RPG Maker dev Thread

Post your work-in progress or what your currently developing.

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  1. 2 years ago
    Anonymous

    You couldn't even make an effort to make an new OP image.

  2. 2 years ago
    Anonymous

    Been working on a game with a friend. I was doing the plot, gameplay, map design and music while they did art and tilesets; was going great until they started doing less and less. Now I'm working on everything, and I suck at drawing.

    They're not obligated to work on the game, let alone put in the same amount of time as me. It's just a passion project, after all. But how do I tell them I'm hiring commissioners without hurting their feelings? I just want to finish this game and have it out.

    • 2 years ago
      Anonymous

      >without hurting their feelings
      if they're already not contributing why bother sparing them?

      • 2 years ago
        Anonymous

        Because I get that he's just lazy. He relies on inspiration fumes to get anything done, which happens maybe like once every five months. Pretty damn good drawer too, which is a shame. You're right, though. If he is that butthurt about it, I guess I can work on something more casual with him in the future.

        Sorry for derailing your thread. It's a he lmfao

        • 2 years ago
          Anonymous

          maybe just bringing up the idea of you considering looking elsewhere will light a fire under his ass
          and if it doesn't, then you've at least told him where things stand
          or suggest splitting up the work in some way if he still wants to work on things so you aren't bottlenecked too hard if he's slow

    • 2 years ago
      Anonymous

      >But how do I tell them I'm hiring commissioners without hurting their feelings?
      Just say this " Look I know your not obligated to work on this and it's just a passion project but I really want to see this game get done and because your taking so long on your end I'm hiring commissioners if you can't fill your end if you still want to be a part of this'' hope your game goes well anon.

    • 2 years ago
      Anonymous

      Ay bro, I'll help you with it.

    • 2 years ago
      Anonymous

      How do you know they didn't already finish it without you? Maybe they were sparing your feelings by not telling you that you're the dead weight that was holding them back.

      I mean, here you are. Saying they're not obligated to work in their project. My geiger counter is detecting dangerous levels of copium.

    • 2 years ago
      Anonymous

      By 'they', you're just referring to him in 3rd person, right?
      He's not a troony or anything? That would be silly. I think the people replying just got the wrong idea.

    • 2 years ago
      Anonymous

      tell him he still gets a cut of the profits

      [...]
      Yeah that was me, just lurking the thread because I wanna see RPGM stuff and I decided to respond for the heck of it. Genuinely got caught off-guard, like, what the frick kind of schizophrenia is this?

      >what the frick kind of schizophrenia is this
      summer vacation

    • 2 years ago
      Anonymous

      what kinda rpg is it? im pretty good with music and could help contribute there if it helps at all bro

      • 2 years ago
        Anonymous

        Didn't answer your second question, whoops. I'm actually pretty decent with music. Have a knack for mood. I just need to refresh on some music theory notes

    • 2 years ago
      Anonymous

      >ut how do I tell them I'm hiring commissioners without hurting their feelings?
      Not to worry, they will probably feel relieve.

    • 2 years ago
      Anonymous

      Say 'hey, I know you're busy and this game can't be your main priority right now, so I was wondering if you'd mind me paying for some art to speed things along a little?'
      Other things you can do -
      Say you'll pay for it.
      Say you'll be commissioning background art/tilesets/other relatively 'generic' things and that you still want your friends stuff front and center (assuming they're mostly done with the key stuff).
      Talk about how you feel like having to do the art is sapping your enthusiasm or say you want to maintain your momentum so you can finish it (i.e. make it a 'you' problem).
      Or you could just get some free assets from itchio and use them as placeholders instead of investing your own time in doing something you're bad at.

    • 2 years ago
      Anonymous

      Tell him that you'll be paying for third party commissions as a favor to him because, while you're passionate about this project, you understand that he hasn't been able to find the time recently and don't want him to feel rushed for the sake of your passion project.

  3. 2 years ago
    Anonymous

    I was surprised to find out charas-project was still around, too bad the vast majority of the stuff on there is still just video game asset rips

  4. 2 years ago
    Anonymous

    [...]

    Jesus fricking christ how obsessed are you?
    You're wacking it to trannie porn right now aren't you?

  5. 2 years ago
    Anonymous

    [...]

    >Waited 8.5 hours to jump on a reply.
    Sometimes it's just too easy.

    • 2 years ago
      Anonymous

      Ten seconds flat

      • 2 years ago
        Anonymous

        Whatever you say you troon obsessed camper.
        Have fun monitoring this thread for the next few days.
        Lol.

  6. 2 years ago
    Anonymous

    [...]

    Yeah that was me, just lurking the thread because I wanna see RPGM stuff and I decided to respond for the heck of it. Genuinely got caught off-guard, like, what the frick kind of schizophrenia is this?

  7. 2 years ago
    Anonymous

    >people having actual full-blown meltdowns because anon used "they" in their post
    So much for the left being snowflakes. What the frick is wrong with you people lmao

  8. 2 years ago
    Anonymous

    My development in my game is going good my artist got done with all the girls now I just need to finish the rooms in the house.

  9. 2 years ago
    Anonymous

    I've been trying to buy the MV bundle on HB and my fricking card keeps getting declined. Tried paypal, direct payment etc. What the frick is wrong with humble now? They're asking for a phone number too. That website's gone to shit. Can't buy MV+DLC for that price anywhere else though ffs.

    • 2 years ago
      Anonymous

      >just missed the Summer Steam sale
      Try again next year

      what kinda rpg is it? im pretty good with music and could help contribute there if it helps at all bro

      Postmodern thriller, though I probably shouldn't use the word postmodern anymore, now that YIIK yiik'd it.

      • 2 years ago
        Anonymous

        you shoudn't because it makes you sound like a pretentious asshat
        videogames as a whole are post-modern by default already

  10. 2 years ago
    Anonymous

    Well bros? What do we think? Not mine btw. Some Leafy-wannabe ZoomieTuber
    https://www.optiworld.io/post/my-upcoming-video-game-update-1

  11. 2 years ago
    Anonymous

    I need to choose a License or something for my project on Itch

  12. 2 years ago
    Anonymous

    I just put up my project on itch.io but it's free.

    • 2 years ago
      Anonymous

      cool what's the link?

      • 2 years ago
        Anonymous

        though it's a /d/ h-rpg.
        https://goseb90.itch.io/curse-of-the-underdark

        • 2 years ago
          Anonymous

          Thanks

        • 2 years ago
          Anonymous

          why not charge a dollar

          • 2 years ago
            Anonymous

            I have not set up a payment type and I don't know which one.

        • 2 years ago
          Anonymous

          hey man you mind if i play atom? i dont wanna mess up your progress on your character

          • 2 years ago
            Anonymous

            actually if you load this file, it will just bring you to the title screen, because the game is over at that point.

  13. 2 years ago
    Anonymous

    Is there any point to buy rpg maker when rpg developer https://youtu.be/cLQP9LvKYUA is coming out in early access this year?

    • 2 years ago
      Anonymous

      No, but because Unite is coming soon:tm:

      • 2 years ago
        Anonymous

        >Unite
        After unity going full israelite, it's dead on arrival

        • 2 years ago
          Anonymous

          Haven't heard of any game actually switching engines, so it was a nothingburger as usual.

    • 2 years ago
      Anonymous

      >literal who dev tool
      here is your reason, RPGM already has a long history and reputation among these "no coding needed!" engines. More users = more community-based support content.
      This will need to dethrone Maker's popularity if you want it to be worthy it

  14. 2 years ago
    Anonymous

    Today I added footstep sounds for different areas like swamp, grass, concrete floors etc. I also learned how to make event so that its SE will get louder or weaker depending how close you are to it. Sounds really add to ambience.

  15. 2 years ago
    Anonymous

    What are the differences between the rpg maker versions?
    Which one should I start with? QRD?

  16. 2 years ago
    Anonymous

    Just saw a thread in rpgm forum about Omori getting a Switch version. How? Isn't Switch not support for rpgm games or they port the whole game into another engine?

    • 2 years ago
      Anonymous

      One selling point of MV (which Omori was made in) was compatibility with more systems.

      • 2 years ago
        Anonymous

        What about MZ?

      • 2 years ago
        Anonymous

        Anymore mv games that ported to switch?

    • 2 years ago
      Anonymous

      rpg maker MV is essentially javascript, which is cross-compatible with many devices and easy to make a port/wrapper/launcher for it

  17. 2 years ago
    Anonymous

    [...]

    [...]

    wtf is wrong with you? you're triggered over the word 'they'????

    Are you moronic? Do you actually think people say 'they' because of some tran stuff? That's how English works. You're a schizo. Who is this obsessed with anti-trans shit that you get butt hurt over someone speaking English normally???

  18. 2 years ago
    Anonymous

    Should I buy the RPG Maker Resurgence Bundle on Humble if I want to get started making a simple RPG?

  19. 2 years ago
    Anonymous

    Grinding more real word corruption scenes.

    • 2 years ago
      Anonymous

      What is this?

      • 2 years ago
        Anonymous

        Star Knightess Aura

    • 2 years ago
      Anonymous

      goddamn how did they get the text box looking so nice. I'm having an issue with it due to map zooming after I bumped up the resolution.

      like if I put "Random Thug" where 'Aura' is it cuts off the bottom of the g

  20. 2 years ago
    Anonymous

    Any good free steampunk-victorian titleset?
    any tip on titlesets and grafics

  21. 2 years ago
    Anonymous

    I wanna start making my own rpg game. I got the concept and the characters and some idea of mechanics but i dont know where to start
    any advice or a good guide?

  22. 2 years ago
    Anonymous

    a little over halfway done with chapter two

    • 2 years ago
      Anonymous

      chapters? how big are they

      I wanna start making my own rpg game. I got the concept and the characters and some idea of mechanics but i dont know where to start
      any advice or a good guide?

      try making a single level first, like a puzzle or a dungeon for your game. keep making these until you understand how to start.

      • 2 years ago
        Anonymous

        my game isn't actually officially divided into "chapters", but I refer to each big stretch of the game before a main boss fight as a chapter for the sake of setting realistic development goals. most people cleared the demo in around an hour or two, and the demo's content was more or less the entire first chapter. given that my plan is for it to be the shortest one, I'd say each chapter should take players around 3 hours give or take

        • 2 years ago
          Anonymous

          Link to your game?

          • 2 years ago
            Anonymous

            https://store.steampowered.com/app/1886210/Mirrored_Soul/

  23. 2 years ago
    Anonymous

    It's going good! Drew this today cos I wanted to practice doing some art stuff

    • 2 years ago
      Anonymous

      good stuff

    • 2 years ago
      Anonymous

      Dont you DARE hurt Nyangela knightsneed
      Dont you DARE

      • 2 years ago
        Anonymous

        Nyangela gets hurt all the time!

        • 2 years ago
          Anonymous

          nyangelasisters it's fricking over

          • 2 years ago
            Anonymous

            KNIGHTSNEED YOU BASTARD

            Nah I'd never hurt nyangela permenantly, except emotionally. She's too special

            • 2 years ago
              Anonymous

              can you draw nyangela receiving the headpatt

              • 2 years ago
                Anonymous

                10,000 hours ms paint

              • 2 years ago
                Anonymous

                Blessed my good sir, very blessed, thank you

              • 2 years ago
                Anonymous

                You aight knightsneed, you aight

        • 2 years ago
          Anonymous

          KNIGHTSNEED YOU BASTARD

    • 2 years ago
      Anonymous

      I can't tell if the black dude is holding his fist in front of his shoulder or if his arm is amputated.

  24. 2 years ago
    Anonymous

    moron-o and newbie here. Is there any plugins with a skill system similar to Deus Ex for MV/MZ?

  25. 2 years ago
    Anonymous

    How do I make myself do more mapping, eventing, game balancing, etc? The graphic and story-writing side of things is easy enough, even though my story is basic and the graphics are hit-or-miss, but the game world I've made is like two and a half maps at the moment, none of them fully finished, and populated with enemies whose stats are marginally altered and only have basic attacks. Should I stop worrying and just let it happen naturally?

  26. 2 years ago
    Anonymous

    Where does /vrpg/ post their games?

    • 2 years ago
      Anonymous

      Theres the jams

      [...]

      Some of them arent even rpgs though, just made with rpgm

  27. 2 years ago
    Anonymous

    I've been meaning to start working on a game but I'm hung up on wanting to make combat feel fun and engaging so I haven't started...not sure what do.

    • 2 years ago
      Anonymous

      >wanting to make combat feel fun and engaging
      Do that at the end, worst comes to worst, you release a mediocre game

      • 2 years ago
        Anonymous

        Nah shit combat is the thing that turns me off most RPGs so it's important to me personally that it feels like a meaningful aspect of the game.

        • 2 years ago
          Anonymous

          Don't worry brother, I will make more than enough shit combat to make up for your efforts to achieve the opposite

  28. 2 years ago
    Anonymous

    I really hate trawling through nip websites and reading their permissions, even if you go via the megathread on the RM site you still have to navigate moonrunes and whack layouts to find things. Any easier methods? I want to make a murder mystery set in a school.

    • 2 years ago
      Anonymous

      Just do it you lazy fricking tumor

  29. 2 years ago
    Anonymous

    [...]

    I'd help you if you posted a link to the script and didn't just delete your posts for no reason.

  30. 2 years ago
    Anonymous

    >a plugin dev has finally hinted that he'll add one feature to his excellent plugin after many people asked for it

  31. 2 years ago
    Anonymous

    Is there one good reason to not use AI generated portraits?

    • 2 years ago
      Anonymous

      Absolutely none. I'd recommend Midjourney since they make the highest quality AI stuff. I've gotten some beautiful landscape ideas from them. Just alter the image or redraw it so you don't get hit with any copyright issues. I think they still own the images.

      • 2 years ago
        Anonymous

        This, AI is great for ideas and reference material, at least for parallax background art, but you shouldn't trace or straight up take what AI produces for you.

  32. 2 years ago
    Anonymous

    I'm tempted to try code a card game battle system someone stop me

    • 2 years ago
      Anonymous

      >need variables for each card you own
      >need variables for each card in your deck
      >need variables for each card in your opponent's deck
      >need variables for each card in your hand
      >need variables for each card in your opponent's hand
      >need variables for your monster cards' stats
      >need variables for your opponent's monster cards' stats
      >need to program the effects of each and every card in the game individually
      if all of this isn't enough to stop you, consider that
      >you need to program the fricking ai to play well enough that the player doesn't get bored of stomping an ai that barely fights back

      • 2 years ago
        Anonymous

        None of this is as difficult as it sounds though.
        >make a list of your cards and assign them arbitrary variables, obviously in some sort of order
        = 01, Shield = 02, etc
        >Any and all effects of these cards are checked against a lookup table in the form of a series of Conditional Branches, executed any time a card effect is invoked
        >augmented by other conditions which check for modifiers, but this is easy
        >Deck/hand/battle variables can be their own variable array which is only dealt with on a temporary basis, during battles
        >this will depend on the size of your hands/fields/etc
        >ex. V101~200=player/foe decks (assuming 50 cards each), V201~300 for field variables and hands which you point around/through for selection, targeting, damage/effect calc, etc.
        >other more permanent stuff like player deck, inventory, etc, can be its own array
        >example: V[1001~1050]=Current Deck (each variable=card ID)
        >card inventory itself could literally just be the quantities of each card since you don't need to account for ID in a fixed-order library. Bonus points if you incorporate the have/don't have flag into the variable
        >V[2001]=quantity of card ID 1. If 0, you just don't have it, if you have acquired it, 1000+quantity in inventory.
        The most difficult part would be designing the AI since there are a large number of possibilities for what you might want/expect/etc the enemy to do, and programming them to put strategies to use will take you more time than any of the structural/design stuff by an incredible amount.
        It's all a lot of work, but none of the logic for it is THAT hard.

  33. 2 years ago
    Anonymous

    Found this cool Blackjack mini-game script for VX Ace but I am trying to find a way to add items (Poker Chips) after you win.

    The script and mini-game can track win/loss ratio so i'm wondering if there's a syntax or something that can add an item after it. Anyone got any ideas? Trying to look for RMVXA help online is like a needle in a haystack.

    • 2 years ago
      Anonymous

      I literally evented my own blackjack minigame from scratch, might be able to help! What's the script

      • 2 years ago
        Anonymous

        https://forums.rpgmakerweb.com/index.php?threads/late-rmw-2016-christmas-gift-blackjack-mini-game-rgss3.72719/

        here thanks. from 2016 it is. you'll need 7-Zip to open the rar file to open it in vx ace. nice someone made this, as a gift!

        fun on it's own but a syntax line to add an item or gold will make the win/loss stand out.

    • 2 years ago
      Anonymous

      FIXED IT!
      I just need to do this where the victory messages are in script:

      $game_party.lose_gold(add how much gold you get)

      $game_party.gain_gold(same but for removing)

      I bet there's a big list of general script lines to add somewhere.

  34. 2 years ago
    Anonymous

    I've been toying around with Ao Oni style chases in VXA, so far I've figured out how to create the illusion of being chased room from room, and I've also managed to get a functioning "searching" that's kinda like Tyrant in REmake2 (in truth it's entirely abstracted), and random ambushes for when the killer gets tired of wandering.

    Not touched RPG Maker in years. Biggest problem I run into is how I need to use a map template for chase maps otherwise numbered events go haywire.

    • 2 years ago
      Anonymous

      >I've also managed to get a functioning "searching" that's kinda like Tyrant in REmake2 (in truth it's entirely abstracted), and random ambushes for when the killer gets tired of wandering.
      Would you mind going into a bit more detail on these mechanics? That sounds interesting and potentially relevant to my project.

      • 2 years ago
        Anonymous

        The searching is basically a mode where the creature is inactive, but it's X distance away from you. X shifts by a random value and plays a sound (The closer the louder), and when it hits a specific value it spawns it and gives chase. Like I said, completely abstracted.

        As for the random ambush, it's a bit more complicated but still straightforward. under certain conditions the monster will go into "lurk mode" (in my toybox it's when its distance hits -2). Near every ambush point is an ambush trigger that is directly in front of it, and it takes three random steps and then teleports back to its initial location using scripts. If you touch the trigger, the monster spawns. This allows it to jump out of closets and etcetera. The random steps means that it's very possible to walk by the ambush spot, and when backtracking through the room you hit it for real.

        I'd toss you what I have but I've broken a bunch of things as you do.

        • 2 years ago
          Anonymous

          That's a really cool way to approach that, using sound to communicate it is also clever.

  35. 2 years ago
    Anonymous

    >FOSSIL isn't able to support some MV scripts
    it's over...

    • 2 years ago
      Anonymous

      But what if I don't want to use that dumpster fire of MZ?

  36. 2 years ago
    Anonymous

    Which rpg maker version do you guys currently use and why?

    • 2 years ago
      Anonymous

      VX Ace because I am an unstable individual and my nostalgia and familiarity directly affects my opinion of it
      Similarly, 2003 is utter complete fricking trash for me because, as a kid, I tried it as my first RPG Maker and I didn't know what to do, even though today I could use it just fine.

    • 2 years ago
      Anonymous

      I use VX Ace because it's cheap and it's the one I've used the longest. It's probably less useful than MV but I just like it more.

      • 2 years ago
        Anonymous

        this artstyle is so "in" right now but I never find it appealing

        • 2 years ago
          Anonymous

          What do you think could be improved? I'm not much of an artist, more of a writer and music guy.

    • 2 years ago
      Anonymous

      2k3 for quick testing of ideas and usual jerking around
      VXA is the main choice because it has basic scripting but without totally ditching the event system, a few features that are missing in later versions (one of the picture effects) and also has better resolution options for both the art and the screen.

    • 2 years ago
      Anonymous

      MZ

      it's good

  37. 2 years ago
    Anonymous

    What do you guys think of my combat UI? (Background, HP and MP bars are all animated. Im purposley using an older screenshot with old art assets so i cant have my new shit stolen)

    • 2 years ago
      Anonymous

      Text is too small, there's a ton of unused real estate, multiple fonts make it painful to look at and your battlers having different artstyles to your characters I think is a fundamental visual issue. The "ultra" bar also looks like it's positioned/indented weirdly. I see what you're going for but right now it just looks really messy.

      • 2 years ago
        Anonymous

        This is true, thanks for the fresh set of eyes anon. I've already tackled the font size issue and I'm going to be redoing the party members as pixelart soon. The other UI elements are all pixelart now too. Not sure what to do with the empty space since it can be occupied by more enemies in fights involving them. It's certainly maturing

        • 2 years ago
          Anonymous

          It's not even the font size that's most egregious, it's that you use multiple fonts apparently completely arbitrarily. It looks flat-out bad, man.

          • 2 years ago
            Anonymous

            There's only 2 fonts in the image, and I've already replaced the non-pixelart font with a bold version of the small font. Posting an older image was a bad idea

            • 2 years ago
              Anonymous

              Especially because you don't want people "stealing ur art". No offense, but that seems pretty egotistical to me.

            • 2 years ago
              Anonymous

              Pretty bad idea yeah. "Hey can you give feedback on this image, btw the feedback you're liable to give I've already done" is kind of a weird move.

            • 2 years ago
              Anonymous

              The issue with the font is that one is pixelated, and the other is not.

    • 2 years ago
      Anonymous

      The photoshop brush used for the borders is too low res, the use of gradients look too cheap, all the character portraits should be from the same perspective, and the lack of a cohesive color scheme is distracting (one too many colors).

    • 2 years ago
      Anonymous

      lol, imagine fearing your tumblr tier art shit getting stolen

      • 2 years ago
        Anonymous

        Art status: Stolen

        • 2 years ago
          Anonymous

          Thanks for the tank, SUCKA!!!!

          OH NO NO NO IT'S OVER TUMBLRSISTERS

          • 2 years ago
            Anonymous

            Now I'm going to take the art and make a quirky self-aware earthbound-like RPG!!!

            • 2 years ago
              Anonymous

              Don't forget to make it actually about depression!!

              • 2 years ago
                Anonymous

                Umm sweaty it's actually about my nb life, mental health is VERY important but not all mental health issues come under the depression umbrella. Check your privilege.

    • 2 years ago
      Anonymous

      >Im purposley using an older screenshot with old art assets so i cant have my new shit stolen
      Who the frick asked

  38. 2 years ago
    Anonymous

    So, I am working on my game and I noticed I put way too much thought into the system. Problem: the game still does not look very good. I am using assets I am finding online, but the characters are a bit cookie cutter. Is there any reasonable course of action I can take not to make the game look generic while at the same time not commissioning an artist? I can't do art either so that's not an option.

    • 2 years ago
      Anonymous

      Learn to do art.

  39. 2 years ago
    Anonymous

    Does anyone have experience porting a project from an older version of MV (1.5) to a newer one (1.6)
    Is it just brainless or do I need to watch out for something

  40. 2 years ago
    Anonymous

    Thanks for the tank, SUCKA!!!!

  41. 2 years ago
    Anonymous

    Mind to hear my elevator pitch for a project I am working on.

    voidpunk style game set in far future of our universe (in the middle of heat death) following the lonely journey of a single passenger of rusty ship that time forgot, probably the last living being in corpse that became of the universe, leaving our protagonist with time to ponder and get into ''cryogenic'' deep sleep where he will explore the absurd world of his own mind.

    this is like my 4nd take, the internet connection is fricking me over I hope this works out

    • 2 years ago
      Anonymous

      >4nd
      oh God I am moronic

    • 2 years ago
      Anonymous

      Too vague to actually give an opinion. There's no impression of what the gameplay would be like, and making the premise interesting would depend on your writing skills.

      kinda always wanted to give RPG Maker a go but lack creativity so don't have any good story ideas

      Pick something you like, change all the names and start converting it into an RPG maker game.

    • 2 years ago
      Anonymous

      >of his own mind.
      Wow, you really had to ruin the whole premisse right at the end didn't you?

    • 2 years ago
      Anonymous

      Woah is it secretly about depression????? So quirky!!!!

    • 2 years ago
      Anonymous

      OK Omori 2
      Go ahead, make it, it's going to be worthless shit no matter how many balding semi-female creatures flock to it and swear by it as if it were the Bible

    • 2 years ago
      Anonymous

      could be neat. don't let the gays on here discourage you. even if it is some rote plot about depression, the narrative motifs you utilize are enough to make it stand out as something interesting -- assuming that you're an artist that can realize your own vision

  42. 2 years ago
    Anonymous

    Are there any plugins or mods for VXA that expand functionality of the program itself?

    • 2 years ago
      Anonymous

      in all my travels i've only come across that once, its something very rare. what would you want from it?

      • 2 years ago
        Anonymous

        >talking like you're at the bazaar
        The frick

      • 2 years ago
        Anonymous

        Cutting and pasting multiple events for starters, I'm the guy working on the stalker system up the thread.

        • 2 years ago
          Anonymous

          you could copy-paste the entire map would that work?

    • 2 years ago
      Anonymous

      If you know how to code you can actually use scripts to programmatically edit your game

      • 2 years ago
        Anonymous

        If I knew how to code I wouldn't use RPG Maker.

  43. 2 years ago
    Anonymous

    Dear newbies to RPGM:
    Don't ever fricking think about making your first project original, no custom graphics, no custom nothing
    Make some 15 minute diarrhea about poopfarting or whatever and just tell everyone who says it's bad that you'll take their eye nerves out with tweezers
    Then make a 30 minute poopshit about the importance of beating your wife or something, whatever works really
    Just start small and slowly ramp it up, don't torture yourself like morons (me) did

    • 2 years ago
      Anonymous

      That is the plan.
      I need to learn how to make a fricking chest with loot right and transforming boss before I could start vomiting my creativity.

  44. 2 years ago
    Anonymous

    Hey, is this bundle worth buying?
    I am completly new to idea of making games in RPG Maker.
    https://www.humblebundle.com/software/rpg-maker-resurgence-software?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_threes_tile_index_1_c_rpgmakerresurgence_softwarebundle

    • 2 years ago
      Anonymous

      Genuinely thanks for sharing that mate, I was using VXAce illegally up until now and I just snagged it for 1EUR
      That being said, yeah, this is definitely a worth investment because most of these frickers cost a lot separately

    • 2 years ago
      Anonymous

      >Agonizing over the fact that there wasn't a humble bundle for RPG maker
      >Thanks to this link, I realized I was a moron and wasn't looking through the software tab

      Time to nake the switch from writing shitty novels to shitty RPGs

      • 2 years ago
        Anonymous

        i beliebe on u

  45. 2 years ago
    Anonymous

    Story take place in Thai thus adding south Asia folklore creature as boss

    • 2 years ago
      Anonymous

      Looks great as always. Which RPG Maker were you using?

      • 2 years ago
        Anonymous

        MV

        Lungs can be boobs if you're brave enough

        Are you brave enough to fap to this?

        • 2 years ago
          Anonymous

          Yeah that's pretty hot.

    • 2 years ago
      Anonymous

      That's some big ass boobs.

      • 2 years ago
        Anonymous

        Those are lungs you horny freak

        • 2 years ago
          Anonymous

          Lungs can be boobs if you're brave enough

        • 2 years ago
          Anonymous

          >Those are lungs you horny freak
          Excellent monster design.

    • 2 years ago
      Anonymous

      is one of those organs the uterus?

      What was written on Enterbrain's card?

      >Update the sound effects

      >Have variable triggers for events be something other than "Equal to or greater than".

      do they have customizable menus yet? i'd settle for 3 different formats you can choose between.

  46. 2 years ago
    Anonymous

    What was written on Enterbrain's card?

    >Update the sound effects

    • 2 years ago
      Anonymous

      >Have variable triggers for events be something other than "Equal to or greater than".

    • 2 years ago
      Anonymous

      Fix the RTP

      • 2 years ago
        Anonymous

        the RTP we want.

        • 2 years ago
          Anonymous

          the RTP we get

          • 2 years ago
            Anonymous

            the rtp we get

            • 2 years ago
              Anonymous

              sad, but true.

              • 2 years ago
                Anonymous

                am i going insane or is that a screenshot of overshadowed

              • 2 years ago
                Anonymous

                The backrooms is a cancerous internet meme that inspires mediocrity.

              • 2 years ago
                Anonymous

                I thought it was alright at first. It took liminal spaces + dream analysis + whatever else headcanon physics-clipping and made a fun story out of it, but it became stupid when they started adding floors.

              • 2 years ago
                Anonymous

                I happen to enjoy browsing /x/ threads for ideas.

              • 2 years ago
                Anonymous

                There's a bunch of survival horror games inspired by it. Someone needs to make an RPG.

              • 2 years ago
                Anonymous

                Footage found.

              • 2 years ago
                Anonymous

                I don't think you can noclip in a 2D game...

              • 2 years ago
                Anonymous

                Are you kidding? I swear every other rpg maker game has some tile somewhere, that lets you walk up and on to walls.

              • 2 years ago
                Anonymous

                How do you write a story for the backrooms?

              • 2 years ago
                Anonymous

                In theory "The Backrooms" is just like any other dungeon.
                The burning question in most dungeon crawlers, that I've played, is the backstory of how this place came to be.

                So for the backrooms, Kane Pixels' videos puts forward the idea that is was created as a storage solution. But then something went wrong.

                Other takes on it are that reality is a virtual simulation and the backrooms are out-of-bound zones generated from garbage data. Or something.

                The problem with the later one is how to inform the player, or even the player characters, of that reality. The creepypasta just tells you that in prose. But that's not really the style in for visual media. We'd prefer exposition from an informed character - but why would a character know? how would they know?

                Another structure issue is that most backroom videos are made in the "found footage" format, following a lost character. They find something interesting or terrifying. And then their fate is unknown unless/until it gets a callback in another video. Creating an anthology.

                That's not typical for Rpgs. Although I have seen games change the point-of-view regularly. But eventually their storylines would have to converge.

              • 2 years ago
                Anonymous

                On second thought. Dungeons are usually a seat of power. They contain something to rewrite the world. Or they're connected to some nexus or source.

                I feel that's not in the spirit of the backrooms. They're a "liminal space" horror. Like, you'd find the opposite of power inside. Just wasted space. Rot. Missing socks.

              • 2 years ago
                Anonymous

                There's a lot that can be said about liminal spaces. And what affects people's nerves. Veils of deception and such.

                I think creating a "Backrooms" RPG would be challenging because IRL players are conditioned to suspend a certain level of disbelief. We are use to fractal Penrose labyrinths and lifeless NPCs. On top of satirical rpg that break the 4th wall entirely or just poorly playtested projects.

              • 2 years ago
                Anonymous

                Backrooms are just a horror version of Rogue.

              • 2 years ago
                Anonymous

                Rogue doesn't have a story either.

              • 2 years ago
                Anonymous

                Maybe it does and maybe it doesn't. You know those old school publishers would just slap on box art and some text in the manual that might not actually reflect what's in the game.

                According to the manual, you play as a rouge who has long forgotten their own name in their quest for the Amulet of Yendor. Of course this is contradicted as soon as you start the game and name your character.
                The amulet was created by magicians to remind mankind of "their origins". So there's different ways you can interpret that. Like, it's going to help the Rouge remember it's name? maybe verify a bloodline, maybe evidence that women truly are from Venus? Or by "their origins" it meant the Magicians' origins, who knows?
                The amulet was stolen by the Dungeon Lord (No reason given) - from the Magicians who created it, presumable. Because the Magicians' magic will revive "true seekers of the amulet" from death. But the Dungeon Lord rearranges the dungeon and sends them back to the beginning.
                This is B.S. because the "Dungeon Lord" doesn't actually appear in the game. Also the manual text says the rouge entered a cave, by rolling away a moss covered rock. And only use "dungeon of doom" metaphorically.
                The rouge passes the remains of others that died, but apparently they weren't "true seekers" because they didn't revive?
                If you actually find the amulet and get out, the game says the rouge just sold it for money...

                I think the original idea was that, once you step into the dungeon, the entrance would be hidden or forgotten, so finding the amulet is the only way out.

              • 2 years ago
                Anonymous

                Yes but, like the Backrooms, Rouge had a bunch of clones. The goal was still "The Amulet of Yendor", but they had their own explanation for the dungeon and what the amulet was used for.

              • 2 years ago
                Anonymous

                >I think the original idea was that, once you step into the dungeon, the entrance would be hidden or forgotten, so finding the amulet is the only way out.

                Then nobody would go in the first place. Unless they fell in by accident, like the backrooms. But that leaves the same narrative conundrum. If there was something in the backrooms that let you out, how would people know about it.
                Can't use "A wizard did it" as an excuse.

              • 2 years ago
                Anonymous

                I've never been able to solve this problem.

              • 2 years ago
                Anonymous

                (continued)
                Only in my case, it's just giving the player character a goal.
                I've brought it up on some other forums. But they all operate by adventure game logic. The player will move the character where ever they're allowed. They make not attempt to justify the characters actions.

                That works for side quests. The world is ending - play slots at the casino.
                But when it's a main quest, you can't just accidently trip over a god relic in a room the character had no business being in.

            • 2 years ago
              Anonymous

              The RTP we want

          • 2 years ago
            Anonymous

            Fix the RTP

            What was written on Enterbrain's card?

            >Update the sound effects

            • 2 years ago
              Anonymous

              >We added a time-progress battle system
              >Battle events are completely useless because we didn't add an action trigger.
              >We also didn't document was a "turn" is.

            • 2 years ago
              Anonymous

              >We switched from Ruby to Javascript

            • 2 years ago
              Anonymous

              >No the event page only lets you check if VARs are >=
              Don't remind me.

  47. 2 years ago
    Anonymous

    people have been saying that limitation breeds creativity yet I haven't seen any creative games made in rpg maker

    • 2 years ago
      Anonymous

      you are not looking very much, then

    • 2 years ago
      Anonymous

      list 10 rpg maker games you've played
      IMPOSSIBLE MODE: list 5 /vrpg/ rpgm jam games you've played

  48. 2 years ago
    Anonymous

    I can't decide between VX Ace and MV, any tips guys?

    • 2 years ago
      Anonymous

      VXA if you're based, MV if you're based and moronic

  49. 2 years ago
    Anonymous

    How to i increase the resolution of my game to fit most monitors on fullscreen?
    Im on vx ace and i dont want my game to look amateur as frick

    • 2 years ago
      Anonymous

      Fullscreen++ by Zeus81. It will look blurry on some GPUs tho.

  50. 2 years ago
    Anonymous

    Lads how do I get animations to work right after scaling my map up due to resolution changes.

    I've tried setting it to both an event and a player and the animation still plays in the bottom right of the screen.

    • 2 years ago
      Anonymous

      Show us the animation's details and the event code.

  51. 2 years ago
    Anonymous

    I just bough 2k even tho I already had VXAce and know how to code. Hopefully this was a good investment.

    • 2 years ago
      Anonymous

      Hope you bought it via the humble bundle further up the page.

      • 2 years ago
        Anonymous

        2k isn't even in that bundle, anon

        • 2 years ago
          Anonymous

          I'm an idiot, I read it as 2k3.

  52. 2 years ago
    Anonymous

    What's the best way to have conditional choices in MZ? For example, in an investigation game where new dialogue options would be unlocking constantly as information is provided.

    • 2 years ago
      Anonymous

      switches/conditional branch would be the easiest. this is ace but its basically the same

      • 2 years ago
        Anonymous

        Thanks, bro.

  53. 2 years ago
    Anonymous

    odds: VX Ace
    evens: MV

    • 2 years ago
      Anonymous

      Good choice

  54. 2 years ago
    Anonymous

    I have a question about something minor. Is it possible to make the player character jump in an event without having player followers also jump into the same position as the party leader? I'm trying to do an event where your player can destroy roadblocks and I want the player character to jump to give a bit of visual feedback but it looks weird as shit with the problem I mentioned. Otherwise it looks like I'll have to either have to disable player followers or get rid of the jumping action. Pic related is the event logic.

    • 2 years ago
      Anonymous

      meme way: gather rollowers, disable, do your action, enable
      non meme way: just call the jump action via script bro

  55. 2 years ago
    Anonymous

    How should I make an area with poison gas and where you take X damage for each step (like poison swamp) but which you can negate by equipping a gas mask?

    I can think of ways but I feel like I'm missing some easier and simpler way to implement this.

    • 2 years ago
      Anonymous

      Equipment should have an SP-Paramenter for Floor Damage you can set to 0%.

      But the catch here is that "Floor Damage" is indiscriminate.
      So you make a Gas Mask to prevent swamp damage. But it'll also prevent lava damage, spike damage, ect...

      Also Floor Damage is hilariously hard coded as something -10hp
      Which makes the SP-Paramenter % absolutely R E T A R D E D

    • 2 years ago
      Anonymous

      Best way without the drawbacks

      Equipment should have an SP-Paramenter for Floor Damage you can set to 0%.

      But the catch here is that "Floor Damage" is indiscriminate.
      So you make a Gas Mask to prevent swamp damage. But it'll also prevent lava damage, spike damage, ect...

      Also Floor Damage is hilariously hard coded as something -10hp
      Which makes the SP-Paramenter % absolutely R E T A R D E D

      mentioned is probably to have a common event run as a parallel process that gives you an invisible state with the floor damage parameter only in the rooms with gas in it and only if you wear the gas mask.

      And about the hardcoded floor damage, that's an easy to solve problem by simply going into the script editor and changing a number.

      • 2 years ago
        Anonymous

        Yeah it was a problem back in VX Ace. But back then it was standard procedure to just edit the core scripts in the database. You didn't have to worry about an """"update"""" every 4 months that'll overwrite your changes.

    • 2 years ago
      Anonymous

      If it's toxic gas wouldn't standing in it be sufficient to damage you?

      • 2 years ago
        Anonymous

        You are going into real-time puzzles territory.
        Frick real-time puzzles territory.

  56. 2 years ago
    Anonymous

    reminder that if you use plugins, you haven't used the engine itself to its fullest potentials
    just like you didn't beat a game if you use rewind, cheat, etc

    • 2 years ago
      Anonymous

      >you haven't used the engine itself to its fullest potentials
      I unironically just want to make generic RPGs to spite people that keep telling me to make shit that's unique, quirky, and original. Plugins or not, I will never need to push the engine to its full potential.

      • 2 years ago
        Anonymous

        I do make generic RPGs and people pretend I don't exist.

        • 2 years ago
          Anonymous

          Maybe it's you and not the games you make

          • 2 years ago
            Anonymous

            What do you mean maybe I'm me?
            Who else would I be?

  57. 2 years ago
    Anonymous

    Anyone here has worked with Live2D stuff before?
    The only Live2D plugin I can find seems to be in japanese.

  58. 2 years ago
    Anonymous

    why are we so dead?

    • 2 years ago
      Anonymous

      timezones

    • 2 years ago
      Anonymous
  59. 2 years ago
    Anonymous

    How the frick do I stop myself from comparing my game with other, better RPGM games?

    • 2 years ago
      Anonymous

      Aversion therapy techniques such as sniffing ammonia is used for sex offenders.

    • 2 years ago
      Anonymous

      Don't.
      Accept you're bad and improve instead!

    • 2 years ago
      Anonymous

      Name one better RM game than the one you're making

      • 2 years ago
        Anonymous

        All iowacorn games.

        • 2 years ago
          Anonymous

          iowacorn doesn't count because he's not a human, he's a divine being that crossed into our dimension on accident

      • 2 years ago
        Anonymous

        Black Souls series

  60. 2 years ago
    Anonymous

    Cheers

  61. 2 years ago
    Anonymous

    Genuinely curious, what percentage of devs here picked up RPGM to make porn?

    • 2 years ago
      Anonymous

      Not me, though the final thing that pushed me to create was in fact a porn game.

    • 2 years ago
      Anonymous

      Wanted to take up drawing to make porn, but I'm going to make my first RPG to motivate myself learn art in the first place.

      Haven't thought about making an H-game since I never understood the appeal

      • 2 years ago
        Anonymous

        which h-games have you played. I've played a few good ones at this point, some of which have given me ideas for my own.

        • 2 years ago
          Anonymous

          Played none, only heard about Rance and Black Souls.

  62. 2 years ago
    Anonymous

    God I'm so pleased with Free Burg

    • 2 years ago
      Anonymous

      >it never ends.png
      yeah keep on grindin', smegma male

      • 2 years ago
        Anonymous

        Will do, ligma male.

    • 2 years ago
      Anonymous

      Will do, ligma male.

      Can I draw myself giving Nyangela a kiss on her cheek

      • 2 years ago
        Anonymous

        You have my full consent!

        • 2 years ago
          Anonymous

          I on the other hand am going to force somewhat elongated foreign objects into her mouth.

          • 2 years ago
            Anonymous

            Illegal! Crime!

            • 2 years ago
              Anonymous

              TOO LATE I HAVE ALREADY BEGUN FORCE-FEEDING HER AN ENTIRE BOWL OF CORNDOGS

              • 2 years ago
                Anonymous

                But cats hate dogs :'(

              • 2 years ago
                Anonymous

                not if she becomes dog

              • 2 years ago
                Anonymous

                >go to bed
                >wake up
                >time to check that /vrpg/ thread
                >oh god
                >oh god

  63. 2 years ago
    Anonymous

    kinda always wanted to give RPG Maker a go but lack creativity so don't have any good story ideas

    • 2 years ago
      Anonymous

      Just make an open world game with no story then

    • 2 years ago
      Anonymous

      Just rip-off stories/games you like, then tweak/combine them until players can't tell that it's a rip-off.

      • 2 years ago
        Anonymous

        Didn't work for Legion Saga.

  64. 2 years ago
    Anonymous

    >my project gets less and less downloads every day, it got the most download the first night I put it on itch
    frick, it's over....

    • 2 years ago
      Anonymous

      Post your game

      • 2 years ago
        Anonymous

        I already did in this thread.

        • 2 years ago
          Anonymous

          Which one, then?

  65. 2 years ago
    Anonymous

    Does VX Ace or MV have any editor mods like the Maniacs patch?

    • 2 years ago
      Anonymous

      No

      • 2 years ago
        Anonymous

        Gahhhhh even something as simple as "Convert this line to script" would be a fricking godsend! Guess I just have to learn Javascript.

  66. 2 years ago
    Anonymous

    why isn't anyone making an honest, sincere rpg instead of subversive, quirky, post-modern anymore?

    • 2 years ago
      Anonymous

      I would argue that Knight Shift is an honest, sincere RPG. It just has enemies with puns for names.

    • 2 years ago
      Anonymous

      I'm trying.

    • 2 years ago
      Anonymous

      people make them, they just dont get attention

    • 2 years ago
      Anonymous

      i am making a very quirky-looking rpg that is visually a love letter to all mother-inspired indie games (frick you, scribbling in ms paint is my passion), but instead of mental illness and/or hurting people bad, the plot is closer to classic fantasy rpgs, complete with a prophecy and gods and shit, with bits of lore strewn about like dark souls, but without sacrificing a whole narrative
      not sure where i stand on your spectrum based on that info, but there you go

    • 2 years ago
      Anonymous

      https://rpgmaker.net/

      There is a plenty there, just check the games that no one gives a shit and that is the reason people stopped making those games.

      Now, take a look at itch.io popular RPG maker games page. 99% moronic edgy shit.

      https://itch.io/games/tag-rpgmaker

      • 2 years ago
        Anonymous

        >FIVE
        >NIGHTS
        >AT
        >HOe-girlVE
        it's over bros, it's over bros, it never even began

    • 2 years ago
      Anonymous

      vrpgarchive.neocities.org
      play the jam games.

  67. 2 years ago
    Anonymous

    [...]

    >honest rpg since it's porn

    I've played plenty of honest RPGs that are also porn, I don't get your point

  68. 2 years ago
    Anonymous

    I originally started making RPG Maker games for practical purposes but ended up liking making stuff, though lately I haven't really felt like making anything, but rather tinkering with it and trying to design complex-ass shit I'll never actually use.

    • 2 years ago
      Anonymous

      I think you should share it with people that might find it useful, no matter how unwieldy it might be.

  69. 2 years ago
    Anonymous

    I have retroactively given Poisson lower lashes and instantly their design is 100% more appealing

    • 2 years ago
      Anonymous

      Cute!

  70. 2 years ago
    Anonymous

    What's you guys' thoughts on "Metal Slime" like enemies which flee unless you pass a dps check

    • 2 years ago
      Anonymous

      I love those. Wouldn't Piggy Banker be more of a Gold Golem, though? Maybe have one for experience points and another for gold.

  71. 2 years ago
    Anonymous

    I think I have an unused VX Ace key

    Go nuts whoever's the lucky bastard

    3YZNF-CEHLP-KKEBQ

    • 2 years ago
      Anonymous

      Heeey, thanks!

  72. 2 years ago
    Anonymous

    I still don't know which rpgm version to use aaaaa!!!

    • 2 years ago
      Anonymous

      Then use MV for all the community support.

    • 2 years ago
      Anonymous

      2003 with Maniac or VX Ace for community support, MV if you really need mouse compatibility.

  73. 2 years ago
    Anonymous

    Normalize posting this picture if someone asks you "Why do you want to do that" when you ask for an oddly-specific thing.

  74. 2 years ago
    Anonymous

    If anyone is interested in MZ for just the assets. Buy the MV trinity DLC instead.
    Whoever manages the store is an idiot.

  75. 2 years ago
    Anonymous

    What price will you charge for you game?

    • 2 years ago
      Anonymous

      $0 USD

    • 2 years ago
      Anonymous

      nothing, I got my copy of vxace for an euro, that's basically free.

    • 2 years ago
      Anonymous

      free, hoping to get enough experience to be able to eventually make money off of it though

    • 2 years ago
      Anonymous

      It is from player for players so 0.00

    • 2 years ago
      Anonymous

      60$ just as much as any other game released nowadays.

      • 2 years ago
        Anonymous

        What about premium preorder bonus and DLCs?

        • 2 years ago
          Anonymous

          I will have a preorder bonus but i wont have DLCs i will just make any DLC into its own separate 60$ game.

    • 2 years ago
      Anonymous

      how long is it. if its proper length go for 10$ any more or less and it will look overpriced.

      • 2 years ago
        Anonymous

        5-8 hours?

        • 2 years ago
          Anonymous

          thats enough to charge 10 then

    • 2 years ago
      Anonymous

      free

    • 2 years ago
      Anonymous

      It's my legacy to the world. I will die and my shitty RPG Maker game will remain. I will never be forgotten.

      • 2 years ago
        Anonymous

        Most filesharing platforms don't live very long.
        I remember back in the RMXP days. Everyone uploaded their project to megaupload and then...the fire nation attacked.

    • 2 years ago
      Anonymous

      5 million bucks

      Sure it'll sell awfully, but as long as I get 1 sale I'll be rich.

  76. 2 years ago
    Anonymous

    rpg maker isnt real.

  77. 2 years ago
    Anonymous

    what's he thinking about rpgmsisters?

  78. 2 years ago
    Anonymous

    beside omori, are there any other popular games made in MV or later?
    somehow rpg maker games that are well known and/or have cultural impact are only made in vx ace or earlier

    • 2 years ago
      Anonymous

      It's about soul.

    • 2 years ago
      Anonymous

      Witch's House MV is pretty fricking excellent

    • 2 years ago
      Anonymous

      I think you're delusional or biased
      >everything from when I was 12 was the best
      >my brain was undeveloped
      >my body was pumping hormones.

    • 2 years ago
      Anonymous

      Simply put I think the issue is that the "landmark" titles (if you can call obscure freeware games "landmark") were made in a much simpler time when the internet wasn't so rampantly commercialized and easy to use tools for making games and sharing them with people was a complete novelty. That's not really the case anymore; most people making games now are doing so to make money and that's changed the scene quite a bit. It's not all for the worse, LISA was probably the big showcase that you can make money off of an RPG Maker game and it's one of the best games made with the engine, as far as games made with MV go Fear & Hunger is fantastic and I expect its sequel, Termina, will be even better. It's undeniable that the scene has changed with the times though. This doesn't even just go for the RPG Maker either, I want you to try to imagine something like Higurashi or the early Windows Touhou games coming out today looking and being as rough around the edges as they were when they first released and becoming extremely popular.

    • 2 years ago
      Anonymous

      Demons Roots was fantastic, but I guess popularity is restricted to Japanese audience for now.

    • 2 years ago
      Anonymous

      HEARTBEAT was made in MV, but I'm not sure if it counts as popular. It is well-fricking-done though in my opinion.

      • 2 years ago
        Anonymous

        It's trash with highly defined pixel art, and that kind of pixel art is soulless. Shill games made by humans.

        • 2 years ago
          Anonymous

          >It's trash with highly defined pixel art,
          Have you even played it? I find the battles are shockingly well balanced, even in hard mode.
          >and that kind of pixel art is soulless
          What about it is soulless? The fact that it looks consistent? Even a blind man can tell you its better than the dogshit OMORI or undertale brought to the table.
          >Shill games made by humans
          Okay, now I get it. You're just a buzzword spewing shitposter.

          • 2 years ago
            Anonymous

            >Have you even played it?
            No and never will.
            >What about it is soulless? The fact that it looks consistent?
            Unironically yes, it feels like corposhit.
            >You're just a buzzword spewing shitposter
            YES

            • 2 years ago
              Anonymous

              >Unironically yes, it feels like corposhit.
              So things not looking butt ugly or just completely disharmonic with itself is corporate now? Frick. What a world we live in.

              Not that anon, I did play the game but there is something about the art the makes it a bit unappealing to me, I can't put it into words but it's like it's too calculated?
              Like it's following the rules of character design too strictly and lacks some personality.

              I mean, I figure it's got to be calculated, right? It's pixel art, yo. If you want it to be consistent you're going to be counting pixels up down and center, I'm not sure that can really be helped. Unless you mean the non-pixel art, in which case that's very subjective.

              • 2 years ago
                Anonymous

                >Unless you mean the non-pixel art
                I think you're right, you understand it better than I did.
                I think the conversion from art to pixel art is perfect, but the art itself is not that appealing to me.

              • 2 years ago
                Anonymous

                That's pretty fair. It feels like, if you're not into CAPCOM type art or look-alike art, you're not really going to like this either. I think it's pretty good, as it gives a solid idea of personalities without telling you everything right away, but again. Subjective.

          • 2 years ago
            Anonymous

            Not that anon, I did play the game but there is something about the art the makes it a bit unappealing to me, I can't put it into words but it's like it's too calculated?
            Like it's following the rules of character design too strictly and lacks some personality.

  79. 2 years ago
    Anonymous

    What do you think is important in a main character story arc?

    It seems to me, when they're not lacking a voice (as a silent protag would) they'll still be lacking a social life. I mean, they're still social but they're nobody and meeting everyone for the first time or something.
    Personally, I find the majority of JRPG protags to be unsatisfying.

    • 2 years ago
      Anonymous

      There are volumes written on how to give a main character a satisfying arc. Please play better games, also.

      • 2 years ago
        Anonymous

        >volumes written on how to give a main character a satisfying arc
        Where?

        • 2 years ago
          Anonymous

          https://www.google.com/search?q=how+to+write+a+main+character+arc&rlz=1C1CHBF_en-GBGB894GB894&ei=wBLoYsn7GsHE8gKPwKjYBA&ved=0ahUKEwjJ24PBmqb5AhVBolwKHQ8gCksQ4dUDCA4&uact=5&oq=how+to+write+a+main+character+arc&gs_lcp=Cgdnd3Mtd2l6EAMyBQghEKABMgUIIRCgATIFCCEQoAEyBQghEKABMggIIRAeEBYQHToFCAAQgAQ6BggAEB4QFjoICAAQHhAPEBY6BAghEBVKBAhBGABKBAhGGABQAFitA2D8BGgAcAF4AIABZogBnAOSAQM0LjGYAQCgAQHAAQE&sclient=gws-wiz

          Jesus Christ.

          • 2 years ago
            Anonymous

            Virus link

            • 2 years ago
              Anonymous

              The only virus

              >volumes written on how to give a main character a satisfying arc
              Where?

              has is fricking brain aids.

              • 2 years ago
                Anonymous

                Looks contagious.

              • 2 years ago
                Anonymous

                Oh no, better quarantine yourself back in reddit

          • 2 years ago
            Anonymous

            muh keys

          • 2 years ago
            Anonymous

            >phone posting
            Nodev detected.

            • 2 years ago
              Anonymous

              >Defending people too moronic to google things for themselves
              Nodev detected.

              • 2 years ago
                Anonymous

                >Asking google to carry a conversation for you.
                Is this a cry for help?

              • 2 years ago
                Anonymous

                More like a cry for people to help themselves.

              • 2 years ago
                Anonymous

                So you're schizophrenic and interpreted "What do you think" as "How do I do something"?
                And you thought you were helping by telling everyone they're stupid. Which IS an opinion. Just not the one people were interested in.

              • 2 years ago
                Anonymous

                I specifically answered "where can I find books on this subject" with a google search. If people can't be bothered to look things up themselves that's not my problem. You've also mischaracterised the situation, the google search and subsequent chiding was a response to "where?" not to the original post.

          • 2 years ago
            Anonymous

            Sorry, I thought you would recommend me some books.

    • 2 years ago
      Anonymous

      I wouldn't know. All my protagonists are unapologetic buttholes that everybody hates and they never change out of that.

    • 2 years ago
      Anonymous

      A personal goal. Personal steaks.
      But that can be hard to work into a globe trotting JRPG campaign. When a Dark Lord casts a shadow on the land it will most directly affect the King or some Royal Family. Because it's their domain he's messing with.
      Moving away from that, there's more and more degrees of separation.
      How does a peasant get involved? Maybe the Dark Lord commands undead, or goblins. The goblins raid and rape a village. Kidnapping the peasant's sister, cousin, wife what have you.
      Maybe the peasant's father is among the ranks of the undead. His reanimated corpse holds the answer to a burning question.
      That's something to go after.

      The furthest degree of separation might involve a foreigner from a distant land, or other world. Maybe a time traveler. All they want is to avoid attention - but for the sake of the story you know that's not going happen. They'll be seen as a threat, or the next target. A catalyst for change. Some savior mentioned in a prophesy, legend, scripture.
      They could be exiled from their old home, hopeful this could be their new one. They could have a chip on their shoulder about people rejecting or accepting him.
      In their darkest hour, maybe they learn they aren't "the chosen one" after all. They get what they wanted from the start - be be ignored and dismissed. But now too much has happened, they can't just walk away. Now they're going to do something they shouldn't. Build a nuke, frick the timeline, frick the "order of the universe" because it fricked with them.

    • 2 years ago
      Anonymous

      I think that's a difference between western and eastern philosophies.
      I say "western" I should say "English".
      I think English people put a lot of focus on knowing a character.

      I see Japanese and French people put more focus on emotions and relationship dynamics. Japan has these archetypes like "Tsundere" which isn't really a character, but an attitude a character has towards another character.
      Say, a character really likes another character but they try really hard to hide it, to the point they're the opposite of affectionate around them.

      You can see this in old medieval "Chivalry" tales written by the French. A knight fights off some ruffians. The damsel refuses to acknowledge the knights deeds. "That wasn't you. They tripped into water. I was saved by the river; not you. Where did you learn to swing a sword anyways? A kitchen?"

      I think an English reader/writer would beg the question "Why are you like this?" "Who are you when you're alone?"

      • 2 years ago
        Anonymous

        I am an English writer and I am begging the question: Why are you like this?

        • 2 years ago
          Anonymous

          The (YOU) jam is the other topic.

        • 2 years ago
          Anonymous

          That's just the local schizo who dispenses bad advice, anon

          • 2 years ago
            Anonymous

            You're just autistic and think everyone is here for the same reason you are.

      • 2 years ago
        Anonymous

        >JRPGs don't have the capacity for that depth
        I think they do. But maybe it's just in bad taste for a character to explain themselves.

        • 2 years ago
          Anonymous

          What do you mean? Like "I'm sorry I was an butthole. I never knew my father."

          • 2 years ago
            Anonymous

            I was thinking how the sense of self is different in other cultures.

            • 2 years ago
              Anonymous

              I guess when your language has a bunch of pronouns it creates doubts.
              Rene Descartes is like "I think, therefor I am".
              And everyone is like...

              • 2 years ago
                Anonymous

                He didn't say that. He said Cogito Ergo Sum. It removes all confusion and pronoun confusion. If you're going to be pretentious at least get it right.

              • 2 years ago
                Anonymous

                and why was there confusion in the first place?

              • 2 years ago
                Anonymous

                Because of the piss poor translation from Latin to French. Literally worse than Treehouse translation.

              • 2 years ago
                Anonymous

                No idiot. What cause him to say something that is so obvious and doesn't need saying.

              • 2 years ago
                Anonymous

                >Why did an existentialist philosopher make a statement about understanding his existence which only seems obvious because he was the first person to say it
                Christ, stick to anime maybe.

              • 2 years ago
                Anonymous

                This might seem mean to say, but this might be the most idiotic, least self-aware post I've ever seen.

              • 2 years ago
                Anonymous

                >Implying you know what they mean better than they do.
                It's obviously you want to be part of the conversation but have nothing to contribute.

              • 2 years ago
                Anonymous

                Shut up you stupid c**t. You got rightly called out by both

                >Why did an existentialist philosopher make a statement about understanding his existence which only seems obvious because he was the first person to say it
                Christ, stick to anime maybe.

                and

                This might seem mean to say, but this might be the most idiotic, least self-aware post I've ever seen.

                . Fricking embarrassing.

              • 2 years ago
                Anonymous

                t. moron that can't google answers for themselves.

              • 2 years ago
                Anonymous

                lol I'm literally the person who posted the google link that got everyone so het up in the first place

              • 2 years ago
                Anonymous

                What do you think gave it away?

      • 2 years ago
        Anonymous

        I think that you can find examples of any writing style and philosophy in any language/culture.
        To suggest that one is exclusive to a particular location/language is ignorant and suggests that you don't read.

  80. 2 years ago
    Anonymous

    Hello fellow de/v/s,
    here’s a screen from the game I’ve been working on with MissingSeven, the dude who brought you Theia: the Crimson Eclipse, Nec[H]roma, 5th Era, Tales of Banalia and stuff like that. But this one’s just a short dungeon crawler thing, we whipped it up for the IGMC 2022
    Link for those who want to try it out: https://missingseven.itch.io/ouroboros

    • 2 years ago
      Anonymous

      Gameplay-wise: it’s a dungeon crawler with a twist, characters age or get older every six turns, so the combat is a chaotic mess and I love it. Plus there’s like two bosses with unique mechanics, equipment-based skills, and some movement-pattern minigames

    • 2 years ago
      Anonymous

      Gameplay-wise: it’s a dungeon crawler with a twist, characters age or get older every six turns, so the combat is a chaotic mess and I love it. Plus there’s like two bosses with unique mechanics, equipment-based skills, and some movement-pattern minigames

      Battle screen looks great, overworld looks like shit, but I will give it a fair shot as soon as I can.

      • 2 years ago
        Anonymous

        It’s supposed to look like a tabletop game, but I get what you mean. Battle gameplay and cutscenes are a bit more classic, tho. Hope you’ll enjoy it, broseph

  81. 2 years ago
    Anonymous

    >default 17x13 tiles, 4:3 (20x15 tiles), 16:9, custom
    which one do you guys like?

  82. 2 years ago
    Anonymous

    I like to watch the way you walk
    I live to hear the words you talk
    I'd love to know the things you do
    (when no one's there to spy on you)
    I want to crawl inside your head
    To kiss your mind and lips of red
    I dig the things you do to me
    You've lit the fire to set me free

  83. 2 years ago
    Anonymous

    Does your game have meaningful dialogue choices, anons?

  84. 2 years ago
    Anonymous

    I'm thinking about getting into RPG Maker just so I can make some simple games for myself and maybe some friends of mine to enjoy.
    https://www.humblebundle.com/software/rpg-maker-resurgence-software
    Is this a good deal or a scam? Should I just pirate something instead? If down the line at some point years from now I decide to make some coomer fetish RPG Maker game and use pirated software and start a patreon, will I get fricked for it if I pirate?

    • 2 years ago
      Anonymous

      What do you have against charity?

    • 2 years ago
      Anonymous

      theyre all a scam except for the 5 item bundle. 1$ for vx ace is great.

      • 2 years ago
        Anonymous

        what the frick is wrong with you?

        • 2 years ago
          Anonymous

          you dont like ace?

          • 2 years ago
            Anonymous

            You're calling a charity a scam. Focusing on what you get rather than give.

            • 2 years ago
              Anonymous

              He's not being literal anon, he's saying the full price bundle isn't worth the money.

              • 2 years ago
                Anonymous

                it's a donation; not a price.

            • 2 years ago
              Anonymous

              Charities are scams meant to trick idiots into sending money to a third party who may or may not follow through with their promise of donations when they could just send any amount of money to the cause directly.
              >b-but what about the people who can't send thousands of dollars to their favorite cause
              Sending 1 dollar through charities is gonna do jack shit for the cause except for inflating your ego.

              I'd like to see you try debate me!

              • 2 years ago
                Anonymous

                Obviously don't throw your money at random internet charities? I am involved directly with the local charity I support. If you genuinely wish to help you need to meet the people, see their work and get personally involved. Anything else and there's obvious chances of it being a scam, I always thought this is common sense.

              • 2 years ago
                Anonymous

                Congratulation, you're the unpaid wagee putting extra cash in pockets of lazy morons who'd rather employ voluntary work and get all the glory + some cash.

              • 2 years ago
                Anonymous

                Souless maggot. I help out people in need because they've got none else. Because souless parasites like you sit on welfare and never lift a finger. What do you do, help yourself to shitposting? And then you wonder and blame why is society going down the shitter as you contribute absolutely nothing. Go do something good, fool.

              • 2 years ago
                Anonymous

                > I help out people in need because they've got none else.
                What a good messiah you are. Sure, more people need to hear this in a RPGMaker thread.

                >Because souless parasites like you sit on welfare and never lift a finger.
                My country has no welfare, even though it says otherwise. As for the soulless parasite thing, sure - never been a fan of blind altruism anyway.

                >And then you wonder and blame why society is going down the shitter as you contribute absolutely nothing.
                Imagine contributing to relatively legal pyramid schemes and genuenly thinking that your unpaid labor helps those that are perpetually kept in misery by your "employer" to facilitate further money laundering and corruption. Society "goes to shit" all the time and always will thanks to constant shift of goalposts perpetuated by structures designed to combat these going-to-shits, all the while the general level of life improves thanks not to said structires but to the technological and medical advancements.

                >Go do something good, fool.
                Pay me, b***h. You're not a family or a close friend so I owe you jack and shit. I hope you rot and die so those who I care about could have billionth of a percent better time on this planet.

              • 2 years ago
                Anonymous

                Christ. Get help worthless parasite.

              • 2 years ago
                Anonymous

                Man, Bulgarians are worse than roaches.

              • 2 years ago
                Anonymous

                Treat your illness, noose, pills, gun, doesn't matter, it'll be better than the way you are right now.

              • 2 years ago
                Anonymous

                Just stop and think about what you've just written bro. You've literally never met these people, never had a single interaction, discussion or even a genuine connection probably in years at this point and you call them lazy morons. People you don't even knwo or even met. You don't know anything about other people at all, what they've been through or the difficulty they're in. That speaks a lot about the type of person you are. Probably because you're embittered that noone really gave a shit about you. You're the lazy moron here, I didn't come here to flex on you but you're a complete dumbass that doesn't know what he's talking about at all and you need to shut the frick up. I would help you out but you're too proud and stupid to even admit that this is fricked in the head and you need mental help immediately. The entire reason why you even have a computer and internet connection right now is because somebody else contributed to it, what do you contribute to society? Get some help and give something back.

              • 2 years ago
                Anonymous

                You are the charity.

      • 2 years ago
        Anonymous

        I don't get it, what is MZ coupon?

        • 2 years ago
          Anonymous

          i dont know, i wouldn't use it anyway.

  85. 2 years ago
    Anonymous

    The problem with Shinji is that he had a verbal tick, a way of thinking that doesn't get translated consistantly.
    In English he says "I'm so fricked up"
    But in Japanese it more like "I'm the lowest", it's a comparative statement. He doesn't see himself outside of a collective. He's always part of a set of something...of humans, of men, of pilots.
    So the mental gymnastics he goes through just to grasp the concept of "I" is rather absurd.

  86. 2 years ago
    Anonymous

    The issue with eva and shinji(posters) is the lack of any productive alternatives to both the lifestyle or philosophy they have chosen seen or explained in the show. It's mistakenly taken as a celebration of the loser archetype even though Hideaki has went on multiple statements that claim the opposite. That your life is filled with choices. That is crucial to understand, that it is a choice that he and you make by continuing to wallow in self-pity, negative and backwards introspection that labors on the musings of identity and self-actualization when you barely have any willpower or courage to do anything at all. You choose to blame society, circumstances, others, anything and anyone but yourself for the choices that you make, daily. It's a vicious cycle of self-doubt, inadequacy and personal subjugation of guilt and shame that most young impressionable boys never escape.

    That should be the moral and essence of the character, with the solution being simply put-
    stop being a little b***h. Get your life together, be accountable and responsible towards yourself and grow to experience the fruits of this experience that is called life. Until you do, you will always be numb to it.

    And for those that blame society for example. Society is a reflection of your negligence, ignorance and lack of any meaningful contribution to your fellow man or local community. You deserve the hell you've chosen for yourselves through inaction, hopelessness and a faux sense of intellectualism bordering on cowardice. Don't hide behind a veil of superiority, irrational fear is more damaging and sick than anything any society has done to you, or rather hasn't(in your case because you are a coward that lives through proxy). You are a coward. You hide from life and God(not in the biblical sense but the divine power of self within you). Elaborate cowardice nothing more.

    • 2 years ago
      Anonymous

      Society existed before you were born. But this is the perfect example of people identifying with something that is outside of themselves.

      In French chivalry novels, there is the metaphorical place known as the "Perilous Chapel". To understand the metaphor you need to know that a church is not a building but the community around the building. A collective noun. While a Chapel is a building with no set congregation. So when a knight walks into this perilous chapel they are free to identify with whatever collective they choose. The word "collective" is unfair because it draws attention to the state of singularity and plurality. Which nullifies the conflict all together.
      Lancelot walks into a chapel (alone), and a conflict of interest arises from the different collective he belongs to. Where favoring one means betraying another. He's a son, he's a brother, a friend, a lover, a champion, a dream, a saint. And when he walks out of there, he's going to be a disappointment to someone! But again, he's alone. The only person he needs to worry about is himself, his own well being.

      In the French superhero cartoon, Ladybug and Cat Noir, they do this with Cat Noir. He is a son, a friend, a side-kick, a boyfriend. The conflict is perceivable, but it's unreal at times. To the point that there is a fan theory that Cat Noir is some kind of artificial construct.

      • 2 years ago
        Anonymous

        I saw that thread on /x/
        was that you?

  87. 2 years ago
    Anonymous

    How much of practising pixel art would it take to get on "good enough" level to make your own assets?
    Does a year sound close enough?

    • 2 years ago
      Anonymous

      Stop procrastinating by asking stupid questions and start practicing. I don't care what your moron logic is for asking, it's a moronic question with no definitive answer.

    • 2 years ago
      Anonymous

      I'm a total fricking amateur, here's something I made.

    • 2 years ago
      Anonymous

      You can do it anon, trust me. Art is 20% talent, 80% practice practice practice practice practice practice.

    • 2 years ago
      Anonymous

      if you work all day and you genuinely remain open-minded for learning and trying out different things in order to learn, if you challenge yourself constantly and have a solid consistency of both your workflow and the level of goals that you achieve on a regular basis, then around a year sounds like a good estimation

      if you just dabble into it, don't take it seriously, don't put in the time and effort, sit on 4ch all day, then you will become bitter, depressed and this could extend to more than a decade of misery and low quality of life

      pixel art isn't even as hard as any other medium of art, it also lends itself to a lot of ambiguity where it doesn't even matter if you study all of the art fundamentals either, that's why so many people do it. If you want to get to the end result of having great skill and pieces then
      1. Learn to enjoy the process
      2. Take it seriously
      3. Put in the time and effort
      4. Challenge yourself constantly
      5. Achieve goals rather than mindless grind

    • 2 years ago
      Anonymous

      Depend on talent I guess. I can't get gud in drawing pixel no matter how hard I try so I just give up and hand draw on high resolution file and just shrink it.

      • 2 years ago
        Anonymous

        How high res do you draw? How much do you shrink?

        • 2 years ago
          Anonymous

          Range from 400dpi to 216dpi, all shrink to 72 dpi.

          I prefer this, I'm tired of pixel art.

          I loves pixel art. I just don't have the talent to do it, sad.

          God, I wish I had your art skills man. Always so impressive.

          Thank you good knight, imo your style are far more memorable then mine. Godspeed to you sir!

      • 2 years ago
        Anonymous

        I prefer this, I'm tired of pixel art.

      • 2 years ago
        Anonymous

        Nooo don't share my brilliant idea

      • 2 years ago
        Anonymous

        God, I wish I had your art skills man. Always so impressive.

    • 2 years ago
      Anonymous

      Thanks for asking for advice. That being said, you'll never make it with that mindset, because you will never be good enough for anything if you don't make anything. I don't know what kind of mental illness possesses people on this earth to just delay beginning with anything creative, but it's not the way to go. You don't do practice before you start making assets, you practice as you make assets. You don't fricking spend a year brainlessly putting pixels together and get good enough to make a game, you either make shit with a goal in mind, like a character, or an area, or even just a single building or object, or you let your hand guide you and just create something out of your ass then give it purpose post-creation.
      Accept the fact you're a lost little child in terms of expertise and that your first attempts at it are not going to be very much good... then fricking do it anyway. Even if it looks like a very compressed scribble, don't scrap it, cherish it. You can always improve pixel stuff later.
      Also I'd suggest starting with ms paint, other programs have plenty of quality of life features, and transparency REALLY helps with animation, but if you can't make pixel art with ms paint, you just can't make pixel art. That's your filter, and if you can't get past it, cheat.
      So tldr, the answer is now, the answer is to just start now.

  88. 2 years ago
    Anonymous

    Anyone know what class Events on the map are instantiated (is that the correct term for JavaScript?) from in MZ?
    I thought they would be created from the Game_Event class, but the "this" keyword doesn't seem to work anywhere. A null instance called $gameEvent doesn't even exist like say $gameMap.

    • 2 years ago
      Anonymous

      For the record I figured it out and made my own chase event.

  89. 2 years ago
    Anonymous

    Can we please get back onto the topic of RM dev, if the animeposters and the schizos have had their fill?
    I fricking love making weird shit. What's your weirdest shit?

    • 2 years ago
      Anonymous

      My weirdest shit is this, but i still haven't implemented it into my game, sprite isn't even done yet

  90. 2 years ago
    Anonymous

    if i made a game in a pirated version of MV and later buy MV, can i just move my files from the pirated version to the legit version without problem?

  91. 2 years ago
    Anonymous

    >can't make custom art
    What do?

    • 2 years ago
      Anonymous

      how come?

    • 2 years ago
      Anonymous

      Mate, not being funny - I'm not what I'd describe as an artist. I literally just open paint.net and use my mouse to do every piece of art in the game. You can do it, all that's standing between you and success is time.

      • 2 years ago
        Anonymous

        SOUL

    • 2 years ago
      Anonymous

      What kind of shit do you need?

  92. 2 years ago
    Anonymous

    How much of a pain would be to implement a harvest moon gameplay loop in rpg maker?

    • 2 years ago
      Anonymous

      Not hard, but rpg maker feels too clunky and it wouldn't be fun.

      • 2 years ago
        Anonymous

        What should i use?

    • 2 years ago
      Anonymous

      A lot of events and variables if you want NPC's to react to your actions.
      Seasons would be a tedious to implement with calendars, all those alternate tilesets or just by making four separate seasons versions for each map.
      But if you want just some farming/gardening in between dungeon raids, it would be easy.

  93. 2 years ago
    Anonymous

    Im making a game based on the shadowrun universe using mostly RTP, don't know how far I can get but i have the skills (no rigger-decker since I couldn't think of how that could happen), any advice n how to adapt in MZ? So far im using shin megami tensei strange journey inspired skills

  94. 2 years ago
    Anonymous

    How do I make an rpg that people want to play?

    • 2 years ago
      Anonymous

      First you find a real person [check]
      They'll tell you the rpg they want made

      There's a bunch of survival horror games inspired by it. Someone needs to make an RPG.

      [check]

      • 2 years ago
        Anonymous

        and then?

        • 2 years ago
          Anonymous

          and then you close all your internet tabs.
          Navigate to WindowsSystem32driversecthosts
          open it in a text editor like notepad.
          copy and paste these lines:
          127.0.0.1 boards.Ganker.org
          127.0.0.1 boards.Ganker

          Bring some water bottle and food rations.
          Turn off your phone.
          Lock your door.
          Begin the Death March to the Parallel World

    • 2 years ago
      Anonymous

      >Not just making a game you would enjoy playing instead of being a people pleaser
      Youve lost before the game has even started. Make something fun that you think is really good but actually try and work hard at it. See what happens.

  95. 2 years ago
    Anonymous

    >be anon
    >open RMMZ
    >load sample map "World 1"
    >Aug. 3rd
    >Solar Storm Hits
    >Wake up inside game project
    >there's nothing here.

    • 2 years ago
      Anonymous

      Spooky.

  96. 2 years ago
    Anonymous

    How would you handle a fishing side activity in an RPG?

    • 2 years ago
      Anonymous

      Fish collecting just because it is possible or for prizes, selling fish for more money, using fish as consumables/crafting for dishes which are better than normal consumables.
      Just don't recreate that derpy fishing gauge minigame.

      • 2 years ago
        Anonymous

        >Just don't recreate that derpy fishing gauge minigame
        Yeah, I'd sooner have it be something like RNG where you trade a resouce like worms for a type of fish.

  97. 2 years ago
    Anonymous

    how are you able to find out which game is made with a specific rpg maker engine?

    • 2 years ago
      Anonymous

      The logo of Game.exe, if it's a dragon it's VX Ace, the unicorn/knight chess piece is VX, the floating house is MV, and I don't remember MZ. You can also tell by the tile size, VX and Ace are 32x32px, while MV is 48x48, MZ has included tilesize variation in one of its updates, so to distinguish it you can look at the folder structure. Same for all the earlier versions.

      • 2 years ago
        Anonymous

        >MZ has included tilesize variation in one of its updates
        How do you do that?

  98. 2 years ago
    Anonymous

    does anyone know if Little Hat World received a full english fanslation?

    • 2 years ago
      Anonymous

      cool, someone remembers
      it's very close to being finished

      • 2 years ago
        Anonymous

        yea, I'm pretty excited to play it. do you have a webpage where you'll be announcing the game when its complete; or do I just hafta get back in contact on the boards?

        • 2 years ago
          Anonymous

          no clue right now, sorry
          i would say check back around these threads in a month or so and at the very least i'll be shilling it by then to drum up interest

        • 2 years ago
          Anonymous

          no clue right now, sorry
          i would say check back around these threads in a month or so and at the very least i'll be shilling it by then to drum up interest

          Progress has been pretty steady all things considered but it really goes to show that even with little or no setbacks my initial predictions were wildly off the mark.
          Please wait warmly.

  99. 2 years ago
    Anonymous

    >Post your work-in progress or what your currently developing.
    Working on a lewd RPG inspired by old-school isometric games from the early 2000s like BG2, IWD2, etc.

    We recently put out a beta with some 5 hours of content.

  100. 2 years ago
    Anonymous

    >RPG Maker MV and MZ use a special snowflake interface skin instead of the default windows interface skin used in VX and prior
    >Program randomly crashes whenever it wants and has memory leaks
    Many such examples!

  101. 2 years ago
    Anonymous

    My 35% coupon for MZ is expiring soon, convince me to not buy it.

    • 2 years ago
      Anonymous

      Spend the $ you would waste on MZ instead commissioning people on fiverr to draw porn of the RTP characters. This is a far more productive waste of your dollars.

      • 2 years ago
        Anonymous

        Okay let's have an answer from someone who's not a complete moron.

    • 2 years ago
      Anonymous

      MZ was 40% off a couple of weeks ago. I don't know MZ's price where you are buying, so check the value here.

      https://steamdb.info/app/1096900/

      • 2 years ago
        Anonymous

        See though that's what I find appealing about WRPGE, I much prefer the idea of building all the stats and damage formulas and everything myself vs. RPGM where you are given a system and you'd better like it, because getting it to do what you want if you don't like it is a monstrous pain in the ass.

    • 2 years ago
      Anonymous

      It's very very similar to MV, most of the benefits (namely performance) can be achieved by using a newer version of nw.js, mapping is still inferior to XP and forces you to use 48x48 tiles (there is a plugin that is available for MV that lets you use an external mapping program and use any tile resolution, 16x16, 32x32, whatever you want), all the borderline mandatory plugins (yanfly among others) have been paywalled and on top of that have been obfuscated which kills compatibility with other plugins (this has basically killed the plugin ecosystem for MZ), RPG Maker Unite is coming out very soon™ and looks to be far superior than MV and MZ anyway.
      tl;dr no real advantages over MV and many disadvantages, you're better off sticking with MV or an earlier version or waiting for Unite which in theory should be out at some point in the coming months.

      • 2 years ago
        Anonymous

        >mapping is still inferior to XP and forces you to use 48x48 tiles
        Rest of it is true, what the actual frick Yanfly? And MZ is lacking so many basic functions like self variables and additional conditions it feels like Yan and friends are literally paying Enterbrain into NOT including it.

        • 2 years ago
          Anonymous

          Okay I wasn't aware about that, a lot of steam reviews I saw around launch were complaining about 48x48 tile size, that is a very welcome change since using an external mapper is not an elegant solution.

          I have no fate in Unite.
          I will stick with Ace.

          Yeah honestly that's viable, it's nice being able to make something with Ace and earlier and know it'll run on absolute toasters, the main disadvantage IMO is the inability to do pixel perfect upscaling at fullscreen resolutions even with something like mkxp-z forcing you to either deal with ugly scaling artifacts or have a bilinear filter over everything. This is something that 99% of people either don't notice or don't care about, it just bugs the shit out of me. If anyone here knows of a solution for this I'd love to know.

      • 2 years ago
        Anonymous

        I have no fate in Unite.
        I will stick with Ace.

      • 2 years ago
        Anonymous

        >RPG Maker Unite
        What does it have to offer?

        • 2 years ago
          Anonymous

          More powerful mapping and organization tools, easier to work with different assets (

          I understood that you can't use graphic resources like tilesets from previous RPG Makers in Unite, that's a big minus.

          heard wrong, tile size in unite will be 96x96 which allows you to use both 32x32 and 48x48 tilesets at pixel perfect upscaling, they've already released a free upscaling tool that does it for you if you don't have another program to do it), performance *should* be superior to MV/MZ since it's built on a proper game engine and not webapp runtimes - despite its reputation unity's performance with 2D games is completely fine in the hands of a competent developer, whether or not unite is being made by a competent developer remains to be seen.

        • 2 years ago
          Anonymous

          An actual good fricking backend. Seriously I hate how clunky shit feels in RPGM sometimes.

          Isn't Unity that program that outputs dogshit text wrapping I've been seeing in a frickton of games lately?

          There's two ways to make this effect and a lot of people choose the wrong one.

      • 2 years ago
        Anonymous

        I understood that you can't use graphic resources like tilesets from previous RPG Makers in Unite, that's a big minus.

  102. 2 years ago
    Anonymous

    right? People do that for free.

  103. 2 years ago
    Anonymous

    Isn't Unity that program that outputs dogshit text wrapping I've been seeing in a frickton of games lately?

  104. 2 years ago
    Anonymous

    Can you imagine a world where someone edits RPG Maker's editor to not be dogshit?

    • 2 years ago
      Anonymous

      Maniacs for VX Ace?

      • 2 years ago
        Anonymous

        Every time I look at Maniacs it makes me seriously consider switching to 2003. See, here's my problem.

        2003: Maniacs, has features later ones removed for no reason in default program.
        VX Ace: Frickton of scripting and resources, I'm mildly proficient in Ruby.
        MV: Also has lots of scripting and resources but old resources and VX scripts are completely incompatible because Javascript, system reqs UP+++++
        MZ: The big script creators paywalled their stuff and don't even release a demo of their scripts with simple functions, so I'd end up spending money on something that MIGHT work, MV scripts incompatible

        I don't even want to make an RPG, I want to make something like Corpse Party.

        • 2 years ago
          Anonymous

          How about Wolf RPG Editor?

          • 2 years ago
            Anonymous

            RPG Mismanaged creators spit out their dummies and capsize their prams if you use their resources in anything but RPG Mismanaged, and I inherited a lot of the DLC from my late friend.

          • 2 years ago
            Anonymous

            Jesus christ Wolf is like a fighting game guide filled with frame data and X/Y hitbox info, it's everything I want but I can't wrap my head around it. I mean, yeah in my early RPG Maker days it took me a bit to understand even simple things but this is like loading up someone else's RPG savefile and finding yourself in an area you don't recognize, he's doing a Lv1 challenge, and the protagonist is nowhere to be seen.

            Even just playing the sample game I can tell this is what I want. Now I know how Griffith feels about his castle.

            • 2 years ago
              Anonymous

              How good is machine TLing these days for stuff like instructions/tutorials and such that doesn't need to read nice but just needs to be legible and understandable, it might be worth it to run some of the Japanese WRPGE resources through it since the english language manual is good but not quite enough. Alternatively I have enough disposable income that I could pay someone to do it.

              • 2 years ago
                Anonymous

                I spent the last three hours trying to work with Wolf and it's just beyond my understanding. Cluttered interfaces are really bad for my focus.

        • 2 years ago
          Anonymous

          I mean, the first ever Corpse Party game had party system and a boss fight. Kind of.
          If you do not want combat and just walking and puzzles, you can use any version of the engine. I think even Towelket man now makes games in MV while still doing his primitive pixel art for everything.

          How about Wolf RPG Editor?

          Wolf is cool but requires a lot of creating/tweaking of basic systems and formulas before you start making levels. It is flexible but not in a "plug and play" way. Makes you anxious.

          • 2 years ago
            Anonymous

            >and just walking and puzzles
            I ran into the following issues when making the basic aspects of my game

            - Needed to create a plugin to check individual digits in a variable for a lockpicking minigame.
            - Needed to find a plugin to give self-variables to doors so they could have consistency for said minigame.
            - The simplest way to indicate searching or effects (battle animations) could be exploited to render you immune to the slasher for a few seconds.
            - There is absolutely no way to apply the effect of a battle skill to a hero outside of battle.
            - Needed to find a pathfinding plugin to replace the dogshit that is RPG Maker pathfinding.
            - Needed to completely rebuild a mechanic because holding down a button is polled every frame and there is no way to digitally release it.
            - Needed to find a plugin to customize slip damage since I decided to run on single-digit HP but rare damage
            - Needed to find a plugin to reuse events that reoccur on m- you get my point.

            The point is that many of these should be fricking basic features and not a paywalled plugin.

        • 2 years ago
          Anonymous

          >that VN
          The most unforgettable horror porn game I've ever played. No other game had a bunch of elementary schoolers gangbang a teenage girl against a wall. And the teenage girl loved it. No other game I've played had a 17 year old bishonen guy drink a 14 year old girl's piss and chase her down the hall to rape her, only to wind up getting anally raped by a 32 year old fat man. I still remember the scene where a 16-17 girl was hiding under a bed as her same age best friend was having sex with that same 32 year old fat guy on top. She heard every moan, bed shake and sound. In the wrong end she was discovered under the bed by her friend and made to join. A most terrifying scene was when an unwilling girl relives another girl's sex memories. The girl in the memory consented but the reliving girl didn't. It didn't matter that she was mentally screaming, her body in the memory did all the motions and actions as in history. It's like mind control rape except the victim was fully aware. Another scene the same girl and a friend were almost raped in a magic sex ritual, saved by the girl's older sister, and the backlash made the older sister want to rape her younger sister and friend.

          The e-girl in this pic is freakishly lewd and once disguised herself as a teenage girl, fricked a boy until he nearly came, transformed back saying
          >You thought you were having sex with a highschooler weren't you? I'm an elementary schooler all along!
          And leglocks that boy, forcing him to cum inside her unprotected, when he screams in fear upon learning this. This isn't even getting into the tentacles, the gay sex, the lesbian sex, the incest, the sequel's mother/daughter lesbian scene, etc. The first chapter alone contains lots of lesbian sex scenes with an unavoidable girl jerking off in the bathroom. Truly horror is intrinsically connected with sexuality.

          • 2 years ago
            Anonymous

            not sure if pedophile or neophile

            • 2 years ago
              Anonymous

              Most or all of the text in the post you're replying to is a copypasta that is a common reply to any mention of that VN or game. I don't really know why he/people post(s) it, but I thought I'd let you know.

  105. 2 years ago
    Anonymous

    damn, making pixel art is harder than I thought

  106. 2 years ago
    Anonymous

    I LOVE MIMICS, CHARLIE
    I LOVE MIMIIIIIIIIIIIICS

    • 2 years ago
      Anonymous

      Forgot the goddamn png. What a life.

  107. 2 years ago
    Anonymous

    How do I find out every individual letter of an inputted name? I need to show pictures depending on each letter.

    • 2 years ago
      Anonymous

      It's the index of a string.
      stringName[0]
      stringName[1]
      stringName[2]

      $gameActors._data[1]._name[0].toUpperCase() == "R"

      ^in a conditional branch, with Actor1 named "Reid", this would return true.
      .toUpperCase() will convert lower case letter for simpler logic. Idk if you'd have different pictures for "r" and "R"

      If you name the files "r.png" or "R.png" you might just showpicture by script call rather than with the event commands.

      $gameScreen.showPicture(pictureId, name, origin, x, y, scaleX, scaleY, opacity, blendMode);

      So you'd replace the picture name with $gameActors._data[1]._name[0]

      $gameScreen.showPicture(1, $gameActors._data[1]._name[0], 0, x, y, 100, 100, 255, 0);
      $gameScreen.showPicture(2, $gameActors._data[1]._name[1], 0, x, y, 100, 100, 255, 0);
      $gameScreen.showPicture(3, $gameActors._data[1]._name[2], 0, x, y, 100, 100, 255, 0);
      $gameScreen.showPicture(4, $gameActors._data[1]._name[3], 0, x, y, 100, 100, 255, 0);

      Boom. 4 show picture commands, automatically set to the Actor's first 4 letters.

      • 2 years ago
        Anonymous

        Holy crap, it works beautifully. Thanks!

      • 2 years ago
        Anonymous

        Can this be done with variables in MZ?

        • 2 years ago
          Anonymous

          Yes. Something like $gameVariables.value(1)[0]
          (1) being the variable number. Pretending it was storing a text string "ABC"
          [0] would be index 0 of that string => "A"

          • 2 years ago
            Anonymous

            I meant more checking the individual digits of a variable.

            • 2 years ago
              Anonymous

              Put this in a plugin, ignore the incompatibility message, it was made for MV but it works in MZ.

              function checkVarDigit(gamevar,pos){
              var chkvar=$gameVariables.value(gamevar);
              chkvar = chkvar.toString(); /*Convert in String*/
              chkvar = chkvar.split(''); /*Convert in Array*/
              return Number(chkvar[pos]);
              }

              If you use "If:Script:checkVarDigit(1,2) == 4" in a fork it will check if the third digit is 4, and return True if it does. Keep in mind that leading zeros are not considered part of the digit, so 0040 wont work but 1040 will.

              • 2 years ago
                Anonymous

                Cheers mate.

            • 2 years ago
              Anonymous

              I would think it works the same.

  108. 2 years ago
    Anonymous

    How much money did VisuStella pay the devs to not include basic features that just happen to be available in a $100+tip plugin package? $50000? $200000?

    • 2 years ago
      Anonymous

      "Waaaaaaaaaaah, waaaaaaaaaaaaaaah, people with talent are asking to be paid for their work, waaaaaaaaaaaaaaah!"

      If you're not happy with it, make it yourself.

      • 2 years ago
        Anonymous

        And risk getting harassed by their fanclub or sued for "plagiarizing"? The developers explicitly say they wont add self-variables which are, OH LOOK! That'll be $100 + tip

        • 2 years ago
          Anonymous

          How much money did VisuStella pay the devs to not include basic features that just happen to be available in a $100+tip plugin package? $50000? $200000?

          If you work on something, you should get paid. This western degeneracy bordering from jealousy to genuine communist sentiment is a cancer on our culture and nobody that is serious and passionate about what they do should ever take anything you have to say seriously. Get a fricking job or just shut up and focus on your own paycheck.

          • 2 years ago
            Anonymous

            Oh you can get paid, nothing wrong with that, but when you actively conspire to prevent a company from adding features to their base product that's a problem. I'd also like to remind you that self-variables had a free plugin for MV that is mysteriously not being updated to MZ.

            Want enemies to drop more than three items? That'll be $100 plus tip.

          • 2 years ago
            Anonymous

            While I'm at it; "Want to fix an error in the game because you're part of a team but it's a typo in one of my plugin tags? That'll be another $100+tip"

          • 2 years ago
            Anonymous

            >if you work on something, you should get paid
            >meanwhile in Japan, at the cost of absolutely zero dollars...

          • 2 years ago
            Anonymous

            Do you want to edit the inventory? $100 plus tip.
            Do you want to toggle things in-game? $100 plus tip.
            Do you want to warp to a specific map? $100 plus tip.
            Do you want to force a self-switch? $100 plus tip.
            Do you want to debug things in battle? $100 plus tip.

            DO YOU WANT TO ADJUST
            A VARIABLE
            IN THE DEBUG MENU
            BY INPUTTING A NUMBER
            INSTEAD OF INCREASING IT BY 1 OR 10?
            A FEATURE THAT WAS IN RPG MAKER 2003 AND PRIOR?

            ONE HUNDRED FRICKING DOLLARS PLUS TIP

            It's fricking obvious that the VisuStella team is threatening or bribing the RPG Maker devs into NOT adding these very basic features. There is literally no excuse for the variables thing, literally none.

            • 2 years ago
              Anonymous

              100$ is pennies in the western world. You've clearly never paid raid, cost of living or basically have had anything beyond 1000$ in your bank account at any given point and that's being generous. I don't see how 2nd world poorgays or neets get to decide anything. Get a fricking job.

              • 2 years ago
                Anonymous

                I actually have plenty of money, I've also spent enough money on this program and I expect it to have basic features for debugging at minimum. Why does the feedback forum explicitly say they wont add self variables, which is included in the $100+tip plugin? Companies have been fined millions for antitrust on far more ridiculous grounds.

              • 2 years ago
                Anonymous

                >I actually have plenty of money
                Doubt. If that's the case, your mentality is stuck in poordom. This is a business, that is their practice. I've seen paywalls on mods that go beyond thousands of dollars and shadier shit than this, calm down.

              • 2 years ago
                Anonymous

                I don't have a problem with paying people for work, I have a problem when it starts smelling like they're actively preventing others from doing the same thing.

          • 2 years ago
            Anonymous

            t. yanfly

  109. 2 years ago
    Anonymous

    I'm making a quest porn game about my old piano teacher

  110. 2 years ago
    Anonymous

    How many free Japanese plugins for MZ do the same things as paid Visust*lla plugins?

  111. 2 years ago
    Anonymous

    >People using RPGMaker
    >Complain that it has to be used like RPGMaker
    You know with any other engine I would get it, but this has been the state of things for how long? A decade and half? You guys should really know what you get into by now.

    • 2 years ago
      Anonymous

      Are you autistic perhaps?
      As if your reputation is anyone's responsibility but your own.

  112. 2 years ago
    Anonymous

    A better question is why did Gotcha Gotcha Games fail to hire anyone after 2 years.

  113. 2 years ago
    Anonymous

    Are you thinking about the ways in which the world is crumbling around you? How even your greatest efforts have only managed to slow the decay and the rot? How you've given up all hope of progress and prosperity and now every moment is spent simply trying to avoid the worst case scenario?

    • 2 years ago
      Anonymous

      No. It is just you.

  114. 2 years ago
    Anonymous

    I want to bully rpg maker devs in public, so I could cuddle them in private.

  115. 2 years ago
    Anonymous

    how would you guys make rpg battles fun, engaging and not grindy?

    • 2 years ago
      Anonymous

      I'd grind on your mum and engage her

    • 2 years ago
      Anonymous

      I'll have fun battling your mum's sweet hot c u n t

    • 2 years ago
      Anonymous

      Steal from Paper Mario

      do NOT steal from YIIK:

      (though I like how powerful the mimic feels in this episode, I want to use that for a game where you control a lot of replaceable dudes)

      3 and 4 digit numbers feel smooth, 1 and 2 digit numbers feel crunchy and powerful. It makes losing 12 HP a big deal.

      Having heard a lot about tabletop RPGs from the old /tg/, I like the impression I get that tabletop games do not frick around. A starting wizard can have like 4 hp, traps can cause instant death, the language different characters can speak has a major role in who you can even talk to... it's rad. You get the distinct impression the world is not waiting on you.

    • 2 years ago
      Anonymous

      Steal from Paper Mario

      do NOT steal from YIIK:

      (though I like how powerful the mimic feels in this episode, I want to use that for a game where you control a lot of replaceable dudes)

      3 and 4 digit numbers feel smooth, 1 and 2 digit numbers feel crunchy and powerful. It makes losing 12 HP a big deal.

      Having heard a lot about tabletop RPGs from the old /tg/, I like the impression I get that tabletop games do not frick around. A starting wizard can have like 4 hp, traps can cause instant death, the language different characters can speak has a major role in who you can even talk to... it's rad. You get the distinct impression the world is not waiting on you.

      Also apparently FF-10 had a great battle system but I only saw it from let's plays.
      Personally though I don't like it, it feels too smooth.

      https://www.youtube.com/results?search_query=final+fantasy+10+combat+system

      • 2 years ago
        Anonymous

        Underage detected.

    • 2 years ago
      Anonymous

      Half of it is in the quantity and placement of encounters; if you're going to have a low number of encounters each should feel significant and dangerous (think LISA which has almost entirely unique encounters many of which can be quite difficult if you don't know what you're doing), if you're going to have lots of encounters the player should be able to get through them very quickly (early SMT games are notorious for their high encounter rates but many battles can be ended in <10 seconds if you know what you're doing). Also, consider the reason behind encounter conventions: it all originates from early D&D editions wherein the dungeons would have both monsters who would always be in certain rooms as well as "roaming" monsters that the party might encounter randomly - this is where the concept of random encounters originates from. You can replicate this by making dungeons that have scripted encounters in certain rooms as well as either random encounters (with a lower encounter rate) or events scattered around that are set to randomly spawn an encounter, maybe triggering it when the player enters a room. Regardless, I definitely err towards having a smaller number of more difficult, significant encounters where the potential for a TPK is present in each one rather than a large quantity that slow whittles down the player's resources but don't pose much threat on their own.

    • 2 years ago
      Anonymous

      a lot of people like turn-based battles pretty much how they are by default. give the player a ton of options, let them figure out which tools to use for each battle, make most encounters optional and incentivized

    • 2 years ago
      Anonymous

      use default battle system with 30 step random encounters and actually track down and kill anyone that says it's shit

  116. 2 years ago
    Anonymous

    Took some time to set this up but I like how the battle system is turning out.

    • 2 years ago
      Anonymous

      looks great

  117. 2 years ago
    Anonymous

    Hand drawing new animation frames? Why not. The RTP is soulless and unfitting anyway

    • 2 years ago
      Anonymous

      And yet you choose to make the background disproportionatly bigger than the characters

      • 2 years ago
        Anonymous

        The battlers are pretty placeholder, plan's always been to redo them at some point. Either that or to just hand wave it as an homage to old FF that did the same thing

        • 2 years ago
          Anonymous

          >handwave it
          What was this about being soulless?

          • 2 years ago
            Anonymous

            Handwaving has led to a lot of soulfulness. Seethe more about your RTP dating sim.

      • 2 years ago
        Anonymous

        >defending the RTP, ever

        • 2 years ago
          Anonymous

          I will defend RM2K's RTP to my deathbed.

    • 2 years ago
      Anonymous

      What version of RPGM are you working on?

      • 2 years ago
        Anonymous

        MV

        • 2 years ago
          Anonymous

          Nta but what plugin are you using for the character portraits in-battle?

          • 2 years ago
            Anonymous

            SRD's battle status customiser, it rules

  118. 2 years ago
    Anonymous

    That was a good thread.

  119. 2 years ago
    Anonymous

    new bread doko?

  120. 2 years ago
    Anonymous

    ?t=3691

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