>RPG is when choices have consequences
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>RPG is when choices have consequences
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So, you'd rather play an rpg where the choices don't matter? I take it you enjoyed Dragon Age 2 then.
It should be
>waah i want consequences!!!!
>*loads a previous save after character dies or something unwanted occurs*
This. Complaining about games not giving you choice & consequence, but then savescumming when you play games that actually do give you choice & consequence is peak hypocrisy.
That's a good trait in an RPG but I see what you mean. RPG's can still be completely linear and can still be very enjoyable and well written. RPGs are not defined by choosing your own adventure, it's about playing a character within the story. That properties of that character depends on his position within that story, and so as he progresses he increases in his skill and most importantly his position in the story of the game. I'm drunk btw
I don't get the point of RPG's where you have a predetermined character with predetermined set plot where you your choices, build wise or conversation why, do not matter
Just read a novel then
>gameplay consequences?
>what the frick is that? I only accept different text boxes or a different slide in my "ending" presentation as valid consequence
When I chose the pokey weapon on the skeleton it's not as effective as the bash bash weapon. Whoa, the consequences!
RPGs are when numbers interact with other numbers and enough women companions have side boob to make my big brain neurons activate
Every time I read a book and a female character is described as "raven-haired", I immediately pass out because all the blood goes straight to my dick
When you put points into one stat over another, that is a choice. When you miss or land an attack, that is a consequence. When you choose one party member over another, that is a choice. When your party has a special ability, or lacks a specific role, that is a consequence. RPGs are built on choice. It can be narrative, statistical, strategic, whatever, as long as it has impact. An RPG with choice taken away is no RPG at all.
True, when I choose to go for a headshot or shoot at the nazi's feet in CoD that's also a choice. Best rpg ever
Those shooters have extremely minimal and low impact decision making. It is also entirely tactical, vs the strategic decision-making I described. Good RPGs have a mixture of both because they are so dense with choices and options.
Hence bg3 ain't a rpg
Yes.
That's just CYOA.
Yes
Jarpiggers OUT
opportunity cost > choice
A choice is left or right down the hallway. You can come back later and take the other hallway too so it wasn't an opportunity cost.
An opportunity cost is two locked doors and a one time use key.
You can choose to pump every stat and skill to the max on a Skyrim character, but you have an opportunity cost to build 17 str or 16 in BG3 of other stats. You have an opportunity cost to take 3 levels of rogue over 3 levels of fighter.
You can choose a shitty mass effect dialogue and it doesn't even matter but for one canned dialogue play and you can take the opportunity cost of siding with the druids, or tiefs, or even goblins in bg3 in the first act, even then you can kill or reform snake druid lady, kill or recruit drow paladin and it changes a lot about how things play out, killing certain merchants, certain npc companions available etc.
>Playing Jade Empire on autopilot, not expecting much
>rip off an injury student by fetching them cheap fake medicine because why the frick not
>more money for me
>a few moments later
>battle occurs
>their leg was still fricked
>they couldn't run away, and were killed
Major wake up moment that caused me to take the rest of it seriously.