The 1990s and 2000s were the peak of RTS. There was a dearth of RTS games in the 2010s, with the biggest releases being remasters/remakes or semi-remasters of older games. What will the RTS genre look like in the 2020s?
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Mobile games and blizzshit
The era of indie rts
This. It's fricking time already. The tools are there. Now we only need the will. And a bit of cash.
the problem with indie RTS games is they always hyper focus on particular aspect when (most) successful RTS games in the past excelled in everything from music, campaign, story, voice acting, multiplayer, etc which these indie games can't afford.
give it a generation and people will forget how to even develop rts games
We're actually getting an uptick in RTS games being developed, and frankly, AOE2DE and the C&C remaster have probably influenced this.
>but weren't they released in 2019 and 2020 respectively?
Yeah and guess how long the development cycle of a game is if they start around that time.
I've been saying that we're more or less living in the great RTS resurgence, with big titles like Immortals and Stormgate and a ton of smaller, niche titles and hd remasters.
RTS doesn't have the big spotlight like it once did but by volume titles are increasing as is production value, with the only exception being the high watermark of StarCraft 2--which was the end of the last wave. The next, maybe StarCraft 3? Or Stormgate after a few expansions. Microsoft has always been pro-RTS as a publisher because of its Windows-centric design. There's a small chance it could also be a Riot title but I heard they already tried it and abandoned the idea.
>big titles like Immortals and Stormgate
lol. lmao even. those games are going to flop hard and aren't even true RTS games as they aim for the MOBA or asiaticclick audience.
>those games are going to flop hard
Honestly it doesn't matter, we need quantity more than quality right now. Throw all the shit possible at the wall until something sticks.
>we need quantity more than quality right now
you think so ? I don't know about that. more failures will only deter other studios from delving into the RTS genre, assuming the lack of audience for it.
There is Homeworld 3, Falling Frontier and D.O.R.F on the horizon
also AoM retold hopefully.
dustfront looks pretty good. other than that RTS games like industrial annihilation, zerospace, shattered sun, agony lords of hell look pretty sketchy.
just wait
all those games are going to suck lol.
how do u know, did u play them?!?!?
Infact yes, the demos were very lackluster.
its just demo
I have tried to get into RTS for many years and I simply couldn't, maybe I didn't pick the right games.
stormgate players will all be 35+ yo lol.
Young players are going to come in.
Mulch the old players.
Old players will quit in mass.
Young players will get bored.
Ded Gaem
stormgate is going to be awful either way. they didn't even bother about RTS basics like unit visibility and distinct faction designs.
I hope they fix the visibility before release at least, it shouldn't be that hard to realize that the unit shadows are way too pronounced and the units themselves need more distinct outlines so they stop blending into some homogeneous Fortnite art style blob
unit designs and the artstyle as a whole sucks. It's like they are creatively bankrupt.
>35+ yo lol.
Wooden league
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0094215
>older participants may have been compensating for a loss in response speed through the use of game mechanics that reduce cognitive load.
that's because they have more experience in playing the game. they definitely can't compete with younger players in a new game with say completely different mechanics.
>https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0094215
This is because starcraft 2 is a bad RTS that goes overboard with the APM meme.
Good RTS don't need APM, they need strategy (starcraft, age of empires 2)
>Good RTS
>need strategy
lol wut ? nearly all competitive multiplayer games (RTS or not) revolve around metas. In RTS games, if you autistically follow a build order and outmacro someone you win 80% of the time. strategy is not that big of a thing.
.
>What will the RTS genre look like in the 2020s?
like this
Sins of the Solar Empire 2 whenever it gets out of early access on Timmy's store. They still haven't implemented the Vasari and Advent into the game proper yet.
>it gets out of early access on Timmy's store.
when it comes to steam* ftfy
I ignore everything and continue to play Age of Empires II.
makes me wonder why they even bother to make new AoE games if they're not going to try to top it, 3 & 4 are the most unnecessary games to ever exist
aoe 4 is definitely not good for single player atm but aoe 3 was a decent game.
>>aoe 4 is definitely not good for single player atm
I enjoyed the campaigns I played for AoE4. I also thought it had a much easier learning curve than AoE2 which could've made it amazing for multiplayer.
Sadly the game was released in an unfinished state, with game breaking bugs, terrible balance, and no ranked matchmaking available. Online was in fact so bare bones that most people got bored of it after a couple days.
>but aoe 3 was a decent game.
It really wasn't. There were so many problems with AoE that were unforced errors. Probably the biggest was the absolutely terrible home city mechanic that prevented you from utilizing all of a civ's bonuses until you leveled it up dozens of times. The worst part? Exp was not shared between cities, you had to play every faction hundreds of times before you could even get access to core features that online play was based around. It was unbelievably shitty on release.
Thankfully they got rid of that shit with DE.
I'm aware the DE fixed it, but that didn't matter for people like me who bought the game on release and then had to deal with that shit while trying to get our money's worth out of the game.
you should really check out the de
It's funny to me they just kept releasing new campaigns for definitive edition. there clearly IS singleplayer audience buying them.
what are the 2 missing ones?
LA HIRE WISHES TO KEEL SOMEZING
cooperative. multiple players each with their own command stacks on each side. someone plays as tank commander, someone commands the air force, etc. the barrier to entry in an RTS is the extremely high stress load on a player, so the logical thing to do is distribute the load among multiple people rather than requiring wizard-tier RPM
This
Starcraft coop is very fun. Would like to see actual campaign with coop emphasis, kinda like RA3 but not shit.
The entire point of an RTS is to make you feel like the commander of the entire army, starting from logistics. If the task was split, it will feel like an RTT game instead.
>RPM
you mean APM
Isn't this how people play a team game in forge alliance? Where one player invests their resources into air units from the beginning.
Just make AoE2 convenient to play and it will be the best RTS ever. Don't even need the new ones.
RTS hybrids are coming
https://store.steampowered.com/app/2607060/From_Glory_To_Goo/
https://store.steampowered.com/app/2610770/Dust_Front_RTS/
future of RTS games looks as empty as this thread.
Indie bullshit
Remasters of good RTS games from the 2000s that are unoptimized and run like shit
10 more remakes/ripoffs of AoE2
Will the RTS genre ever recover from going 3D?
Whether it's about gameplay or visuals being 3D seems to be a burden rather than a benefit over being 2D
Visuals are the most difficult aspect to pull off. even relatively low poly 3D RTS games did well, but more detailed 3D models lead to the death of creativity and required too much work than that it was worth.
Why don't we have a WH40k Dawn of War 1, Red Alert 2/Yuri's Revenge and C&C Generals/Zero Hour remaster?
> C&C Generals
Never gonna happen because China is now the world's dominant power, and leftists would pull the mother of all tantrum about the GLA.
Here's your Generals Remake bro
>dawn of war 1
games workshop are giga israelites and will not touch anything pre-primaris marines
>red alert 2
committing acts of terrorism on world trade center in NY, LAX in LA, eiffel tower in paris, bridge in san fran
>generals
committing acts of terrorism, period.
It still blows my mind how Generals ever got released. We're talking 2003 here.
The early 2000s were peak anti-hajji
It was still cool up until the early 2010s but suddenly it didn't become so cool anymore in the mid-2010s onwards
>but suddenly it didn't become so cool anymore in the mid-2010s onwards
You don't even have to specify what you're talking about because this is true for so many things.
Nothing will be as enjoyable as Choson wars on MSMzone
Why don't Blizzard just bring back old Warcraft 3?
They failed remastering that kino game.
>wanting Blizzard to do anything in the year of our lord 2024
everything they lay their hands on now is cursed.
>no Battle of Middle Earth 2 remaster
the fan remake of BFME looks pretty good.
>Battle of Middle Earth
It fricking KILLS me those games are in licence hell. Second game was better, but I really liked the obvious movie imagery from the first one. It wasn't some knock-off shit.
many such cases, sadly
Never lose hope. Impossible can still happen.
This is different though, the original creator is still active fixing his game and it's already playable.
EA is sitting on old gold mines but they won't do anything.
RTS games are shit. Give me more 4X games.
Where the frick have you been? 4X is doing just fine.
I wouldn't call shit like Humankind "fine".
have you missed three age of wonders games? and endless games? that's like the best known ones. there's a TON of them.
I haven't played the new Age of Wonders cause I'm not sold on it being half a XCOM game and ES2 is great but released 7 years ago.
>drop announcement a year and a half ago
>not single word on it ever since
It's dead isn't it? frick this gay earth and its dislike for RTS games.
>solves apm scaling forever
>is never replicated