The highest average quality genre on Steam and none of the games even fit the tag. You have to scroll down to Caves of Qud and ToME for that.
What's your favorite Roguelike or Roguelite?
The highest average quality genre on Steam and none of the games even fit the tag. You have to scroll down to Caves of Qud and ToME for that.
What's your favorite Roguelike or Roguelite?
probably poschengband or the closely related forks after Chris died. The changed poschengband is fun still but all the qol shit he removed for his “vision” or whatever makes it really tedious to get started.
Recently I just have been playing qud for the new content but it didn’t really add that much this year compared to last year. That game is never getting finished.
Does Frogcomposband fit his vision? I know nothing about the lore of *bands
im actually fricking mad about that
how am i supposed to know when a new roguelike comes out when the tag is saturated with fricking platformers
just check roguetemple database
Steam has the "Traditional Roguelike" tag for actual Roguelikes, instead of just calling the action/platformer shit Roguelites.
there's also a roguelite tag
seethe boomer
I've had a ton of fun with Caves of Qud, but I'm holding off on playing it too much more until 1.0 comes out next year. Qud strikes the perfect balance for me between roguelike randomness and having enough structure / context to feel really immersive. One of my favorite RPGs of any kind in a while.
I get why roguelites have become so popular, because it's an easy way for a small team to get a ton of gameplay with a relatively small set of assets, but I hate when they just turn into a skinner box. Dead Cells just felt like playing the same Castlevania levels over and over without any really meaningful randomization.
>CoQ
troony game
Noita and FTL are the only two I spent more than a couple of hours on.
>2023
Any day now, right bros...?
Funny I was just thinking about that. Is there a playable demo/alpha anywhere?
KS update a few days ago said he'd be starting an alpha test by mid-december, hopefully
Yeah it got delayed. Kickstarter backers will get access either end of december or early january. No idea when it'll go public but the Elona threads have backers that will likely upload it.
Theres the old Alpha bugtest which is lacking basically everything including leveling up so you're just perma-stuck at level 1 and mobs have basically no AI.
https://drive.google.com/file/d/1BXxcK0t1zkJFn-5mVaX93OabUFJKrVnO/view?usp=share_link
What's the closest thing to Rogue that is gamepad friendly?
My grandpa got a Steam Deck after not gaming for 30 years and says that's what he misses the most
pokemon mystery dungeon, honestly
Oh no, he hates pokemans as he would call it.
Shiren the Wanderer then.
Angband. Theoretically I could only play Angband and still entertain myself until death, but I try to play other games mostly.
can someone please explain what the "mystery dungeon" tag is supposed to mean and how it differs from the roguelike tag? e.g. Shiren the Wanderer
It's a very specific type of Roguelike that's like the Shiren, Izuna and the Mystery Dungeon games. Don't know why it needed it's own tag since there are only a dozen or so games but still.
Nothing wrong with more specificity
Doesn't matter much now since the mystery dungeon tag is heavily saturated as well
Binding of isaac.
It is the best. You just have to take the hipster chastity cage off.
against the storm
Right now it's astral ascent
Monolith is better than most of that stuff. Too bad they gay'd the name beyond literal recall.
It's not on steam but I really like stone soup. It's accessible, and a pretty good jumping point for diving into more intricate roguelikes.
I have beaten every single one of these games, with the exception of the original isaac. Just wanted to let you guys know.
Do you know why everyone calls "roguelites" roguelikes? Because nobody cares about Rogue, nobody is making games like Rogue, the few games that are made like Rogue die in obscurity because no one likes them. Your semantic "debate" never extends beyond this website because Roguelike has come to mean "any game where when you lose you start over" and it's time you accepted it.
i really do believe that most roguelites are as obscure as roguelikes. the number of people who play spelunky 2 weekly is probably pretty close to the number of people who play dcss weekly.
the actual reason why roguelikes are not commonly in discussion outside of Ganker is because they are not on steam. they do not have advertisement, they are known solely through word of mouth. it doesn't help they are somewhat archaic in their control scheme. roguelites have the advantage of more accessible action gameplay and actual advertisement but a vast majority of them do not actually sustain enough players to be called 'definitively less obscure' than the average roguelike.
having two separate terms is useful because games like angband or cdda are absolutely not like isaac or dead cells. they have similar rules but completely different gameplay in many other ways.
>nobody is making games like Rogue
We're literally getting Elin soon.
https://store.steampowered.com/app/2135150/Elin/
>nobody likes them
Infra Arcana is good but I can't beat it.
Slay the Spire is literally the optimal roguelite game. No other roguelite game is as fundamentally attuned to the roguelite gameplay loop. No other roguelite game is as endlessly replayable without needing an unsustainable constant stream of content updates. Slay the Spire will still be played 20+ years from now while virtually all the others will be forgotten over time.
it gets a lot of (justifiable) hate for changes in recent versions but DCSS and its forks are still top fun for me as far as traditional roguelikes go
as for "roguelites" it's a toss-up between BoI, FTL, and Spelunky
FTL
the word roguelike has lost it's original meaning, you need to look at the traditional roguelike tag
Doesn't matter because non roguelikes are still there when you do that.
My favorite rogueliKe is Rogue's Tale. You've never heard of it, it has like 500 reviews on Steam. It's a wee simplistic and is excessively cruel, but it's very pleasant and smooth to play, even mpreso than ToME which practically plays itself for you with all the QoL that it has.
My favorite rogueliTe is probably Faster Than Light. Everyone knows Faster Than Light is good.
i thought roguelike was a moronic new term category for "newage-indiegames" not the even more moronic mechanic where you restart every time you play from scratch
yea roguelike games suck
For me it's the Blazblue roguelike, doesn't have a lot of content right now since it's in early access but the gameplay is the best in the genre.
Coming from a person who has no interest in these games the only ones that I have enjoyed and looked interesting were Noita and Caves of Qud.
Noita is tons of fun but its got so many issues that I wish they would fix. Shit feels like early terraria where its so close to being amazing
kino