee

              • 9 months ago
                Anonymous

                They removed the old requirements for licensing fee. Now you are allowed to make a game that makes $1,000,000,000 in revenue while still on the free plan

              • 9 months ago
                Anonymous

                Not according to what they currently have listed, but go off with your delusions king

              • 9 months ago
                Anonymous

                >Unity Personal will remain free and we will be removing the annual revenue limit of $100,000 USD for eligibility to use the Unity Personal plan on January 1, 2024.

              • 9 months ago
                Anonymous

                No one asked for this change, we know this change was for israelitery.

              • 9 months ago
                Anonymous

                This assumes one sale = one install, which we have stipulated is clearly not the case. Pretty sure there are no solid public numbers on the average number of installs for the public at large

              • 9 months ago
                Anonymous

                realistically, an overwhelming majority of people are only going to install a game 1 or 2 times maybe 3

                >indie game
                >$15
                >13,400 units
                >$2,666 in fees
                GEE ANON LOOK AT THAT MATH WHAT A STEAL, IT IS ALMOST LIKE THEY DID THE MATH

                The fee only comes into affect for installations after meeting the thresholds of 200,000 installations and $200,000 in revenue

              • 9 months ago
                Anonymous

                >Edge cases don't matter
                rip

              • 9 months ago
                Anonymous

                So you're saying they punish small developers if they make a successful game?

                Of course my numbers are the most generous calculation, not account for people installing the same game 3 times.

                Fricking wienersucker.

              • 9 months ago
                Anonymous

                >realistically, an overwhelming majority of people are only going to install a game 1 or 2 times maybe 3
                I too enjoy baseless conjecture upon gut feeling estimates

              • 9 months ago
                Anonymous

                I've been PC gaming for 20 years and the only game I ever installed on 3 different devices was tf2. Uninstalling and reinstalling a game on the same PC does not count as a new installation

              • 9 months ago
                Anonymous

                >indie game
                >$15
                >13,400 units
                >$2,666 in fees
                GEE ANON LOOK AT THAT MATH WHAT A STEAL, IT IS ALMOST LIKE THEY DID THE MATH

  104. 9 months ago
    Anonymous

    does this effect my porn games? if not I don't really care.

    • 9 months ago
      Anonymous

      It's very likely the reason why Illusion shut down and came back with a new name

    • 9 months ago
      Anonymous

      depends if your porn games were made with unity

    • 9 months ago
      Anonymous

      They'll stop using Unity. Should be an improvement.

      • 9 months ago
        Anonymous

        >use RPGMaker instead

        • 9 months ago
          Anonymous

          to be fair, rpgmaker games can be good if made with effort, Karryn's Prison, which I haven't played myself, is said to be one of the best "H-games" around.

          • 9 months ago
            Anonymous

            > games can be good if made with effort
            That's true of any engine
            The reality is that just like Unity, there's a ton of garbage made out of RPGMaker.

        • 9 months ago
          Anonymous

          RPGM is good for porn games because it's easy to cheat and easy to play with one hand. simple as. can also make decent four-homies-in-a-row games. that said I don't think there's any "gold standard" engine for porn games sans maybe Skryim.

      • 9 months ago
        Anonymous

        based

        depends if your porn games were made with unity

        I was more talking about ones already released (or in the usual development hell) since the thread seems to be talking about having backwards issues.

        It's very likely the reason why Illusion shut down and came back with a new name

        also kinda based but I doubt it. don't even know how they could reopen.

  105. 9 months ago
    Anonymous

    There is absolutely no fricking way this will go down as it is, Nintendo uses Unity. They will absolutely destroy them in the courts.

  106. 9 months ago
    Anonymous

    >Download Genshin Impact
    >Uninstall Genshin Impact
    >Repeat infinitely
    >singlehandedly bankrupt the Chinese government.
    And this is a bad thing?

    • 9 months ago
      Anonymous

      >news came in, Unity is bought by Tencent
      ngl i just want to lawsuits to come rolling in, even one of these

      [...]

      can frick them into dirt without any effort

  107. 9 months ago
    Anonymous

    Tell me about Team Cherry

    Are they safe? Are they alright?

    • 9 months ago
      Anonymous

      >Tell me about Team Cherry
      >Are they safe? Are they alright?
      If they make more than 200k from Silksong they could be hit with 20 cents every time someone re-installs Hollow Knight LMFAO

    • 9 months ago
      Anonymous

      I imagine they're so far into development that they'd rather get it out and risk the Unity fees instead of spending 5 more years porting over everything

    • 9 months ago
      Anonymous

      It's either bite the bullet and port everything to a new engine or risk getting bot trolled. No easy way out of this.

  108. 9 months ago
    Anonymous

    >Gaben snapping the CEOs spine waiting room

  109. 9 months ago
    Anonymous

    so how many corporations did unity just piss off

    • 9 months ago
      Anonymous

      on the top of my head
      >Sony
      >Actiblizz
      >Cygames
      >Nintendo
      >Mihoyo
      >Tencent
      >Netease
      >Nexon
      >Netmarble
      >Kakao
      basically big Jap, Big asiatic and Big Chink and some big Americans too

      • 9 months ago
        Anonymous

        "fricked" doesn't even begin to describe Unity right now does it

      • 9 months ago
        Anonymous

        The Pokemon Company too

      • 9 months ago
        Anonymous

        Predicting a "Mass shooting" at unity HQ in the coming months

      • 9 months ago
        Anonymous

        Microsoft is going to have to pay per install on Unity games on Gamepass. This is also going to hurt smaller publishers like Devolver Digital who are going to be more likely to reject a game if it is made in Unity in the future.

    • 9 months ago
      Anonymous

      Pissed big corpo are just going to lawsuit the moron

  110. 9 months ago
    Anonymous

    >Nintendo
    >The Pokemon Company
    >Sony
    >Tencent
    how do you get out of this alive?

    • 9 months ago
      Anonymous

      Don't forget them claiming that Microsoft will be the one that will have to pay the installing tax for the Game Pass games instead of the devs
      They must be very excited to receive a massive bill every month for every single shitty unity game they paid pennies to put in their service

    • 9 months ago
      Anonymous

      I sincerely want these evil companies to put their money where their mouths are and kick the shit out of another evil company.

      • 9 months ago
        Anonymous

        the japs and chinks definitely will and they will be ruthless.
        Sony has literally killed for less than this and Nintendo has completely fricked over a single person's life for less too.

  111. 9 months ago
    Anonymous

    Gaming dark age.

    • 9 months ago
      Anonymous

      Brought on by a company with a black box as their logo named 'unity'. It's almost perfect.

  112. 9 months ago
    Anonymous

    Didn't the current CEO get kicked out of fricking EA of all places for being too greedy?

    How do people like that keep ending up at the top after burning things down around them?

    • 9 months ago
      Anonymous

      >Didn't the current CEO get kicked out of fricking EA of all places for being too greedy?
      EA shareholders forced him to resign after completely tanking EA financially, now he's the CEO of Unity and....

      • 9 months ago
        Anonymous

        Don't worry, I'm sure he'll get another $5M+ exit package and become CEO of some other major company.

        • 9 months ago
          Anonymous

          He kinda already ensured himself an exit package, he sold a bunch of shares like a week ago.

  113. 9 months ago
    Anonymous

    How the frick can you short your own company and then frick it up the ass when the time comes?

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