Roguelike or Roguelite? What do you prefer?

Roguelike or Roguelite? What do you prefer?

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  1. 8 months ago
    Anonymous

    Roguelites are trash, and "Roguelikes" are almost always poorly disguised Roguelites

  2. 8 months ago
    Anonymous

    I just call them all roguelikes
    nobody but autists online actually care to correct you

    • 8 months ago
      Anonymous

      this
      the gays that go "akshually dats not a roguelike dats a roguelite"
      Black person WHO FRICKING ASKED? And 99% of the time these gays go on some tangent about how it has to be like rogue, hence roguelike, while never playing rogue once in their life

      • 8 months ago
        Anonymous

        >Complains about roguelike fans complaining about the term being misused
        >ONLY mentions Rogue and no other game, not even major well known classic roguelikes
        I'm seeing a pattern...

      • 8 months ago
        Anonymous

        Why is mislabeling games so important to you? Why is it so critical that a game which is obviously not anything like a traditional roguelike MUST be called a roguelike? What do you get out of that? What do you lose from labeling it something different?

        • 8 months ago
          Anonymous

          I will call them all roguelikes while you continue to post paragraphs correcting me which I will not read

          SNEED

      • 8 months ago
        Anonymous

        t. does moronic shit like tagging shooters as RPG's

        • 8 months ago
          Anonymous

          >Payday 3
          >Shoot 'em up
          kek

          • 8 months ago
            Anonymous

            morons on steam not knowing what genres are doesn't mean they are correct
            payday 3 is no where near a shmup and just like having roguelites have a roguelike tag way down doesn't make them roguelikes.

            • 8 months ago
              Anonymous

              every game where your character has legs is a walking simulator

            • 8 months ago
              Anonymous

              I know, I'm just laughing at the people who were stupid enough to think Payday 3 is a shmup.

      • 8 months ago
        Anonymous

        because if someone asks for a roguelike as in games like rogue, i'm not gonna give them binding of isaac. the same can be said vice versa if someone asks for a roguelite im not gonna give them caves of qud. it's moronic for them to be under the same name. why do you fricking homosexual morons find this concept so hard to understand, genres are meant to distinguish media from one another.

        • 8 months ago
          Anonymous

          because I've never played rogue and I can't be fricked to

        • 8 months ago
          Anonymous

          Genres are supposed to be useful generalizations. We don‘t need a special term for every random subgenre of a subgenre. Roguelike has the useful meaning of random generation and permadeath.
          This is like the people that want to call valorant a new genre when its just a csgo clone with some hero shooter elements. Genres become pointless if they just refer to a single game cause you can just use the name of that game or clone.

          • 8 months ago
            Anonymous

            >Roguelike has the useful meaning of random generation and permadeath.
            You can see people in this very thread complaining that roguelite is a useless genre because it's so broad. Roguelike however has been successfully used for decades because it's a useful generalization.
            Why come in and ruin something that has been working as intended for years?

            • 8 months ago
              Anonymous

              you know the answer
              they are little b***hes who want to seem like they play the "hardcore" games

              too bad any moron can play roguelikes, me included
              if you want to play roguelikes then fricking play them, otherwise frick off and stop using our word

              • 8 months ago
                Anonymous

                >das our word
                i get what you're saying but you're coming off as a happy neighborhood urban youth, it's not about playing "hardcore" games, it's about playing a specific genre that has become way too broad because as people said in this thread the tag sells
                that is partial reason for the orthodox zeal autism that has become a part of the genre label, if everybody and their mother wouldn't want that tag on their indie game and if devs weren't dishonest douchegays who had to make a new sub genre just to cash in we wouldn't be having this conversation

              • 8 months ago
                Anonymous

                >they are little b***hes who want to seem like they play the "hardcore" games
                Fricking irony.

            • 8 months ago
              Anonymous

              >You can see people in this very thread complaining that roguelite is a useless genre because it's so broad.
              And they're morons.

              Deus Ex plays like a shooter, Final Fantasy has turn-based combat, they're both considered RPGs. No one gives a shit. And it doesn't make the genre label useless.

    • 8 months ago
      Anonymous

      This, frick anyone who insists on using the word "roguelite" for anything.

    • 8 months ago
      Anonymous

      this
      the gays that go "akshually dats not a roguelike dats a roguelite"
      Black person WHO FRICKING ASKED? And 99% of the time these gays go on some tangent about how it has to be like rogue, hence roguelike, while never playing rogue once in their life

      People used to call games in first person where you shot things "DOOM clones"

    • 8 months ago
      Anonymous

      >why yes, I can't tell difference between a dog and a cat because they're all mammals so anyone who points out the differences must be an autist
      fricking moron

      • 8 months ago
        Anonymous

        >cute dog

    • 8 months ago
      Anonymous

      why is it that whenever I point out that something is not actually a roguelike to someone they melt down?
      are you one of those people who get incredibly upset and start screeching that it doesn't matter after its said?

      you sound like one of them.

      • 8 months ago
        Anonymous

        They want to be hardcore but their mom won't let them.

    • 8 months ago
      Anonymous

      >calls soccer football
      BASED BASED BASED

      • 8 months ago
        Anonymous

        >Look up football games
        >All you find are hand egg games

        • 8 months ago
          Anonymous

          Uh... Sakurai-san has already laid down the word on this question. The question has been tabled. Move on.

          • 8 months ago
            Anonymous

            regardless of which meaning of "tabled" your country uses you're using it wrong here

            • 8 months ago
              Anonymous

              Fuc kyou're rig

    • 8 months ago
      Anonymous

      based
      Imagine giving a shit about the opinion of boomers that think looking at ASCII is fun.

    • 8 months ago
      Anonymous

      moronic AND gay

    • 8 months ago
      Anonymous

      Subhumans like this is why the current Steam shmup sale is 80% Survivorslop

      • 8 months ago
        Anonymous

        I like to call them "Swarm Survivors", but i doubt that will catch on

        • 8 months ago
          Anonymous

          I just call them "mobile tower defense."

    • 8 months ago
      Anonymous

      Frick you, moron, you make it a nightmare to hunt for real roguelikes.

  3. 8 months ago
    Anonymous

    none of the vidya 'genre' names have meant anything in literal decades

  4. 8 months ago
    Anonymous

    Permadeath is the cuckoldry if video games

    change my mind

    • 8 months ago
      Anonymous

      It's a litmus test for a good rpg. If the game isn't fun and varied enough for you to pick it up again from the beginning after wiping 20 hours in it's a bad game.

      • 8 months ago
        Anonymous

        >It's a litmus test for a good rpg
        No, it's a litmus test for moronic ADHD homosexuals with abysmal taste. The genre is oversaturated and almost none of it is actually good. The litmus test for a good RPG is something that gives you a sense of progression, purpose, and lets you play a fricking role. Roguelikes (frick you, I'm lumping it into one category, suck my dick) are incapable of providing a good, consistent experience by their very nature because how your run plays is determined entirely by the luck of the draw. You morons use terms like "builds" and "permanent progression" as if unlocking the Legendary wienerring means anything when all unlocking it does is give it a random chance to appear in the dungeon.

        It's the genre of choice for indie developers who don't want to expend effort creating an actual, coherent game. Why bother creating a game with intent when you can just create a set of rules to automatically generate all the content. You don't have to bother with "balancing" because players can just restart until they get the "correct" combination of things to snap the run over their throbbing mile-long wiener.

        • 8 months ago
          Anonymous

          Sounds like you suck at videogames in general.

          • 8 months ago
            Anonymous

            I do NOT accept your concession. Roguelikes are fricking trash, refute the fricking premise.

          • 8 months ago
            Anonymous

            I play fighting games and am good at them, so I'm better than 99% of Ganker and certainly better than everyone in this thread. A god, even.

        • 8 months ago
          Anonymous

          >I am going to justify my criticisms of qualities that don't apply to the genre I'm talking about by specifically expanding the definition of that genre to include other games which do have said qualities

        • 8 months ago
          Anonymous

          No offense meant, but you sound like the kind of person who gets incredibly buttblasted about losing a couple of times and refuses to actually learn anything from it, roguelikes (actual roguelikes, not roguelites) are nowhere as RNG heavy as you try to pretend, they do demand you to actually learn their intricacies though, unlikes CRPGs which are basically just adventure games with very minor branching.
          Yes, you can get fricked by a bad dice roll even when you got everything right sometimes, but it's incredibly rare and it's no different from any other RPG where you also get a bad roll just because sometimes.
          Roguelikes are the purest RPG genre in vidya whether you like it or not, everything else is an inferior experience.

          I hate Infra Arcana. This game is punishingly hard and nearly impossible to "play". Top players basically just run away from enemy mobs

          >Top players basically just run away from enemy mobs
          That's Infra Arcana's main gimmick, I don't like it either but it is working as intended, you're not really supposed to fight unless it's absolutely necessary.

          • 8 months ago
            Anonymous

            the game never tells you this

            • 8 months ago
              Anonymous

              True, but you're supposed to figure it out pretty quickly given the sanity mechanics.
              You CAN fight your way through the dungeon if you want, but it's way tougher than simply playing around stealth and requires quite a few deaths to learn how to play around the various enemies, I really don't like it myself but that's the way the game is.

              >can unlock stuff between runs
              >AIIIIIIIIIIIEEEEEEEEEEEEEEE Black personMAN SAVE ME THE HECKING ZOOMERINOS AND MILLENIALERINOS ARE RUINING THIS EXTREMELY IMPORTANT GENRE
              this but unironically, metaprogression is fricking GAY and betrays the spirit of the genre

              Not true, depends on the metaprogression.
              If it's stuff like One Way Heroics where you have to grind to unlock shit like equipment or even classes yeah, that's gay and doesn't belong in the genre, but there's more clever forms of metaprogression like Zorbus' ascension mechanics or ADOM unlocking some minor new stuff to do.

          • 8 months ago
            Anonymous

            >That's Infra Arcana's main gimmick, I don't like it either but it is working as intended, you're not really supposed to fight unless it's absolutely necessary.

            Which basically invalidates over half of the options at the start and buffs stealth builds to god hood. I really want to like this game too, as I really enjoyed it despite not liking the core gameplay loop lol. Everything else was soulful to me. But as it stands "the main gimmick" seems to be killing both gameplay complexity and build variety.

        • 8 months ago
          Anonymous

          >It's the genre of choice for indie developers who don't want to expend effort creating an actual, coherent game. Why bother creating a game with intent when you can just create a set of rules to automatically generate all the content. You don't have to bother with "balancing"
          that's not true. the effort goes into balancing the game to make most attempts viable, instead of the effort going into a more linear but more structured game. And there are roguelikes where there are static locations and story elements on top of procedurally generated elements

          • 8 months ago
            Anonymous

            >rouglike
            >effort goes into balancing the game
            lmao.

            • 8 months ago
              Anonymous

              more complex and balanced systems than most games at least
              you can find more balanced games but they tend to have less complex systems

      • 8 months ago
        Anonymous

        >litmus test
        >20 hours in

    • 8 months ago
      Anonymous

      Well put

    • 8 months ago
      Anonymous

      It’s just mixing the Arcade experience with an RPG
      It’s good for making more fast paced and technical RPG games without the slow plodding and overbearing storylines of some others.

      I personally like them because I simply can’t get super invested in plot heavy games anymore and jus want something where I can learn the mechanics and just pick up and play whenever I like.

      Roguelites are fun too because they are often a lot lighter than true roguelikes like Brogue, depends on the game though, sometimes devs stretch the “roguelike” premise pretty thin.

      • 8 months ago
        Anonymous

        yeah, roguelikes are to rpgs what mobas are to rts games.

    • 8 months ago
      Anonymous

      Multiplayer base destruction is the true metaphorical vidya cuckoldry
      >slave away building some shit
      >chang cho and zhang all teleport in and nuke everything

  5. 8 months ago
    Anonymous

    Spelunky 2 is the best roguelike.

  6. 8 months ago
    Anonymous

    I like both, but they need a more significant separation.
    Ancient Domains of Mystery and 20XX are two completely different types of games, but people will try to say they're both 'roguelikes'.

    • 8 months ago
      Anonymous

      that screenshot gave me PTSD for tales of majeyal or whatever it was called

      • 8 months ago
        Anonymous

        LMAO i fricking love tome.

        • 8 months ago
          Anonymous

          yeah it was cool, getting to the second continent? was wild because you find out the orcs are actually just escaped slaves trying to get revenge or something

    • 8 months ago
      Anonymous

      That's why you acknowledge the concept of hybrids. That something like Spelunky is most accurately described as a platformer roguelike. It's not different to how RPGs in general can play wildly differently from each other since some can be turn based and some can be shooters or whatever.

      • 8 months ago
        Anonymous

        >bro you gotta play my turnbased realtime strategy game!

      • 8 months ago
        Anonymous

        spelunky is not a roguelike in literally any fricking way, frick off zoomie
        >teh concept of hybrids
        THAT'S CALLED A ROGUELITE YOU STUPID Black person. TAKING A COUPLE MINOR ELEMENTS FROM A ROGUELIKE (RANDOM GENERATION, PERMADEATH, ETC.) AND PUTTING THEM INTO LITERALLY ANY OTHER GENRE OF GAME = ROGUELITE
        Black person!!!!!

        • 8 months ago
          Anonymous

          No, spelunky is a 2d platformer with roguelike elements.
          'Roguelite' is defined as in

          [...]
          Reminder that the term 'roguelite' was coined by Rogue Legacy to describe its feature of purchasing permanent upgrades in between attempts.
          Any other usage of the term is incorrect.

          • 8 months ago
            Anonymous

            But spelunky has permanent upgrades that you unlock, and persist between runs. Surely that makes it a rogue lite by this definition?

            • 8 months ago
              Anonymous

              Spelunky has side challenges and cosmetic skins to unlock, none of which have any effect on the main game.

              • 8 months ago
                Anonymous

                Shortcut man. He's a permanent unlock that persists between runs.

              • 8 months ago
                Anonymous

                Honestly I forgot about him.
                Practically shooting yourself in the foot using them, though.

              • 8 months ago
                Anonymous

                And? Still makes the game a roguelite by that definition.

              • 8 months ago
                Anonymous

                There's a world of difference between unlocking an alternate starting point that unquestionably gimps your score, and getting to pump up your character's stats for all future runs.

              • 8 months ago
                Anonymous

                >There's a difference between permanent upgrades and permanent upgrades
                It's a roguelite by that definition. Sorry.

            • 8 months ago
              Anonymous

              >But spelunky has permanent upgrades that you unlock, and persist between runs
              those are just shortcuts

    • 8 months ago
      Anonymous

      >adom
      Roguelike
      >20XX
      Roguelite

  7. 8 months ago
    Anonymous

    Both are slop.
    Devs looking to make a game similar to Rogue need to play Rogue for 3 months minimum to come to a true understanding of what makes it what it is.

    • 8 months ago
      Anonymous

      Rogue is mid

  8. 8 months ago
    Todd Howard

    Rogue-Clone

  9. 8 months ago
    Anonymous

    >play roguelite
    >unlock all meta progression upgrades
    >immediately lose interest
    >play roguelike
    >never get bored

    • 8 months ago
      Anonymous

      Not all roguelites have permanent upgrades or unlockables.

      • 8 months ago
        Anonymous

        Isn't that the only thing differentiating the two?

        • 8 months ago
          Anonymous

          >berlin interpretation

        • 8 months ago
          Anonymous

          Roguelite is born out of attempting to appease the autists that b***hed about roguelikes being referred to gets that aren't turn-based or have tilesets or whatever. You only need to see how they'll b***h even about the term roguelite to see they really don't deserve being appeased to.

          • 8 months ago
            Anonymous

            idk the terms but i prefer ones that are randomly generated but you keep upgrading your profile to get further and further
            unfortunately makes the starting game a bit annoying because you'll die a lot unless ur skilled and don't choke every other dodge or whatever mechanics

            • 8 months ago
              Anonymous

              That's just another kind of roguelite. Roguelite is a very broad term that can be used to describe almost anything with procedurally generated "runs" and perma-death. Roguelike specifically applies to games that are like Rogue. That's why people insist on keeping the terms separate. We want to prevent the term roguelike from getting diluted like "roguelite" already is.

              • 8 months ago
                Anonymous

                fair enough, i hate titles because of the ambiguity that people push with

              • 8 months ago
                Anonymous

                >Roguelike specifically applies to games that are like Rogue.
                Rogue had procedurally generated "runs" and perma-death, by definition having those things makes a game like Rogue.

                You chose a dumb term to gatekeep.

              • 8 months ago
                Anonymous

                mfw mario is a roguelike
                moron
                if its not top down and turn based on a grid its not "like rogue"

              • 8 months ago
                Anonymous

                Mario had procedurally generated "runs" and perma-death?

              • 8 months ago
                Anonymous

                nta but Roguelikes are top down simulturns where you directly control one unit at a time
                If it was proc gen+perma death a lot of arcade games would qualify

              • 8 months ago
                Anonymous

                it has permadeath if you run out of lives
                you nix turn based, a grid, simultaneous turns etc from the definition, why keep procedural generation?

              • 8 months ago
                Anonymous

                Because it's the most defining aspect of the genre?

                Also it actually isn't permadeath is there isn't random generation. What makes it permadeath is precisely that you only have one shot at a given scenario which is enabled through the random generation.

              • 8 months ago
                Anonymous

                >Because it's the most defining aspect of the genre?
                no its not moron
                turn based on a grid is

              • 8 months ago
                Anonymous

                When people talk about how great roguelikes are they aren't talking about the grid-systems.

              • 8 months ago
                Anonymous

                eh this part is debatable, like i would say diablo 2 hardcore is basically just a roguelike in every conceivable way but without the grid system/turnbased.

              • 8 months ago
                Anonymous

                because you are a moron

                When people talk about how great roguelikes are they aren't talking about the grid-systems.

                you do if you have actually played a real roguelike

              • 8 months ago
                Anonymous

                Talk about what makes the roguelike genre great then.

              • 8 months ago
                Anonymous

                tactical gameplay and depth of its systems is why I like them

              • 8 months ago
                Anonymous

                So nothing to do with grid systems then.

              • 8 months ago
                Anonymous

                >tactical gameplay

              • 8 months ago
                Anonymous

                A game can be tactical without a grid system.

              • 8 months ago
                Anonymous

                This is a roguelike

              • 8 months ago
                Anonymous

                roguelikes are rpgs and or have rpg elements with how you acquire gear for your character

              • 8 months ago
                Anonymous

                Do I really need to explain every mechanic? It has those two things, among other things. The main thing that sets roguelikes apart is the grid-based turn-based movement with almost instantaneous turns. Just play some and you'll understand.

              • 8 months ago
                Anonymous

                Do I need to explain the definition of "like"? If something shares traits with something else it is by definition like that thing.

              • 8 months ago
                Anonymous

                >Skyrim is a first person shooter
                >Uh what's the problem? It's in first person and you shoot things

              • 8 months ago
                Anonymous

                If you play exclusively with a bow or spells then yes it literally is.

              • 8 months ago
                Anonymous

                If somebody played CoD and said "hey give me more games like this" you wouldn't tell them go play Skyrim

                Me I play them

                It's a pointless distinction because nobody actually plays true roguelikes anymore, as in games based on rogue's """""""gameplay"""""""

                Who the frick here has actually played a roguelike or even just rogue? The entire genre is basically roguelites. Very few of them are shit like Dungeons of Dredmore or Beneath Apple Manor

              • 8 months ago
                Anonymous

                Depends, when you look are Spelunky, would you settle for it being called a platformer roguelike, or insist it be called just a platformer? Because the former does give you more helpful information about what to expect in the game. Even calling it a platformer roguelite is redundant because you already know from it being a platformer hybrid that it isn't going to be a traditional roguelike.

              • 8 months ago
                Anonymous

                Meant for

                Why is mislabeling games so important to you? Why is it so critical that a game which is obviously not anything like a traditional roguelike MUST be called a roguelike? What do you get out of that? What do you lose from labeling it something different?

              • 8 months ago
                Anonymous

                It's a Platformer Roguelite
                >you already know from it being a platformer hybrid that it isn't going to be a traditional roguelike
                True but then you're enabling Roguelike erasure so we have to gatekeep the term.

              • 8 months ago
                Anonymous

                It would be weird however if they specifically meant arcade-y deathmatch shooters and got mad at you when you recommended them battlefield

              • 8 months ago
                Anonymous

                But what If I recommended something like heretic or hexen? Like skyrim they have a fantasy theming. Would they suddenly not count as shooters because the person is clearly expecting something with a military theme?

              • 8 months ago
                Anonymous

                Do you think the Codgay would actually like them or not?

              • 8 months ago
                Anonymous

                Mechanics vs thematics. COD and Hexen have relatively similar mechanics, Skyrim and Hexen have relatively similar thematics. Relating that difference back to the thread, none of the arguments regarding roguelikeliteesques are about thematics.

              • 8 months ago
                Anonymous

                They have similar mechanics as well. They're both first person, have combat, do let you shoot things...Hell hexen even has melee like Skyrim.

              • 8 months ago
                Anonymous

                I used 'relatively' for a reason. As a holistic matter, COD's mechanics are closer to Hexen than they are to Skyrim. If you feel like arguing that, then I'm not bothering, since that way leads to homosexualry regarding how e.g. SMB1 is actually a third-person shooter because the fire flower provides shooting elements.

  10. 8 months ago
    Anonymous

    I enjoy both of them. Good traditional roguelikes are few and far between, but are some of the most enjoyable games for me
    How good a roguelite is depends on the gameplay. They tend to be action games, so it really depends on how fun the gameplay is. With roguelikes, it's more about builds

  11. 8 months ago
    Anonymous

    Please play Demon it's such a cool fricking game and I have nobody to talk about it with

    • 8 months ago
      Anonymous

      Qrd? I play tome4 and infra arcana mostly

      • 8 months ago
        Anonymous

        It's like SMT but fusing is different and negotiation with demons isn't as random. Also not all demons are recruited with talking, some you have to ex kill a number of enemies while they fight with you, protect them from a horde, kill them within X turns etc etc.
        Since resources are hard limited the name of the game is figuring out how to make your demons and yourself strong in the most efficient way possible since everything has a credit cost; do you want to spend to copy that demon's new move to yourself so you can use it as tactically as possible? Or do you want to copy it to another demon for half the price and focus on making your monsters stronger. Or you can also fuse your demons to give one's modifier to another along with two random moves from that modifier, letting you unlock higher level moves earlier in the game at the cost of being semi-random which ones you get.

        • 8 months ago
          Anonymous

          Never heard of a roguelike like it, sounds unique and big brained

    • 8 months ago
      Anonymous

      > A Monster Collection Roguelike
      Sounds interesting. I just downloaded it.

    • 8 months ago
      Anonymous

      I'll try it out, seems like it has potential
      I recommend rift wizard if you haven't tried it yet. It's simple but a lot of replayability

      • 8 months ago
        Anonymous

        i found rift wizard too boardgamey. Required calculations n sheeyit to get far.
        Enjoyed it for a few hours tho

  12. 8 months ago
    Anonymous

    They are the same shit and both suck.

  13. 8 months ago
    Anonymous

    I still don’t understand the differnece

    • 8 months ago
      Anonymous

      Play NetHack then play an Action game of your choice, take note how they function completely differently from each other.

      • 8 months ago
        Anonymous

        Not all roguelites are action roguelites. FTL, Into the Breach, and Slay the Spire are all roguelites too, even though they have basically nothing in common. Most genres are basically meaningless now.

  14. 8 months ago
    Anonymous

    >Look up "roguelike" on Steam
    >Literally none of the games have anything in common
    I fricking hate the bastardization of roguelike so much. It's become a meaningless marketing word.

    • 8 months ago
      Anonymous

      They don't have permadeath and random generation in common?

      • 8 months ago
        Anonymous

        >permadeath
        With meta progression is it really? Like its not perma anything, its the literal progression to do runs.
        >random generation
        And most indies can't even pull that off, they can't even achieve random generation standards of 20 years ago. Actually scratch that, given that Rogue had better both of them then its standards 40 years ago

        • 8 months ago
          Anonymous

          Meta progression isn't a defining element of roguelites.

          • 8 months ago
            Anonymous

            This
            PMD has meta progression and is still a Roguelike, same for Elona+

  15. 8 months ago
    Anonymous

    >Is Elona+ a rouglike?

    • 8 months ago
      Anonymous

      Yes Patrick, Roguelikes do not actually require permadeath to be Roguelikes.
      Pokemon Mystery Dungeon is a Roguelike too.

      • 8 months ago
        Anonymous

        Is Toejam and Earl and Roguelike?

        • 8 months ago
          Anonymous

          Nta. I think it would be a rougelite do to being realtime and not turn based

  16. 8 months ago
    Anonymous

    both are terrible descriptors as the games tagged with them bare very little resemblance to the title that named the genre

  17. 8 months ago
    Anonymous

    Every traditional roguelike tried bases its difficulty on knowing all the game's mechanisms, this knowledge hidden behind trial and error of countless failed runs by design. Once you possess the knowledge, the gameplay isn't really that engaging.
    On the other hand I have played roguelites that still challenge your skill or strategic thinking even after you learn everything there is to know about them.

    • 8 months ago
      Anonymous

      >On the other hand I have played roguelites that still challenge your skill or strategic thinking even after you learn everything there is to know about them.

      Examples?

      • 8 months ago
        Anonymous

        Slay the Spire

  18. 8 months ago
    Anonymous

    I call them roleplaying games

  19. 8 months ago
    Anonymous

    If you don't like how roguelike is misused, get better term. Actually, get better term, anyway. You're in same moronic boat as undervanias.

    • 8 months ago
      Anonymous

      Maybe you should get a better term instead of piggybacking off of roguelikes. Anyway, people are already calling them "traditional roguelikes" or "classic roguelikes" to avoid the inevitable confusion.

      • 8 months ago
        Anonymous

        >to avoid the inevitable confusion.
        until store fronts actually enforce their genre tags this won't happen.

  20. 8 months ago
    Anonymous

    Necrodancer is so good. But it's too fricking hard. I spent over 2 hours just trying to get past the first fricking world as the last story character, the granmother. I've never been so humiliated.

    • 8 months ago
      Anonymous

      She is way too much of a difficulty spike.

      • 8 months ago
        Anonymous

        It's ridiculous. I beat all the souls bosses on my first try, I play monster hunter to relax, I've even beaten SHMUPS, and then this silly goofy game called necrodancer comes along and fricks my shit up like I was 3 years old again dying in the chemical plant zone.

        I've played TOME, Cogmind, ADOM, DCSS, Caves of Qud, CDDA, and more. There are a ton good ones if you actually look for them.

        Which is best? I only played DCSS but I did get a 15 rune mummy win.

  21. 8 months ago
    Anonymous
  22. 8 months ago
    Anonymous

    so are roguelikes the open world survival crafting games of the '20s? there's so many now i cant even fricking count

  23. 8 months ago
    Anonymous

    Dungeon Crawl: Stone soup is still a better roguelike than most currently popular roguelikes.

    • 8 months ago
      Anonymous

      I wouldn't know, I only ever play DCSS. It's a big game and it keeps changing over time so I never really needed anything else.

  24. 8 months ago
    Anonymous

    It's a pointless distinction because nobody actually plays true roguelikes anymore, as in games based on rogue's """""""gameplay"""""""

    • 8 months ago
      Anonymous

      There are plenty of modern roguelikes thoughalbeit, so the distinction is useful. If someone is looking for something "like Dungeons of Dredmor", it would be moronic to tell them to play Enter the Gungeon.

  25. 8 months ago
    Anonymous

    Who the frick here has actually played a roguelike or even just rogue? The entire genre is basically roguelites. Very few of them are shit like Dungeons of Dredmore or Beneath Apple Manor

    • 8 months ago
      Anonymous

      I've played TOME, Cogmind, ADOM, DCSS, Caves of Qud, CDDA, and more. There are a ton good ones if you actually look for them.

  26. 8 months ago
    Anonymous

    Roguelike is a genre. Roguelite is a sub genre. Both are stupid fricking names

    • 8 months ago
      Anonymous

      roguelite is a 「format」not a genre, similar to how arcade is not a genre
      Like if I describe daytona's genre, I don't call it an arcade game and leave it at that, it's an arcade racing game
      If I describe Isaac, I don't call it a rougelite and leave it at that, it's a rougelite twinstick shooter

      Correct posts.

  27. 8 months ago
    Anonymous

    Rouge-light

  28. 8 months ago
    Anonymous

    still waiting for that elin alpha...

    • 8 months ago
      Anonymous

      >in another universe Noa jumped ship from Unity and started over AGAIN

      • 8 months ago
        Anonymous

        please no, i'm putting my full faith in rusty to keep noa on track this time around, he seems just as eager for this game to be done just as everyone else waiting for it.

  29. 8 months ago
    Anonymous

    I want to make a roguelike porn game that has not garbage gameplay but that's a niche on a niche and I'd never make money off of the amount of time it'd take to code everything.

  30. 8 months ago
    Anonymous

    Developers in 1970: Dude let's just make 4 levels and make them really hard so the player has to replay them over and over again.

    Developers in 1990: Let's put the effort in, make like 100 levels so even if the player beats them all on his frist try he'll get a full adventure out of it.

    Developers in 2020: Dude let's just make 4 levels and make them really hard so the player has to replay them over and over again.

    • 8 months ago
      Anonymous

      Less content but harder is better.

  31. 8 months ago
    Anonymous

    arguing roguelike vs roguelite is pure reddithomosexualry
    only fricking redditors give this much of a shit about names to this degree

  32. 8 months ago
    Anonymous

    EVERY GAME IS A ROGUELIKE IF YOU JUST TURN THE GAME OFF WHEN YOU DIE AND YOU DON'T KNOW THE LEVEL DESIGN INSIDE OUT

    • 8 months ago
      Anonymous

      This might be autistic but I often play every game without trying to die
      I actually beat ME2 on its entirety without dying on Insanity, but died to Marauder Shields at the end of ME3

  33. 8 months ago
    Anonymous

    i prefer "turd with lazy randomization and procedural generation to disguise how shallow the rest of the mechanics truly are"

  34. 8 months ago
    Anonymous

    >really liked doom roguelike
    >devs got hit with a C&D because they were planning to try to sell it or some shit
    >now an awkward not-doom version of Jupiter Sin or whatever the frick it's called is up there and no one remembers it exists

  35. 8 months ago
    Anonymous

    Actual roguelikes are difficult and have a high skill ceiling, which makes the genre fundamentally unapproachable to shitters. This is why they fight so hard to dilute the meaning of the genre, so they can perpetuate the idea that the pussy casual games they play are actually difficult because they're called roguelikes. Notice this trend started around the same time people became obsessed with the idea of Dark Souls being the hardest game ever made.

    • 8 months ago
      Anonymous

      How the frick are roguelikes difficult? You learn the keybinds, you learn what mechanics there are and typical scenarios you encounter in the game world and then the game is easy. Often it‘s about finding out a way to do a lot of damage, so you can quickly kill whatever monsters standing near your tile.
      But all of that is part of the exploration process.

      • 8 months ago
        Anonymous

        I'm going to guess the first roguelike that comes to mind for you when you hear the term is DCSS

      • 8 months ago
        Anonymous

        A lot of roguelike difficulty comes from RNG factors that people keep gambling on instead of ignoring if it keeps killing them.

        >Make offering to blood god
        >Die 1-3 times because blood god kills you as a joke
        >Decide to never try again and get further in the game instead

        Vs

        >Find blood god altar
        >Die to it 99 times because on the 100th time you get +1 all stats
        >Max stats are like 1000
        >THIS GAME IS FRICKING BULL SHIT TOO HARD

      • 8 months ago
        Anonymous

        You've gotta know what to do.

        I'm going to guess the first roguelike that comes to mind for you when you hear the term is DCSS

        I mean it is one of the hardest roguelikes.

        A lot of roguelike difficulty comes from RNG factors that people keep gambling on instead of ignoring if it keeps killing them.

        >Make offering to blood god
        >Die 1-3 times because blood god kills you as a joke
        >Decide to never try again and get further in the game instead

        Vs

        >Find blood god altar
        >Die to it 99 times because on the 100th time you get +1 all stats
        >Max stats are like 1000
        >THIS GAME IS FRICKING BULL SHIT TOO HARD

        I've done some extremely stupid shit just to get a good start. Rolling again is really addictive.

        • 8 months ago
          Anonymous

          >DCSS is one of the hardest roguelikes
          Good fricking lord, have some shame

        • 8 months ago
          Anonymous

          you can't be serious you Black person, people consistently ascend in crawl with random characters
          like for many forms of time on a streak
          dcss is piss eazy which is why it's also baby's first

      • 8 months ago
        Anonymous

        >Often it‘s about finding out a way to do a lot of damage
        That's only one pillar to the more critical modus operandi: not dying like a 'tard

      • 8 months ago
        Anonymous

        >How the frick are roguelikes difficult?
        you get really fricking bored and don't pay close enough attention when something that'll 100% kill you without the right solution spawns

    • 8 months ago
      Anonymous

      lol
      lmao even
      >gets a random good item at the start of the game and steamrolls the rest of the run
      >"""skill""""
      LMAO

  36. 8 months ago
    Anonymous

    There is actually a text-based erotic roguelite. You always start a new character, when you know what happens.

    • 8 months ago
      Anonymous

      Call me when there's a mode for non-sick fricks.

    • 8 months ago
      Anonymous

      What's it called?

      • 8 months ago
        Anonymous

        And the name is?

        Rapening of Rogues

        • 8 months ago
          Anonymous

          That tittle ain't helpin me lmao, thanks regardless

          • 8 months ago
            Anonymous

            Corruption of Champions
            https://www.fenoxo.com/play-games/
            it has a lot of gay and furry stuff

            • 8 months ago
              Anonymous

              Corruption of Champions is not a rouguelite. It's a scripted visual novel that imitate gameplay. Named characters will always same shit. Pure rougelite coomer experience will be something like Degrees of Lewdity or Lilith Throne

    • 8 months ago
      Anonymous

      And the name is?

  37. 8 months ago
    Anonymous

    every roguelite is bad except for binding of isaac and noita, those 2 games are quite literally the only games that actually embrace the variance and replayability that the genre is suppose to have, everything else just wants you to grind permanent stat upgrades to see number go up on your next run.

    • 8 months ago
      Anonymous

      You haven't played enough then

      • 8 months ago
        Anonymous

        i almost play this genre exclusively, the only good ones are isaac, noita, slay the spire and FTL. but the only ones that have actually perfected the loops are noita and isaac.

  38. 8 months ago
    Anonymous

    I do think its pretty funny how mad people are about the popularity of roguelites as a genre when the very first popular computer games were like half roguelikes

    • 8 months ago
      Anonymous

      Dead genres made by college nerds are the most interesting in video games, like Text Adventures.

      • 8 months ago
        Anonymous

        I remember when the first kindle tablet came out and the store was full of text adventures. There was one with a zombie dinosaur that I loved to play and was impossible to beat lol

  39. 8 months ago
    Anonymous

    this is the only roguelike I actually enjoy

    • 8 months ago
      Anonymous

      Because it's the only one you've played? If it's because your zoomer eyes can't handle the bad graphics, try Dungeons of Dreadmor. It's one of the most accessible ones that's actually good.

      • 8 months ago
        Anonymous

        Ive played isaac, gungeon, ror1 + 2, noita, slay the spire, wizard of legend. Probably a few more but I forget

        • 8 months ago
          Anonymous

          Those are all roguelites, not roguelikes.

        • 8 months ago
          Anonymous

          >"I love roguelikes!"
          >doesn't list a single roguelike
          no, you don't.

    • 8 months ago
      Anonymous

      It used to be my jam, until I discovered Pathos.

      [Spoiler]Pathos used to be my jam until I discovered Gnollhack[/spoiler]

  40. 8 months ago
    Anonymous

    >Dogshit art
    >Dogshit concept
    >Mediocre gameplay
    >It's still really good

    Even bad roguelikes are fun.

    • 8 months ago
      Anonymous

      new experiences due to even just the smallest changes are fun. The early developers knew this.

    • 8 months ago
      Anonymous

      sexxxo with the store goblina

    • 8 months ago
      Anonymous

      I loved the prototype with it's pixel style. I didn't pick this up even when on steep discount.

  41. 8 months ago
    Anonymous

    Roguelites are the dubstep to roguelike's Drum & Bass, inferior in nearly every way.

    Besides Spelunky, only good roguelite.

  42. 8 months ago
    Anonymous

    I hate Infra Arcana. This game is punishingly hard and nearly impossible to "play". Top players basically just run away from enemy mobs

    • 8 months ago
      Anonymous

      Its got the best atmosphere of any roguelike and the shotgun sound effects are top notch

    • 8 months ago
      Anonymous

      I haven't played it that much but it didn't seem too hard if you pick your fights. I got to the 10th floor on one of my first tries
      Qud is pretty hard until you have a good idea of what you're up against and how to build for it

  43. 8 months ago
    Anonymous

    it's futile to try and stop morons from making a genre label absolutely useless. zoomers and millennials will take personal offense to you trying to correct them and will take the roguelike vs roguelike argument as something political instead of just trying to preserve the functionality of a genre label for search purposes.

    • 8 months ago
      Anonymous

      roguelike
      >permadeath
      >randomized runs
      roguelite
      >permadeath
      >randomized runs
      >can unlock stuff between runs
      AIIIIIIIIIIIEEEEEEEEEEEEEEE Black personMAN SAVE ME THE HECKING ZOOMERINOS AND MILLENIALERINOS ARE RUINING THIS EXTREMELY IMPORTANT GENRE DISTINCTION AIEEEEEEEEEEEEEEEEEEEEEE

      • 8 months ago
        Anonymous

        moron

      • 8 months ago
        Anonymous

        so if someone gave you cdda when you asked for a roguelike you wouldn't immediately be shut off by it? cause i hardly believe that was the type of game you were asking for.

      • 8 months ago
        Anonymous

        you're wrong you dumb Black person brain moron
        roguelite isn't even a genre definition. its a marketing term to cater to hair brained morons like you

      • 8 months ago
        Anonymous

        >can unlock stuff between runs
        >AIIIIIIIIIIIEEEEEEEEEEEEEEE Black personMAN SAVE ME THE HECKING ZOOMERINOS AND MILLENIALERINOS ARE RUINING THIS EXTREMELY IMPORTANT GENRE
        this but unironically, metaprogression is fricking GAY and betrays the spirit of the genre

      • 8 months ago
        Anonymous

        Definition so moronic over 99% of what you call Roguelike is actually Roguelite and you don't actually know a single Roguelike

      • 8 months ago
        Anonymous

        You missed the 1 difference that will decide 95% of all choices as to which a game belongs in
        roguelike
        >Turn based like Rogue
        Roguelite
        >Not turn based

      • 8 months ago
        Anonymous

        These definitions are incorrect.

    • 8 months ago
      Anonymous

      even the 'traditional roguelike' label on steam is borked now. You used to be able to find only traditional roguelikes there, but now it's everything under the sun. it's fricking annoying

  44. 8 months ago
    Anonymous

    The more annoying thing is that roguelike SHOULD describe a game that has rogue-like mechanics, but not exactly rogue while roguelite should absolutely describe a game that is basically just rogue except not.

    If someone showed me a game and said it was "like warcraft" then I would assume it was any RTS, like starcraft. If someone said it was "warcraft lite", I would absolutely expect a fantasy rts with hero units.

    • 8 months ago
      Anonymous

      this is a level of autism you shouldnt even be on right now, people don't even want to distinguish the 2, should wait for that happen first.

  45. 8 months ago
    Anonymous

    >friend recommends me an fps
    >mfw its a battlefieldlite instead of a codlike

    • 8 months ago
      Anonymous

      it's more like
      >friend recommends me an fps
      >it's a tps

  46. 8 months ago
    Anonymous

    I genuinely enjoy co-op roguelikes or roguelites as long as there isn't a time gate that forces you to rush (Risk of Rain. I like it solo, I hate playing with other people.). I just wish any of them were actually good and that any of my friends had any interest in any of the good ones. My friends only play shit games.

  47. 8 months ago
    Anonymous

    Nioh is my favorite diabe-girlke
    LoL is my favorite RTS
    Factorio is my favorite city builder
    Sekiro is my favorite beat 'em up
    Vampire Survivors is my favorite shoot 'em up
    Morrowind is my favorite point and click adventure
    Ganker is my favorite MMORPG

    • 8 months ago
      Anonymous

      >Ganker is my favorite MMORPG
      Eh.

      This one's true.

    • 8 months ago
      Anonymous

      >Nioh is my favorite diabe-girlke
      this one is kinda true, souls in general has a lot in common with diablo and other arpgs

    • 8 months ago
      Anonymous

      This is my favorite Scooby Doo: Night of 100 Frights-like

    • 8 months ago
      Anonymous

      Morrowind is my favorite imsim.

      I think you can define games by what you as the player are responsible for. If you're playing an rpg, you shouldnt have to worry about your reflexes. Winning and losing come down to clever use of items and systems. The whole thing is mental.

      Morrowind might be the best immersive sim ever made, actually.

  48. 8 months ago
    Anonymous

    both are shit
    both are ways to cover up shitting/boring design

  49. 8 months ago
    Anonymous

    roguelite is a 「format」not a genre, similar to how arcade is not a genre
    Like if I describe daytona's genre, I don't call it an arcade game and leave it at that, it's an arcade racing game
    If I describe Isaac, I don't call it a rougelite and leave it at that, it's a rougelite twinstick shooter

  50. 8 months ago
    Anonymous

    Imagine debating the difference between a roguelike and a roguelite when most normies hate both anyway.

    • 8 months ago
      Anonymous

      Normies love roguelites, but we shouldn't give a shit what normies think anyway.

      • 8 months ago
        Anonymous

        No they like HADES, which only HAPPENS to be a roguelike. If it were any other flavour they'd love it anyway.

        • 8 months ago
          Anonymous

          >No they like HADES, which only HAPPENS to be a roguelike
          *lite

          • 8 months ago
            Anonymous

            Same thing

        • 8 months ago
          Anonymous

          Hades is such a trash game holy shit

  51. 8 months ago
    Anonymous

    No idea, I can hardly tell the difference from the games I play that are "rogues" anyway. Rogue, like platformers, have became a thing whose term is so generically loosely defined that a lot of games can easily fall under it.

    The fact that even on this thread, people can't even find that dividing line between roguelike and roguelite is proof enough that it's just another generic genre for games.

  52. 8 months ago
    Anonymous

    >roguelike
    "Like Rogue." DCSS, Sil, NetHack, ADOM, Cogmind etc, there's a shitload of them and some of them are even good. If you like games that are like Rogue you will probably like Roguelikes. If it isn't so much like Rogue that just by saying "It's like Rogue" gives you a useful amount of insight into what it is and whether you will enjoy it or not, it's not a Roguelike.

    >Roguelite
    Just the dev saying "Well yeah, this is nothing like Rogue in any way, but roguelike is a very valuable marketing tag so we're going to use it anyway and then also add the 'lite' to acknowledge that"

    • 8 months ago
      Anonymous

      >Just the dev saying "Well yeah, this is nothing like Rogue in any way, but roguelike is a very valuable marketing tag so we're going to use it anyway and then also add the 'lite' to acknowledge that"
      rougelike has come to mean a procedurally generated or in someway randomized game built around the unique stakes of permadeath/oneshotting. It uses rogue in its title because that format is derived from rogue.

      • 8 months ago
        Anonymous

        >roguelike has come to mean a lazily-designed game built around fake difficulty because the developer wasn't capable of making a real game with a genuine challenge

  53. 8 months ago
    Anonymous

    actual roguelikes > actual roguelites > 'roguelike' roguelites

    • 8 months ago
      Anonymous

      most based opinion in this thread, FRICK permanent stat upgrades

    • 8 months ago
      Anonymous

      >'roguelike' roguelites
      what's an example of this?
      tangledeep?

  54. 8 months ago
    Anonymous

    >hmm my game is kind of shit
    >make the player intermittently select one of three random upgrades
    >don't balance the game
    And that's how you turn a 4 hour piece of shit into a 200 hour timesink for impulsive morons

    • 8 months ago
      Anonymous

      Says the runescape player

  55. 8 months ago
    Anonymous

    what's a good roguelike for beginners
    Only experience I've got is with Brogue and I've beat it a few times

    • 8 months ago
      Anonymous

      Shattered Pixel Dungeon and Dungeons of Dreadmor if you want accessible graphics. Cogmind is good to start with too since it's very streamlined and combat-focused. Since you've played Brogue, the graphics shouldn't be a problem.

    • 8 months ago
      Anonymous

      IVAN. You will learn the importance of resistances and RNG management/exploitation after getting kicked in the balls over and over again.

    • 8 months ago
      Anonymous

      Tales of MajEyal is the most beginner friendly and one of the best in the genre

    • 8 months ago
      Anonymous

      jupiter hell is pretty simple and has difficulty options
      rift wizard is easy with the right build. there's a ton of spells and enemies, but the actual gameplay is pretty simple

  56. 8 months ago
    Anonymous

    this arguement is just another circle jerk about trying to appear more cultured and intelligent than normalgays

  57. 8 months ago
    Anonymous

    hot take inbound

    i could not care less about the lite/like distinction because most people draw the border along the "grid-based turn-based dungeon" stuff, but that's fricking dumb. it's immediately obvious upon looking at the game whether it's lite or like when that's the primary criteria.

    the one i care about is the fricking meta-progression. spelunky and rogue legacy being in the same genre according to "lite/like" is a fricking crime because in one of them there's a static challenge that you either overcome or fail, and in the other you grind your ass off killing goombas until you get enough gold to steamroll the whole game.

    the genre distinction should clue in the consumer to something that isn't immediately obvious, like whether a game has a refined, static challenge level or instead it's a grindy timewaster where the permadeath element is only there to disrespect the player.

    anyway, i will never understand people who prefer meta-progression in these games.

    • 8 months ago
      Anonymous

      yeah but the same can be said about isaac and rogue legacy, one unlocks items by just completing the game's various final bosses, the other is done through grinding. also genres are meant for discussion, obviously people can judge things by sight already.

      • 8 months ago
        Anonymous

        sure, something like isaac is in-between if you consider the unlockable content and characters to be "side-grades" rather than "20% more damage", but that's just what i mean. you can never tell on any "indie roguelike" store page what flavor of buttfrickery the metaprogression will inflict on you.

    • 8 months ago
      Anonymous

      >Spelunky, FTL, Noita
      >unlocks are either cosmetic or to ease you into mechanics, with 99% of them being sidegrades or niche strategy enablers
      fine
      >Hades, Gunfire Reborn, Rogue Legacy
      >unlocks are almost purely vertical stat upgrades meant to time-gate you from completing the game too quickly
      have a nice day

      • 8 months ago
        Anonymous

        yeah this
        unlocks should either be tutorialization so slowly explain the mechanics and make it easier to get into, cosmetic, or just some mix or tutorialization and "more stuff" such as unlocking new classes that aren't necessarily better but just different

        unlocking direct power upgrades, even if thats through things like "more drops" or unlocking new drops that are better than the original stuff available is just fricking horse shit

    • 8 months ago
      Anonymous

      I like meta progression when it unlocks more stuff, not necessarily better stuff.

    • 8 months ago
      Anonymous

      >the one i care about is the fricking meta-progression
      I don't know how rogue likes/lites can be such a popular genre while also having so many devs completely miss the entire fricking point of them. I want my first and hundredth runs to have equal chances at a god run, with the only difference being the skill and knowledge I've gained from playing. Giving out bullshit upgrades that persist between runs is entirely anathema to what makes these games actually fun to git gud at.

    • 8 months ago
      Anonymous

      quite literally blame rogue legacy for this and insisting its a roguelite and coining the term. Spelunky was happy not calling it self anything but a platformer until rogue legacy came along and shit up this whole thing.

    • 8 months ago
      Anonymous

      >it's immediately obvious upon looking at the game whether it's lite or like when that's the primary criteria.
      That's not the problem you moron, it's so you don't have to sift through shit the find the genre you're actually looking for.

  58. 8 months ago
    Anonymous

    Love me Tome4
    Love goin cornac doomed
    Best class best race best audio
    Prod will be RAD of course with ADEPT

  59. 8 months ago
    Anonymous

    this never a real problem because anyone who is bamboozled by a genre tag and not actually just looking at a screenshot of the gameplay is an uber moron

  60. 8 months ago
    Anonymous

    you never know if the person hating roguelikes next to you is actually a huge fan of starfield

  61. 8 months ago
    Anonymous

    >make a third person shooter
    >call it an FPS
    >everyone starts calling it an FPS
    >how is it an FPS if it's not first person?
    >omg who cares you autist
    >search for "FPS"
    >nothing but third person shooters show up

    • 8 months ago
      Anonymous

      this would make sense if the genre was called "shooter" but roguelike still is accurate. A game's mechanics is like rogue. It's not inaccurate no matter how you want to spin it.

      • 8 months ago
        Anonymous

        the only thing that binding of isaac and rogue have in common is permadeath

        • 8 months ago
          Anonymous

          yeah... thats the roguelike part. Its like RPG, it's vague enough to be accurate to anything. Its how people use it that gives the definition legitimacy.

          • 8 months ago
            Anonymous

            >game has doors
            >just like Rogue, that makes it a roguelike
            if you took Rogue and removed permadeath, it would still be a roguelike as it is sufficiently like Rogue

            • 8 months ago
              Anonymous

              thats the problem with words, not people

    • 8 months ago
      Anonymous

      I could force any roguelike autist to play a roguelite for 10 minutes and they wouldnt be able to tell the difference between the two. If I did the same for a TPS vs FPS you would tell within 2 seconds.
      youre moronic

      • 8 months ago
        Anonymous

        If you really believe that, then you don't know what the terms mean.

        • 8 months ago
          Anonymous

          if I forced you to play hades for 1 singular run and never told you it was a roguelite you would not be able to distinguish it from a roguelike

          • 8 months ago
            Anonymous

            ??????????? you have to be trolling right, you think hades and caves of qud play anything remotely alike or provide the same type of experience?

      • 8 months ago
        Anonymous

        do you really have trouble telling these two games apart?
        I guess that would explain some things

      • 8 months ago
        Anonymous

        elaborate because I legitimately can't take that claim seriously

      • 8 months ago
        Anonymous

        Yeah man I literally cannot tell the difference between DCSS and Rogue Legacy. They’re like the same game

      • 8 months ago
        Anonymous

        please circle the parts of this image that indicate which of these games has a static metaprogression currency

        • 8 months ago
          Anonymous

          neither of these a roguelikes.

  62. 8 months ago
    Anonymous

    >dcss kimchi
    >win 15 rune wight weapon master of gozag
    >decide to frick around
    >garg collector of makhleb
    >spawn with singing sword
    >stomp everything in seconds
    >every unique gets tabbed
    >every single one
    >mennas and tiamat are the only ones who last longer than ten turns
    >mfw this weapon
    HOW the frick has this not been removed from mainline. HOW. It's fricking absurd bullshit. I tabbed every panlord on the orb run because I was beyond giving a shit. I guess it's balanced because it's "only" +7, but goddamn.

  63. 8 months ago
    Anonymous

    I prefer "indie garbage"

  64. 8 months ago
    Anonymous

    You guys just want to argue for the sake of arguing.
    Why?

    • 8 months ago
      Anonymous

      I find the degradation of the term 'roguelike' to be interesting. Roguelikes are an extreme niche with a very niche fanbase, but practically had their genre termed hijacked by a development trend in the indie scene. I like seeing a bit of the circumstances and reasoning that could cause such a strongly defined genre to lose part of its identity.

  65. 8 months ago
    Anonymous

    I like my games hard

  66. 8 months ago
    Anonymous

    I bet you not 5% of the autists that care about this distinction have actually played rogue

    • 8 months ago
      Anonymous

      it's almost like playing rogue isn't a prerequisite to have skin in the game of proper genre nomenclature, good point anon

    • 8 months ago
      Anonymous

      maybe because the games that came after it are infinitely more replayable and interesting. nethack, dcss, any *band. brogue exists as a true successor to rogue. shut the frick up you colossal homosexual

      • 8 months ago
        Anonymous

        so why arent they called nethacklikes?

        • 8 months ago
          Anonymous

          because that would be going backward from what he said? get your head straight

        • 8 months ago
          Anonymous

          because rogue is the very first game to do this shit (debatable, there's a couple before it, but rogue is the only popular one). and nethack is a successor to hack, so it'd be hacklike. gay

    • 8 months ago
      Anonymous

      I tried it, it was alright. Trolls are bullshit tho.

    • 8 months ago
      Anonymous

      do you need to watch the very first horror film to like the genre? homie shut the frick up

  67. 8 months ago
    Anonymous

    If you can't tell something is a roguelike before your first death, it isn't a rogulike

  68. 8 months ago
    Anonymous

    >crtl+f 'Rouge"
    >4 matches
    Good job guys!

    • 8 months ago
      Anonymous

      21, with restrictions. You just can't spell.

      • 8 months ago
        Anonymous

        you didn't get it dumbass

        • 8 months ago
          Anonymous

          anoun... i

          Sorry, I'm not a coomer.

          • 8 months ago
            Anonymous

            I pray for your soul anon. I really do.

      • 8 months ago
        Anonymous

        anoun... i

      • 8 months ago
        Anonymous

        Well it's good to see we have a lot of X-Men fans in the thread.

  69. 8 months ago
    Anonymous

    >words and their meanings change over time
    >autists literally cannot comprehend this

    • 8 months ago
      Anonymous

      yeah that would be fine and dandy if the 2 types of game didn't play completely different from one another moron.

    • 8 months ago
      Anonymous

      this isn't even that. Literally turning into figuratively is stupid because the word becomes meaningless. Roguelike is used because people are more accustom to calling something "something-like" rather than "something-lite". The definition is still useful, 99% of people understand it, its just people being pedantic.

    • 8 months ago
      Anonymous

      Ya like "woman" can be anything you want now because frick definitions
      You will never be a Roguelike

      • 8 months ago
        Anonymous

        your behavior is very womanlite anon
        you need to be more pissy in your text to be more woman-like ok?

      • 8 months ago
        Anonymous

        I identify as a rogulike

    • 8 months ago
      Anonymous

      It's annoying when a word used to categorize something is misinterpreted and the category is then diluted with stuff that shouldn't be there, and now makes it harder to find what the word was originally used to describe in the first place.

      I'm gonna be honest with you I actually am having an autistic shitfit over here

      • 8 months ago
        Anonymous

        >I'm gonna be honest with you I actually am having an autistic shitfit over here
        yeah I know, thats why I call every game a roguelike regardless of how it plays

        • 8 months ago
          Anonymous

          behave yourself

      • 8 months ago
        Anonymous

        imo there's nothing autistic about it. we use different words and labels to be able to differentiate things, that guy is either trolling or is some moron who gets defensive when he's wrong instead of just changing his incorrect behavior

  70. 8 months ago
    Anonymous

    Lite Lemonade is lemonade with less sugar. Lemonade-like is a drink made with citrus.

  71. 8 months ago
    Anonymous

    i like both but there are actually very few roguelikes released. I'm still waiting on the same handful of games for years now.

  72. 8 months ago
    Anonymous

    im rogueliking RIGHT NOW

  73. 8 months ago
    Anonymous

    Rogue-Likes.
    I like Tales of Maj'eyal the most. But the expansion for it is going SLOW
    I've tried other ones but they were a bit iffy, not exactly what I want, like Caves of Qud, ADOM, and Low Magic Age. Cogmind too, but I had fun with that.

  74. 8 months ago
    Anonymous

    A roguelike is a roguelike
    A roguelite is a game of a different genre with roguelike elements

    If you think anything else you are clinically moronic, especially if you think the presence or absence of permanent progression has anything to do with the definitions

  75. 8 months ago
    Anonymous

    I like both but I prefer roguelites, I find that the meta progression keeps me engaged longer. Finish a long run of boi, and I might be keen to jump in and try the new shit I unlocked, roguelikes I just get burned out on faster

    • 8 months ago
      Anonymous

      >I find that the meta progression keeps me engaged longer.
      That isn't what the words mean you stupid fricking moron

    • 8 months ago
      Anonymous

      I feel like those elements are fun at first but after awhile I get burned out because there's none left to unlock and the core gameplay usually isn't as good as games that don't have them

      >I find that the meta progression keeps me engaged longer.
      That isn't what the words mean you stupid fricking moron

      progression fits. meta kinda fits if you're going off of terms like meta cognition

      • 8 months ago
        Anonymous

        Nuclear Throne isn't a roguelike because it has no permanent progression. You have no clue what these words mean.

        • 8 months ago
          Anonymous

          nobody said anything about nuclear throne buddy
          I would say a game that doesn't have permanent progression but has procedural generation and permadeath would be called x genre game with roguelike elements

          • 8 months ago
            Anonymous

            >nobody said anything about nuclear throne buddy
            Room temperature IQ

            • 8 months ago
              Anonymous

              To me roguelite =/= game with roguelike elements
              it means a game that features roguelike elements and has some kind of persistent unlocks
              you might disagree, I don't really care

              • 8 months ago
                Anonymous

                It's okay to be wrong as long as you're aware that you're wrong and just don't care

              • 8 months ago
                Anonymous

                neither term has an agreed upon definition, as this thread shows
                I think the only thing you could say has an agreed upon definition is "traditional roguelike" but even that gets muddied up with other games on steam

              • 8 months ago
                Anonymous

                Mine was the original definition, then a bunch of morons got it wrong and that started catching on.

              • 8 months ago
                Anonymous

                imagine how women feel

              • 8 months ago
                Anonymous

                Your mental health will improve greatly once you learn to go more than 15 minutes without thinking about trannies

              • 8 months ago
                Anonymous

                I rarely think of them, it's just the whole
                >Mine was the original definition, then a bunch of morons got it wrong and that started catching on.
                reminded me of the "what is a woman" debate

              • 8 months ago
                Anonymous

                Which means you thought of them, because you're obsessed. What are you not getting here?

              • 8 months ago
                Anonymous

                I'm not obsessed, but if you continue trying to keep this conversation alive I'm going to assume you are

              • 8 months ago
                Anonymous

                And now you're projecting, wonderful

              • 8 months ago
                Anonymous

                look guy, I'm just not interested

        • 8 months ago
          Anonymous

          >nuclear throne
          Nobody mentioned nuclear throne schizo
          >not a roguelike because it has no permanent progression
          Roguelikes don't have permanent progression
          >nuclear throne has no permanent progression
          Yes, it does. You haven't played the game. Otherwise, you would know that there are unlockable characters

          It's okay to be wrong as long as you're aware that you're wrong and just don't care

          >I find that the meta progression keeps me engaged longer.
          That isn't what the words mean you stupid fricking moron

          It must be hard being such an angry and impotent individual

          Mine was the original definition, then a bunch of morons got it wrong and that started catching on.

          >anon on a basket weaving forum claims he is the person who originally defined what a roguelike is
          Sure thing schizo

          Which means you thought of them, because you're obsessed. What are you not getting here?

          Why are you obsessed with other people thinking about trannies

          And now you're projecting, wonderful

          What you've been doing all thread

          • 8 months ago
            Anonymous

            >Nobody mentioned nuclear throne schizo
            I did, as an example of why your definition is wrong. You'd realize that if you weren't mentally disabled.

            >Yes, it does. You haven't played the game. Otherwise, you would know that there are unlockable characters
            Horizontal progression.
            You are a moron

  76. 8 months ago
    Anonymous

    >looking for roguelike games to play as I enjoy them
    >trying to filter for them is impossible because people think the genre means randomly generated loot/maps
    >can't even correct anyone without being getting unreasonably mad about it for no reason
    I'll never understand why people feel like their game HAS to be called a "roguelike" when the only thing it shares with rogue is that the graphics are shit

    • 8 months ago
      Anonymous

      *without people getting unreasonably mad

    • 8 months ago
      Anonymous

      This is how I feel about it. It doesn't help that Steam has a button that separates the two that effectively does nothing.

      • 8 months ago
        Anonymous

        it used to be that the traditional roguelike tab only featured grid based games like rogue but at some point that changed

  77. 8 months ago
    Anonymous

    There ought to be a law that you have to play Rogue before you're allowed to label something Roguelike.

    • 8 months ago
      Anonymous

      rogue is a pretty bad roguelike to be fair

      • 8 months ago
        Anonymous

        40 years of iteration tends to have that effect.
        Also, Rogue isn't a roguelike.

        • 8 months ago
          Anonymous

          right, it's a procedurally generated, turn based, grid based dungeon crawler with permadeath

  78. 8 months ago
    Anonymous

    I'd rather play a roguelite.

    Pixel/asci graphics aren't massively appealing. I prefer action combat. I like a progression system.
    Basically the only core elements I enjoy are procedural level generation, random upgrades, and meaningful death. Would be nice if there could be a new term for this instead of calling every budget indie game a roguelike, but that's where we're at. Reminds me of how every game used to just get the blanket RPG definition.

    • 8 months ago
      Anonymous

      it should be rogueish

      • 8 months ago
        Anonymous

        Just call it a (soft) permadeath, procedural, action game.
        All of that needs to be said regardless in descriptions because "roguelike" refers to such a wide variety.

  79. 8 months ago
    Anonymous

    playing boi atm
    hate it

  80. 8 months ago
    Anonymous

    Post your favorite rogueshite game

  81. 8 months ago
    Anonymous

    I hate roguelikes. It's just single player mobas

    • 8 months ago
      Anonymous

      ??????????????

  82. 8 months ago
    Anonymous

    Is dome keeper a roguelike?

  83. 8 months ago
    Anonymous

    >turn based
    >tile based
    >procedurally generated
    >no metaprogression
    it's a roguelike
    anything else is a roguelite
    simple as

    • 8 months ago
      Anonymous
    • 8 months ago
      Anonymous

      The fact that "Rogue", whether -lite or -like, is linked to games like Hades shows that we've failed as a species.
      "Games with permadeath" needs a different term entirely removed from Rogue.

      • 8 months ago
        Anonymous

        It doesn't even need a special term. Would you say tetris is a roguelite?
        If you die it resets. Every round is unique. Whole game is tile-based. Doesn't even have metaprogression. Also, importantly, came out after Rogue.

        • 8 months ago
          Anonymous

          According to your post and the normalgay consensus Tetris is exactly like Rogue!

    • 8 months ago
      Anonymous

      Pretty much. Cataclysm or Project Zomboid are Roguelike. Hades or every card battle game is a Roguelite if there's even a single element that "unlocks" for a new run.

      • 8 months ago
        Anonymous

        >Cataclysm
        Yes.
        >Project Zomboid
        No.
        It's not even turnbased, and the tiles only matter for building, not movement.

        • 8 months ago
          Anonymous

          Why is movement decides it's a Rougelike? For me Green Hell, Battle Brothers or Sons of Forest count like Rougelike if you have iron mode on.

          • 8 months ago
            Anonymous

            why does camera perspective change genre from fps to third person shooter?
            its just perspective right?

      • 8 months ago
        Anonymous

        >pretty much
        >names a title which is neither turn nor tile based, has no proc gen outside of zed and item placement
        lel

    • 8 months ago
      Anonymous

      >permadeath not pertinent
      try again. it's not inherent to your last clause.

      • 8 months ago
        Anonymous

        i figured it was implied, but yes, permadeath is a requirement

  84. 8 months ago
    Anonymous

    Both are misleading as you never ever go rogue in these games

  85. 8 months ago
    Anonymous

    Those are the same thing. Nobody can ever provide proper definitions without contradicting each other.

    • 8 months ago
      Anonymous

      see

      >turn based
      >tile based
      >procedurally generated
      >no metaprogression
      it's a roguelike
      anything else is a roguelite
      simple as

    • 8 months ago
      Anonymous

      RogueLIKE means simultaneous turns, tile based RPG. Has perma-death and procedural generation.

      RougeLITE means any gameplay type (although most usually platformer or twin stick shooter) with perma-death and procedural generation

      NEITHER genre name has anything to do with meta-progression

  86. 8 months ago
    Anonymous

    >permadeath
    >gridbased
    >turnbased
    Jeez it ain't fricking hard

  87. 8 months ago
    Anonymous

    Both
    I like ToME, UNLOVED, RoR1 and HC mode in most ARPGs

  88. 8 months ago
    Anonymous

    I'll assault anyone who uses the term incorrectly IRL
    t. /rlg/

    • 8 months ago
      Anonymous

      Imagine admitting you frequent /rlg/ like its a good thing.

      • 8 months ago
        Anonymous

        I'm a proud member who added to the threads culture
        I'm the diamond in the shitpile

        also this thread makes me very upset and angry

      • 8 months ago
        Anonymous

        My power rankings

        toilet water >>>>>> rlg >>>>>> moldy fry from the dumpster>>>>>>>>>>>>>>>>v

  89. 8 months ago
    Anonymous

    Isn't that one of the early videos that popularized the myth and misunderstanding that the difference between roguelikes and roguelites was meta progression? And that roguelikes could still be just about whatever the frick for as long as they didn't have metaprogression

    That's moronic. I hate that video.

  90. 8 months ago
    Anonymous

    You know why Roguelite are shit? Because they mostly implement grinding as filler for your gameplay. Where you only have like 2 or 3 maps to beat but you only start with basic shitty skills or cards so that you get fricked until your loss translates to XP and unlock stronger shit.

    This is like getting into Chess but starting with only the King against entire board of AI set. Meantime Rougelike from the beginning give you the means to beat the game on the first run. Of course your experience with the game might make it easier - see Neo scavenger or Fear&Hunger where learning crafting or tactics will make the game less challenging but it's not artificial extending the game lenght

    • 8 months ago
      Anonymous

      Well no shit
      This aspect has been central to the distinction for a decade

  91. 8 months ago
    Anonymous

    Make note of how the left side column is not like the right side column.

    • 8 months ago
      Anonymous

      Second one, DCSS right? Love that one 😀

      • 8 months ago
        Anonymous

        >Second one, DCSS right?
        Yeah.

        Left column from top to bottom.
        Cataclysm.
        DCSS.
        Elona.
        ZHP.
        Rift Wizard.
        Azure Dreams.
        ToME.
        Rogue Survivor.
        Pokemon Mystery Dungeon.
        One Way Heroics.

    • 8 months ago
      Anonymous

      My bro i love Cataclysm Dark Days ahead but let's not pretend that playing on ASCII is pure boomer autism. Just use the default tileset the creator himself put in the recent builds.

    • 8 months ago
      Anonymous

      Last in the left?

      • 8 months ago
        Anonymous

        See

        My bro i love Cataclysm Dark Days ahead but let's not pretend that playing on ASCII is pure boomer autism. Just use the default tileset the creator himself put in the recent builds.

        .
        It's kind of a must play game too, I'd argue. Try it.

  92. 8 months ago
    Anonymous

    Neither.

    • 8 months ago
      Anonymous

      You have no preference? Either is fine? Pleb

  93. 8 months ago
    Anonymous

    Is the Civilization series considered a Roguelike

    • 8 months ago
      Anonymous

      Please describe the aspects of civ which translate to rouge

      • 8 months ago
        Anonymous

        Every game is a new run, every run is unique with different seeds that are randomized

        • 8 months ago
          Anonymous

          By those metrics Go is a roguelike

          • 8 months ago
            Anonymous

            Correct

        • 8 months ago
          Anonymous

          If you want to troll, at least do it well.
          Civ is a roguelike because it's turn-based and tile-based.

  94. 8 months ago
    Anonymous

    I never played rogue so it's irrelevant

    • 8 months ago
      Anonymous

      You also never had sex so I guess people should just stop talking about it

  95. 8 months ago
    Anonymous

    >Game has both and you can select which you prefer
    Rogue Legacy 2 was way more based than anyone could have expected

    • 8 months ago
      Anonymous

      the second was worse than the first, which already sucked

      • 8 months ago
        Anonymous

        moron

    • 8 months ago
      Anonymous

      the second was worse than the first, which already sucked

      Reminder that the term 'roguelite' was coined by Rogue Legacy to describe its feature of purchasing permanent upgrades in between attempts.
      Any other usage of the term is incorrect.

      • 8 months ago
        Anonymous

        Roguelite was defined way before that as a roguelike that is light on mechanics and comparatively easy to play, you goddamn mongoloid.

        • 8 months ago
          Anonymous

          Name a single case 'roguelite' was used before June 2013

        • 8 months ago
          Anonymous

          [...]
          Reminder that the term 'roguelite' was coined by Rogue Legacy to describe its feature of purchasing permanent upgrades in between attempts.
          Any other usage of the term is incorrect.

          >Reminder that the term 'roguelite' was coined by Rogue Legacy to describe its feature of purchasing permanent upgrades in between attempts.
          No. Whatever gave you that impression?
          They coined roguelite because their game is a sidescrolling action platform-adventure game, that is in no way a roguelike but has been heavily designed around some roguelike elements.
          They always knew that their game was not a roguelike. Which is why they've never called Rogue Legacy or Rogue Legacy 2, roguelikes. But whatever gave you the impression that they called it roguelite because it has metaprogression? Why did you assume that was the case and not because it's a realtime game? A sidescrolling game? A platformer? Not gridbased? Not simulturn? Etc, etc, etc.

          Roguelite was initially coined as a term for any kind of roguelike inspired game that isn't a roguelike but still has a focus on some roguelike elements. That's where the "lite" comes in.
          It's Roguelike but a lite approximation.

          All that said. As an addendum.
          Frick any journalists who calls or called Rogue Legacy, 1 or 2, roguelikes.
          Even in the official press releases for the game, the devs call the games roguelites. So the press reading these press releases, seeing the games described as roguelites, and then proceeding to write articles and headlines where they call it roguelikes instead. Can go frick themselves.

      • 8 months ago
        Anonymous

        The guy who invented the .gif format said it's pronounced "jif", but he's moronic and wrong.

  96. 8 months ago
    Anonymous

    i like both, depending on my mood

  97. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      Man for how many times I've seen this garbage shilled youd think he would've at least had 10k views by now

    • 8 months ago
      Anonymous

      homosexual who cares about some boomer "le genre defining" titles? You can count those games on one hand. It's absolutely irrelevant in comparison to an entire fleet of new games sharing same concepts and described as roguelikes. Cope.

  98. 8 months ago
    Anonymous

    permadeath is not necessary mechanic but punishing death is, good examples of where dying punishes you enough are hollow knight, souls series and bloodborne
    permadeath works best in turn based stuff where your knowledge of the game carries over and you won't get fricked over by butter fingers, fear and hunger is a good example of permadeath done right

  99. 8 months ago
    Anonymous

    Honestly, I feel weird in that I hate roguelike games, but love roguelike modes in other games. Being able to take a character aside and gear them up over an hour is fun, but I like having that comfy max power to come back to. It feels weird to never want to play something like Hades but then when I'm doing my weeklies in star rail I have a blast coming up with these dumb builds to make my team pop off.

  100. 8 months ago
    Anonymous

    >Turn based
    >Dungeon crawler
    >Can be played without metaprogression
    How is Crypt of the Necrodancer not a roguelike again?

  101. 8 months ago
    Anonymous

    Is there a game like CDDA but less autistic?

    • 8 months ago
      Anonymous

      >CDDA
      Ciggers Dongue Dy Anus?

  102. 8 months ago
    Anonymous

    Super Hexagon is a roguelite, you cannot change my mind.

    • 8 months ago
      Anonymous

      >PENTAGON
      >Blood rushes straight to dick

  103. 8 months ago
    Anonymous

    i call em twin stick looters, platformers and procgen dumpsters. every time you look into a dumpster it's filled with different varieties of trash! just start digging in a different direction and the layers of trash will be mildly different. If you're tired of today's trash just wait until the weekly dumpster pickup arrives and it'll
    soon be filled with a new pile of trash!! unlimited replay value!!!

  104. 8 months ago
    Anonymous

    any recommendations for (first person) dungeon crawler roguelikes ?

    • 8 months ago
      Anonymous

      Most first person dungeon crawlers are blobber rpgs. Off the top of my head, I can't think of any first person dungeon crawling rouglikes. But if there are, they are probably few in number.

  105. 8 months ago
    Anonymous

    >you can unlock new characters, weapons, items, skills... after each run
    >but they're not better than original characters, weapons, items, skills... just offer different playstyles
    still roguelike?

    • 8 months ago
      Anonymous

      pointless mechanic to have in a game that gives you false sense of progression that could have just been in the game to begin with but probably yes

    • 8 months ago
      Anonymous

      It depends but generally yes. The biggest 'violation' of Berlin Interpretation is they're real time. Reminder for all, the opening paragraphs are
      >This list can be used to determine how roguelike a game is. Missing
      some points does not mean the game is not a roguelike. Likewise,
      possessing some points does not mean the game is a roguelike.
      >The purpose of the definition is for the roguelike community to better
      understand what the community is studying. It is not to place
      constraints on developers or games.

    • 8 months ago
      Anonymous

      if the characters, weapons, items, skills are your starting option then yes thats fine
      but if you mean as new things available in the middle of runs then its dangerously close to a lite, its theoretically a roguelike, but depending on the exact "not better"ness of them it might be a light

      but things like unlocking new starting races, classes, trees, etc that have new things in them is A-Okay, especially if its done in a way to slowly introduce the player to new mechanics and complexity rather than just forcing them to look elsewhere for what to start as, especially if there is a way to force unlock them if u have already done it before

  106. 8 months ago
    Anonymous

    Whatever Into the Necrovale is. Not shilling. I'm beating the demo for the10th time right now

  107. 8 months ago
    Anonymous

    Both for different reasons

  108. 8 months ago
    Anonymous

    i don't understand why it matters what genre a game falls into. genres are largely arbitrary and imperfect descriptions

    • 8 months ago
      Anonymous

      it's autism and a need to categorize things for them to make sense and be easily understood, same thing as religious dogma, systems of governance, species, gender, sex, ideologies, botany, biology etc
      it's all literally just to make things easier to understand and categorize for people
      >but why does it matter if you like the game
      puritanism, if your identity is tied to your consumerism anything that deviates that will feel not good enough to a puritan who wants to follow their brand with orthodox zeal

  109. 8 months ago
    Anonymous

    >wah the mean roguelike people won't let my trash normie games into their genre and fanbase
    frick off, be content that your games are infinitely more mainstream and leave our niche community alone.

  110. 8 months ago
    Anonymous

    i am explaining to the person why people are so obsessed with the genre being specifically something and why they're so orthodox about defining it
    being into a genre doesn't make you special, being moronic does

  111. 8 months ago
    Anonymous

    Good roguelikes:
    >Approaching Infinity, Demon, Caves of Qud, DCSS .15 and below, Paco's Quest, Brogue, Tales of Maj'Eyal, Shattered Pixel Dungeon, Rogue-FP, One Way Heroics +, Dwarf Fortress Adventure Mode prior to version .40, UnReal World, and DoomRL.

    Good roguelites:
    >Slay the Spire, FTL, Vagante, Noita, Nuclear Throne, Into The Breach, Hades, Streets of Rogue, Risk of Rain 1, Spelunky, Crypt of the Necrodancer, Monster Train, Cultist Simulator, Death Road to Canada, and Downwell

    You're welcome.

  112. 8 months ago
    Anonymous

    >fake difficulty
    just because some people slap around the label to rake in money from idiots who don't watch any kind of gameplay before jumping in doesn't mean that is what defines the genre, you might as well say that moba's are gacha, first person shooters are loot box simulators, 4x is a cashgrab and that indie games are all development hell monthly milk fests
    just because some idiots do that doesn't mean it is what defines the genre

  113. 8 months ago
    Anonymous

    the issue here is that a game being "rogue-like" vs. not rouge-like is a spectrum that depends on a number of separate gameplay elements:
    - turn-based RPG
    - grid based navigation
    - permadeath
    - procedural generation or some other form of randomization
    - lack of meta-progression between runs

    it would make the most sense for "roguelite" to be something that satisfies around 2 or 3 of these criteria but not all of them - a term for something that's kind of halfway between being roguelike and being any other video game
    not being used for any one specific combination of these aspects

    • 8 months ago
      Anonymous

      procedural generation and perma-death were the interesting innovations of rogue. Grid based dungeon crawlers were a dime a dozen at the time but have almost died out today. Calling something roguelite because it has grid based movement and turn based combat is ridiculous because those are not at all the things that made rogue unique.
      Besides no meta progression is an asinine thing to focus on. Wether or no you have some new character unlocks or a shortcut to later levels doesn‘t significantly change the gameplay loop enough to consider it a new genre

      • 8 months ago
        Anonymous

        >Wether or no you have some new character unlocks or a shortcut to later levels doesn‘t significantly change the gameplay loop enough to consider it a new genre
        It changes literally the entire gameplay loop. In roguelites you are encouraged to die and repeat, and often you can't win without doing so numerous times. In roguelikes dying is discouraged because it's just failure and every run can potentially be the winning one.

  114. 8 months ago
    Anonymous

    Roguelites can be fun; I got a lot of enjoyment out of Slay the Spire, Binding of Isaac, Rogue Legacy II, FTL, and others. However, I've played more Dungeon Crawl Stone Soup than all of them combined.

  115. 8 months ago
    Anonymous

    Both, but it depends on how they're balanced.
    Like if its a roguelike, if its going to expect my runs to last hundreds of hours then it better not make me glassy as all hell.
    And for roguelites, as long as the meta progression only serves as a smooth learning curve or a way to keep runs fresh.

  116. 8 months ago
    Anonymous

    >roguelike fans make, play, and enjoy roguelikes for decades
    >roguelike fans start being more and more experimental with the genre and start exploring game design far beyond even the boundaries of the genre, while still experimenting with roguelike elements and design
    >since these games aren't actually roguelike games at all, roguelike fans dub them roguelites, but enjoy these games too for what they can offer

    >then a completely new audience appears that enjoy roguelites but doesn't actually enjoy roguelikes
    >while the name roguelite made sense to the roguelike fans who made the roguelites, the new audience who aren't actually fans of roguelikes but have grown obsessed with roguelites, feel belittled and insulted
    >why are their favourite games called "lite", and they take it personal
    >starts acting super fricking defensive about their games being called roguelites and just steals the use of roguelike while giving zero fricks about the countless actual roguelikes that have been made, are made, and are played to this day

    Fricking pathetic and I have no respect for you c**ts. Roguelite was never an insult so it's beyond fricking pathetic that you weren't happy with the term.

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