RTS died because zoomers are too dumb.
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even starcraft was only as popular as it was because of customs. the base game sucked and so does all RTS in general
> the base game sucked
Yeah ok, bet you thought shartcraft 2 was dimes
>Gankershitter lingo outside Ganker
stop shoving wrestling figs up your ass and go outside
Starcraft 2 custom maps were more fun than campaign or base multiplayer.
>and so does all RTS in general
Age of mythology
Wc3
your opinion is discarded
So bad games for old men, back to the retirement home
lol no. WC3 was customs. People actually played sc
zoom zoom zoom
none of my friends play it, so i dont play it. picked up homm3 though from the Ganker threads.
I'm happy for you anon
It died before zoomers could speak
The APM cope predates zoomers
RTS died because morons will play the same game forever
now kiss
The true image
The homosexual image
Having played them all 2 just goes the smoothest and hardest
1 has charm but its aged badly imo
3 has a neat campaign but tried to reinvent the game in a way that didn't stick
4 just feels like 2 with the sovl squeezed out of it
So as someone who played all 6 (counting age of mythology and online too) the AoE2 lads atleast are correct for sticking to 2
Mythology defo deserves an honourable mention tho
HOLY
despite being f2p garbage this game was surprisingly fun with a friend, I almost miss it and didn't realize it's unplayable until a year ago
It's still playable, you only need the original client, which you can download and play from steam. Look up project Celeste.
I've played AoE2 for nearly a quarter of a century at this point and why should I switch when nobody can come out with a better game? Everything recently made is just asiaticclick esports starcraft clones. Maybe if devs leaned heavier into the city building and sim aspects as well as cooperative play it would meet with more success.
>Ultra rare Stronghold Pepe
this doesn't hold a lot of water anon, AoE 2 is way more micro heavy than starcraft
>coop
I only bought AoE 3 HD for the co-op missions and they were pretty fun. Unfortunately dedicated co-op seems to be rare as frick, only RTS games I've seen with it are the 8-Bit Armies games, SC2 and AoE3:HD. Are there any others I'm missing?
Bad meme. There are numerous reasons why people prefer AoE2 over AoE3, the same way people prefer 2 over 1.
you could list a lot of small issues and downgrades with 3 that bothers high level players, but there is good reason why even casual players were less interested in AoE3, and that's mainly because the entire "design" of the game is just lamer. It did a complete disservice to the 16-18th century warfare
>make a single campaign about a random fantasy story in a historical game
>focus on boring colonization instead of european warfare
>no beautiful architectures of the era, instead boring settler aesthetics dominate the game
>game completely missed out on what made this era of warfare interesting:
>no relevance to formations, or importance to units like pikemen /pike and shot
>no reason why one unit counters the other, why a dude with a musket counts as heavy infantry while another as light, etc. this is neither how AoE1/2 worked, nor is it a good representation of how the warfare of this era worked
Cossacks nailed the appeal of this era way better, and it's also a traditional base builder RTS.
regardless, even without touching up AoE3's questionable gameplay decisions, AoE3 is simply just not as interesting as aoe2
>aoe2gay
>is moronic
Every time
imagine actually playing Age of Woke 3
>hey we as a pseudo historical battle sim got some details completely fricken wrong, sorry about that we fixed them
>waaaaaah WOKE WOKE WOKE LIBTARDS REEEEEE
rent free
except it doesn't say that you child
it does, but thats okay anon. if you do some square breathing and then read it again you'll understand
if it didn't pop up a message pandering to pampered children such as yourself i wouldn't be complaining. literally just fix the game if it needs fixing and don't shove your woke reasoning into my face. they even changed the name of the "colonial age" because it triggered some children. "colonial militia" changed to "revolutionary militia". etc.
I like AoE3 but its obvious the remake devs were terminally american wokies.
They didn't give a shit about Asian or European inaccuracies, just removed """"""insulting""""" stereotypes from american indians and removed the word "plantation".
After that they patted themselves on the bac and added african DLC.
The game recovered after they released extra euros and made the Italian DLC.
what do they call plantations now?
Estate
Estate where you send workers to cut down "grass" to generate profit
>ignoring who started the trend
aoe2gays have selective memory
explain, i don't know what you mean but i want to know
NTA
AOE2 added African DLC and anything African is Woke by default...
The common denominator here is Microsoft. The team for all the games ran by moronic woke women. I am just a tourist here that hasn't played these games before but I know this because Halo has been ruined in the same way. AOE1 may have had woke edits/revisions too possibly.
The day may have come where we may be forced to create our own games if we want any good new games ever again.
the African DLC isn't woke at all
For it shows the reality that African tribes were even worse slavers and sold them to euros
FPS+RTS hybrids were the future like Uprising, Natural Selection for Half Life and Battlezone, but unfortunately, internal sabotage and the ilk to force more console releases of said type of games killed the concept.
>fps + rts
I wonder why this never took off. There's still hidden potential in games for something new.
This game in particular because it's unbelievably buggy on modern PCs. Many people would play it if it were playable at all.
It should work just fine with UA Source
Be comfy and just send your guys
>I've got lockon 3' clock high
>over 100 serps vs host station
Does this actually work?
It does in the base campaign if you can get them to blow their loads at once. If they start buzzing around then they'll get gunned down and not achieve much of anything.
Natural Selection 2 has one dude be mission control and unlock weapons and give ammo and health packs for your team.
I miss Natural Selection 1 sometimes. Kino game
there was a source mod called 'zombie master' i think, one player spawns zombies using a budget and tries to wipe out everyone else playing what is essentially a zombie escape game from gmod
i remember there was a SHITLOAD of furries populating that game. looking back, that shit was so fricking fun
i see so that's what you meant. yeah i also reacted on the african faction and of course they changed the logo to have the african face... but i didn't think the faction itself was woke, haven't played the campaign though so no comment on that. they didn't pretend egypt had black leaders or anything like that, right?
>NTA
don't know what that means
>don't know what that means
Not That Anon
ah
>rts died because you can't sell 12 million copies on a console with completely unsuitable controllers for the genre.
that's a good point, though probably not the only reason
>move faster if you double clicked a move command
i don't remember this at all from the first c&c games before ra2.
the only special movement speed unit i remember was the attack dog in ra1, which would move faster if you attacked an enemy. all other units always had the same movement speed no matter how many times you clicked or at what health it was.
>i don't remember this at all from the first c&c games before ra2.
nta but it's a buff that makes your soldiers take less damage but move slower
microing that seems pointless to me since they will stand up after a while anyway and it's just 1 guy
i dont know why you're lying about this, lol. there are no "buffs" in tiberian dawn.
There is. The best players will micro their Apaches to get the most out of it
>equates the prone/cover mechanic to a "buff"
never once did it cross my mind to ever think of that as a buff, just a built in thing that all infantry has except civilians who panics instead. and it's not something that can be microed like was said in
you can shoot your own units if you want to but they will take full damage from that initial shot, only to receive half damage from further enemy shots, might as well just let the enemy shoot them the first time.
>micro their Apaches
no idea what this means btw, helicopters don't go prone
Just watch the video maybe? I've never even played this game and I understand.
i did, how the frick is any of that a buff?
i'm done with this nonsense..
Proning appears to give the proned unit some kind of damage resistance or evasion buff. As a result, microing your helicopters is important as they appear to have limited ammo before needing to land, and if you leave them to their own device they will presumably waste ammo on proned units. Both players need to efficiently micro their units in this scenario.
not him but i'm gonna be real with you anon; there is no practical use for microing your attack helicopters to maximize infantry damage when a typical game is going to have tanks and shit you'll have to worry about microing instead
Typically, its these minute advantages that give you the upper hand ultimately if other players aren't participating in them. I just play RTS for team game shenanigans though, I just want to see experimental tech in my supcom games.
Amen to that, I will try my damndest to build the UEF penor of doom as often as i can.
I think you two are having a misunderstanding of what you each considered to be 'a buff.'
North America's indigenous pandering is so fricking embarassing lol
no one's forcing you to play the shitty remaster, moron
I want more casual fun rts like Command and Conquer Zero Hour.(Yes keep the stereotypes)
People that demand the next game be the same as the last put me off from buying AoE4 since I already own 2.
It really doesn't help to be a middle aged miserable autist and just blaming everything on whatever boogieman popped into your demented brain.
RTS died, because developers refuse to innovate the RTS genre and make every RTS esports-compatible and disregard other player personality types.
>players that just want to play the campaign and singleplayer missions get scorned, because balance-homosexualry nerfs every strategy that‘s OP and fun
>devs can‘t just make a standard RTS on a movie license for some nice profit, because it had to have super high graphics and the publisher demands esports compatibility
>players realize RTS is actually a meta genre with many different unique game genres from DOTA clones to games like Total War, which externalized the base aspect and scaled up the unit numbers to simulate real battles
>not everything has to be an Age of Empires clone, which people wouldn’t play anyways, because of millenial nostalgia-homosexualry
>make every RTS esports-compatible and disregard other player personality types.
It's the opposite, the esports cancer killed rts genre. There's this YouTuber whose name I don't remember, either way he's a turbo autistic analyst who was hired by multiple studios to advise them on trends etc. According to his video I watched recently esports spergs are only a tiny minority in most RTS games, and pandering to them kills every game.
>It's the opposite, the esports cancer killed rts genre.
Cope.
eSports didn't affect popularity of other games. LoL is still one of the most popular games and it is eSports personified.
Inherently wrong control sheme killed RTS, but asiaticclicking babs would never dare to face this truth.
Bad comparison as that's a team game where shitters can blame strangers for them being shit.
>where shitters can blame strangers for them being ... ACK!
>he has knowledge of league of legends moments
all posts - discarded.
There's a graveyard of failed MOBAs to say that "Trying to force esports will kill your game"
Even if a Zero Interest Rate environment, esports are nonviable.
?si=_7n7oGfZky9jwYny ?
this one?
Not that anon, but I think he is thinking of this video
Did you mean the above video?
devs did innovate with world in conflict and supreme commander
audiences just werent receptive
Supreme Commander is a beloved game to this day. The audience loved it.
yes, the 5 people who played it loved it
that is why supreme commander 2 wasnt a dumbed down garbage, oh wait
There's an interview with Chris Taylor where he says that the 2007 financial crisis screwed them over when suddenly they had a quarter of the original budget available to make the sequel.
Again, tourist here that is looking for entirely new games to play. I remember reading Game Informer as a teenager and an interview about SC2 (not sure if it was Chris though, this was over 10 years ago). I read a lot of articles about games and genres and platforms I didn't even care about just because they came along with the magazines. Some tidbits stuck out to me even today, and this is one of them. They mentioned being disappointed about how SC1 not being as successful as they liked. They swore up and down that they were not going to dumbdown the game but mentioned they simplified the 'economy' (I don't know what that means in RTS games) because 'you shouldn't need an economics degree to play a game.' And they mentioned about how SC2 was going to both look better but also become better optimized and mentioned "we tested the game on older computers and it plays great despite the new graphics!" Even at the time as a tech illiterate moron I know how asinine that statement was because of there being different tiers of GPUs and CPUs, so saying something like "tested on a 3 year old PC" doesn't really give any real info.
And at the time I was engaged into super moronic console flame wars and I had such glee about "Holy shit, they're really going to dumb it down for consoles!" Because PC fanboys were by and far the most annoying douchegays on the forums I wasted my time on. Writing this, I remember SC1 getting an Xbox port a year later was controversial at the time as well. Then SC2 seemed to be made with the XB360 in mind first.
>"We want the Call of Duty audience!"
Was such a cancer during the later 2000's that hurt everything.
FAF is still alive and well with a few thousand players
>FAF is still alive
>few thousand players
lol quit lying Black person, it barely reaches 1100 even on weekends and on top of that only like ~10% of that actually play the game
both of those games were critical successes
>RTS died, because developers refuse to innovate the RTS genre
literally the other way around
rts died because """rts devs""" hate rts games and keep turning them into shit rts fans dont like
RTS actually died because devs thought RTS players wanted to play Mobas.
EA with the C&C series is a good example of this.
Only Relic is making half decent RTS games and they have still fricked up alot of shit with DOW3 and Coh3. AOE4 is really good though.
This is the real problem with APM. APM was needed in old rts games because the ai pathfinding was moronic. Now that it's solved instead of finding ways to make the game fun and different they added a bunch if useless APM thinking that's what makes RTS fun and deep.
the real problem is that playing well is unintuitive and requires a bit of knowledge and skill.
And RTS is in the best spot it has been since dawn of war 1 released. Want play game? You can, playerbases are decently healthy
RTS games are simply too hard for modern mainstream audiences. Plus they're done to death. If you played a total war game, Starcraft/Warcraft 3 and Total Annihilation - you played them all.
>make workers
>move army
>build a barracks
>build medivacs
>move army
>take an expansion
>scout opponent
>keep building workers
>rally more marines
>start upgrades
>move army
>WHOOPS BANELINGS IN YOUR MINERAL LINE GG
It doesn't fricking matter that you can do this shit on 40 apm, it's the multitasking that nobody wants to do. As long as RTS caters to people who want to play intense 20 minute matches with zero downtime and constant intensive multitasking the genre will remain dead.
but how is this different to shooters?
1- You don't multitask on shooters. Inb4 some pedantic bullshit argument, you know exactly what I mean, it's baby tier multitasking and not exhausting at all.
2- There is down time on shooters.
Did you even read the post or did you just see the greentext and assumed he was oversimplifying the genre? Maybe he did, I skipped that part, lel, but his point still stand.
People don't control 50 units in shooters.
And if someone made such shooter it would be hilarious shit show. It's hilarious when people think its viable game design.
Shooters tend to either be short few minute long matches or have plenty of downtime
>didn't build a wall or didn't use his buildings to form show the surrounding area for early warning
skill issue. learn from this failure.
agree, RTS with proper macro mechanics are always 100% concentration for 20-30 minutes
it gets really tiring fast
RTS died because EA bought westwood, ea is a demonic cancer spawned by satan
Just remaster Red Alert 2.
I was replaying ra2, maybe its because I have replayed it like 50 times but holy frick it doesn't bring me joy like it used to
im fricked
>rts died because it was perfected too early
that didnt stop:
fighting games
racing games
sports games
FPS
TPS
RPGs
Board games
or any genre
zoomers are just gays who actually controllers are as good as kb+m
>jimmy! j-jimmy, open the "Pro Console Gamers Turning Auto-aim Off Once" folder, please!
*actually think controllers
OH NO A SENTENCE ERROR
>actually, think controllers
>Board games
What? These ones are going stronger than ever. You even have online version of every top rated board game because people can't get enough of them.
>reading comprehension
>perfected
the only one I agreeing with are fighting games.
Fighting games are still not as big as RTS was at its peak, yet people eat up the same copy and pasted slop for over 20 years now.
It's amazing how one genre became so constrained on being a SF clone that Beat em ups and Smash games are supposed to be a different genre.
Shooter don't even come close, it's like the entire genre is Call of Duty.
AOE2 is fun to look at, but not fun to play the main gamemode.
New players should give the campaigns a try and then go to the true gamemode, Scenario Editor, to have fun.
>is fun to watch, but not fun to play
this is RTS in a nutshell
Delusional millennial
Absolutely true, EA destroyed rts, sure there was SC2 after EA destroyed rts but that was short lived and then Activation (EA lite) bought blizzard out and killed it too.
Why else could it have died so hard? I think we're all geared for a different kind of attention span now. I don't think the entire genre suddenly "got so bad not enough people cared"
It was far better before power creep and build orders.
"Pro" and "comp" gaming ruined gaming in general, all genres, all years.
That and whales.
morons who derive their self-esteem from videogames instead of real life.
To play games online you should be legally required to be a casual or at least not care about self-esteem
they make my eyes hurt, make them look not gay and I'll play
RTS died because most of its player base are autistic spergs, which is community kryptonite
They're too stupid to allow a proper community to foster, like most fighting games
if it's normie repellent even better
>Black person games
I'll stick with true white gaming
white gamers only play pong
RTS is asian gaming
What rts do asians play now?
Brood War
more like they only play asshomosexuals
some even play them on phones too
man, i honestly think the FPS RTS genre had so much potential.. I remember playing battlefield on the PS2 (battlefield 2?) and in the campaign you could look at other bots and switch to them to control them. doing this and setting up lines of fire for snipers and set up routes for patrol, put the in vehicles etc MAN that could be so fun. as an fps player you could still set up strategic points, an rts could micro/macro moving groups of ai like this could be such a cool concept if done right but I feel like all the FPSRTS are so small-time and not enough experience is had between the devs.
I always thought about this as well, I swear there was some sort of ancient battles game where you could do this. Sorta total war/fpsish. I can't imagine it was any good being back then though.
Another game like this was Battalion Wars and to this day is one of the best games I’ve played. Series died after the sequel because advance wars spergs hating it, and 2’s release being overshadowed by other major releases at the same time.
I remember Batallion Wars, goofy as hell, loved every minute of it
RTS died because it turned from a video game into rote memorization of build orders and meta autism. Competitive genres will always be niche.
What the frick are you talking about? Esports resurrected AoE2 and bring in a ton of players for a while until Microsoft and facebook cut up the community into pieces for their streaming war garbage.
the 'RTS community' would still be a fricking nothing regardless when compared to other genres
it has always been niche
Zoomers had nothing to do with RTS dying
but anon how else will moronic millenials and zoomers who hate themselves blame something else for the obvious?
What is this meme. RTS died way before zoomers were around. It died with millennials
they died due to lack of good campaigns and modding support, as well as RTS fatigue. whilst it's all good and all to say "just make the same thing but at the same standard", you will eventually get bored of playing something you have played 100000000000 times before. It will lose its appeal. Through the lense of a story, you can attempt to freshen things up, new interesting mission types, new concepts like land, sea and air combat, or entire planets like earth 2150 or that supreme commander clone, but even then you will still hit that road block. audiences changed, got older, and kids found newer things interesting and it had a fall from grace. That's all there is to it. Sometimes you see heavies making a comeback (homeworld for example, Generals 2 before it was fricking cancelled, (im seriously scratching my head to think of what other rtses in the past few years have made a comeback :|). Games are a business and companies do not see a worthy ROI on making an rts game, too risky. Its better to just shit out another snoy game with fricked up UX, crafting, "open worlds" and other rubbish
in other words, its all over.
In real time
Control one unit at once = good
Control many units at once = bad.
Simple as.
As soon as idea of making RTS with control of one unit was invented (MOBAs), RTS crushed with no survival.
asiaticclicking RTS were only popular when MOBAs didn't exist.
>watch almost any "high APM" pro play
>90% of their clicks are just directing their units to the same patch of ground 10 times in rapid succession
Maybe a high APM could be considered an achievement in Brood Wars where you can only select a short bus worth of units at a time, but these days its entirely superfluous. Scouting, recognizing your opponents strategy, and adapting your own to counter has always been more important.
Dude entire RTS mp strategy is build around exploitation of RTS design flaw: control overload ("APM" in simple terms).
If you don't have things to do you are playing match wrong. If you sit on your ass and just wait recourses accumulattion you are do it wrong. You MUST pick harass unit and harass enemy with microcontrol sucking off precious actions from his limited action budget.
no its just a number that morons conflate with skill, in most RTS games you only need to issue the amount of commands necessary to get your units to do what you want. Repeatedly clicking the same spot to make your units move there doesn't make them go any faster, clicking on that enemy 5 times doesnt make it die quicker. What you're talking about is just micro, like no shit you shouldnt just sit on your thumbs, what Im talking about is players inflating their APM number by issuing pointless commands. Can you put your production buildings into control groups and hit a few hot keys? Congratulations you are 90% of the way there towards achieving the amount of APM you will actually need in a game. The last 10% is just unit micro: scouting, skirmishing, kiting, target priority, ect. Important sure, but not nearly as important as finding out what your opponent is doing and making sure you have enough guys that counter what they are doing. Action budget is faf, higher then necessary APM is meaningless, macro is king.
>He's still wasting control groups on buildings.
I can now select all of a building type, or cycle through them, using only my left hand now. It feels wonderful.
>wall of text explaining optimisation of the most precious RTS recource: action budget
Thank you for supporting my point, asiaticclicker.
you've been sold snake oil, action budget is a load of shit. The idea that you could swing a match just by clicking pointless shit more is just some streamer blowing smoke up your ass. There is not a human alive who can micro a whole fight to overcome unit counters against a competent opponent. If you seriously lose a fight because some guy is able to harass you left and right and that exhausts however many clicks you can do in a minute then you are so far out of your depth that you would lose regardless of what he was doing. Planning, adapting, and decision making is what decides the winner in a fair game. Aka strategy
This is why CoH is the superior RTS genre. It automates a lot of the pointless micro clicks and designs the gameplay more around strategy. No need to click your units a million times in the middle of a firefight or pathfind with them since they can actually handle that stuff pretty well themselves.
>Repeatedly clicking the same spot to make your units move there doesn't make them go any faster, clicking on that enemy 5 times doesnt make it die quicker.
All of this basically comes from StarCraft 1 where it was basically a requirement at pro level. Not just because of the command group limitations, but also because it made the units re-path so you could counteract the moronic pathfinding AI.
>MFW I get flashbacks of trying try tard-wrangle dragoons into actually leaving the base
rts died because you can't sell 12 million copies on a console with completely unsuitable controllers for the genre.
C&C games up to Red Alert 2 had infantry suppression, you could get the infantry out of it and move faster if you double clicked a move command.
That's because of lack of good pathfinding algorithms. This is one of most problematic things to code and one of the reasons why we don't have indie RTS games.
iirc high apm in the beginning in Starcraft are just there to warm you up when you get into mid-late game and have to coordinate all your groups and multiple abilities while still producing more.
It is a cancer that spread into other games for no fricking reason.
asiaticclicking and multitasking are not "strategy". Any RTS game where "competetive play" boils down to who can type the meta hotkeys and click on the enemy base faster contributed to the death of the genre.
Only games that are actually strategic deserve to be called RTS games.
The people who say stuff like this are the same people who’s “strategy” is sitting in their base slowly clicking on icons with their mouse for 40 minutes as they build up a huge army and then march it out to fight normal ai
>the Asian kid is offended
>strategy game
>high level play consists of autistically clicking a couple of units back and forth to abuse the shitty pathfinding AI
You have never seen a pro game of sc1 in your life, the amount of strategy, tactics and mind games that can happen in a game can be crazy.
>the amount of strategy, tactics and mind games
rts tards are something else lol
Go play bullet chess if you want a apm fest that acutally includes those things you are talkign about
nah I used to follow that stuff way back before twitch existed even, had to go to team liquid for streams and shit
very occasionally one player would trick another into miscalculating or doing a all in cheese attack but 95% of the matches came down to micromanaging the moronic units
don't get me wrong though, asiaticclicking is incredibly complicated and kinda impressive but it isn't strategy
>can be crazy.
"can"
Because the vast majority is one guys conceding as soon as unit X or Y get close to their worker line.
i love aoe2 lotr stuff
>"fricking casuals ruining video games!"
>"wtf this game is too hard, make it easier for me"
Ganker is no longer allowed to complain about games being dumbed down ever again
In every RTS thread: Zoomies get tricked into thinking RTS is dead.
Let's just bring this back:
>I WANT TO PLAY RTS GAMES! THEY WERE MY FAVORITE GENRE!
>But only in single player. I don't want MP of any kind cuz it's stressing.
>Also I want a good story like the epic Red Alert
>Also I play in easy mode
>Also I don't want to really learn the game, I just want to build my dudes for an hour and then stomp the easy AI
>And turtle
>And I want to build bases, houses and decorate them
>And I don't actually want the tactics, build strats or think in the game cuz that's for tryhards. I want a relaxing game that is ACTUALLY strategy like turn based games.
>I actually want a turn based game
>I don't want to deal with other players
>And le epic Warcraft story too!
>Is Cities Skylines an RTS?
>If you tell me to git gud I will call you a tryhard and a blowout
>What you mean RTS are dead then?
Every RTS thread. Why are so many guys like this? Why not play a tower defense then?
people on Ganker can't admit that they're bad at a video game, if they keep losing then the game is the problem and must change to accommodate them (they'll still lose anyway) and eventually they'll start demanding their opponent just let them win sometimes which is exactly what some people in this thread are already doing.
souls players throwing "get good" around were in the right all along, casuals who refuse to adapt are the death of fun and variety
>people on Ganker can't admit that they're bad at a video game
Don't even play games. Half the threads are twitter and youtube shit. Hell this fricking thread is youtube shit. Nobody here should be taken seriously about games when these threads are allowed.
Absolutely disgraceful.
10/10 post
No fun allowed - the post.
just recommend them pikmin and be done with it
Besides the turn based and cities skyline points this is literally me
I don't give a frick about any of the tryhard build order or anti-fun multiplayer homosexualry I just want to turtle and build up bases in a really cool campaign that makes me care about the setting
What I really want is warcraft 4 (done well) without this stupid cartoony artstyle that league popularized
Already playing an RTS makes me untrickable
Okay I'll blackpill you all with the real reason RTS died
They couldn't put a battlepass in it
CoH sure tried
No it didn’t. It’s a shitass microtransaction system but it isn’t a BP
No one ever gave a shit about RTS outside of custom games in Warcraft 3
Yeah, I don't mind that. I prefer RTS games that are 90% unit control and don't feature much in terms of worrying about base building or your upgrade paths. At best, give me fortifications and turrets, but not like, you need Buliding A to create Building B and unlock Upgrade A while managing your production and gold income and build times to make sure it's all optimal or whatever while those buildings are individually producing their own things on top of everything else.
I recognize that people are right to call it a matter of moronism and casualization to not want those things so much, and that most of the games featuring those things being reduced are more casual or trash, but it's what I like 🙂
You're looking for RTT. It's a subgenre of RTS that does away with eco management.
Try games like Commandos, Desperados and Shadow Tactics.
Video Games
?
You can also try wargame, steel division 2,or in January open beta of broken arrow is gonna come out, those games are 100% unit controls(sd2 has mode with fortifications)
Warno has gotten pretty good now that they fixed the zombie meta. It’s also funny how Wargame autists are seething out of their minds that Eugen didn’t come crawling back to Red Dragon after Warno’s crappy launch
im still omega mad they dropped steel division in favour of another semi modern setting. juggling radars like a circus clown so they dont get clapped by the first sneed aircraft isnt my idea of fun.
Isn't sd2 still getting at leas 2 to 3 dlcs?
i honestly dont know but the bigger problem is the player numbers. you cant let normies choose what game they can play otherwise you get 3000 people spread across 3 games.
Well sd2 has different shtick to fill for me than warno, wargame or BA, and out of all eugoy games sd2 is probably my favorite, hence why I ignored warno after trying it and refunding it
SD2 is probably the worst one these days. Division bloat is insane and Warno’s Army General mode will (probably) mog it
You don't have to buy the dlcs to play them anon...
a major improvement to warno would have been if they took the frontline system from sd but they decided to go back to the moronic sectors to appease the red dragon Black folk i guess.
And if anything as a red dragon Black person myself it made me not want to play warno, the sd2 conquest system is much better than any other in similar games, not only do you have dynamic points and level of victory/defeat but timer is also dynamic, plus it forces more aggression out of players
>as a red dragon Black person myself it made me not want to play warno, the sd2 conquest system is much better than any other in similar games
i kneel there is still hope if not every red dragon Black person is a Black person
they promised a map editor... same with warno but itll never happen lmao.
>eugen
>giving players ability to create their own assets
>eugen
LOL, lmao, another reason why I look forward to BA
but they promised 🙂
While I like some improvements of warno, broken arrow is just better game and not just rehashed decade old game like warno is
I played the demo and didn’t see what the hype was about. It just seemed like a really janky low budget World in Conflict with comical national loadouts rather than a Wargame/Warno competitor.
I played the closed pvp beta and had more fun than in wargame, dunno what it is it, it just feels better for me, definetly recommend giving it a try once the open beta comes out since that should have pvp too
Fair. That demo was a long time ago so maybe the improved it since.
Still think it’s hilarious that the Americans are busting out the M60s though
Kek, ok that one is still an issue, because they have two guys doing the nations one is doing USA and has balance in mind so 2018 ish USA with some 90s oddballs, the other is doing Russia and has krokodyl on his mind since armored specialisation is 2040 tech with no bmps but t15s, t16s and b15 only one of which has 1 functioning prototype
>millennials kill RTS
>"it's the zoooooms!"
Soillennials are the most insufferable people on the Internet
Dead genre
If you can´t reach 200 apm then you should keep playing GTA or keep wobbling in wow
RTS died because people stopped playing them, including boomers
AoE2/DoW1/SupComFAF still rock and I play them often, online, vs. the computer, and vs. friends.
APM factors mostly into redundancy in all but the highest levels of play; with good fundamentals you can beat the hardest AI (and most players online) in all of these games pretty casually.
RTS "died" because other genres are more popular and profitable for them, and triple A studios can't justify developing them anymore.
Timeless
Here is the reason:
People don't want to play a long 1v1 match and lose.
People prefer team games where they can blame their lack of skill on their teammates. If it is 1v1 it has to be short and random, like hearthstone so they can blame their lack of skill on randomness but also not have too much time wasted on a loss.
>first company of heroes was supposed to be balanced around team games
>1v1 was just an afterthought
>for some reason they do a 180 mid development
>game turns out to be another unfun sweatfest
>they double down with coh2
>its even worse
>triple down with coh3
>game has less players than coh2
this genre cant get a break because the people involved in making games for it are moronic.
Team games are fricking trash for morons and you mongoloids that want to ram Panthers down lanes and call it *strategy* get what you fricking deserve
>projecting this hard
ok wehraboo
Lol the teamgame homosexual doesn’t know what projection means
>talks mad shit about teamgames
>t. rank 5000000 shitter
Enjoy your unbalanced heavy tank and arty spam then, I’ll play the game the way it was intended 😉
>brown league shitter thinks using the same two strats made by some metabeast is how the games are supposed to be played
like pottery
>shitter complaining about muh meta
And there it is. Here’s a hint: if the game was balanced around party mode it’d still have some dominant strategies that’d make you seethe because you don’t know how to respond to them.
>you don’t know how to respond to them
your mother was a cinema projector i take it?
>party mode
looks like theres a sliver of intelligence somewhere in there. yes the social gamemode is still more fun even if it had metamorons ruining it than the autistic "1v1 me bro" gamemode barely 10% of given games players cares about.
yawn, enjoy your meme mode and seethe some more about balance on reddit or whatever
>yawn
i think reddit might be more your speed turdskin
Pikmin is the best RTS. Has more in common with being a field commander like Caesar was than any other RTS.
AoE style of rts games were not fun to me. I either like turn based ones with nice story and units (Age of Wonders, Fantasy Wars) or real time battles like in Total War, with a lot of units.
I would say gsg's too, but I only liked CK2.
Also, a lot of strategy games in general.don't have nice campaigns anymore...
Millennials was the ones who made MOBAs popular
I play RTS defensively mostly for the base building but like of threat being destroyed. I like AOEII but moderate is to easy and hard is too hard
RTS died because it is a dumb fricking genre.
>cinematic
>gameplay
>gather resources, advance in tech, attack
>cinematic
>gameplay
>gather resources, advance in tech, attack
a repeating boring piece of shit
>RTS games are all just campaigns! How terrible!
Red Dragon needs real controls.
rts died because it stopped focusing on campaigns. even the moron’s own video confirms this
I'm not the guy shilling the tuber.
Campaigns have little connection to real RTS gameplay. It's just a play-place where people can get used to the controls, but most refuse to.
Explain.
You didn't understand my post at all, you dumb fricking moronic mongoloid.
Funny thing Warhammer Total War was accepted very well in modern times.
Also curious thing: Warhammer Total War popularity was proped by single player campaign that removed asiaticclicking with one simple trick: thee pause.
asiaticclickers hate this trick.
warhammer total war has been propped up by warhammer fans who are literally turd eaters and will slurp up anything gw shits out
total war hasnt been good since empire and ca would have rightfully gone out of business more than half a decade ago of they didnt get warhammer paypiggies keeping that garbage company afloat
They would have been fine if Sega didn't direct them to blow hundreds of millions on a literal troony game for years and years before pulling the plug before it even launched because they finally realized what a joke it was
You are such a fricking newbie that it physically pains me.
sovl
rts died because its hard,
and mainly 1v1 (dont talk to me about 2v2 or 3v3. it was a fraction of 1v1 numbers) and players dont want 1v1 games (last other 1v1 being fighting games that also are on their way out).
people want to play games where they can blame others.
we are culturally conditioned to not take responsibility for nothing. even our own mmr.
>mainly 1v1 (dont talk to me about 2v2 or 3v3. it was a fraction of 1v1 numbers)
went on twitch and here are the numbers: 90% of aoe3+4 viewers are watching in 1v1. there are some non 1v1 streams but the largest ive seen was less than 20 viewers. you live in a bubble.
my bad. thread was about apm. i dont consider apm a "single player thing" so i ignored it.
1v100 is exactly as anything else that isnt 1v1.
you can always blame external forces for your failure. either way being "bad loot" or "getting third party'ed" etc.
playerbase decline every year and prize money in tournaments dwindling making it one of the least profitable games among those that still have "e-sports" presence.
>you can always blame external forces for your failure.
Boomer cope. You know why boomers don't play BR, 1% chance to win makes entitled boomers lose their minds, all their life they rode wave of the privilege, and know they need to fight tooth and nails for slightest chance of the win? Boomer fragile mind can't survive such.
you dont understasnd what i am talking about.
but is a br a good competitive game?
if you put 100 best br players will the best one of them actually have more wins than others?
beside br is already dead. and was for years now. you are a boomer now.
>if you put 100 best br players
in and tell them to play 100 games against each other
>will the best one of them actually have more wins than others?
>BR is dead
Uh... #3, #4 and #5 games on steam are all BR lol.
#1 and #2 are both Valve games so obviously they're gonna be the biggest on Valve's platform. The 3 biggest non-Valve games are all BR. Fortnite which isn't on steam, is even bigger than any of these.
Call of Duty is at #12 on steam which 90% of people nowadays exclusively play for Warzone (the BR mode).
This also doesn't account for PUBGM and CoDM on mobile phones which are all bigger than their PC counterparts.
BR is the biggest genre in gaming right now if you like it or not.
>viewers
you morons believe these fricks actually play 1v1s?
lol
lmao
>and mainly 1v1
lmao 1v1 is a fraction of SP play
RTS players constantly cry about op noob Protoss.
As for modern generation of players their favorite game mode is not even 1vs1. But 1 vs 100 , totally unfair and staked against player game mode. Boomers literally piss and shit themselves when they think about Battle Royal.
>fighting games...are on their way out
>Half of the politics of this board are about blaming others
>What do you think prejudices are?
>What do you think a conspiracy theory is?
>You're all literally allergic to responsibility
>people want to play games where they can blame others.
or they want something to fall back on and know someone has their back and it's not all on them
Multiplayer RTS sucks because it's a lot of busywork and zero enjoying the actual stuff that's happening. If you're looking at your guys swinging their swords or shooting their laser guns you're wasting time not doing something useful.
Then don't play ultra sweaty like that. Eventually you'll hit you rank where you play all casual and gay
>If you're looking at your guys swinging their swords or shooting their laser guns you're wasting time not doing something useful.
Use the "Select all X" hotkey.
Anyone wanna play Beyond All Reason today?
What the FRICK do I do against this piece of shit?
Use lockdown, 10 seconds before you see it
Age of Empires IV is very popular, RTS is not dead
anyone played company of heroes?
seems like a cool rts despite being boring real war without fantasy or scifi or anything else interesting.
was a cool game but seems like the developers completely forgot to design the UI and controls / keymapping for actual human hands, actually had to switch left hand around to use arrow keys
It still has good campaign and for pvp you have mods that makes it much better(I refuse to play CoH 2 without mods), some mods for CoH 1 give you more modern controls but it is better to just learn the controls
right. think the micro was what turned me off, of course that's not much of a problem in the campaign, only in pvp
I bea the campaign of 1 and it was pretty fun though kinda simple. Played multiplayer of 1 and 2 with a friend and it was extremely fun. Though I mainly played with a friend and I mainly trolled the shit out of him with mine fields and ambushes backed up with me being able to actually micro so he never really won.
RTS players don't want new RTS games
I want a new game with the campaign experience I had in age of mythology. is age IV campaign actually fun and has an actual story?
I want a cool setting and campaigns with cool units that do cool things, cool characters, cool story and an artstyle that doesn't look like fisher price toys for 4 year olds
>rts died
>despite the genre still getting new games made and popular re-releases like Stronghold and AoE making bank
Nobody here will be happy until a game makes BG3 numbers.
RTS games were already dead before zoomers were old enough to even use a computer.
Why do millennials pretend they weren't the one who killed their own genre?
What were the last relevant RTS releases? SC2 in 2010 and DoW2 Retribution in 2011?
LoL in 2009.
LoL was never good, not even in beta
I still don't understand why everyone else in my classes were obsessed with it, dota was and is better in every possible way
Because not everyone is obsessed with depth. Lack of depth is unironically better for most people. I enjoy LoL more than Dota because shit like night/day vision, high/low ground accuracy and turn rates are annoying.
Instant turn rates are thing alone that differentiated and proped LoL popularity.
It's curious thing that single game mechanic, one number in code that make game the top. People who talk about videogames desing never bother with such "miniscule and insignificant" details.
>turn rates is why lol got popular with normalgays
man youre dumb
RTS wasn't a millenial genre it was a boomer one. Releasing SC2 as 3 $60 campaigns was some Boomer grifting.
Millenials are 81-96 though.
AoE2 DE in 2019.
RTS games are for people that are too stupid for chess but want to pretend to be smart
Chess is for people that are too stupid for go but want to pretend to be smart
>Go is for people that are too stupid for Chinchiunchnag but want to pretend to be smart
Chess isn't visually appealing to me, I need dudes that grief archer formations by chucking javelins at them without costing me gold
But most RTS are like 10x more complicated than chess?
all i want is for hand cannoneers to be buffed
I think it's a bit of a "chicken and the egg" theory.
Any newbie that comes to the RTS genre will get absolutely destroyed by some oldgay because there's limited players and SBMM brackets are extremely stretched.
I hope Stormgate is good so I can switch from Dota to skirmishy RTS games. I admit it.
>unholy abortion of Warcraft 3 and Starcraft 2
Dead on arrival
>f2p with focus on PvE
Black person you're fricking insane if you think it's not going to succeed massively
Go search the archives for the threads that were made when Stormgate was having it's pre alpha tournament. It's shit. Grey Goo tier.
It doesn't matter if it's shit it's still going to pull a massive playerbase of morons paying for hero skins
Beyond that, I actually played grey goo and even as the shitty alpha it looked like Stormgate still looked better.
>but muh /vst/ threads
Mongoloids whose only critique is "MUH asiaticCLICK" don't fricking matter and that makes up half of all criticism.
Just say you're a shiteater next time so I don't think you're a real person who deserves a real reply.
Oh look
>muh asiaticclick
Yep
Get a real fricking opinion you diseased wiener smokers.
>BUHBUH I DON'T LIKE IT SO IT WON'T BE SUCCESSFUL AND THAT'S THAT
Too fricking bad that's not how this shit works
Who are you quoting? Dumb shiteater.
It has units with individual abilities with cooldowns.
It's another asiatic clicker.
Is shame there is not more hero based tactical games, only one that has decent focus on the hero that comes to mind is conquerors blade and that is chicom cancer, you also have dow2 but mp scene is kinda dead, but would be nice for moba players to quit their addiction
Stormgate looks like SC2, not good news
stormgate looks like the most paint-by-numbers RTS ever made. It will be shit and die and they will never realise that it's because everything it does is done better by other games that are already out and already have fanbases centered around those features.
>mfw closed alpha tester
Maybe it will be fun in 2 years +. Maybe
was it worth the 150+ dollars to get in?
you got it in for free, i signed up and lucked out to get in but i didn't feel like going through the whole process. i just wanted to click a link and play the game.
ah well shit. i am looking forward to it as one last blowout before the world is too dumb for RTS.
?si=sHhte6fc7Lev4kGV
Great video on why rts is doomed
It died because games got too expensive to make and RTS need a lot of effort to make
To add to that, we can see this in the low budget RTS coming out right now. Bland artstyles, pathfinding issues, just copying what RTS games have done before, no living world like Red Alert 2. It would simply cost too much and no one is willing to invest. The low hanging fruit is just trying to make the next Counterstrike or DOTA but that's just missing the point with RTS.
i want more pure basebuilder RTS games
like a stronghold 1 style where you build up a badass fort
any similar games to the first stronghold? prefer pixel art
Age of Empires 4 has civilizations that reward base building.
They Are Billions
You don't need a high IQ for rts games, I'm like mentally handicapped and I'm 1.6k elo in age of empires 2. Stop pretending it's high IQ at the entry level, the games aren't interesting and require too much effort for ADHD zoomers.
>RTS IS DEAD
Played an RTS yesterday with the lads. Had fun, won. Frick glitters though, not playing 8v8s anymore.
Just play videogames, anon, it's fun.
Want to do single player base defense? Play They Are Billions
Want to just place units and see them fight? Play Mechabellum
Want a classic grand scale RTS? Play Beyond All Reason
BAR could be the next big thing if gets a proper editor, matchmaker and a Steam release
>matchmaker
Oh frick no. "Lobbies only with no matchmaking" is one of the best things about this game. It's comfy as frick. Matchmaking turns everything into a grind
Zoomers didn't make this. Release date: 2010
>highly successful franchise
>repurpose a spinoff title as the next installment
>doesn't have any of the classic c&c features
>the player character is part of a soap opera with a wife
What was their plan, really?
Honestly that was EA acting full moron. They've had numerous templates on how to do CnC and still chose to frick it up.
>You don't need apm
>Here is a video about me improving my apm
Literally the worst video I ever watched about rts
It teaches you multi tasking which is not apm you mongoloid.
Dude is literally talking about kiting units in like, the first 7ish minutes, the first and key symptoms of asiaticclick
hurr durr durr!
>I got proven wrong
I see you posted a video of your gameplay after not reading the tutorial l, much like how you didn't watch the video
>hurrr durrr
You're moronic imbecile who can't even comprehend probably the most accessible "learn how to play RTS" guide on youtube. You're absolute mouth breather. There is no way you can play FPS either because pressing buttons to swap weapons will confuse you. Even Black folk are smarter than you.
You could watch the video and see it isn't a tutorial but instead what amounts to an edited vlog, but you would rather keep ignorantly trying to do the same thing over and over again.
This tracks for the rts player and why shit is small brain for 99% of the player base. Auto pilot isnt using your brain my guy, it's muscle memory.
>You could watch the video and see it isn't a tutorial
It is tutorial video that teaches you the absolute basic of rts using AoE4 as example. You still can't see it because you're total imbecile and probably a woman.
>I will continue to not watch the video yet insist I am correct
I'm not sure AoE4 is even in the video, I only got about halfway before turning it off. You do realize that's 2 artwork in the thumbnail right?
Right?
>I'm not sure AoE4 is even in the video
>You do realize that's 2 artwork in the thumbnail right?
What a fricking clown.
Hey look it's you
Frick off clown.
>Weaksauce
Lmao you really couldn't get that fed huh?
>some eceleb who isn't even specialized on RTS videos made a literal "How to Play RTS no high APM is needed" guide
>it still filters Ganker
You're just mentally challenged. I can only imagine what kind of games you can play on IGN level.
>I didn't watch the video
I can tell. It isn't a guide moron, it's a moron like yourself playing rts over and over again until skill was acquired, asiaticclick skill.
i only play rts as city builders and only really attack when ive researched and built everything
>CompBlack person still going
Pathetic
how come nobody points out that RTS can't be played on console and the death of RTS was around the time where major publisher wanted to drop PC altogether for consoles because fear of piracy.
Few studios remained who had any experience in making RTS.
Making RTS is master class unlike more common genres that have major game engines built around just for them.
It is pointed out but I don't fully buy it. There were RTS games on consoles, the controls aren't that bad
there were rts games made to be played on console like End War and Halo Wars and the latter did actually pretty well
>asiaticclickers babs cope continues
LoL isn't on the consoles either, but it has larger playerbase than asiaticclicking RTS ever had.
>nobody points out that RTS can't be played on console
Because that's fricking moronic, that's why.
I played C&C, Red Alert and Warcraft I on my ps1 because my dad's PC was a prehistoric thing that had trouble running Windows 3.1
Playing RTS with a controller is not great but it work perfectly fine for a casual campaign playthrough, which is 90% of what most players will actually play.
>RTS can't be played on console
Wrong. Despite it's flaws this game is fun as hell, it's literally one of my favourite games of all time.
Damn shame we never got a sequel.
Frick off, I was raised on Warcraft 3 fr fr
rts for me has become the most obnoxious homosexual infested genre on the planet as nowadays its not
>damn that dude had a nice strat with x unit i wonder if i can use y unit to counter it
its
>3h youtube tutorial that homosexuals study like its a fricking exam of the optimal buildpath and timings exactly what tech to research exactly when where and how to engage the enemy if they do their optimal(only viable when everyother c**t is metagayging) and if you dont do the optimal path with the best units and timings you get just get steamrolled
and yes im aware this level of metahomosexualry has always been a thing in rts but NEVER to this level it was always pro or really good players doing that when juanpablo2002 has youtubed the best strat while he was taking a shit that morning and now suddenly he can roflstomp anyone with 6h of experience it turns the entire genre into hot dogshit
>inb4 seething metahomosexuals saying everyone did this before youtube with fourms
no they didnt you poof, i remember playing age of mythology and stronghold against complete randoms and literally everyone who wasnt a turboautist was just doing what they thought looked cool or what had worked in past games through sheer chance
>all this moron theorycrafting based on anecdotes
yes anon
you learn meta build orders and you counter enemy instantly!
>seething metahomosexual spotted
cope
seethe
dial 8
www.youtube.com/results?sp=mAEA&search_query=starcraft+2+best+builds
yeah, yeah just press X for meta build order
instant win pog
it's like combo in fighting game
>metahomosexual coping with a classic apples and oranges
done trying to explain my point to someone who has the mental capacity of a brick
>play AoE after 7 years
>i wonder what kind of play people do
>1st game, knight rush
>2nd game, knight rush
>3rd game, castle rush
>4th game, knight rush
>5th game, castle rush
>uninstall
Very fun gameplay.
you don't play the game
>t. knight castle age knight braindead rusher
I rush with skirms and spears before people even get out of dark age
I'm a metagay and I will follow Heras build orders and I will roflstomp you despite not passing high school.
I will follow viper's masterpieces and plateau at 800 elo instead
700-800 elo range is so fricking comfy
I will not play your asiaticclicker PvP, I will build a pretty city and castle up against the AI, I will play the campaign, but I will never play against other people because multiplayer in these games suck the soul out of the genre in a spectacular way.
How hard is it to make a rts game? I kinda want to make a rts game set in my oc donut steel setting.
it can't be that hard considering some autist managed to make an rts in rpg maker
Maybe I should aim for a less ambitious goal then, some sort of classic fallout style rpg or turn based tactics game instead.
I mostly just want to use my autistic fricking setting for something
the most beginner friendly and moron proof games are 2d sidescrollers(platformers like mario, ghosts n goblins) or CYOA story games as your essentially just making a picture book with a few alternate paths
Probably ought to do something like that then. I'm more artistically inclined anyways so doing some sort of simple rpg maker tier shit as a test might be a good way to figure out where to go with this autistic shit. I've mostly just got experience with drawing stuff and lately I've been learning how to 3d model stuff based on my drawings, with my actual game making experience being limited to making art assets and animations to few game jam unity projects etc.
i did game design for a few years and if you will indulge my advice
MAKE A FULL GAME DOC BEFORE EVEN STARTING DEVELOPMENT
>what is the game
>who are the characters
>why are the characters
>what is the world
>what is the base story outline
>what will the game entail the player doing
>why are you even making it in the first place
after your done save it to your pc and dont open it for atleast 30 days if after that time you read it back and it doesnt sound entirely fricking moronic proceed to first stages of development
That's probably a good starting point. For me the setting itself is kind of the whole reason I want to make something with it, so the world is kind of already defined, I just want to realize it in some way that is more than my own drawings and writing so that I can share it with more people in a more coherent form. Obviously other options like comics, tabletop rpgs and just writing exists beyond videogames through which I could share the setting, but I feel that vidya would be the most interactive form of sharing the setting.
>Maybe I should aim for a less ambitious goal then
No you need some hard reality check instead. Your ideas are dogshit and you have no coding skills. You're frogposter after all. Making le video game is like becomeing le mangaka - underage moron dream that has nothing to do with reality.
Your peak is shitty VN for clout
Incredibly difficult because you have to do pathfinding for tons of ai, other than that it's just numbers and art for the most part
If you market it as "hardcore" your poor ai could be seen as a feature, not the first time that would have happened
incredibly
almost no engine is compatible so you either have to make an absolute frickload of scripts to make something beginner and not AAA studio accessible (Unreal engine / Unity engine) work with the concept either that or its build an engine from the ground up yourself (which seen as you are asking how bad RTS is to develop you probably cant do)
how many indie RTS with multiplayer have you seen?
Beyond all Reason is probably the only one that comes to mind atop of my head.
bar is also made by an incredibly talented team and is a diamond in a pile of shit, you dont remember the other indie rts because they are forgettable dogwater
rescently saw this 2d take on supcom formula
https://store.steampowered.com/app/338820/Retro_Commander/
Kenshi is technically an RTS game with a donut steel setting so I reckon you might have a chance if your idea is compelling enough.
From my experience, kinda hard.
Mostly because game engine aren't tailored for that at all, so you need to recode entire chunk of it.
I might give you a clearer answer in 20 years when I finally finish it.
...
why isn't there an engine compatible with making an entire genre of game?
Because the fundamentals of RTS games work under the hood are totally different from most other genres.
I'm starting to feel like rts died because the barriers to entry are too high..
One pretty gud RTS game is entirely free but its because apparently a bunch of people waited so fricking long for a successor Total Annihilation and SupCom1 that they made their own fricking game
Fighting games have a similar barrier and tend to be a lot more skill dependant. RTS can survive if the customs/PvE scene is good on it's own while the competitive scene does it's thing. SC2's UMS were absolute dogshit for a long time but coop was actually really good.
Because it's a not a genre that sell as well as platformer/FPS/etc, and it has a lot of constraints not really shared by other genres.
Thanks. Wish I could add even more of them but I've probably hit the limits of how much more I can optimize this stuff, and actual combat/environment will also take a cut on all of that.
There is, it's called SAGE but it was left to dust when RTS died in the mid 2000's.
also, that's a lot of schoolgirls
i would play it but i find the early game micro with boar and deer bullshit too tedious, also starting game where you immediately have too split workers and build 2 houses and resources just feels so tryhard even playing broodwar and sc2 feels more relaxing.
Did no one watch the video? Most of your moronic posts are addressed there.
It's too long for ADHD zoomers and boomers
the best SC2 players are zoomers
i guess so in a roundabout way, since they're old games like AoE2 which are so well practiced now that theres no fun left in it at all, you have to follow an exact formula
probably because everyone else is bored to tears of these old ass games and modern games suck fricking balls
>probably because everyone else is bored to tears of these old ass games and modern games suck fricking balls
nah boomers are also still playing the game
do the boomers who play it play it as much as the zoomers do at this point in time? i kinda doubt that but who knows
i dont think either of us can do anything but speculate about this so whats the point
there are people over 30 making the finals
MOBAs and team based Hero Shooters etc reign supreme because while people crave competition, people are afraid of competition.
This is why 1v1 games, even of the kinds who used to be massively popular, have fallen off hard. In favour of team based where the responsibility of losing is diffused and can't quite as easily be attributed to any one individual in particular.
This is the main reason for why RTS games and Fighting games have fallen off so hard.
When you lose in a fighting game you can't blame poor teamwork on the part of the team at large. You can't blame another team member. If you lose in a fighting game it's your fault. And that makes most people uncomfortable. At least enough for them to feel more comfortable with team based games.
This is true for RTS games too. Even when you're running 2v2 formats you don't have much to shift blame on since it's just you and a friend. And 1v1s was the spotlight of competitive RTS regardless.
The big reason for why RTS hasn't been able to hold on quite as much as fighting games have managed to. Is because fighting games have been primarily played on consoles, while RTS games have all but exclusively been played on PCs. And consoles gaming is much larger. That's it.
The similarities between RTS games and fighting games really are vast. Even issues such as the lack of story modes and single player content in favour of competitive wank is something they both share.
>MOBAs and team based Hero Shooters etc reign supreme because while people crave competition, people are afraid of competition.
>boomer cope who piss and shits himself when sees BR
>Oh, I lost? No problem, it was just bad RNG on drops and it's a 1/100 chance instead of 1/2 anyway, not that big of a deal. Not my fault.
>>Oh, I lost? No problem, it was just imba noob tos-noob rush-he was lucky and it's a 50/100 chance anyway not that big of a deal. Not my fault.
>what? I need to win 1 vs 100? If I died once I didn't actually beat the game? Noooooo! Give me my 50% winrate! I am gonna insane!
Play BAR: Beyond All Reason
Its free and its awesome
>So insecure you had to wall reply
Cities Skylines and its another thread
> workers are getting produced now, you actually... don't need to wait for them! You can do other stuff!
> 1:25:18
What a shit video.
>Get 15 minutes into a 4v4
>Leave
Yeah that's cool but why are you in the RTS thread then?
I'm pretty sure AI is better player than this
So what's your excuse?
RTS minus APM is just TBS, which is alright
I actually quit playing rts online once it turned into people just clicking and mashing keys because they were tracking apm with some program at the time. They thought more clicks equals more skill. I always won by a landslide because they were all more concerned by how fast they could repeatedly tell their troops to move than on playing well.
This was my first rts and made enjoying the other rts games I tried harder.
>marketing
rekt your enemy base/army with your massive army
>reality
build order
build order
scout
build order
harass using a small army
build orderssssss
harass using a small army
>RTS died because zoomers are too dumb
So are you implying that RTS died because millenials trooned out and acked? Apparently you can't live for longer than 34 years when using this site.
what's a good RTS game that I have NOT played?
>RTS died because zoomers are too dumb.
T90 put up a vid about a 17 year old who's at 2350 elo
for my own sanity im gonna assume he was playing since he was literally 8 but god
Rts died because MOBA is their successor.
RTS just evolved into DOTA.
DOTA cuts out the asinine first 5-10 minutes of an rts where the only variance is whether you want to go for aggression or economy and skips to the part where you have a base to defend, a unit to micro and upgrade choices to make. DOTA realized two decades early that it's more fun to regulate macro to an autobattler while the player focuses on making plays.
I began playing top-down click-em-ups through dota and I can tell you good popular RTS is needed. FRICK dota.
WarCraft3 with it heroes for ever killed RTSs
Age Of Empies 2 is the shitiest age so far and I’m tired to pretend that is the best, once you know the meta is one the most boring shit ever created
D:< are you looking for trouble
I used to play lots of RTS in the 90s and early 2000s but I'd never touch another one unless you paid me to. I'd rather play Gates of Hell if I'm feeling casual or Graviteam tactics if I actually want to hurt myself.
RTS "died" it's not dead because people are dumb and don't like strategy. All the most popular strategy games are autistic shit that focus on minutia.
RTS died because MOBAs were invented.
In the world where MOBAs were invented dfist no RTS would exist. It's just fact
In a world where mobas were invented first, RTS would simply stand for a different type of game. Something that was real time and involved primarily strategy.
>RTS exists
>Ganker is literally incapable of learning the buttons and multitasking
What hope does the genre have if even Ganker is filtered
ASShomosexualS exists for shitters who can't manage an economy and an army at the same time. Or even just an army.
The problem with a lot of competitive games is a high skill ceiling. Sweaty players get gud and crush everyone, which isn't very fun if you're bad. Ultimately skill is completely decisive. So if you're a shitter your only option is lose. It's the same problem with arena shooters and fighting games. If you pay attention to video games on a meta level you'll notice a lot of large competitive games basically handicap high skill players and have systems that let low skill players win now, they're intentionally designed to limit the skill window. Cooldowns and Ultimates in Overwatch are an example of the former and the later respectively
>Sweaty players get gud and crush everyone, which isn't very fun if you're bad. Ultimately skill is completely decisive. So if you're a shitter your only option is lose.
play ranked, not lobby games.
nta but I hate ranked matchmaking in games cause its so rare to actually get a decent game at all
Wild swings between getting stomped and stomping and no real way to keep playing against someone you just get thrown back into the shitheap
how do you know if you've never played any competitive rts games ranked queue long enough to get to the appropriate rank for your skill level?
Age of Empires is fricking shit series and I will never understand the morons that actually enjoy playing that fricking garbage.
RTS died because TvP is shit and they refuse to fix it.
>you don't need APM
like trying to have sex with a semi hard weiner
You never show the gameplay from this because his reaction is justified (it's cheater protoss).
lol, what he frick do you get from defending Artosis?
Shitty protoss player wins despite being bad at the game who just recalls on top of your army all day using cheese.
Thanks for proving my point.
RTS version of the cope
> I didn't lose the game it's le ....
>$$$4V4FASTESTNR20$$$ noob telling me I don't know protoss is the scam noob race
Opinion discarded.
>loses to the noob race
Sounds like user error
>works so hard when everyone else just gambles instead and wins anyway
real
>you don't need APM
was gonna post about aom but then i remembered that we were supposed to get a remake or remaster
>announced on oct 25th 2022
>fricking nothing since then
nothing since then
Good, they'll ruin it
AoM was the best Age of game in the series
My dad was playing AoE2 with me next to him when I was a tyke in my bouncer. Never was old enough for the multiplayer but it definitely was my first video game. Sad that everyone else my age is too slow brained to stand even trying a strategy game but it is what it is. Either way I love this game
Make it so you can pause the game to issue orders and have nice single player instead of appealing to sweaty asiaticclicking tryhard morons.
this thread gives a very good example of why its good that rts games died.
OP speaking facts.
They died because esports and gamepads.
RTS died because it's boring next question.
Played a few hours of Company of Heroes and holy frick it's pure destructible physics KINO
If you're into that more power to you. I personally am waiting for Homeworld 3. Not really into WW2 or historical RTS games. Sci-fi and fantasy are more my thing.
>Homeworld
>C&C:Tiberian Sun
>Battle Realms
>Age of Mythology
>Warlords:Battlecry 3
>C&C:Red Alert 2
>Emperor:Battle for Dune
i've installed RA2 and Yuri's Revenge but i'm really struggling to play it just because of the left-click control scheme. i'm so used to move units using right-click that it's almost painful to play without it.
>move units, whoops deselected
>attack! whoops deselected
Check out World in Conflict. S tier campaign, good gameplay and even better destruction physics. There's also napalm and nukes.
Every time when a RTS tried to evolve and improve, The Fanboys of another company with simplified commands Blizzard and Clicking masturbation sent their hordes to take down said game, it is a history as old since the 2000's
Nowadays, every fricking company, even blizzard tried to copy what those games did and failed miserably because their bashing fricked everything.
Want a good example? Battlezone 1, 2 and Dark Reign by pandemic Activision.
RTS died because younger millennials discovered DOTA and League
I like Warcraft III
MOBA traitors killed the RTS genre not the Zoomies who were just starting to learn how to eat with a spoon
They died because of Korean e-sports min-maxing.
OG Starcraft for example was pretty fun on release even multiplayer. Everyone did their own thing and sometimes it worked and sometimes it didn't but fun times were had by all.
Then once the Korean bugmen turned it into a sport suddenly everyone is using one of the 2 or 3 viable strategies that were min-maxed into existence because if you didn't you would just die right away.
99% of the units in the game were basically pointless.
Like prior to e-sports
>launch skirmishes against other player
>advance tech
>more skirmishes with new tech
>etc
And then after Korea:
>LOL 1 MINUTE RUSH
>LOL 1 MINUTE RUSH
>LOL 1 MINUTE RUSH
It's not fun.
It's no longer a strategy game.
The strategy is decided.
It's now a game of reflexes.
There's way more fun games of reflexes.
Honestly as someone who has been to LANs since the 1990s. Most casual RTS fans just want to build a cool functional base, and see how well it stands up to assaults.
Seriously, it's bizarre to me that modern RTS does away with base building, instead of doubling down on it. If they are going to add more systems, it should be more involvement in making a highly efficient, fully functional base, with good ways to defend it.
>RTS as a genre is about as generic a concept as FPS games
>30+ years of RTS games is still almost entirely 1v1 DM on an empty board
Probably the genre with the most wasted potential.
Not my responsibility to keep your garbo genre alive, you dumb nignog
Pvp games are pointless considering how much everyone cheats
This is as good of a thread as any to ask. I haven't played AoE2 since I was a kid and I remember next to nothing about it. If I'm picking up DE on Steam, are all of the DLCs they have worth it as well?
Base Civz like the Goths and the Franks are still super strong so it really depends if you want to play as the Kangz or the Indians.
Not immediately. You can pick up the ones of which you like the idea or the civs as you go. Dawn of the Dukes has pure kino campaigns and its civs are great too, if you're in the market for one.
You can also see this for an overview of them all: https://www.youtube.com/watch?v=akRJzw4yCk4
Thanks. That's a pretty helpful video. I'll skip Rome and grab the rest since I have AoE 1 in my library.
I will play AoE4
And you can't stop me from having fun
>buddy says he loves RTS
>every time the group plays a game that isn't starcraft 2 he says its too stressful and not fun
>when we play starcraft 2 he just tries to turtle and tech rush artillery
>rush him every time
Frick I meant supreme commander 2
This is another stupid thing about RTS. Why have all that tech tree shit when rushing is such a noob killer strat? Its like teasing people with all the cool shit they can get and then killing them with stone age trash.
Rushing is less of an issue with squad-based RTS's like CoH and DoW because the main bases have turrets that shred early-game units. Rushing is more of a problem with games like SC because there's very little innate defense.
No we just dont need to approximate cool battles with shitty 2d sprites viewed from the moon anymore
We can actually be down there beating ass now
I refuse to use hotkeys I WILL do everything with my mose
RTS died because it doesn't provide the variety MOBAs do. Anything else is boomer cope.
Your first 10 games of LoL can be played with 10 different champions and you'll see dozens of different ones on both teams No two games are the same yet you're learning relevant game knowledge and manual skill. It's fun to learn.
Your first 10 games of starcraft will be attempts at executing the exact same build order, otherwise you're wasting time and won't improve at all.
stealth died for the same reason, I get how you feel OP.
Personally, speaking from an AFPS perspective, shitters get filtered hard if they have to operate on the strategical and tactical layers (but the strategical layer is the foremost obstacle.) They want their stupid ape games where these things are already almost entirely determined and codified, with no room for improvisation or adaptation during execution. I think the same applies to RTS, and that APM, strafe jumping or whatever else is merely a convenient scapegoat.
I dont play RTS but the only one I ever tried was Starcraft 2 and that shit is exhausting to play and not really fun at all tbh. would much rather play dota or another shooty shooty bang bang game.
try civilization 4. it's comfy af. rts games are for peasants, chads play 4X.
Just don’t have time to learn. They do seem cool.
You are wrong