Not being able to roll into enemies feels bad and the game never knows if it wants you to be rolling or running down slopes since it provides inconsistent results, but it's alright
After playing Lies of P, Palworld and now this, I don't even care if indie devs wanna cut the bullshit and just copy a big IP basically one for one. Sega refuses to make a good sonic game, the Pokémon company refuses to innovate or make a good Pokémon game, and Lies of P is only so good because it copies Dark Souls almost down to a tee, in fact, the only reason it's not in the same tier as any souls games is because it didn't copy dark souls enough, Lies of P would be a masterpiece if the world and levels were a straight hallway from level to level, a little variety, alternate paths and optional areas would've turned that game from a 8 to a 9.5-10. Back to the main point, they've done an excellent job making their own Sonic moves. Everything's there, the bounce ball from SA2, spin dash, rail grinding, momentum based gameplay, and no boost shit in sight. If they hit their hubworld stretch goal I'll support the Kickstarter, but right now, their currently achieved stretch goals makes the game seem a little to bare bones for me
palworld is nothing like pokemon besides being a monster catcher. the "innovation" you're talking about is just making it into a generic survival crafter
>generic survival crafter
way better than a generic turn based game where the "combat" is just navigating a menu and the "challenge" is grinding levels so picking the same attack from the menu can do more damage
it sounds like you just don't enjoy pokemon to begin with, acting like a "good pokemon game" is the problem when you straight-up don't give a shit about turn based combat is disingenuous
Quit the shit. We would all love a open world Pokémon game with graphics that look like they belong past 2005. Pokémon using a Breath of the Wild style gameplay approach is more fitting than Zelda doing it.
then stop fricking buying the goddamn slop, holy shit. you all talk about them not making what you want and then you buy the opposite of what you want, sounds like you don't know what you actually want and blame everyone else for it
3 months ago
Anonymous
>then stop fricking buying the goddamn slop
They never do, because they have an emotional attachment to the product
3 months ago
Anonymous
NTA but I gave up with buying these games and it doesn't matter because manchildren and actual children will buy them anyway, it's better to consider the franchise died and pretend it doesn't exist
We already have a masterpiece of a 3d sonic game called Sonic Adventure 2 shut UP it's getting a movie because it is true and if you believe otberwise you are WRONG do NOT reply to me good day
Why do they need an extra $100k to make a character playable? And an extra $10k to change the colors? I get the hubworld stretch goal because they have to design an entire level from scratch, but they can't asset flip that b***h?
This is supposed to be Rascal's best friend and fiercest rival? Why would they make it a man-looking woman instead of just a guy? Obviously her design is utterly repulsive, and a woman can't really be a guy's best friend or rival as well as another guy could. I mean sure, you can insist that they could be and portray that in fiction, but it will never feel real.
These stretch goals aren't accurate estimates of how much the feature would cost. They're rewards for funding more than 6 months of development.
$50k is peanuts for a 3D video game. $200,000 for the base game would have been a more realistic amount, but potential backers would be scared off by such a "large" number.
So they add these little unlockables for funding more dev time. Once the money runs out, the developers will either go to a publisher, live on savings, or get day jobs and dev in their free time. The closer the game is to completion once that happens, the better.
Some devs make the mistake of biting off way too much for their stretch goals and backer rewards, and the added work winds up delaying the game by several years or sinking it entirely.
This anon is moronic. The ring system compliments the trial and error nature fricking perfectly in a way that a normal health bar would not.
1 ring providing the same protection as 150 is an intentional design decision. The incentive for having more is that it's easier to pick them up if and when you get hit. It's designed so that you can take a hit, quickly pick up what you can, and keep going. Getting hit isn't a big deal. Oh you lost some rings? Who cares, you still have one keep going champ.
Also that post is basically a huge write up on why the boost formula is good actually.
The point remains, it is easier to pick up one of 20+ rings than one ring bouncing away. If you tiptoe along like a pussy that's on you, the ring system is actually incentivizing you to do the opposite by making it so difficult to actually die.
>Also if you're saying the second part explains why boost good
Sorry to say it, but the reasons why that anon says Pizza Tower is the best Sonic Game is literally the reasons why people like the boost. You're invincible while boosting, boost has weight. Speed isn't the reward, you have to learn how to operate at such high speeds, etc.
>Yeah but then why pick up more than 20
To get an extra life? Insurance? Why not? I don't understand what point you think you're making here >Also if you're saying the second part explains why boost good, then congrats on missing the point
All he said was "when you run fast you go invincible". His point about "you're rewarded for going fast by being able to play well" is nonsensical, you go fast to be invincible, the only difference is that you're not holding a button for it. And if you want that in Sonic boy have I got a secret for you (see pic related)
A poodle, though I'm working on a different game so the demo will probably be like 3 years from now it probably won't be 3d i'm mainly just shitposting about the character design in soniclikes
Level design is garbo.
Never thought I'd be saying this but the levels need invisible walls and death planes. The level design is too linear to do otherwise.
Falling off part of a level shouldn't mean getting stuck forever with no way to progress.
>death planes
Every multiplayer stage is situated over a large death plane. The opening stage doesn't have that because its trying to be as forgiving as possible.
skill issue, you're getting freedom and it's your problem if you're wasting that freedom getting stuck because you fell
go watch a speedrunner and see what people with skill can do with the game
That's essentially Ganker's engagement with Sonic, though. Most of the threads are either moaning about gameplay, or jacking off to Mickey Mouse ass looking characters
Not being able to roll into enemies feels bad and the game never knows if it wants you to be rolling or running down slopes since it provides inconsistent results, but it's alright
why did they make him look like a balding 40 year old asian man?
his head is designed to be like a wheel I guess since that's a main game mechanic
Not
He does look like a balding asian man, maybe a young balding asian man though. The eyebrows really don't help.
I thought he was supposed to look like a sportsball
>they
You mean the AI image generator.
He looks way better in the game itself, due to pretty good animation work
I am only interested in games that let you have sex
After playing Lies of P, Palworld and now this, I don't even care if indie devs wanna cut the bullshit and just copy a big IP basically one for one. Sega refuses to make a good sonic game, the Pokémon company refuses to innovate or make a good Pokémon game, and Lies of P is only so good because it copies Dark Souls almost down to a tee, in fact, the only reason it's not in the same tier as any souls games is because it didn't copy dark souls enough, Lies of P would be a masterpiece if the world and levels were a straight hallway from level to level, a little variety, alternate paths and optional areas would've turned that game from a 8 to a 9.5-10. Back to the main point, they've done an excellent job making their own Sonic moves. Everything's there, the bounce ball from SA2, spin dash, rail grinding, momentum based gameplay, and no boost shit in sight. If they hit their hubworld stretch goal I'll support the Kickstarter, but right now, their currently achieved stretch goals makes the game seem a little to bare bones for me
palworld is nothing like pokemon besides being a monster catcher. the "innovation" you're talking about is just making it into a generic survival crafter
>generic survival crafter
way better than a generic turn based game where the "combat" is just navigating a menu and the "challenge" is grinding levels so picking the same attack from the menu can do more damage
it sounds like you just don't enjoy pokemon to begin with, acting like a "good pokemon game" is the problem when you straight-up don't give a shit about turn based combat is disingenuous
what's fun about pokemon is collecting and exploring, the turn based combat is stale and ruins the game
Quit the shit. We would all love a open world Pokémon game with graphics that look like they belong past 2005. Pokémon using a Breath of the Wild style gameplay approach is more fitting than Zelda doing it.
then stop fricking buying the goddamn slop, holy shit. you all talk about them not making what you want and then you buy the opposite of what you want, sounds like you don't know what you actually want and blame everyone else for it
>then stop fricking buying the goddamn slop
They never do, because they have an emotional attachment to the product
NTA but I gave up with buying these games and it doesn't matter because manchildren and actual children will buy them anyway, it's better to consider the franchise died and pretend it doesn't exist
We already have a masterpiece of a 3d sonic game called Sonic Adventure 2 shut UP it's getting a movie because it is true and if you believe otberwise you are WRONG do NOT reply to me good day
Why do they need an extra $100k to make a character playable? And an extra $10k to change the colors? I get the hubworld stretch goal because they have to design an entire level from scratch, but they can't asset flip that b***h?
depends if they are giving her a new moveset or something
Stretch Goals are wants, not needs.
To milk coomers. Not gonna work given they already revealed a troony.
They really knocked it out of the park trying to make the least lewdable designs in video game history.
This is supposed to be Rascal's best friend and fiercest rival? Why would they make it a man-looking woman instead of just a guy? Obviously her design is utterly repulsive, and a woman can't really be a guy's best friend or rival as well as another guy could. I mean sure, you can insist that they could be and portray that in fiction, but it will never feel real.
Playing Devil's Advocate: Cause Spark and Sonic already did the "rival doppelganger" bit.
And Crash 4 already did the "best friend is a wanly woman" thing. It sucked.
>Crash 4
>Best friend
Wait what? Tawna is supposed to be Crash's wienersleave, not his friend.
>Female character
>Called QT
These stretch goals aren't accurate estimates of how much the feature would cost. They're rewards for funding more than 6 months of development.
$50k is peanuts for a 3D video game. $200,000 for the base game would have been a more realistic amount, but potential backers would be scared off by such a "large" number.
So they add these little unlockables for funding more dev time. Once the money runs out, the developers will either go to a publisher, live on savings, or get day jobs and dev in their free time. The closer the game is to completion once that happens, the better.
Some devs make the mistake of biting off way too much for their stretch goals and backer rewards, and the added work winds up delaying the game by several years or sinking it entirely.
but Spark 3 already exists
spark did it first, twice
etst
And Pizza Tower is the best 2D Sonic game!
never thought about it but he's right
This anon is moronic. The ring system compliments the trial and error nature fricking perfectly in a way that a normal health bar would not.
1 ring providing the same protection as 150 is an intentional design decision. The incentive for having more is that it's easier to pick them up if and when you get hit. It's designed so that you can take a hit, quickly pick up what you can, and keep going. Getting hit isn't a big deal. Oh you lost some rings? Who cares, you still have one keep going champ.
Also that post is basically a huge write up on why the boost formula is good actually.
>The incentive for having more is that it's easier to pick them up if and when you get hit.
(Up to 20)
The point remains, it is easier to pick up one of 20+ rings than one ring bouncing away. If you tiptoe along like a pussy that's on you, the ring system is actually incentivizing you to do the opposite by making it so difficult to actually die.
Yeah but then why pick up more than 20
Also if you're saying the second part explains why boost good, then congrats on missing the point
>Also if you're saying the second part explains why boost good
Sorry to say it, but the reasons why that anon says Pizza Tower is the best Sonic Game is literally the reasons why people like the boost. You're invincible while boosting, boost has weight. Speed isn't the reward, you have to learn how to operate at such high speeds, etc.
>Yeah but then why pick up more than 20
To get an extra life? Insurance? Why not? I don't understand what point you think you're making here
>Also if you're saying the second part explains why boost good, then congrats on missing the point
All he said was "when you run fast you go invincible". His point about "you're rewarded for going fast by being able to play well" is nonsensical, you go fast to be invincible, the only difference is that you're not holding a button for it. And if you want that in Sonic boy have I got a secret for you (see pic related)
My game is going to mog this and have good character design. Some of them are actual cute anime girls too
sure thing virgin
You're right, I haven't lost my virginity.
BECAUSE I NEVER LOSE
Tell me what the main character looks like so I'll know to check it out.
A poodle, though I'm working on a different game so the demo will probably be like 3 years from now
it probably won't be 3d i'm mainly just shitposting about the character design in soniclikes
that is an AWFUL character design, no thanks
Fricking everyone is better at making Sonic games than Sonic Team.
Level design is garbo.
Never thought I'd be saying this but the levels need invisible walls and death planes. The level design is too linear to do otherwise.
Falling off part of a level shouldn't mean getting stuck forever with no way to progress.
>death planes
Every multiplayer stage is situated over a large death plane. The opening stage doesn't have that because its trying to be as forgiving as possible.
skill issue, you're getting freedom and it's your problem if you're wasting that freedom getting stuck because you fell
go watch a speedrunner and see what people with skill can do with the game
Pity the MC design is fricking abhorrent. Won't be playing it.
sonic games could never
>all these furries seething they can't sexualize the characters
that's a huge win, it's filtering the biggest cancer of the sonic community
That's essentially Ganker's engagement with Sonic, though. Most of the threads are either moaning about gameplay, or jacking off to Mickey Mouse ass looking characters